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WildStar : Key Attunement Changes Ease Raid Play

Posted Sep 11, 2014 by Suzie Ford

WildStar players have long voiced concern over the difficult task to enter Veteran raids. In a new update, the WildStar team has detailed changes to the attunement system and announced that the requirement for Veteran raids has been lowered to bronze.

Genesis Key Attunement

  • The Silver Screening is no more. Make way for The Bronze Age!
  • The dungeon medal requirement for raid attunement has been lowered from silver to bronze.
  • Achievements will now be used for backup in case progress is missed or lost on the veteran dungeons.
  • Reduced the amount of Primal Patterns required for the Datascape Attunement; this has been adjusted to 100, from 300. 
  • The ‘Monster Hunter’ Attunement step has been updated. This quest will now track when you kill one of these creatures or if you already have the achievement for defeating them. Note that this quest checks a possible 18 targets and advances when you have defeated 12 of the 18 creatures.

Read the full changes on the WildStar forum.

Line of Defense : Early Access Packages Detailed

Posted Sep 11, 2014 by Suzie Ford

3000 A.D. has announced that early access packages for its forthcoming game, Line of Defense, are now available via Steam. Players can purchase LoD in one of three different tiers: Commander ($99.99), Ambassador ($69.99) and Emissary ($39.99). Each package will contain a series of in-game rewards as well.

Line of Defense features a massive world with large continents, enormous bases some spanning more than 16 sq. km, as well as unique climate zones and weather patterns, plenty of space for the skill-based Player-vs.-Player FPS combat.

In addition to the large planetary areas, Line Of Defense also features vast space regions, complete with fully built stations and a carrier, all of which gamers can explore and do battle in while seamlessly moving to and from the planetary bases below. The scope of the Line Of Defense world can be seen here: http://lodmmo.com/asset/worldmap/

Find out more on the Line of Defense Steam page.


Dragons and Titans : Microtransactions End, Game Content Available for One Price

Posted Sep 11, 2014 by Suzie Ford

Wyrmbyte has announced that it is doing away with the microtransaction model for its MOBA, Dragons & Titans. The initiative is a way to combat the "stigmata" regarding Pay to Win. The entire game and all of its content, the "Titan Pass", can be purchased for $19.99.

In an attempt to lure older players back and to get more new people playing and competing in the game, Wyrmbyte also launched a value pack of all current in-game content called the Titan Pass, the value of which is over $650 worth of goods (if purchased in the old microtransaction model) for just $19.99 . The Titan Pass, includes: 35+ tier 1 dragons, 35+ weapons, 18 different avatars, 57 skins, all four single-player story ‘Acts’ and more, as well as all the new content regularly scheduled for a full year. Additionally for 1 year, Titan Pass owners will earn four times the number of crystals (in-game currency) per match, which will allow them to upgrade their dragons and weapons at an increased pace. The Titan Pass will be available for sale from September 9th for $19.99/£14.99/€ 19.99 respectively.

Find out more on the Dragons & Titans Steam page.


The Secret World : The Last Pagan Series of Missions Debuts

Posted Sep 11, 2014 by Suzie Ford

The Secret World has a series of new missions for players in the just-released "Side Stories: The Last Pagan". The six missions are said to bring hours of new game play opportunities into TSW and, on completion, will reward players with a Deep Mystery Box and a spiffy teleport item called the "Lorenzian Fabricator". The Last Pagan is available for purchase through the in-game shop.

The six new missions are not all that is new in Tokyo. After very helpful community feedback the AEGIS system has also gotten an update. Now you can train the two new Efficiency and Proficiency Skills to master AEGIS to a much greater extent than before!

Please note that you need to have Issue #9: The Black Signal to be able to purchase Sidestories: The Last Pagan and to do the new missions in Tokyo.

Read more on The Secret World site.

 

General : Zombies, Monsters, Robots - They Shall Not Escape!

Posted Sep 11, 2014 by Suzie Ford

In the latest patch from En Masse’s intense third-person shooter Zombies Monsters Robots, a new Tower Defense Style mode called “Threshold Defense” has been added.  Unlike the other modes we have seen, the monsters are less interested in you, at least until you attack them, as they are trying escape out a portal. Your team's objective is to prevent them from doing so at all costs. Wave upon wave is thrown at you until either you succeed at suppressing 10 waves or you allow 30 monsters to escape, so be sure to KILL EVERYTHING!

Read more of Franklin Rinaldi's Zombies, Monsters, Robots - They Shall Not Escape!

General : Will Ferrell's SuperMegaBlastMax Gamer Challenge

Posted Sep 11, 2014 by Suzie Ford

Will Farrell hates cancer. He hates it so much that he's started an IndieGogo campaign to raise $375,000 to assist in children's cancer research. Folks who donate may score a game play session with Mr. Farrell himself. The campaign began on September 10th and is expected to run for the next month.

Donate at least $10 for a chance to play video games with me, Will Ferrell, in beautiful downtown San Francisco. 

Our 2 hour gaming extravaganza will be live broadcasted on Twitch for the world to watch, allowing everybody to watch in awe as I, Will Ferrell, show off my gaming skills and crack jokes with fellow top gamers and surprise guests!

As if that isn't enough already, I also put together a bunch of kick ass perks, prizes and additional giveaways for all you generous gamers out there. Check em out! That being said, please read the Official Rules and follow the instructions if you would like to enter without making a contribution.

Interested? Head to Will Ferrell's SuperMegaBlastMax Gamer Challenge page to make your donation.

Mortal Online : City Building Feature Released

Posted Sep 11, 2014 by Suzie Ford

Star Vault has sent word that one of the most comprehensive patches for Mortal Online has been released into the game. The most notable feature in the update is the City Building ability that allows guilds to build a tower, own land, collect taxes, black-list undesirables and more. To show off the capabilities of the City Building feature, Star Vault has released a new trailer.

This features has now been fleshed out by giving guilds the option of building and upgrading a ton of new buildings. Guilds can freely build walls/houses/inns/banks etc on their land. There are no instancing and no placement slots. On top of this they can now hire almost any NPC in the game and add them to one of these buildings. If players buy from one of the hired vendors the guild will get taxes from the transaction. Further more guilds can hire guards to protect their city from other guilds and criminals or to keep everyone else out making the city something only their own guild can use. Using these simple tools guilds can now build massive cities that will be just as useful for players as our pre-made cities.

The patch also includes:

  • Farming
  • Animal breeders
  • New siege weapons
  • Updated F2P rules
  • New guildstone levels
  • Revamped mail system
  • New skills
  • New NPCs
  • UI improvements
  • Balance
  • Tons and tons of bugfixes and much more!

Read the full patch notes on the Mortal Online site.


Life is Feudal : Alpha to Launch September 19th

Posted Sep 11, 2014 by Suzie Ford

Bitbox has let us know that the Life is Feudal Steam page is now live in preparation for the alpha launch of the game on September 19th.

“Life is Feudal: Your Own” (LiF:YO) is a game set in a realistic medieval world with free terraforming and free building features. You can build your own house anywhere in the world! Team up with your friends and build a village or city and repel attacks by other players who want to steal your lands and slaughter your cattle! A good castle with a moat and tall city walls might help you protect yourselves and your precious cattle.

Check out the Life is Feudal Steam page or the official site for more information on how to get involved.


General : Video Game Cosplay: Is It for You?

Posted Sep 11, 2014 by Suzie Ford

If you've ever been to Dragon Con, you know that costuming is a big deal at the Atlanta-based convention. This year broke another record with a reported 63,000 attendees paying tribute to their favorite sci-fi and fantasy genres of pop culture, and the costumes seem to get better each year.

Read more of Shawn Schuster's Video Game Cosplay: Is It for You?

Legend of Edda: Vengeance : Ready to Make a Comeback

Posted Sep 11, 2014 by Suzie Ford

JCPlanet will be bringing back Legend of Edda in a new global form. LoE closed down recently when GamesCampus gave up the licensing. According to press information, will be available beginning September 24th with a special character creation event that will kick off on September 22nd.

Based on the Greek mythological conflict between the Gods of the Olympus and the Titans, Legend of Edda takes players through a dynamic storyline divided into five unique chapters based on the conflict of two opposing factions.

Players will pledge their allegiance to Olympus or Titan from the beginning -- prior to character creation -- which will play a large role in upcoming PVP and RVR battles. Fast-paced PVP battles are the cornerstone of the game and will include intense personal battles, guild battles and player-killing (PK) where opposing factions can attack each other at any time. Additional PVP battles will include the Sacred Treasure Battle: a large scale RVR battle between followers of each god to obtain the sacred treasures and, lastly, the game features Guild vs. Guild mode, where players will battle within an enclosed battle ring.

Check out the new Legend of Edda page for more information.

General : Pumpkin Online - Inspired by Animal Crossing & Harvest Moon

Posted Sep 11, 2014 by Suzie Ford

Pumpkin Online is nearly funded with a few days left to complete the stated goals. The game is inspired by both Animal Crossing and Harvest Moon and seeks to create a virtual world that supports love equality and combines farming and dating into something completely new and unique.

Pumpkin Online offers an almost unlimited amount of options for character customization; players are no longer conformed to gender specific options, and it is possible to create non-binary characters and assign preferable gender of choice. Same gender marriages is an option, and players can form relationships with, and marry, NPCs within the game. Whereas most games do not offer this option, Pumpkin Online acknowledges marriage equality, and openly embraces it.

Find out more about Pumpkin Online.

Elder Scrolls Online : ESO as an eSport?

Posted Sep 10, 2014 by Suzie Ford

I believe Zenimax is testing the waters with a feature being shown only at conventions. Since E3, they’ve been demonstrating a 4v4v4 system where four players from each faction battle for ownership of a flag placed in the center of the map. This is exactly the type of small scale PvP players have been asking for, except it is lacking one key point, strategy. Whilst this is a great feature and it loads of fun, it is far from ready, at least in my eyes, and I will explain why.

Read more of Ryan Getchell's Elder Scrolls Online: ESO as an eSport?

Swordsman : Gilded Wasteland Expansion Announced

Posted Sep 10, 2014 by Suzie Ford

Perfect World Entertainment has announced the first expansion for Swordsman Online. Called the "Gilded Wasteland", the expansion will take players to an arid zone called Jianghu and to go beyond the Great Wall. The level cap will also increase as will, according to PWE, the leveling curve. Gilded Wasteland is expected to launch later this fall.

Additionally, Swordsman: Gilded Wasteland will increase the level cap from level 89 to 94 while also improving the leveling curve. New leveling adjustments combined with a multitude of optimization changes will streamline the Swordsman experience for both veteran and new players.

The new expansion for Swordsman will also bring updates to additional in-game systems including weapon crafting, companion training and player-versus-player experiences.

Find out more on the Swordsman Online site.

Michael Bitton : Build Your Own Adventure with Hand of Fate

Posted Sep 10, 2014 by Michael Bitton

I saw and played a ton of games at this year’s PAX Prime, but the only title that really dug its hooks into me at the show was a completely unexpected gem I found in the indie area called Hand of Fate. In development by Australian studio Defiant Development, Hand of Fate is best described as a tabletop card game come to life mixed in with roguelike elements.

Read more of Michael Bitton's Build Your Own Adventure with Hand of Fate.

Guild Wars 2 : Living Story Picks Up Again on November 4th

Posted Sep 10, 2014 by Suzie Ford

After yesterday's major Guild Wars 2 update that included a large number of quality of life improvements, ArenaNet has announced today that the Living Story will pick up again with the November 4th update.

At the culmination of the first half of Season 2, Tyria’s leaders had gathered for a secret summit at the Grove, at the base of the sylvari’s sacred Pale Tree. They proved an easy target for Mordremoth’s forces, facing a surprise attack by the Shadow of the Dragon.

Tyria’s heroes are now scattered across the world but in pursuit of one goal: how to bring the battle to Mordremoth. The secret may lie in a vision delivered by the Pale Tree moments after she was badly wounded by the Shadow of the Dragon. 

Keep an eye on the Guild Wars 2 site.

WildStar : Omnicore 1 Brings Combat, Puzzles & Lore (Oh My!)

Posted Sep 10, 2014 by Suzie Ford

The team at Carbine is hard at work bringing some new content to WildStar. We got a sneak peak at some of the projects there and what fans can expect to see in the upcoming releases. With the lore of Nexus finally coming out from behind the curtain, Carbine has some plans for solo content as well as a new high level zone which players can check out. Stephan Frost, who gave us the demo, stressed the boost in solo content which looked and played almost like an RPG.

Read more of Garrett Fuller's WildStar: Next Update to Feature Combat, Puzzles & Lore (Oh My!).

Destiny : $500M in Game Copies Shipped As of Day 1

Posted Sep 10, 2014 by Suzie Ford

According to a report at Eurogamer, Bungie and Activision-Blizzard are reporting that it has shipped over $500M Destiny copies. There is a semantic difference in that shipped copies are not copies sold to customers. The fact remains, however, that this is easily the most successful video game of all time in these terms.

"Since the beginning, we've been confident that our investment and belief in Destiny would pay off. But not many people believed we'd be able to say it did so on day one," said Eric Hirshberg, CEO of Activision Publishing. "Destiny is officially the biggest new franchise launch in our industry's history. It's also the highest-selling day one digital console release in history. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation, and Activision's next billion dollar brand. Most importantly, it's just a great game which we can't stop playing. A big thanks to our incredibly talented team and partners who helped make this happen, most importantly, our partners at Bungie."

Read more at the link above.

Shroud of the Avatar : Concerns Worthy of Note

Posted Sep 10, 2014 by Suzie Ford

Nothing and no one is perfect, so I thought it might be a good idea to set my fandom aside for bit and take a critical look at Richard Garriott's new work Shroud of the Avatar.  If nothing is perfect, then there must be some flaws or challenges worthy of conversing about.  Besides, it’s through examining the imperfections that we sometimes come to truly appreciate art and all its true complexity.  As their 10th release approaches, it might be a good time to take that sort of look at Shroud.

Read more of Red Thomas's Shroud of the Avatar: Concerns Worthy of Note.


Cards (also called Runes) are foundational aspect of combat in Shroud of the Avatar.

Minecraft : The Rumor Mill: Microsoft to Buy Mojang for $2B?

Posted Sep 09, 2014 by Suzie Ford

According to Venture Beat, there is a new rumor floating around that indicates that Microsoft may be lining up to purchase Minecraft development studio Mojang for two billion dollars. That's right, two BILLION dollars. The Wall Street Journal, a very reliable font of information, is the identified source of the rumor. Venture Beat is working to confirm the rumor and we will be sure to keep you posted.

But owning Mojang and Minecraft wouldn’t just give Microsoft a popular game. It is a merchandising behemoth with toys, Lego sets, and apparel available at stores like Target and Walmart. The Hollywood producers responsible for turning The Lego Movie into a blockbuster even announced plans for a Minecraft film.

For Microsoft, this acquisition could give it the boost it needs to compete with Sony in the new-gen console war. The PlayStation 4 has outsold Xbox One every month since they both debuted in November, and Microsoft has already tried several promotions, adjustments, and price cuts to catch up. Owning Minecraft could change everything.

Read more at the links above.

What do you think of the news? Is this good for Microsoft? For Minecraft? For gaming? Let us know in the comments.


General : Transverse Announced by Makers of MechWarrior Online

Posted Sep 09, 2014 by Suzie Ford

Piranha Games, best known for MechWarrior Online, has announced that it is developing a new sci-fi MMO called Transverse. According to press information, Transverse is slated for a 2015 release and is currently in the crowd funding stage, as explained on the official site.

From the creators of MechWarrior Online comes Transverse, a galactic flight-based MMORPG set in a persistent, distant sector of the galaxy where industry, science and combat shape humanity's interstellar progression.

When the division between humans on Earth and the trans-humans of the outer colonies threatened to develop into a system-wide war, the development of an interstellar jump drive offered an alternative and the trans-humans in the outer colonies were given the drive and a choice: integrate or emigrate.

They chose isolation.

Find out more on the shiny new Transverse site or check out the news about Transverse crowd funding.


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