Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,637  Online:0
Guests:0  Posts:4,581,486

Newsroom

Newsroom

Filter Week Filter Game
RSS

Rift : Interview with Trion’s Russ Brown

Posted Oct 05, 2009 by Michael Bitton

Steven Crews of MMOGamer got a chance to sit down with Trion World Network VP Russ Brown to talk about their upcoming fantasy MMOG, Heroes of Telara.

There has been a lot of talk about Telara's malleable world, which allows for developers to change the properties and appearance of the world on the fly. In the interview, Russ Brown gives some specific examples of how the developers are looking to take advantage of this technology to keep the game fresh to players saying, "Once you have the content like animations, I can tell the servers how they need to behave. Once you have a dragon, I can say “Hey dragon, go attack over here. Hey dragon, go do this.” Or, “orcs go attack over there.”

Mr. Brown also adds, "One of my grand visions is to not only do it on a big scale but do it on a small scale too. Have things like merchants who have sales. Don’t always have the same things. So when people stumble across him, they’ll think “Cool, this guy is selling a magical weapon he didn’t yesterday.”

Some interesting details on the subclass system were revealed as well:

Russ Brown: So what the subclass system is; we have four basic core classes. And the four classes have their basic MMO roles. You have a fighter, a cleric, a rogue and a mage. The subclass system is how you do hybrids and how you get some specialization in your class. Given this example, so you want to play a paladin who is more of a fighter who can heal, you’ll play a subclass paladin on a fighter. If you want to play a paladin who is more like a cleric who can fight, you’ll play a paladin as a subclass to the cleric.

There will also be "boatloads" of these sorts of hybrid subclasses in the game, according to Mr. Brown. The subclasses will apparently even drop off monsters, as Steven Crews describes having seen a subclass drop off a world boss monster in the demo shown to him. The real question then is, how the heck do they plan to balance all these subclasses? Russ has got an answer for that one too, saying, "I’ll tell you this right now. I balance four classes. [Laughter] That’s my answer."

For the full interview head on over to MMOGamer.

 
 
cyrana writes:

Thank s for the link, although it reads like something from E3 that they forgot to post until 05 October.  The latest information is that subclasses are tied to a specific core class, but that subclass info up top is talking about the E3 vision of them. ;)  Otherwise, nothing new I suppose...

New Post Quote
10/05/09 4:53:07 PM
 
Maelkor writes:

While it is still too early to know how this game is going to turn out..the stuff they have talked about including in this interview has it on my radar. It sounds interesting at least. Although too many games sound interesting when the devs talk about them at this stage and turn out to be not so interesting.

New Post Quote
10/05/09 6:39:15 PM
 
Kenaoshi writes:

FINALY some information, at least that the devs are alive and working. However this intervew made my expectations lower rather than hype, subclass system brrr, bad memories, but thats just my opinion, hope there is more interesting features to overcome this bad impression.

 

New Post Quote
10/05/09 9:44:28 PM
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer

Sponsored Links

Reviews:
Star Wars Galaxies: New Game Experience Review : 6.3 Reviewed on Wednesday November 23
Darkfall Online Review : 6.0 Reviewed on Thursday July 30
EverQuest Review : 8.0 Reviewed on Monday May 07
World of Warcraft End-Game Review : 7.9 Reviewed on Monday September 04
Much Fun Beneath the Surface : 6.2 Reviewed on Monday October 17
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More