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CrimeCraft : Game and Business Model Changes

Posted Oct 16, 2009 by Jon Wood

Vogster Entertainment, the team responsible for CrimeCraft, is changing their tactic with their new MMO. MMORPG.com's Carolyn Koh recently visited their studio to get the scoop on the changes both to the game's systems and its pricing.

It was a sunny day in San Francisco and I, with other game journalists were in the University Club on Powell, high on Nob Hill, playing CrimeCraft by Vogster Entertainment. CrimeCraft is billed as a Persistent World Next-Gen Shooter (PWNS - cute) set in not-quite a post-apocalyptic world, but one in the near future where devastating ecological disaster has created a near collapse of civilization, cities have walled themselves in and armed quasi-military enforcer groups keep the peace. Play nice in the cities now, your gang may be hot-shit but within the walls of the city, you are a peaceful citizen, talking to the guards, saying hello to Captain Jones who may give you a mission to clean out that dilapidated warehouse on the fringe of the city, just beyond the wall. You can also go head to head against other gangs, but outside the wall, kids.

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