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Citadel of Sorcery : Correspondent - Introduction

Posted Aug 22, 2008 by Keith Cross

Citadel of Sorcery Correspondent Mike Balent pens this article that introduces players who may not be familiar with the game to the differences between CoS and other MMOs.

Introduction:

Citadel of Sorcery is an MMORPG currently in development. The game offers many unique features, and is finally breaking the mould of the countless clones in the market today. CoS will be a game that can challenge your mind, where decisions you make will affect your future, for better or for worse. Time to explain how I believe MMO Magic (the developers behind CoS) plan on doing this:

Quests in Citadel of Sorcery:

The quests in CoS are the true glory of the game. Let me start off by saying that these quests are not boring, uninteresting, linear quests. None of the “retrieve 10 pieces of fur from the wolves 15 miles away” quests that seem to flood today’s MMORPG market. These are no mindless quests that you can do when you are half asleep…Instead these quests will make you actually use your mind. The quests will make players have to think before they make every action, and players will NEVER be doing a linear, boring, uninteresting quest again!

Interested? Thought so, it only gets better from here on out.

Read more here.

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