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Atlantica Online : One Year Q&A

Posted Oct 12, 2009 by Jon Wood

MMORPG.com's Garrett Fuller had a chance recently to speak with Atlantica Online's Product Manager, Teddy Kim about the game's one year anniversary and what the past year has meant for the game.

MMORPG.com:

Atlantica Online has been out for one year now. How has the game grown?

Teddy Kim :

Similar to many other living beings, Atlantica has changed significantly during its first year. Content-wise, we've added three new mercenaries (with many more on the way), several new instanced dungeons (designed for parties, guilds, or nations), countless new quests and NPCs, tons of new items and features, swarms of enemies/mobs, and 50 more levels to the level cap. While a lot of the core gameplay remains the same, the overall game experience has expanded to embody a lot more game. In addition to content, Atlantica has launched hundreds of contests and events giving away prizes ranging from in-game items to a brand new Scion tC! What's important to note is that throughout Atlantica's evolution and growth, our users have been at the forefront of driving factors for growing the game.

Read the One Year Q&A.

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