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Path of Exile : Ascendancy Subclasses Revealed In New Video Series

Posted Jan 31, 2016 by Catherine Daro

Grinding Gear Games has sent out a trio of videos to show off subclasses that will be coming to Path of Exile with the launch of the Ascendancy expansion. The videos reveal Ascended classes for Ranger, Templar and Marauder. 

You can participate in the discussions about each subclass by visiting the following links:

Ascendancy is expected to launch in early 2016.

The Repopulation : Port To Unreal Engine, New Survival Title Announced

Posted Jan 31, 2016 by Catherine Daro

After earlier issues with the alpha servers in December 2015, The Repopulation has been offline since. A new post has been written on the official site with some very good news for players and fans of the game. The Repopulation is moving to the Unreal engine which will require rewriting the base code from scratch hence a significant delay in the release of the game. However, backers and players will gain access to Fragmented, a survival title based in the same game universe as The Repopulation.

Testing of Fragmented will begin in February and is an action-oriented "trimmed down" version of the main game. For those interested in more details, there is FAQ related to both the move to the Unreal engine and Fragmented itself. 

How Does Fragmented Differ From The Repopulation?

For starters it is not an MMO. It is an online game, where users will be able to play on official or custom servers. It also will not feature any missions or inquiry system. It will feature both PvE and PvP content, with different game modes to allow for PvE Only, PvP Only, Permadeath, or Accrued Advancement.

Where The Repopulation was RPG first, with simulated shooter in Action Mode, Fragmented is a First/Third Person Survival Shooter with RPG elements. 

See both on The Repopulation site. 

Paragon : Card System Basics Revealed In New Dev Video

Posted Jan 30, 2016 by Catherine Daro

The Paragon team has sent out an explanatory video to show off the basic way that the card system is used in the game. Roughly speaking, the card system is equivalent to skill power-ups in other MOBAs. Of particular note, however, is the fact that you gain card experience as you play that unlocks more card options in passive and attack skills. Check out the video below and leave us your thoughts in the comments.

General : Conan Exiles: New Information Revealed

Posted Jan 30, 2016 by Catherine Daro

Funcom's Joel Bylos sat down with IGN to discuss more about this week's reveal of Conan Exiles, a survival game based on the world of Hyboria. Among other things it was revealed that the game world will feature a 53 square kilometer map that is more than twice the size of Skyrim's main map. 

Bylos indicated that Conan Exiles will place a heavy emphasis on player freedon. There will be no classes, no weapon locks and no locked in relegious alignment. Players will be able to craft buildings, make clothing and create weapons, all based on the Conan mythology and cultures. 

Bylos and Poe emphasize again and again that the Hyborian Age is a brutal, dark era wallowing in decadence. And much as with Age of Conan and Frank Frazetta's famed Conan artwork, Conan Exiles doesn't shy from sexual themes.

"Definitely there will be nudity on some level," Bylos says, "but there's a question of where it goes and how far it goes."

Bylos further hinted that mounted combat will become a reality after release. 

Conan Exiles will be entering early access in summer 2016 with the promise of more information to be revealed over the next several months. 

Read the full interview at the link above. 

Tree of Savior : Player Trading Returns For VIP Members

Posted Jan 30, 2016 by Catherine Daro

Player trading has returned to the Korean version of Tree of Savior after last month's controversial removal. However, not all players can take part in trading with only VIP players given the ability to do so. Players will need to be under the "Token Benefits" buff to be able to trade.

You can read more, including the translated patch notes,  by visiting

Bless : Character Creation Shown In New OBT Video

Posted Jan 30, 2016 by Catherine Daro

With the start of the Bless open beta test earlier this week, several streamers have come out with videos to show off some of the game's systems. Youtube streamer Scion StormTV has captured character creatiion in a 13+ minute long video. Check it out and let us know what you think!

Gloria Victis : Improving the User Experience

Posted Jan 30, 2016 by Suzie Ford

As Gloria Victis is moving closer and closer to the long-awaited Steam release, improving the newcomers’ user experience becomes a key goal of the development process. It means not only improving the performance or fixing issues of any kind but also introducing the players into the gameplay mechanics in an intuitive, user-friendly way.

Read more of our exclusive developer diary, Gloria Victis: Improving the User Experience.

Star Citizen : Free Fly Access Begins

Posted Jan 30, 2016 by Catherine Daro

Fans who are interested in learning more about Star Citizen have been invited to try out the game for free this week. Potential players are required to create an account on Star Citizen site and will be able to check out Star Citizen 2.1.2, Arena Commander and the Social Module.

If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher. This is the first Free Fly that includes Crusader, so there’s more to explore than ever before. Free Fly accounts will have access to the Hornet F7C military fighter, the Aurora LN starter and the Mustang Delta interceptor.

You can find out more by visiting the Star Citizen site.

World of Warships : Project R's Impact on the Community

Posted Jan 29, 2016 by Suzie Ford

If you have not been playing World of Warships recently this is a great weekend to join the game. Project R continues to run these past few weeks and brings players a chance to collect some great items in the game. Last week we hosted an interview with Chris Stott to get an idea on how the event was designed. With only a short time left to go on the event, it is now time to see how Project R has shaped the community.

Read more of Garrett Fuller's World of Warships: Project R - The Impact on the Community.

Valkyrie : The Culmination

Posted Jan 29, 2016 by Suzie Ford

EVE: Valkyrie has just entered alpha, before launching with the Oculus Rift later in March. Pulling on his own headset, columnist Gareth Harmer flies into New Eden to check it out.

Read more of Gareth Harmer's EVE: Valkyrie - The Culmination.

Bombshell : Sometimes Great Potential Isn’t Enough

Posted Jan 29, 2016 by Suzie Ford

Bombshell is a newly arrived top-down action RPG from Interceptor Entertainment and publisher 3D Realms. The game centers on Shelly “Bombshell” Harrison, a female Duke Nukem style character. The similarity between the two is no accident either: The game was originally conceived as Duke Nukem: Mass Destruction but was altered after a lawsuit by Gearbox Software. To say that Bombshell has traveled a rocky road to this day is something of an understatement given the stress around the lawsuit and complete reworking of the game from the ground up after a lackluster reception to the initial trailer shown in mid-2014. Which brings us to today and the question about whether or not that redevelopment time has made a difference.

Read more of Suzie Ford's Bombshell: Sometimes Great Potential Isn't Enough.

Som Pourfarzaneh : Minorities in Gaming - Theorizing Representation As Revolutionary

Posted Jan 29, 2016 by Suzie Ford

The question of representation in video games is not a new one, and continues to spark all kinds of discussions that range in topic and intensity.  On one end of the spectrum, there are individuals and groups who advocate for the most possible diversity in gaming when it comes to representation of race, ethnicity, gender, sexual orientation, physical ability, and other identities.  On the other, there are camps who posit that there is no issue of representation in video games, or that it’s not a worthy topic of discussion.  Somewhere in the middle, you’ll find gamers who either don’t have an opinion on the subject, or are happy to see equal representation where appropriate, but not at the sake of other gameplay-related concerns.

Read more of Som Pourfarzaneh's Minorities in Gaming - Theorizing Representation As Revolutionary.

Albion Online : From F2P to B2P, Plans for Launch & Beyond

Posted Jan 29, 2016 by Suzie Ford

Recently, Albion Online announced that they’d be dropping the F2P (free to play) payment model in favor of the buy to play (B2P) model used by games like Elder Scrolls Online and Black Desert Online. We sat down with Game Director Robin Henkys to discuss this change, and more about the ongoing plans for launch and beyond.

Read more of Garrett Fuller's Albion Online: From F2P to B2P, Plans for Launch and Beyond.

Trove : Changes Incoming to Cubits, Classes & Patrons

Posted Jan 29, 2016 by Suzie Ford

The Trove forum has a new post to proactively warn players about some fairly significant changes coming to three areas: Cubits, Classes & Patrons. The post begins with a discussion of why changes are needed in order to keep the game moving forward and then details the changes that will be coming in the future.

First - why make changes? At the end of the day this is a big piece of the engine that keeps Trove going. We've been live long enough and collected enough data that we can start making some changes. The core word which I expect us to be held to here is value. No matter what you are spending on the game - time or money, we need to give you value and respect that investment. That never changes.

Players will initially earn fewer Cubits that will allow for more time to familiarize themselves with the game prior to being able to unlock fast mounts and wings. In addition, players can expect higher prices in the Cubit store while simultaneously being able to buy more worthwhile repeatable things.

Classes are going to be overhauled to allow for deeper progression and powers. The result is that fewer classes will be coming into the game to allow for better progression for the existing characters.

Lastly, you can check out the changes to the Patron system and what it means to Trove as a F2P title.

Is Freedom Really Free?

What does this mean for Trove as a free game. Obviously we have a lot of players who add a lot of value to our game simply by being a part of our community. As above, our goal is to align our value. We want to spend the most time possible making the game as good as we can. We expect the adjustments to monetization will get us to a better place for both you as supporters and players of the game and for us as developers. I also want to thank everyone again here for your support in both time, money, and everything else you do. I know these are some big changes and I'll be in and out of this thread for the rest of the day answering any questions as I can, so feel free to fire away.

Read it all on the Trove site.

Wartune : Latest Update Focused on Revamping Game Systems

Posted Jan 29, 2016 by Suzie Ford

The latest Wartune patch has been deployed that bring a number of reworked systems online including the replacement of old-model buildings with newer, more functional structures. In addition, content has been added that will appeal to both new and veteran players. R2Games is inviting former players to revisit the game to see all of the improvements and new content.

Find out more on the Wartune site.

Vainglory : eSports Off and Running for 2016

Posted Jan 29, 2016 by Suzie Ford

Vainglory has taken the mobile eSports genre by storm with last year's teams taking home over $350,000 in prizes and with Super Evil ready to double down for 2016. In addition to over 800 teams taking part in competitive tournaments during the Winter Championship,  several teams have been acquired by professional eSports conglomerations, a signal that mobile eSports is on the rise.

Super Evil has hired the founders and partnered closely with Vaingloryleague (VGL), the largest community-run Vainglory eSports organization. VGL has been part of the larger Super Evil Megacorp family even before Vainglory launched globally, and it will now expand their tournament reach beyond North America and Europe, adding South America and Korea to the list of regions that will have their own qualifying structures under the VGL umbrella. To run these programs, Super Evil Megacorp has brought on VGL founders Tomek “bluberryz” Borowka and Jonathan “DonJon” Sakoucky as full-time employees. In addition, Southeast Asia will enjoy its first official qualifier tournaments: the Tesseract Qualifier Series organized by our community in Singapore, Thailand, Vietnam and India under the banner of Tesseract eSports.

You can read more about 2016's big happenings by visiting the Vainglory site.

Marvel Heroes : First Wave of 2016 Initiative Launches Today

Posted Jan 29, 2016 by Suzie Ford

Gazillion Entertainment is ready to unleash the largest update to Marvel Heroes 2016 in the past two years. The update brings community driven improvements as well as new content, controller support, a revamped Deadpool and much more.

  •  Playable Black Cat: Voiced by Jennifer Hale, just as she was in the 1990s Spider-Man animated series, Felicia Hardy crosses our path as the game’s 55th playable character.
  • Agent Venom Team-Up: Once Peter Parker’s high school bully, war hero Lt. Flash Thompson now hosts the Venom symbiote, ready to serve beside you.
  • Steam Achievements: More than 50 achievements for those who play via Steam.
  • Visual Updates: Starting with Captain America, Black Widow and Jean Grey, characters introduced with the initial launch of Marvel Heroes will be brought up to the more realistic visual standards of newer characters. Visual Updates for older character models will continue moving forward.
  • Leaderboards: The most dedicated players will be recognized, as new Leaderboards begin to be continually added. Tournaments and Seasons will grow out of this eventually, as well.

Find out more by visiting the Marvel Heroes 2016 site.

Blade & Soul : 1v1 Cup Tournaments to be Part of ESL

Posted Jan 29, 2016 by Suzie Ford

ESL has announced that Blade & Soul will become part of its stable of eSports titles. The site will host both North American and European 1v1 Community Cup tournaments set to begin on February 7th. All players of level 15 and above can take part according to region and can sign up on the ESL site.

On Sunday, February 7th, we'll be hosting our first Community Cups both on North America and Europe. It will be a single-elimination cup, with best of 3 games, where each spar match corresponds to 1 game. Everyone with level 15 or above can participate on the cup. The game uses a cross-server system, so anyone from any server can participate (on the cup corresponding to their region). You will need to register your ingame character name on your ESL Account.

You can find out more by visiting the Blade & Soul page on the ESL site.

Star Wars: The Old Republic : Subscriptions at the Highest Level in Three Years

Posted Jan 29, 2016 by Suzie Ford

As part of the emerging financial picture given by EA during its latest investor report, it has been revealed that Star Wars: The Old Republic is at its highest subscription level in the past three years. It is likely that interest in SWTOR spike in the final quarter of 2015 due to the release of Star Wars: The Force Awakens.

Check out the full financial statement at the link above.

Thanks anonymous tipster!

General : Fractured Space Free Trial Weekend & a Big Update

Posted Jan 29, 2016 by Suzie Ford

Edge Case Games has a special treat for those who have been looking for a great strategy MMO to try out. This weekend, interested players can try out Fractured Space on Steam for free and keep the game after the weekend ends. In addition, a large update has been applied that introduces gameplay enhancement, a Tech Tree reset and much more. In addition, the weekend deal sees some nice discounts on add-on packs as well.

Fractured Space is a team-based space combat game fought in gigantic capital ships with the intensity of a shooter and the big-picture-thinking of a strategy game. It originally launched on Steam Early Access in November 2014 to critical and commercial success and has attracted over 400,000 users as the game continuously evolves using an open development model where the community is encouraged to talk directly to the development team. The game has received regular updates including new ships, game modes and a tutorial mode to help new players learn the game’s mechanics and dominate their opponents.

Check out the Fractured Space Steam page for more information.

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