Trending Games | WildStar | Guild Wars 2 | Elder Scrolls Online | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,637,057 Users Online:0
Games:678  Posts:6,072,348

Newsroom

Newsroom

Filter Week Filter Game
RSS

City of Villains : CoV Re-Review

Posted Jul 16, 2009 by Jon Wood

Lisa Krebs takes a look at the darker side of City of Heroes with this review of City of Villains.

CoV Screen

When I re-entered the world of Villains, I did bring along a teammate, a villain who would partner with me, but after the third mission, said teammate abandoned me for another shinier MMO. Wandering around, I ran into few people, and while it may be the server, my belief is that the population of Villains exists at the higher levels and has little use for creating newer characters. It's not a game that attracts new entrants, and so while it's user-friendly, once a new player gets in, they may not stay.

This is where I think Villains does itself a disservice. While a player's goal tends to be to reach higher levels, and the goal of MMOs is not to have groups of players linger below level 20, it's too easy to get bored by the 'sameness' of the content in the lower levels. A little bit more variety here or there in the stories, or the missions, and I'm convinced my teammate would have stayed with me, and there would be more alts running around... because there's just something fun about leveling new characters, just not in City.

Read the CoV Review

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer