Black Prophecy Art Director Nick Ebenhoch gives us some insight into the art direction of Black Prophecy in the first of a new series of dev diaries published on the game's official website.
To emphasize the impression of different distances within one system to the player, all planets, moons and stars have been created in various sizes. Particularly impressive are the orbital views that fill three full computer screens. It was also very important to us to create living worlds. Planets are rotating, cloud movements show up, the surfaces of the oceans are reflecting the incoming light, thunderbolts streak over the continents, lava bubbles out of volcanoes, mountain massifs pass by and cities change from the day into the night cycle.
For an interesting read, check out the full Dev Diary here.