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Guild Wars 2 : Traitors In Our Midst

Posted Mar 23, 2015 by Suzie Ford

This week, Jason ponders the social repercussions of Mordremoth's rise and how the other races of Tyria could or should react to the “threat” of rogue sylvari.

Read more of Jason Winter's Guild Wars 2: Traitors in Our Midst.

Dragon Age: Inquisition : UPDATE: Jaws of Hakkon DLC Announced, Patch 6 Notes Posted

Posted Mar 23, 2015 by Suzie Ford

UPDATE #2: Bioware has confirmed via Twitter that the Jaws of Hakkon DLC will be released on Tuesday, March 24th so get your Inquisitors ready! The DLC will be found via the War Table in Skyhold!

UPDATE: Bioware has posted a teaser image for a new trailer for a Dragon Age Inquisition DLC called "Jaws of Hakkon". The trailer is set to be released on Tuesday, March 24th. There is no date announced for the DLC but we do know that it will be available on both PC and XBox One at first with other versions to follow.

Also, the Patch 6 notes for Dragon Age: Inquisition. Most notably, support has been added for PC players using a mouse with multiple buttons. Several stability issues have been addressed as well as bug fixes affecting quests and other game play problems.

  • [PC] Enabled binding of additional mouse buttons for mice with more than two buttons.
  • [PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.
  • [PC] Fixed issue that caused mouse look toggle to turn off during looting.
  • [PC] Fixed issue that prevented resurrecting characters who had died in deep water.
  • [PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.
  • Improved stability.

The patch is now live for players to download on logging into the game.

Check out the full listing on the Dragon Age: Inquisition Bioware blog.

Neverwinter : The Lore Behind Elemental Evil

Posted Mar 23, 2015 by Suzie Ford

Last year Wizards of the Coast aligned their league play, game releases, books, and the MMORPG Neverwinter to support a single event that spanned most of the year. Continuing that trend earlier this month beginning with their adventure's league WotC started the Elemental Evil season. Elemental Evil will make its way to Neverwinter in April and we had the Cryptic team answer some questions regarding the lore behind Elemental Evil. Read on to see what they had to say.

Read more of Rob Lashley's Neverwinter: The Lore Behind Elemental Evil.

General : Hounds: The Last Hope Closed Beta Revealed

Posted Mar 23, 2015 by Suzie Ford

NetMarble is set to unleash the closed beta for it's RPG-Shooter hybrid, Hounds: The Last Hope. To set the stage, both a teaser trailer and a game play trailer have been released. Previously released in Korea and Japan, Netmarble is looking for interested players to help beta test the game for release on the global stage.

The whole world is under Wickbroke attack. Humankind is resisting to live one more day.
But hope is dying day by day. It's your turn now. Join the Hounds squad and fight for the future!

Find out more about how to get involved in the forthcoming beta on the Hounds: The Last Hope site and by watching the videos below.

The List : 5 MMOs That Have Lost Their Mojo

Posted Mar 23, 2015 by Suzie Ford

With hundreds of titles available and in development, the MMOG space is more competitive than ever. Accordingly, most don't gain much attention from either the player community or the media. Even for those that do, maintaining visibility, awareness and brand image over the long term can be a struggle, especially after the shiny newness wears off. Listed in order of age, here are some still-live games that retain little or none of the market mojo they once had.

Read more of Richard Aihoshi's The List: 5 MMOs That Have Lost Their Mojo.

Star Wars: The Old Republic : Balance Threads, v3.2 PTS Notes & Outfit Designer Posts

Posted Mar 23, 2015 by Suzie Ford

Bioware has posted a series of forum threads for specific classes in Star Wars: The Old Republic. The threads are the beginning phases of class balancing throughout the game and are an effort on behalf of the development team to keep its thoughts on balance in the public eye. In addition, the PTS notes for v3.2 have been posted, as well as a short introduction to the Outfit Designer.

First, each class balance thread begins with the statement that three issues are of paramount importance with regard to future changes:

  • Quality of Life - seeks to address the flow of skill rotation, resource management, abilities and making each class fun to play
  • Unity - seeks to address functionality and synergy in the way classes perform against NPCs and to address changes to buffs, debuffs, AoE, control and more
  • Combat Balance - how each class performs against other classes with changes coming to healing, defense, offense, DPS, and more
From here, each thread takes a look at the first issues developers wish to address with specific regard to each class.
Check out the forum threads for each class:
Also of note on the SWTOR site is an article regarding the PTS update called "Rise of the Emperor" with a listing of changes coming to the game when the update goes live. Several key issues are addressed in the notes including various skill / ability changes to several classes, many mounts being changed to "Adaptive" that can be used at any Speeder Piloting rank, the Outfit Designer, new cosmetic items and more.
Find out more at any of the links above.

Triad Wars : Closed Beta First Impressions

Posted Mar 23, 2015 by Suzie Ford

Triad Wars is a F2P asynchronous MMO currently in closed beta from Square Enix and United Front Games. Taking place in the same universe as open world cult hit Sleeping Dogs, Triad Wars blends a lot of RPG elements with city management and other forms of progression to create a unique blend of genres. But is it any good? Read on for our full impressions from the Closed Beta.

Read more of Bill Murphy's Triad Wars Closed Beta First Impressions.

Pillars of Eternity : First Impressions

Posted Mar 23, 2015 by Suzie Ford

Later this week, Pillars of Eternity launches after over 77,000 crowdfunding backers demanded it to happen. The spiritual successor to the Infinity Engine RPGs of old (Baldur’s Gate, Icewind Dale, and Planescape: Torment), Obsidian’s game has a lot of hype and hope riding on it. Here are our first thoughts after several hours with the review copy.

Read more of Bill Murphy's Pillars of Eternity First Impressions.

The hand-drawn maps are beautiful to behold.

Star Citizen : Big Patch Adds Rental Equipment Credit System and More

Posted Mar 23, 2015 by Suzie Ford

Star Citizen players will need to check out the latest patch notes and the news that previous versions of the game will need to be uninstalled prior to downloading the new client version.

The patch notes are huge but some items of significance include:

  • the Rental Equipment Credit System is now online and functioning
  • Two new real dollar ships have been added: Gladius ($105) for Arena Commander and Retaliator ($300) for hangar display
  • ship thruster turbulence has been added
  • UI improvements and tweaks
The patch also includes a significant number of balance alterations as well as bug fixes and more.
Check out the full update notes on the Star Citizen site.

Asteroids: Outpost : Weekly Updates Feature Screens & More

Posted Mar 22, 2015 by Suzie Ford

Though the Asteroids: Outpost Community Team calls the game "very much in the alpha state" of development, the game is looking pretty amazing according to new screenshots that are now being posted on a weekly basis. There are also plans for alpha player streams and more screens yet to come as the game works its way to release.

Check out the weekly updates announcements on the Asteroids: Outpost Steam page.

Thanks WNxBadboy3 for the tip!

ArcheAge : Trion 'Fesses Up to Mistake, Makes Good

Posted Mar 22, 2015 by Suzie Ford

A post on the ArcheAge forums continues, or hopefully ends, the controversy created last week with a gift sent out to former players. "Return to ArcheAge" packages included several RNG boxes, potions and Library access scrolls. However, several random boxes also included the $100 "Secrets Pack" and the Cynafin Dolphin which gave its name to the issue now known as "Dolphingate". Players loudly decried the move. Trion has subsequently admitted the error in judgment and is making good with players.

As of this writing, all ArcheAge players should have received:

All players will receive a "Community Appreciation Reward" (I might have missed a detail or two below)

Non-paying players (includes patrons who ONLY got patron via purchase of APEX from auction house):

  • 4 Bound Pirate Yata Chest
  • 2 bound worker's comp (500)
  • 1 bound vocation tonic
  • 10 Golden library index
  • 1 Tyrenos index

Paying Patrons (paid Trion with real money for Patron or for anything else at any time in the past "by midnight last night", [including] APEX bought with real money, but NOT APEX bought via auction house):

  • Cyanfin mount
  • Starlight Glider Customization
  • 7 day passes to Library Floors
  • 5 bound Worker's Comp (500 labor)
  • 2 bound vocation tonics
  • 30 bound Golden Library Index
  • 10 bound Tyrenos Index
  • 10 xp potion
  • 1 of each lucky point (Sun, Moon, Star)
  • 1 of each archeum essence (Sun, Moon, Star)

Source: forum (with the updated quote) and ArcheAge Reddit

What do you think of Trion's move? Does it help, hurt, change nothing? Let us know in the comments.

Image source:

Conquer Online : Taoist Class Takes Center Stage in New Expansion

Posted Mar 22, 2015 by Neilie Johnson

Conquer Online this week released details of the game's first expansion of 2015 which focuses on powering up Taoist players. In The Rhapsody of Water and Fire: Taoists Ascending, Taoists will enjoy new skills and a new epic one-handed weapon.

New Lotus Skills:

  • Aurora Lotus - a magic lotus appears on the ground and provides a deadly strike or strong buff
  • Flame Lotus - ditto
  • Nature's Touch - passive, performed with an epic weapon
New Epic Weapon:
  • The Lash of Impending Fate (the original Backsword weapon will be upgraded)
For more information or to play Conquer Online, visit the game's official website.

General : DinoSystem - RPG! Survival! Dinosaurs!

Posted Mar 22, 2015 by Neilie Johnson

Indie developer CapriByte Studios began their Kickstarter campaign this week in hopes of bringing its survival-RPG/eco-simulator DinoSystem to life.

The game features RPG and roguelike elements and has already reached 20% of its modest $5,000 goal. If reached, the money will enable CapriByte to bring things to dinosaur-loving players:

  • Dynamic sandbox environment
  • God Mode - full control of the environment. Nurture the emergent ecosystem or let it implode
  • Survival Mode - jump into the ecosystem and just try and stay alive!
  • Realistic game mechanics including skills, body mass, muscles, metabolism
DinoSystem is set in North America during the Cretaceous period and dangles the possibility of creating the horrendous end-game disaster that ended the dinosaurs' reign.
For more information about DinoSystem, visit the game's official website. To support it on Kickstarter, go here.

General : Easter Comes to Forge of Empires, Grepolis and The West

Posted Mar 22, 2015 by Neilie Johnson

InnoGames is getting a jump on Easter this year by hosting in-game events in three of its games. Starting March 25, Forge of Empires is holding an egg hunt, then on April 1, Grepolis and The West follow suit (respectively) with a magic reward-laying hen and a festive bandit duel.

For more information on these events, visit the games' official websites (links above). In the meantime, here's how to get a chicken to lay some good rewards.

While Grepolis' idea to celebrate with a reward-laying chicken-slot machine is intriguing, The West's Easter Showdown is perhaps the most detailed. In it, players will unlock bandits by hunting for eggs, then will duel them. The top-ranked player will receive an exclusive weapon at the end of the event.

Heroes of the Storm : New Mounts & Skins Shown in Latest Trailer

Posted Mar 21, 2015 by Suzie Ford

Blizzard has released a brand new trailer to show off some of the new skins and mounts that players can expect to find in Heroes of the Storm. Newly-announced Sylvanas Windrunner gets tons of new looks thanks to the available skins, as does Murky as "Funny Bunny". The Mechanospider mount and the Ironside Dire Wolf mount are shown as well as an awesome looking Mecha Tassadar for those looking for a Transformers-esque skin. Check it out and let us know what you think in the comments.

Stormthrone : Second Alpha Starting March 20th

Posted Mar 21, 2015 by Neilie Johnson

Browser-based MMO Stormthrone goes into its second Alpha phase this weekend, adding two new servers to the existing two from the first Alpha phase.

Stormthrone is a fantasy-themed game featuring:

  • Six classes: Warrior, Rogue, Mage, Paladin, Priest, Hunter
  • Three races: Humans, Moon Elves, Temeri
  • Aeon Weapons
  • Co-op adventures
  • God-empowered artifacts
To join the second Alpha, visit the official Stormthrone website.

Path of Exile : Second Season Tournament Finale This Weekend

Posted Mar 21, 2015 by Neilie Johnson

This Sunday, action RPG Path of Exile is hosting and livestreaming invitational tournaments for the game's best players. To make it worth their while, the company is awarding four Alienware hardware packages to the winners.

Prize packages will include:

  • An Alienware Alpha game console
  • A TactX Keyboard
  • A TactX Mouse

Livestreaming of the events will take place on the official Path of Exile Twitch channel, and will feature commentary by PoE streamer-celebs WillyWonka and GreenDude.


European PvP Season One Invitational - Sunday, March 22nd at 10:30am PDT

American PvP Season One Invitational - Sunday, March 22nd at 2pm PDT

For more information about the tournaments, check out this thread on the Path of Exile forums.

VoidExpanse : Space Exploration RPG Set to Launch April 2

Posted Mar 21, 2015 by Neilie Johnson

With VoidExpanse less than two weeks away from launch, developer AtomicTorch is banging the drum to clue MMO fans into the features its retro-spirited, procedurally-generated mini-MMO.

Among its many features, VoidExpanse offers players:

  • Open exploration of procedurally-generated galaxies in sandbox mode.
  • Ship customization with hundreds of different models available.
  • Complex real-time combat system.
  • Factions complete with their own agendas, people, territories and storylines.
  • Character customization using complex skill trees with many paths.
  • Sophisticated trading system -- with NPCs, stations, and profitable trade routes.
  • Advanced asteroid mining with multitudes of ores and mining devices.
  • Persistent worlds in multiplayer mode.
The game will be available on Steam for $14.99 starting April 2. For more information, visit the game's official Steam page, or check out AtomicTorch's developer blog.

Player Versus Player : Are MMOs Becoming Too Casual?

Posted Mar 21, 2015 by Suzie Ford

If you’ve been around the world of MMOs for a while, you’ve probably heard it said: “MMOs are becoming more casual!” Sure, sometimes there’s a qualifier in there, but it’s a chestnut complaint. But is it true? Chris and Ryan sit down for another spirited debate and try to answer the question: Are MMOs Becoming Too Casual?

Read more of Christopher Coke's and Ryan Getchell's Player vs Player: Are MMOs Becoming Too Casual?

General : The Daily Quest: When Did You Know MMOs Were For You?

Posted Mar 20, 2015 by Suzie Ford

Every gamer has a pedigree, a background of games that "came before" the first MMO. Perhaps your gaming teeth were cut on Pong or Donkey Kong or the original Diablo. Wherever it is you came from originally, and whatever the path you took, you ended up in a unique niche within the game space: MMORPGs.

For gamers around when the first fledgling steps were taken in the "massively multiplayer online" portion merged with the RPG portion of gaming, perhaps it was the combination of the two that was hard to resist. For those who came to MMOs later, maybe it was for the same reasons, or maybe something completely different.

So the Quest for today is simply this: When did you come to a realization that MMOs were the next logical step in your gamer's evolution? What was it about your first MMO that attracted you to the genre for the very first time?

Please leave us your thoughts in the comments!

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