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Hero's Journey : Update on Hero Engine and Hero's Journey

Posted Apr 01, 2009 by Jon Wood Managing Editor Jon Wood recently sat down with the folks at Simutronics to talk about their Hero Engine (currently being used by Bioware for Star Wars: the Old Republic) and the game that started it all... Hero's Journey

Hero's Journey Screen

While at GDC this year, we were bombarded by new and exciting pieces of technology, games, and other miscellaneous items for developers to drool over. Normally, I’m a games and neat shiny gadgets kind of person, so when I was asked to stop by the Hero Engine booth for a chat about the MMO development tool, I was a little bit daunted. I’ve never been the most technically minded person and often long talks about coding, implementation and the like leave me confused and befuddled. Needless to say, looking at an engine, the very heart of a game and being asked to write about it was an interesting concept. Fortunately, Hero Engine presents an interesting premise that even a technical moron can understand: It’s an engine that provides a toolset that covers many aspects of game development and is meant to dramatically reduce the amount of time that it takes to create the virtual worlds that we so love. Their slogan? “MMO Development at Light Speed”.

Read Update on Hero Engine and Hero's Journey

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