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Destiny : Review in Progress Part 1

Posted Sep 12, 2014 by Suzie Ford

Earlier this week Destiny officially released to tremendous commercial success. Lauded by Activision Blizzard as the biggest franchise launch yet in video game history, it achieved $500 million shipped on day one. These sales are to retailers and digital distributors not to the end users but it is pretty safe to bet at this point that Destiny is on a fast track to be Activision’s third billion dollar franchise joining Call of Duty and Skylanders.

Read more of Rob Lashley's Destiny: Review in Progress Part 1.

ArcheAge : Head Start Patch Reverts Labor Potion Cooldown

Posted Sep 12, 2014 by William Murphy

The folks at Trion are listening it appears. On the eve of Head Start for ArcheAge's North American and EU launch, some new patch notes have appeared . A number of tweaks is present, most notably the shift of Labor Potion cooldowns back to 12 hours. Read on for the full notes. 

  • The drop rate of loot bags from monsters has significantly increased.
  • The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
  • The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
  • The Solid Shaft recipe is available again, allowing for the construction of fishing boats.
  • The Auction House can now be searched using German and French.
  • The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
  • The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
  • The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
  • The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.
  • The priority server login queue for Patrons is now even faster.
  • Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing "best" items to be wearing to maximize your character's gameplay.
  • Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.
Head Start begins today, September 12th at 10am PT, 1pm ET. Have fun and good luck!

Final Fantasy XIV: A Realm Reborn : Latest Letter from the Producer Live Digest Published

Posted Sep 11, 2014 by Suzie Ford

The Final Fantasy XIV forum has been updated with the digest version from the latest Letter from the Producer LIVE that took place earlier this month. Among other things, Yoshi-P answered questions regarding time consuming systems, whether or not more information is ready to be revealed about a new race and if there are plans for more cross-game collaboration events.

Q: Is there anything you can tell us about the expansion?

A: Well, we've finalized the title and the art is coming along nicely. The team has created mock-ups of the fields using rough polygons so we can check movement and make sure the areas are spacious enough for when we create quests, as well as FATEs where there are large monsters. If there are no problems with this, then the BG team will produce it and the art team will create the art alongside them. The mock-ups have been completed for all of the fields and the work on the maps is moving along at a very rapid pace. We've also completed architectural checks for some of the dungeons as well. We'd like to share details with players globally at the same time, so please wait for Fan Festival to hear details about the expansion.

Read the full digest of the event on the Final Fantasy XIV forum.

Elder Scrolls Online : ESO Live! Live Stream Set to Debut Tomorrow

Posted Sep 11, 2014 by Suzie Ford

The Elder Scrolls Online team has posted on the game's Facebook page that a new weekly live stream show called ESO Live! will officially kick off on Friday, September 12th on The show will feature chats with developers, fans and players and will cover a wide variety of topics. You can check out the first episode tomorrow at the times listed below.

Join us tomorrow at 4:00PM EDT / 1:00PM PDT for the premiere of our new livestream on Twitch, ESO Live! We’ll be chatting with ESO developers and players, and covering a wide range of topics. Be sure to tune in to and join the fun!

Gigantic : Alpha Begins -- Are You Signed Up?

Posted Sep 11, 2014 by Suzie Ford

Motiga has announced that the alpha test for its upcoming MOBA, Gigantic, has now begun. Those interested in participating in the next several months' worth of testing can head to the Gigantic site to get signed up.

Alpha has begun, which means over the next few months, we will add hundreds of gamers from the Gigantic community to our weekly tests. While we love our fans across the globe, Gigantic’s alpha test focuses on North America for now. We will share more information on our plans for worldwide domination in the coming months -- so rest easy knowing that our friends outside of North America will not be forgotten. 

We know there are a lot of people that are anxious to play, so we wanted to put together a helpful guide to help ensure that nothing stands in the way of your Gigantic enjoyment.

Read more on the Gigantic site.

The List : 7 Signs You’re a Filthy Casual

Posted Sep 11, 2014 by Suzie Ford

Have you ever wondered just how hardcore you really are? If you could run with the big boys and look down your nose at the rest of the world for not being as cool as you are? How about just whether you’re casual or not? If so, this list is for you! This week, Chris hands the reigns over to Johnny P. Hardcore so he can dig deep into the top 7 signs you might be a filthy casual. You won’t want to miss it.

Read more of Christopher Coke's The List: 7 Signs You’re a Filthy Casual.

Guild Wars 2 : Colin Johanson Takes to Forums to Allay Concerns

Posted Sep 11, 2014 by Suzie Ford

Arena.Net's Colin Johanson has taken to the Guild Wars 2 forums to talk with players about concerns and misconceptions that are being discussed regarding this week's "quality of life" update, most specifically about the new player experience. In the post, Johanson acknowledges some oversights and bugs that are currently being ironed out, and addresses the notion that the new player experience is properly designed to give new players a good sense of progression and reward.

Not all of these changes were made as ways to teach the game, some of them are to provide a better sense of pacing, reward and progression. Early on we want to give a sense that you’re rapidly gaining new abilities, rewards, and learning new things as you level up. We added the level up reward messages, and the actual rewards themselves, and took abilities you’d usually use around that point in total game hours and presented them as unlocks (or things we teach that are already unlocked) to help give a better sense of pacing and progression.

With the addition of the new rewards, messaging, and level up screen to make leveling more exciting: we also wanted to make sure you had that feeling of excitement more often early on in the game, and presented new learning on a more regular cadence. So we greatly sped up leveling from levels 1-15. Many of the things unlocked at later levels are earned at about the same time period you used to start using them in the old system in actual real game time, we just staggered them out across the levels since we sped up leveling to make the game feel more rewarding early on.

Read the full post on the Guild Wars 2 forum.

WildStar : Key Attunement Changes Ease Raid Play

Posted Sep 11, 2014 by Suzie Ford

WildStar players have long voiced concern over the difficult task to enter Veteran raids. In a new update, the WildStar team has detailed changes to the attunement system and announced that the requirement for Veteran raids has been lowered to bronze.

Genesis Key Attunement

  • The Silver Screening is no more. Make way for The Bronze Age!
  • The dungeon medal requirement for raid attunement has been lowered from silver to bronze.
  • Achievements will now be used for backup in case progress is missed or lost on the veteran dungeons.
  • Reduced the amount of Primal Patterns required for the Datascape Attunement; this has been adjusted to 100, from 300. 
  • The ‘Monster Hunter’ Attunement step has been updated. This quest will now track when you kill one of these creatures or if you already have the achievement for defeating them. Note that this quest checks a possible 18 targets and advances when you have defeated 12 of the 18 creatures.

Read the full changes on the WildStar forum.

Line of Defense : Early Access Packages Detailed

Posted Sep 11, 2014 by Suzie Ford

3000 A.D. has announced that early access packages for its forthcoming game, Line of Defense, are now available via Steam. Players can purchase LoD in one of three different tiers: Commander ($99.99), Ambassador ($69.99) and Emissary ($39.99). Each package will contain a series of in-game rewards as well.

Line of Defense features a massive world with large continents, enormous bases some spanning more than 16 sq. km, as well as unique climate zones and weather patterns, plenty of space for the skill-based Player-vs.-Player FPS combat.

In addition to the large planetary areas, Line Of Defense also features vast space regions, complete with fully built stations and a carrier, all of which gamers can explore and do battle in while seamlessly moving to and from the planetary bases below. The scope of the Line Of Defense world can be seen here:

Find out more on the Line of Defense Steam page.

Dragons and Titans : Microtransactions End, Game Content Available for One Price

Posted Sep 11, 2014 by Suzie Ford

Wyrmbyte has announced that it is doing away with the microtransaction model for its MOBA, Dragons & Titans. The initiative is a way to combat the "stigmata" regarding Pay to Win. The entire game and all of its content, the "Titan Pass", can be purchased for $19.99.

In an attempt to lure older players back and to get more new people playing and competing in the game, Wyrmbyte also launched a value pack of all current in-game content called the Titan Pass, the value of which is over $650 worth of goods (if purchased in the old microtransaction model) for just $19.99 . The Titan Pass, includes: 35+ tier 1 dragons, 35+ weapons, 18 different avatars, 57 skins, all four single-player story ‘Acts’ and more, as well as all the new content regularly scheduled for a full year. Additionally for 1 year, Titan Pass owners will earn four times the number of crystals (in-game currency) per match, which will allow them to upgrade their dragons and weapons at an increased pace. The Titan Pass will be available for sale from September 9th for $19.99/£14.99/€ 19.99 respectively.

Find out more on the Dragons & Titans Steam page.

The Secret World : The Last Pagan Series of Missions Debuts

Posted Sep 11, 2014 by Suzie Ford

The Secret World has a series of new missions for players in the just-released "Side Stories: The Last Pagan". The six missions are said to bring hours of new game play opportunities into TSW and, on completion, will reward players with a Deep Mystery Box and a spiffy teleport item called the "Lorenzian Fabricator". The Last Pagan is available for purchase through the in-game shop.

The six new missions are not all that is new in Tokyo. After very helpful community feedback the AEGIS system has also gotten an update. Now you can train the two new Efficiency and Proficiency Skills to master AEGIS to a much greater extent than before!

Please note that you need to have Issue #9: The Black Signal to be able to purchase Sidestories: The Last Pagan and to do the new missions in Tokyo.

Read more on The Secret World site.


General : Zombies, Monsters, Robots - They Shall Not Escape!

Posted Sep 11, 2014 by Suzie Ford

In the latest patch from En Masse’s intense third-person shooter Zombies Monsters Robots, a new Tower Defense Style mode called “Threshold Defense” has been added.  Unlike the other modes we have seen, the monsters are less interested in you, at least until you attack them, as they are trying escape out a portal. Your team's objective is to prevent them from doing so at all costs. Wave upon wave is thrown at you until either you succeed at suppressing 10 waves or you allow 30 monsters to escape, so be sure to KILL EVERYTHING!

Read more of Franklin Rinaldi's Zombies, Monsters, Robots - They Shall Not Escape!

General : Will Ferrell's SuperMegaBlastMax Gamer Challenge

Posted Sep 11, 2014 by Suzie Ford

Will Farrell hates cancer. He hates it so much that he's started an IndieGogo campaign to raise $375,000 to assist in children's cancer research. Folks who donate may score a game play session with Mr. Farrell himself. The campaign began on September 10th and is expected to run for the next month.

Donate at least $10 for a chance to play video games with me, Will Ferrell, in beautiful downtown San Francisco. 

Our 2 hour gaming extravaganza will be live broadcasted on Twitch for the world to watch, allowing everybody to watch in awe as I, Will Ferrell, show off my gaming skills and crack jokes with fellow top gamers and surprise guests!

As if that isn't enough already, I also put together a bunch of kick ass perks, prizes and additional giveaways for all you generous gamers out there. Check em out! That being said, please read the Official Rules and follow the instructions if you would like to enter without making a contribution.

Interested? Head to Will Ferrell's SuperMegaBlastMax Gamer Challenge page to make your donation.

Mortal Online : City Building Feature Released

Posted Sep 11, 2014 by Suzie Ford

Star Vault has sent word that one of the most comprehensive patches for Mortal Online has been released into the game. The most notable feature in the update is the City Building ability that allows guilds to build a tower, own land, collect taxes, black-list undesirables and more. To show off the capabilities of the City Building feature, Star Vault has released a new trailer.

This features has now been fleshed out by giving guilds the option of building and upgrading a ton of new buildings. Guilds can freely build walls/houses/inns/banks etc on their land. There are no instancing and no placement slots. On top of this they can now hire almost any NPC in the game and add them to one of these buildings. If players buy from one of the hired vendors the guild will get taxes from the transaction. Further more guilds can hire guards to protect their city from other guilds and criminals or to keep everyone else out making the city something only their own guild can use. Using these simple tools guilds can now build massive cities that will be just as useful for players as our pre-made cities.

The patch also includes:

  • Farming
  • Animal breeders
  • New siege weapons
  • Updated F2P rules
  • New guildstone levels
  • Revamped mail system
  • New skills
  • New NPCs
  • UI improvements
  • Balance
  • Tons and tons of bugfixes and much more!

Read the full patch notes on the Mortal Online site.

Life is Feudal : Alpha to Launch September 19th

Posted Sep 11, 2014 by Suzie Ford

Bitbox has let us know that the Life is Feudal Steam page is now live in preparation for the alpha launch of the game on September 19th.

“Life is Feudal: Your Own” (LiF:YO) is a game set in a realistic medieval world with free terraforming and free building features. You can build your own house anywhere in the world! Team up with your friends and build a village or city and repel attacks by other players who want to steal your lands and slaughter your cattle! A good castle with a moat and tall city walls might help you protect yourselves and your precious cattle.

Check out the Life is Feudal Steam page or the official site for more information on how to get involved.

General : Video Game Cosplay: Is It for You?

Posted Sep 11, 2014 by Suzie Ford

If you've ever been to Dragon Con, you know that costuming is a big deal at the Atlanta-based convention. This year broke another record with a reported 63,000 attendees paying tribute to their favorite sci-fi and fantasy genres of pop culture, and the costumes seem to get better each year.

Read more of Shawn Schuster's Video Game Cosplay: Is It for You?

Legend of Edda: Vengeance : Ready to Make a Comeback

Posted Sep 11, 2014 by Suzie Ford

JCPlanet will be bringing back Legend of Edda in a new global form. LoE closed down recently when GamesCampus gave up the licensing. According to press information, will be available beginning September 24th with a special character creation event that will kick off on September 22nd.

Based on the Greek mythological conflict between the Gods of the Olympus and the Titans, Legend of Edda takes players through a dynamic storyline divided into five unique chapters based on the conflict of two opposing factions.

Players will pledge their allegiance to Olympus or Titan from the beginning -- prior to character creation -- which will play a large role in upcoming PVP and RVR battles. Fast-paced PVP battles are the cornerstone of the game and will include intense personal battles, guild battles and player-killing (PK) where opposing factions can attack each other at any time. Additional PVP battles will include the Sacred Treasure Battle: a large scale RVR battle between followers of each god to obtain the sacred treasures and, lastly, the game features Guild vs. Guild mode, where players will battle within an enclosed battle ring.

Check out the new Legend of Edda page for more information.

General : Pumpkin Online - Inspired by Animal Crossing & Harvest Moon

Posted Sep 11, 2014 by Suzie Ford

Pumpkin Online is nearly funded with a few days left to complete the stated goals. The game is inspired by both Animal Crossing and Harvest Moon and seeks to create a virtual world that supports love equality and combines farming and dating into something completely new and unique.

Pumpkin Online offers an almost unlimited amount of options for character customization; players are no longer conformed to gender specific options, and it is possible to create non-binary characters and assign preferable gender of choice. Same gender marriages is an option, and players can form relationships with, and marry, NPCs within the game. Whereas most games do not offer this option, Pumpkin Online acknowledges marriage equality, and openly embraces it.

Find out more about Pumpkin Online.

Elder Scrolls Online : ESO as an eSport?

Posted Sep 10, 2014 by Suzie Ford

I believe Zenimax is testing the waters with a feature being shown only at conventions. Since E3, they’ve been demonstrating a 4v4v4 system where four players from each faction battle for ownership of a flag placed in the center of the map. This is exactly the type of small scale PvP players have been asking for, except it is lacking one key point, strategy. Whilst this is a great feature and it loads of fun, it is far from ready, at least in my eyes, and I will explain why.

Read more of Ryan Getchell's Elder Scrolls Online: ESO as an eSport?

Swordsman : Gilded Wasteland Expansion Announced

Posted Sep 10, 2014 by Suzie Ford

Perfect World Entertainment has announced the first expansion for Swordsman Online. Called the "Gilded Wasteland", the expansion will take players to an arid zone called Jianghu and to go beyond the Great Wall. The level cap will also increase as will, according to PWE, the leveling curve. Gilded Wasteland is expected to launch later this fall.

Additionally, Swordsman: Gilded Wasteland will increase the level cap from level 89 to 94 while also improving the leveling curve. New leveling adjustments combined with a multitude of optimization changes will streamline the Swordsman experience for both veteran and new players.

The new expansion for Swordsman will also bring updates to additional in-game systems including weapon crafting, companion training and player-versus-player experiences.

Find out more on the Swordsman Online site.

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