Guild Wars announces Celestial Tournament winners. You can see the results section as well to find out how well you performed.
The Celestial Tournament has come to an end, and the winner is Team Everfrost in a three-game match. Thanks to all the guilds who took place in the tourney, and congratulations to Team Everfrost. You can read the results of each level of competition, plus view the final charts, here. We'll have match reports for you Monday or Tuesday, and information about upcoming competitive events via the automated tournament system very soon.
Read more here.
This week, Dan Fortier takes an April Fool's walk on the wild side as he presents his weekly MMOWTF column, this week titled: Dark Ages in the Ultima World of LameQuest.
This week I'm feeling a little weird. It feels like I missed something yesterday, but I can quite put my finger on it. We're going to take a bit of a break from the usual routine of old news, misused cliches and drama queen acting to present you with an epic short story that follows the journey of a young coward specialized Bard named ZoMgNeRfM3 in his quest to achieve Epichonorank Eleventeen and rescue the princess from a dragon hoping to ransom her off for some master crafted weapons.
Our story starts in the starter village, Fort Azcrak, and our young and malformed hero suddenly appears out of thin air only to find himself trapped inside several other people who apparently teleported into the same location. After several attempts, he frees himself only to find a strange sight. Everyone in the village is wearing the same clothes and running about in jerky motions, doing strange dances or jumping around like madmen in one spot.
Read it all here.
Earth Eternal announces "Pick a Beast" contest. The winner will have the chance to select one of the playable beast races. Once chosen that player will have exclusive access to the race for the first month of open beta. Read the details below.
Iron Realms Entertainment announced a contest today that will allow the lucky winner to literally choose one of the Beast races (player races) that will be developed for release and have exclusive access to that race for the first month of open beta testing.
"The common wisdom says that directly involving fans in development decisions is crazy," said Matt Mihaly, CEO of Iron Realms. "There are certainly risks, but thus far in Earth Eternal's progress we've solicited fan feedback in decisions ranging from the logo to concept art for our player races to the fundamental way in which our server/shard system will work, and we've made implementation decisions based mainly on that feedback. We're very happy with the results."
The winning player in the 'Pick a Beast' contest will work directly with Earth Eternal's lead designer (the aforementioned Matt!) to develop the fourteenth and final player race for release, from the concept for the Beast race to the name of the race to the history of the race. Further, the winner will have exclusive access to that race for the first month of open beta and will have the ability to grant 10 other accounts access to that race during that period of exclusivity.
Read more here.
Staff Writers Dan Fortier and Carolyn Koh take opposite sides of the issue of The MMO Dilemma, to innovate or to upgrade.
There are lots of varied approaches to take toward any project. Whether you are building a house or designing an online game there are still important choices to make that will effect what kind of future the final product will have. As with most things, it's far easier to stand on the shoulders of your predecessors and build upon what they have accomplished and learn from their mistakes rather than forging your own trail of innovation into uncharted territory. Using the house analogy, it's much simpler to use a tried and true blueprint that has proven it won't fall apart at the first stiff wind rather than crafting your own architectural style.
As far as MMOs are concerned, how much effort should go toward implementing and improving current/existing features versus expanding the horizon and inventing new technology and content that will improve the genre? It's a difficult question and one that is the focus of this week's debate between Dan Fortier and Carolyn Koh.
Read the whole debate here.
MMORPG.com is pleased to announce that the newest episode of Game/On, our online podcast, is now available.
This week's episode of Game/On, MMORPG.com's official podcast, Garrett Fuller sits down with Lee Hammock to talk about the upcoming post-apocalyptic MMORPG, Fallen Earth.
You can listen to the podcast here.
Dark and Light plans for a new billing system. Its seems that for now the game is free. This news came from the forums. You can find out more below.
Dark and Light is currently being improved and heavily reorganized. Due to this and several other problems encountered with the billing service, we have decided to stop using this service and to find another partner.
As a direct consequence of this decision, Dark and Light is now totally free, without any kind of restriction, until a more satisfying solution can be set up in the months to come. This is applicable to all accounts that were already created, whatever may be their current subscription type - Master, Freedom, or Discovery.
Due to the termination of this service, any billing or invoicing is of course stopped, including for accounts that were already opened.
A new system of account creation will be set up in the days to come to allow newcomers to also access Dark And Light for free.
The Dark and Light Team.
Read more here.
It seems to be newsletter week as Age of Conan gives us the latest Clan of Conan. Check out all the updates in Hyboria.
Another month, another Clan of Conan update. The newsletter is out and all members should be watching their inboxes closely. Or you can just read it online!
Let your eyes adjust to the blinding light from the burning sun as you gaze up at the peaks of the Eiglophian Mountains, in this month's Clan of Conan newsletter. Enjoy the majestic scenery of the Cimmerian highlands and learn about some of the fierce enemies you will encounter here.
As always, the newsletter delivers a wealth of fancy stuff like features, reveals, screenshots, videos, wallpapers and more.
Read more here.
EverQuest II unveils its latest "Better Know a Developer." Here we get a chat with Don Neufeld, the Lead Engineer.
Today we share the second installment of 'Better Know a Developer' by chatting with Don Neufeld, Lead Engineer for EverQuest II. Don is one of those red names you don't see posting in the forums very often, because he's busy with his hands in the guts of the game. I thought this was a great chance to bring a bit of who he is and what he does to light with the public.
Read more here.
The new Warhammer Online newsletter is out. Check out this zone overview of Troll Country.
Troll Country is the name commonly given to the cold and desolate territory that lies to the north of Kislev, and to the south of the Chaos Wastes. The landscape is every bit as harsh and unforgiving as the creatures who inhabit it; tall formations of jagged rock jut upward from the earth like the fingers of some monstrous creature trying to claw its way to the surface. The ground is broken and uneven, with steep inclines and sudden, treacherous pits and valleys. A chill wind blows perpetually across the bleak and barren terrain, rattling dead, dry leaves that hang from the skeletal limbs of the scrawny trees which dot the landscape.
As the name suggests, this arid, rocky land is infested with Trolls of every kind. In the valleys and crevasses where small streamsstill flow, River Trolls tromp through the muck in search of theirnext meal. On the wind-swept highland slopes, hard-skinned Stone Trolls slumber in dank caves by night and spend their days chasing wild goats or beating upon each other with crude clubs made from the trunks of trees. Far to the north lurk the most dangerous Trolls of all, the vile Chaos Trolls. Exposure to the mutating energies of Chaos has provided these creatures with awesome, savage strength and unnatural fortitude.
Read more here.
Staff Writer Donna Desborough takes a look at the well known puzzle game, Puzzle Pirates.
How can you go wrong with pirates and puzzles? Well, you can't actually. Puzzle Pirates immerses you into a world of high adventure and carousing, all the while being light hearted and fun.
The client for playing Puzzle Pirates will probably be the easiest you'll ever download for any MMO. The installer is less than 500KB in size and the updates aren't a lot with the current version of the installer. It took me less than an hour to go from download to playing, including time to set up my account and patch the client.
The audio is very minimal throughout the game. This is a shame in some ways, such as when you're out on a boat, it would be nice to have the sounds of the sea quietly in the background or when in a crowded market, to have gentle sounds of people talking in the background. These kind of ambient sounds are mission though, and so the world is very quiet. On the up side though, you don't have a lot of distracting ambient sounds always running.
Read the whole review here.
K2 Networks looks at Sword of the New World's Musketeer class. This class walks softly and carries a big gun!
K2 Network today revealed new screen shots and exciting new details on the unique stances of the Musketeer Class that players will be able to take control of in its upcoming massively multi-player online role-playing adventure, Sword of the New World. Just one of five unique and interesting character classes in the game, the Musketeer is one of the most imposing and dangerous classes in the game. Scheduled for release this summer, Sword of the New World is the only MMORPG to allow players to simultaneously control three distinct characters with its multi-character control (MCC).
The Musketeer is one of the most imposing character classes in Sword of the New World. This character class is a top-tier damage dealer, and primarily relies on pistols and rifles; however, this class can also use bare fists, smash enemies with rifle stocks, fire poisonous bullets, slash and stab with a bayonet, and even fire a blinding AOE debuff. With 7 stances and 24 skills, the Musketeer is as deadly as it is diverse.
Read more here.
Lineage updates the game with Episode 5. The latest addition to the long running MMORPG. Read some of the details below on how players can experience the new content.
NCsoft® today announced the release of Episode 5, Temple of Shadows, the latest free content update to its North American Lineage® service. The release is the latest for the original Lineage game, now nearly a decade old, which continues its leadership position in the online computer games space with a worldwide customer reach of more than 50-million people.
In Temple of Shadows, players will see nearly 450 megabytes of new content including a first look at the Dark Elf controlled, Lastabad corridor. The Lastabad, a complex, maze-like dungeon, will provide a formidable test for all players who must resolve its puzzling turns and time-locked doors while fighting hordes of Dark Elves. Failure to navigate the maze in the allotted time teleports the player back to square one to begin again.
Other maps include the self-titled Temple of Shadows where Karma, a new type of gameplay will be introduced. Earning Karma gets players to higher levels of the Temple and unlocks more quests and craftable items.
Want to make a Lineage fashion statement. The earring is a new wearable introduced in Temple of Shadows. It can be secured by players who participate in a three-week event that will kick off the Lineage, Episode 5 launch. The best earrings can be earned by those who take part in the entire event. And having one will open up new doors in the areas of character customization and stat building.
Additional features introduced in Temple of Shadows include new morphs and skills and new monsters to summon during combat including the Lava Golem, Dire Bear and Cockatrice.
Read more here.
Tales of Pirates Open Beta is set to begin March 30th. The closed beta will end and open beta will begin this friday. Read the details below.
Tales of Pirates closed beta test is coming to an end. This Friday, Mar. 30, at 0:00 AM (EST), the closed beta servers will go offline as we prepare the open beta which will begin at 12:00 PM (EST), 30th March.
We will hold a Double Experiences event for 3 days from 12.00PM, 30th to 12.00PM 2nd to welcome new open beta testers.
All closed-beta accounts will not be wiped. Also, we'd like to take this opportunity to thank the thousands of dedicated testers who helped us day in and day out to make ToP what it is meant to be: a fun game. Your aid was invaluable over these past days -- the game wouldn't be where it is now without you.
Read more here.
Eudemons Online offers double experience weekend for three days. Grab some pizza, a two liter soda, and prepare to level up!
To reward our valuable players, we have decided to hold three days` double experience event this weekend.
During the event period, you will be in double experience status whenever you are online. That is, nothing is required for enjoying double experience. The only requirement is to kill the monsters as many as you can. Thus both your characters and eudemons will be leveled up very quickly.
Here is a tip for you to bring this effect into full play. Use double experience potions or GodBlessing to effect 400% experience. If you are a team leader, all your team members can share the same effect as you.
So amazing? Bring your family and friends to Eudemons Online! Let all of us enjoy three days` double experience.
Read more here.
EverQuest II announces Game Update 33. Seems like players have a dungeon makeover, April Fool's Day, and Chapter 2 of the Swords of Destiny to look forward too.
Dungeon Revamp, Deathfist Citadel
Designed for level 38-42 adventurers, this base of operations for the evil Deathfist Orcs gets a springtime facelift, with new quests, completely new population (including named and boss NPC's), improved quest rewards and recipes for the new and much-coveted Blood Iron armor.
April Fool's Day (aka Bristlebane Day)
There's a special gag in store for players on April 1st.... Can't tell you what it is and spoil the joke...
Swords of Destiny -Knights in the Round
The Acadechism is the starting point for chapter 2 of this new quest line (level range 64-69). Players will brave the mysteries and dangers of the Acadechism, the Tower of Vhalen and the Ruins of Valmarr to unearth the secret of the enchanted blade Soulfire,.
New Butcherblock Quests and A New Profession Hat
For the level 25-35 crowd, several new quests have been added to Butcherblock Mountains, complete with new rewards and loot.
A new profession hat has also been added for the Conjuror.
Read more here.
Lineage II gives us a look at some of the lands coming in Interlude. There seems to be a lot of places for players to explore.
Interlude is the next huge, free update for Lineage II offering the chance to take part in a game that has captured the imagination and reached over 14 million gamers worldwide. Forming a bridge between the Chaotic Chronicles and the future Chaotic Throne (scheduled for later in 2007) Interlude hints at what is to come in the challenging times ahead.
Interlude is scheduled to launch in April.
New Territories - Interlude
Primeval Isle - South of Rune Castle lies the mysterious territory of Primeval Isle. This ancient and primitive land was lost to the rest of Aden for years. This allowed many species of creatures, once thought extinct, to grow and strive untouched by the will of man. As time passed, explorers from the mainland found the island. Hungry for the riches they hoped to find, waves of humans settled on the island. What lies ahead for new adventurers?
Located on the northwest corner of the island is the Wharf. Unless you possess superior swimming abilities, your best bet on reaching Primeval Isle is to take a ferry from Rune Harbor. Once you reach the wharf, you will be greeted by a host of humans, each pursuing the goal of claiming fame and riches. Here you can purchase supplies, find out more about the history of the Island, accept quests from locals who are in need of help, or for the eager to return to the mainland, acquire a ticket for a trip back home. For a price you can even summon fallen companions to you at the wharf.
Located south of the Wharf are the Primeval Plains. This vast open area is inhabited by Ornithomimus, Deinonychus, Pachykepalosaurus, and Wild Striders. Adventurers looking for a challenge can seek and try to defeat the raid boss "Uruka". Uruka is known to roam the southern half of the plains. Far to the south, you can speak to Orachochin. He can assist you with arranging a face to face meeting with the leaders of the reptilian Elroki.
Located south of the main island is the Elroki Isle. This place is home to the leaders of the rational and sentient reptilian Elroki. A proud and noble race, the Elrokians have mastered the habitat by learning how to hunt the ever present dinosaurs. Here you may gain favor with the islands' natural inhabitants by completing the tasks that they may have for you.
Located east of the Primeval Plains is the Lost Nest. Here the sky is obscured by the seemingly ever-present cover of tree branches. The Lost Nest is home to Velociraptor, Arachnoid, and Pterosaur. Those looking for a challenge can also see out the fearsome Tyrannosaurus. As the natural predator of the island, the Tyrannosaurus should be approached with caution.
Located in the southeast of the Lost Nest is the Sailren's Lair. The Sailren is a raid boss level monster that has survived on the island for many years. During this time he's collected quite a treasure trove. Do you have what it takes to defeat the Sailren, and claim some of the treasure as your own?
Read more here.
MMORPG.com is proud to open our new Live Chat on irc server ForTheGamers.Org!
Chat with your friends, meet the MMORPG.com team, and discuss your favorite games here. Keep your eye out for future Dev Chats and other events!
IRC users can connect to our chat via server irc.ForTheGamers.Org, channel #MMORPG. See you there!
The Matrix Online celebrates its second anniversary. Read more about whats happening in the Matrix. Also, take a look at Update 50, a recent new upgrade to the game.
MxO Second Anniversary In-Game Event
From March 29th through April 10th, The Matrix Online is celebrating its second anniversary! This year's event features the new "luggable" object type, which is scheduled for release to the regular game later this year. Take this chance to visit the Oracle in a special anniversary-only mission! Come join the redpills as they face the unknown dangers unleashed when pieces of Agent Smith's viral code are found inside the Matrix. He's not so bad, once you get to know him...
Update 50: Chapter 7.1 Content and A Whole New Look for You
With the beginning of Chapter 7 a new cinematic trailer is released, you will be able to participate in the new 7.1 critical missions and, through archival missions, relive all the missions from the previous chapters, including Chapter 6.
Also, for the first time ever, players have the opportunity to change the look of their characters' Residual Self Images. Update 50 introduced "RSI Pills", which can be used to change everything from hair color to tattoos! Head to your nearest Exile hideout to acquire some of these consumables today!
You can see all this and more in Update 50, which released on March 8, 2007.
Jack in now! We'll see you in The Matrix Online!
Read more here.
Steve Wilson returns this week with his Casual Play column. Today, he tackles the successes of Grand Theft Auto, and looks at what the MMO industry could have learned from that hit game.
In the years that I've been playing MMOs, I've gone through many phases of love and hate. It seems that most of the early games really catered only to hardcore players. The demands on time and skill were so incredibly high that only players willing to devote a second life had any possibility of advancing enough to see any more than a fraction of the world. And one play style, killing things, was the only way to explore those worlds. MMOs catered to and consisted of hardcore players who were good at one play style. In that same time however, there were single player games that were able to create a perfect mix of hardcore and casual elements expanding the single player market immensely by drawing players into genres they weren't particularly attached to. Grand Theft Auto 3 was one of those single player games that drew in an audience beyond what was considered normal for the driving genre. If an MMO had copied some of those design elements the once mythical million subscriber barrier would have been broken much sooner.
Read the whole column here.
Mats Remman from Funcom answers questions from our own Garrett Fuller about his job, his game, and life in the industry.
Tell us a little about your childhood. How did school and where you live influence your choice to join the video game community?
I guess I was fortunate in the way that I got my first C64 at age 6, and used to spend quite a bit of time in front of it. From there it just expanded and I've either owned or had access to a bunch of different gaming hardware. But there was never any community here that had a more genuine interest in game development, so it wasn't until adulthood that I started to get more involved in the video game community. Also, growing up in a little town in northern Norway, having just about no decent game retailers didn't actually help on getting enough games!
Read the whole article Here.