Jeff Grubb has announced via his personal blog that he is leaving ArenaNet after ten years with the company. Grubb will exit the company on February 12th and begin working at Amazon Game Studios on February 15th. Grubb joins Eric Flannum, Jon Peters, and Stephen Fowler at Amazon Game Studios.
February 15th will be my first day at Amazon Game Studios. I have accepted a position as senior narrative designer. I can't say much at this point, but readers of this blog know that I rarely share information until it is time to do so (So yeah, you'll find out what I'm working on when it ships). I'm really looking forward to the new opportunities (though not, of course, the commute).
What do you suppose these MMO luminaries, and doubtless others, are creating? Leave us your thoughts in the comments.
With the dawn of February comes the many Valentine's Day game celebrations. First off the bat is DC Universe Online and Love Conquers All running from now through February 29th. The event brings new feats, quests, events, base items, style rewards and auras to players choosing to participate.
You can read all of the details, including a list of vendors and quest givers, by visiting the DC Universe Online site.
Daum has a pair of great news items for fans of the forthcoming game. Black Desert Online is set to be released on March 3rd and players have until February 26th to secure preorder packages that will expire after that date. In addition, today is the start of the registration period for the second closed beta that will begin on February 18th and end on February 22nd. Explorer and Conqueror package owners will be automatically granted access.
You can learn more at any of the links above, as well as get your character's look squared away by downloading the Black Desert Online character creation tool.
Lastly, be sure to check out the newest Black Desert Online trailer, "The Manifestation", below.
The Darkest Dungeon team is reminding fans that today is the last day to get hold of a copy of the game for the launch price of $19.99. After today, the price will jump to $24.99. In addition, both the long- and short-term road maps have been detailed.
In the short term:
For the long haul:
You can read the full details on the Darkest Dungeon site.
The Elder Scrolls Online site has been updated with a first-look at the new locations that will arrive with the Thieves Guild update set to launch later this month. You can find out a bit about such areas as Hew's Bane, Abah's Landing, Shark's Teeth Grotto and others.
The poorly-kept secret at the heart of Hew's Bane is the sealed tomb of Magnifico Bahraha. Prince Hew's treacherous half-uncle tricked his hapless nephew into constructing an elaborate family tomb. Here, Bahraha and a sect of necromancers practiced their dark trade on the unfortunates of Abah's Landing. Once Bahraha's crimes came to light, Prince Hew decreed his uncle should be permanently immured within the tomb. He and his followers were imprisoned with little food and water, and Yokudan priests sealed the tomb. To this day, the seals are still maintained.
Check it all out on the Elder Scrolls Online site.
While not precisely MMO or RPG related, mismanagement of funds raised through crowd-sourcing is a hot topic. In one of the more inglorious tales of epic malfeasance, Ant Simulator is now dead in the water due to two of three company founders using money raised for restaurants, alcohol and exotic dancers. As a result of the loss of funds, company president Eric Tereshinski has resigned.
The developer and founder of ETeeski, Eric Tereshinski announced that the project is officially dead and that he resigns from the company. The guys that he partnered with in the LLC managed to burn through all the money they had, including the funds from the crowdfunding campaign.
You can read this sad story of loss over at Softpedia and check out the video where Tereshinski explains what happened below.
With the World of Warcraft: Legion alpha back in service, we had the chance to hit the ground running in the newest build. Three areas are open and we took a trip through two of them: Highmountain and Stormheim with Val'Sharah yet to go. Taking into account Blizzard's projected release of "summer 2016" which can mean any day up to September 21st, and with the alpha in its current state, one has to wonder, "Will Blizzard make it?"
Read more of Suzie Ford's and Catherine Daro's World of Warcraft: With Legion's Launch Seven Months Out, Will Blizzard Make It?
Mobile game users with a love of both action-RPGs and the Assassin's Creed IP will be pleased by today's announcement of Assassin's Creed Identity. Players will create and customize their own Assassin's through a robust storyline and questing.
Assassin’s Creed Identity transports the fun and nostalgia of the freedom of movement and parkour on iOS devices using a variety of different controls: tap-to-move, dual virtual stick controls or with a gamepad. Assassin’s Creed Identity uses the Unity game engine to create stunning graphics never seen before on a mobile device, through amazing custom-made HD textures, shaders, and models.
Interested in learning more? The dev team will be on hand via the Ubisoft Youtube channel on February 3rd. The game will be released on February 25th for $4.99.
Find out more by visiting the Assassin's Creed portal.
The Project Genom forum has a new developer post that lays out the details on character progression in the game so far. Characters have a whopping twelve areas in which progression occurs, each with six skills and even more nodes. Additionally, there are six character organism systems that can be upgraded: Cardiovascular, Musculoskeletal, Respiratory, Nervous, Immune and Digestive systems are all eligible for progression to strengthen characters.
While traveling around the world, a character may get infected with a disease or otherwise damage any of the organs. Once an organ is infected, all features related to the organ become inactive. If a character is not healing, a disease may progress and affect other organs within one system. Also, the higher the stage of a disease, the more difficult it is to find a cure. But disease is not necessarily a bad thing. If you manage to steer the progress of a disease in the right direction, the organs of your character may develop new features.
Check out the full developer diary on the Project Genom forum.
GamersFirst has updated the APB: Reloaded blog with a first-look video at the way the game will look when the new game engine comes into play in the near future.
In addition, the team is releasing the Euryale to the Loyalty Reward Counter. While not ready to reveal the full details, GF wanted to be sure players were ready.
Lastly, the APBR team is working on several projects including:
You can read the full post on the APB: Reloaded blog.
Yes, WildStar is coming to Steam in the first half of 2016…but wait there is more!
Okay, now that we have the Steam thing out of the way, what the heck is going on with WildStar? Just this past year it has gone free to play, but players have been waiting a long time for more content. The reception from the game's fans has been very positive according to Carbine as players continue to give feedback on upcoming changes they want to see in the game. Also just recently the closed beta test went live in China so a whole new region is set to explore Nexus in the coming months.
But what about all the new stuff for existing players? You'll be happy to know that tons of new content is on the way.
Read more of Garrett Fuller's WildStar: Headed to Steam...but WAIT! There's More!
The Division, like Destiny, is part of a new class of small-group MMOs. Sharing a larger online world, with pockets of big social spaces, then smaller phased group areas makes The Division a lot like Destiny, or even the original Guild Wars. But what exactly is Ubisoft's first MMO all about? Read on to find out...
Click through for more of Bill Murphy's The Division - PC Beta First Impressions
Bioware was on hand late last week for a livestream event to discuss some of the particulars coming in Star Wars: The Old Republic: Knights of the Fallen Empire chapter 10 update coming early February. Dulfy.net has a great recap of the story elements discussed and a Q&A covering a number of topics.
Will we see more of Empire and Republic in the current state as chapters release in the future?We will see more as the chapters release. Chapter 11 will give a peak at some of the Republic stuff. It is not the central storyline as we go through these chapters. The player alliance havn’t come to the full attention of the Empire/Republic in major way. They are still very much weighing their options and hanging back. They are not ready to commit yet. They won’t be interacting deeply with the player just yet but we have big planned that is going to be a major part of the story as we move forward.
Read the rest at the link above or watch the video below to see for yourself.
The Duelyst team has revealed the season rewards for players based on their rank. Players compete on the ladder and work their way to four separate ranks: Silver, Gold, Diamond or S-Rank.
- Silver earns the monthly Epic
- Gold earns the monthly Legendary
- Diamond earns the monthly Rare
- S-Rank earns the monthly Common + Random Legendary
You can see the full list of the cards and the latest updates by vising the Duelyst forums.
Independent developer, Mentanoia Games, has announced that it will be pursuing a Kickstarter campaign towards the end of February 2016 to fund the continued development of Kaidan, an asymmetric horror RPG. The multiplatform title will feature VR support and small group gameplay.
Each scenario is played by a group of up to 4 people. One player becomes the “Haunter”, a monster with supernatural powers, who leads the scenario by stalking and scaring the “Victims”, who must stick together to keep their sanity from dropping too low as to not empower the Haunter even more.
You can find more details by visiting the Kaidan site.
Grinding Gear Games has sent out a trio of videos to show off subclasses that will be coming to Path of Exile with the launch of the Ascendancy expansion. The videos reveal Ascended classes for Ranger, Templar and Marauder.
You can participate in the discussions about each subclass by visiting the following links:
After earlier issues with the alpha servers in December 2015, The Repopulation has been offline since. A new post has been written on the official site with some very good news for players and fans of the game. The Repopulation is moving to the Unreal engine which will require rewriting the base code from scratch hence a significant delay in the release of the game. However, backers and players will gain access to Fragmented, a survival title based in the same game universe as The Repopulation.
Testing of Fragmented will begin in February and is an action-oriented "trimmed down" version of the main game. For those interested in more details, there is FAQ related to both the move to the Unreal engine and Fragmented itself.
How Does Fragmented Differ From The Repopulation?
For starters it is not an MMO. It is an online game, where users will be able to play on official or custom servers. It also will not feature any missions or inquiry system. It will feature both PvE and PvP content, with different game modes to allow for PvE Only, PvP Only, Permadeath, or Accrued Advancement.
Where The Repopulation was RPG first, with simulated shooter in Action Mode, Fragmented is a First/Third Person Survival Shooter with RPG elements.
See both on The Repopulation site.
The Paragon team has sent out an explanatory video to show off the basic way that the card system is used in the game. Roughly speaking, the card system is equivalent to skill power-ups in other MOBAs. Of particular note, however, is the fact that you gain card experience as you play that unlocks more card options in passive and attack skills. Check out the video below and leave us your thoughts in the comments.
Funcom's Joel Bylos sat down with IGN to discuss more about this week's reveal of Conan Exiles, a survival game based on the world of Hyboria. Among other things it was revealed that the game world will feature a 53 square kilometer map that is more than twice the size of Skyrim's main map.
Bylos indicated that Conan Exiles will place a heavy emphasis on player freedon. There will be no classes, no weapon locks and no locked in relegious alignment. Players will be able to craft buildings, make clothing and create weapons, all based on the Conan mythology and cultures.
Bylos and Poe emphasize again and again that the Hyborian Age is a brutal, dark era wallowing in decadence. And much as with Age of Conan and Frank Frazetta's famed Conan artwork, Conan Exiles doesn't shy from sexual themes.
"Definitely there will be nudity on some level," Bylos says, "but there's a question of where it goes and how far it goes."
Bylos further hinted that mounted combat will become a reality after release.
Conan Exiles will be entering early access in summer 2016 with the promise of more information to be revealed over the next several months.
Read the full interview at the link above.