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Runescape : Dev Diary: Fairy Area Improvement

Posted May 20, 2009 by Keith Cross

The folks at Runescape have posted a new dev journal which looks at their ongoing efforts to improve the game one area at a time.

After getting the beautiful concept artwork for the fairy area from Mod GG, I knew we had a lot of work ahead of us! The old fairy area was worked on by myself and Mod Paul B in the days before we had concept artists and the High Detail mode, so I know the area very well and was keen to rework it using all the new technology that we have available to us.

We want the fairy area to feel magical and organic. The fairies work with nature in an astral realm, so I want to distance the area from the rest of RuneScape so that the player feels that they have travelled a long way to get here. To help this we have introduced new types of fantastical plants and a slightly jade colour to the vegetation so that this does not feel like a typical RuneScape area. This is something we had tried to introduce with the previous ‘Blue Period’ rework, which, looking back, was far too garish. I feel the new, more subtle, colour scheme looks magical and otherworldly without being too obvious.

Read more here.

 
 
 
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