In preparation for an upcoming livestream with the developers of Wakfu, I logged into the game in the hopes of touching up on my skills. Wakfu can be challenging for casual players, with abilities and systems that often need to be played with a lot in order to understand them. One of the coolest aspects of the game – other than its original setting, artwork, systems and animations -- is its turn-based combat.
Read more of Beau Hindman's A Casual, Cornered: Taking Your Turn in Turn-based MMOs.
Das Tal has come a long way since my preview of it last year. Fairytale Distillery’s vision and approach for it is ambitious, with the goal of offering an accessible but hardcore sandbox MMO experience that focuses on PvP, crafting, and skill-based combat. From what I’ve seen so far, Fairytale looks to be on the right track.
CD Projekt Red has announced that preloading for The Witcher 3: Wild Hunt has begun on both Steam and GoG.com for PC and XBox Live for XBox One players. The final game in the trilogy of Witcher titles is set to launch next Tuesday, May 19th Warsaw time, or late afternoon / early evening on May 18th for NA players.
The Witcher 3: Wild Hunt will be officially released and unlocked on May 19, at 1:00 AM CET (Warsaw time), i.e:
- May 18th, 4.00 pm PT (Los Angeles)
- May 18th, 7.00 pm ET (New York)
- May 19th, 00.00 am BT (London)
- May 19th, 2.00 am UT (Moscow)
- May 19th, 8.00 am JT (Tokyo).
No, we're not talking about daylight savings time, but the official launch date for the EverQuest progression server coming on May 20th. Named "Ragefire", the team anticipates that the server will be ready to go on the 20th in the afternoon after receiving a bit of "attention" after it's enabled earlier in the day.
What are your thoughts about the EQ progression server? Does playing the game as it originally debuted interest you? Why or why not? Let us know!
World of Warcraft is celebrating a fantastic cultural phenomenon today by remembering everyone's favorite charge into battle moment: Leeeeeeeeeeeeeroy Jenkins! It was such a brilliantly funny moment that perfectly captured the grace and strategy of WoW raiding that Blizzard even named a pair of achievements after the erstwhile player (both classic and modern versions) after the erstwhile player. Those finishing the achievement are granted the "Jenkins" title.
Check out the video below to see how it all went down.
Guild Wars 2 players will want to keep eyes on email thanks to the news that invites for the Desert Borderlands WvW stress testing are being sent out. Initially few in number, ArenaNet promised to raise the number as time goes on.
There are also plans to stream some of the events so even without being invited, players and fans will be able to check out the frenetic action.
Read more on the Guild Wars 2 site.
The Trove site has been updated with a pair of articles to show off some of the new features coming in the Monster Bash update later this month.
Boomrangers will shake up the game with some impressive abilities including a fearsome third attack that can be launched from a bow, sword or hidden bomb.
Customizable flasks are also incoming with players able to, for instance, create a draft that will heal less but offer more attack power and so on. Forging is also going to be buffed up with players able to create stronger, better gear.
Read it all on the Trove site.
The ArcheAge site has been updated with a look at the winners from the recent Omen of Dread Prophecies screenshot contest. The winners will haul home a huge trove of goodies for their ships and the screens definitely show both the artistic eye of the player and the beauty of ArcheAge. Check out the one below before heading to the ArcheAge site to see the rest.
The latest developer diary has been posted on the Star Trek Online site that gives players and fans of the game an inside look at how the new pilot ships were designed, both from a gameplay perspective and from a purely aesthetic perspective.
The blog details the art and design and the difficulty of designing what amounts to the same ship for three factions with similar stats but to still maintain a unique racial feel to them.
It's an interesting read for those interested in the "whys" of game design. Check it out on the Star Trek Online site.
During last week's Live Stream event, the Warhammer 40K: Eternal Crusade team announced the winners of the recent cosplay contest as well as the fifth Ork faction.
Check out the winner below. Cosplay winners will take home both in game and real world prizes. You can also see the runners up here.
In addition, the fifth Ork faction was announced as the Blood Axes.
AAA development is taking a back seat to small teams and niche games, and almost all of the attention-earners have one thing in common: PVP. This isn’t the first time PVP has come to save the MMO world, and we at MMORPG love us some player on player combat. But there’s something special going on when the year’s most exciting games each list it as their most prized bullet point. The question is, is this trend here to stay, and Crowfall and Camelot: Unchained -- harbingers of the future or just the latest fad?
Keep your eyes on the Guild Wars 2 site this week as the latest Twitter post by ArenaNet teases the Necromancer. What the image implies remains to be seen, but it's definitely something to look forward to in the coming days. What do you think it implies?
Echo of Soul, an upcoming Korean MMO developed by Nvius and published by Aeria Games. The good news is that if you’re looking for a unique, engaging, and exciting MMO to dump dozens or even hundreds of hours into, there are lots of options out there to pick from. The bad news is that Echo of Souls is not one of them. As several of us pointed out in impressions pieces from the Closed Beta, it’s not really a good game, but it’s not really a bad game either. It’s just kind of... there.
Read more of David Jagneaux's The List: 5 Ways Echo of Soul Could Improve.
VideoGamer.com is reporting that a LinkedIn post by a contract worker for Guillermo del Torro's production studio seems to indicate that he has been hired to create a cinematic trailer for Fallout 4, a game that has been longed for by players of the iconic series.
While no official word has been released, the work history seems to indicate that work on the trailer began in December and culminated in March. The artist making the post has been part of other cinematic projects for Elder Scrolls and Far Cry 4 in the past.
Perhaps with next month's E3 convention will bring good news for fans of Fallout. We'll keep you posted.
Dynamic Events are a large and important concept in Guild Wars 2. They’ve helped bring players together, and showed us that a game world could feel alive. But like any other young concept, there is definitely room for growth. And what better way to see dynamic events taken to the next level than through an expansion?
Read more of David North's Guild Wars 2: Making Events Truly Dynamic.
It's been a contentious topic since the game's announcement several years ago: why isn't Destiny on PC as well as consoles? Well, there's still the off chance that Destiny will make it to the PC, or at least that it will when the sequel comes out. The question is, would you play it?
It's not secret that Destiny's loading screens, small amount of players in a single area, and other issues are a relic of the game's development on older consoles like PS3 and Xbox 360. Perhaps if it had been developed originally for just the PS4 and Xbox One, alongside the PC, we would have seen a game that looks and feels more like a true MMO.
Destiny was a hit though, despite its middling ratings, and a sequel is coming sooner or later. Perhaps we'll even see it announced at this year's E3. Bungie always said that Destiny could come to the PC, but I'm not so sure we'll see the first game arrive on our hollowed towers. Instead, I think it's far more likely we'll see the quasi-MMO make its PC debut with the sequel, whenever that comes out.
So... would you play Destiny on the PC, or Destiny 2: Electric Boogaloo? Let us know why or why not!
This week we talk about the ever exciting subscription numbers, new Patch 6.2 features and the next Warcraft hero to appear in Heroes of the Storm.
Read more of Reza Lackey's All Things Warcraft: The Subscriptions Dip.
Super Evil Megacorp, makers Vainglory, announced this week that the tablet-centric MOBA is getting a card-based Skins system that will give players three tiers of alternate looks to swap out on their favorite heroes.
Cards appear post-game in the "Spoils of War" screen, and come in four rarities: common, rare, epic and legendary. (This update sees the release of the common and rare - epic and legendary will be available at a later date.) Players can combine the cards to unlock various hero skins, and each hero will eventually have three different looks.
For now, players can access Dark Parade Adagio, Prehistoric Glaive, Raver Girl Koshka, Bug Petal, Shogun Ringo and SAWborg.
Super Evil's COO and Executive Director, Kristian Segerstrale answered a few questions regarding the new Skins system:
MMORPG: Are skins for purchase, or only something unlocked by winning matches?
KS: Both! Players will randomly get cards after finishing matches, and cards can also be purchased with ICE, the premium in-game currency. It doesn’t matter if a player wins or loses a match, they can still get a card. It’s important to note that this update only includes common and rare cards. Epic and legendary cards will be added in future updates.MMORPG: Will hero cards be tradeable among players?
KS: Cards are not tradeable between players. You can get cards after matches, whether you win or lose, or by unlocking with ICE. You can also easily check your card balance under “my cards” on your profile page.MMORPG: Aside from the visual differences, how do skins differentiate heroes? - will the skins change gameplay?
KS: Skins only influence how the heroes look. The game’s balance is not influenced by the skins. We are very serious about not being a pay-to-win game, ever. So the skins are strictly visual and a way for players to show their commitment to the game and heroes.
For more information about the new Skins system, visit Vainglory's news page.
Dark Parade Adagio
Fictional corporation Roberts Space Industries this week announced the addition of a new diversion to the Star Citizen universe - Hyper Vanguard Force IV. This retro, Galaga-like shooter gives starship commanders the opportunity to test their fighting skills without risking their livelihoods.
Created by Dave Richard and Christine Marsh, the game was designed using official Star Citizen concept art and integrated into the website by Turbulent.
To test how your arcade chops are holding up, visit Roberts Space Industries' official website.