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Crowfall : Ranger Equipment & Animations Detailed

Posted Feb 04, 2016 by Suzie Ford

The Crowfall site has been updated with a neat look at how the Ranger archetype will be equipped in the game. The post is filled with art assets including bows and armors that the Ranger will use as well as an early-stage video showing her most basic animations.

The strategy for the Rangers’ equipment lineup was to have it begin simply and organically, with elements that could feasibly be repurposed organic materials she’d foraged in the wilderness, not only wood but also bone and fur. It made sense that a ‘beginner’s bow’ would be the most simple and crudely made.

Read more and check out all of the awesome art on the Crowfall site.


Albion Online : Lessons Learned from Two Months of CBT Detailed

Posted Feb 04, 2016 by Suzie Ford

The Albion Online site has been updated with the latest state of the game letter that lays out a few of the lessons learned from over two months of closed beta testing as well as where the team will focusing its attention in the coming months.

Among other things, devs will be focused on:

  • improving the aesthetic look of the game including biomes, player cities and resource distribution throughout the world
  • work will begin on distributing content more evenly throughout the world as well as enhancing fame and loot acquisition
  • further expansion of character progression
  • strengthening the purpose and identity of 'red zones' (full loot PvP) and 'black zones' (locations where guilds & alliances battle for territory control)
  • revamping of the crafting system
  • introducing special rare items with unique abilities

You can read the entire, more detailed, letter on the Albion Online site.

 

Pillars of Eternity : Features to be Updated with Expansion Release

Posted Feb 04, 2016 by Suzie Ford

With the release of the Pillars of Eternity expansion, The White March Part 2, all owners of the game will benefit from several key feature improvements. These improvements include a streamlined combat UI, the new "story mode" feature, and other general gameplay and location updates.

Check out the video below to get a preview of how Pillars of Eternity will be changing with The White March Part 2.


Shards : Derek Brinkmann on What's Coming Next

Posted Feb 04, 2016 by Suzie Ford

Back in December, Citadel Studios hosted a big party for backers of Shards Online with Pre-Alpha 3. We caught up to the always running Derek Brinkmann to find out more about PA3, what lessons the team took away from the event and what the future holds for Shards.

Read more of Suzie Ford's Shards Online: Derek Brinkmann on Pre-Alpha 3's Success.

Villagers and Heroes : The Copse of the Treants Update Released

Posted Feb 04, 2016 by Suzie Ford

Villagers & Heroes has been patched with a significant content update called "The Copse of the Treants" that brings new high-level content and feature improvements into the game. This marks the second part of the larger expansion called The Voyage Through the Blighted Isles.

For players who successfully completed the journey through Bevyn’s Coille, and who have been eagerly awaiting the next new batch of high level content, the wait is over!  The Copse of The Treants is a magical woodland full of intrigue and danger which holds more than a few surprises and continues the epic quest to put an end to the civil war between the Spriggans and Treants once and for all. This update also features a new level cap raise, all new monsters, new dailies, new stories, and a secret second zone within the Copse where challenge after challenge awaits.

Read the full update notes by visiting the Villagers & Heroes site.


Gloria Victis : Dynamic Events & Overhauled Starter Zones Anchor Update

Posted Feb 04, 2016 by Suzie Ford

The latest update has been applied to Gloria Victis that brings overhauled starter areas and the new dynamic events system on board. The first events will take pace on the outskirts of Dunfen and Mereley and will help introduce new players to the game world.

A new location – fishing docks which can be found West to Mereley – is a first step of the massive rework of the starting locations. The first impression is very important, therefore both Mereley and Dunfen, as well as their suburbs areas, will be redesigned in the in the nearest future and filled with the dynamic events.

You can read more on the Gloria Victis site.

Wild Terra : Latest Update is a Killer

Posted Feb 04, 2016 by Suzie Ford

The latest update has been applied to Wild Terra that allows the construction of a gallows, an executioner's block, pillory and a scaffold. Players will also note updated stone wall graphics, an added wolf head hat animation and will be able to construct stone towers as well.

Devs have sent out a video to discuss some of the changes in the latest version of Wild Terra. You can check it out for yourself on the game's Facebook page.

 

Overwatch : Closed Beta to Resume on February 9th

Posted Feb 03, 2016 by Suzie Ford

Blizzard has announced that the Overwatch closed beta will restart on February 9th, nearly two months after it closed in December. Players can look forward to an all-new reworked progression ssystem, two new maps, a new game mode, hero rebalances, AI matches and a variety of other private game updates.

Closed beta testers who had access prior to the CBT shutdown in December will retain access and the Asian CBT will also be brought online on February 16th.

Read the full announcement on the Overwatch site.

Elite: Dangerous : PAX South - Maybe Elite's Not So Dangerous After All

Posted Feb 03, 2016 by Suzie Ford

Elite: Dangerous is a space sim sandbox, but after my interview at PAX South, I'm starting to think it might not be as rough on new players as I first thought.

Read more of Jason Winter's Elite: Dangerous - PAX South - Maybe Elite's Not so Dangerous After All.

World of Warcraft : Dungeon Run Live Stream Event on February 9th

Posted Feb 03, 2016 by Suzie Ford

One of the big features coming in the World of Warcraft: Legion expansion is the return to relevance of max-level dungeons. To show off Legion's max-level dungeons, Blizzard is hosting a number of YouTube and live stream "personalities" as they race against time to complete the dungeons. The event will take place on Tuesday, February 9th at 3:00 pm Pacific / 6:00 pm Eastern in the WoW Twitch.tv channel.

Our two teams will be racing through two dungeons: The Maw of Souls, a brand-new dungeon not yet available in the Legion Alpha, and the Heroic difficulty version of Halls of Valor, home of the greatest warriors of the vrykul. While these teams have had some practice with Halls of Valor on lower difficulty, this will be the first time any adventurer has set foot in The Maw of Souls—all these two teams know is to expect the unexpected!

Read more of the details, including a list of the participants, on the World of Warcraft  community site.

Neverwinter : Several Dungeons Returning in New, Overhauled Versions

Posted Feb 03, 2016 by Suzie Ford

The Neverwinter blog has been updated with a new post to inform players about the return of several dungeons in a new, revamped style. Players will be happy to hear that Cloak Tower, Pirate King’s Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax will all be reappearing with more streamlined game play and better rewards that extend all the way to those on the top end of the game.

The blog goes on to explain the most significant changes to the dungeons:

  • party size is now 3
  • once opened, dungeons are not level locked and each can be completed at any level with the difficulty remaining the same
  • XP and loot will be appropriate for the level players are when the dungeon is complete
  • at level 70, epic levels of these dungeons open with tiered difficulty and tiered rewards

Lastly, there are a few screens to show off some of the improved graphics.

Check out the full blog on the Neverwinter site.

Elder Scrolls Online : Ready to Hit the Ground Running, Thieves Guild Now On PTS

Posted Feb 03, 2016 by Suzie Ford

The Elder Scrolls Online site is getting players ready for the upcoming Thieves Guild DLC with a brief starter guide to some of the activities and rewards that can be expected when the new content launches.

Players will find a handy guide on getting to Hew's Bane, a listing of some of the more lucrative activities members can find throughout the game world and a listing of rewards for ordering and owning the DLC.

Profit from Criminal Activity

An all-new Larceny System consists of repeatable criminal activity missions with a variety of different goals, but you'll need to be sneaky and quick in order to succeed! Go to the mission boards located in the Thieves Guild Hideout to accept variety of different missions that can take you all over Tamriel. Included is a new mission type called “heists" which allow you to trespass in various locations around Hew's Bane – for these, you'll need to avoid traps and remain unseen during your thievery, but if you are successful, you'll be handsomely rewarded. Speak to Fa'Ran-dar, the nearby master of heists, to get started!

Read the full post on the Elder Scrolls Online site.

Interested in seeing it for yourself? Thieves Guild has arrived on the PTS.

Battleborn : Two New Heroes Added, Details Revealed

Posted Feb 03, 2016 by Suzie Ford

The Battleborn portion of the PlayStation blog has been updated with a look at two new heroes who have been added to the roster and bringing the total to 18 revealed out of 25 that will ultimately be included in the forthcoming title. Attikus is an intelligent brawler while Galilea is an unstable immortal warrior. Check out their teaser videos below before visiting the Battleborn Playstation blog.



Devilian : Fury of the Tempest Brings a New Class & More

Posted Feb 03, 2016 by Suzie Ford

Devilian will be updating on February 18th with the Fury of the Tempest content patch. As the name implies, the Tempest class will be coming on board, a rogue like dual-wielding character that uses surprise and acrobatics to slay enemies.

In addition, the level cap will be increased to 54.

Read more on the Devilian site and be sure to check out the video below.


Darkest Dungeon : Rage Quit Simulator

Posted Feb 03, 2016 by Suzie Ford

Now, Bainard is hurting both mentally and physically. She picked up a disease in the ruins, along with a few negative quirks, like agoraphobia and satanophobia that don't compliment her pre-existing mental conditions all that well. Not only that, but the stress of the excursion-gone-bad broke her, turning her into a coward. She was meant to be my front line of defense, but instead she was constantly running to the back of the party, pushing her weaker allies into the claws of the fiendish enemies attacking us.

Read more of Steven Messner's Darkest Dungeon: Rage Quit Simulator.

Marvel Heroes : Fresh Level 60 Guide - Part Two

Posted Feb 03, 2016 by Michael Bitton

Leveling up new characters and gearing them out is a familiar process for me, but it wasn’t until a recent discussion I had with our very own Som Pourfarzaneh about what to do at level cap that I realized figuring out what to do once done with the game’s story content can be daunting.

Read more of Michael Bitton's Marvel Heroes: Fresh Level 60 Guide - Part Two.

http://images.mmorpg.com/images/newsImages/412015/MarvelHeroes2015-AllNew-AllDifferent_t.jpg

Blade & Soul : The Lore Behind Mushin's Tower Revealed

Posted Feb 03, 2016 by Suzie Ford

On February 10th, Blade & Soul will be updated with the Rising Waters content expansion, the centerpiece of which is Mushin's Tower and its first seven floors. The official site has a new lore piece to give players a feel for the importance of the tower and how it will test each warrior's skill and ability to survive.

Everyone starts at the bottom, but thankfully the ground floor of Mushin’s Tower is well-equipped to help prepare warriors for the arduous trek ahead of them. Mushin’s Hall contains unique merchants with rare items, training areas where warriors can hone their skills, and an arena floor for those who wish to practice with peers in friendly sparring matches. From here, the only way to go is up! Challengers must begin at the first floor and work their way skyward, though returning warriors are able to skip ahead to higher floors without having to spend time on opponents they’ve already outclassed.

Read the full article on the Blade & Soul site.

DUST 514 : PS3 Version to End May 30th, New PC Title in the Works

Posted Feb 03, 2016 by Suzie Ford

The DUST 514 site has been updated with a new post from CCP Frame to announced that DUST 514 will be ending service on PlayStation 3 on May 30th. The announcement indicates that the Shanghai team has been working on a PC title based on the Unreal Engine and one that will take into account all of the lessons learned during the lifespan of DUST 514. 

Here is the letter in its entirety:

Dear DUST 514 Community,

CCP’s development team in Shanghai has been working on a prototype for a first-person shooter for PC with the goal of building a great FPS set in our sci-fi universe of New Eden (the universe in which EVE Online, DUST 514, EVE: Valkyrie, and Gunjack are set). Their experience is being utilized to build a new game from scratch using Unreal Engine 4 while harnessing all our learnings from DUST 514. This is in many ways an evolution of Project Legion, the concept we announced at EVE Fanfest 2014, but without the limitations of technical debt and development paths we quickly discovered in that effort that could never serve as a future-proof technology base for a full production game. This new project is still in an early phase of production, and we feel like we’re on the right track and plan to give an update at EVE Fanfest on April 21st as a part of the free livestream of the event. Since this new game will be different from DUST 514 (although keeping many of its great parts), we will provide tiered recognition rewards to our loyal DUST customers, details to be announced.

We are very proud of what we’ve learned and accomplished with DUST 514 on PlayStation 3 over the past three years and it is an honor to be a part of such a dedicated community. We consider DUST 514 one of the best free-to-play offerings on the platform, but the years have caught up with us. It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016. We therefore will not be releasing the 1.3 update as we had planned. Players will continue to be able to play for free on our servers until then, but all further PSN packs and purchases have been removed and disabled from the in-game marketplace and the PlayStation Store. Players with existing Aurum will be able to continue to purchase items from the in-game marketplace.

Thank you for being a part of DUST 514 on the PlayStation 3. We look forward to the next chapter, and hope you’ll be a part of it and continue the journey with us.

Participate in the discussion by visiting the DUST 514 forum.

Read Gareth Harmer's preview of Project Legion right here at MMORPG.com!

Source: MassivelyOP.com

Bill Murphy : What AAA MMOs Are Being Made That We Don’t Know About Yet?

Posted Feb 03, 2016 by Suzie Ford

The MMO genre is absolutely one of the most lucrative in gaming, with millions of players around the globe, across PCs and now consoles. But there’s one thing publishers and investors realize after a decade of chasing Azeroth… you can’t replicate what WoW managed to do. That said, everyone knows that long-term returns on investment can be gained with the right project. Today, we’re going to look at AAA studios I expect are making a new MMO, even if they haven’t announced it yet. Maybe sometime this year (or next) we’ll hear from a few of them.

Read more of Bill Murphy's What MMOs are Being Made that We Don't Know About Yet?


It’s plural, though only LoL is there… conspicuous or an oversight!? (Both?)

SMITE : Season 3 Packed with New Skins, Achievements & Dailies

Posted Feb 03, 2016 by Suzie Ford

SMITE has been updated to bring Season 3 online. Players have a lot to look forward to with new skins, new achievements and the new daily quest system that replaces daily log-in rewards. In addition, a boatload of bug fixes and feature enhancements have been deployed.

You can read the full release notes on the SMITE site.


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