Harebrained Schemes started a KickStarter project to fund a tactical cyber punk cRPG called Shadowrun: Hong Kong, a stand alone project. Hong Kong will feature a brand new set of heroes and an upgraded engine alongside all the features fans of Shadowrun expect.
A Classic, Story-Driven cRPG: The Shadowrun series hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart 12+ hour non-linear story with a diverse cast of all-too-(meta)human characters. (Some funding goals will add more hours of gameplay.)
Find out more about Shadowrun: Hong Kong, stretch goals and more on the KickStarter page.
Marvel Super Hero Squad Online players can now unlock the awesomeness that is Juggernaut and bring his frontline battle prowess to bear. Juggernaut has the highest health both at the start of the game and at maximum level so he's a nearly unstoppable force.
Players who unlock Juggernaut in Marvel Super Hero Squad Online can look forward to the following “unstoppable” powers:
- (Power Attack 1) Juggerpunch! – For punching dudes in into the air. ‘Nuff said.
- (Power Attack 2) Rock and Roll – Prepare for battle! Gains attack damage, movement speed and knockback immunity.
- (Power Attack 3) Cyttorak Charge – Heavy damage, but does so in a straight line, so aim carefully!
- (Hero Up) Earthshaker – Massive AOE damage around Juggernaut. Final hit sends foes flying.
Find out more on the Marvel Super Hero Squad Online site.
Heroes Charge is a dreadful game in some ways. It just is. I’d rather not waste your time and, frankly, my time, with attempting to flower this several-hundred-word column with attempts to describe the game’s systems and finer points. It’s a Sunday, my normal day for writing these articles, and the Golden Globes are on in the background. My dog is begging me for food as I type this up. I’m having a Hostess Apple Pie. I have things I’d rather be doing that talking about this title.
Read more of Beau Hindman's A Casual, Cornered: Why Heroes Charge is Nobody's Hero.
Elite: Dangerous is a direct call to my childhood and to an arguably more ambitious time of gaming. Open ended, vast, and procedurally generated. The march of technology since the first Elite has only served to let Frontier Developments create the sort of game that they, and I, spent years imagining.
Read more of Jonathan Doyle's Elite: Dangerous - Open-Ended, Vast & Procedurally Generated.
John Smedley has taken to Twitter in a big way this morning with his prediction that H1Z1 will need 150-200 early access servers to accommodate all of the interested players. In addition, he mentions that even "disgusting PvE Carebear servers" will be part of that number.
looking like we'll have 150-200 H1Z1 servers on 1/15.— John Smedley (@j_smedley) January 13, 2015
we'll be announcing the distribution of them (i.e. rulesets, etc) in the next day or two. I think people will be happy.— John Smedley (@j_smedley) January 13, 2015
even the disgusting PVE carebear servers will be ready day 1. I'm not happy about that but people tell me I need to get over it.— John Smedley (@j_smedley) January 13, 2015
Want to follow Smed? Do so at the link above.
What defines an indie game? This is a question that has many answers depending on who you ask. To some it’s indie if it has a tiny budget and non-traditional funding source. To others a game can be considered indie if the studio that made it was put together specifically to make that game. While others will disqualify a game from being indie simply because it has a major industry veteran at the helm. What indie means is different for every person. This brings me to a question I’ve had on my mind for some time. Can we really still call Star Citizen indie?
Read more of Shannon Doyle's Independency: Is Star Citizen Indie?
The Crowfall team has released a pair of new images from the forthcoming title by Artcraft. The first is a screenshot showing the character creation screen. The second image is a concept art shot showing 'city siege'. Both come with some explanations of what is seen and the design process behind each.
This is actually the second image we are releasing from the "Banner Concepts" series. The first was the 'explosive rune', which you can find toward the bottom of the website homepage.
The goal of the series was to create a number of unique images, each of which capture a single moment of gameplay. These images were not intended to be generic; we built these scenes using our characters, in our environments, acting within the scope of our vision. A single Banner Concept is the end result of numerous ideas, discussions, illustrations and sketches compiled over the last year (or so) of pre-production.
Why show character creation first? A few reasons:
- This a functional prototype of character creation (with actual 2D and 3D game assets), not just a mockup. The character (the Knight archetype) is a fully modeled and animated avatar.
- That character will give you a small taste of the Character art style. Compare this character to our concepts, you can see that we're shooting for a fairly literal translation of the style.
- This shot shows off the initial class (archetype) selection options, exposing the wide array of base characters (archetypes)
- It also provides solid hints at the inner working of a handful of core systems: Combat, movement, skills, advancement and (of course) character creation / customization
- It showcases the user interface style. As you can see, we're going for a streamlined and modern look -- emphasizing quick access to game information over the standard "parchment and leather" fare.
Read more on the Crowfall site and forum.
Final Fantasy XIV fans will be happy to know that patch v2.5, "Before the Fall", is headed into the game soon. To tease players with what they can expect, Square Enix has released a brand new trailer. Check it out!
Heroes of the Storm has come a long way since the beginning of the technical alpha several months ago. This week, the closed beta for the highly anticipated MOBA begins and with it come several new features including ranked competitive game play and other game modes that will be of key interest to testers.
Webzen has announced that the latest Sevencore update has been applied that brings the Assassin playable class into the game alongside the Ancile Islands zone and a level cap increase from 60 to 80.
Assassins can wield daggers or claws and utilize high mobility and dodge to land critical strikes against multiple opponents simultaneously. Most powerful, however, are the Assassin's single-target strikes from a cloak of shadow.
Dagger Assassins rely more heavily on single target damage, with the ability to cloak themselves in order to deal powerful stealth attacks to unsuspecting enemies. Along with a strike from the shadows, exploiting your opponent's weakness and dealing crippling blows, Daggers allow the Assassin to deal small, quick blow, while being more agile than their warrior counterparts.
Find out more about the Sevencore update on the official site.
ArenaNet is ready to send Guild Wars 2 players on the final leg of the Living Story Season 2 with the launch of Point of No Return later today. Players and Pact members alike are ready to take the fight to Elder Dragon Mordremoth and his powerful minions which will doubtless bring a season-ending cliff hanger as well.
- Mordrem Vinewrath: Players can take the next step in the war against the Mordrem by fighting the Vinewrath, a lieutenant of Mordremoth that has claimed a portion of the Silverwastes for its own. This fight will take the coordination of many heroes working together with the Pact to force their way down three separate lanes of attack and take out the Vinewrath’s three deadly champions.
- Silverwastes Treasures: Players can round out their Carapace and Luminescent armor sets with the addition of the chest and headgear pieces in this episode. Complete the Points of No Return storyline to receive the Carapace headgear, and fight the Mordrem Vinewrath for a chance at the Carapace chest. Bandit Crest collectors now have Mordrem Bladder and Spleen Extraction Devices and a new ascended accessory for players to purchase.
Find out more details about Point of No Return on the Guild Wars 2 site.
Our month long celebration of the 2014 games continues, as we open up voting on Best Indie RPG, Best Indie MMO, and Best "Almost MMO" in MMORPG.com's Player's Choice Awards 2014. Click through and vote for your favorites!
Fueling the fires of expansion rumors, it seems a brand new trademark has been filed by ArenaNet and NCsoft. As dug up on reddit, there's also a new logo but little other news for now. Could this be the long-awaited expansion to Guild Wars 2?
While there's little other information to be gleamed from the trademark filings, it's pretty clear that this is something much bigger than just another Living World update, as they haven't done trademark filings for those in the past.
Season 2 of the Living World ends today in Guild Wars 2, and in just a little less than two weeks the big PAX Panel at PAX South should finally reveal to us all what ArenaNet has been working on alongside the Living World updates.
PlanetsideBattles is whipping up support for its January 24th attempt to set a new Guiness World Record for most players online in an FPS match. The news comes complete with instructions on how to get involved, exact times for the event to take place and much more.
The current record stands at a paltry 999 with the organizers hoping for a minimum of 1,100 players to come duke it out concurrently.
Our record attempt will consist of approximately 1,100 players and take place on the Jaeger competitive server as a 3 way match on Hossin, pitting each FACTION, not servers, against each other. What this means is that a TR from Connery will be fighting alongside the combined TR populations from all servers; the same goes for the NC and VS.
This will be by far the biggest organized event for Planetside Battles, as a community, and for Planetside as a game, and we are announcing this as early as we can to prepare. We cannot do this without the help that SOE is providing and we cannot do this without YOU.
Grab all the relevant details, including where to register for the event, on the Planetside 2 forum.
Aeria Games has sent word that its new MOBA, Chaos Heroes Online, is now part of the Steam games platform. Returning players transferring to the Steam client will be gifted a new limited time skin called the Scorching Battlefield Darae.
- Faction vs Faction - Divine Union against Immortal Legion
- Buy items anywhere - skip the item shop and head straight for the action!
- Heavy emphasis on consumables - correct and timely usage of powerful potions makes or breaks each match
- Travel the map - cut your own path through the trees to gank, juke, and control the Teleport Gates
- Teamplay above all - you won't be able to take the enemy defenses down alone!
- Timed matches - take risks to win the game before time runs out
- Deathmatch mode - for those who desire to brawl in a small arena patrolled by a massive guardian
- Developed by a fan, for the fans - the original modder Chogosu is still at the head of the development team after all these years!
Check out the Chaos Heroes Online Steam page for more information.
NeoGaf.com is reporting that the US Patent & Trademark Office has sent notification to Blizzard that all attempts to secure the name "Overwatch" have been suspended. The move comes as a result of conflict with another game that had filed for the same trademark six months prior to Blizzard. Overwatch, Blizzard's entry into the MMOFPS market, was announced at November's Blizzcon.
The applications for both games have been suspended pending a ruling by the USPTO.
Yesterday, on January 9, 2015, the United States Patent and Trademark Office (USPTO) sent to Blizzard Entertainment, Inc. a suspension letter for trademark applications 86239314 and 86239318, both connected to the new team-based shooter Overwatch which was revealed at BlizzCon 2014. This action by the USPTO stems from an issue brought to attention in July last year where it was found that the filing date of U.S. Application Serial No. 86056160, Overwatch by Innovis Labs, Inc., preceded Blizzard's filing date and thus was subject for a likelihoof confusion (the prior application is under goods and services related to game software and similar). Blizzard appears to have made no attempts to present any arguments as to why their application should not be refused, and thus it has been suspended.
Read the full letters at the link above.
I’ve spent a good number of hours in Dragon Age: Inquisition since that game’s release. By now, many players have gotten enough of a taste to criticize some of the game’s flaws. By far, some of the more prevalent criticism is in how the game’s vast, open areas, and sidequest types make it feel like an MMO. Contrast that to how many MMO players feel like MMOs have now veered over and feel too much like single player games. Ultimately, design decisions happen for many reasons, but when things begin to blur together, is it still possible to preserve some of the things that make MMORPGs special, multiplayer experiences?
Read more of Christina Gonzalez's The Social Hub: What MMO Developers Can Learn from Dragon Age: Inquisition.
Age of Wulin, the EU version of Age of Wushu, will be expanding three times this year with Chapters 4-6. The first expansion, Betrayal and Forgiveness, will arrive in March and will see eight new playable factions added to the game as well as other new features and content.
Each of these Factions possesses its own skills, vying with those of the 8 existing Sects and which will surely attract newcomers in their web. Players can pick one of the following Factions:
Golden Needle Shen Family, Beast Villa, Xu Family Village, Rootless Clan, Shifting Flower Palace, Peach Blossom Island. Or they can decide to join another Sect of their own choosing, or become a true vagabond with no affiliation to any of the groups in the Jianghu.
Bringing more realism to the already rich game experience, Age of Wulin will see a 4-stage day and night system, giving different lightning for morning, noon, dusk and night. Additional weather effects will be added, including snow, solar eclipses, storms and more to enjoy.
Read more on the Age of Wulin site.
I'm still not totally on board with the new dailies. Judging by this massive thread on the official forums, it seems I'm not alone. I still stand by my original article last month that it's not a big enough change to make me rip my hair out and quit the game or anything quite so drastic, but I'm also not sure the revamp is having the desired effect.
Read more of Jason Winter's Guild Wars 2: The Daily Grouse.
Sword Art Online II recently wrapped up. I haven’t actually watched the second leg of the Sword Art Online story as I’m late to the party on this topic, but I’ve seen all of Sword Art Online I and was enamored with the concept. If you’re unaware, Sword Art Online, or SAO for short, is an anime about a group of people that get trapped inside of an MMORPG. The catch is that if they die in the game, they die in real life as well.
Read more of David Jagneaux's The List: 5 Things MMOs Could Learn from Sword Art Online.