The Mastery system coming in Heart of Thorns offers a new way to progress your characters. This week, Jason wonders if a similar system couldn't be applied to the entire MMO.
Read more of Jason Winter's Guild Wars 2: Raising the Bars on Loot Acquisition.
With the revelation of the new Rift class, the Primalist, earlier this month, Trion decided to conduct an in-house interview with Lead Systems Designer Jeff Hamilton. The interview focuses on the design process for the new class, as well as a bit of information about Hamilton himself.
While the Primalist has been Hamilton's focus, the other Callings are receiving attention as well:
OCHO: While working on Primalist, you’ve been working on the other Callings as well. Has working on Primalist given you any insights on the other Callings?
JH: It has almost been the other way around. I’ll look at abilities of another soul, and I’ll see that it has 18 different effects that deal with various edge cases. When you look under the hood, you know that someone had a specific intent that caused the various parts to work together in this way, but when you’re making something new, you want to make it as forward thinking and easy to maintain as possible. I really tried to build everything with that in mind.
A lot of times, when I am looking at existing Callings, I have to keep in mind not just “is this better gameplay than before,” but even if it is, how does it differ from how players expect it to be? The differences may cause them to have very strong feelings about it, positive or negative. Primalist is free from this limitation – we get a chance to make something fun with no pre-existing expectations of what it feels like.
You can check out the full interview on the Rift site.
MMOs are the perfect playgrounds for chaos. Drop thousands of players into one seamless and dynamic world and you get nothing short of complete anarchy. You’d be hard-pressed to find a game that didn’t have its fair share of terrible people trolling others. With that being said though, a solid community in an MMO can be one of the most beautiful and cohesive things on the planet. Hell hath no fury like the will of a million organized fans. Sometime that will is channeled into producing something good and noteworthy, but other times it produces something that can only be described as horrible.
Read more of David Jagneaux's The List: 5 of the Most Hilarious and Epic Moments from MMORPG History.
In the latest salvo fired across the bow of the Roberts Space Industries' ship, Derek Smart has hired the legal firm of De La Pena & Holiday LLP that has sent a letter demanding, among other things, immediate refunds to all parties requesting them regardless of Terms of Service restriction, a forensic accounting of the fund-raising activities of RSI along with a completion date for Star Citizen. All these are demanded via the letter "to avoid legal action" on behalf of Derek Smart.
Explore the difference between incapacitating and killing someone, what happens when your soul is separated from your body, why family is important when you’re facing the grave, and what people can loot off you when slain - All in this week’s Chronicles of Elyria Design Journal.
Read more of our exclusive developer diary, Chronicles of Elyria: Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath.
Suba Games has announced the successful revival of the Dream of Mirror Online community thanks to its launch on Steam. Players who joined up were gifted a special sheep pet that will soon be retiring, though it is currently still available for interested players who join up.
- Four unique races all with access to the 14 different classes
- Sub system for combat allowing a mix and match of the 14 different classes and their individual skill systems
- A flight system to traverse the world quickly with a scenic view
- Marriage system for you and your special someone to share a bond and aid one another
- Pet system which enables you to care for and raise a small pet to a powerful ally
- Character customization is vast with all the costume options available
- A vast crafting system which uses materials gathered from many disciplines to form useful items
Check out the Dream of Mirror Online Steam page for more information.
In a recent book by staff writer Morgan Ramsay interviewed John Smedley about his thoughts regarding start up companies and his notion that he might start one up at some point in the future. Apparently, that future is now with Smedley's announcement earlier this week that he had resigned from Daybreak Game Company and is striking out on his own.
These quotes are taken from Morgan Ramsay's book Gamers at Work:
"I personally took a lot of calls from customers. I felt that I had to stay in touch with the user base, stay up-to-date with the day-to-day, and make sure that I was not sitting in an ivory tower. That was something that I was able to do with a company that size, and it was a lot of fun."
"What I miss most about the Verant days is that there was no bureaucracy. We just moved."
"I intensely love online games, and I really can't stand sports games, so for me, it was a no-brainer. I already had two kids at the time, which made the risk a little scary." [According to Smedley's Facebook page, his daughter just left for college on the East Coast.]
"It's a hell of a lot of work, but it was also so much fun. It was just an immensely fun time."
"Almost everybody was a developer or a producer. It was awesome. […] Now, when you build an organization, you have 500 people, and you've got all kinds of middle management and all that stuff. It's a lot different today than it was then."
"When the company's small and you're learning this stuff, it's just a very different animal. It's an everybody-does-everything kind of a business then."
"I've still got an entrepreneurial streak, and I think it's my dream to someday do that again."
What are your thoughts about Smedley's statements? Let us know!
Thanks to John for the heads up!
Trion is reminding ArcheAge players that server Evolution transfers will begin on Tuesday, August 25th, through Friday, September 4th. Transfers are free during this time period.
If you’re affected by the upcoming evolution and don’t want to stay on your server, you may apply for a one-time transfer of your characters to a non-Evolution server in your region. These transfers are absolutely free, butthey’ll only be available from August 25 – September 4!
Find out if your server is affected and if your character is meeting the requirements on the official ArcheAge site.
Devilian Producer Drewcifer has published the latest Producer Letter that gives some interesting details about the team's recent visit to Germany during Gamescom.
During Gamescom fans had a chance to get a hands-on preview of Devilian and the team was blown away by the positive reaction it has received. After returning from Gamescom, the entire Trion family is busy at work on the latest build. Drewcifer also mentioned that there are many changes being made specifically for the western version of Devilian. Trion is working with Bluehole Ginno Games to make changes that relied heavily on RNG mechanic to progress.
Read the full letter on the Devilian official site.
Gazillion Entertainment has launched a new in-game event for Marvel Heroes 2015, called Mystic Mayhem, taking place in a new zone.
Demon Lord N'astirh is trying to conquer the Earth and is invading with a demon army.
The event includes:
- 1963 Legendary Limbo Scrolls
- From 63 to Eternity
- Heroes Wanted
- New Mission - Strike on Limbo
- Infernal Limbo - Defeating the Demon Lord
- Mystic Mayhem Invades
- Bloodstone Amulets
- Mayhem Demons
- Mystic Achievements
- Achievement Mayhem!
- Mystic Mayhem Boxes
- ... more!
2D side-scrolling MMORPG La Tale has received a major update that includes significant changes to several key features and systems, as well as the addition of new playable character class, the Card Master.
Other features that have been updated are:
The Project Gorgon KickStarter initiative is nearing its end and the team is grateful to the 1,000+ unique backers it has attracted, as well as the $60,000+ that has been raised thus far. With less than 24-hours to go, Elder Game developers are encouraging any last minute backers to get involved now to push the game even further.
Those stretch goals were such nice shiny rewards, but remember: the more money that we raise the more money we will have to implement and improve game features! That said, we are not against nice shiny rewards, so we are going to have an unofficial official stretch goal of $65,000. The incentive is two-fold: an in-game party pack that you can use to help us celebrate in-game as the Kickstarter campaign closes on Sunday and some headroom in order to ensure that the Vampire Curse stretch goal doesn’t fall below the $60,000 threshold due to failed transactions.
Check out Project Gorgon on its KickStarter page for more information.
The Star Citizen site has been updated with a look at the progress being made on one of the game's core features, Star Marine. While several issues have cropped up during a recent merge to integrate work done by a variety of teams working on the project, Star Marine is progressing as the team continues to battle the bugs.
Over the course of the last week or so, members of the team have been i nDenver working with Illfonic on a pair of game modes and the UI that players will be presented with. Polishing work continues to make it work better than before.
In addition, designers are working on a new game mode to replace something called "Team Elimination" and have already produced a document that will be reviewed and enhanced before more details are released.
Roberts indicates that the entire feature list for Star Marine is complete and that "feature bloat" is under control, though at times it can be a difficult fight to keep things in perspective. New ideas that have merit will make it into the game at some point, but the goal is to get a functioning and fun iteration of Star Marine into player hands and then to add new features and components over time.
Roberts goes on to look at several individual disciplines including audio, gameplay, UI, art, animation and animation blockers.
You can read the very comprehensive letter on the Star Citizen site.
The weekly hardware roundup features a pair of interesting items, including Razer's new VR Camera and Origin's announcement that entry level PCs now will ship with NVIDIA GeForce GTX 950 graphics card.
Origin has announced that its entry level gaming PCs will now ship with NVIDIA GeForce GTX 950 graphics card. According to the press release, the graphics card is the perfect hardware for those who are just getting into online gaming.
With 3x the performance, 2x the memory and 2x the power efficiency of the previous-generation 650 card, the GeForce GTX 950 is the best starting graphics card for any gamer on any budget. Unleash the overclocking potential of this GPU and push your performance even further with ORIGIN PC’s professional GPU overclocking service; plus enjoy new features such as MFAA, Dynamic Super Resolution (DSR), and DirectX 12 support to deliver a better gaming experience than any console. Experience true next-gen gaming with the new NVIDIA GeForce GTX 950 inside your next ORIGIN PC desktop today!
To learn more, visit the Origin PC official site.
Razer and Intel have announced a new peripheral for those interested in virtual reality. The Intel RealSense Camera is said to be specifically targeted at streamers in order to enable them to remove the background and replace it for a more "entertaining and immersive experience".
Intel RealSense Cameras are also capable of 3D scanning, motion and gesture recognition, allowing product designers to bring real-world objects and bodies into virtual spaces easily. Many more features and related applications are anticipated for the Intel RealSense technology-enabled Razer device.
You can find out much more on the Razer site.
My.com and Obsidian Entertainment have revealed a backstory for the upcoming Armored Warfare. The story centers around economical and political chaos which gives rise to necessity of war.
Private military contractors (PMCs) have become the bane and saviors of any hope for the world to return to the civilization that started to decline in the 21st Century. Players will have the choice between being a savior or a destroyer in a world where conflict is business.
Read the full backstory on the Armored Warfare official site.
Kabam will be showing off the latest RPG in development at PAX Prime next week. Called Star Wars: Uprising, the RPG places characters in the Star Wars universe and features both single player campaign and co-op missions with friends.
Also, during the event Star Wars: Uprising swag will be given away and fans will get an opportunity to meet iconic Star Wars actor Billy Dee Williams.
Fan meet and greet with actor Billy Dee Williams (Lando Calrissian, Star Wars: Episode V: The Empire Strikes Back) on Saturday (8/29) from 1pm to 3pm. OfficialStar Wars: Uprising posters available for autograph signing.
Find out more about Star Wars: Uprising on the official site.
Here at MMORPG.com, we cover both MMOs and RPGs, but sometimes, you have to pit the things you love against each other just to see who’s the cream of the crop. This week we bring you the debate long in the making: MMOs versus RPGs!
Read more of Christopher Coke's & Ryan Getchell's Player vs Player - MMOs vs RPGs.
The Shroud of the Avatar team has sent out this week's newsletter that, as usual, is packed with information about development and community news throughout the week.
One of the interesting pieces is the development of dragons from an artistic perspective. A few screens featuring dragons are shown that show off the work of the team.
Also, players interested in finding out more about the "use-base" system that Shroud of the Avatar will incorporate. In this second part, several key points are made:
So why spend the effort to be a grandmaster? Because to some players, that last few % is all the motivation they need to work for it. Additionally, becoming a grandmaster in a skill will let you unlock the grandmaster title that you can proudly display. What better way to attract new customers than to proudly display your “Grandmaster Weaponsmith” title. Also, if you’re trying to send a message to would be challengers, just fly your “Grandmaster Swordsman”. Those titles likely won’t make R21 but those, and probably some Steam achievements, will make a later release.
Want to know more? Read the full Shroud of the Avatar newsletter online.
Gaijin has announced that the next testing phase for its innovative vehicular MMO, Crossout, is underway. Those who have already applied to become part of the test should check email, while those hoping to get involved are still able to sign up for this and subsequent tests.
Grab the needed links on the Crossout site.
John Smedley has announced that he has left Daybreak Game Studio and has formed a new company and is its CEO. Earlier this summer, Smedley announced he was stepping down as president and CEO of Daybreak, but that he would be transitioning to a new position within the company after time away.
Smedley's personal Facebook page does not name the company he has founded, but that more information will be coming soon.
You can read more about Smedley's reasons for stepping down as president and CEO of Daybreak here.
Daybreak representatives have confirmed Smedley's departure (via Trust in Play).
On behalf of Daybreak, we wish Smed well in his new endeavors. Any questions regarding his new business should be directed to him.
Source: Game Informer