It seems that the folks at Auran Games, who announced back in December of '07 that their PvP-centric MMORPG Fury would be moving from a subscription model to a free-to-play model, have run out of time.
Early this morning, the company announced that the game servers and website will be shutting down in 48 hours.
We have reached our time limit to find a solution that would help us keep the Fury servers open. Sadly, no solution has been found and so we have no alternative than to shut the servers down in 48 hours.
To all those players who have enjoyed Fury and played countless battles, I am sorry that we could not find a viable business model that would allow you to continue playing. To all those naysayers and doomsdayers, we know that deep down you wanted Fury to succeed. Have fun with your parting wishes
To the Auran team, who put their heart and soul into making Fury, thanks for your efforts. As I said many times before, we need to be much better than the competition to have a chance of succeeding. We gave it everything we had and history now judges that it still wasn’t good enough.
Whilst this marks the end of the Fury chapter, who knows what the future may bring. There were many gems hidden within Fury and many lessons learned. Hopefully one day the full potential can be realized in some other form.
So for now, so long and thanks for all the fish.
P.S. We informed all stores more than a month ago to remove stock from their shelves. If you have purchased a copy of Fury in the past month, we suggest you return it to the store.
P.P.S. This website will also close down in 48 hours.
Read the original post here.
I remember a lot of people calling this one when they announced the money tournament module. 100 points to all you, save them up and the darkfall debacle is coming up soon so more points to earn and tally.
Anyway this just proves that a PVP only MMO can't make it in this dog eat dog harsh cold world.
Another one bites the dust
Good riddance to bad rubbish....
The theory would make a great console game, but the execution of the coding and mechanics of the game just never could live up tot he design.
At least now there will be no mixing it up with ID softwares up and coming FPS called Fury.
Yeah at least that will never happen...not that it would've happened before this announcement...since well...the id game is called "Rage".
This whole concept was flawed to begin with...trying to make people pay for what is essentially a console fighter game. After the P2P failure it just kept going down hill since it probably was easily beat by dedicated fighter games.
The game had no chance from the start.
I second the notion, good riddance. The concept sucked, it wasn't a real MMOG.
If someone would only make a classic MMOG like early EQ again, they would succeed.
I apologise to the Fury fans.
I see what you did there! You gotta love the irony of it all.
Its not that an all pvp game cant survive, it is just a shitty one has no chance of surviving. Fury was no better then exteel or counter strike, just a bunch of room based fighting, yet they wanted a subscription, and made promises they had no intention of keeping.
Fury was never an MMO, i am surprised it lasted as long as it did.
its kind of sad...when an MMO dies.....once Fury hit free to play i jumped on it...for a while it was really fun and me and my buddy loved it...in the end it just couldn't hold up ...if it had started up as F2p i believe it would still be around....
Fury took me back to old guild wars before the PvP was "find a build on guildwikki that have been proven overpowered" people took pride in their build even if it was not that great
tsk tsk to some of you who cares if you did not enjoy the game you really do not have to be so rude about it. these devs put an effort in...
its like a student laughing in the face of a teacher when they don't like the lesson...i bet it would suck
some people don't like having a broad MMO market....RIP fury....you had a so so run too bad you had no PvE i bet people would have loved you....would have.....
no need.there are any left
imho this game was just boring from the beginning.
People dont like loosing, and in only pvp games most of players loose most of the fights, at least 50% of players loose their battles. This is why fury died. People don't like loosing, you dont like login in, fight 10 battle loose 7 or 8 of them. This is why pve games succed, you always win, sooner or later.
I can't really comment on this game as it totally sucked before I even got into the PvP. All of these F2P games have about five minutes to win me over. Fury, once installed, seemed clunky and very visually unappealing. I got bored before I even found anyone to fight.
How can u even call an online room based game a MMO ?
It can be only called MO - multiplayer online, not massive.
It wasn't even 100% pvp. How can u say that pvp games don't chave a chance to succeed ? First years of UO, now DFo having huge fanbase, forthcoming MortalOnline... Those last 2 are developing to be 100% PvP games, not a pve + some sort of pvp. And going to be MMO, not MO.
Anyway, is it weird that Korean crappy MMOs gain enough $ to prosper, while such productions like Fury or AA have to die due to insufficient income ?
Seems that pplz just want to sit in front of monitor, and own a mushroom 2391241 time. They don't want a competition between players, cause they suck in such thing. They don't want to loose ...
No fun at all
The game had potential but failed to deliver. Much like AoC. Still waiting to see the headline where AoC is cancelled.
Not an MMO, not PVP, should never have been mentioned at this website. Meanwhile you have Urban Dead and Kingdom of Loathing banned from the site. Come to think of it, it looks like someone forgot to take Runescape off the game list, and when is the GTA4 forum going to open?
I loved the game from the begging because i caught on fast an owned everyone to bad people where to blind to see wha fury had in game and with potential.
I new you, i played you, i loved you, and know your dead......
So this was a room based PvP game? Like others have said.. One can buy Mortal Kombat or go to the video arcade. Why pay a monthly fee?
If Free to Play failed them, then it must have been bad.
I think the argument for MMO designs that focus on only PvP may have the upper hand now. There has to be some element of PvE for players to enjoy MMOs.
I do not think games like AoC will die because of the PvE element to it.
Its sad to see such a good idea that had some decent potential die so fast. If anyone ever read Jeff Strains How to make a successful MMO, i think that Fury was kind of what he had in mind. For all that keep saying its not MMO material thats to the cliche ideal of what a MMO is, mmo is nothing more than massive mutliplayer , its like pvp as long as theres an actual person on the other side your playing against no matter the gametype RTS,FPS, FIGHTING its essentially pvp.
Lets get past all the BS that surrounded FURY it was and ideal game that needed to be made to help try to break the mold of the current pc gaming market. Unfortunately it fell victim to the same throat needle a lot of development teams are suffering from except on one market, wasnt overhyped in fact wasnt hyped enough. The release of a subpar under developed game and a constant change in business model hurt Fury the most. We wont even go into customer or community relations.
Someone mentioned their last idea on subscription , yea it was a bust and also never implemented, in all reality FURY should have came with a business model similar to Guildwars , once you buy it F2p for life no sub fees and should have had regular expansions added. That definitely would have helped in its approach to the market. I can say though that i actually mentioned the console idea to the development team and even asked why that approach wasnt put more to thought ... the reply i got was "give me 500K and ill have that for you" ... essentially this game was but a fighter at its based with some advanced combat mechanics, though it would have been dumbed down it would have by far been the best fighter to date on console and would have done well with the proper marketing approach.
ill leave by saying im not a fanboi of FURY , but definitely of its concept , the ideal of not having to go thru endless hrs of carebearing to get to what is essentially mainly endgame pvp at its finest is what made me look to FURY to begin w/. Sad though to see it go so soon. To the team over there i know you have an upward battle ahead of you for your own futures but i wish them luck. just plz if you try this again think before you act, and learn to walk before you run.
Hope this will be a lesson to every mmo developer. DO NOT COPY PASTE GAMES AND ASK FOR A FEE.
Sadly I agree. Exteel > Fury... and that's bad.
No it wouldn't. Vanguard, despite a VERY rocky launch, tried to be old school and got dinged. An EQ redeux would only appeal to a very niche, old grognard group of MMO players who have a foggy & selective recollection of how "great" EQ was.
Great.... from now onwards dev will only develope RAID or die fantasy mmo....
I feel for the fans of Fury. I'd certainly not want to see my game of choice go down. Being that I'm a Tabula Rasa player, there's always that impending doom from nay sayers.
But, what this REALLY should do is open players, developers and pubishers eyes to the saturation this market has gotten. 2 titles in 2 months shut down (although HG:L is being saved... sorta).
Fact of the matter is: The N. American economy is struggling, and game companies are not immune to it. With an already flooded market and 6-9 titles releasing a year, and the disposible income of many people dwindling, what can we excpect?
The market share for developers to win over is getting smaller and smaller as more and more games are released. When there's 10 games for 10 million players to choose from, the share is larger. When there's 100 games, for 10 million, that share is considerably smaller.
No matter how good a game looks or plays, it will fail utterly if it suffers from serious design flaws.
Before one single word of code was written for Fury, it was destined to die. The concept simply doesn't work:
"Hey guys, let's take a normal MMO, remove 90% of the content, and essentially make this a game where you can duel people in a glorified chat room."
"Yeah! There are tons of PvP lovers out there! As long as we market it as a PvP-centric game, people will flock to it!"
Never played it or hearded of it up untill now lol. feel sorry for all the players who have been playing it. PVP only mmo's is just plain bad. lol.
Well DUH, when i heard about this game i tought it was an attempt at surpassing GW. I download the game and played for 5 minutes before un-installing it. It was a big pile of trash. What are DEVS thinking releasing crap games like that, that peoples would play them ? We're not in 1990 anymore, peoples expect good games now.
The sheer amount of crappy mmo's still being released today is astonishing.
all i can say is BLAHAHAHAHAHAHA
What is atrocious is there is no ProgressQuest forum here on MMORPG.com.
Well I think it was about time, but also, what about he people who payed monthly for immortal, I only spent $20 bucks for life but SOME people must've done the monthly. Will they get a refund? Also I think it's good before they go bankrupt...or maybe they already have?....Anyways the company has good potential, they should work on a game that dosen't seems like it's missing everything in a good MMORPG.
what do I say ? I paid for it on friday and the company reimburse me for it and i just today , went to to the store and got a refund for it.
Good riddance to bad rubbish. That's what the devs get for coming onto these forums and attacking posters.
u must never have plalyed the game nothing about fury was a clone or copy.
This game wasn't that great to begin with, and the game's community just absolutely killed it. The only people I found playing it were total douchebags, not really enticing to anyone thinking about playing.
And that is the nail in the coffin of every PvP only game. I tried to give it a shot, years ago, but I've found that PvP-only environments or mostly-PvP environments brings out the inner sociopath in a lot of people. And those that don't eventually leave the game because being surrounded by a community of nasty, demented little cretins is not something you want to pay for. Heck, it tends to not even be something you'd do for free.
You have to have some outlet for people to get away from the tools to have a successful MMO.
We should send them an e-mail:
"Hey, there!! Has your game recently flopped? Could it be you're a LOSER?!?!"
Edit: Aw, he has his e-mail disabled. Good thing I have that forum account over there, PMs work just as good.
I will miss you Fury. First time that beta was better than the release.
did not like this game at all however it is sad to see games fail when people put hardwork into it.
A PvP only system, such as with Fury could have been successful. However the business model that was used was the main problem.
the game blew it should have closed down months ago
Pretty much shows a strictly pvp game has to be really really good to hold it's own in this marketplace. I could say I told you so, but I pretty much stayed away from criticizing them as this was always going to be a very small niche game. Guess it was far smaller than they thought.
never liked fury



The system was bad but I only got the game because it was australian made :)
The problem i saw with fury from the getgo was that it was a peer-to-peer game (such as diablo) but you had to pay monthly for it. I relate it to diablo b/c when u pvp'd you would only want to fight someone your lvl(ish) or you knew who was gonna win and there was no point. Same thing happened in fury, and b/c of the low population you got stuck in games with player 10+ lvls higher then you so you knew who was comin out on top, thus making it hard to lvl and get items. This was obviously not a fault on the game, just on the population, to let people actually play you would be forced into these situations.
I didn't think the game was horrid, but it really should have been F2P from the start.
i spend about 2wice as much as normal pay to play (not rich i'm not xD) but i pay for a game and most of it is fairly boring but it has SOO much Potential ... i started playing it as a sci fi fan who wanted a free game but there was nooone so i saw one about pirates one day for free play and not cartoony manga graphics - if you are liable to 12 hours a day playing you will like some graphics story and relaxed play as WELL as pvp and stuff. i learned from old horror movies that crap stoyline is just as good as any other storyline. goodnight pvp that is not fps .
I regret spending $20 on fury from Gamestop. I knew the state of the game, I knew that it was struggling, but I hoped for a miracle. My mistake... It was kinda fun, but it lacked quality, polish, completeness, fun pvp, players, etc.
Farewell Fury, may you forever rest in a shallow grave. May the fleas of a thousand camals infest the crotch of the men who made you, and may their arms be to short to scratch.
At least we have Mortal Online to hope for! Unless it pulls a Darkfall...
Because you want to play other people and not just the computer or the one other loser sitting in the video arcade? Some people actually enjoy competition and a real challenge rather than just killing mindless rats all day. Unfortunately most people would rather spend hours collecting mushrooms than doing something exciting.
Are you sure you even played this game? It didn't even have levels...
I can't wait.
"Unfortunately most people would rather spend hours collecting mushrooms than doing something exciting."
Hahaha! That was awesome.
Because you want to play other people and not just the computer or the one other loser sitting in the video arcade? Some people actually enjoy competition and a real challenge rather than just killing mindless rats all day. Unfortunately most people would rather spend hours collecting mushrooms than doing something exciting.
Again, why the monthly fee for what Counterstrike, Battlefield, and a hundred other online multiplayer have for free?
And Fury was neither competitive nor challenging, and I dare say it wasn't very much fun, either. Otherwise, IT WOULDN"T BE DEAD.
I don't believe anywhere in my post I said anything about Fury, but since you want to bring up Fury then you should include it in the list with Counterstrike, Battlefield, etc. considering you could play Fury for free as well.
Also Fury is dead not because it wasn't fun, challenging, or competitive, but because it was not making money because it was FREE.
It wasn't making money when they charged for the crap, which is why they went free to play in hopes of getting more people. The game was not good enough for people to even bother playing it for free.
The game is dead because the game sucked, and the game sucked because Bossman is one of the biggest tools I've ever run across in the gaming world.