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The Secret World : Interview with Ragnar Tornquist

Posted Oct 22, 2009 by Michael Bitton

The folks at UGDB recently got a chance to sit down with Funcom's Ragnar Tornquist to talk about their upcoming MMOG, The Secret World.

In this latest interview, Ragnar Tornquist reveals a few nuggets of interesting information, such as the fact the game will make use of instanced dungeons (although they won't be calling them that) and even reveals a bit about the conspiracy theorist in himself, saying he believes there is "much more to this world than most of us are aware of..."

Ragnar Tornquist on grinding and how The Secret World differentiates itself from other games:

UGDB: The constant grinding for better equipment and XP is the plague of modern day MMORPGs. We already know that there will be neither levels, nor classes in The Secret World and the player’s character will be build through a skill-based system. What can you tell us about this system and if there is no grinding, then what are we going to do in this game?

RT: You're going to have fun! Our goal is to make sure that players can sit down and play this game and enjoy themselves from the very beginning. You don't start out fighting rats with a rusty sword. You get cool firearms, black magic, occult weapons from the outset - and you're fighting demons and the undead, not wild boar or petty criminals.

There will be tons of missions, spread out across an open world - there's PvP if that's your cup of tea, there's weapon upgrades, there's exploration, achievements... If you want to focus on going around and killing monsters, you can do that, and if you like the grind you can do the grind, but you don't have to - and that's the point. You get to create your own experience, and you get to have fun with it. This game isn't a full time job. It's entertainment, first and foremost.

Read the full interview here.

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