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Heroes of the Storm : Black Friday Sale Announced

Posted Nov 22, 2015 by Catherine Daro

Blizzard has announced that from November 24 to December 8 players can take advantage of an epic length Black Friday Sales Event. 

Here are the items that will be featured during the event:

  • All Heroes, Mounts, and Skins will be on sale at a 50% discount
  • A new 360 Day Stimpack will be added at a deeply discounted price
  • A new Second Chance bundle will be added with the following items:
  • Winter Veil Jaina Skin
  • Greatfather Winter Rehgar Skin
  • Reigndeer Mount
  • Nazeebra Mount
  • Lunar Tiger Mount
  • Magic Carpet Mount

Read more on the Heroes of the Storm site.

Shroud of the Avatar : Latest Newsletter Details Player Run Postal Service & More

Posted Nov 22, 2015 by Catherine Daro

Portalarium has sent out weekly Shroud of the Avatar newsletter, packed as usual with screenshots, player events and more. Of particular note this week is the formation of the first player run two way delivery system (aka a postal service) between Port Phoenix and Serenite. 

According to the players who formed the delivery service:

The creation of this system also marked the creation of one of - if not the very first - outright trade agreement with agreed-upon resource per resource exchange rates established and posted in the post office.

 So far in 48 hours people from 4 different clusters in 13 main towns and accounting for almost 50 total player owned towns jumped on board.

Other things you can read about include:

  • Upcoming Events
  • Winter Holiday Items
  • Release 24 Patch Notes
  • Harp And Drum Musical Instruments Added

Read the rest of the letter on the Shroud of the Avatar site.

Astral Terra : Astral Terraform-ing in Early Release

Posted Nov 22, 2015 by Suzie Ford

Astral Terra is an Indie, fantasy-themed sandbox RPG developed by Tethys Interactive that has been in early access on Steam since November 10th. At this stage in its development, Astral Terra is in Alpha and allows players to get a look at the most basic elements of the game with an eye to the future. The future of Astral Terra will include such things as procedurally generated world created by players, complete with survival elements, character progression and much more. 

Read more of Catherine Daro's Astral Terraform-ing in Early Release.

Camelot Unchained : Latest Class Revealed As Spirit Mages

Posted Nov 22, 2015 by Catherine Daro

During the Friday update for Camelot Unchained the team has revealed the lastest Class Archetype, the Spirit Mages. Spirit Mages come in three forms: Dread Caller, Slaughterwolf and Morrigan. 

Here is a short background for the Morrigan:

One of the darkest classes of the Tuatha Dé Danann, Morrigans feed off the death around them. Their strongest associations are with crows, wolves, and cows. Morrigans have the ability to change the spirits they control into other spirits. The original Morrigan was a Bean Sidhe who learned how to control the spirits of the dead. For this, she earned the moniker Phantom Queen.

You can read more about the other two forms including some samples of the abilities on the Camelot Unchained site.

General : Call of Champions: Android Launch Arrives

Posted Nov 21, 2015 by Catherine Daro

Spacetime Studios, developers of Pocket Legends, has announced the release of Android version of Call of Champions MOBA. Call of Champions is considered the perfect MOBA for mobile devices due to its 5 minute match system. 

Immersing players in an arena that takes place in a time beyond the cosmos, Call of Champions is a next-generation MOBA specifically designed for mobile devices. Distilling traditional MOBA elements down to their core, the game introduces unique Power-Up and Orb mechanics which can quickly change the tide of battle in the thrilling 5-minute matches. Players can take one of 19 Champions from five distinct classes into each 3v3 battle, wielding their unique abilities and playstyle alongside their team in intense and decisive games on the go. Built on the foundation of competition, Call of Champions provides players with a full featured social hub and toolset to recruit team members, plan matches, earn achievements and loot as well as spectate or broadcast matches live.

You can grab your copy of Call of Champions at Google Play.

General : Stash: Second Kickstarter Initiative Coming To A Close

Posted Nov 21, 2015 by Catherine Daro

Frogdice has announced that second Kickstarter initiative for MMORPG Stash: No Loot Left Behind will be coming to a close on Monday, November 23rd. While the desired funding was only $1000, the team wanted to raise more to add more features to the game that developers felt would make a great title even better. 

We can support more full time artists, commission more professional music and soundscapes, and even add a few tools and features that are currently out of reach. We will discuss those in more detail throughout the campaign. The most important purpose of this campaign is to get more people involved. Our backers will make up the core of our launch player base and we want that group to be as large and engaged as possible.

You can find out more on the Stash: No Loot Left Behind Kickstarter Page

General : Paragon: New Hero, Sparrow, Revealed

Posted Nov 21, 2015 by Catherine Daro

Earlier this week Epic Games has released a new trailer to reveal the next hero in its upcoming MOBA, called Paragon. The character's name is Sparrow, who uses a bow. You can check out her look in the video below!

Find out more about Paragon on its official site

General : Funcom To Develop 3 New Games In 2016

Posted Nov 21, 2015 by Catherine Daro

During the recent Funcom investors' meeting, the company revealed that it is in the process of developing three new titles for 2016. According to the documentation, 2 small innovative games are in the development as well as one larger title. What these games are or based on remains to be seen.

Also revealed in the investor packet is the news that Funcom will continue to support and develop content for existing MMOs, including Age of Conan and The Secret World. 

You can read the full investor report on the Funcom site.

Black Desert : Daum EU Tackles Community Questions

Posted Nov 20, 2015 by Suzie Ford

Daum EU has answered a metric ton of the Black Desert community's 500 submitted questions on the official forums. They have taken on everything including mega-servers, service area, pre-order packages and more.

Other topics include:

  • Cash shop, in game economy, pay to win, PvP (PK, flagging) & in-game features
    • There were many questions regarding those issues above, unfortunately we are not yet able to share details as this is still work in progress. 

      Our focus will be on vanity items and a few convenience items that will give you a minor advantage in matters of convenience, such as inventory slots and alike. Items such as the "Shout to Augsburg", an item that was included as bonus in some cash shop packages, has been removed for our service. (This item could be used to increase your chances in succeeding your upgrade attempts of equipment) 

      Once we have finalized internally our final cash shop setup, we will share the details in our forum. So please be patient in that regards :) 

      All questions regarding economy and PvP need to remain unanswered in this stage, as we are still tweaking and adjusting on all ends. 

      Inquiries about new in-game features and/or about adjusting existing ones can't be answered right now, as it will require a direct feedback from developers. We will consider the next interview (after CBT 1) to be with the developers directly [to be confirmed].

  • closed beta test 1
    • What is the timeframe for CBT1 - CBT 2, and release.CBT 1 is planned for December. CBT 2 and Launch depends heavily of the process of the localization. 2.800.000 words in 3 languages, more than 1.000 characters to be voiced. It takes time, but both, CBT 2 and Launch will be available in Q1 2016.
      CBT 1 is planned to be from Thursday 7 a.m. UTC to Monday 8 a.m. UTC; non stop. CBT 2 details will be revealed later, but most likely follow the CBT 1 schedule.

Within each of these general categories, Daum answered anywhere from one or two questions up to a dozen or more.

I hope I managed to cover at least some ground of those 500 questions. I know many of you will feel not fully satisfied as many important questions about PvP, in-game economy and the cash shop remain unanswered, but please understand that we are still adjusting those features from the Korean to the Western version, so it will take some more time to verify, benchmark and finalized those matters at our end before they are ready for sharing.

Read the full Q&A on the Black Desert Online (NA/EU/Oceania) forum.

Thanks to both Leiloni and Coolit for the tip!

Dragomon Hunter : Korean Version to be Updated with New Sniper Class

Posted Nov 20, 2015 by Suzie Ford

The Korean version of Dragomon Hunter Online called X-Legend will be getting an update soon that will include a new class called the Sniper. Snipers will come in two flavors, the Hunter who uses a boomerang and the Sharpshooter who uses a bow.

Source and images courtesy of: MMO-Culture


Star Wars: The Old Republic : Action Items Based on Feedback - Companion Buffs Incoming

Posted Nov 20, 2015 by Suzie Ford

Bioware has a new post from Eric Musco that concerns recent feedback about changes in the companion system after the last Star Wars: The Old Republic patch. According to Musco, the team has taken player feedback from the official forums, Reddit, fan sites and more into consideration for creating an "action list" of things they will be addressing over time.

Hey folks,

First off, we want to thank all of you for your feedback about Companion balance following 4.0.2. As we go into the weekend, we wanted you to know that we have gone through this thread, the forums, Reddit, and social media to gather everyone’s perspectives. We have come out of this with quite a few action items that we are going to take, including buffs for Companions. On Monday, we are going to release a forum post highlighting our plans to address current Companion balance, along with the state of Heroic Missions and Star Fortress.

Thank you all once again for your feedback. 


Read it on the Star Wars: The Old Republic site.

Path of Exile : Venture Into the Labyrinth in Ascendancy

Posted Nov 20, 2015 by Michael Bitton

Grinding Gear Games is set to release Ascendancy, Path of Exile’s fourth expansion, sometime in early 2016 and we recently had the pleasure of sitting down with GGG’s Chris Wilson for a tour of the expansion’s key features.

Read more of Michael Bitton's Path of Exile: Venture Into the Labyrinth in Ascendancy.

The RPG Files : The Top 20 Highs and Lows of Fallout 4 So Far

Posted Nov 20, 2015 by Suzie Ford

Fallout 4 has been out for a little under a week and we’ve spent hours sinking into the wasteland. Join Chris as he recounts the top 20 highs and lows of the game so far! Plus Sword Coast Legends gets an update, Deus Ex: Mankind Divided gets a big delay, Pillars of Eternity’s - The White March Part II gets a release date, and more!

Read more of Christopher Coke's The RPG Files: The Top 20 Highs & Lows of Fallout 4 So Far.

Every Vault Boy is a Perk

Tree of Savior : A Clear Nod to the Old School Crowd

Posted Nov 20, 2015 by Suzie Ford

For players who have been fans of Ragnarok Online but who are disappointed in the Ragnarok Online 2 sequel, it's time to listen up as Tree of Savior just may be the game you've been looking for, particularly in light of the fact that Tree is being developed by many of the same fine folks who brought you Ragnarok. 

Read more of Suzie Ford's Tree of Savior: A Clear Nod to the Old School Crowd.

Tree of Savior : Second Beta Event Extended to December 9th

Posted Nov 20, 2015 by Suzie Ford

The Tree of Savior team has announced that the current English language closed beta event that was scheduled to end next week will be extended through December 9, 2015. An experience boost event is in the works and should be deployed sometime today (if not already).

Read the full post on the Tree of Savior site.

Heroes & Generals : Latest Update Brings New Game Mode, Weapons & More

Posted Nov 20, 2015 by Suzie Ford

Reto-Moto has announced that the latest update to Heroes & Generals has been deployed. Called "Young" after US Brigadier-General Russel Young, the patch brings a new game mode, several new weapons, vehicle camouflage and a new light vehicle transport for German forces into the game.

With the new ‘Encounter’ game mode, the players are thrown into fast-paced infantry-only battles. On a small map without distractions from tanks and airplanes, the player has an opportunity to truly familiarize himself with his rifle. The goal is to capture and hold a single objective and this game mode arrives with a brand new map called ‘Depot’. This map provides a bloody fight through trenches to take and hold a fortified train depot in the woods.

Read the full press release on the Heroes & Generals site.

Elder Scrolls Online : Veteran Ranks Being Removed -- Early Planning Announced

Posted Nov 20, 2015 by Suzie Ford

Rich Lambert has taken to the Elder Scrolls Online forums to let players know that Veteran Ranks are in the planning stages to be removed from the game. He does, however, say that the team is not quite ready to speak to how precisely things will change as it is still in the early, non-finalized stages of planning.

Lamber wrote:

A little context here before this gets too out of hand…

  1. We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
  2. The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
  3. When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
  4. To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)

Additional Details:

  • We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
  • When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
  • We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)

Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.

Thanks to NomadMorlock for this forum thread.

Read the full discussion on the Elder Scrolls Online forum.

EverQuest II : Most Interesting Characters You’ll Meet in the Terrors of Thalumbra

Posted Nov 20, 2015 by Suzie Ford

We're wrapping up EverQuest week with a look at the most interesting characters players can look forward to meeting in the EverQuest II expansion, Terrors of Thalumbra.

Read more of our exclusive developer diary, EverQuest II: Most Interesting Characters you'll Meet in the Terrors of Thalumbra.

General : Kanpani Girls Gift Key Giveaway!

Posted Nov 19, 2015 by Craig McGregor has been given special gift keys for Kanpani Girls. This key unlocks the special character Ann, a powerful cleric who will join your company and ensure your warriors live to see the end of a battle. Keep her to the rear of your forces and unleash her healing powers whenever an employee begins to falter.  Get your free gift key now!



Star Citizen : v2.0 Beta Invites to Begin Rolling Out Soon

Posted Nov 19, 2015 by Suzie Ford

As part of a live stream event earlier today, Chris Roberts announced that the v2.0 beta for Star Citizen first person shooter module will be entering its first phase of beta testing with invites going out over the next several weeks.

In addition, Roberts spoke about what players can look forward to in v2.0:

  • 20+ random encounters
  • missions including research, exploration and more (3+ hours of missions alone)
  • ongoing battle between pirates and security forces
  • wreckage to scavenge
  • between 12 and 16 ships
  • party system and healing system
  • mission log and journal

You can listen to the entire three hour presentation, as well as get a look at in-game development footage, on the Star Citizen Twitch channel archive.

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