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The RPG Files : The Witcher 3 is Not Skyrim

Posted May 29, 2015 by William Murphy

Read any forum, reddit thread, or review of The Witcher 3 and you’re likely to come across Skyrim. Constant comparisons, the “it’s better than, worse than, learn this from that and don’t forget the crafting” kind of banter consistently put these two games at odds with each other. It was easy to do before having played the game. Now that we have, it’s time to admit that we were so, so wrong. These games shouldn’t be compared. Here’s why.

Read the rest of Chris Coke's The RPG Files - The Witcher 3 is Not Skyrim

Guild Wars 2 : Stronghold PVP Beta Returns Next Week

Posted May 29, 2015 by William Murphy

Today ArenaNet announced that the Stronghold PVP mode will be getting another beta event, for an entire 24 hours from June 2nd at 12pm PDT to June 3rd at 12pm PDT. Read on for details.

The Battle of Champion's Dusk will start Tuesday, June 2 at 12 p.m. PDT and ends on Wednesday, June 3 at 12 p.m. PDT. Stronghold mode is an exciting new competitive mode coming to Guild Wars 2: Heart of Thorns that blends deep strategy, role-based play, and immersive story elements into PvP. Like previous Guild Wars 2: Heart of Thorns beta events, players are free to capture video, screenshots and even livestream their performance in Stronghold mode so even non-Guild Wars 2 players can witness the in-game fun.

For our own hands-on, be sure to read our preview from earlier this year.

Source: ArenaNet Press Release

General : Trion Worlds Lands 'Reactor' Trademark

Posted May 29, 2015 by Michael Bitton

RiftGrate is reporting that Trion Worlds filed to trademark 'Reactor' back in December 2014. The trademark has been updated twice since then with 'security interests' recorded on March 25 and May 21 of this year.

We're unsure at this time what 'Reactor' could be. Is it a new game? An expansion? Some sort of platform like Glyph? We'll have to wait to find out, but you can be sure we're keeping an eye on it!

 

Som Pourfarzaneh : Four Reasons to Give DDO a Try

Posted May 29, 2015 by William Murphy

There was a time when I would fork over $15 a month for subscriptions to multiple MMOs at a time, and although that’s crazy, I clearly remember Dungeons & Dragons Online being one of the few MMORPGs worth the concurrent investment.  Years later, when DDO went free-to-play, it gave me and countless others an opportunity to jump back in and see what Turbine had been doing with the game in the intervening period.  While it’s not the newest, prettiest, or easiest to understand game on the block, there’s still so much value to be had in Turbine’s D&D-themed MMO.

Here are four reasons to get back into DDO or give it a try for the first time!

Final Fantasy XIV: A Realm Reborn : Yoshi-P Raises the Possibility of Adding Blitzball to FFXIV

Posted May 29, 2015 by Michael Bitton

In a conversation with the folks over at IGN, Final Fantaxy XIV's Naoki Yoshida raised the possibility of adding the underwater sport of Blitzball (originally featured in Final Fantasy X) to FFXIV.

"We can’t say it’s been decided yet, this may be just half-joking so don’t write it down as confirmed," he said. "But there was a meeting about two months ago where I had a chance to speak with Kitase-San, and I mentioned there seemed to be a big demand for implementing a Blitzball element in Final Fantasy XIV, and Kitase-San was just like, 'Oh wow, I never knew that? That could be cool to consider!'

The bit of news also came with hints that players may see some sort of in-game tie-in with the launch of Final Fantasy XV.  This wouldn't be the first time FFXIV enjoyed a game launch tie-in. Players were previously able to collect items themed after the characters in the Final Fantasy XIII games as part of a promotional event for the launch of Final Lightning Returns: Final Fantasy XIII.

Otherland : Developer Adds New Clan, PvP Features in Latest Update

Posted May 29, 2015 by Michael Bitton

DRAGO Entertainment has launched an update for Otherland. the MMO based on the eponymous Tad Williams book series, adding new clan and PvP features to the closed beta.

Details below:

Many innovations were added to Otherland’s new Clan feature. Players can now establish and name their own clan, and acquire “Clan-exclusive items” in the Lambda Mall. Clan Charters have to be signed by four players. The following features will now be available to clans: member ranking, invite and kick, promotion and demotion as well as hierarchy management. One of these innovations is the “Takeover” function, which allows clan members to replace their clan leader.
Furthermore, each clan can now have their own profile sheet and share “News of the Day” on a public dashboard. Players will also have the possibility to dissolve clans. 
Last but not least: one of the most important new functions is Clan Level. Clans will now feature a level-up mechanic, including a progress bar, daily XP bonuses and Clan rankings.

PvP gameplay has also undergone a nice overhaul. For the first time, players can now enter and leave PvP mode at will. New UI elements will display PvP info in real-time.
Player XP-Bonus can be increased by activating PvP mode. Safe Areas will be implemented. In these zones, players will benefit from protection and will not be able to take part in PvP matches. Other interesting features will be integrated, such as PvP-exclusive XP levelling, XP penalties, damage dealing & damage reduction, as well as PvP-exclusive rankings.

You can learn more about Otherland at the game's official website.

 

 

The Witcher 3 : A Role-Playing Masterpiece

Posted May 29, 2015 by William Murphy

Almost without noticing, I’ve fallen in love with Geralt of Rivia. It’s not weird, or even sexual, so don’t giggle. If you’re playing The Witcher 3: Wild Hunt, chances are you’re with me. After two fantastic earlier entries of the series, it feels like CD Projekt Red has nearly perfected the art of the role-playing this now classic fantasy icon. Geralt isn’t some dark brooding hero that we get too much of. He’s a father, a man with a heart of gold, a sense of justice in an unjust world, and basically? He just wants to go home, take a hot bath, and not have there be any weird magical crabs biting his jibbly bits. In short, The Witcher 3: Wild Hunt may be my new all-time favorite RPG.

Read on for our full review.

Forsaken World Mobile : First Mobile MMO to use Google's Pre-Reg Feature

Posted May 28, 2015 by Garrett Fuller

Forsaken World Mobile will be using Google's Pre-Registration. You can register now on Google Play. 

The pre-registration feature allows users to sign up in advance of an app's release and download the app as soon as it becomes available.

"We are honored to have been among the first select group to take advantage of Google Play's new pre-registration feature," said Heaven Wu, CEO of Fedeen Games. "Google continues to come up with innovative ways to help developers and publishers build an audience for their apps."

Find our more about Forsaken World Mobile here.

World of Warships : Closed Beta Key Giveaway

Posted May 28, 2015 by Craig McGregor

We are honored to join forces with Wargaming.net to celebrate Military Appreciation Month by giving away closed beta access to their new Warship MMO game - World of Warships!  These keys won't last so get one while you can!

NOTE: These keys are not limited to any region and should work for all users worldwide.

CLICK HERE TO GET YOUR CLOSED BETA KEY NOW!

 

Skyforge : Dev Blog Outlines PvP Battles

Posted May 28, 2015 by Garrett Fuller

The new Skyforge Dev Blog shows us the game design behind Celestial Temples. This new PvP update will allow players to fight over several different battle ground designs. 

 

The Celestial Temples which Pantheons fight over, are complex structures, filled with enormous reserves of magical energy. Immortals have learned to collect this energy and use it to increase their own celestial powers, improving their stats and gaining additional bonuses to their might. However, these temples are sparse on Aelion and over the ages controlling the temples and thus, its magical energy, has turned into a competition between Pantheons, with all of Aelion’s young gods thirsting for knowledge and power fighting in these battles.

The topology and gameplay objectives of the battlefield depend on your role (Temple defender or attacker). 50 PvP players from each Pantheon will be divided between three PvP maps, grouped by type of gameplay: Capture and Hold (15v15); Capture the Flag (10v10); and "King of the Hill" (25v25). Both the PvP and PvE components of the fight determine the overall outcome of the war. The gods that join forces in these battles will have access to infinite power. But keep in mind that proving your strength only in one activity (for example, in the battles against other players) will not be enough to gain all the resources required to achieve victory. A Pantheon must be truly strong in both PvE and PvP to be victorious.

Read more about Skyforge here.

General : Wander to Launch June 4th on PS4 and Steam

Posted May 28, 2015 by Garrett Fuller

Wander is a unique new MMO which features a very strong story in a non-combat setting. The game just showed off its Launch trailer and will soon be available on PS4 and Steam this June 4th. 

 

FEATURES

  • Unique communication system (Rozhda) that involves learning a unique language with a written and spoken form. Glyphs are drawn with a mouse or PS4 touch pad.
  • Easy to pick up but deep flight mechanics, learn how to soar like a bird using simulated air currents and weather patterns. Designed by soaring pilots.
  • Extensive narrative with different cultures explaining shape shifting via different myths and hinting at the deep mystery.
  • Original music by award winning composer Benjamin Woodgates, performed live at the Royal College of Music in London and featuring notable opera singers and a 10-piece chamber group. 
  • Immersive and intricate sound design recorded by the Wander team in the Australian rainforest.
  • Walk, fly, swim and skydive through the rainforest and reef experiencing the world through 4 different forms.
Find our more about Wander here.

Robert Lashley : Nostalgia and its Impact on Blizzard

Posted May 28, 2015 by William Murphy

Greetings from sunny Orlando, Florida. I’m on vacation this week with my family visiting the house that mouse built. I had planned on doing a first impressions piece on Satellite Reign but unfortunately that won’t be the case. I’ll circle back to Satellite Reign next week and talk about a few Blizzard related topics instead. Isn't it time we got a WoW Progression server?

Read on for more of Rob's Nostalgia and its Impact on Blizzard.

Pillars of Eternity : New Card Game Announced!

Posted May 28, 2015 by Garrett Fuller

The team behind Pillars of Eternity has partnered with Zero Radius Games to bring a new card game set in the Pillars universe. The project can be found on Kickstarter here.

 

 

 

Obsidian Entertainment, the developer of Fallout: New Vegas, Star Wars: Knights of the Old Republic IISouth Park: The Stick of Truth, and the Kickstarter funded Pillars of Eternity, announced today they are entering into a partnership with Zero Radius Games to launch the upcoming card game, Pillars of Eternity - Lords of the Eastern Reach.
 
Developed by Zero Radius Games, Pillars of Eternity - Lords of the Eastern Reach, is a multi-player card game designed by veteran game designer Chris Taylor (Lead Designer Fallout 1) along with Obsidian's own Scott Everts and John Lewis.  Featuring characters, locations, and items from the popular Pillars of Eternity computer RPG,Lords of the Eastern Reach if a fast competitive game set in the unique world of Eora.
 
"We are hugely excited to bring Pillars of Eternity to board and card gamers like us" said CEO Feargus Urquhart.  "Using Kickstarter to fund the Pillars of Eternity computer game has allowed us not only to deliver an amazing electronic experience, but now let's us expand the Pillars of Eternity universe with new and different games."
 
"Having been friends and colleagues with the team at Obsidian, partnering with them for this project is natural fit", said Designer Chris Taylor.
 

Echo of Soul : Open Beta Begins Today

Posted May 28, 2015 by William Murphy

After a successful closed beta, the Aeria Games team is happy to announce that Echo of Soul is headed to closed beta today. Any and all comers can now join the game for no cover charge. To mark the occasion, they've got a brand new trailer to show off.

Open Beta will last for a period of three weeks, with launch shortly thereafter.  For more info and to start playing yourself, head to EchoofSoul.us.

Crowfall : Latest Founder's Update Talks Milestones, Pledge Packages

Posted May 28, 2015 by Michael Bitton

ArtCraft's J. Todd Coleman recently delivered a new founder's update to backers. In the update, we learned that the team plans to get something playable to pre-alpha backers from the game's "core combat" module sometime this summer.  Backers will also soon be able to unbundle their packages and, eventually, gift, trade, and upgrade the individual contents of said bundles.

Coleman also sheds some light on what players will be receiving in their bundles. Additionally, backers who purchased a bundle containing a small castle or higher will now receive a bonus stronghold one size down added to their package.

Vainglory : Fortress Joins the Fray!

Posted May 28, 2015 by Michael Bitton

New wolf hero, Fortress, joins the fray in the latest game update to Super Evil Megacorp's iOS MOBA, Vainglory.

Fortress' abilities include:

Packmates (Heroic Perk)
When Fortress is near an allied hero, he will move faster after 1 second. He will maintain this move-speed bonus so long as he’s alongside any allied hero.

Truth of the Tooth
Fortress marks the target enemy as prey and his next basic attack becomes a short-range lunge. Fortress and allied heroes gain move speed when moving toward anything marked as prey.

Law of the Claw
Fortress claws his target for crystal damage and causes it to bleed. Bleeding targets take damage every second. Attacks from Fortress and his allies have lifesteal against bleeding targets and increase bleeding by one stack. Upon reaching max stacks, the target is dealt a burst of damage based on its max health, is slowed and receives mortal wound (-33% healing).

Attack of the Pack
Fortress howls, gaining increased health and attack speed and calls to him a pack of wolves. Each pack wolf seeks out a different enemy hero. These wolves apply bleeding with their basic attacks.

Learn more about the latest Vainglory update on the App Store.

Darkest Dungeon : Latest Patch Launching Today!

Posted May 28, 2015 by Garrett Fuller

This week brings a little respite for the players of Darkest Dungeon. The newest patch introduces two new characters to the endless journey of death and destruction which has made this RPG so popular. The Man-at-Arms and the Arbalest will bring new blood for those trying to reclaim their defiled estate. The patch also gives us three new bosses which was one of their stretch goals from Kickstarter. Players have a lot to take in as the new patch launches today!

 

 

Here are the some of the Patch notes from the team over at Red Hook Games: 

  • Two new hero classes: Man-at-Arms and Arbalest. 
  • MAA is a true tank, with lots of team-oriented skills that tend to favor battle tactics and survival over outright DPS. He has two new rad mechanics: GUARD and RIPOSTE. GUARD allows the MAA to take the place of an ally when a monster attacks them...true tanking behavior! And RIPOSTE lets him strike back in a free attack at anyone who strikes him.
  • Arbalest is a back row sniper and another battlefield tactician. She can mark and snipe enemies, but also can do rallying flares to clear stuns and marks on allies. Plus, a stacking heal that works great in tandem with a main healer (Vestal, Occultist, etc.).  She's a super support class.
  • 3 new bosses: fulfilling one of our KS stretch goals, one each for each currently released dungeon! The Prophet calls down doom in the Ruins; the Brigand Cannon blocks the Old Road in the Weald, and the Formless Flesh lurks in wait in the deepest corners of the Warrens.  Each has terrifying new mechanics...many adventurers will be slain!
  • The Ancestor's Trinket set - another of our KS stretch goals. A special set of powerful artefacts that were carried by the Ancestor himself! Only one of each type can be owned in your Estate..after all, there was only one Ancestor...  Some of these trinkets can only be found in the DARK.
  • The Darkness is more deadly! No more casual "dark runs"!
  • Rumors of a shadowy menace in the pitch black..
  • Graveyard improvements: tombstones for each resolve level of hero lost. Memorialize the dead better!
  • New behaviors for higher level existing bosses
  • Balance updates to some classes, monsters, etc.
  • Monster brain improvements--watch out, they're getting smarter and smarter by the update!
  • Tons of UI and other improvements based upon feedback (e.g. "C" hot key for (C)haracter panel, etc.)
  • And more
  • Many bug fixes.

Read more about Darkest Dungeon here. 

Crowfall : Rounding Up a Plethora of Fansites and Podcasts

Posted May 28, 2015 by William Murphy

Getting the latest information about Crowfall is easy if you follow ArtCraft Entertainment on Twitter and Facebook, but sometimes it's nice to get much deeper into the community. Fansites have always been a great way to get like-minded gamers together to further discuss their favorite game, and despite the fact that Crowfall has yet to even set a concrete launch date, eager fans are already creating blogs, podcasts, and guilds.

Read on for the rest of our Round Up of Fansites, Podcasts, Blogs, and Guilds for Crowfall.

Elder Scrolls Online : Exploring Tamriel in Final This is ESOTU Video

Posted May 28, 2015 by William Murphy

The fine folks at Zenimax have released the final pre-console trailer for Elder Scrolls Online: Tamriel Unlimited.  Check out the many locations of the game, in case you're unfamiliar.  

The console launch is quickly approaching, with June 9th right around the corner now. Will you be playing ESO on your PS4 or XBox?

WildStar : Life in a Free World

Posted May 28, 2015 by William Murphy

Carbine has announced that WildStar will go free to play this Fall. In his latest column, Gareth “Gazimoff” Harmer asks if the studio’s proposals represent a good deal to players, and what pitfalls it must avoid.

Read on for his thoughts on Life in a Free World.

 

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