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General : Drakengard 3 Digital Novella Revealed

Posted Apr 09, 2014 by Suzie Ford

Square Enix has published several chapters of a digital prequel novella that is centered around the Drakengard 3 game world. The game site has five chapters available for folks to download.

In preparation for the launch of Drakengard 3, Square Enix, Inc. today unveiled the next series of chapters for excerpts from the Drakengard 3 prequel novella, and showcased a video interview with Art Director, Kimiko Fujisaka on the inspiration behind the game’s key characters and the game’s design process. 

The game’s website ( now features chapters “Two,” “Three,” “Four” and “Five” that delve in the background of each character’s namesake. 

Find out more at the links above.

Elder Scrolls Online : Tamriel Trading Tips

Posted Apr 09, 2014 by Suzie Ford

Making cash in Elder Scrolls Online can be difficult, here are a few tips from Iron Ore baron Adam Tingle to make you rich in Tamriel.

Read more of Adam Tingle's Elder Scrolls Online: Tamriel Trading Tips.

General : Extra Credits: Doing Free to Play Wrong

Posted Apr 09, 2014 by Suzie Ford

The Extra Credits team has posted its latest video that discusses one of gaming's hottest topics: The free to play movement. "Free to Play or F2P games often earn criticism for putting profits ahead of good game design. Pay walls and pay to win monetization strategies corrupt the experience for all players, whether they spend money or not, and cost these games not only their quality but also their conversion rates over time."

WildStar : The Final Patch?

Posted Apr 09, 2014 by Suzie Ford

With the latest set of notes released, could this be WildStar’s last big patch before launch? Gareth Harmer sifts through the details.

Read more of Gareth Harmer's WildStar: The Final Patch?

General : H1Z1 Trademarked by Sony, Set to Be Revealed Today

Posted Apr 09, 2014 by Suzie Ford

As pointed out by our users, Sony Online Entertainment has trademarked the site and name "H1Z1", a possible nod at the earlier news that SOE was working on a zombie-themed MMO. According to a Twitter post by SOE's CEO John Smedley, the game will be revealed today at 5:00 pm PST (8:00 pm EST) and that folks will be able to play it "fully" in the very near future.

Stay tuned to the link above at the appointed time to find out more!

In the meantime, check out the H1Z1 teaser site.

Borderlands 2 : Borderlands: The Pre-Sequel Announced

Posted Apr 09, 2014 by Suzie Ford

2k's blog has been updated with an announcement that a new Borderlands game is in the works. Called "Borderlands: The Pre-Sequel", the game bridges the gap between the original game and Borderlands 2. Characters will play alongside Handsome Jack and bear witness to his catastrophic personality shift prior to Borderlands 2.

Who will those four new playable character classes be, you ask? Well, they are all familiar faces from the Borderlands universe:

  • Athena, the Gladiator: Uses her Kinetic Aspis, which is a shield that can absorb incoming damage, then convert it back into energy to use against enemies. Athena made her debut in The Secret Armory of General Knoxx DLC for the first Borderlands game.
  • Wilhelm, the Enforcer: Wilhelm was previously seen in Borderlands 2 as one of the first deadly bosses in the game.
  • Nisha, the Lawbringer: The sheriff of Lynchwood from Borderlands 2, Nisha will be dealing out her own brand of justice, which we'll discuss further in the coming months.
  • Claptrap, the Fragtrap: Wait - Claptrap? The goofy robot companion from Borderlands 2, now playable for the first time? Fragtrap is his character class? Well, you can play him too!

Check out the official Borderlands: The Pre-Sequel announcement.

General : Warhammer 40k: Carnage Announced

Posted Apr 09, 2014 by Suzie Ford

Fans of the Warhammer 40,000 IP will be happy to hear that a mobile game based on the iconic property is in the works. Called "Warhammer 40k: Carnage", the game is in development by Roadhouse Interactive and is expected to launch in May.

Warhammer 40,000: Carnage takes gamers straight into a world of chaotic action, as an iconic and powerful Space Marine, ripping through the Ork horde with brutal menace. Players equip themselves with a lethal arsenal of Boltguns, Chainswords, Grenades, Thunder Hammers, and more.
A twisted sense of gratification comes from unleashing Carnage on hordes of menacing Orks and other warring factions, on a planet mysteriously engulfed in Rage. The game is a fast-moving action Side-Scroller, where the right combination of weapons and Wargear and upgrades, make the difference between life and death. Players can also team up to complete challenging Fireteam missions.
The Space Marines must uncover the truth of what’s happened to the once prosperous planet, Mithra, level by level, before the rage storm drives the entire population to insanity and violent death!

Check out the Warhammer 40k: Carnage site for more information and to sign up for email updates.

Diablo 3 : I’m Glad I Waited for the Expansion

Posted Apr 09, 2014 by Suzie Ford

Having a ton of games to play is certainly a boon, but it usually means that I’m late to the party on the newest gaming hotness (unless that hotness is an Elder Scrolls game).  In the case of Diablo 3, I’m actually kind of glad that I missed the boat on launch and waited until the Reaper of Souls release, because I skipped past the whole RMT Auction House and loot kerfuffle and am now enjoying a super polished and fun Blizzard game.

Read more of Som Pourfarzaneh's Diablo 3: I'm Glad I Waited for the Expansion.

EverQuest : Plane of War & Player Designed Missions Enter Game

Posted Apr 09, 2014 by Suzie Ford

Sony Online Entertainment has announced that the long-awaited Plane of War, originally scheduled to be in the game a decade ago, has finally made its debut in EverQuest. In addition, player-designed missions have also been released in the latest game update.

  • On or around April 2nd, we will be releasing the Plane of War zone. This zone was created originally for the Planes of Power expansion nearly ten years ago, but was never completed. We recently took the zone, dusted it off and put in content that was relevant to our current players and added some very nice rewards. You should be able to obtain some items that are better than what you are using now!
  • Player Designed Missions will be released over the next couple of weeks. These are missions that attendees at SOE Live 2013 designed with our team.

Find out more on the EverQuest site.

Continent of the Ninth Seal : Players Benefit During Webzen's 5th Anniversary

Posted Apr 09, 2014 by Suzie Ford

Webzen is celebrating its game portal's fifth anniversary with big bonuses for Continent of the Ninth Seal players. During the celebration, players will be able to secure a code to give them an instant level 20 character and several in-game events will be held as well.

From now until April 21, 2014 (Global Server Time), users can visit any of C9’s media partners to obtain a special item key. Players can then redeem this code for their Level 20 Character Boost, which includes 10 Resurrection Scrolls, 5 Extreme Training Potions (100%)[1hour], 1 Wing [1 Day], 1 Extreme Potion Package and 5 Leona’s Potions.

Additionally, WEBZEN has just launched new in-game events that will reward players with prizes for participating in Attendance Events and Easter Egg Events.

From now through to May 13, daily quests will be given to receive an Event Coin Chest that contains a random amount of Attendance Event Coins. Players can exchange these coins for a variety of items.

Along with the Easter celebrations, there will be event monsters on every continent that will drop Event Coins. Players can gather these Event Coins to exchange for Event Chests that contain random rewards from now through to April 29.

Find out more on the C9 site.

Black Gold : New Version Announced in Preparation for Beta

Posted Apr 09, 2014 by Suzie Ford

The Black Gold Online team has announced that a brand new, much improved game version will be released in preparation for the upcoming beta. The update features upgraded graphics, a new UI, improved game features and more.

  • Graphics - The new looks included in the game will aim to reinforce the core art concept of Black Gold Online: the mixing of industrial expansionism in a harsh, forbidding environment with the tribal and transcultural diversity of naturalism and magical fantasy.
  • User Interface - The new UI is cleaner, more customizable and less obtrusive than in earlier versions, allowing players a freer view of the world around them while creating easy and convenient access to the various game windows.
  • Game Features – Major changes are already underway including combat system, quest line, open world PvE, dungeons and instances. With these updates the core game play features of Black Gold Online will become broader, deeper and generally more enjoyable.
  • Battlefields and Vehicles - The Battle Vehicle and War Beasts system will be receiving some important adjustments to offer greater personalization and customization, while improving the nature of the mounted PvP and reinforcing the core teamwork concept of the Military Battlefields and Energy Well battles.
  • Classes - The latest version will get 4 new playable classes, two for Steam and Fantasy alignments each.

Find out more on the Black Gold Online site.

Black Desert : Overhauled Combat System Shines in New Gameplay Video

Posted Apr 09, 2014 by Suzie Ford

The second amazing Black Desert video has been released from the game's second closed beta phase. This time, combat takes center stage and players are treated to a look at the overhauled combat mechanics. Let us know what you think!

Thanks to Tenkousei for the tip!

ArcheAge : Alpha Invites On the Way

Posted Apr 09, 2014 by Suzie Ford

According to tipster, wnxsnowtiger, alpha invites for Trion's ArcheAge have been sent out. The invitations provide links and basic information for downloading the client to get started. Trion's new Glyph game platform will be required.

ArcheAge : Feature Preview - Housing & Farms

Posted Apr 08, 2014 by Suzie Ford

In addition to today's posting of the prelude to the ArcheAge game lore, Trion has also published a brand new 'feature preview' that deals with housing and farms. The article gives players a look at the types of property available, gives players tips on how to secure the plot of land they want along with attendant costs, and the construction of one's dream home.

The Cost of Ownership

Property taxes are due weekly and are paid in advance. The bill is received and paid through the in-game mail system, so you can pay your balance from almost anywhere!

Taxes start out fairly small, but increase exponentially with larger house sizes and ownership of more than three properties. Medium and larger homes really are “luxury” housing; you’d best make sure you can afford the upkeep if you want to build one!

Should you fail to pay your taxes for a week, you’ll owe a late payment penalty but your property will remain safe. If you fail to pay them for 2 weeks in a row, the house will go unprotected and eventually disappear, perhaps quite rapidly with a little “help” from someone looking to take over the location!

If you’re looking to get rid of a property in a more profitable manner, ArcheAge offers a secure house sale system. You set the price and whether the sale is intended for a specific buyer (as in a pre-arranged sale) or offered to anyone passing by.

Read the full guide on the ArcheAge site.

Dragon Age: Inquisition : Bioware Set to Talk Dragon Age & Mass Effect at PAX East

Posted Apr 08, 2014 by Suzie Ford

Bioware has published their annual "base camp" schedule for this year's PAX East convention to be held later this week. The Bioware team has plans to run panels on both Dragon Age: Inquisition and Mass Effect, as well as give fans a chance at scoring autographs of their favorite BW developers.

We’re holding weekend long panels about Mass Effect & Dragon Age as well as behind-the-scenes looks at game development, developer signings, plus representatives from EA University/Human Resources will be on site to discuss tips about breaking into the gaming industry! If you have a portfolio of any kind, please bring it as we have set aside time for our developers to review and discuss with you.

We’ll also be celebrating Commander Shepard’s -140th birthday, which falls on the first day of PAX so please join us for a special panel to commemorate the day!

Check out the schedule below to make sure to be there for your favorite panel discussion. Check the base camp schedule link above to see which developers will be attending.


World of Warcraft : Female Draenei Revealed

Posted Apr 08, 2014 by Suzie Ford

The much-beloved female Draenei is the latest Artcraft subject on the official World of Warcraft community site. The blog post, written by Senior Art Director Chris Robinson shows off screens of the new character model and offers some early insight into the design process.

Hello again! I’m Senior Art Director Chris Robinson, and today we wanted to give you a super quick look at our current progress with the new female Draenei.

After the April Fools’ joke we wanted to ensure you weren’t waiting too long to see where we’re at with her actual character model update. Keep in mind that she’s still in-progress, and doesn’t have any animation to pose her body or face.

Animation is a big factor for the female Draenei specifically, so it’s important to keep it in mind when comparing the two. The original female Draenei has some fairly extreme posing that happens when she’s animated. If you were to see the static model of the original without any posing you’d see that it looks very similar to the new one. With her pose applied her shoulders stretch backward, her pelvis rotates forward, and her chin lowers—causing her head to angle downwards. The curvature in her lower back, and why the head shape looks slightly different, are also due to the new model not having the same posing applied yet. She also looks a lot taller! Ultimately all of those things will be addressed when we animate the new model, they just don’t take place until she’s rigged and sent on to the animation team.

Source: World of Warcraft community site

WildStar : Huge Beta Patch Brings New UI, Higher Difficulty Encounters

Posted Apr 08, 2014 by Suzie Ford

As the latest entry in the Week of Enormous Patches, the WildStar forum has been updated with the latest and largest patch to be deployed during beta testing. Among the highlights are more difficult creature encounters in the world, a PvP gear balance check and a completely overhauled and revamped user interface.

Patch Highlights

  • Because we're still in beta, these patch notes may be unintentionally missing various changes and updates. We'll continue to update the notes as needed, so if you discover anything missing, please let us know!
  • A completely revamped User Interface has been introduced to the game! The UI will continue to be polished over the coming months, so please pardon our dust.
  • Stun Breakout Gameplay has been changed. Thank you to everyone who provided feedback on this mechanic over the last few months!
  • PvP gear (especially at level 50) has had a balance pass done. This affects your current gear, so check the proper section below.
  • Runes and rune sets have had a balance pass. This affects your current gear, so check out the details below before you head back into the world!
  • Higher difficulty encounters and creatures have been added throughout the world. These creatures will grant larger quest credit and XP for those willing to take on the added difficulty.

Grab a cold drink and get comfortable before heading to the WildStar forum to read the detailed notes.

The Secret World : Mankini-gate Explained

Posted Apr 08, 2014 by Suzie Ford

The Secret World's Joel Bylos has taken to the official game forums to participate in a thread with specific regard to last week's April Fool's Joke where a "mankini" was being sold in the in-game shop. The mankini, a poke at gender equality and revealing outfits, created a veritable storm of indignation when the item was not only removed from the in-game shop, but also from players who had purchased it. In the letter, Bylos goes over the timeline of the issue and offers a word of apology.

Many of you have been asking why we decided to pull the Mankini outfit on Friday last week, and I understand some of you have been very frustrated by that decision. I have been avoiding commenting until I could be sure I had spoken with all involved and gotten all the information correct.

To be clear: the Mankini outfit (and the wetsuit) was definitely an April Fool's joke, and it was always my intention to have them be available for a limited time only in the store. However, it was never my intention to pull them from players who actually bought these items.

Unfortunately, there was a miscommunication between my team and Funcom management on how this was to be handled. Funcom management feels strongly that the Mankini outfit goes against what The Secret World intellectual property (IP) is all about and they did not want this item to stay in the game permanently. We all agree on the fact that The Secret World should be the best urban contemporary horror MMO out there, and they want to make sure that everything we bring into the game stays true to the setting and the atmosphere we have created – however it is safe to say that there is sometimes disagreement on nuance.

For that reason, Management made the decision to pull it from the game entirely.

I do not think we should have pulled it from those of you who had already purchased it. I have made that very clear, and I have also voiced your opinions to everyone involved. I am making sure we take every step necessary to make sure we do not end up in a similar situation again.

The wetsuit has also been removed from the store, as planned, but we are not going to remove it from those of you who already own it. However, if you wish to be refunded, please do contact our customer service for assistance.

The Gender Equality outfits were supposed to be a commentary about poor choices in the past and our commitment to being a better company in the future. The item was pulled due to concerns over the integrity of the IP - not because of the gender or skimpiness of the outfit. Let me reassure everybody that we take gender issues seriously (the entire point of the April Fool’s joke was to make fun of ourselves and respond to some comments that you have made in the past in a lighthearted way)

We all apologize for the inconvenience this has caused. I hope that this has explained the situation to you all, and reassures you that we won’t allow anything like this to occur in the future.


Addendum - Feel free to continue discussing it in this thread, of course, but if anyone has further concerns or feels that something hasn't been addressed, please contact me via PM.   

You can read more and participate in the thread on The Secret World forum.

General : Star Trek Timelines Announced

Posted Apr 08, 2014 by Suzie Ford

Disruptor Beam has announced that it is currently developing a new strategic RPG game called Star Trek Timelines. The game will see players build their ultimate ship and crew alongside iconic Star Trek characters from throughout the game's rich lore history.

“We want to create a new generation of strategy game for tablet and mobile devices and one that is as large and deep as the Star Trek universe itself,” said Jon Radoff, CEO of Disruptor Beam. “I grew up watching the franchise and have always felt that the best episodes were those that went beyond the coolness of the technology or vastness of space; the ones which told the story of characters making important decisions that had an impact on others, on civilizations, planets, and technology. Star Trek Timelines will encompass all of these concepts, allowing you to explore the vastness of space along with your friends—letting you live out the ‘where no man has gone before’ mantra we all love—but will also allow you to make decisions that impact your future, your friends and even the fate of the Galaxy.”

Star Trek Timelines will immerse players through a story-driven journey across the vast Star Trek multiverse including content and characters from Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise. Players will explore the Galaxy alongside their friends, build their dream crew and go on missions with Captain Kirk, Spock, Captain Picard, Data, and many other beloved (and some infamous) characters.  Throughout their journey, players will explore numerous galaxies, planets and distant lands, while interacting with a plethora of technologies, cultures and races. Players will resolve problems through combat, diplomacy and science while building their own resources and creating the ultimate starship! The game will feature all original artwork and 3D graphics throughout. 

Find out more on the Star Trek Timelines Facebook page.

ArcheAge : New Lore Series Debuts on AA Forums

Posted Apr 08, 2014 by Suzie Ford

Scapes has posted a nifty piece of ArcheAge news on the Trion ArcheAge forums. The team is embarking on a series of lore pieces to give fans and potential players a look at the story behind the game. As of today, a four-part prologue is available to read.

A half-age before the Exodus, twelve companions set forth on an expedition that would give rise to our world at the cost of their own. A detailed accounting of their journey was discovered in Gods and Heroes, a book attributed to Lucius Quinto, the expedition's ill-fated bard.

Read Prologue: Gods and Heroes, Part I.
Read Prologue: Gods and Heroes, Part II.
Read Prologue: Gods and Heroes, Part III.
Read Epilogue: Gods and Heroes, Part VI.

There you have it! Head to the links in the quote to read for yourself before letting us know what you think in the comments.

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