The Ark: Survival Evolved team has announced the final Survival of the Fittest tournament event to take place in 2015, called The Last Stand. Preliminary events will kick off on September 24th and culminate in a no-holds barred battle to the finish on October 24th. Teams will be competing for over $60k in prizes.
‘The Last Stand’ will be the final Survival of the Fittest event to take place in 2015. Its open preliminaries will start from September 24th and the event will end with a championship match, featuring 230 survivors on October 24th. During the course of the event we will be periodically be showing streams of the competitions when the servers are live at www.twitch.tv/survivetheark
The final Guild Wars 2 expansion beta weekend event is now slated to begin on Thursday, October 2nd and will run through Sunday, October 4th. Players who have pre-purchased Heart of Thorns will have the ability to create up to four level 80 characters and will have access to all nine elite specializations. Players will also be able to take part in the Verdant Brink raid.
We’ll also be opening up raiding in Guild Wars 2 for the very first time. You’ll find a brand-new portal in Verdant Brink right next to where you arrive in the map; this portal is a temporary entrance to our first raid! You’ll be able to form parties of 10 and enter the first raid wing, Spirit Vale, where you’ll go in search of a missing squad of Pact soldiers who disappeared while scouting an area north of the jungle. Here you’ll be able to take on the first encounter of our first raid wing as you search for the missing soldiers. This is the first of four total encounters in Spirit Vale—we’ll save the other three for when we activate the first wing in the live game so we don’t give away too many surprises.
Read the full beta preview on the Guild Wars 2 site.
MMORPG.com has been given gift keys for Pirate Crusaders. These gift keys will give each player 170 diamonds in game which have a value of $20.00 USD! Get your key now while supplies last.
Each key will grant you: 170 Diamonds in game
During today's TwitchCon panel, ArenaNet and the Guild Wars 2 team revealed the first details about the Ranger-Druid that is expected to bring powerful healing to the game in a manner that no other specialization has. The Druid is a staff-wielding specialization.
You can read the full details on the Guild Wars 2 Reddit, but here are a few details:
- Solar Beam: Any ally between you and the target that are caught inside the beam will be healed by you. 3 Pulses, 1200 range. The healing numbers you see on the tooltips are without stats so they will be better ingame.
- Astral Wisp: Cast a wisp on the target, it will deal damage to the target initially but any ally that it pass through will be healed. Good support for melee characters.
- Astral Gace: Movement based skill that can you into position. Can be used as an escape or gap closer. Heal allies at the location you end up. It serve also as a burst because it creates a blast finisher at that locale.
- Vine Surge: Fires off a cascade of vines, shooting toward your enemy to immobilize them. Allies caught in it are freed from movement impairing conditions.
- Sublime Conversion: Take any damaging projectiles and negate them without actually destroying them. It will turn incoming projectiles into healing projectiles. It will not work on projectiles coming from above so you will need to position yourself so that the projectiles are coming in at an angle and passes through the wall.
- Build up your astral force via attacking/healing, transforming into a Celestial Avatar. Gaining a new set of skills, any glyphs you have turn into celestial forms.
- Cosmic Ray: No cooldown targeted ground application of straight up strong healing. You can pump out a lot of healing with this skill.
- Seed of Life: Plant a seed on the ground, when it bursts it heals allies and cleanse conditions. This skill is under review and we might add something else to it in the future.
- Lunar Impact: Drops a lunar missile on you, dazing enemies and healing allies in the process. It is a pretty strong daze, it is something you can use to break down a break bar.
- Tidal Surge: A channeled ability that is a huge constantly pulsating heal that heals for over 1k per tick. It also creates a water field and very visible for your allies.
- Natural Convergence: Immediately start to cripple and harm enemies in the range while you are casting. If this cast is completed, all enemy within range are bleed and immobilized for 5s.
Read more about Traits and Utilities at the link above.
The TURBO button has been pressed and the Warhammer 40K: Eternal Crusade team is ready to get tons more players into the closed alpha by the end of November. Up to 6,000 players at the Captain backer level are already in the game, with Sergeants by the end of October and Warriors by November. Anyone looking to join the Crusade immediately, or in the near future, can purchase a backer package.
There is more to come; we aim to update every week. This will range from balancing combat, bug fixes, general improvements, Steam features and items, to new weapons, maps, new game modes, new features and even a fortress or maybe two, and it’s all being molded with Founder feedback.
This will also bring us to adding the “massive online” systems, one step at a time. The things which will affect the shooter directly. Think of things like small iterations of our character progression, your personal loadouts, variations of weapons, the weapons you buy in the Rogue Trader Store, the warlord and his battlefield powers. This affects the shooter.
Read the entire Warhammer 40K: Eternal Crusade newsletter.
ELOA Online has been in Korea now for some time, and in the US and EU as Inspirit Online. However, it turns out that Inspirit is an unauthorized version of the MMO, and now Webzen is officially bringing ELOA to the West later this year. We reached out to the developers to chat about the controversy, the game itself, and their thoughts on the future of MMOs.
Read more of Bill Murphy's ELOA: The Game, The Controversy & The Future.
Wild Terra, inspired by Ultima Online and other legendary games, is firmly in its alpha stage of development with big plans for the future. We had the opportunity to chat with Developer and Executive Producer Denis Poprykin to find out much more about this indie open world sandbox title.
Read more of Suzie Ford's Wild Terra: Making the Game of Our Dreams, A Chat with Denis Poprykin.
The latest Skyforge video has been released that shines the spotlight on the Temple of the Goddess of Love, Thais. It is the charge of all Skyforge players to work in concert to free Thais and her followers from the creatures who have taken up residence in her once-peaceful temple.
Obsidian Entertainment and My.com have announced that the open stress test for Armored Warfare will continue through Saturday, September 26th and that players will have a chance to score the Object 155 battle tank as well as seven days of premium game time as a reward for participating. The stress test is open to all players wishing to download and install the client with prizes claimable after participation in one battle.
Players can join the stress test through the following steps:
- Go to the Armored Warfare site
- Create an account using the interface on the upper part of the screen
- Press "Download"
- Download the launcher and follow the installation instructions
Find out more at the link above and you can get a look at Object 155 below. If you get a chance to play Armored Warfare this weekend, let us know your thoughts and impressions.
The staff at MMORPG.com, from President Craig McGregor and CTO Ben Krueger, to our wonderful list of reviewers, columnists, and community managers, all the way down to your humble and lowly Managing Editor (me) have voted. We took the top player-rated games from our Game List, including those that have been closed after launch, and we ranked them. Each of us filing up our own top 35 list from greatest to least great. Why 35? I think you’ll all agree that while we might have 800+ games on our list, not all of them are MMOs, and not all of them are very good. So we went with a number that can be inclusive in rankings, while still leaving out some so that we're sure to get some hate-mail.
Read more of The 35 Greatest MMOs of All Time: Numbers 25-16.
It may seem at odds to use the words “epic” and “accessible” in the same sentence, but Bioware and EA’s upcoming expansion to Star Wars: The Old Republic seeks to embody both of those terms in equal measure. If the entirety of Knights of the Fallen Empire (KotFE) is matched by the brief playthrough that I was privy to at an offsite preview yesterday, the expansion is going to pack quite a bit of a punch, while still being inviting to newer players.
Read more of Som Pourfarzaneh's Star Wars: The Old Republic - KotFE May Be the Expansion You're Waiting For.
WildStar’s free-to-play launch is just around the corner, with servers being switched on 29 September. If you’re still on the fence about grabbing that download, here are five reasons why you should give it a shot.
Read more of Gareth Harmer's Wildstar: Five Reasons You Should Try Free-to-Play.
The WildStar site has been updated with a new blog post that is mainly centered around screenshots to that show off pairs of images to show improvements made that will arrive with Tuesday's F2P launch.
Where before large sections of zones had sort of flat single-point lighting, we’re going back and making it more realistic by increasing the number of sources that light up the environment. We've also added effects such as the rays from an otherworldly star—or a glow from a campfire—that all go into bringing the look and feel of an environment together. While still fairly time-intensive, it’s allowing us to make some dramatic improvements to the visual quality of the game without needing to touch the already high-quality models and textures in the game.
Check out the full line up of screens on the WildStar site.
George Romero's Aftermath, a survival horror MMO, has now entered its open beta phase of development. Players can check out the game on the official site or via Steam.
Developers describe Aftermath as an "expansive open world" with multiple biomes and fully explorable towns. Players will face off against zombies and compete against others trying to survive in an unforgiving world. Skills include purification of water, growing food and creating medical supplies.
Aftermath is free to play and "free to win". The item store contains cosmetic skins, customizations and boosts that accelerate skill acquisition, but not enhance it.
Find out more on the Romero's Aftermath site.
Shroud of the Avatar backers at "First Responder" and above are invited to attend the game's latest build, Release 22. The event has already kicked off and is packed with all sorts of new things for players to experience and test.
Release 22 feels like a turning point for us. We are starting to gain real momentum on being able to tell the story through new scenes added each release. This release in particular is important for the story because one of those new scenes is the Isle of Storms—our homage to the beloved starting experiences of Ultimas, where questions answered determine your starting path.
Release 22 also brings us to the culmination of this entire quarter’s creature work. Many of you may remember that we first began with the Troll in Release 20, trying to see how big we could make creatures and how different we could make the experience of fighting large-scale enemies. This led us to solve technical challenges, like them turning around properly and their head tracking their current target, which in-turn led us to solve turning and head tracking. It also brought us cool features like trajectory-based knockback, allowing these big creatures to knock us off tall things (to better soften us up before eating). In Release 21, we started solving problems around combat with flying creatures with the Phoenix. Now we come to Release 22, where all that learning combines into our largest and most complex creature yet… the Dragon! We still have more polish on these large creatures to get them to the quality standard we all want, but they are already inspiring to see and fight.
There is so much more to read, so be sure to head over to the Shroud of the Avatar KickStarter page to check out the full list of things players can expect in Release 22.
In between appointments with indie game developers at PAX Prime this year I was able to slip in and experience the HTC Vive. If this is the first you are hearing of the Vive it is HTC’s entry into the virtual reality space in collaboration with Valve (you know, those people behind Steam). I’ve used the first two versions of the Oculus Rift so I had a general idea of what to expect. However what I experienced was leaps and bounds ahead of what I have experienced in previous years.
Read more of Rob Lashley's HTC Vive: Not in Kansas Anymore.
In approximately a month's time, subscribers to Star Wars: the Old Republic will be playing the new expansion and no doubt blazing a trail through the nine chapters of the new story that will be released at launch. Whether you prefer to gobble it up in one sitting or take your time and savor, there's plenty of new BioWare-flavored story to enjoy. However, let's take a look at what will happen if you're not a subscriber.
Read more of Jean Prior's Star Wars: The Old Republic - Calculating the Jump to Hyperspace (and a New Expansion) For Non-Subscribers.
Sundered Ground is the next EverQuest II expansion and will be released on November 3rd. Beginning today, EQII players can take part in a prelude event that will run until the expansion release in November. The event includes a special "currency" called Primordial Malice Baubles that can be used to buy special event items while it is live.
The ground has been sundered from below, spilling forth unrecognizable elementals bringing chaos and destruction to the lands of Norrath!
Help defend the world of these arcane threats and assist Lanxena T'Xith of Neriak's The Spurned, or Mathal Dewpetal of Kelethin's Order of Arcane, in their search for answers.
Source: EverQuest II forum
Wargaming.net has created a fantastic presence in the online space with its historical combat games. World of Tanks burst onto the scene and rose to power as one of the best battle arena games created in years. It stayed true to history and quickly gained the respect of millions of players. World of Warplanes had a tougher time of it. The key to these games is having maps which give players a chance to compete, not too many obstacles in the open air. Now we have the third in the Wargaming.net trilogy, World of Warships. We have seen the game for a few years now and it has officially launched last week. So how did Wargaming.net do this time around? Well, the immediate thought is solid fun and one of the best free to play games on the market right now. If you like giant world-class battleships, that happens to be a bonus.
Read more of Garrett Fuller's World of Warships: Ah, the Joys of Blowing Up Large Ships on Screen.
The Dying Light team has started a new contest to give players an opportunity to see their work included in the game. Players are being asked to write letters that will be placed in a new quest line taking place in an abandoned post office.
The design team will pick their favourite letters and place them into the game along with full credit for the authors.
We've already seen what fans can do when creating awesome stuff for us - says Tymon Smektala, producer - so we found a cool little way to let them actually be a part of the story and have their efforts and names appear in our game forever. Just no dick pics please.