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World of Warcraft : Five Days of Subscription Time Added by Way of Apology

Posted Nov 18, 2014 by Suzie Ford

Blizzard has issued a public apology for the World of Warcraft technical issues after the launch of Warlords of Draenor. In addition to admitting to a poor launch experience, Blizzard is also giving a good faith gesture to its community by giving all subscribers in all regions five days of game time in compensation for the frustration.

WoW Community:

I know how much everyone was looking forward to this expansion, and once you were able to get in and start having fun, all the comments I've seen indicate that this is one of our best yet. But the quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that.

The first two days of the expansion were not a great experience, with many of you facing high queues or significant gameplay problems. We worked around the clock to tackle the demand issues and technical challenges, and fortunately things started looking better on Saturday. While millions of you were able to get in and play over the weekend, with many already reaching level 100, others still ran into very lengthy queues, particularly on the highest-population realms.

To help address this, we’ve expanded the new instancing tech we used to improve queues on Saturday and we’re continuing the process of applying that to raise the capacity of all realms again. This will result in approximately double the prelaunch capacity on each realm, which should greatly reduce queue times for most realms if not eliminate queues altogether.

In recognition of the difficulties so many of you ran into when trying to play over the first few days, we're adding five days’ worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you’ll now be able to focus on having a ton of fun with this expansion.

I also hope you'll accept my apology and keep your faith in us. The support voiced by many of you as we worked through the challenges was immensely appreciated. We're extremely grateful to be part of such a passionate community. We love World of Warcraft, and we're very proud of this expansion, so stumbling out of the gates like this was very disappointing for all of us.

On behalf of the World of Warcraft development team, as well as everyone at Blizzard, thank you all again for your patience and understanding.

See you in Draenor.

Participate in the discussion on the World of Warcraft site.

Neverwinter : Rise of Tiamat Launches

Posted Nov 18, 2014 by Suzie Ford

Perfect World Entertainment has announced the release of the latest module for Neverwinter. Called "Rise of Tiamat", the module includes a new zone called the Well of Dragons that eventually leads to a 25-player instance to take on Tiamat herself.

“Our team is extremely pleased to bring Tiamat to Neverwinter, as she is one of the most iconic villains in Dungeons & Dragons lore,” said Rob Overmeyer, executive producer of Neverwinter. “In order to have her live up to expectations, we created one of the largest in-game encounters ever made for our game. It’s a testament to our team’s goal of delivering a quality Dungeons & Dragons and gameplay experience.”

“Seeing the Tyranny of Dragons storyline come to life in Neverwinter is exciting for D&D players and the chance to face off against Tiamat is the perfect climax to the storyline”, said Nathan Stewart, brand director of Dungeons & Dragons.  “Rob and his team at Cryptic continue to deliver great experiences and I can’t wait to see what they do for their next module.”

Find out more on the Neverwinter site.

Firefall : Together Toward Victory Update Released

Posted Nov 18, 2014 by Suzie Ford

Red 5 Studios has announced the release of the latest and most significant update to Firefall. Called "Together Toward Victory", the patch features important PvP enhancements, new open world encounters, a special 5-player instance and more. It is a free update to all Firefal players.

Operation: Miru: Step into the volcanic depths of Devil's Tusk and put a stop to the Chosen's nefarious plan to release a colossal monstrosity on the Accord.  Squad up and venture into this brand new 5-player instance to face-off against the many threats lurking within the molten cavern.  Will you slay the beastly Scorcher menace or confront the dreaded Chosen forces?  The choice is yours!

Accord Skydock: The Chosen army is threatening the Accord supply line by assaulting Skydock, a key resource transportation hub.  Located in Coral Forest, Skydock is a massive open-world battle where players must defend against the relentless assaults from the treacherous Chosen forces.  Prepare to fight your way through multiple-stages in this epic encounter against humanity's greatest nemesis.

Watchtower Melded Outbreak: After numerous failed attempts at securing the Accord watchtowers, the Chosen forces have decided to employ a new tactic in their offensive.  Melded Outbreaks are new challenges where Chosen soldiers and melding creatures are unleashed through a portal on various Accord watchtowers.  Repel the enemy threat to claim some time-limited bonuses in addition to mission rewards.

Broken Peninsula: The battle for resources continues on the war-torn continent of Broken Peninsula.  Various improvements were made to this PVP warzone, including content refinement and stability updates.  Job Boards have also been introduced in Broken Peninsula, where players can contribute to their employing faction by completing specific requests.  Beware of your progress however, because the opposing corporation will place bounties on top performing pilots.  Prepare for combat!

Read the full details on the Firefall site.

General : Skies: a Radioactive Post-Apocalyptic World Revealed

Posted Nov 18, 2014 by Suzie Ford

A new Kickstarter project has launched for a game in development called "The Skies". According to KickStarter, Skies is a radioactive post-apocalyptic world with a multiplayer component. According to the team, Skies is not a traditional MMORPG, but does contain elements of both RPGs and MMOs that will instantly be familiar to players.

Major Features

  • Huge gameworld - 8 square kilometers at start. It is full of mystery places. Post apocalyptic atmosphere achieved with the help of amazing art, 3D models and animations won’t leave cold anybody. 
  • A complicated multi-level economic system which entirely depends on players' actions. In this world production and profit-making is totally different from the threadbare games players are used to, these systems are more convenient for a player and at the same time they make the game world richer and more captivating. Do you want to get resources or produce materials? Manage your own business or work at the factory? You can start your own production, hire people and manage them, hand out wages. You're free to do anything you like. 
  • Expanded interesting dialogues based on the game role system and non-linear storyline. If you character's intellectual abilities are not well-developed, some options would be unavailable for you. So you character should watch his actions and words to have positive attitude of other characters. If you have bad reputation, people won’t trust you. 
  • PVP and TVT combats. Post-apocalyptic world can be really dangerous. Wanna improve your fighting abilities? You can take part in group fighting (team vs team) or fight player vs player in special locations.
  • Clan wars. Wanna dominate in the SKIES world? Take part in the clan wars to win and build your own government on the ruins of post-apocalyptic place. 
  • The book - breathtaking novel and solid background for creators of the game. The idea of a universe where people will be facing almost real-time problems, belongs to our project lead Anton Paramonov. The book will be available on our portal once you help us to reach half of the sum.

Check out Skies Kickstarter.

DC Universe Online : War of the Light Part II Launches with New Trailer

Posted Nov 18, 2014 by Suzie Ford

DC Universe Online has undergone a new update that brings "War of the Light Part II" into the game. To celebrate the launch of War of the Light Part II, Sony Online Entertainment has released a brand new trailer to show off some of what players can expect on logging into the new content.

New DLC Pack now available! War of the Light Part II continues the War of the Light trilogy, introducing the Star Sapphires to DCUO in an array of new small and large group content. Watch the trailer and play DCUO for free now!

Legend of Grimrock 2 : Foundational Improvement

Posted Nov 18, 2014 by Suzie Ford

First-person, turn-based, adventuring, puzzle-solving, dungeon crawling, roleplaying games are even harder to come by nowadays than they are to describe. Might & Magic, Wizardry, and a slew of other once-popular franchises dominated the roleplaying game scene at one point, but thankfully some developers are still making games like the Legend of Grimrock series as a throwback and revival to what once was.

Read more of David Jagneaux's Legend of Grimrock 2: Foundational Improvement.

Elite: Dangerous : Frontier's Dave Braben Responds to Lack of Offline Play

Posted Nov 18, 2014 by Suzie Ford

Last week in the Elite: Dangerous newsletter, it was casually announced that the game's offline single player experience was being nixed. Offline play was a singular promise made to backers during the game's Kickstarter initiative. The announcement that it was being removed as one of the core game features caused quite a stir in the community. In a new interview with Eurogamer, Frontier's Dave Braben explains the decision.

Braben admitted that Frontier should have told the Elite community that it was struggling with the offline version of the game during the process.

"As we have developed the game and released Alpha and Beta versions, the work needed to deliver a rich online nature of the game diverged from the requirements of a fully offline game," he said.

"In retrospect we should have shared the fact that we were struggling with this aspect with the community, but we were still trying to find a solution. As features were implemented, for the best results we chose to prioritise delivery of the online single and multiplayer experiences, with a view to providing the offline version later in development. We had to make a decision for the good of the game, and that is what we did."

As to whether or not the decision to remove the online connection requirement was being considered, Braben responded in the negative by saying that, while possible a single player version of Elite: Dangerous may be in the works at some point in the future, it would be a completely different game, not the one that is currently in development.

Read the full interview at the link above.

General : Blade & Soul and Aion Going Mobile

Posted Nov 18, 2014 by Suzie Ford has some breaking news coming out of Korea's G-Star 2014 gaming convention. NCSoft has announced that both Blade & Soul and Aion will be heading to mobile platforms. Aion: Legion in will be a tactical RPG, while Blade & Soul Mobile will be more of a card-based game. The dual announcements also came along with teaser trailers. Check them out below.

The Secret World : The Voice on the Phone: Why Faction Matters

Posted Nov 18, 2014 by Suzie Ford

Much of The Secret World is the same no matter which faction you chose to go with. The open world where nearly all of the game takes place is identical no matter which group you pick. If you’re a Dragon you can even team up with an Illuminati and a Templar at the same time. So the question becomes, if most of the game is the same no matter which side you join, does it really matter? I would say that yes, it very much matters and not for the reason you might be thinking.

Read more of Shannon Doyle's The Secret World: The Voice on the Phone: Why Faction Matters.

Das Tal : Stress Test Event This Weekend

Posted Nov 18, 2014 by Suzie Ford

Das Tal backers and other invitees have an opportunity to participate in a special stress test weekend event on Saturday, November 22nd. Those receiving invitations will be able to participate in this event and will have the opportunity to purchase immediate access if desired.

The only other stress test that Das Tal has had previously saw the population swell to triple that of a normal test, and server caps have been raised even higher this time around, meaning servers will be packed full of PvP.

Multiple game servers will be running for the first time ever, meaning players from both sides of the globe (EU and US) should experience much better latency than previously. All you need to do, if you haven't already, is sign up to the Alpha tester waiting list. If you are already signed up, keep an eye on your inbox for your stress test invite!

Find out more on the Das Tal site.

Stormthrone : Alpha Set to Begin November 19th

Posted Nov 18, 2014 by Suzie Ford

R2Games has announced that the Stormthrone alpha is expected to begin on Wednesday, November 19th at 10:00 a.m. EST / 7:00 a.m. PST. In addition, the game's soundtrack has been released and is available for purchase and download.

The war for Aeos promises to send shockwaves through the crowded browser marketplace. Stormthrone's six classes – Warrior, Rogue, Paladin, Mage, Priest, and Hunter – are truly distinct, and mastering their combat roles will challenge MMO veterans and new fans alike. In free-for-all PvP and solo quest lines, maximizing strengths and mitigating weaknesses is the name of the game. In co-op dungeons and team PvP, on the other hand, understanding class synergies is the key to victory.

Find out more on the Stormthrone site.

Warhammer 40K: Eternal Crusade : This Week's Tidbits

Posted Nov 18, 2014 by Suzie Ford

It's been a slow news period for Eternal Crusade, since the announcements of Halloween. Behaviour Community Manager, Katie Fleming informed us that the Rogue Trader Store was switching from weekly updates to bi-weekly updates, so that the production team could buckle down and focus on getting the first combat module ready for release. Most fans, myself included, seem okay with that, given that the 10v10 module will give us some actual gameplay to play and test for ourselves, letting many of us finally scratch that itch for the first time.

Read more of Terry O'Brien's Warhammer 40K: Eternal Crusade - This Week's Tidbits.

An Eldar Farseer demonstrating the offensive side of Eldar Psychic powers

Guild Wars 2 : Tangled Paths Arrives Today

Posted Nov 18, 2014 by Suzie Ford

ArenaNet has announced that the continuance of the Living Story Season 2 arc will be released today, Tuesday, November 18th. Guild Wars 2 players will be sent on a journey of discovery to find a dragon's egg which, not coincidentally puts them on a collision course with the Elder Dragon Mordremoth during the events of Tangled Paths.

  • The Pursuit: Players will scour the Silverwastes to seek out the trail of the Zephyrite masters, and search for signs of their vanished leader. A new dragon could make for a powerful ally to either side of this war, and some of Mordremoth’s most deadly minions are also on the trail.
  • War in the Silverwastes: The fight between Pact forces and the dragon’s armies rages on. Newly discovered underground caverns contain new threats to contend with and dangers to brave. Players will need to coordinate with other forces on the map, call siege devourers to their aid and keep one step ahead of deadly mordrem hunters.
  • Silverwastes Treasures: Players can continue building their collection of Carapace armour with the addition of Carapace gloves. Once players obtain new gloves, they can begin collecting materials to unlock the upgraded Luminescent gloves. New rewards have also been added to Bandit Crest vendors.

Find out more on the Guild Wars 2 site.

General : Age of Wulin Expansion Delayed One Week

Posted Nov 18, 2014 by Suzie Ford

Webzen hosts the UK version of Age of Wushu called "Age of Wulin". The game is preparing for an expansion but it has been delayed by a week to allow time for the physical servers to be relocated to Germany.

A new week brings new opportunities and new challenges. As a true Xia, we like a good challenge and the possibility to fight your way through to a better ending.

For a while now, you have been asking us to make steps to improve server stability, as you were unhappy with latency and downtime issues. Your words did not fall on deaf ears!

In the near future we will be moving our game server, Golden Dynasty, from Ireland to Frankfurt, Germany; the aim of this move is to provide greatly enhanced server security, stability, ping, and overall a better game experience!

Read more on the Age of Wulin site.

League of Angels : Wings of Love to Support Leukemia Research

Posted Nov 18, 2014 by Suzie Ford

The GTArcade version of League of Angels has announced that it has made a special purchase item available in the in-game store that will directly support children's leukemia research. Called "Wings of Love", proceeds from the sale will benefit Child's Play. The wings will be on sale for a week beginning November 18th.

The charity we have selected for this drive is the Child's Play charity, dedicated to bringing video games to sick children in hospitals. During this 7-day drive starting Nov. 12th, every person who recharges their account will receive a pair of Wings of Love, and 10 cents will be donated to Child's Play.  So far, League of Angels has given out 9,000 Wings of Love, and our goal is to give 10,000 of them out before the event ends on November 18th. We hope that you can also join us in this event before it is over!    

Read more on the GTAarcade League of Angels site.

Lineage Eternal: Twilight Resistance : Systems Preview & Simultaneous Worldwide Release

Posted Nov 18, 2014 by Suzie Ford

NCSoft has revealed new information about Lineage Eternal during G-Star. The team revealed a video to preview the systems and features that players can expect in the game. In addition, NCSoft announced that Lineage Eternal will be released worldwide simultaneously.

  • -Open World MMORPG
  • Unique Skill Activation System (Mouse Cursor Movement)
  • Field Event Quests
  • World/Raid Bosses with 20+ Members
  • Randomized Dungeons
  • Dynamic Dungeons
  • PK/PvP Available
  • PvP Arena
  • Simplified Controls for MMORPG
  • Event Contribution Upper Right
  • Items and Exp. obtainable solo (Event Quest)
  • Showed Town with various players hanging out
  • Mobile Game Support Using Cloud Connect Features
  • Generic Questing System Removed
  • Supports 500 Players in one area
  • New Asssassin Class


Dragon Age: Inquisition : Score Decent Starter Weapons Via DAI Site Quest

Posted Nov 17, 2014 by Suzie Ford

Bioware is giving Dragon Age: Inquisition players a chance to earn some pretty sweet starter weapons (staff, dagger or great sword) with a lore-filled quest that takes part completely on the DAI site. Players need to be logged into their Origin accounts, watch four videos with a pretty fun mini-game attached and, at the end, will be rewarded with all three weapons. Weapons will be made available on log into Dragon Age: Inquisition.

Welcome to the quest for the Red Lyrium Reapers! As with any quest, there's bound to be treasure at the end of the journey, and this adventure is no exception. By watching specially created Dragon Age: Inquisition videos and discovering hidden elements in them, you can unlock a bonus weapons pack to use in the game!

How does it work? Follow these steps below and you'll be well on your way!

  1. Begin your quest by clicking here from a desktop computer. Make sure that you're logged in to your Origin account. You'll need to do so to save your progress and acquire the weapons pack at the end.
  2. From the quest home page, select Vivienne's character card to watch the first video in the series.
  3. Now that you've watched the video, you're ready to move on to Vivenne's Inquest, where your skills of observation come into play. The keys at the bottom of the page represent the number of hidden elements you still have left to find.

Read the full instructions on the Dragon Age: Inquisition site and then get started! DAI launches on November 18th.

Final Fantasy XIV: A Realm Reborn : New Trailer Takes a Look at the Past Year in Eorzea

Posted Nov 17, 2014 by Suzie Ford

Square Enix has released a cool new video that takes a look back at the past year of Final Fantasy XIV: A Realm Reborn. The video celebrates the reimagined game's first anniversary. Check it out and let us know what you think in the comments.

World of Warcraft : Largest Subreddit Shut Down Briefly as a Protest

Posted Nov 17, 2014 by Suzie Ford

Over the weekend, the largest World of Warcraft subReddit was shut down temporarily by one of its moderators. The shutdown was seen as a way to protest the recent server woes that World of Warcraft has been undergoing since the launch of the Warlords of Draenor expansion last week. Once this particular editor was able to log into WoW, the subReddit was reopened but the backlash against his decision has been a phenomenon all its own.

According to an interesting investigative piece at, angry /r/WoW are having posts deleted from the hugely popular Reddit stream and several are working to create a new space for all things World of Warcraft related.

Of particular note is that the anger is directed at this one individual and whether or not any single person should have the ability to summarily shut down a popular subReddit on his or her own.

Moderator Nitesmoke claimed that his actions were a protest against WoW developers and issues with their new expansion. Over the past few days from release, there have been many issues including server wide lag, queue times, and DDOS attacks that have increased the pressure on the WoW development team. Regardless, what gives him the right to shut down a community? This only draws attention to the design of Reddit, in which some individuals are given complete power over thousands. Nitesmoke is the original creator of the subreddit and has total control over the entire community- and at this point, he still rests on his throne.

Read more at the link above and be sure to leave us your thoughts in the comments.

Albion Online : Get Your Green Thumb On

Posted Nov 17, 2014 by Suzie Ford

The first details about the farming system in Albion Online have been revealed on the official site. According to the team, farming is being added as a double bonus for players: It is a place for a get away from the brutality of PvP and it offers a place to craft consumables that help with healing. Players will be able to raise crops and livestock and have the ability to create consumables in a wide range of types.

Farming concerns the cultivation of both crops and livestock. The farming set will have its own series of buildings, including for instance a farmyard and pasture, with a new farming tab in the buildings menu. The farmyard and pasture can be built on soil, a new type of building ground, with another set of NPC buildings; the mill, cook, butcher and alchemist, being built on normal building ground.

These buildings will function similarly to houses, with placeable livestock and crops instead of furniture. They will also have similar access rights to houses, with the farm owner able to designate access and usage/harvesting rights to their farm for different players.

Read more about farming on the Albion Online site.

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