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General : MUD KickStarter Begins - 'An Evolution of Minecraft'

Posted Aug 25, 2015 by Suzie Ford

Pure Bang Games has sent word that its MUD sandbox MMO has officially launched its KickStarter campaign. In the works for over a year, and already Steam Greenlit, Pure Bang is looking to raise $65K to complete development.

MUD is an open-world exploration and survival game, inspired by old school M.U.D.s and recent sandbox games. MUD lets you jump into a world with friends and strangers to forge a community, kill epic monsters, craft cool gear, build towns, and fight other players in a completely destructible world.

You can find out more on the MUD KickStarter page.


EVE Online : Chronicles of a New Eden - Everybody's Got to Start Somewhere

Posted Aug 25, 2015 by Suzie Ford

In a genre built upon innovation and refinement of core ideas, EVE Online stands alone as an almost entirely unique game. While most other games tend to follow a logical progression of innovation, where playing the predecessor equips you for playing the successor, there really isn't much of an analogue for EVE Online. For one, this makes learning how to play an incredibly trying time. Without a doubt, EVE's biggest challenge is getting its players to survive their first few hours within the game.

Read more of Steven Messner's EVE Online: Chronicles of New Eden - Everybody's Got to Start Somewhere.

Pillars of Eternity : The White March Part One Review

Posted Aug 25, 2015 by Suzie Ford

Pillars of Eternity, as you might remember from our original review, is an excellent CRPG that hearkens back to the days of Black Isle’s best games. With staff from said revered studio and with Obsidian being veteran of the RPG genre, it only makes sense that PoE was so widely anticipated and adored. But can the studio continue the magic with its first major expansion, The White March? 

Read more of Bill Murphy's Pillars of Eternity: The White March Part 1 Review.

Pillars of Eternity : First Expansion, The White March Part 1, Released

Posted Aug 25, 2015 by Suzie Ford

Obsidian Entertainment has announced that the first expansion to Pillars of Eternity has been launched. The  White March Part 1 takes place in the midst of the core story, though players can take part even if the original story has been completed. Taking place in a location inspired by Icewind Dale, players will have new quests to venture forth on and new companions at their side.

White March expands the story and experience of the original game, adding new locations, quests, and companions to the world of Eora, as well as new gameplay features such as multi-class abilities, soulbound weapons, and a higher level cap, allowing players new ways to play in all areas of the game. The White March: Part I is available today as an add-on to Pillars of Eternity for Windows, Mac, and Linux PC for $14.99. A bundle with Parts I and II is available for $24.99, which will grant owners the second installment immediately upon its release.

Find out more on the Pillars of Eternity site.


General : Scott Hartsman on All Things Trion

Posted Aug 25, 2015 by Suzie Ford

Under Hartsman's leadership, Trion Worlds has successfully transitioned from a packaged goods company to developing and publishing strictly digital and free-to-play games. Today, Trion Worlds operates a growing catalog of first-party and third-party MMOs, including Rift, Defiance, and Trove, as well as ArcheAge from XLGames and the recently announced Devilian from Bluehole Ginno.

Read more of Morgan Ramsay's Scott Hartsman on All Things Trion.

General : Bigpoint Working in Game of Thrones Browser MMO

Posted Aug 25, 2015 by Suzie Ford

According to Develop-Online Jobs, Germany's Bigpoint Studios is looking to hire personnel for development of their next MMO based on George R.R. Martin's Game of Thrones. 

Bigpoint is looking to hire a Senior Live Producer, Senior Game Designer, Senior Technical Artist and several other positions for work in Berlin.

Check it out at the link above.

Source: MMOGames.com

Final Fantasy XIV: A Realm Reborn : EU Data Center To Come Online This Fall

Posted Aug 25, 2015 by Suzie Ford

In the latest Letter from the Producer Live, Final Fantasy XIV's Naoki Yoshida covered a huge variety of topics with regard to the game. Included in the Q&A is the news that the EU data center will be opening later this fall.

Q: Can you tell us about the progress of the European data center?

A: We’ve finished obtaining all of the server equipment, and we’re setting up both the data center and the FFXIV game servers for operation. After everything is set with the equipment, we will be installing all the server software and performing checks. At the latest we plan on beginning operations at the end of 2015, but at the earliest we might be able to start around Patch 3.1.

The number of European players has been increasing, and while there were those who were worried when looking at the number of PS3/PS4 package sales, with early access and the fact that you could play immediately, the number of digital version sales helped make it a top-selling PS4 title. Additionally, with the growth of players moving from PS3 to PS4 and PC, a large amount of free trials converting to full service, and a huge boost in PC players, we’re very far away from the conditions people were concerned about.

Other general topics include:

  • battle content
  • item-related news
  • crafting & gathering
  • housing
  • mounts
  • graphics
  • UI
You can read the full digest of the video event (and check out the video below) on the Final Fantasy XIV forum.
 

Trove : Double Chaos Factor Begins After Today's Update

Posted Aug 25, 2015 by Suzie Ford

Trion has announced that Trove players will be treated to Bonus Chaos after today's update and continuing through August 31st. Each Chaos Factor will net players two Chaos Chests.

To see how much Chaos Factor you have, check out the Welcome screen when you first sign into Trove, or type /welcome into chat. Chaos Factor is earned when you reach Mastery Rank 100 or consume a Chaos Coin. Active Trove Patrons also receive +2 Chaos Factor.

Check out the full announcement on the Trove site.

Age of Wushu : Age of Wulin (EU) Launches Chapter 7: Awakening

Posted Aug 25, 2015 by Suzie Ford

Age of Wulin (EU) players will want to check into the game thanks to the deployment of the latest content expansion, Chapter 7: Awakening. The update includes a new level cap for both Combat and Internal skills, as well as the inclusion of the Fifth Internal skills.

Starting today, an unlock event will offer the chance to receive many benefits and rewards. Adventurers will need to coordinate on various missions to save the ancient capital of Luoyang, while uncovering the truth behind the city’s troubles. Players will be rewarded for their efforts through the unlocking of access to the 5th Internal Skills and the new challenging instances: Jinling Incident and Qiandeng Crisis. These two zones will require players to thwart plans against the Emperor and other Great Xias.

Check out the Age of Wulin (EU) site for more information.

 

The Repopulation : Griefclaw Bluffs PvP Engagement Arrives in Latest Update

Posted Aug 25, 2015 by Suzie Ford

The Repopulation servers will be down later today to bring the newest update online. The patch features several improvements to combat and skill systems, including bug fixes, timer usage, balancing and more.

In addition, a new PvP engagement will be added called Griefclaw Bluffs. Three factions will battle one another with objectives that include protecting a transport ship or to steal the ships cargo. The map is similar to a 'capture the flag' PvP mode.

Lastly, the team will be on hand during this week's PAX Prime and will be showing off the forthcoming siege system.

Read the entire update notes on The Repopulation site.

General : Skyshine's Bedlam Gets a Release Date & Trailer

Posted Aug 24, 2015 by Suzie Ford

Skyshine has built Bedlam on the Banner Saga engine and the game is set to take off on September 17th. To celebrate the big news, Skyshine and publisher Versus Evil have released a new trailer.

“The world of Skyshine’s BEDLAM was really born out of the best possible places, the stuff we loved when we were kids.  The games, graphic novels and movies we experienced in the 80’s like Mad Max, Heavy Metal and Judge Dredd were all inspirations.” said John Mueller, Art Director at Skyshine.  “We loved games like FTL and XCOM and the rogue-like genre was a perfect fit for what we wanted to accomplish.  “We have made a game our 14 year old selves would have loved, complete with vomiting monsters, killer robots and gruesomely funny deaths!”

Find out more about Bedlam on the game's official site.


General : Roccat Nyth MMO Mouse Review

Posted Aug 24, 2015 by Suzie Ford

Everyone, at least in MMO gaming circles, knows about the Razer Naga and Logitech G600 these days. Two of the best options for MMO fans, with their multitude of buttons and configurations, it would be doubly hard for a new competitor to enter the MMO Mouse ring and do something to stand out. Well, that’s just what Roccat has done with the new Nyth.

Read more of Bill Murphy's Roccat Nyth MMO Mouse Review.

General : Might & Magic Heroes VII Trailer Heralds CBT #2 News

Posted Aug 24, 2015 by Suzie Ford

Ubisoft has released a new trailer for Heroes of Might & Magic VII that also comes with the news that the second phase of closed beta testing will begin on August 26th and will run through September 2nd. Fans who preordered the game will have automatic access to the closed beta, while others can score a key through a series of give away campaigns.

This second closed beta will give players the opportunity to dive deeper into the gameplay of the Haven and Academy factions, and will give access to two extra factions voted by the community itself for the first time: Sylvan and Dungeon. In addition to the two Skirmish maps (The Dried Lands and the Bad Neighbours) playable during the first closed beta, beta testers will also be able to explore two new Skirmish maps: the Fire & Blood and the Irresponsible War. They will be able to produce resources, expand their town, recruit armies and develop their heroes in an effort to infiltrate their opponent’s empire. There is no maximum level set for the closed beta and players will have unlimited access to the content until September 2nd.

Find out more about Might & Magic Heroes VII.


Hearthstone : The Grand Tournament Begins

Posted Aug 24, 2015 by Suzie Ford

Blizzard has announced that the Hearthstone expansion, The Grand Tournament, is now live. Players can log into the game and try out the one hundred thirty new cards and the new game mode that includes new mechanics and the Joust feature.

“With the new Inspire and Joust mechanics, and over 130 new cards to play with, The Grand Tournament brings a fun medieval-tournament vibe to Hearthstone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We can’t wait to see what players come up with now that they have their hands full with tons of new deck and strategy options.”

Find out more about The Grand Tournament on the Hearthstone site.


Guild Wars 2 : Thief Elite Spec Coming This Week

Posted Aug 24, 2015 by Suzie Ford

The latest Twitter post from the Guild Wars 2 team lets the community in on the fact that the Thief Elite Spec will be revealed this week. To tease everyone until that time, a new image was posted. Leave us your ideas and thoughts about what it will entail!

Guild Wars 2 : Raising the Bars on Loot Acquisition

Posted Aug 24, 2015 by Suzie Ford

The Mastery system coming in Heart of Thorns offers a new way to progress your characters. This week, Jason wonders if a similar system couldn't be applied to the entire MMO.

Read more of Jason Winter's Guild Wars 2: Raising the Bars on Loot Acquisition.

Rift : Primalist the Star of In-House Interview

Posted Aug 24, 2015 by Suzie Ford

With the revelation of the new Rift class, the Primalist, earlier this month, Trion decided to conduct an in-house interview with Lead Systems Designer Jeff Hamilton. The interview focuses on the design process for the new class, as well as a bit of information about Hamilton himself.

While the Primalist has been Hamilton's focus, the other Callings are receiving attention as well:

OCHO: While working on Primalist, you’ve been working on the other Callings as well. Has working on Primalist given you any insights on the other Callings?

JH: It has almost been the other way around. I’ll look at abilities of another soul, and I’ll see that it has 18 different effects that deal with various edge cases. When you look under the hood, you know that someone had a specific intent that caused the various parts to work together in this way, but when you’re making something new, you want to make it as forward thinking and easy to maintain as possible. I really tried to build everything with that in mind.

A lot of times, when I am looking at existing Callings, I have to keep in mind not just “is this better gameplay than before,” but even if it is, how does it differ from how players expect it to be? The differences may cause them to have very strong feelings about it, positive or negative. Primalist is free from this limitation – we get a chance to make something fun with no pre-existing expectations of what it feels like.

You can check out the full interview on the Rift site.

The List : 5 of the Most Hilarious & Epic Moments from MMORPG History

Posted Aug 24, 2015 by Suzie Ford

MMOs are the perfect playgrounds for chaos. Drop thousands of players into one seamless and dynamic world and you get nothing short of complete anarchy. You’d be hard-pressed to find a game that didn’t have its fair share of terrible people trolling others. With that being said though, a solid community in an MMO can be one of the most beautiful and cohesive things on the planet. Hell hath no fury like the will of a million organized fans. Sometime that will is channeled into producing something good and noteworthy, but other times it produces something that can only be described as horrible.

Read more of David Jagneaux's The List: 5 of the Most Hilarious and Epic Moments from MMORPG History.

Star Citizen : Smart Enlists Legal Team, Threatens Class-Action Lawsuit

Posted Aug 24, 2015 by Suzie Ford

In the latest salvo fired across the bow of the Roberts Space Industries' ship, Derek Smart has hired the legal firm of De La Pena & Holiday LLP that has sent a letter demanding, among other things, immediate refunds to all parties requesting them regardless of Terms of Service restriction, a forensic accounting of the fund-raising activities of RSI along with a completion date for Star Citizen. All these are demanded via the letter "to avoid legal action" on behalf of Derek Smart.

In sum, You have not kept Your promises. You have misled consumers about the project, how You would use funds, providing rewards to backers. You have allowed scope creep and feature cuts and you have admitted to in many public statements. And, contrary to Your representations above, i.e. to "hear" the voices of consumers and to treat them with dignity and respect, You've instead attempted to ban Derek Smart and others that have expressed concerns over the game's development and who have sought accountability from You. You have instead canceled his account and others, presumably to silence dissent. You also promised to refund his money, which is something else You have not done. Moreover, You have published patently false statements about him, including but not limited to the implication that he used Your platform to promote himself and his game; the implication that he violated any Term of Service; the implication that he used any of Your forum or chat services; the specific implication that he violated Your Terms of Use Section XX, thus warranting an unsolicited refund; and the statements You have made to the media and in Your forum. He considers several of these statements to be false and defamatory at best, and certainly an attempt to stifle his concerns and

You can read the full letter here and check out the latest allegations on DerekSmart.org.

Chronicles of Elyria : Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath

Posted Aug 24, 2015 by Suzie Ford

Explore the difference between incapacitating and killing someone, what happens when your soul is separated from your body, why family is important when you’re facing the grave, and what people can loot off you when slain - All in this week’s Chronicles of Elyria Design Journal.

Read more of our exclusive developer diary, Chronicles of Elyria: Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath.


Figure 2 - Thandrus, the "Bearded King"