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Devilian : Cannoneer Class Revealed

Posted Aug 16, 2015 by Catherine Daro

Trion Worlds has reveleaded the latest class for Devilian Online. The Cannoneer is, according to the developer blog, a ranged "cannon-wielding cutie".

The Cannoneer skill trees are:

  • Gunslinger: Use a range of instant AoE attacks, slows, and traps to snare your enemies while running and gunning your way to victory. For Gunslingers, mobility is key.
  • Demolisher: Demolish armor with debuffs and blast devils to smithereens. Your damage will ramp as you attack, but you’ll need to stand your ground to get the full effect.
  • Opportunist: Trap your enemies when they least expect it and ignite the ground to light foes on fire. The opportunist uses cleverness and trickery to set up surprise attacks.

You can read the rest of the reveal on the Devilian Online site.

General : Razer Deathstalker Chroma Review

Posted Aug 16, 2015 by Suzie Ford

Razer announced a new addition to their line of peripherals at Gamescom this month, the Deathstalker Chroma. Featuring 16.8M color customization, low-profile chiclet keycaps, and full programmability, does it live up to its promising feature list? We take it for spin and find out.

Read more of Christopher Coke's Razer Deathstalker Chroma Review.

Black Desert : Russian Version Headed To Final CBT Soon

Posted Aug 16, 2015 by Catherine Daro has an interesting article about the different westernized versions of Black Desert that are undergoing localization. The Russian version of Black Desert is considered the closest to release and several interesting news were added to the site by Russian publisher, GameNet, including a gorgeous video showing off some of the features and latest Developer Diary entry.

GameNet is reporting that:

  • Translation of the game is fully completed and editors are checking the in-game text to finalize changes
  • Voice-acting has begun and a new contest has been announced to allow players the opportunity to try themselves in the roles of the voice actors
  • Several polls were taken over the course of the last few months (raid bosses, death in PK status among others) and the results have been tabulated and sent to Pearl Abyss for possible inclusion in the Russian version of Black Desert.
With all these things in place, GameNet is confident that final phase of closed beta test will happen fairly soon. 
Check out the video below and let us know what you think! 
You can read about other versions of Black Desert, following the link above. 

Heroes of the Storm : Kharazim Spotlight Video Arrives

Posted Aug 15, 2015 by Suzie Ford

Heroes of the Storm players looking for a new character to consider will want to check out the latest spotlight video that features the Diablo III monk, Kharazim. The video gives a bit of background of the monk order Kharazim serves as well as a look at his battle skills in Heroes of the Storm. Check it out and let us know what you think!

General : Free-Roaming RPG Wanderlust Adventures Launches

Posted Aug 15, 2015 by Suzie Ford

Yeti Trunk has announced that its latest game has officially launched on Steam. Called Wanderlust Adventures, the game is said to be a free-roaming, open world, action adventure RPG that features multiplayer game play as well. To celebrate the announcement of Wanderlust Adventure's release, Yeti Trunk has sent out a brand new trailer.

After watching the trailer, head to the Wanderlust Adventures Steam page to find out more.

Project Gorgon : Soundtrack Preview Released

Posted Aug 15, 2015 by Suzie Ford

Gaming fans know the importance of the right music to suit the mood of the moment. To that end, the Project Gorgon team has released a few teaser samples from the forthcoming game's soundtrack. The tunes are composed by Conor Brace who has a diverse background in music creation for projects on Nickelodeon, D7 Games and others. Click each link below to hear for yourself.

Preview Tracks:

Find out more about Project Gorgon.

Star Wars: The Old Republic : How SWTOR Force-Persuaded Me

Posted Aug 15, 2015 by Suzie Ford

Victor explains the circumstances that caused Star Wars: The Old Republic to finally shine brightly for him.

Read more of Victor Barreiro Jr.'s Star Wars: The Old Republic - How SWTOR Force-Persuaded Me.

General : MMO+ - Helping Players Find the Perfect MMO

Posted Aug 15, 2015 by Suzie Ford

A new project has crossed our desk that will be of keen interest to our readers and to those still searching for the right MMO experience. The site is called MMO+ and it is a database of MMOs with filters applied that help players specify precisely what parameters they wish to find in any given MMO.

As it is a work in progress, and as the developer is unable to play every game, players and fans of the genre can assist by adding new filters, point out corrections to the database, add games to the list and / or make suggestions for games to include.

Want to know more? Swing by the MMO+ site and to the About page to sign on. Let's get this project off the ground.

Shroud of the Avatar : Latest Newsletter Details Use Based System For Skills

Posted Aug 15, 2015 by Catherine Daro

Latest Shroud of the Avatar newsletter highlights the first part of the use based systems and a new Airship City Home design.

Chris "Dippy Dragon" Spears has penned the first in a series of articles to lay out forthcoming changes to the crafting systems with implications for skills throughout the entire game. Of particular note is the fact that skills will increase based on their use and decay over time if not used. 

All skills will VERY slowly decay over time. Current target is that if you set a skill to not train, it would take about 40 days to lose a full point. That decay will only be applied at death or when gaining another skill point. There will also be a cap to how much decay can be accrued so players who don’t die or gain any skills for a month, aren’t suddenly going to get a bunch skill decreases on their next death. Also worth noting that death does not accelerate that decay process, it only applies it.

While Spears related this change specifically to crafting, he also said: "Repeatedly using a skill in a pointless manner (attacking a training dummy, casting fireballs at cows) will actually improve the skill some but will have rapidly diminishing returns until you go do real stuff. Adventuring, PVP-ing, crafting, will all show much faster advancement in skills."

There is a lot more in the newsletter about this particular topic as well as some others, such as new Airship City Homes, the architecture of the Obsidians and more. 

You can read the full text of the newsletter on the Shroud of the Avatar site

Battleborn : Multiplatform Title to Launch February 9, 2016

Posted Aug 14, 2015 by Suzie Ford

2K and Gearbox have announced that multi-platform title, Battleborn, will officially launch on February 9, 2016. To celebrate the big news, the team suggests watching this powerhouse Gamescom trailer to get potential players jazzed up for the release early next year. Check it out!

  • The narrative-driven story mode can be played alone or co-operatively by up to five friends splitscreen* and online.
  • The three different competitive multiplayer modes can be played by up to 10 players online in action-packed 5v5 matches.
  • Regardless of the mode being played, players will experience deep and customizable character growth for all 25 playable heroes.

Warhammer 40K: Eternal Crusade : Consoles Confirmed to be in Development Pipeline

Posted Aug 14, 2015 by Suzie Ford

The latest "State of the Crusade" letter for Warhammer 40K: Eternal Crusade has gone out with the big news that the game is confirmed for XBox One and PlayStation 4, though when those iterations of the game come out as compared to the PC version remains unknown. Still, this is very big news.

In addition, the Founders Access will be coming sooner than originally thought, though with the caveat that an NDA will be in place for the first few weeks.

Nothing to do with something that could be embarrassing for us. If that was the case, we wouldn't have me on the forums ;)
The NDA is simply a very small price to pay and I accept it, compared to the huge benefit of getting Founder's in, starting playtesting earlier and affect the direction of the game.

Lastly, Behaviour Interactive will be using the Unreal Engine 4 to develop the game.

Check out the rest of the Warhammer 40K: Eternal Crusade newsletter.

Chrono Wars : If Only I Could Go Back in Time

Posted Aug 14, 2015 by Suzie Ford

What message does it send when one of the greatest features in a video game is the ability to not play it? What does it say about the quality of that game, about the exchange that you are expected to make of your time and money in return for an experience? Chrono Wars pushes this question with almost every kilobyte of its being, and after spending the last few weeks grinding away to increase my character's power, I'm afraid there is only one obvious answer.

Read more of Steven Messner's Chrono Wars: If Only I Could Go Back in Time.

ArcheAge : Server 'Evolution' Options Detailed

Posted Aug 14, 2015 by Suzie Ford

The time has come for ArcheAge to consolidate its playerbase on high-population servers. To that end, players are being given a pair of choices on how their characters (if affected) can accomplish this.

Servers undergoing "evolution" are:

North America

  • Naima and Enla will be merged to form Kraken.
  • Inoch and Calleil will be merged to form Hanure.
  • Ezi and Lucius will be merged to form Nazar.


  • Aier and Orchidna will be merged to form Anthalon.
  • Melisara and Nebe will be merged to form Sirothe.
  • Nui and Janudar will be merged to form Leviathan.

From the ArcheAge team:

Just to clarify for you, players who are interested in a transfer will be able to transfer to any of our current high-population servers that are not affected by the evolution (Such as Ollo, Kyrios, Aranzeb, Shatigon, Kyprosa, etc.) They will not be able to transfer their character to another evolution server. ~Seraphina "Celestrata" Brennan

If players choose to, they simply leave their existing characters in their current location and wait until servers are combined at Trion's discretion.

Should players have a preferred 'evolution' server to which they'd rather transfer, they can go through a process to choose which server, though there are a number of conditions that must be met prior to any transfer going through:

If you do not want to participate in a merge of servers, you will be able to perform a one-time, free transfer of your characters to one of the servers on your region that is not affected by the Evolution. In order to transfer, you will have to fulfill certain requirements before making the move (as noted below). You will also have to sign up for a transfer on the official website between August 25 and September 4, 2015.

Important: Please be aware that we may shut off transfers to a specific server if it receives too many transfer requests. Transfers are on a first come, first serve basis. (Example: If too many players elect to transfer to Ollo, we may discontinue transfers to Ollo, but still allow transfers to Kyrios, Tahyang, etc.)

In order to qualify for a free transfer, you must fulfill all of the below requirements:

  • Your character must be on a server affected by the Evolution.
  • Your character cannot be online.
  • You may not possess over 200,000 gold.
  • You may not be a member of a guild or a family.
  • You cannot have any marketplace mail or in-game mail.
  • You may not have any items listed on the Auction House.
  • You cannot own any land.
  • You cannot have a dry dock under construction.
  • Your character cannot be queued for deletion.
  • You must have all summonable vehicles and items fully repaired.
  • Your character must be level 15 or above.
  • You can only transfer everything in your inventory, warehouse, and equipped to your character. If you have more items that cannot fit in this amount of space, we recommend sending those items to your alternate characters and then transferring them to the same server. Players with storage chests will have to unpack their chests if they wish to transfer. We know this is a major pain point for everyone involved, but we were unfortunately unable to find a workable solution to this issue within the architecture of the game.
  • You cannot transfer while you own any items specific to the server.

Want to know more about the process and a few more of the details? Check out the ArcheAge site.

Som Pourfarzaneh : Returning to The Elder Scrolls Online

Posted Aug 14, 2015 by Suzie Ford

The release process of modern MMOs seems to have settled into a normative pattern: Game X gets announced, pre-purchase packs go on sale, closed betas are marketed, and open beta marks the informal launch.  These phases are followed by a more official kickoff down the road, which may or may not include a rebranding as free-to-play after a certain amount of time.

Read more of Som Pourfarzaneh's Returning to The Elder Scrolls Online.

Diablo 3 : New & Upgraded Armor Sets Shine

Posted Aug 14, 2015 by Suzie Ford

The Diablo III team has released a new video to show off a trio of new armor sets (Crusader, Monk & Witch Doctor) and a pair of upgraded armor sets (Witch Doctor and Wizard) that will arrive with the massive 2.3.0 update that is currently on the PTR. Check out the devastating power that these represent and leave us your thoughts!

General : Nexon CEO Owen Mahoney Talks Business Strategy

Posted Aug 14, 2015 by Suzie Ford

In a new interview at Bloomberg, Nexon CEO Owen Mahoney talks about the company's strategy for financial success. He speaks to Nexon's commitment to fun and making an art-form out of online games.

Asked how Nexon is always able to keep ahead of changing tastes, Mahoney spoke of geographical differences and tastes between different regions. He says that Nexon specializes in that and names Korea, China and Japan as the top three markets.

"All of us our gamers. To make great games, you have to make great game art. We keep at it even when we stumble at times."

It's a brief, but informative, interview and worth the four minutes to listen. Check out the full interview at the link above.

The Secret World : Issue #12 to Bring Several New Features

Posted Aug 14, 2015 by Suzie Ford

The Secret World site has been updated with a brief look at some of the interesting new features that will come to the game with the arrival of Issue #12. Among other things, players will have a new dungeon to explore that lies underneath the Orochi Towers.

Players can look forward to a new Challenge system that includes new dailies and seven weekly challenges that will earn some nice rewards in the end.

As there are several different tokens in the game, all will be combined into a single currency called Black Bullion that can be used in Missions, Dungeons, PvP or Scenarios etc. In addition, Marks of the Pantheon are being introduced that can be used to improve Weapons and Talismans.

The social window will look all new as well and will facilitate players finding others progressing along the same quests and challenges.

Massive New Bosses

You will be able to battle brutal world bosses without taking part in any special event. The final challenge in the Lair system is no longer the Eidolon, but instead three huge bosses from each of the main regions of the game.

You can take on The Abyssopelagic Horror in the Savage Coast, Kenememti the Fear Eater in the Scorched Desert and Bunica Padurii in the Shadowy Forest. These brutal bosses do not only give those who spawn them Epic Signets, but will also grant good loot (a Rare Signet and possibly even better) to anyone else who helps defeat them!

Read the full list of changes and improvements on The Secret World site.

ARK: Survival Evolved : $25K Modding Contest Announced

Posted Aug 14, 2015 by Suzie Ford

Alienware has partnered with the ARK: Survival Evolved team to entice players into the modding tool with the announcement of a $25,000 contest. The prizes are awarded in the form of new desktop PCs, the first prize one valued at $15,000.

There are two categories in which modders can let their creative beasts go:

  • Maps
  • New functionality or game mode
Contest submissions will be accepted through October 6th. Read up on the full details about the ARK: Survival Evolved contest on the Alienware site.

The RPG Files : Bioware, Accessible Doesn’t Have to Mean Easy

Posted Aug 14, 2015 by Suzie Ford

Accessibility: It seems to be the mantra for AAA RPGs these days. By itself, there’s no problem with that, being accessible is something all games should aspire to so more players can enjoy them. The problem is, developers too often think more accessibility should mean less difficulty. Looking through my library of games, one studio stood out more than any other: Bioware. Outside of DLC, when was the last time a core Bioware game challenged you?

Read more of Christopher Coke's The RPG Files: Bioware - Accessible Doesn't Have to Mean Easy.

Dying Light : Down on the Farm

Posted Aug 14, 2015 by Suzie Ford

Set in the expansive Harran Outback, Gareth “Gazimoff” Harmer goes hands-on with The Following, Techland’s first full expansion for zombie-parkour-shooter Dying Light.

Read more of Gareth Harmer's Dying Light: Down on the Farm.

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