In the first of our New York Comic Con panel reports, News Manager Keith Cross recaps some of the things that were said at the Turbine panel with Craig Alexander and Kate Paiz as the two discussed both Lord of the Rings Online and Dungeons and Dragons Online.
At the New York Comic Con, Sunday was the big day for MMO fans, with a day full of panels, demos and discussions about the industry, its fans, and the games that keep us coming back for more. Two of those games were Lord of the Rings Online and Dungeons: The shadows of Angmar and Dragons Online: Stormreach, both from Boston based developer Turbine, the largest privately held online game studio in North America. Craig Alexander (LotRO), Vice President of Product Development, and Senior Producer (DDO) Kate Paiz were on hand to give presentations on each of these products and answer questions from journalists and fans alike.
The talk started with Kate Paiz giving us an overview of DDO’s history since it launched two years ago to a lukewarm reception. There were a number of complaints from fans early on. There was no wilderness adventuring, the early game was a bit dull, many veteran D&D players weren’t fond of the Eberron campaign setting which was relatively new at the time, and there were no dragons. To many, running around Eberron as a Warforged and not slaying dragons in the wilderness just didn’t feel like D&D. The game received a lot of flak early on from nerds like me, because the promise of a persistent world with many different players all playing at the same time sounded like it would be the truest incarnation of D&D in an electronic game space that had yet to exist.
Read it all here.