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Darkfall : One Guild's First 24 Hours on NA-1

Posted Aug 03, 2009 by Jon Wood

MMORPG.com's Jeffery Hargrove writes this account of his guild's first 24 hours on NA-1, the first server launched by Aventuring in North America for its controversial PvP MMO Darkfall Online.

Darkfall Online, an MMO developed by Aventurine, launched their North American server on July 12th 2009. The second time around, Aventurine has really pulled it together. Their launch of the shard named NA-1 went off perfectly and without any tedious downtimes, and no wait to buy or play like with the EU launch. Overall I have had an extremely good play experience on NA-1 this last week. As a member of an established gaming community, "The Exodus Syndicate" I have been part of several server firsts. Including the first guild created, first city claimed, first village captured, first keep created, to name a few. I am going to give a quick breakdown of the first 24hrs of the game, from my perspective and share a few of my experiences on this new NA server.

The first few minutes after launch where chaotic, everyone was logging and grouping from across the world. The Exodus Syndicate has developed a plan and practiced on EU-1 for weeks to establish a guild and create a city in under two hours from scratch. With weeks of practice we finally had our chance to take what we had learned and put it to work. But first we had to wait for the servers to go live.

Read One Guild's First 24 Hours on NA-1

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