Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:609  Guilds:3,083
Members:1,602,588  Online:0
Guests:0  Posts:4,857,051

Newsroom

Newsroom

Filter Week Filter Game
RSS

Face of Mankind : Face of Mankind Re-Launch

Posted Dec 02, 2008 by Keith Cross

Duplex Systems and Nexeon Technologies have announced their plans to re-launch Face of Mankind and have detailed some of the changes they are in the process of making to the game.

Berlin, Germany - December 1, 2008 - Duplex Systems and Nexeon Technologies proudly announce that Duplex Systems' massively multiplayer action RPG "Face of Mankind" will be launched again in a joint cooperation.
After the server shutdown in late November 2007 and Duplex Systems' former publisher Ojom GmbH leaving the project, their developers were facing difficult times. Despite all the obstacles, work on the project forged ahead during the entire time. The networking and server technologies were rebuilt from scratch, featuring new networking technology and a completely rewritten server.

In an effort to bring back Face of Mankind to the public, Duplex Systems secured the complete rights to all assets needed to operate and distribute their MMO independently. To divide work force and concentrate on developing, improving and operating the game, Duplex Systems has partnered with Nexeon Technologies, a company with a wealth of professional expertise in game services and server hosting. Nexeon will provide billing services, server hosting and operating forums for Face of Mankind. Due to the newly developed server architecture, the Face of Mankind servers will be located both in North America and Western Europe, while still being one single persistent universe.

Some previously unannounced features and changes will debut in this Face of Mankind re-launch. The developers spent significant time on rethinking all game features in order to realize their original vision of a completely player-driven MMOG with real-time combat.

Some features had to be removed, while others had to be improved or expanded. Professions and squads were dropped and the concept of missions, campaigns and objectives has been simplified. Item handling, mining, production and the markets have received a complete revision as well. Plus, world takeover (previously known as colony takeover) has been improved to make it more exciting.

Read more here.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer

Sponsored Links

Reviews:
The Mummy Online Review : 4.7 Reviewed on Friday June 01
Aion Review : 8.0 Reviewed on Thursday May 31
Allods Online Review : 7.6 Reviewed on Thursday May 31
Pandora Saga Review : 6.5 Reviewed on Wednesday May 30
Dungeon Fighter Online Review : 7.5 Reviewed on Tuesday May 29
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More