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EVE Online : New Numbers

Posted Sep 07, 2005 by Jon Wood

The long Labor Day weekend was a great one for developers and players of EVE Online alike. On Monday at 20:13 GMT, they had a total of 14,418 players online. Impressive numbers that break the game's previous Concurrent Users record. In fact, the last reported PCU record was on August 21st and consisted of 13.933 players, about 500 fewer than Monday's total.

For more information on EVE, click here.

Tactica Online : New Developer Journal

Posted Sep 07, 2005 by Jon Wood

Tactica Online fills us in on their "faction systm" in this most recent Developer Diary. In tactica Online, playes are affiliated with one of three ideologies: scince, magic and faith. Your particular allegiance is determined by a number of factors and points. Interested in learning more? 

We've had a lot of questions about the faction system, and how it affects things in-game, so for this Dev Diary I thought I'd talk about how faction is worked out, and how you can use it.

Most characters in Tactica Online owe an allegiance in some way to one of the important factions of the time: the ideologies of science, magic, and faith. How closely aligned you are with a particular faction is called fanaticism.

The faction a character is allied with is determined by which skills and equipment contribute most to that character's total Point Cost, while their level of fanaticism is determined by the difference between that amount and that of the next highest faction.

To determine a character's allegiance, we simply add up all the points added by the skills and equipment of each faction, ignoring skills of the Melee, Ranged, and Hunting lines which aren't aligned with any particular faction, and see which one added the most: that's where this character's allegiance lies.

For example, let's take the Mystic Knight Guillermo. Guillermo has:

Shield at expertise 5 (21 points)
Stone Form at expertise 5 (20 points)
Sacrifice (15 points)
Sustained by Faith (15 points)
Plate Armor (25 points)
Long Sword (4 points)
Heavy Shield (6 points)

For a total Point Cost of 106.

Only Sustained by Faith and Stone Form are affiliated with factions, so they are the only skills that count when considering which faction the character is affiliated with. Stone Form, a Lore skill, contributes 20 points to the character's total Point Cost, while Sustained by Faith contributes 15, so more points come from Lore than any other line. Lore being the line of magic skills, this means Guillermo is allied with the magic faction. 

To get the complete rundown from the Dev Diary, click here.

MU Online : Network Line Construction

Posted Sep 07, 2005 by Jon Wood

MU Online has announced that they will be doing some Network Line Construction bginning on September the 8th. While they do not expect this to create large scale problems, they are warning players that they may experience some lag or disconnection.

Hi this is the MM

To provide a better connection environment there will be a network line maintenance.
Please note that there are server shutdowns however, some Mutizens may experience game lag and disconnection. Information on the network line maintenance are as below.

Date : September 8th AM 02:00 ~ AM 06: 00 (4 Hours Korean Time +GMT 09:00)

13:00 P.M – 17:00 P.M – USA, New York

01:00 A.M – 05:00 A.M – Singapore

14:00 P.M – 18:00 P.M – Brasil
07:00 A.M – 11:00 A.M – Poland

03:00 A.M – 07:00 A.M – Australia

Network Construction Information : Networks maintenance

(Please be informed that Possibility of disconnection is very low)
Once again, during the above time the server may become unstable. We hope that Mutizens will understand that this construction is held to make a better server environment.

Thank you.


For more MU Online, click here.

Guild Wars : Sorrow's Furnace Music Available

Posted Sep 07, 2005 by Jon Wood

Do you like Guild Wars? Do you like music? Do you like Guild Wars Music? Well, if you do, then you're in luck. The official Guild Wars website is now offering a 25 minute selection of music from the new explorable are, "Shadow's Furnace". 

In conjunction with the Guild Wars Sorrow's Furnace Update, Composer Jeremy Soule has produced more than 25 minutes of wonderful original music specifically for the new explorable areas. Direct Song offers this Official Music Add-on for Sorrow's Furnace as a free download for Guild Wars players. You can obtain the complimentary musical mini-pak by heading to the Direct Song site.

For more Guild Wars Info, click here.

World of Warcraft : Quick and Easy Forums

Posted Sep 07, 2005 by Jon Wood

The ever-helpful poeple over at Blizzard's World of Warcraft website have recognised a problem and have stepped in to make life just that much easier. Forums can be time consuming and difficult to keep up with. After all, they're changing all the time. Well, Blizzard has looked into their forums and pick some stuff out for us. 

The World of Warcraft Discussion forums move very quickly and we don't want you to miss out on anything. Below are but a few of the things we've discussed throughout the last several days. You can find more Blizzard posts by reading the Warcraft Weekly Sticky thread, updated every Tuesday on the front page of the General Discussion forum. Enjoy!

For more on WoW, click here.

The Chronicle : Developer Journal #3

Posted Sep 06, 2005 by Dana Massey

In their third developer journal, Nathan Knaak of Rapid Reality asks "how they do it?", in reference to their rapid development of MMORPGs.

MMO Center is the result of a powerful merger of talented individuals and significantly advanced technology, but that’s just the short answer. Our employees hail form all over the world, from California and Detroit to Russia and Malaysia, each with an art-focused education and industry experience. Our lead world builder is Alan Carter, who is probably best known as being the very first person among the player base that requested and bought designs from. Two of our art leads hail from Sony Online Entertainment, where they worked on art production for EverQuest 2. Now Tim Petty and Eric Webster share their skills and experience with the rest of the team, increasing both the quality and speed of our art. Before joining the Rapid Reality team, I was the official proofreader for CCP Games, the makers of Eve Online, and had twice written for White Wolf Publishing in the Creature Collections 2 and 3. Adam Ghetti, our Lead Creative Director, holds part ownership in several technology patents, sits on the Computer Science Advisory Board for Gwinnett Technical College, and has been involved in more than a few MMORPG community developments.

Take a read here.

City of Heroes : New Contest

Posted Sep 06, 2005 by Jon Wood

City of Heroes announces an exciting new contest. Alderac Entertainment Group is asking CoH players to tell them how their super came to be. Just do it in 200 words or less and you could be well on your way to having your character immortalised in the very next CCG card set


  • Entries must be submitted by September 12th, 2005 11:59PM (PDT)
  • Submitted Hero must [be] cape eligible (Level 20) on any server.
  • Contest begins September 6th, 2005.
  • Winner will be announced by September 26th, 2005.
  • Employees of NCsoft, Cryptic, & AEG are ineligible to enter/win.
  • All prizes are non-transferable and void where prohibited by law. No cash substitution of prizes allowed.
  • In the event that a winner chooses not to accept a prize, he or she forfeits all claim to that prize. AEG then has the right, at its discretion, to award that prize to a contest runner-up. 

For more on this exciting contest, click here.

World of Warcraft : Comic and new MP3

Posted Sep 06, 2005 by Jon Wood

The good folks over at Blizzard welcome us back from the long weekend with a great new fan comic created using screenshots, time, and a good sense of humor. Also, WoW releases yet another MP3. This time, you can experience Orc1, yet another track from the Warcraft soundtrack.

Welcome back from the long weekend! Have you mistakenly sold any in-game items over the past few days? If you did, this comic is for you. Warning! It hits close to home for some of us... Enjoy!

Have you made or seen something that you think deserves to be on the World of Warcraft Community Watch? Send us a link at:

For more WoW, click here.

Ryzom : Roadmap, Q&A and Test Server News

Posted Sep 06, 2005 by Jon Wood

The Saga of Ryzom has shut down their Advanced Test Server to perform a technical system upgrade.  In order to make sure that there are no issues, the server will be closed for a few days.

The developers have also realeased a new question and answer session. This session is preluded by an amusing little game. To read it, and more of the Q&A, click here.

Why can't we delog and come back to the character selection screen? [Submitted by jeoff (FR)]

We added this option once, during the beta. However, it had a buggy side effect which caused some of the textures and character models to not be reloaded correctly. I'll spare you the details, but the amount of time required to make it work correctly was, at the time, too important; so the feature was deactivated and its priority lowered.

If we can manage to get some spare time one day - which, considering the current busy schedules, should not happen soon - we'll reintroduce a fixed version of this feature.

Is neutrality (toward both the Kami and Karavan factions) an option? [FAQ]

Yes. However, in your roleplay, you should probably consider the fact that the Kami and the Karavan are too powerful and homins are too dependant of these two factions to oppose them openly. Being neutral is ok, provoking both the Karavan and the Kamis is suicide. :-)

However, there is always the option of having an hidden agenda...

Finally, yesterday, Ryzom came out with a handy new feature called the "Ryzom Roadmap". This "roadmap" acts like a guide through the game. Here is what the website had to say about it: 

Episodes, chapters, patches, events... The vocabulary can sometimes be a bit confusing. To help you keeping track of the changes we make to the game, and to allow you to understand the difference between the many additions, we have created the following roadmap. It shows the major changes and events, and gives you a glimpse of the future of the Saga of Ryzom.

You can get extra details by moving your mouse over the roadmap or by clicking on the different displayed items. You'll be lead to relevant announcements, forums posts or descriptions.


To get more on the Ryzom Roadmap, click here.

Spellborn : Character Shots Section

Posted Sep 06, 2005 by Jon Wood

The Chronicles of Spellborn have added a new section to their website. The "Character Shots" section will allow fans to take an early look at what some of the models for the game are going to look like.

Downloads has been expanded to contain character renders in a section called: Character shots.  All Character Shots are taken from pre-animation (default pose) in-game models.

To see more from the "Character Shots" section, click here.

Martial Heroes : Now Hiring...

Posted Sep 06, 2005 by Jon Wood

Martial heroes is looking for 2 part time GMs and 30 GMH's. There are a number of qualifications for each position. There is no closing date for submissions, but they are only hiring until they fill the positions, so if you're interested and meet the requirements, then act fast, or you will miss this opportunity.  

1. Requirements for part time GM

  • Nationality or gender is not issue.
  • Fluent English speaking, reading and writing skills
  • 55 or higher level.
  • Over 20 years old and should submit Id card scan to verify age and identification.
  • Working time : 19:00 to 02:00(7 hours) or 02:00 to 09:00(7 hours)(used timezone is GMT+9)
  • GM's work : Web board moderating, Answering Q&A, in Game consulting for players, gethering and reporting GMH's opinions.
  • Documents need to be submitted via e-mail

Id card scan
Self introduction and resume.
When you write your resume, please write phone numbers or cell phone numbers, desired working time, desired time wages and possible day time to call to you.
Application submit e-mail is

  • We only get e-mail on this issue, but we could call you when we consider your application.
  • This recruiting will be continued until we get 2 part time GMs. 

For the complete requirements for GMH positions, click here.

Shot Online : HS 3000030 Error Fix

Posted Sep 06, 2005 by Jon Wood

Shot Online has come up with a way for users experiencing an HS 3000030 error when trying to log into the game, are experiencing an issue having to do with the implentation of "HackShield".

Dear, SO Members

Since the implementation of HackShield, a few of our dearest Shot-Online members has not been able to access Shot-Online due to HS 3000030 error. We are deeply sorry for the error.

Please download new HSUpdate.env file at (Click Here to Download) We have found the error was caused by env file and we have developed new file which you can download above link. Please copy and paste the HSUpdate.env file in your HACKSHIELD directory and run the Shot-Online. [C:\Program Files\ShotOnline International\HACKSHIELD] You may want to save/backup the original file before pasting new file.

Please post on Direct Q&A Board, whether the error has been solved errors or not with downloaded file.

Thank you for your patience and we sincerely apologize your inconvenience.

Thank you.

For more information on Shot Online, click here.

Runescape : September Behind the Scenes

Posted Sep 05, 2005 by Jon Wood

Runescare gives us a candid look at their game in a "train of thought-like article that they call "Behind the Scenes". The article itself talks about things like movement, prayers and story evolution.

Firstly, we are expanding the prayers available in the game. These prayers are primarily intended for wilderness use and should add a new dimension to how you choose to use your precious prayer points. Obviously, this will mean you will see a few new head icons in the game so be prepared to see something new hovering over your latest wildy opponent.

It was 27th August 2002 when we released the first part of the West Ardougne campaign (plague city). The storyline has moved from strength to strength over the last 3 years, and finally (if we are lucky) we might just understand the true reason for the occupation of West Ardougne, with the release of the appropriately named "Mournings end part 2". A quest which also introduces one of the toughest puzzles ever introduced to RuneScape and brings forth another addition to an existing skill - one which we know you have been eagerly awaiting.

Later this month we will also be publishing the first of our new look letters pages. We have received some amazing questions so far, ranging from questions to the KBD (The far left head seems especially popular) to questions for the new milking cow. As previously mentioned, some of the best questions will be added to the game.

To read more of September's "Behind the Scenes", click here.

Trials of Ascension : Developer Journal: Flora!

Posted Sep 05, 2005 by Jon Wood

Trials of Ascension has realeased a new developer journal. This time, the journal reveves around the creation of the elaborate and beautiful plant life of TerVarus. Even if you are not a fan of the game, this journal is an interesting read for anyone interested in the makings of an MMO.

Hello ToA fans. For this particular dev journal, I was asked to talk about my experience of building the rhyme and reason behind the flora of ToA. Follow me into the underbrush as I try my best to describe the dynamics and extreme level of interaction that you the player will experience with the plant life of TerVarus.

First, I want to talk about my own personal journey in creating the properties of all the common, diverse, and exotic flora that will be in ToA. It has been an interesting one to be sure. Long days and nights working on the plants until I would get to the point where all I wanted to do is dig my teeth into a big juicy steak and didn’t want to see anything green ever again! From coming up with version after version until we finally nailed down the initial plants that will be in the game to doing the same with the properties of the plants themselves, and all the research I did that went into creating the living documents, it was and will continue to be quite the journey. Thank goodness for team communication. This is so vital in the construction of any project, and it’s nice to know others have my back if I need to ask an urgent question to get an answer that will allow me to finish and meet my deadlines. Yes, even we owners have deadlines.

For more information on Trials of Ascension, click here.

Legend of Mir 3 : Free Days of Service

Posted Sep 05, 2005 by Jon Wood

The Legend of Mir 3, as you may or may not be aware, has been expereiencing a number of issues recently. The first of these issues revolved around August's patch, which gave some players issues. Mir 3 fixed the problem and promised 5 days of credited free game time for those affected. Since then, issues of lag with ALL players has prompted an offer of 7 free days to ALL players. 

As many of you are no doubt aware, during the problems we had with getting you all patched up and ready to go with the snow patch at the beginning of August, we promised to credit all accounts affected by the problems with 5 days game time.

However, then, due to unforeseen issues with our connection with our ISP, many players have been reporting extreme lag ingame, and it was decided that our best option was to hold off crediting accounts with the free time, until they could be assured of being able to play properly, instead of simply logging in and enjoying 5 days worth of being stuck in a respawn area trying to move.

Well, finally, we will be able to apply this game time during the reboot on Wednesday. ALL game accounts will be credited with 7 days worth of free play time. These 7 days include the original 5 days worth of time we had promised, and an additional 2 days worth of time to thank you all for bearing with us through this last month, and to make up for the inconvenience caused throughout. 

For more on The Legend of Mir 3, click here.

Final Fantasy XI : Preview of October Update

Posted Sep 05, 2005 by Jon Wood

Final Fantasy XI decided to give us a little bit of a preview of what we can expect in the October update. The update, which is expected in early October, will include additions to the "Fellowship system".

The version update in early October will bring the following changes to the Fellowship system:

  • Several Fellowship quests will be added, including one that raises the NPC's level restriction.
  • There will be an increase in the variety of equipment worn by the NPC.
  • Extra conversational options will be available at the Rendezvous Point.
  • There will be more fighting styles to choose from.
  • More information will be displayed on screen, such as the NPC's hit points.

These changes and more will be included in the upcoming version update. Details may be found on the FINAL FANTASY XI main page as soon as they are released.
FINAL FANTASY XI Development Team (9/5/2005) 

For more FFXI, click here.

D&D Online : Strong Showing at PAX

Posted Sep 05, 2005 by Jon Wood

Dungeons and Dragons Online appears to have had a successful time at PAX. Players were lined up to have a look at their setup. With a number of screens and area for fans to try out the game, Dungeons and Dragons Online claimed "victory" over their competitors.

The most important thing to know about PAX was that Dungeons & Dragons® Online: Stormreach had an amazing show. For starters, we had an exceptional setup: four big-screen projection monitors, cycling the action from eight stations, broken up into two teams of four machines, providing non-stop DDO action. We had lines four teams deep (on both sides of the booth!) of people waiting to play the demo at all times, and many more people simply watching. In a nutshell, our booth blew away the competition.

The entire convention center was covered in Turbine banners, mainly featuring DDO, and on Friday night we sponsored the official PAX party.  

To see more about Dungeons and Dragons Online at PAX, click here. 

Guild Wars : "Sorrow's Furnace" update

Posted Sep 05, 2005 by Jon Wood

With the launch of "Sorrow's Furnace" now only two days away, fans of Guild Wars should be rady for some exciting changes to the game that will help to balance the new addition. The free update will help to make sure that the economy of the game stays balanced along with more general balancing changes.

As you have noted in recent weeks, the Guild Wars economy has become much more stable. With the release of the Sorrow's Furnace Updatethings will become significantly easier to acquire, including skill points and skills. But the gold cost of learning a skill from a  on September 7, we will be making a number of important economic and balance changes. Many trainer will be somewhat more expensive for most players.

Due to this change, we would like to suggest that players who have unspent Skill Points may wish to invest them prior to the update on September 7th. You are not required to do so, and skills will of course still be available to you after the update is live, but you will find the costs will be higher at that time. We will post full update notes for next Wednesday's changes when we present the Sorrow's Furnace Update.

For more on Guild Wars, click here

Auto Assault : Dev Profile: Peter Grundy

Posted Sep 05, 2005 by Dana Massey

Peter Grundy of NetDevil currently serves as the Art Director on NCSoft and NetDevil's MMORPG "Auto Assault". Today, as our developer profile series takes an artistic bent, we quiz him about his job and place in the industry. Can you tell us a bit about what you currently do, and the day-to-day responsibilities of that job?

Peter Grundy: I am the art director on Auto Assault. I oversee the concept and production of all the art assets in the game. As well as managing the art team, I am also involved in many of the marketing visuals, such as overseeing CG and in-game trailers, ads, covers, in-box assets, etc.

Occasionally, I do actually get to produce some art that makes it in to the game, also.

You can read the full article here.

Auto Assault : Our Beta Giveaway!

Posted Sep 05, 2005 by Craig McGregor is proud to present our latest exclusive contest for our community!  On October 1, 2005 we will draw 50 lucky members to win a beta testing account for Auto Assault - the highly anticipated post-apocalyptic vehicular MMORPG from NCSoft!

As with all of our contests - the more days you login to the more chances you will have to win! (see contest rules for details)

NOTE: This contest is only open to members that are 18+ years old due to the fact that you will have to agree to a NDA.

Ready to enter?  Click this link to enter now!

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