Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,649  Online:0
Guests:0  Posts:4,581,570

Newsroom

Newsroom

Filter Week Filter Game
RSS

Earthrise : QOTW: Mass Production, Crafting Detailed

Posted Oct 21, 2009 by Michael Bitton

Crafting will be a key feature of Earthrise, as the game will focus heavily on a player-driven economy, with most of the best wares and gear produced by the fine workmanship of the player populace. Naturally then, many fans are curious about the nuances of the crafting system, and in this week's entry to the Question of the Week series we learn about the mass production of rare or elite level items.

Community Manager Moll answers this week's question:

Q: Will there be ways to mass produce off schematics to make replicas of the rare, elite item? If so, what would be the limit? If not, what is in place to make crafting, not less time consuming, but less tedious?"

A: What makes an item extremely rare or "elite" could be one of many factors - Quality of used ingredients or Designs used along with the manufacturing Technology. Crafters can mass produce items that are "elite" due to their powerful Designs as long as they don't "wear off" their Designs. Each Design, upon creation either by a crafter or receiving it as a reputation reward from an Organization, comes with an Edge property. Once placed in a Technology, each time the attached Technology is used to manufacture an item, Design's Edge will drop. If Design's Edge reaches zero, the Design is no more usable and vacants its slot in the Technology. This limitation requires crafters to stock in Designs and limits the mass production of excess of powerful items. Access to "elite" items is constrained by the availability of Designs on the market. While Crafters will always keep the demand for Designs high, it depends on players who either provide resources for the Blueprinting process (the way Designs are created) or those who trade their reputation with Organizations to gain Designs as reward and sell it on the market, to support the economy with the means to create so called "Designer Items".

QOTW: Mass Production, Crafting.

 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer

Sponsored Links

Reviews:
Guild Wars Nightfall Review : 7.3 Reviewed on Thursday January 18
NeoSteam Review : 6.0 Reviewed on Thursday July 09
An Interesting & Attractive Game : 7.5 Reviewed on Wednesday December 14
Wizard 101 Review : 8.0 Reviewed on Thursday November 20
Caught Between Heaven & Hell : 5.4 Reviewed on Monday July 25
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More