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Pirates of the Burning Sea : Game Recap

Posted Apr 03, 2009 by Jon Wood

MMORPG.com Pirates of the Burning Sea Correspondent Ernest Ross writes this report on the state of the game as of the end of March, 2009.

Pirates of the Burning Sea

We're three months in on a new year and positive changes seem to be coming more frequently for Pirates of the Burning Sea. Despite a dip in the active population as players pause to enjoy recent releases Empire: Total War and Darkfall, the Nation vs. Nation action continues largely unabated. Forum dramas unfold as one nation's societies make shady, backroom deals with another nation's societies in an effort to find every possible edge. Renegades and loose cannons continue to ignore the efforts of their virtual countrymen's video game politicking in favor of a more simplistic desire to visit electronic violence upon their enemies' internet sailboats.

Among the positive changes are a number of minor tweaks generally regarded as unimportant to the progress of the game, but which should help provide just a little extra polish - by polish, I mean that not-quite-tangible quality of wholeness that good, finished games have (and which on some levels PotBS has been conspicuously missing). But beyond the small, cosmetic fixes are changes of much greater impact: Population Incentives, the Economy Revamp and the implementation of the long-awaited Skirmish system which may have been accused of being vaporware almost as often than some other games have recently been.

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