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Reclamation : Tuesday Update

Posted Nov 09, 2004 by Craig McGregor

Lyra Studios released their weekly "Reclamation Tuesday" update list for their upcoming MMORPG.  Here is a summary of what is going on:

EverQuest II : Server Names Announced

Posted Nov 09, 2004 by Reed Hubbard

SOE has announced the names for the EverQuest II servers.  They are:

  • Antonia Bayle (Role Playing Server)
  • Befallen
  • Blackburrow
  • Crushbone
  • Guk
  • Mistmoore
  • Najena
  • Permafrost
  • Runnyeye (UK)
  • Storms (French)
  • Unrest
  • Valor (German)

But what about Veeshan, E'ci, Innoruuk or Tunare?  Oh well, at least the names are familiar.  To read the post, click here.

City of Heroes : Q&A with Jack Emmert

Posted Nov 09, 2004 by Reed Hubbard

Jack Emmert, Lead Designer fo City of Heroes, recently sat down with the team over at Warcry for a question and answer session.  Issues covered include the epic archetypes and the Super Secret Out of Combat System.  Here's a sample:

Staying on the subject of Issue #3, little is known about the "epic" archetypes planned for release. Besides the fact that this archetype can be unlocked when a player reaches level 50 (and essentially, the player starts anew), what other facts about the mechanics or implementation can you share?

Once you've gotten a single character up to level 50, you can make as many of these Epic Archetypes as you want - on any server. The Epic Archetypes introduced come in two varieties: the Peacebringers and the Warshades. Both are different factions of an alien race whose existence has just become public knowledge. They possess mixtures of powers that are otherwise impossible in the City of Heroes. But Peacebringers and Warshades desperately need energy to power themselves. As a result, their power level is directly linked to the number of teammates they have.

The interview can be read in its entirety at City of Heroes Warcry.

Click here for the official City of Heroes website.

Ryzom : Try it For 14 Days...Free!

Posted Nov 08, 2004 by Craig McGregor

Nevrax announced today that they are now offering a free 14 day trial for all players who would like to try the game out.  It requires a valid credit card, but you will not be charged if you cancel the trial before it expires.  In addition they are offering a special on the client software reducing the price to $29.99 for trial players that decide to stay.  Their press release is below:

Paris, France - November 8, 2004 - Nevrax, developer of the groundbreaking massively multiplayer online role-playing game, The Saga of Ryzom, announced today that players worldwide would have the opportunity to try Ryzom for 14 days free, beginning today!

"You have heard Ryzom is different. Perhaps even groundbreaking. Find out for yourself. We invite you to experience Ryzom for free for fourteen days," said David Cohen-Corval, CEO of Nevrax. "Join the thousands of players from around the world online who have already begun to live the Saga!"

You can join the Saga of Ryzom by visiting the Official Site, Fileplanet, or DLX Gamespot, where you can download the game and get an activation code to create a free account (a valid credit card is required to validate your free account.)

If the Saga of Ryzom is not for you, just cancel the trial at any time. If you have found your new home, do nothing and your free account will be converted into a registered account automatically.

As a special holiday promotion, players who purchase the game during their free trial will be charged just $29.99, instead of the retail price of $44.99.

Mourning : 4 Exclusive Screens

Posted Nov 08, 2004 by Craig McGregor

Limitless Horizons has provided us with 4 exclusive screens for Mourning.  We have added these screens to our gallery and featured the high-rez versions for our members:

MMORPG.COM Exclusive (11.09.04)
MMORPG.COM Exclusive (11.09.04)

Get High-Rez

Get High-Rez

MMORPG.COM Exclusive (11.09.04)
MMORPG.COM Exclusive (11.09.04)

Get High-Rez

Get High-Rez

World of Warcraft : Open Beta Begins

Posted Nov 08, 2004 by Reed Hubbard

It's official!  Open beta for World of Warcraft has begun.  In a post on their homepage, Blizzard has announced that the open beta client is available from FilePlanet.  Here's the post:

Blizzard Entertainment is proud to announce that the free open beta has begun. In preparation for the launch of World of Warcraft, we are now introducing the most complete version of the game, including a new patch with extensive content, including racial traits, raids, Hunter and Paladin talents, new quests for high-end zones, and much more. We need your help for a final, massive test of our infrastructure, account creation, and the game itself. So we are now opening up the testing phase to the entire Internet-ready public of North America, Australia, and New Zealand. So if you aren't already playing World of Warcraft, sign up for the open beta now and begin your adventures in Azeroth!

An initial run of open beta accounts is now available from FilePlanet, so please visit www.fileplanet.com to grab your open beta key. Please note that there is no fee whatsoever for the open beta; the open beta is absolutely free. Unlike with the final stress test, you do not have to be a FilePlanet subscriber to participate in the open beta.

If you want to learn more about the open beta test, please read our Open Beta FAQ. The open beta slots are available on a first come, first served basis, so hurry to FilePlanet and grab your key as soon as you can. We hope to see you in Azeroth soon.

Click here to download the client from FilePlanet.  You may visit Blizzard's site at this link.

The Matrix Online : Newsletter Updates

Posted Nov 08, 2004 by Richard Cox

A newsletter went out today with several updates about the game:

THE STATE OF THE BETA


The Matrix Online Team is preparing for the next major launch of the Beta Client planned for next week. This new and improved Client will offer several new features, content, and abilities! In the next version update, beta testers will find several major additions to the game.

Here is an exclusive sneak peak at several items that will be included in next week's monthly game update. The final patch notes will be extremely long and detailed. Beta Testers should stay tuned to the Beta Website and Beta Forums for more information in the days ahead.

  • Character Creation will be updated with dozens of new looks for male and female characters.
  • Exile Hideout Boss Mobs will now carry unique loot items!
  • A Player vs. Player Combat Test Construct is being added.
  • New NPC greeters will be on hand as new redpills integrate into The Matrix Online.
  • Players can now challenge each other to combat duels!

The Matrix Online team would also like to thank FilePlanet for a successful beta promotion where 20,000 new testers were admitted into our test. The Matrix Online broke a major record at FilePlanet by being the fastest downloaded MMO in their history! Thank you fans and testers for your support.

EXCLUSIVE: PLAYERS CAN DUEL TO THE DEATH!


The Matrix Online Community Team is extremely proud to offer our newsletter subscribers this exclusive sneak peak at the first of three major Player vs. Player (PvP) combat system updates! By reading this newsletter, you are among the very first to receive this information!

Characters inside of the Matrix will have access to a duel ability!

Players will be allowed to challenge each other to mortal combat nearly anywhere inside of the game. This functionality is currently scheduled to go live in the beta very soon! Read below to find out more details about how the duel functionality will operate.

The Duel as Conflict Resolution
"You have stained my honor, I demand satisfaction!"

The duel is a tradition as old as humankind itself. In basic terms, a duel is a directed or accepted combat challenge that is used to redress or answer a given or implied insult to one?s faction or individual honor. Duels are most commonly fought out between members of the same faction. While the practice of dueling is often romanticized in literature, a duel is, in truth, very dangerous - and often ends in death.

The Challenge Process
"Morpheus Challenges You to a Duel to the Death! Do you Accept?"

A player can begin a duel by simply targeting an ally and typing ?/duel? in the chat window. The target will then receive a special dialog window informing him or her that they have been publicly challenged to a duel. At that point they will have a brief period of time (in seconds) to accept, refuse, or simply ignore the duel challenge. If the player accepts the Challenge, then combat begins immediately.

The Combat Process of the Duel
"Prepare to Die!"

Once combat begins, and the two foes are dueling, both duelers are forced to target each other. The duel will continue until:

  • A dueler surrenders, by typing ?/duel stop? in their chat.
  • A dueler is killed in the match by their challenger.
  • A dueler is killed by another, or outside forces.
  • A dueler runs away and gets out of the designated duel range.

If a dueler surrenders, or is killed by his or her opponent, a chat message is broadcast to all others in the area describing the shameful defeat!

Duel Restrictions and Requirements
"The duelist is disciplined but also unpredictable"

To begin a duel :

  • Both parties must be players.
  • Players must be allies.
  • Players cannot be on a mission team (even a team of 1).
  • Players cannot be in combat.
  • Players must be able to ?see? each other on their clients. They must both be in each other?s relevancy set.
  • Players cannot be involved in an ongoing duel or be considering another challenge to a duel.

During the duel :

  • Players may only target each other.
  • Players cannot be invited onto a mission team.

Stay tuned for future PVP revelations as the beta test continues!

READ THE LATEST THE MATRIX ONLINE PRESS COVERAGE!


Check out the latest news and coverage about The Matrix Online this week!

GameDAILY Biz Article Features Jason Hall
GameDAILY BIZ recently sat down with Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment, to see what he thinks of the current MMO market and how The Matrix Online fits into it.

GameSpot interview with Toby Ragaini
The GameSpot staff caught up with MxO Lead Designer Toby Ragaini to find out how the extremely famous action from the movies will translate into the game. This interview contains lots of information about combat and the Matrix story line.

The Matrix Online Vault Profiles Key Team Members!
The Matrix Online Live Team Producer, Ellen Beeman, is profiled on this great introduction to the game's senior team members. Also featured in this section are interviews with EON's Paul Chadwick and Monolith's Director of Online Development, William Westwater.

Stratics Interviews Music Composer Nathan Grigg
The Stratics Network team sat down with MxO's Music Designer, Nathan Grigg. He was kind enough to provide them with some intriguing answers to questions about his musical and professional background, the challenges in scoring an MMO and more. 

EverQuest II : Shipping To Stores Today!

Posted Nov 08, 2004 by Craig McGregor

SOE announced today that they have shipped EverQuest II copies to retail stores everywhere!  You can expect to see them in stores tomorrow and pre-orders should arrive to players at the same time.  They estimate over 100,000 players will be online within the first week.  The official press release is below:

SAN DIEGO, CA - November 8, 2004 - Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced that EverQuest II has shipped to North American retail stores. EverQuest II is the highly-anticipated follow-up to Sony Online Entertainment's EverQuest, the most successful and longest-running 3D MMO role-playing game in North America. More than 100,000 people have already pre-ordered EverQuest II in hopes of being among the first to experience this massive gaming phenomenon. The CD and DVD versions of the game carry an SRP of $49.99 and include the game, an in-game item and an exclusive in-box item. Limited quantities of the EverQuest II Collector's Edition (DVD) are available at an SRP of $89.99.

"Today is a proud day as we open our new online world to people around the globe," said John Smedley, president, Sony Online Entertainment. "Over the past five years, we've worked hard to ensure EverQuest II is fun, and meaningful to our players. We've spared no expense and we're confident players will agree that EverQuest II is an amazing interactive online gaming experience."

Sony Online Entertainment is delivering a truly groundbreaking MMO game in EverQuest II with pioneering firsts in advanced 3D graphics, storyline, voiceover, production values, and gameplay. EverQuest II features the most realistic graphics of any MMO game ever created, with a next-generation 3D graphics engine designed to keep pace with hardware developed over the next few years. Players can hear more than 70,000 lines of spoken dialogue in EverQuest II as non-player characters are given voiceover for the first time ever in an MMO game, bringing the story of EverQuest II to life. EverQuest II also features gameplay innovations that make EverQuest II fun and exciting for all types of players and play styles, from hardcore gamers, to new MMO players, to those who play in groups, and solo players.

EverQuest II comes in three retail versions, all of which include a 30-day subscription (excluding SOE Station Access subscriptions) to the game's online world. The Collector's Edition includes a number of in-game items, an exclusive art book, bonus DVD with trailers, gameplay videos and behind-the-scenes footage, a soundtrack CD, a collector's coin with a velvet pouch, a cloth map of Norrath, and two posters. Pre-order numbers have been so high that very few copies of the Collector's Edition will be available at launch.

EverQuest II carries a monthly subscription fee of $14.99 for continuing access to the game world. Players can subscribe using a credit card, or purchase 30-day and 90-day SOE Game Cards, which open the new world of Norrath to those who choose not to use a credit card. Additonally, EverQuest II is included as part of the Station Access subscription, which includes all SOE-published games, for only $21.99 per month. Titles included as part of the Station Access subscription include: EverQuest, PlanetSide, EverQuest Online Adventures, Infantry Online, Tanarus, Cosmic Rift, and EverQuest II (all game software sold separately).

NVIDIA is the preferred graphics card provider for EverQuest II, helping to deliver the dramatic visual impact of the game's advanced 3D engine. EverQuest II runs great on computers using the Intel Pentium 4 Processor with HT Technology.

Star Wars Galaxies : Our Exclusive Interview!

Posted Nov 08, 2004 by Craig McGregor

Our own Richard Duffek recently interviewed Julio Torres, Associate Producer for Lucas and Kurt Stangl, Community Manager for SOE about the newly released Jump to Lightspeed expansion for SWG.  Here is a preview:

MMORPG.COM: While testing the game, I had come to notice that many people were in space only to never return to the surface for the exception of talking to a shipwright or a space mission giver. Do you have any plans to make the planet surface a more "involved" aspect of space missions?
Julio & Kurt We have made it part of the over all design that Space and land are one game. There are many mechanisms in space that encourage players to return to the ground. For example many loot items found in space will be needed in different planets for trade and or sale. Ships in space will need repairs and upgrades the ground game is ideal for these kind of adjustments.

To read the full interview, click here.

City of Heroes : Collectors DVD Edition

Posted Nov 07, 2004 by Richard Cox

NCsoft announces the release of the City of Heroes Collectors DVD Edition, which will include enhancements to the game, a limited edition Statesman HeroClix figure and other exclusive collectibles. The special edition DVD will be available to would-be super-powered heroes next week in most retail outlets throughout the United States and Canada.

Press Release:

 City of Heroes Collectors DVD Edition Announced

NCsoft Releases City of Heroes Collectors DVD Edition

Acclaimed online game includes an exclusive HeroClix figure,
collectable items and DVD extras

AUSTIN, Texas, Nov. 4, 2004 --NCsoft® Corporation (KSE: 036570.KS), the world's leading developer and publisher of online computer games announced the release of the City of HeroesTM  Collectors DVD Edition, which will include enhancements to the game, a limited edition StatesmanTM  HeroClixTM  figure and other exclusive collectibles. The special edition DVD will be available to would-be super-powered heroes next week in most retail outlets throughout the United States and Canada.

City of Heroes, developed by Cryptic Studios, is a massively multiplayer online game where players choose from a multitude of costume options and powers to create unique heroes that can join other players in protecting the fictional Paragon City from villains. Since the game's release in April, the game has established itself as a commercial hit and critics favorite.

City of Heroes Collectors DVD Edition game pack includes:

A DVD containing City of Heroes including expansions, Episode 1: Through the Looking Glass, and Episode 2: A Shadow of the Past with new zones, villains, costume tailoring and capes

An exclusive Statesman HeroClix figure

A 16-page PVPonline mini-comic book

A new Paragon City fold-out map and City of VillainsTM  poster

A 32-page mini manual and reference guide

A revealing excerpt from the upcoming City of Heroes novel, "The Web of Arachnos" from CDS Books due out in Spring 2005

The winning entries from the recently conducted City of Heroes Film Festival

A unique in-game item that can only be found in the Collectors DVD Edition

Preview trailers of the upcoming City of Villains expansion and other NCsoft games

More information about City of Heroes can be found at http://www.cityofheroes.com.

The City of Heroes Collectors DVD Edition will be available at most major North American computer game retail outlets at a suggested retail price of US$49.99, which includes the first month of online game play. After the first month, players will be charged a monthly subscription fee of US$14.95. Sixty-day game time cards are also available at many North American retailers for an estimated street price of US$29.99. The game is rated Teen by the Entertainment Software Rating Board.

City of Heroes players who currently have an account, can purchase the City of Heroes Collectors DVD Edition and receive 30-days of free play credited to their account.

About NCsoft - North America
NCsoft - North America (NC-NA) is headquartered in Austin, Texas and is part of Korea-based NCsoft Corporation. NC-NA, with development and administrative offices in Texas and California, launched two ground-breaking titles in the first half of 2004, Lineage II and City of Heroes. The company also works with NCsoft subsidiaries and third party developers throughout North America to develop and publish innovative online entertainment software products. More information about NCsoft - North America can be found at http://www.PlayNC.com.

About Cryptic Studios
Cryptic Studios, Inc., located in San Jose, California, was established in July of 2000 and is an independent developer of massively multiplayer online games for the PC and next generation consoles. Its first game, City of Heroes, launched in April 2004. The game takes place in a virtual world where thousands of people play simultaneously, take on the role of super-powered heroes, fight villains and help create a dynamic story in a visually-stunning, 3-D graphical world.

###

NCsoft, the interlocking NC logo, Lineage and all associated NCsoft logos and designs are trademarks or registered trademarks of NCsoft Corporation. City of Heroes and City of Villains are trademarks of Cryptic Studios, Inc. and NCsoft Corporation. All other trademarks are the property of their respective owners.

©2004 WizKids, Inc. All rights reserved. HeroClix and WizKids are trademarks of WizKids, Inc. 

Also there was a brief reminder about the end of the Halloween Costum Contest fast approaching:

Deadline Soon! New Pics Posted

The City of Heroes Halloween Costume Contest

Yes, it's coming down to the wire. The Halloween Costume contest deadline is just three days away! Sunday, November 7 at 11:59PM CST to be precise. So hurry and submit those pictures of you dressed up as your in-game hero for a chance to win great prizes in six available categories.

You could walk away with a variety of treats including an nVidia GeForce 6800 Ultra Video Card, Apple Ipod, Cannon Powershot Digital Camera, unique in-game title and cameo in the Monthly CoH comic book!

But wait - there's more! We've updated our
Photo Gallery where you can see the latest and greatest entries. Enjoy!

Visit our Halloween
Costume Contest page for more details. 
You can visit the official CoH website by clicking HERE.

A Tale in the Desert : DevChat Log Posted

Posted Nov 07, 2004 by Richard Cox

The log from the recent Dev Chat has been posted and is ready for your reading enjoyment!  Here's a small snippit:

Nov 05 23:39:37 Teppy[eGenesis] - Hey guys...

Nov 05 23:39:59 Teppy[eGenesis] - I want to make this chat a little bit different from most we've done...

Nov 05 23:40:34 Teppy[eGenesis] - Two main themes, one game-related, and one real-world related. (And I don't mean the Malaki event!)...

Nov 05 23:41:27 Teppy[eGenesis] - And then a few questions about upcoming stuff - I know everyone is looking forward to glassblowing (me too - some really cool stuff that can be done there from my POV)...

Nov 05 23:42:31 Teppy[eGenesis] - I asked how many Tale 2 people were here because I think many of you don't know much about the big picture of ATITD, and so I'll spend a few minutes on that. For Tale 1 people, this won't be new ground. 

You can read the full log HERE and visit the official ATitD site HERE.

World of Warcraft : Lots of News

Posted Nov 06, 2004 by Richard Cox

There a couple new items over ont he official World of Warcraft site, some of which were already known about, but here's the official posting none the less:

Racial Traits Revealed! - Helcon on 11/05/04

Racial traits for all races will become available with the upcoming patch. Each race receives at least four traits, including several passive traits and an active ability. Take a look at what is available here!
World of Warcraft Intro Cinematic - Indoflaven on 11/05/04
Blizzard has posted the complete intro cinematic for World of Warcraft. Watch titanic conflicts erupt once again as the races of Azeroth clash across epic, fantasy landscapes.

New Kodo Mounts! - Helcon on 11/04/04

There is but one creature in all of Kalimdor that possesses the strength and stamina to bear a tauren rider into battle: the majestic kodo beast. Tauren players will lose the plainsrunning ability, but will now be able to ride kodo mounts. Learn more  here.
You can visit the official World of Warcraft website by clicking HERE.

Tabula Rasa : 2 New Articles

Posted Nov 06, 2004 by Richard Cox

Two new articles were recently posted over on the official Tabula Rasa site:
Part II of GameZone's chat with Richard Garriott

The second part of Michael Lafferty's interview with Richard Garriott is now available on GameZone. Garriott discusses what has - and hasn't - changed as Tabula Rasa's development moves forward.

Garriott discusses the evolution of MMOs

In a fascinating exploration of the inception and growth of MMOs, Rick Luebbers compares the responses to identical questions posed to Richard Garriott and Brad McQuaid in his article, Massive Growing Pains.

You can visit the official Tabula Rasa website by clicking HERE.

Guild Wars : Tons of News

Posted Nov 06, 2004 by Richard Cox

More news than you can shake a stick at over on the official Guild Wars site:

Ladder is Live

The Guild Wars Ladder is now live. This section contains a list of the top guilds in Guild Wars, and is updated hourly. You can check your guild's status on this link. For those participating in the Beta Weekend Event, your rankings will be updated with your achievements throughout the weekend.

Pair of Preview Pieces

Two more articles on the Guild Wars World Preview Event have appeared, one on File Front and the second over on Gamers Info.

New Wallpaper

Our weekly desktop background image features another monster from the Guild Wars Bestiary: the Bone Dragon. While this may not fall in our Wednesday Wallpaper tradition, we think you'll agree this guy is worth waiting for. Find the desktop here.

Computer Games Cover Feature

The December issue of Computer Games Magazine is hitting the shelves this week. It features a cover article on Guild Wars. See a scan of the cover here and check out the magazine for a 7-page in-depth article, an editorial on a Guild Wars guild, and an exclusive Beta Weekend Event access code, as well.

More World Preview Event Updates

Several other online sites are posting about Guild Wars. Follow the links to find: a CounterFrag Preview and a WPE Reception report and preview from Game Rifts

WPE Press Release

We're presented information about last weekend's Guild Wars World Preview Event in an international press release. Find a copy here

You can read all this and more by visiting the official Guild Wars website HERE.

EverQuest II : New Video

Posted Nov 06, 2004 by Richard Cox

 The Pre-Release Promotional Video You MUST See!
The folks over at EQ2 Vault have got their hands on an exclusive EverQuest II promotional movie... Norrath Anew! This five minute movie has an original score by Edyn and was directed by Aladora of Shared Dream Productions. Take a look at what gamers can experience as they play EverQuest II!

EverQuest II : Chapter Eleven - Tome of Destiny

Posted Nov 06, 2004 by Richard Cox

 The Shattering - Chapter Eleven - Tome of Destiny 
For an instant the sky flashed as bright as day. Sarven squinted and shielded his eyes with his arm. Chapter 11 of the Tome of Destiny is now available!

You can check out the latest installment by clicking the link above, of click HERE to visit the official EQ2 site.

Atriarch : Dev Update

Posted Nov 06, 2004 by Richard Cox

After skipping last week's update, the folks behind Atriarch posted the newest update recently:

November 5, 2004

For those who did not read the last update, we did in fact skip last week's update due to a rare phenomenon called: vacation.  Not to worry though, the Atriarch Team did find time for some work.  Ample time was spent "researching" other games.  Yes, it was difficult, but we survived.   Anyway, all is back on schedule and the team revved and raring to go at a feverish pace!

Atriarch Development Update

new feature added: harvesting resources...  Harvesting resources from plants has always been in the design for Atriarch.  We are happy to state that it is no longer just a design :-)  The engine is now capable of allowing players to acquire natural resources in the world from the alien flora.   Just a few harvestable resources are in the world right now, but many more will be added as we enhance and improve the feature.

We have already implemented a resource that will be in high demand.   We have a plant you can harvest that will yield birthing pods. The birthing pod is the resource used to create your characters offspring (aka: "character lives").   There is a limit to how many offspring a character can produce.

resource regeneration:  Once a resource is harvested, does it regenerate?  The answer is it depends on the resource.  Each resource will regenerate at a different rate and under different circumstances.  For example, when harvesting Dubo Crystals from the Dubo Plant, you will see the crystals disappear from the pod and show up in your inventory or on the ground. However, the entire plant will not necessarily disappear.  Instead, the crystals will start to grow again.  On the other hand, some rare resources will die off completely.

I can harvest the resource from the plant, but not out of my backpack:  Once we add a new feature, we pretty much take it to the extreme, bang on it, make dirty faces at it... basically try to get it to break.  In some cases, it's easy.  In other cases, it is solid as a rock.   In this case, the feature worked very well.  However, after harvesting approximately five gazillion Dubo Crystals (give or take a gazillion), we quickly found some missing features that were not an issue until now.  For example, a scroll bar on our inventory backpack.  We had the resources in our inventory, but just couldn't get to it.  This and other smaller components are being added as you read this :-)

You can check out the official Atriarch site by clicking HERE.

Mourning : 5 New Exclusive Screens!

Posted Nov 05, 2004 by Craig McGregor

Limitless Horizons has given us 5 exclusive screens for Mourning!  We have added these screens to our gallery and featured the high-rez versions for our members:

MMORPG.COM Exclusive (11.06.04)
MMORPG.COM Exclusive (11.06.04)
MMORPG.COM Exclusive (11.06.04)

Get High-Rez

Get High-Rez

Get High-Rez

MMORPG.COM Exclusive (11.06.04)
MMORPG.COM Exclusive (11.06.04)

Get High-Rez

Get High-Rez

EverQuest II : Beta Ends November 6 @ Noon PST

Posted Nov 05, 2004 by Craig McGregor

SOE announced today that the EverQuest II beta test will end on November 6, 2004 at noon Pacific Standard Time.  They have issued the following press release:

EverQuest II Beta Comes to an End - Game Available November 9th

On behalf of the entire EverQuest II team, I want to thank everyone who has participated in our beta test over the last several months on the English, French, and German servers. Your feedback has been immeasurably valuable throughout the testing process by helping us find bugs and polish our gameplay. EverQuest II wouldn't be what it is today without your involvement.

We're very excited that EverQuest II will be launching on November 8. In preparation for the release of the game, our beta test will be concluding Saturday, November 6. At noon PST, we will be shutting down the beta servers and deleting all characters and items. Our official forums will be temporarily closing at the same time so that we can restructure the boards and be ready for a fresh start when the game goes live.

EverQuest II will begin shipping to retailers in the US on Monday, November 8, with dozens of servers awaiting the arrival of thousands of players into a brand new world. The European versions of EverQuest II will begin shipping across Europe on November 11, with French and German language servers ready for play.

EverQuest II comes in three versions, all of which include a 30-day subscription (excluding Station Access subscriptions) to the game's online world. The CD and DVD versions of the game carry an SRP of $49.99 and include the game, an in-game item and an in-box item. Limited quantities of the EverQuest II Collector's Edition (DVD) are available at an SRP of $89.99.

We hope you enjoy your last hours in the EverQuest II beta. Though the testing process has come to an end, your adventure in Norrath has only just begun.

Freeworld : 4 Exclusive Screens

Posted Nov 05, 2004 by Craig McGregor

Mindsurge Entertainment has provided us with 4 exclusive screen shots from Freeworld - their upcoming MMORPG title.  The shots have been added to our gallery and appear below:

MMORPG.COM Exclusive (11.05.04)
MMORPG.COM Exclusive (11.05.04)
MMORPG.COM Exclusive (11.05.04)
MMORPG.COM Exclusive (11.05.04)

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