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ArcheAge : Founders' Head Start Begins

Posted Sep 12, 2014 by Suzie Ford

Players who prepurchased the Founders' Packs can now access the four day early access program for ArcheAge. The game will launch for all other players on Tuesday, September 16th.

The last stage of ArcheAge’s journey to launch on September 16 begins this week! Head Start, our four-day pre-launch event, kicks off this week on Friday, September 12 at 10:00 AM PDT (GMT-7) and running until 8:00 AM PDT (GMT-7) on Tuesday, September 16! Players who participated in Open Beta will not need to redownload the entire game client, only an incremental patch to Version 1.2 Build 4.9. This build represents ArcheAge’s launch features but may not be the final patch before launch.

While all Beta progress will have been wiped, there will not be a wipe between Head Start and launch: all characters and their progress will be retained. It’s important to note that Head Start is an exclusive event for ArcheAge’s Founders: any Founder’s Pack will grant you immediate access and bonus perks. Founders can patch to the latest build right now via Glyph.

Find out more on the ArcheAge site.

ArcheAge : Head Start Coming - Users Being Let In Now

Posted Sep 12, 2014 by William Murphy

Community Manager Evan "Scapes" Berman just took to Reddit to let the community there know that Head Start is undergoing final rounds of network checks, and that founders will be allowed in "soon". No ETA, but hopefully you won't be waiting forever!

Keep your eyes peeled to the forums, Twitter, Facebook, Reddit, or whatever you prefer and I'm sure we'll all be rushing to our farms and houses before long.

EDIT: Just confirmed with CEO Scott Hartsman as well, that Login Congestion will be easing as people fill the servers and stop hammering the login queue. Hang in there!

Neverwinter : In Defense of the City

Posted Sep 12, 2014 by Suzie Ford

Neverwinter is under siege by the Cult of the Dragon recently introduced in the Tyranny of Dragons module. A call has been sent out to all Neverwinter players to gather to defend the city against her enemies. From September 18-25, 2014, players can take part in saving the city on the new Siege Battleground and earn some pretty awesome in-game swag as well.

Two new Heroic Encounters will challenge players with a variety of different battle types and assaults from furious dragons. Additionally, a new profession will enable players to craft defensive supplies and work to protecting the brave warriors who venture past the safety of the walls.

For their work, players will earn new fashion items, enchantments, companions, and more.

Find out more on the Neverwinter site.

World of Warcraft : Lords of War Part Three – Durotan

Posted Sep 12, 2014 by Suzie Ford

Blizzard has released the latest in a series of videos designed to introduce World of Warcraft players to the leaders of the Iron Horde who will arrive in game with the Warlords of Draenor expansion. In this episode, players are introduced to Durotan, leader of the Frost Wolf clan.

Warlords of Draenor will be released on November 13, 2014.

Check it out and let us know what you think.

Grand Chase : Uno's Story - Rising From a Pool of Blood

Posted Sep 12, 2014 by Suzie Ford

As Ashtaroth fell, Uno arose from the pool of Highlander blood. He possesses no knowledge of what he is or why he was born; he only realizes the hatred, horror and despair that eat away at him and the unquenchable thirst for the very essence of life... blood. He took his first steps outside the ruins and walked as a vagabond.

Read more of our exclusive Developer Lore Journal Grand Chase: Uno's Story - Rising from a Pool of Blood.

Landmark : Flushing Money Down the Drain?

Posted Sep 12, 2014 by Suzie Ford

Victor finds toilets have come to Landmark, and wonders if he’s flushing money down the drain supporting crowd-funded gaming efforts.

Read more of Victor Barreiro Jr.'s Landmark: Flushing Money Down the Drain?

Glitch : Revival Possible Thanks to Volunteer 'Glitchen'

Posted Sep 12, 2014 by Suzie Ford

It appears that an all volunteer group calling themselves "Glitchen" are working with original developer Tiny Speck to see the game brought back to life under a new name, "Eleven". According to Eleven's site, the Glitchen will use the released code and additional tools presented to them by Tiny Speck.

How are you collaborating on this project?

Tiny Speck were gracious enough to give us an instance of their new product Slack to develop Eleven. It allows a project level chat, individual person to person chat, and sharing of editable documents with everything being searchable. We are also using Trello, which is a to-do list and task manager. It's very versatile, and ensures that everyone has an idea what tasks are being worked on, and what needs attention. This is a very large project, and it's even more useful that it integrates with Slack!

Want to know more? Head to the Eleven site to read the FAQ.

Source: Massively

Destiny : Review in Progress Part 1

Posted Sep 12, 2014 by Suzie Ford

Earlier this week Destiny officially released to tremendous commercial success. Lauded by Activision Blizzard as the biggest franchise launch yet in video game history, it achieved $500 million shipped on day one. These sales are to retailers and digital distributors not to the end users but it is pretty safe to bet at this point that Destiny is on a fast track to be Activision’s third billion dollar franchise joining Call of Duty and Skylanders.

Read more of Rob Lashley's Destiny: Review in Progress Part 1.

ArcheAge : Head Start Patch Reverts Labor Potion Cooldown

Posted Sep 12, 2014 by William Murphy

The folks at Trion are listening it appears. On the eve of Head Start for ArcheAge's North American and EU launch, some new patch notes have appeared . A number of tweaks is present, most notably the shift of Labor Potion cooldowns back to 12 hours. Read on for the full notes. 

  • The drop rate of loot bags from monsters has significantly increased.
  • The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
  • The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
  • The Solid Shaft recipe is available again, allowing for the construction of fishing boats.
  • The Auction House can now be searched using German and French.
  • The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
  • The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
  • The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
  • The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.
  • The priority server login queue for Patrons is now even faster.
  • Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing "best" items to be wearing to maximize your character's gameplay.
  • Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.
Head Start begins today, September 12th at 10am PT, 1pm ET. Have fun and good luck!

Final Fantasy XIV: A Realm Reborn : Latest Letter from the Producer Live Digest Published

Posted Sep 11, 2014 by Suzie Ford

The Final Fantasy XIV forum has been updated with the digest version from the latest Letter from the Producer LIVE that took place earlier this month. Among other things, Yoshi-P answered questions regarding time consuming systems, whether or not more information is ready to be revealed about a new race and if there are plans for more cross-game collaboration events.

Q: Is there anything you can tell us about the expansion?

A: Well, we've finalized the title and the art is coming along nicely. The team has created mock-ups of the fields using rough polygons so we can check movement and make sure the areas are spacious enough for when we create quests, as well as FATEs where there are large monsters. If there are no problems with this, then the BG team will produce it and the art team will create the art alongside them. The mock-ups have been completed for all of the fields and the work on the maps is moving along at a very rapid pace. We've also completed architectural checks for some of the dungeons as well. We'd like to share details with players globally at the same time, so please wait for Fan Festival to hear details about the expansion.

Read the full digest of the event on the Final Fantasy XIV forum.

Elder Scrolls Online : ESO Live! Live Stream Set to Debut Tomorrow

Posted Sep 11, 2014 by Suzie Ford

The Elder Scrolls Online team has posted on the game's Facebook page that a new weekly live stream show called ESO Live! will officially kick off on Friday, September 12th on The show will feature chats with developers, fans and players and will cover a wide variety of topics. You can check out the first episode tomorrow at the times listed below.

Join us tomorrow at 4:00PM EDT / 1:00PM PDT for the premiere of our new livestream on Twitch, ESO Live! We’ll be chatting with ESO developers and players, and covering a wide range of topics. Be sure to tune in to and join the fun!

Gigantic : Alpha Begins -- Are You Signed Up?

Posted Sep 11, 2014 by Suzie Ford

Motiga has announced that the alpha test for its upcoming MOBA, Gigantic, has now begun. Those interested in participating in the next several months' worth of testing can head to the Gigantic site to get signed up.

Alpha has begun, which means over the next few months, we will add hundreds of gamers from the Gigantic community to our weekly tests. While we love our fans across the globe, Gigantic’s alpha test focuses on North America for now. We will share more information on our plans for worldwide domination in the coming months -- so rest easy knowing that our friends outside of North America will not be forgotten. 

We know there are a lot of people that are anxious to play, so we wanted to put together a helpful guide to help ensure that nothing stands in the way of your Gigantic enjoyment.

Read more on the Gigantic site.

The List : 7 Signs You’re a Filthy Casual

Posted Sep 11, 2014 by Suzie Ford

Have you ever wondered just how hardcore you really are? If you could run with the big boys and look down your nose at the rest of the world for not being as cool as you are? How about just whether you’re casual or not? If so, this list is for you! This week, Chris hands the reigns over to Johnny P. Hardcore so he can dig deep into the top 7 signs you might be a filthy casual. You won’t want to miss it.

Read more of Christopher Coke's The List: 7 Signs You’re a Filthy Casual.

Guild Wars 2 : Colin Johanson Takes to Forums to Allay Concerns

Posted Sep 11, 2014 by Suzie Ford

Arena.Net's Colin Johanson has taken to the Guild Wars 2 forums to talk with players about concerns and misconceptions that are being discussed regarding this week's "quality of life" update, most specifically about the new player experience. In the post, Johanson acknowledges some oversights and bugs that are currently being ironed out, and addresses the notion that the new player experience is properly designed to give new players a good sense of progression and reward.

Not all of these changes were made as ways to teach the game, some of them are to provide a better sense of pacing, reward and progression. Early on we want to give a sense that you’re rapidly gaining new abilities, rewards, and learning new things as you level up. We added the level up reward messages, and the actual rewards themselves, and took abilities you’d usually use around that point in total game hours and presented them as unlocks (or things we teach that are already unlocked) to help give a better sense of pacing and progression.

With the addition of the new rewards, messaging, and level up screen to make leveling more exciting: we also wanted to make sure you had that feeling of excitement more often early on in the game, and presented new learning on a more regular cadence. So we greatly sped up leveling from levels 1-15. Many of the things unlocked at later levels are earned at about the same time period you used to start using them in the old system in actual real game time, we just staggered them out across the levels since we sped up leveling to make the game feel more rewarding early on.

Read the full post on the Guild Wars 2 forum.

WildStar : Key Attunement Changes Ease Raid Play

Posted Sep 11, 2014 by Suzie Ford

WildStar players have long voiced concern over the difficult task to enter Veteran raids. In a new update, the WildStar team has detailed changes to the attunement system and announced that the requirement for Veteran raids has been lowered to bronze.

Genesis Key Attunement

  • The Silver Screening is no more. Make way for The Bronze Age!
  • The dungeon medal requirement for raid attunement has been lowered from silver to bronze.
  • Achievements will now be used for backup in case progress is missed or lost on the veteran dungeons.
  • Reduced the amount of Primal Patterns required for the Datascape Attunement; this has been adjusted to 100, from 300. 
  • The ‘Monster Hunter’ Attunement step has been updated. This quest will now track when you kill one of these creatures or if you already have the achievement for defeating them. Note that this quest checks a possible 18 targets and advances when you have defeated 12 of the 18 creatures.

Read the full changes on the WildStar forum.

Line of Defense : Early Access Packages Detailed

Posted Sep 11, 2014 by Suzie Ford

3000 A.D. has announced that early access packages for its forthcoming game, Line of Defense, are now available via Steam. Players can purchase LoD in one of three different tiers: Commander ($99.99), Ambassador ($69.99) and Emissary ($39.99). Each package will contain a series of in-game rewards as well.

Line of Defense features a massive world with large continents, enormous bases some spanning more than 16 sq. km, as well as unique climate zones and weather patterns, plenty of space for the skill-based Player-vs.-Player FPS combat.

In addition to the large planetary areas, Line Of Defense also features vast space regions, complete with fully built stations and a carrier, all of which gamers can explore and do battle in while seamlessly moving to and from the planetary bases below. The scope of the Line Of Defense world can be seen here:

Find out more on the Line of Defense Steam page.

Dragons and Titans : Microtransactions End, Game Content Available for One Price

Posted Sep 11, 2014 by Suzie Ford

Wyrmbyte has announced that it is doing away with the microtransaction model for its MOBA, Dragons & Titans. The initiative is a way to combat the "stigmata" regarding Pay to Win. The entire game and all of its content, the "Titan Pass", can be purchased for $19.99.

In an attempt to lure older players back and to get more new people playing and competing in the game, Wyrmbyte also launched a value pack of all current in-game content called the Titan Pass, the value of which is over $650 worth of goods (if purchased in the old microtransaction model) for just $19.99 . The Titan Pass, includes: 35+ tier 1 dragons, 35+ weapons, 18 different avatars, 57 skins, all four single-player story ‘Acts’ and more, as well as all the new content regularly scheduled for a full year. Additionally for 1 year, Titan Pass owners will earn four times the number of crystals (in-game currency) per match, which will allow them to upgrade their dragons and weapons at an increased pace. The Titan Pass will be available for sale from September 9th for $19.99/£14.99/€ 19.99 respectively.

Find out more on the Dragons & Titans Steam page.

The Secret World : The Last Pagan Series of Missions Debuts

Posted Sep 11, 2014 by Suzie Ford

The Secret World has a series of new missions for players in the just-released "Side Stories: The Last Pagan". The six missions are said to bring hours of new game play opportunities into TSW and, on completion, will reward players with a Deep Mystery Box and a spiffy teleport item called the "Lorenzian Fabricator". The Last Pagan is available for purchase through the in-game shop.

The six new missions are not all that is new in Tokyo. After very helpful community feedback the AEGIS system has also gotten an update. Now you can train the two new Efficiency and Proficiency Skills to master AEGIS to a much greater extent than before!

Please note that you need to have Issue #9: The Black Signal to be able to purchase Sidestories: The Last Pagan and to do the new missions in Tokyo.

Read more on The Secret World site.


General : Zombies, Monsters, Robots - They Shall Not Escape!

Posted Sep 11, 2014 by Suzie Ford

In the latest patch from En Masse’s intense third-person shooter Zombies Monsters Robots, a new Tower Defense Style mode called “Threshold Defense” has been added.  Unlike the other modes we have seen, the monsters are less interested in you, at least until you attack them, as they are trying escape out a portal. Your team's objective is to prevent them from doing so at all costs. Wave upon wave is thrown at you until either you succeed at suppressing 10 waves or you allow 30 monsters to escape, so be sure to KILL EVERYTHING!

Read more of Franklin Rinaldi's Zombies, Monsters, Robots - They Shall Not Escape!

General : Will Ferrell's SuperMegaBlastMax Gamer Challenge

Posted Sep 11, 2014 by Suzie Ford

Will Farrell hates cancer. He hates it so much that he's started an IndieGogo campaign to raise $375,000 to assist in children's cancer research. Folks who donate may score a game play session with Mr. Farrell himself. The campaign began on September 10th and is expected to run for the next month.

Donate at least $10 for a chance to play video games with me, Will Ferrell, in beautiful downtown San Francisco. 

Our 2 hour gaming extravaganza will be live broadcasted on Twitch for the world to watch, allowing everybody to watch in awe as I, Will Ferrell, show off my gaming skills and crack jokes with fellow top gamers and surprise guests!

As if that isn't enough already, I also put together a bunch of kick ass perks, prizes and additional giveaways for all you generous gamers out there. Check em out! That being said, please read the Official Rules and follow the instructions if you would like to enter without making a contribution.

Interested? Head to Will Ferrell's SuperMegaBlastMax Gamer Challenge page to make your donation.

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