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General : PAX South: Dreadnought, Take Two

Posted Feb 07, 2016 by Suzie Ford

At last year's PAX South, Dreadnought was fun but difficult to play. How has it improved since then? We've got the scoop from this year's con!

Read more of Jason Winter's PAX South: Dreadnought, Take Two.

CABAL Online : Headed To Steam In February

Posted Feb 07, 2016 by Catherine Daro

ESTSoft has announced that Cabal Online will be released on Steam later this month. The Steam version will include player achievements and badges. It is unclear whether this is regional or world-wide release at this point.

The genre-creating masterpiece is back with more action-packed content than ever before. Master a deep and intuitive skill-based combat system during your journey through the mysterious land of Nevareth, a stunning world where fantasy and science fiction collide. 

You can join the Cabal Online Steam community here.

Final Fantasy XIV : Sephirot Lore Revealed In 3.2 Patch Preview

Posted Feb 06, 2016 by Catherine Daro

The Final Fantasy XIV's site has been updated with a small preview of one of the three towering pillars, named Sephirot. Sephirot will require a part of eight players to defeat and is available in normal and extreme difficulty.

Sephirot, the Fiend, was a deity once worshipped by a tree-like race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe! 

You can find out more by visiting Final Fantasy XIV: Heavensward site.

Order & Chaos 2 : New Companions, Holiday Festivities Shown In New Trailer

Posted Feb 06, 2016 by Catherine Daro

Gameloft has sent out a new trailer to show the holiday festivities and other additions to Order & Chaos 2: Redemption. Keep an eye open for the new collectible cards and companions as well as the Valentine's day content.

Check out the trailer below and let us know what you think.

General : The Syndicate Celebrates Its 20th Anniversary

Posted Feb 06, 2016 by Catherine Daro

Online gaming community The Syndicate is celebrating its 20th anniversary. Calling itself "the most successful online gaming community in online gaming", the guild holds a Guinness World Record for the longest continiously operating online guild. In addition, there have been two books published about The Syndicate and much, much more.

  • We have achieved a retention rate of over 99%.  That means that hardly anyone ever quits The Syndicate (or gets kicked out) because they don't want to be part of the community anymore.  We certainly have people who go inactive because their life pulls them away from gaming but its very rare we have a drama infused implosion of someone or an angry person who quits to join another guild.
  • Over 80,000,000 guilds have been created... and have failed... since The Syndicate was first created.  Since no other guild has achieved what we have, that means there is about a 1 in 80,000,000 chance of recreating The Syndicate by someone else.  In the United States, you have about a 1 in 1.2 million chance of being struck by lightning this year.  So you are 66.66 times more likely to be struck by lightning than you are to recreate The Syndicate's level of success.

You can find out more about The Syndicate by visiting its official site.

World of Tanks : Seven New Maps Added In Console Update 2.6

Posted Feb 06, 2016 by Catherine Daro

Wargaming has announced the release of update 2.6 for the console versions of World of Tanks. The new update includes 7 brand new maps and the Type 59 tank.

In addition, players taking part in the Sunday Showdown can earn up to 3 days of Premium membership. 

For more details about the maps and other features of the update visit the World of Tanks site.

Orcs Must Die: Unchained : Campaign Mode Cornerstone Of Latest Update

Posted Feb 06, 2016 by Catherine Daro

Robot Entertainment has announced the deployment of a large update to Orcs Must Die!: Unchained. The patch brings several feature enhancements and improvements to the game in addition to the new Campaign Mode that sets players on a 50 challenge journey across the entire universe.

Meta Revamp
The entire meta-game has been updated to provide a more fun and rewarding experience. The skull store has been removed. All cards are either now crafted with materials that drop during games, picked up through the new salvage system, rewarded from quests, or are dropped in chests. The dashboard UI has been updated with an all-new "workshop" to provide a one-stop shop for all things crafting-related.

Role System Revamp
Predetermined hero roles are gone. Players can now select any role they wish as a perk during hero selection. Each role provides associated bonuses. 

You can read the full patch notes on the Orcs Must Die!: Unchained forum.

H1Z1 : Daybreak Reveals More About Splitting the Game in Two

Posted Feb 06, 2016 by Suzie Ford

Daybreak Game Company caught much of the H1Z1 community off guard with yesterday's announcement that the game would be splitting into two different versions, H1Z1: Just Survive and H1Z1: King of the Kill. We had the chance to submit a few questions to the team to get more of the particulars behind the decision and about what players can expect.

Read more of Bill Murphy's H1Z1: Daybreak Reveals More About Dividing the Game In Two.

Dragon Nest : EU Servers Suffer Catastrophic Technical Failure, Data Lost

Posted Feb 06, 2016 by Suzie Ford

Dragon Nest EU servers suffered a severe technical failure in late January with servers only just now coming back online. As a result of the issue, most in-game data was lost including titles, missions, quests, achievements, guild points, inventory and storage items and more.

Publisher Shanda Games was able to reconstruct some of the data outside of the game and players will be receiving a reimbursement package and a compensation package by way of apology.

In the reimbursement package, players will have all characters on account automatically boosted to level 80 with all mandatory quests and missions already completed. Gold will be provided to purchase skills and each character will receive a level up reward box that includes legendary level 70 equipment materials and epic level 80 equipment upgraded to +10.

Cash Shop items will not be replaced, but players will be compensated any currency used in the past several months. Any items purchased prior to November 2015 will be re-sent to player accounts.

By way of compensation, players will receive a laundry list of items including mounts, pets, talismans, pouches and more. Inventory and storage will be fully unlocked and every account will receive 5000 DNP. Lastly, each account will receive a nice package of cash items for free.

From now through March 2nd, players will also enjoy a +200% drop rate increase and players will receive two Big Blessing Point Potions each day with Nests resetting every Wednesday to facilitate farming.

Read the full details on the Dragon Nest EU site.

Source: MMOCulture

Final Fantasy XV : Release Date & More Info to Be Revealed at Special Event

Posted Feb 05, 2016 by Suzie Ford

Square Enix will be holding a special event in Los Angeles to announce the release date of Final Fantasy XV and to give potential players more information about the highly anticipated title.

The event will be held at the Shrine Theater in Los Angeles, California on Wednesday, March 30th at 7:00 pm Pacific / 10:00 pm Eastern.

We'll be keeping you up to date on all that happens during the event.

Gigantic : Motiga Lifts the NDA on the Closed Beta

Posted Feb 05, 2016 by Suzie Ford

Beginning today, Gigantic closed beta testers can begin to write, speak about and stream their experiences with the game during the ongoing 24/7 closed beta test. Gigantic Beta 2.0 has just been introduced that brings the Crew (party) system on board, cross platform play between Win10 and XBox One players and the new progression system with its in-game currencies and account-wide benefits are also included.

No NDA Means More Gigantic News from Motiga

Now that the NDA has evaporated, we will be posting more and more updates to the community on the state of the game. Each new build will have public-facing patch notes, and weekly development blogs on the intention behind the specific features of Gigantic. We’re also increasing our engagement at our fansites through interviews and forum posts, as well as spending more time supporting our streamers and broadcasters with assets and developer chats. As part of our efforts to increase overall transparency, the forums are now publically viewable for all. Of course, you won’t be able to post to our forums unless you have an active closed beta account in good standing, but you can always check on the status of our game servers and the discussions we are having with our community by visiting

Learn more about Gigantic by visiting the official site and signing up as a beta tester.

Not So MMO : PAX South: You Got Zombies In My Military Shooter! Our Look At Moving Hazard

Posted Feb 05, 2016 by Suzie Ford

It sounds like a recipe for mediocrity, but Illfonic's and Psyop's zombie-packed shooter Moving Hazard has more to it than meets the eye.  These are the same guys making Revival, and it's clear they're ready to turn other genres on their head. 

Read more of Jason Winter's  PAX South: You Got Zombies In My Military Shooter! Our Look At Moving Hazard.

ARK: Survival Evolved : Grappling Hooks, Tribe Alliances & More Added in New Update

Posted Feb 05, 2016 by Suzie Ford

The latest ARK: Survival Evolved update has been deployed that bring a number of neat features on board including the addition of grappling hooks that will fundamentally change the way the game is played by lucky owners.

In addition, Tribe Alliances, a fishing system upgrade and the Terror Bird (Phorusrhacidae Rapidesultor) have been added. The Terror Bird is a tamable, though aggressive bird that can sprint / fly in short spurts.

Read the full update notes on the ARK: Survival Evolved site.

General : Bethesda's Todd Howard to Receive Lifetime Achievement Award

Posted Feb 05, 2016 by Suzie Ford

Bethesda's Todd Howard will be receiving a Lifetime Achievement Award at the Game Developers Choice Awards on March 16th. Howard has been instrumental in both the Fallout and Elder Scrolls series of games and is a pioneer in the early days of 3D graphics.

He has since become one of the rare few game designers to ever develop three consecutive “Game of the Year” titles (The Elder Scrolls: Oblivion, Fallout 3 and The Elder Scrolls: Skyrim). Most recently, Fallout 4 has had great commercial success, along with tremendous critical acclaim including nominations in multiple 2016 Choice Award categories: Game of the Year, Best Design and Best Technology. Additionally, Howard directed Fallout Shelter, Bethesda Game Studios’ first mobile game, which quickly rose to the number one spot on the iTunes App Store and Google Play store within days of its release. Fallout Shelter also received a Choice Award nomination for Best Handheld/Mobile Game.

Find out more by visiting the Game Developers Choice Awards site.

Crowfall : Devs Looking for Feedback on Latest FAQ Focused on Skills

Posted Feb 05, 2016 by Suzie Ford

The latest and very comprehensive FAQ has appeared on the Crowfall site that aims to give fans a more detailed look at skills and how they progress for characters throughout the game. Developers are also looking forward to the discussion that the FAQ will generate as well.

Topics in the FAQ include:

  • What is a skill?
  • What types of skills are there?
  • How do skills advance?
  • How many skills can I train?
  • How many skills in Crowfall?
  • How are skills organized

Skill trees are divided into two main categories: general and archetype.

General skills are further subdivided into three major gameplay activities:   combat, crafting and exploration.

The skills contained in each tree are what you might expect to find. Skills that are useful across every archetype, weapons and armor skills in the combat trees, crafting skills in the crafting trees and gameplay actions as stealth, harvesting and animal husbandry in the exploration trees.

Archetype skill trees contain specific skills related to each archetype and their promotion classes. Each archetype has a dedicated skill tree, and three promotion class dependent trees that allow further class specialization.

These are just a few of the questions presented on the Crowfall site. Head on over to check out the rest along with the detailed developer answers.

The RPG Files : SWTOR - Less MMO, More RPG Than Ever Before

Posted Feb 05, 2016 by Suzie Ford

Hot on the heels of The Force Awakens, Chris jumped back into Star Wars: The Old Republic to see how it holds up. It’s half the MMO it used to be and a much better RPG because of it! Read on to find out why.

Plus, in the Quick Hits, we have impressions of The Division, Darkest Dungeon’s roadmap from launch, a new character and the possibility of a new demo for Final Fantasy XV, free content for Shadowrun: Hong Kong, and more!

Read more of Christopher Coke's The RPG Files: SWTOR - Less MMO, More RPG Than Ever Before.

H1Z1 : Dev Team Splits to Create Two Separate Games

Posted Feb 05, 2016 by Suzie Ford

Daybreak Game Company has announced that development on H1Z1 will be splitting into two separate teams to create two wholly different titles that share the same universe.

H1Z1: King of the Hill will be a large-scale multiplayer shooter with a variety of game modes, including some with vehicles playing a central role and seems to be aimed at eSports. H1Z1:KotH will launch into Early Access via Steam this summer and will be released for PC, PlayStation 4 and XBox One.

“H1Z1: King of the Kill is all about the spectacle,” said Jens Andersen, Executive Creative Director of Daybreak Games. “All of the game modes will feature unique gameplay elements that invite prowess, chaos, glory, and a little bit of ridiculousness all into one fight.

H1Z1: Just Survive will continue the path originally set and be focused on a persistent, zombie-infested open world sandbox experience.

Andersen added, “H1Z1: Just Survive development will remain focused on creating an open-world survival experience. We are working on creating a world that’s immersive, that captures the mindset of the last remaining humans trying to survive a post-apocalyptic zombie-filled wasteland – what does it feel like to be forced to scavenge for resources, to have to construct shelters to live, to aid or hinder the last remnants of human civilization? It’s a richer gameplay experience and we want to make sure we do it justice.”

Anyone purchasing H1Z1 via Steam between now and February 16th will receive both games for $19.99 once they are separated. Current owners will be given both games as well.

You can learn more by visiting the H1Z1 site.

Rift : Feb 10th Update to See Significant Patron Reward Changes

Posted Feb 05, 2016 by Suzie Ford

The Rift forum has a new post by Community Team Member 'Ocho' that lays out some fairly significant changes coming to the Patron Rewards Program.

Beginning with the February 10th update, players will see the following put in place for Patrons:

  • Immunity to Soul Vitality Loss
  • 50% reduces Action House fees & commissions
  • Convenience perks including
    • stacking charges for dungeons, warfronts & instant adventures
    • accumulation of rest experience
    • queuing for specific warfronts and dungeons

Players are further reminded that they earn Patron status by using in-game currency to purchase REX that can then be used to attain Patron status.

In a second post, the team laid out some of the reasons behind the changes:

Why now?

The beginning of a new year is an excellent time to review all the benefits provided in game for our loyal Patrons, as well as our overall development strategy.

What should we offer to Patrons? How is the game being played today, how are our development revenues doing, and what have we learned over the last year to make RIFT better for all players?

Rest XP, stacking charges, and the system for queuing for Warfronts and Dungeons are all things that have existed since RIFT was a subscription game. These were untouched when we converted to Free to Play. When any company takes the monumental step of converting a game to Free to Play, they make your best guess at what benefits should be provided for Patrons and non-Patrons, and then adjust over time as you review behavior and data.

Ultimately, all three of these systems fall under the category of convenience.

  • Rest XP gives you a boost in leveling speed.
  • Stacking Dungeon, Warfront and Instant Adventure charges allow you to delay using them until you're good and ready.
  • The ability to choose specific queues for Warfronts and Dungeons allows you to pick the exact content you want to do, when you want to do it.

These are of course beneficial and convenient, but not necessary in order to play RIFT. Therefore, they are the sort of thing we believe should be reserved for Patrons. When we reviewed RIFT as a whole this year, we identified this as an area we had overlooked previously.

On a side note, any non-patron can group with a Patron friend, who can then select specific queues for the group. In this way, a Patron provides benefits to those around them.

Read the full thread with its attendant community feedback on the Rift forum.

Source: MassivelyOP

Black Death : A Medieval Sandbox to Roleplay In

Posted Feb 05, 2016 by Suzie Ford

The Black Death is an in-development survival MMO by Syrin Studios and set to be published by Greenman Loaded that literally came out of nowhere to storm the radar of fascinating upcoming titles. We had the opportunity to speak with the small indie development team from Syrin Studios to find out more about them and one of the more unique titles currently in the making.

Read more of Suzie Ford's The Black Death: A Medieval Sandbox to Roleplay In.

World of Tanks : Celebrating Over 1M Registered PS4 Users

Posted Feb 05, 2016 by Suzie Ford

Wargaming is celebrating over a million registered PlayStation 4 players taking part in World of Tanks since its release on the console platform on January 19th.

Tankers that have yet to roll out can still get in the driver’s seat of the limited edition Girls und Panzer Pz. Kpfw. IV Ausf. H Elite tank. Available until April 30, the tank is earned after accruing battle experience with the regular version of the Pz. Kpfw. IV Ausf. H and makes an impressive addition to any Garage. Special deals on Founder’s Packs are still available for a limited time and include Premium Account time, Premium Tanks, Garage slots and in-game currency to help fortify tankers in battle.

Read more about the console version of World of Tanks.

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