Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,986
Members:1,138,107  Online:0
Guests:0  Posts:3,102,369

Newsroom

Newsroom

Filter Week Filter Game
RSS

Vendetta Online : Update on Multiplayer Ships

Posted Apr 29, 2009 by Keith Cross

The folks at Vendetta Online have posted an update on what they've been on and and new features that will be implemented into the game in the future, including player owned capitol ships, multi-player ships, and more.

We've made some significant improvements to the server-side performance of capital ships and content related to capital ships. I've mostly illustrated this usage for Border Skirmish, but this is really a much larger picture than simply Border Skirmish or Dynamic Warfare. The improvements we've made are going to make it far easier to have capships as user-owned items. The problems that plagued Border Skirmish would not have been any easier with a bunch of player-owned capships, so hopefully you can appreciate that the development steps we've taken in that direction should have long-range impact. We're now wrapping up this "optimization" period, it largely has been wrapped up for awhile, but we've still had other testing going on in the background while we debugged a few outstanding issues. If all goes well, we should roll out LuaJIT on all sectors this week (Fri) and push Border Skirmish back to being a "normal" sector instead of a specialized test-case with its own dedicated server. This also lets us get on with expanding Border Skirmish gameplay and moving towards the Dynamic Warfare concept we've been discussing.

We've also made some big changes to the way new players are handled in the game, specifically creating the new "Training" sectors and forcing those regions to be newbie-only. There has been some controversy over these choices, but we believe that having a relatively-protected early training environment, where a new player can get a handle on the game, without being "griefed", is critical. This initial training period can be quite brief, for those who wish to skip it when making alts, but can also be lengthy for those who really wish to take their time and learn how to fly and shoot before venturing into the "greater galaxy". This also fits into my long standing plan for changing how newbies are handled within the game, and I think will make a much better experience for new people, while keeping an acceptable tradeoff for most of our veteran players. Of course, I can never please all of the people all of the time, but I am quite certain that these changes are in the best interests of the game as a whole.

Read more here.

Digg StumbleUpon Delicious Slashdot It! Facebook Reddit
Our RSS 2.0 News Feed

Special Offer

Sponsored Links

Reviews:
Dungeons & Dragons Online Review : 7.3 Reviewed on Monday May 29
The Burning Crusade Review : 7.0 Reviewed on Tuesday March 06
EVE Online Re-Review : 8.4 Reviewed on Monday August 14
EQII: Splitpaw Saga Review : 8.0 Reviewed on Monday September 26
EVE Online Review : 8.3 Reviewed on Wednesday September 29
Popular Features:
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More