MMORPG: So what was your experience like, working on World of Tanks for 360?
DT: I've been doing this for a long time, making games and this has been a blast. It's so fresh, so new. It has taken all our experience—you know, we did MechAssault and MechAssault II and we'd done vehicle combat games—it took our experience on the console and we were able to apply it to a hugely successful franchise. I've been in the business since '85 and it's totally rejuvenated me because it's all new. It's all new! [laughs] And you're working with some really incredible people who don't have much console experience and are really PC-centric so it's really been a mesh. We were able to collaborate and enhance the game. To Wargaming's credit, they didn't want just a port. We could have just ported it – it would have been a lot faster. We were able to—we didn't have to worry about the six graphics cards and the four operating systems and all that stuff, just to bring it out on the 360. Work within Microsoft's system to create a frequently updated free-to-play game and it's been great.
Read more of Neilie Johnson's World of Tanks: XBox 360 Launch Party Interview with Denny Thorley.
MMORPG.com is very pleased to present Calypso’s Treasures! We have partnered with gamespace.com to give away 500 gift keys valued at $10! Get your key now!
Each Calypso's Treasure will give you:
Today marks the commencement of the localized Russian ArcheAge open beta. As part of the preparation for the big event, XLGames' Jake Song was in Moscow and our friends at MMOZG.net were allowed time with him for a rapid-fire ten minute interview. We have been given permission to post the English translation of the interview here at MMORPG.com.
Click through to read MMOZG.net's MMOZG.net Interviews Jake Song Ahead of Russian Beta Start.
The Star Citizen team has released the next video in a series called "The Next Great Ship". This time, the Mustang is revealed. The ship's concept artist is interviewed and the video features tons of artwork and more. Check it out and let us know what you think!
This week marked the launch of mega-multiplayer hit World of Tanks on Xbox 360. At an event held in downtown San Francisco, we sat down for a chat with two of the main players behind the launch and asked them about appealing to a console audience, Wargaming's growing pains, and the pitfalls of meteoric success.
MMORPG: What's it been like the last few years, launching two new games as your company grows exponentially?
VK: I think Wargaming is able to preserve the passionate spirit of true gamers. Let's put it this way – the free-to-play concept makes you be so. With teamwork, transparency, trust—if you're hardworking, honest, we openly show what we do so good people join us. The country we come from is very tolerant. We don't have racism or—historically, we're very open-minded. The fall of the Iron Curtain has let a lot of students go abroad and we embrace all kinds of cultures. Yes, we've grown fast, but we've grown on those principles: honesty, transparency, trust, teamwork.
Read more of Neilie Johnson's World of Tanks: Xbox 360 Launch Party: Interview with Victor Kislyi & Matt Booty.
Nestled in the bottom corner of Auroria lies the Ruins of Kel Voreth, one of WildStar’s earliest dungeons. Besides being a place for the slaughter, this Osun stronghold contains a hefty amount of hidden lore. As part of his ongoing adventure through Nexus, Gareth Harmer reveals more about this barbaric race and their ties to the mysterious Eldan.
Read more of Gareth Harmer's WildStar: Legend of Kel Voreth.
Gazillion Entertainment has announced the release of the latest update to Marvel Heroes Online. With "Training Day", players now have access to a special holodeck that features a gauntlet-style survival mode to help players hone their battle skills. In addition, both Daredevil and Human Torch have been spruced up in both look and play. Lastly, important changes were made to items, crafting and loot.
Game Update 2.3 - Training Day features:
- S.H.I.E.L.D. Holo-Sim– Heroes now have access to a high-tech holographic simulation room where heroes can hone their skills on their own or with another hero! Battle waves of enemies and save civilians from holographic versions of Venom, MODOK, and even the Hulk himself. Just head over to the "Challenges Terminal" to test your skill.
- Daredevil Level 52 Review – Our top goal was making sure he is engaging to play, has powerful options versus a variety of enemies, and looks good doing it. Check out the full details here
- Human Torch Level 52 Review – We kept the core of Torch’s playstyle the same and concentrated on cleanup more than major changes. Check out the full details here.
- Item, Crafting, & Loot Changes – Items can now be unstacked by holding Shift and left-clicking a stack in your inventory! To split an item from the stack in your S.T.A.S.H. and place it in your inventory, simply hold Shift and right-click the stack.
Read the full patch notes on the Marvel Heroes site.
The Steparu.com team has posted a pair of massive previews of the Bless Online Closed Beta. The articles not only feature insightful comments about what the writer has experienced, but also, and most significantly a ton of great game play videos to show off the look and feel of the forthcoming title.
I'm glad that Neowiz Bless Studio didn't make the questing system in Bless Online very repetitive and annoying. Most of the killing quests will have you kill four monsters at most, I seriously hope they keep it this way in the future and later levels of the game. I used to like killing 20 of something monsters, but nowadays killing that many monsters for one quest is a bit tiresome. Perhaps I am getting too old for this!? Anyhow, the game offers a good amount of quests that you can just quest all day and level up. If questing doesn't suit you, then grinding is a nice alternative. However, it's important that you complete your story quests especially if you want to progress further into the game because story quests will unlock special skill sets and stuff later on.
Find out more about Bless Online.
Sony Online Entertainment has announced that it will be giving away twenty-five prime EverQuest Next: Landmark grappling hooks during the forthcoming weekend. All fans need to do is enter to win. The grappling hook will only be usable during the EQNL alpha test.
Dates & Eligibility
Start: February 21, 2014 @ 12:00 pm (US/Pacific)
End: February 24, 2014 @ 12:00 pm (US/Pacific)
Eligibility: 18 years
SOE will randomly select twenty-five (25) winners from eligible entries to receive: one Prime Grappler code.
Important Prize Info: The Prime Grappler code gives the winner an in-game item - the Prime Grappler Grappling Hook - which is only usable during the EQN Landmark Alpha phase. You must have an account with Sony Online Entertainment to be able to redeem the code, and you must be in EQN Landmark Alpha in order to use the item.
Enter on the EverQuest Next: Landmark site.
Zombie killers take note! The launch day for World of the Living Dead has arrived and 10,000,000 zombies have been unleashed on Los Angeles County, California. To celebrate today's launch, Ballardia has released a new trailer and a pair of blog posts to help ease players into the game and to get them excited for what is in store.
NECRA has authorised the non-scientific neutralisation of zeds, and the game’s “Kill Zeds” button, kill counter and leaderboards have been enabled. Properly-equipped survivors and skilled squads can engage zombies with realistic melee weapons and firearms. Players and factions can cooperate to reduce zombie density in highly-infested parts of Downtown Los Angeles, making it easier for all to recover supplies and loot in these areas. But beware, combat creates noise and can attract fresh hordes of the living dead...
The developers have also overhauled survivor recovery rates for the next phase of the testing process. This allows players to really immerse themselves within the game and enjoy more regular and rewarding gameplay sessions throughout the day. Unskilled survivors in an unmodified safehouse will completely recover from max Fear in 3 hours, Fatigue in 4 hours and go from near death to max Health in 12 hours. Players can upskill individual survivors among their squads and upgrade their safehouses to further improve recovery rates.
To help fund the further development of the game, WotLD’s NECRA Task Force has launched, giving players the ability to rename any of their survivors, Scavenging, XP and Research boosts, a larger satellite view of their surrounding area, more map markers, custom squad icons to help identify themselves to friends and foes, and advanced data export functionality.
Read more at the link above before getting started killing zombies!
Trion Worlds has updated the ArcheAge site with a new blog post that details the team's trip to Korea to visit XLGames, developers of the forthcoming MMO. The two teams spent time discussing the game and efforts to bring a quality Westernized version of ArcheAge to this side of the Pacific. In addition, this little tidbit dropped during the discussion of free-form play: You can be a Sky Pirate.
As we continue ramping up, we’ll be kicking off by meeting up with the press at the Game Developer’s Conference in San Francisco in March, which will officially begin the drumbeat to beta and beyond.
We’re also really excited to be able to offer some special sneak peeks to long-time fans who might be in town for GDC! If you’ll be here, please drop us a line at communications at trionworlds.com. We’d love to be able to pick two or three great fans for a visit and a behind the scenes look. It’s nice to be able to demo for press, but talking with real players who are passionate about the game is where the real fun always is.
Read more on the Trion ArcheAge site.
Thanks to WNXSnowTiger for the tip!
Location: Nexus. At the end of a valley we discover a pier like wooden structure which clearly extends deep into a cave. A swirling blue mist covers the cave entrance and if you continue, you are given the standard Dungeon Difficulty options: Normal, Veteran and Rally the Instance. You have discovered a Dungeon entrance in WildStar and need to decide how you will enter.
Read more of Franklin Rinaldi's WildStar: The Birth of a Corrupted God.
Blizzard has taken the World of Warcraft show on the world in both Korea and Europe. As a result some new information, including a trio of game play videos, has surface to give players a great look at some of the new features, content, character models and more that can be found in the forthcoming Warlords of Draenor expansion due out later this year.
In addition MamyTwink.com has posted a nice wrap up (in French) that has been translated at MMO-Culture.com that goes over the specifics of the event and some new information. CAUTION: THERE ARE SPOILERS below and on the linked site so read with caution!
Leveling and Other Numbers
- I played a gnome warrior in the Shadowmoon Valley, the Alliance starting zone. After about 5 hours of /played and 80 quests I reached the end of the zone and Level 92.
- At level 91, I had 63k health as a Tank.
- Monsters had around 100k health.
- I was dealing around 1k to 5k damage on normal hits. Up to 10k critical damage for some abilities (Shield Slam).
- It takes 597k XP to go from level 90 to level 91 and 640k xp to go from level 91 to 92.
- Quests rewards were between 10k and 15k xp. Up to 20k for the difficult ones.
- A new quest type is available: the "Bonus Objectives". When you walk around a zone, new objectives might appear randomly in your quest list. Completing the objectives will reward you with extra experience, leaving the area will drop the quest.
- Shadowmoon Valley is composed of lush green plains lit by the moonlight. It has a very peaceful feeling. The glades and forests are amazing and very colorful. You will find Naarus, Draeneis cities, and Iron Horde strongholds in the zone.
- The Alliance starting zone seems pretty much finished. Lots of details, impressive vegetation, and a lot of different monsters.
- I found a lot of monsters from The Burning Crusade that have been updated: Talbuks, Nether rays, Turtles, Larvas, Boars, Sporebats, Wolves, Bees. The new Talbuks and Sporebats models are EPIC.
- Ner'zhul is the principal antagonist of the zone.
- The zone ends with a scenario that I couldn't test because it wasn't available. It was called "Grommar's Purge" (Note: roughly translated)
- I found the zone really well made. The vast plains and colorful glades immerse you entirely in the game. The scenery is new and doesn't give you a feeling of deja vu (except for some monsters, but it's not really shocking).
Read more at the link above and check out the videos below (BEWARE OF SPOILERS!!!!)
Trion Worlds has announced that all of Rift's premium mounts will now be available to all characters on a player's account. To celebrate the big change, all Rift mounts will be on sale from today through February 23rd at a hefty 25% off.
Turning the “all for one” approach to collecting mounts into “one for all” is an idea that started in the Community and soon caught fire with alts across Telara. It’s one that we’re very happy to roll out and applies to all of the Premium Mounts you’ve purchased for credits or earned from boxes (a growing stable that will include mounts debuting in the weeks and months to come).
Other highlights from this week’s patch include buffs for subscribers: Patrons will get an updated weekly treasure chest with a chance to drop a Budgie, and Patron boosts now stack with all other boosts. To read all of this week’s patch notes, click here.
Read more on the Rift site.
Sony Online Entertainment has announced that the PlanetSide 2 revamp of Amerish is now complete. Players fighting on Amerish will see lots of big improvements, including new base layouts and implementation of the Lattice System. "The Lattice System has been implemented, which includes repositioning of outposts and roads to optimize map flow."
- Performance Optimizations - The number of unique objects, overall object count and polygons per object have been optimized
- Lattice System - The Lattice System has been implemented, which includes repositioning of outposts and roads to optimize map flow
- Facility Updates - Facility satellite outposts have been converted into stand-alone outposts and updated with new level designs
- Outpost Additions and Optimizations - Nine new outposts have been added to fill voids in the play space and balance the lattice flow, while original outposts have been optimized to create infantry play spaces, reduce spawn camping and increase room for vehicle battles
Find out more about the PlanetSide 2 road map.
The Diablo III website has been updated with a new blog post that lays out in great detail how the Paragon system will change when the Reaper of Souls expansion goes live next month. Alterations in the Paragon system will be available to all players whether or not the expansion is purchased.
- The new Paragon system is account-wide; all heroes will benefit from the gained bonuses, including your newly created characters!
- Your account's Paragon Point pool is not shared between your heroes. Instead, heroes on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each hero). To provide an example, if your account's Normal Shared Paragon level is 100, all Normal heroes on your account will each get 100 Paragon Points to distribute as you see fit.
- All heroes will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple heroes of the same class.
- Be sure to experiment! You can reset your Paragon Points at any time without having to pay a single gold coin. Respecs occur on the hero level, not the account level, so respeccing on one hero will not reset your Paragon Points on other heroes.
Read the full post on the Diablo III.
Welcome back to Player Versus Player, your bi-weekly foray into the world of MMO debate! This was a week of free speech and strong opinions. Zenimax finally saw released the NDA keeping Elder Scrolls Online fans silent and the internet has erupted is review. Last month, PVP took a stab at pitting ESO against Wildstar but with the NDAs still up, there was only so much to say. Now that our authors are free to speak their minds, we’re back for a revisit. Which game will win the day: Wildstar or Elder Scrolls Online?
Read more of Christopher Coke's Player vs Player: ESO vs WildStar - NDA Free Edition.
When Bill Murphy asked if I would review Eldevin by Hunted Cow, I first took a quick look at the website. I read the words “Story Driven” and was sold. I expected a slow casual romp and told him so. He agreed. So Sylvene was born in Eldevin.
Read more of Carolyn Koh's Eldevin: Amazingly Good Stuff in a Browser MMO.
Earlier this week we were given the opportunity to play Dark Souls 2, From Software’s upcoming sequel to the critically acclaimed Dark Souls. For those unfamiliar with Dark Souls it is a fantasy 3rd person RPG with a punishing learning curve based on trial and error. It also features a unique and wickedly cool online mode. It was originally was released in 2011 and re-released on all console platforms as well as the PC in 2012 with a host of new content under the appropriate title of ‘Dark Souls: Prepare To Die’ edition. If that’s not enough for the uninitiated to get a feel of what Dark Souls is about, then perhaps this will help; in today’s 3 hour preview session of Dark Souls 2 I died more than 50 times, several of which were in the tutorial zone.
Read more of Ricky Marino's Dark Souls II: A Peek Inside a Wickedly Wonderful World.
Despite my best efforts, I find myself to be a horrible builder. I can craft wonderful ideas in my head, describe them with epic scale in an essay, but end up making balls of dirt on my claim. Luckily, the February 18 Everquest Next Round Table Response gave me hope that I can actually play the game in a way that seems to make sense to me as someone who's horrible at free-form creation: getting other people to help me!
Read more of Victor Barreiro Jr.'s EverQuest Next: A Community Building Everything.