Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:568  Guilds:2,962
Members:1,441,358  Online:0
Guests:0  Posts:4,579,235

Newsroom

Newsroom

Filter Week Filter Game
RSS

Rift : Eurogamer Hands-On

Posted Jul 20, 2009 by Michael Bitton

Eurogamer writer Oli Welsh takes Heroes of Telara for a spin in their hands-on preview of the game. Oddly enough, the preview doesn't read much like a hands on. There is a critique of the generic fantasy art style present in the game, a bit of talk of the innovative server technology behind the game, but very little to be said of actual gameplay.

Players will be able to choose from one of the four staple fantasy archetypes (cleric, rogue, mage, and warrior) as well as sub-classes for each of them, but they will also be able to level all of these on a single character. The game will allow players to simply switch classes in town. Think of it like switching load-outs in The Matrix Online at a hardline.
 

Events in the world will leave a permanent impact for all players, as opposed to simply being directed at one player. For example, if a town is burning and you are tasked to save it, you could choose to simply let it burn. Of course, if you do, all the amenities will be absent for awhile as the town rebuilds and this will be true for all players who come into the town, not just you, even if it was merely your negligence (or malice) that allowed it to burn.

Read the full hands-on here.

 
 
Lydon writes:

Wow...this honestly and truly sounds like Guild Wars mixed with a bunch of ArenaNet's plans for Guild Wars 2 to be honest. It even looks a lot like it.

New Post Quote
7/20/09 7:29:07 PM
 
TheFirst109 writes:
Originally posted by MikeB

Players will be able to choose from one of the four staple fantasy archetypes (cleric, rogue, mage, and warrior) as well as sub-classes for each of them, but they will also be able to level all of these on a single character. The game will allow players to simply switch classes in town. Think of it like switching load-outs in The Matrix Online at a hardline.

 

Or you can think of it like FFXi, which has sub jobs on the same character, and allows players to simply switch classes in towns and in other areas.

New Post Quote
7/20/09 10:54:02 PM
 
EricDanie writes:
Originally posted by Lydon

Wow...this honestly and truly sounds like Guild Wars mixed with a bunch of ArenaNet's plans for Guild Wars 2 to be honest. It even looks a lot like it.

Yeah, also reminded me of GW. And they also started from a new IP and achieved more than 6 million sales of GW copies.

The idea of MMOs being taken to the "next level" is surely interesting. Usually big kinds of changes require the game to be instanced in order to be possible, being persistent yet flexible will kill one of the "boring" factors in MMOs for me, that is the static world and quests that have no effect on the world.

New Post Quote
7/21/09 3:06:57 AM
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer

Sponsored Links

Reviews:
Shot Online Review : 6.9 Reviewed on Wednesday September 21
2011 Re-Review : 7.5 Reviewed on Friday May 20
Lord of the Rings Online Mines of Moria Review : 8.0 Reviewed on Friday January 23
City of Heroes Review : 8.3 Reviewed on Friday August 20
A Quick & Easy to Pick Up Brawler : 7.3 Reviewed on Monday October 10
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More