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City of Villains : Starting A Life of Villainy

Posted May 18, 2009 by Jon Wood

MMORPG.com City of Heroes Correspondent Dana O'Shea writes this look at starting life as a Villain in the City of Heroes companion game City of Villains.

As soon as you begin playing City of Villains it is easy to enjoy and not overly difficult to understand. Still, there are a few things that can make the learning curve a little bit smoother and a few others that will have you saying later on, "I wish I knew that when I started". So, here's a beginner's guide to creating your first villain:

City of Villains and City of Heroes are before you. Though they were released one after the other (with City of Heroes being the original game), having a copy of one now gives you access to both games. Essentially, they are just two versions of the one game in different city settings, with different character selections and power-sets for each.

Read Starting A Life of Villainy

 
 
Zap-Robo writes:

The first news article for CoV on MMORPG.com for three years! Lets hope this is a start of a new era (might I suggest mirroring the news from City of Heroes as well, at least those things that affect both games - like Issue Releases and Patch Notes - if you want to keep City of Villains listed seperate from Heroes)

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5/18/09 10:35:41 AM
 
Colonial writes:

This game is so old now this coverage goes with it, not to mention some of the broken sets and how painful some classes are to level e.g Stalker

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5/18/09 4:16:00 PM
 
Xondar123 writes:


Originally posted by Zap-Robo

The first news article for CoV on MMORPG.com for three years! Lets hope this is a start of a new era (might I suggest mirroring the news from City of Heroes as well, at least those things that affect both games - like Issue Releases and Patch Notes - if you want to keep City of Villains listed seperate from Heroes)


Yeah, I agree there. It's funny how they announce an new expansion for CoH/V and not a peep from MMORPG.com.

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5/18/09 4:56:15 PM
 
jdilling00 writes:

I tried this a while back based on good memories of city of heros. Quit within a couple days. Why in the world dont the villans do anything villanous in the game? I mean realy, killing corrupt cops, attacking snake monsters, and robbing banks was about all there was. Should have been called city of not that bad guys or perhaps city of anti heros.

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5/18/09 6:24:54 PM
 
Cyrosphere writes:
Originally posted by jdilling00

I tried this a while back based on good memories of city of heros. Quit within a couple days. Why in the world dont the villans do anything villanous in the game? I mean realy, killing corrupt cops, attacking snake monsters, and robbing banks was about all there was. Should have been called city of not that bad guys or perhaps city of anti heros.

It is T rated, but it is a little cartoony, I agree. Mayhem missions are the only real gem that stands out if you're not a fan of reading some of the well written story arcs though.

 

@Colonial  

A stalker is painful to level? The only levels that suck are 1-6 pre-Assassin's Strike, and post 40 if you happened to pick one of the sets which is heavily resisted by many enemy groups (i.e. Claws). This also assuming you didn't pick one of the godawful secondary sets like Energy Aura or Electric Armor...

 

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5/18/09 9:49:47 PM
 
Zap-Robo writes:
Originally posted by Colonial

This game is so old now this coverage goes with it, not to mention some of the broken sets and how painful some classes are to level e.g Stalker

 

Not sure how long ago you tried playing a Stalker but they had some power changes to Assassins Strikes that mitigate some of the squishiness they previously suffered from...

"If the target survives [Assassins Strike], all nearby non-player enemies (which may include the target itself!) are Demoralized and suffer a small but irresistable ToHit penalty, and occasionally Fear as well, for eight seconds."

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5/19/09 7:46:58 AM
 
Alienovrlord writes:

It was entertaining when I played a Mastermind in CoV.   Zombie minions are amusing lol

But I would advise anyone playing a Mastermind to input macros or add-ons unless they've significantly improved the UI for contolling your pets.     Once I had those the class was much better to play.  

CoV had some great storylines in it and I really liked how you could read about your past missions with little summaries of all your tasks and collect momentos/trophies of your exploits.  

In the end, it was the awful mission map design (nothing says superpowers like constantly getting stuck on pipes or curbs/dips on the floor) and the XP grind that finally wore me down.  Too bad, I might have kept playing otherwise.  

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5/19/09 6:40:47 PM
 
Sanguinia writes:
Originally posted by Alienovrlord

It was entertaining when I played a Mastermind in CoV.   Zombie minions are amusing lol

But I would advise anyone playing a Mastermind to input macros or add-ons unless they've significantly improved the UI for contolling your pets.     Once I had those the class was much better to play.  

CoV had some great storylines in it and I really liked how you could read about your past missions with little summaries of all your tasks and collect momentos/trophies of your exploits.  

In the end, it was the awful mission map design (nothing says superpowers like constantly getting stuck on pipes or curbs/dips on the floor) and the XP grind that finally wore me down.  Too bad, I might have kept playing otherwise.  


 

Robots are MUCH better to control. And I don't understand why that is. I mean, you could have TRAINED mercenaries or ninjas! You mean to tell me they wont follow your attack orders to the letter? You're a super-villain, for corn sakes! But for some reason, the only ones that I can get to attack one boss at the same time are the damn robots.

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5/24/09 4:43:24 AM
 
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