Gameforge has announced that the v4.8 "Wind of Fate" update has been applied to all EU language variants of Aion. Players will find a world drastically altered since last logging into the game, particularly in Katalam, Sarpan and Tiamaranta. At the same time, two new zones, Vengar and Signia, have risen out of the sea.
Vengar and Signia, share a new world
The grand invasion and Beritra’s thirst for power had consequences for all of Atreia. The destruction of the lost continent’s seal generated a tremor that then broke open the surrounding land masses. Sarpan, Tiamaranta and also parts of Katalam sank into the depths of the sea and a new continent rose out. Surviving Daeva daringly ventured into this strange land and set up outposts in order to start their research. The Elyos settled in the west and pitched their tents in Signia. The Asmodians moved to the eastern territories, known as Vengar. Both regions act as designated PvP zones for high-levelled characters.
Check out the EU Aion site for more information.
World of Warcraft players will no longer be required to log out of the game to change details about their characters now that several once-online only services have been moved directly into the game client via the in-game store. Players will be able to change appearance, faction, name or race directly from the shop interface on the character-select screen (not while logged into the game itself).
Source: World of Warcraft Community Site
Sundered Ground is the next EverQuest II expansion and will be released on November 3rd. Beginning today, EQII players can take part in a prelude event that will run until the expansion release in November. The event includes a special "currency" called Primordial Malice Baubles that can be used to buy special event items while it is live.
You can check out a special live stream on the Daybreak Game Company Twitch.tv channel on Thursday, October 1st at 10:00 am Pacific / 1:00 pm Eastern.
Find out more on the EverQuest II site.
EverQuest's Holly Longdale has posted a new producer's letter to announce that the team has been working for the past year on a full-fledged expansion for the game. Longdale indicated that this expansion will bring content to high-level players along with new and updated 105 zones, fifteen raids, level-scaling missions, Heroic Adventures and two instanced raid zones, Plane of Fear and Plane of Hate, for players from 75-105 to experience together.
A special live stream event will be held on the Daybreak Game Company Twitch.tv channel at 3:00 pm Pacific / 6:00 pm Eastern on Thursday, October 1st.
You can learn more about the expansion by reading Holly Longdale's letter on the EverQuest site.
ZergID has been in public beta for less than a year and already over a half-million users have joined up and created 750k characters to site profiles. ZergID also announced that it has acquired perennial World of Warcraft site OpenRaid and will be bringing its special brand to the ZergID network.
Developed to specifically target the needs of MMORPG players, ZergID gives users access to a multitude of tools to make organization and communication with fellow MMORPG fans much easier, while optionally maintaining the anonymity their favorite genre provides.
New features are on the horizon for ZergID users. Coming later this year, users will be able to employ a matchmaking feature to discover people at similar ranks and levels in the same games they play, enabling users to easily form parties or teams and schedule events.
Find out more by visiting the ZergID site.
Do you use ZergID? Leave us your thoughts in the comments.
After ten months in development, the Dofus team has sent world that Dofus Touch will be coming to mobile devices around the world. Dofus Touch is a separate game from the main version, but it brings ten years of adapted content to bear. The French closed beta will be coming soon.
Though DOFUS Touch wants to attract new players, the tablet version of the MMORPG has the features to appeal to those who already love the PC version and are curious about thisnew way to play their game. Why not take advantage of this opportunity to create a new character from the beginning? A new start on a new server, with other players? Makes you want to play DOFUS on your tablet, right?
Read more on the Dofus site.
To say Firefall has had a long and controversy filled history would probably be an understatement. There was a time when developer Red 5 Studios seemed destined for a fate similar to that of Flagship Studios. But problem child founder Mark Kern was ousted, Chinese company The9 invested 20 million dollars, and perhaps most telling... Chris Whiteside was brought on to lead the studio and future development of Firefall.
Read more of Bill Murphy's Firefall: Its Groove Found, Its Future Bright.
The first beta event for Nexon's FPS First Assault will be held from Thursday, October 1st through Sunday, October 4th. Players are invited to take part in the event to earn an exclusive weapon skin, win Logitech prizes and take part in several map challenges inspired by "Ghost in the Shell: Stand Alone Complex".
Check out the First Assault page for more information.
A new review aggregation site has launched today called OpenCritic. The stated goal of the team behind the site is that it seeks to "shake up game review aggregation" in a number of ways, most notably through transparency. Users can create a list of "trusted review" sites and receive personalized aggregate review scores based on those sites alone.
“As we developed OpenCritic, we realized that it is imperative for gamers to be able to decide for themselves which publications they trusted,” said Charles Green, co-founder and product developer. “And when it came to which publications we include on the site, we wanted to make sure that anyone could verify qualifications and make their own judgments.”
Want to know more? Check out OpenCritic.com.
Fans of Wizards of the Coast, DnD, Drizzt Do'Urden or any number of other iconic characters will want to check out the latest developer blog post on the Neverwinter site that stars legendary author R.A. Salvatore.
The post discusses a bit of Mr. Salvatore's past work and how he came to be involved with Neverwinter for the Underdark module that will be released soon.
You can also put in a story of how Mr. Salvatore's work affected your life and win one of two signed copies of his new book, Archemage.
Check it all out on the Neverwinter site.
The Guild Wars 2 blog has been updated with a look at how the guild mission system will be undergoing a significant update with the Heart of Thorns expansion coming in October.
First off the bat is the announcement that guild missions will come in both PvE and PvP flavors, with the latter being the new addition. Along with this, guilds will be able to select which types of missions they'd prefer each week that allows PvP-centric or PvE-centric guilds to specialize in what they like to do most. These come with gains to favor, but a maximum favor cap will be implemented each week and overall. During missions, players will be able to earn personal rewards simply for participating even if, for instance, one is disconnected.
Guild Challenges and Puzzles will be solely instanced-based with all guilds "rolling" the same mission type every week. By providing instances, several guilds can complete these challenges and puzzles simultaneously.
Players are integral in guild success as well. As each guild hall levels, more mission slot upgrades can be purchased that allow for more options each week.
Lastly, mission objectives can be prerolled with all objectives known from the start, or randomized for random targets. Most will, however, remain prerolled, with Bounties and Treks remaining in the randomized column.
UPDATE: (Sep 30) GameNet has announced that the 7 day early access program for those who purchased premium founder's packs will begin on October 5th, basic founder's packs on October 8th and with the full open beta to begin on October 12th. All iterations of the OBT will, at this time, take place on F2P servers. P2P server information will be updated at a later time.
GameNet has announced that the open beta for Black Desert Online will begin on October 12th. The team will be on hand this weekend during Russia's Igromir games festival where players can interact with both BDO and the publishing team. GameNet will reveal more details soon.
To celebrate the announcement, GameNet released a brand new trailer. Check it out as it's an interesting mix of live-action and cinematic quality filming.
See also the MMORPG.com forum thread.
The Elder Scrolls Online Imperial City DLC came with a host of changes, including the PvP upgrades and balance that many had been hoping for for some time. Cyrodiil is a place where many players do go to enjoy themselves, and Zenimax has stated before that its goal was to create a zone that would attract different kinds of players. So what is Imperial City like for a player like myself who often plays solo and is more of a PvE-oriented RPG player?
Read more of Christina Gonzalez's Elder Scrolls Online - Imperial City from a PvE Perspective - Is It Worth It?
The fourth in a series of Fallout 4 videos has arrived that will give players the lowdown on Charisma, that attribute that makes anyone a charmer. This latest video follows the earlier ones on Strength, Endurance and Perception. Check it out!
Larian Studios has wrapped up the KickStarter initiative for Divinity: Original Sin 2 with nearly 50,000 backers funding the project for $2.03M USD. Because of the overwhelming success, several stretch goals were unlocked including Chris Avellone joining as a staff writer, Strategist Mode, Undead as a playable race, The Hall of Echoes playable area, and Love/Hate Relationships.
The final unlock, Game Master Mode, was achieved in the final hours of the initiative:
With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience.
Check out the Divinity: Original Sin 2 KickStarter page for more information.
Beginning on or near October 7th, Rift players will have to pony up more cash in order to be a Patron subscriber or to purchase credit packs for use in the game. Locking in a subscription now, however, will allow players to retain the current, lower Patron price once the new structure goes live.
According to Trion, the reason for the pricing adjustments is to equalize the Patron and credit packs across all currency markets.
Following, the tentative pricing structure for credits, REX and Patron:
750 Credit Pack: $4.99 USD - 4.99 EU - 3.99 GBP
3,250 Credit Pack: $19.99 USD - 19.99 EU - 15.49 GBP
8,500 Credit Pack: $49.99 USD - 49.99 EU - 38.49 GBP
18,500 Credit Pack: $99.99 USD - 99.99 EU - 76.49 GBP
REX: $9.99 USD – 9.99 EU – 7.49 GBP
1 Month Patron: $14.99 USD – 12.99 EU – 9.99 GBP
3 Month Patron: $40.47 USD – 38.97 EU – 26.97 GBP
6 month Patron: $71.94 USD – 62.94 EU – 47.94 GBP
12 Month Patron: $131.88 USD - 113.88 EU – 83.88 GBP
Thanks to forum user Kumapon:
1 Month ... same price
3 Months ... prices are going up +8%
6&12 Months ... prices are going up +5%
Credit packs ... prices are going up +30%
REX ... prices are going up +33%
Read the full forum post on the Rift site.
The Gloria Victis team has sent word that the latest update has been applied to the game that brings a number of overhauled mechanics on board as well as some new mechanics as well.
Players can look for a new feature with the ability to fortify buildings with walls, towers, gates. These fortifications can also be upgraded over time to increase a town's or castle's defensive capability.
For players, kicks and feints have been added to combat, both of which can break an enemy's attack. Not to give an unfair advantage to players, NPC-enemies also have the same abilities.
Lastly, the team gave a bit of news about the next patch:
At the moment we are doing the very last polishes before releasing the another massive update – a total overhaul of the inventory and guilds systems. Within the next few days we will start the final tests of those systems; meanwhile we have started working on the survival aspects! When the basics are done, we will be able to implement hunger, alchemy, toxicity and dynamic weather’s influence on the characters – it will greatly increase the immersion, which is crucial in Gloria Victis. This feature is expected to come within the next few weeks!
Read the full changelog on the Gloria Victis site.
Seeking to take the game in a different direction, a number of Infestation developers broke away from OP Productions and formed their own studio, Free Reign Entertainment. Free Reign licensed the engine, and got to work on a “spiritual successor” called Romero’s Aftermath.
Read more of Michael Bitton's Third Times a Charm with Romero's Aftermath.
The Darkest Dungeon team has published the official update notes for the latest game update called Those From Below. The update pits players against fish-people and drowned sailors, seven different types, in fact. The game also includes, new music, new art, curios, and bosses.
Read the full update notes on the Darkest Dungeon Steam page.
The Blade & Soul team has published a new article that reveals details behind one of the game's more unique features: Upgrading weapons. In the earliest stages of the game, players will receive a Hongmoon weapon that will remain with them throughout the balance of the game.
During battles, enemies will drop other weapons and players will receive special training crystals as quest rewards. These can then be used to "imbue your own weapon with their strength". By so doing, the weapon's level increases that increase its base power and attributes. At Stage 5, players will need to find a specific rare weapon or artifact to "breakthrough" to Stage 6 where the journey begins again to get the weapon to Stage 10. Breakthrough materials are not always easy to find, dropped by the most difficult monsters or components only found through repeatable quests in specific locations.
In addition to the above, players can also accessorize their weapons that also increase power. Accessory upgrades follow the same breakthrough pattern as above.
Read more specific details on the Blade & Soul site.