Ubisoft has released the first expansion of its action-driving game, The Crew. Called "Wild Run", the expansion brings four new vehicle types into the game, fifteen new licensed vehicles, sixty new tuning kits and unlimited free-drive multiplayer challenges among other things.
Show off your skills to earn your ticket to The Summit, an unofficial gathering of thousands of drivers and mechanics from around the world which takes place in iconic locations all around the USA. A gathering where car culture is celebrated across a multi-dimensional competition with the widest variety of vehicles from heavily tuned cars to agile bikes or more exotic concepts. Ride your motorbike on your way to The Summit, impress the crowd of the monster truck arena in the Yosemite Valley, smell burnt rubber behind the wheel of your drift car or break speed records with your dragster on Bonneville Salt Flats. The promising thrills of new challenges await you and your friends. The gathering has begun. The Summit is here.
Check out The Crew: Wild Run website for more specific information.
Elder Scrolls Online console players can now enjoy the latest DLC thanks to the final release of Orsinium for both XBox One and PlayStation 4.
Orsinium, the ancestral home of the Orcs, is being rebuilt deep in the Wrothgar Mountains, and King Kurog has sent out a call across Tamriel for intrepid adventurers to assist in its rebirth. The latest DLC game pack for The Elder Scrolls Online: Tamriel Unlimited takes you to the mountains of Wrothgar, and to the Orc capital itself, to unravel plots and counter-plots, and encounter all-new enemies and allies. With well over 20 hours of content, Orsinium features a colossal new zone to explore, new quests and mysteries, a new single-player arena, new public dungeons, and much more!
Find out more on the Elder Scrolls Online site.
Whitebox Interactive has announced that its hybrid MOBA-shooter, Warhammer 40K: Dark Nexus Arena, will be ready for Steam early access beginning on December 9th. The game has been in closed beta testing since May and the development team has made several key alterations in gameplay, including the removal of "lane" styled battle in favor of a more literally open battlefield.
With no bases to destroy, the first team to capture the Dark Nexus three times in a match wins. As with all MOBAs, coordination with your team is key; with no bases to return to and heal at, players must rely on their support characters to restore their health and their tank characters to be at the forefront of a battle, soaking up the damage.
Check out the Warhammer 40K: Dark Nexus Arena site for more information.
The Elder Scrolls Online has to be one of the most unbalanced games ever to be designed. Dragonknights have a high DPS value with an impressive amount of survivability options. Sorcerers are probably the most annoying classes to fight against with their easy escape abilities. Nightblades have their high burst damage, doesn’t matter if they’re melee range or shooting you from a distance, and Templars are the worst of them all.
But here's the thing... it works for ESO.
Read more of Ryan Getchell's Elder Scrolls Online: How Class Imbalance Works for ESO.
You ever get so into ripping off a finger nail that minutes go by but you don’t notice? We all know no matter how careful we are its going to hurt tomorrow but we can’t stop! That is sort of how I feel when I click the browser icon after things happen. Because we all know in this era whenever a thing happens staunch opinions aren’t far behind. Lots of things both in and out of the CUniverse have been happening lately. I feel like we have a new class every other day which means we have people happy or angry about a new class every day.
Read more of Timothy Eisenzimmer's Camelot Unchained: We Have to Agree that Overcoming is Worth Agreeing On.
The latest world to enter the Spiral has officially opened up in Wizard101. Polaris is now open, a frozen world for players to explore to help save Bartleby, who has fallen ill. Players of level 100+ who have completed the requisite quests can journey to Polaris and work to level 110 while there.
Get ready to venture into the frozen north of Polaris. Bartleby has fallen ill, and you must seek out the source of his illness before it’s too late! Along the way you’ll meet the Pingouins, currently under the tyrannical rule of Empress Antuskette. Join the Revolution and find the influence that has driven the Empress to such extremes. Ivan the Great, a former circus performer, is your guide as you search for a Wizard powerful enough to help you find the source of the foul magic that has fallen upon Bartleby.
Read the full November update on the Wizard101 site.
The Vainglory team has posted a new blog about several important eSports milestones achieved in the game's first year on iOS devices. Among other things, Twitch audiences for eSports matches rose to 1M in September alone as well as Nvidia and the Amazon Appstore co-sponsoring the Autumn Season 2015 live finals.
In addition, today's marks a major announcement about SK Gaming joining Vainglory:
Today we’re officially welcoming a new pro-team into the battle for the Halcyon Fold. SK Gaming is one of the top competitive eSports teams globally, and they just announced the acquisition Vainglory organization R3D Gaming, whose players are based throughout Europe. SK Gaming is home to top teams across games like CS:GO, Hearthstone, World of Warcraft, among others. SK Gaming has successfully competed in eSports since 1997 and we’re glad to welcome the team to Vainglory tournaments.
You can read more about these important milestones on the Vainglory site.
We’ve put well over 50 hours into Heart of Thorns on the road to reviewing Guild Wars 2’s massive expansion. Not a single aspect of the game missed out on some new addition of another, so there was a lot to take in. We even got to play a bit of the new incredibly challenging raids that launched on the 17th before scoring our review. So then... how does Heart of Thorns stack up?
Read more of Bill Murphy's Guild Wars 2: Heart of Thorns - A Foundation of an Expansion.
The Albion Online team is ramping up the excitement for the start of the first closed beta event scheduled to begin on November 23rd. As part of the coverage they're providing both current and potential founders, a new video showing off the new combat system has been released. Alterations in combat have come in direct response to player feedback during the Summer Alpha event and more diversity and depth to armor and weapons plays a large part. Check it out!
Want guaranteed access to the CBT? Check out the various packages available on the Albion Online site.
The Star Wars: The Old Republic forums are afire with the nerf to companion damage and healing outputs that arrived with yesterday's patch. Bioware's Eric Musco took to the forum to explain why alterations in companions' base stats and damage/healing reductions were necessary, a post that has generated an astonishing ninety-six pages of angry posts from players who feel that the changes were a 'knee-jerk reaction' to what most acknowledge was an overpowered system.
In KotFE, with a large focus on going back to story, we wanted to make sure that all of our story content was accessible to all of our players. The power that Companions bring to the table, definitely played a part in that accessibility. Companions, from a combat perspective, should complement and provide support to your character, not overshadow them. However, in looking at how strong Companions are, we may have gone a bit too far in that direction. Simply put, while playing through much of the game, there are a lot of situations in regular combat where it is practically impossible for you to be killed if you have a healing Companion. Although this can be fun for a time, this wasn’t our goal. Companions should be strong, they should fill any role you need, but they should not make your actual gameplay be overshadowed by how strong they are.
Fast forward 1 month, patch 4.0.2 just hit and companion burst heal and damage nerfed by 75%-80%, Dot and HoT buffed by 10%; and we are dying like cockroaches in heroics of any planet above 35, our companions can't keep up with their heal or their tanking or even damage enough mob while we heal them to before they die and take us to void with them. A level 65 player dying constantly in lowbie heroics, that was not what Bioware promised us when they "sold" us kotfe and level sync.
You can read more at any of the links above. Have you played SWTOR since the new patch? What are your thoughts and impressions of the changes? Leave us your thoughts in the comments.
Daybreak Game Company has announced that the twenty-second EverQuest expansion, The Broken Mirror, is expected to launch later today, Wednesday, November 18th. Players can look forward to four expansion zones, three reworked zones as well as a pair of "scalable" raids among other things.
- Level Scaling Raids – Instanced versions of Plane of Hate and Plane of Fear that scale for level 75-105 raids.
- 7 Expansion Zones – 4 completely new zones and 3 revamped zones.
- Illusion Key Ring – Access your illusions in one easy location!
- New Quests, Heroic Adventures, Missions, and Additional Raids
- New Spells and AAs
Read more on the EverQuest site.
Overwatch fans who have been waiting for a beta invite may soon get their wish with this weekend's invite-only beta event. As said on the notice, "a lot more players from our Americas and Europe gameplay regions" will be added to the test that runs through Monday, November 23rd.
The objective of the test is clear: Players will be stress testing server hardware and technology as well as getting a taste of what Overwatch is.
During the Beta Test Weekend, all players (including those currently in the Closed Beta) will have access to the full roster of 21 heroes and a limited selection of maps: Hanamura, King’s Row, and Watchpoint: Gibraltar.
Since this is a stress test, we're primarily interested in your technical feedback, like how Overwatch runs on your system, your experience with the beta servers, critical bug reports, and other game-impacting problems. One of our goals is to push our hardware to the limit, so don't be surprised if you experience performance issues or run into unexpected downtime—that’s all part of the process.
Read the full notice on the Overwatch site.
We sat down with Technical Director Alan Dabiri to go over some updates to Heroes of the Storm, some of which are coming as early as November 17th! We first discussed the new Arena mode, where players can pick one of three heroes, their heroic ability, and then just jump right in and brawl. Each arena has much simplified objectives without lanes. Dabiri noted how internal playtests had their fellow devs stating it was the most fun they’d had in awhile.
Read more of Jean Prior's Heroes of the Storm: Blizzcon 2015 Wrap Report with Technical Director Alan Dabiri.
Trion Worlds has published the November state of the game letter with a large nod to the Devilian community for its well-heard request for PvP in non-Devilian form. According to the letter, Bluehole Ginno and Trion heard the community and they will be bringing this form of PvP into this weekend's closed beta event.
PvP will be happening in several different ways:
Ian Ryan has sent out a new Twitter post to let the world know that he is headed to Bioware Austin as the new Lead Writer for Star Wars: The Old Republic. Ryan has worked on other notable projects including Thief, Game of Thrones Ascent and on the Star Wars: The Old Republic Encyclopedia.
Join the conversation at the link above.
Trion Worlds is ready to unleash PvP action into Trove with the arrival of the Battle Arena beta. Players can take on furious 5v5 capture the flag action by taking the special portal from the updated Hub.
You can learn more on the Trove site.
Life is Feudal has officially exited Early Access on Steam and the core game now available on Steam. For a limited time, potential players can get their hands on the title for 40% off. Developers have plans to evolve the game over time by adding new features and systems as well as new content.
Key features include:
- 64-player, 3km x 3km world in a realistic, medieval setting.
- Create persistent worlds by your rules, including skill-caps, populations, and even permadeath.
- Utilize modular building tools to create villages, cities, and fortresses.
- Terraform the landscape above- and below-ground with nearly limitless freedom.
- Make the character of your choosing with class-free character progression.
- Hundreds of items to craft, from weapons and clothing, to buildings and decorations.
- Repel the attacks of other players, or join with friends to build an army and conquer.
- Physics-based combat using mouse and character movement. No lock-on targeting.
Visit the Life is Feudal Steam page to learn more.
Daybreak Game Company has announced the launch of the twelfth expansion to EverQuest II. Called Terrors of Thalumbra, the expansion features a new zone and new quests for Tradeskill and Adventure players.
It includes scalable, level-agnostic dungeons for players levels 20-94, plus raid zones, heroic dungeons and advanced solo dungeons for level 100 players. Terrors of Thalumbra evolves the Deity system and also brings the new Item Infusion upgrade system and new best-in-slot relics to EverQuest II.
Read more on the EverQuest II site (currently down for maintenance).
Bandai Namco has announced that Sword Art Online: Lost Song has officially launched in North America and Latin America for PlayStation 4 and PlayStation Vita.
Sword Art Online: Lost Song utilizes an exciting real-time combat system that enables players to attack enemies from all angles with weapons and magic skills both on the ground and in flight. As players make their way through the game’s storyline, they will engage in fast-paced combat with dangerous monsters, obtain new abilities, and cross paths with key characters who may be new allies or enemies.
Check out the Sword Art Online: Lost Song page for more information.
I love statistics. I was the kid that would have all of his baseball cards flipped stat-side up. Sure, the player’s picture was neat and all, but the real stuff was in the stats. Graphs and charts are my jam. When ArtCraft surprised the community by releasing Part 1 of their recent player survey results, complete with graphs and charts, I was in my happy place.
Read more of Mike Joseph's Crowfall: What Kind of People Are Interested in Crowfall?