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PlanetSide : Planetside Re-Review

Posted Sep 17, 2009 by Jon Wood

MMORPG.com's Chris Higgins takes another look at SOE's Planetside in this week's review, a six year old MMOFPS that still has the power to get the job done.

Planetside went live in May 2003 and after six years, the war still rages on. If you are not familiar with Planetside, it is the closest thing to an online war you will ever see. Most online FPS games have maps and time limits to achieve goals. However in this game, it is all about gaining ground by taking over bases. Each faction has a base which cannot be conquered; from there these factions fan out taking one base at a time. Each base must be connected back to your main base which creates a lattice of base connections. At the end of the day, control of the bases is tallied up and a victor is declared. Then all the bases are reset to neutral and war begins again.

The action is on par with any other online FPS on the market but I like this one better because it really feels like a war vs. ten players on a map for five minutes. There are a lot more things that make Planetside stand out above all the other online FPS games out there. This includes not only land vehicles but also a variety of aerial vehicles. It also has a certification system which allows players to not only customize their characters but re-specialize if they should get tired of the same old combat role.

Read the Planetside Re-Review

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Factions Review : 7.6 Reviewed on Thursday September 21
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