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Fury : Catching Up With Fury

Posted Mar 04, 2008 by Jon Wood

Recently, News Manager Keith Cross had the opportunity to sit down and talk to Tony Hilliam, the CEO of Auran and Lead Designer on their game, Fury. As you may or may not recall, after Fury's launch, Auran announced that they would be pulling back significantly on staff and resources for the PvP game. Today, Keith talks to Tony about the progress that has been made since then.

While at the 2008 Game Developer’s Conference I had the opportunity to talk to Auran CEO and Fury Lead Designer, Tony Hilliam. During the interview we discussed what happened at Fury’s launch, their subsequent business model change and the Age of the Chosen expansion in the months after launch, as well as the future course for the game.

When Fury launched back in October it was billed as the MMO for PvP fanatics. The PvP fans came out to play, but to Australian developer Auran’s disappointment, not enough of them stuck around. Early users ran into a number of problems which helped drive players away from the game. Many players complained they had a hard time getting the game to run with the high level of graphical quality of which the game was capable, even on high-end machines. Because the game was PvP focused, any choppiness could be a death sentence, thus some players who could run the game on its higher settings would be forced to opt for lower quality visuals as well. Tony informed me of one particular bug that caused a lot of headaches in the first few weeks after launch. Apparently there was a sound bug that could cut the game’s frame rate in half. After a few weeks they solved the problem, but the damage had already been done. In the business of MMOs, the first few weeks are critical, and can direct opinions about the game for years to come.

Read the whole article here.

 
 
 
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