We all have dream games. Now that the heavy-hitters have hit the market, we’re turning our gaze inward. In this RPG Files, we’re looking at the franchises we would most like to see be turned into RPGs. Plus Star Citizen coming under fire, a new Dragon Age contest, and a crushing blow to Dead Island 2!
Read more of Christopher Coke's The RPG Files: 8 Franchises We'd Love to See Made Into RPGs.
I never played the original Cabal, but hearing people talk about it makes me wish I had. It might have been a cult hit at best, but there is no denying that there was something about the original that inspired people to talk about it with a measure of passion. But I think it is safe to say, from my experience, that Cabal 2 misses the beat on everything that made the original so beloved. This isn't the darling sequel, here to build upon the foundation built by the first Cabal. Instead, Cabal 2 is, at best, a soulless journey through every trope trampled to death by the genre in the last decade.
Read more of Steven Messner's Cabal 2: Abandon All Hope Ye Who Enter Here.
ArenaNet is ready to pour forth information about the Guild Wars 2 Heart of Thorns expansion, this time Adventure mode. Adventures are small, fast paced adventures that pit players against the clock. Adventures yield scores for leaderboards and bragging rights.
A Pact ship carrying many human nobles has crashed in the Maguuma Jungle. Survivors, frightened by the thought of being stranded in the jungle, have made makeshift target dummies out of their spare clothes and are practicing their accuracy using discarded Pact rifles. Grab a gun, and show these nobles a thing or two about marksmanship!
The premise of this Adventure is simple—you have a short amount of time to shoot as many targets as you can before the nobles’ shoddy craftsmanship begins to show and the target dummies degrade. You’re given a rifle with a few shots left, and you can collect additional ammunition that’s strewn about the area. Additionally, the nobles will give you ammunition as a reward for accuracy and prowess.
Read more on the Guild Wars 2 site.
In this week's quiz, we're putting your tastes and likes to the test for Tamriel. You may be Aldmeri, you may be Ebonheart, or five of you might be Daggerfall. But what SHOULD you be? This quiz will help sort it out.
Read on to take The Quiz: Which Elder Scrolls Faction Should You Choose?
Bioware has confirmed that the Togruta race will become playable beginning with the v3.3 update that will be deployed on Tuesday, July 21st. Interestingly, devs also revealed that headgear on Togruta, because of the appendages on their heads, will be hidden, opening the way, the post said, for "other species down the line who have 'head things going on'."
Participate in the conversation on the Star Wars: The Old Republic site.
Star Trek Online has been patched with the half-season update that brings both a new narrative called "The Broken Circle" featuring actors from Deep Space Nine and Voyager, and the new Armada feature into the game. (Ed Note: "Holodeck is currently offline. We are aware of this issue and currently working on bringing the server back online as soon as possible." This posted at 7:00 Eastern Thanks ccmclaugh for the update!).
Following the launch of Season 10 – The Iconian War, the mid-season launch focuses on enhancements to the fleet system including the introduction of armadas – allowing a group of fleets to join forces and provide additional avenues for players to work together to gain new rewards.
Read the full details on the Star Trek Online page.
Carbine Studios has started to reveal what’s on WildStar’s Road to Free-to-Play. In this week’s column, Gareth “Gazimoff” Harmer takes a closer look at that journey, and asks if there are any blind corners ahead.
Read more of Gareth Harmer's WildStar: Signposts on the Road.
Imperial City: it has to be the most anticipated feature that Zenimax has discussed since pre-launch and we're finally getting some information about it. The Imperial City is slated to launch August 31st for PC/MAC, September 15th for Xbox One and September 16th for the Playstation 4. It will also be going live on the Private Test Servers later this month so you will be able to test out this update for FREE before it goes on the live servers. Casual Reminder: The PTS is for testing the patch, expect it to have bugs, glitches, crashes, NEVER judge an update by your experience on the PTS.
Read more of Ryan Getchell's Elder Scrolls Online: Imperial City - The Most Anticipated ESO Patch Yet.
Sandbox Interactive has sent out a pair of treats for fans of Albion Online. With the second week of the Summer Alpha finished, we are provided with a look at some of the stats from the most recent player events.
Lastly, Sandbox released a new update featuring a zone called "Deadlands" that is packed with PvP clusters. Players can also grab hold of some high-end resources with guilds able to claim any one of twenty new territories. Lastly, a new dungeon plays host to a boss fight of epic proportion.
Check out more on the Albion Online forum.
Gloria Victis isn’t just a one of the MMOs you can see nowadays – it’s a game set in a Medieval open world, with a strong focus on realism and immersion, giving the players as much freedom and fun as possible. So who you can become in Gloria Victis?
Read more of our exclusive developer diary: Gloria Victis - A World of Possibilities.
Behaviour Interactive has announced that development of Warhammer 40k: Eternal Crusade has moved to the Unreal Engine 4 to enhance the gameplay experience of players.
“After evaluating our engine options we decided that Unreal Engine 4 and the team at Epic offered the type of support and the best toolset to make the Warhammer world come to life,” said Rémi Racine, Founder and CEO of Behaviour Interactive. “The sheer amount of productivity tools we get right out of the box have helped the game’s development progress significantly faster, allowing the team to ensure the highest quality at a rate we couldn’t have achieved before.”
Read more about Warhammer 40k: Eternal Crusade.
For those who have been curious about Skyforge, now is the time to jump in with the start of open beta today. Anyone logging in between July 16th and 23rd will receive a special costume that will be awarded after the first week of OBT. Founder's Packs are no longer for sale, but players can get their hands on the new Collector's Edition that comes with a host of in-game perks.
These Collectors Editions come in two variations – Starter Pack and Wardens of the Wasteland. The Starter Pack provides players with 6000 Argents, 30 days of Premium, an exclusive Aelion Defender portal title, and a chest full of items to assist players as they start their journey on Aelion. The Wardens of the Wasteland edition brings with it larger quantities of the rewards found within the Starter Kit, along withinstant access to the Alchemist & Knight Classes, an exclusive Night Squad Costume, a permanent Moah mount, and the Warden of the Wasteland portal title! A full breakdown of each pack’s rewards can be seen on the Collector’s Edition page.
Returning players will find their characters as they were when CBT ended and all that is required is downloading the latest patch to get going again.
Read more on the Skyforge site.
Gaijin Entertainment has announced that is forthcoming post-apocalyptic vehicular MMO will be entering closed beta testing later this year. As part of the ramp up in information, the team has released a bit of lore from the game.
The environment dictates why vehicles are so essential in the fight for survival. The devastation and decay represent much more than just a backdrop, it is the reason that survivors must create, upgrade and fight for their very existence in the game.
Each location in Crossout is illustrating a part of this new world’s history. The “Bridge” map shows players what happened during the first few days of the disaster. Plastered across the Bridge map, players will see signs and messages left by panicked people such as “the end of the world coming soon” and “No Entry” as well as barricades where people tried to prevent the spread and secure their safety. Other maps will show players the decay of all that has been created before the catastrophe and how the new humanity is adapting to it, desperately trying to revive the ruins of its magnificent past.
Find out more on the Crossout site.
ArenaNet's Roy Cronacher has taken to the Guild Wars 2 site to reveal the Shiro Legend for Revenants. Titled "Slashing, Devastation, and a Memorable Assassin", Revenants will be able to gain the same abilities as Shiro Tagach.
Some of the skills players will be able to use are:
- Mace (Main-Hand)
- Axe (Off-Hand)
- Sword (Main-Hand)
- Sword (Off-Hand)
- Jalis Ironhammer
- Mallyx the Unyielding
- Shiro Tagachi
I grew up with the Final Fantasy series so it always pulls at my nostalgic heartstrings whenever a new one is released. Disappointed with the release of XIV in its 1.0 state I was amazed at how Square Enix was able to right the ship with the release of A Realm Reborn. XI was a great MMO and now SE has been able to turn XIV into a worthy, if not direct, successor.
Read more of Rob Lashley's Final Fantasy XIV: Heavensward - A Compelling, Well-Polished Expansion.
Wargaming has announced the deployment of the latest World of Tanks update, v9.9. The patch brings changes to maps, armor mechanics, changes in Clan Wars and graphics upgrades. In addition, the patch brings a pair of new events and two new vehicles to the game. Check out the video below to find out more.
Neocore Games, developers of the Van Helsing III series, has announced that a new action RPG based on the Warhammer 40K universe is now in development and is due out sometime next year. Neocore is working in collaboration with Games Workshop on the project
Building on the experience gained from The Incredible Adventures of Van Helsing Action-RPG trilogy, NeocoreGames aims to expand the boundaries of the genre itself by taking the in-game mechanics and visual solutions to a brand new level and also by opening up a persistent sandboxed Action-RPG.
The single player campaign pitches players into a grim and secret war among the stars as the agents of the ever-vigilant Inquisition. After the end of the campaign the story continues in a colossal sandboxed game set in the same secluded sector of this vast universe. This persistent setting grants years of constant entertainment, gradual development and a continuous flow of content that enriches the Action-RPG gameplay.
Read more at IGN.
This week on Game On, Chris sits down with Derek Smart to talk about the troubling state of Star Citizen. Derek has worked on similar games for 20+ years and shares his unique perspective on why he thinks the game will never release the way it's being promised and, more importantly, why he's waging a war for accountability. This is an interview you won't want to miss.
ArcheAge Producer Merv Lee Kwai has posted a lengthy note on the game site to give players a bit of a heads up about what is coming in both the immediate and more distant futures. Firstly, however, he reviews all that has happened with ArcheAge since 2015 began and it's a pretty impressive list, with a major nod going out to players for being agents of change in the game.
Beginning next week, players can look forward to seeing the first information about player-crafted submarines, a significant upgrade to the glider system and, in August, the Blue Salt Festival will arrive in game.
Further along the road, devs have big plans for a new Hero System where players can nominate faction members to rise to the political rank of Hero. In addition, a upgrades are coming to housing, build expeditions will be announced, pet and mout armor systems will be upgraded alongside a new level cap of 55, and much, much more.
In addition, Kwai takes time to address some significant areas of concern that have been much discussed among players in the AA community. Among other things, he brings up botting, RNG, exploits, live and new servers.
We’re also exploring some of the ArcheAge systems that can feel the most punishing at times and seeing where we can remove pain points. Some of this has to do with improbable amounts of RNG or outright unforgiving systems like slotting lunagems. While we want to retain some challenge, we’re looking to ease the effort required to repeatedly participate and add alternative methods of progression. The best example here is the rarity of Auroria Cloaks. While it’s possible in the future the drop rate may be improved , our goal was to provide an alternative method to work toward cloaks with similar stats. The result is the introduction of a new line of cloaks that will be available in the 2.0 release as rewards from the upcoming guild contribution system. This same methodology is being applied to other concerns such as Black Pearl rarity, Item Salvaging, and itemization choices.
Read the entire post on the ArcheAge site.