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Angels Online : Mother's Day Events

Posted May 09, 2008 by Keith Cross

IGG has announced a series of events in honor of Mother's Day in Angels Online.

With Mother's Day approaching, Angels Online Team from IGG are going to bring a series of in-game activities for our players.

AO will be holding a [Gifts for Mothers] event in Angels Online to offer you a chance to send your best wishes to your mother.

Meanwhile, Mother's Day night, the GMs will randomly present Angels with 30 bouquets and some festival fireworks at an appointed location. For more information please visit us at:

Together with the release of new expansion” Eden”, a re-designed new site has been launched from today. Please visit the below URL to check it out:

Read more here.

Tabula Rasa : AFS Recruitment Drive

Posted May 09, 2008 by Keith Cross

NCsoft has a promotion running where players who successfully invite a friend to join Tabula Rasa will split 30 days of game time with that friend.

Attention Soldiers! Invite a friend to come back to Tabula Rasa and if they reactivate, you will split a FREE 30 days of credit to your Tabula Rasa accounts!

Click here for details and instructions on how to invite a friend back to Tabula Rasa.

Read more here.

Guild Wars : New Tournamnet Rewards

Posted May 09, 2008 by Keith Cross

ArenaNet has announced a new set of rewards for the 2008 Automated tournament series.

The April 2008 Championship, commemorating the third anniversary of Guild Wars, has concluded.

Automated Tournaments starting in May 2008 will award brand new, in-game prizes and items, detailed below.

Rules for the 2008 Automated Tournament Series can be found here.

Zaishen Title Track

When you use a Zaishen Key on a Zaishen Chest, you get 5 Zaishen Reputation Points. The Zaishen Reputation points are applied to a brand new account-based title track, the Zaishen Title. You can buy a Zaishen Key from Tolkano for either 5000 Balthazar Faction or 5 Tournament Reward Points. Additionally, Monthly Tournament Reward Points have been increased. GvG went from 300 to 4500 and 1v1 went from 100 to 1500.

Read more here.

General : Your Sub. Dollars... A Billion of Them

Posted May 09, 2008 by Keith Cross has posted an interesting story that reveals that Americans have spend over one billion dollars in online game subscriptions.

The NPD Group has released data indicating that the value of US online game subscriptions exceeds USD 1 billion annually.

This finding was based on data gathered between October 2007 and March 2008. The NPD also said that 11 million people subscribe to online games each month.

"Now that NPD can estimate the value of the subscription market, it's clear that there is a sizable chunk of revenue being generated by PC gaming beyond what is reflected in retail sales," said NPD analyst Anita Frazier.

Other analysts and execs have previously suggested that data showing a decline in PC sales does not reflect a true picture of the business because it does not account for digital distribution and online subscription sales.

NPD also analysed the demographics, finding that the majority of gaming website players are females over 35 years of age, while MMO players are largely males under age 35.

Read the rest here.

Vanguard : Server Transfers

Posted May 09, 2008 by Keith Cross

The folks at Vanguard have announced that they will be holding two server transfer opportunities to new, old and returning characters. The first round happens on May 13th.

Vanguard’s excited to announce that we’re offering two opportunities for server transfers to new and existing Vanguard players! Originally, we had offered one transfer per character created before the server merges, but due to a large amount of old friends coming back to the game, we’ve decided to do away with all those rules, and open up the server transfers to anyone – regardless of their creation date or prior move history.

We’re hoping this opportunity will let people come back to the game, and easily find a home on a server where their friends are playing.

The first round of transfers will be happening on Tuesday, May 13th. The second will come sometime the following week. Requesting a move is simple, and only requires logging into the game and using the /petition command. Players will need to include the names of all the characters on their account they would like to have moved, along with the server they would like to be transferred to.

Things to keep in mind:

Players cannot transfer to the Sartok (PvP) server, but are free to move to any other server.

All broker items should be packed up before the move, tombstones and house items collected. Players do not need to tear down their homes.

Read more here.

World of Kung Fu : Forging System

Posted May 09, 2008 by Keith Cross

Vestgame, the company behind the MMO World of Kung Fu has released details on the game's Forging System.

Armor and weapons bring their owner not only powerful attack and defense capabilities, but also reputation and honor! Every weapon or piece of forged armor records its owner’s heroic deeds. The WoKF Forging system is an excellent way for players to improve their weapons and armor.

Key Facts about the Forging System


Four attributes can be increased through forging: Hit Points, Magic Points, Attack and Defense. Different equipment has different forgeable attributes. For weapons, helmets, and cuffs, attack and defense attributes can be increased by forging. For chest armor, leg armor, and boots, Hit Points and Magic Points can be increased by forging.

Bonus Levels Achieved by Forging:

Armor and Weapons will increase by 1 level after each successful forging. Each time an item is forged, the forging bonus will increase one level. The forging bonus will be +2, +3, and so on up to 20.

Success and Failure:

Forging is not without risk. If the forging is successful, the armor or weapon’s attribute will be increased. Otherwise, the armor or weapon will vanish.


Armor and weapons are likely to shine after forging.  Depending on the forging level, the color of the shine will be different.

No shine: +1 to +3

White: +4 to +6

Blue: +7 to +9

Green: +10 to +12

Orange: +13 to +15

Red: +16 to +18

Purple: +19

Black: +20


Certain charms are available that can help ease the forging process.

The Craftsman’s Charm increases your chance of success while forging.

The Advanced Craftsman’s Charm will improve the odds of a successful forge even more than the Craftsman’s Charm.

The Forging Safety Charm will prevent an item from vanishing after an unsuccessful forging attempt.

Read more here.

Dream of Mirror Online : New Update

Posted May 09, 2008 by Keith Cross

A new Game Update is coming to Gametribe's Dream of Mirror Online on May 14th.

Time has come to discover some new areas of the fantasy world of Kunlun Mirror: enter the Foggy Forest and the Blakatoa Peak!!! And if you want to follow your path now you have also the chance to enjoy the new steps of Main quest and of the new Hero Quest.

We add new contents to the item shop too:

Minor Dimension Rift: this is a really useful item that allows you to access your warehouse anywhere anytime
Hair colors: change your hair look with the brand new bright green, Emerald green, Carmine Red and light blue colors
Enchantment scrolls: 6 new scrolls to enchant your armor and improve your defence bonus
Some new fancy costume: the Mecha’s armor and equipment (helmet and jetpack) and cowboy’s costume and hat
Intermediate evolution stone: make your pet grow! Thanks to this item, pets can now reach upper levels!

GameTribe will release this new game update on the next weekly patch on May 14th.

Read more here.

Age of Conan : Developer Profile - Per Storløkkenn

Posted May 08, 2008 by Jon Wood

Every month, the folks from Funcom provide us with a new developer profile Q&A, telling us just a little bit more about the people behind Age of Conan. This time around, it's Per Storløkkenn, a Gameplay Designer.

Can you remember your first video game? How often did you play, what other games had an influence on you?

Per Storløkkenn:

One of the first games I remember playing repeatedly was a Space Invaders clone on the VIC-20 that I think was called Battlefield. I also remember playing the first Donkey Kong on a handheld. I never played a lot when I was young, that came later.

There isn’t one game that has influenced me a lot; there are rather many games that each has influenced me a little. However, when I started gaming “for real” two of the games that I spent the most time on were QuakeWorld: TeamFortress and Ultima Online - they both represent the type of game I prefer. They both gave me (to some degree unintentionally) a lot of freedom as a player. In QW:TF the unintentional gameplay made the game; it’s a fact of life that rocket jumps, grenade jumps, and triple pipe jumps are fun!

Read more here.

Earthrise: First Impact : Two Music Tracks

Posted May 08, 2008 by Jon Wood

Sounds are generally used in games to set some kind of mood while the player is moving through the world. While we still don't have much information on the game, the folks from Earthrise have provided us with these two tracks from their upcoming MMORPG.

Vision of a Dream

Sal Vitas and its advanced towns are the cornerstone of human culture and art. Unlike 20th century cities built to fit the landscape, Sal Vitas has terraformed the land to fit the imagination of the glorious architects. Every element is designed and built carefully, down to the most minute detail, in an effort to complete a solid image. Sal Vitas is not only a city, but a testament to vision and determination.

You can download the song from the feature.

Check out these two tracks here.

Lord of the Rings Online : Swig and Toss on UnlocktheMinesofMoria

Posted May 08, 2008 by Keith Cross

Turbine has announced the launch of a new game on called Swig and Toss.  Players can now unlock content on the site by flinging axes at a target and knocking back some dwarven brew.

Turbine, Inc. and Codemasters Online today announced the launch of Swig and Toss, the second mini-game on . Registered participants can challenge themselves and their friends to earn special deeds that unlock unique rewards including exclusive videos, images, and in-game items that will aid them on their journey when The Lord of the Rings Online™: Mines of Moria launches this fall.

Swig and Toss is an axe throwing competition with a bit of drinking and wagering to make things more interesting! In this 10-round game, players try to keep a steady aim while attempting to hit a target with their axe. Hit the mark and win! Miss and hear the Dwarves around you scoff at your lack of skill.

Between rounds, players can take a few swigs from their mug to help quench their thirst. This will help boost their confidence and loosen their pocket strings, increasing the amount they can wager.

Swig and Toss is available today at . Registration is free!

Read more here.

Age of Conan : Conan Launch Event in Oslo

Posted May 08, 2008 by Keith Cross

Funcom will be holding an Age of Conan launch event in Oslo on May 13th, and they have mentioned that there may be a few seats left at the event for Conan fans in Oslo that day.

As some of you might have heard, we’re kicking off the launch for Age of Conan with a barbaric gathering here in Oslo. We’re doing this in two stages on Tuesday May 13th.

During the day, at 12:00 CET, we’re doing a presentation of the game at Latter Aker Brygge where we will show the game’s exclusive features and content. Seating is limited and is reserved for journalists, but we will have quite a few extra seats for some of Oslo’s Age of Conan fans. We can’t guarantee a seat, but if you meet up outside Latter on Aker Brygge at 12:00 CET, there might be a chance for you to get in!

In the evening we’re hosting a huge party in Holmenkollen – one of Norway’s key national wonders – where we’re building an entire Cimmerian war camp to honor the release of our game (and possibly wage war on the evil wizard inhabiting the tower!). And guess what? Those of you who actually get into the presentation during the day will have a chance of also being invited to the party in Holmenkollen!

Read more here.

City of Heroes : Issue 12 in Open Beta

Posted May 08, 2008 by Keith Cross

NCsoft has announced that Issue 12: Midnight Hour, the next free content expansion for City of Heroes has entered the open beta phase of development.

The next free expansion coming to City of Heroes and City of Villains, Issue 12: Midnight Hour, has entered Open Beta Testing. This means any and all subscribers to the game can log into the Training Room and try out the many additions and improvements included in Issue 12 for themselves! If you haven’t been to the Training Room before, click here for instructions on how to configure your computer to do so.

To read the many changes in the current version, join us on the Official Message Forums to view the patch notes.

Read more here.

Angels Online : Eden Expansion

Posted May 08, 2008 by Keith Cross

IGG has announced that the Eden expansion for Angels Online, which adds the marriage system and a number of wedding related items, is now available.

The Angels Online team has offered us a lot of information about the new expansion “Eden” in the past one month. Today they announce that the long-awaiting expansion comes on May 5th.

Some new mall items such as wedding dresses and suits have been released along with the new Marriage System make this expansion worth the wait.

In addition, the update patch and the latest client (Version are available for players to download.

Read more here.

Dark Age of Camelot : New Server Poll

Posted May 08, 2008 by Keith Cross

The folks at EA Mythic are looking for the opinions of Dark Age of Camelot players new and old for their input on a new server type.

Have you and your friends ever said that you would love to play Camelot on an Old Frontiers server?

We need you to give us your opinion of a new server type that is currently under consideration for Dark Age of Camelot. If you want your voice to be heard, please take our poll. When you're done, let all your friends and family know so their votes can be counted as well. Go vote now!

Read more here.

World of Warcraft : Frostmourne Art Contest

Posted May 08, 2008 by Keith Cross

Blizzard has announced a new art contest where players are asked to create original artwork depicting Frostmourne being wielded by the Lich King Arthas.  The creator of the winning entry will receive a 47" replica of the blade.

You've seen the icy, menacing eyes, and gleaming metal and heard the ominous names of Arthas holding Frostmourne. Now we are calling all artists to bring these images to life with their vision of Arthas with Frostmourne!

Starting May 7, 2008, Epic Weapons and Blizzard Entertainment will be looking for the best original pieces of artwork that show the Lich King Arthas Menethil wielding his trusted runeblade Frostmourne and the Grand Prize Winner will receive a full sized 47" long replica of the Frostmourne sword courtesy of Epic Weapons and a guaranteed entry into the beta test of Wrath of the Lich King! Two runner up winners will also be selected for entry into the upcoming Wrath of the Lich King beta test.

We'd like to extend our thanks to Epic Weapons for the generous donation of the Frostmourne replica for this event, and for more information about Frostmourne, you can head over to

Read more here.

Champions Online : Meet the Team: Michael McCarry

Posted May 08, 2008 by Keith Cross

Cryptic Studios has posted an internal interview with Michael McCarry, one of the programmers on Champions Online.

Learn more about Michael McCarry, one of the programmers working on Champions Online!

Q: What do you do as a programmer on Champions Online?
A: My primary role is to work on the powers and advancement systems for Champions Online. What this means is that I implement all the features and equations for how certain powers affect players, as well as making it possible for the designers to use these features to make our game.

Q: What is your typical workday like?
A: Most of my day is spent coding. In the mornings I usually do things like update my work log and check for any meetings that are coming up throughout the day. I'll leave my desk a couple of times each day to give designers a hand with whatever they're working on. I eat lunch every day with a group of other programmers, and at 3:30 p.m., it's time for foosball in the Cryptic game room with the usual crowd.

Read more here.

PlanetSide : Server Merge

Posted May 08, 2008 by Keith Cross

SOE has announced that they will be merging Planetside's two North American servers and are encouraging current and former players to return and preserve their character names.

With the goal of maintaining a high level of battle between the three Empires of PlanetSide, the two North American servers, Markov and Emerald, will be merged into one server, Gemini, on May 20, 2008.

Starting today, as a part of a select group of past PlanetSide players, you will be able to log in for free until May 21, 2008.

Preserve your Legacy! After the merge, many character names will be duplicated and priority will be given to players who have logged in most recently and to those who created their names first. (See below for name change details.)

As an added bonus, special merits will be given to native Markov and Emerald players to represent your loyalty to your past server. Characters will receive their merits upon logging into Gemini for the first time after the server merger is complete.

Read more here.

Zu Online : New Campaign

Posted May 08, 2008 by Keith Cross

IGG has announced that they will be launching a new campaign in Zu Online to introduce the refining of epic suits.

The Zu Online team is launching a campaign to introduce the refining of epic suits.

According to the introduction on its official website, the way to refine epic suits is through tradeskills, of which the complete steps are listed on the site. While adventuring in Zu Online, every player has the chance to obtain useful gear, gems and other good items. Players can use these materials to improve their weapons and armor and increase their attack and defense.

Read more here.

Lord of the Rings Online : Lorebook Update: Dori

Posted May 08, 2008 by Keith Cross

The lord of the Rings Online Lorebook has been updated with a look at Dori, one of the Dwarves who accompanied Blibo on his journey in The Hobbit.

Dori and his brothers, Nori and Ori, were among the thirteen companions of the great Thorin Oakenshield on the Quest of Erebor. Dori was often responsible on that journey for keeping an eye out for the Company’s burglar, the hobbit Bilbo Baggins. He proved quite dissatisfied with the task, but nonetheless tried his best.

Now he acts as an emissary to the dwarf-mines of Othrikar in the North Downs, investigating the troubles that have kept the mine unprofitable. His grumpy demeanour hides a keen wit that will no doubt uncover the dangers in the North . . . or get him into trouble himself.

Read more here.

Guild Wars : State of the Game

Posted May 08, 2008 by Keith Cross

ArenaNet has posted the latest State of the Game article for Guild Wars, which introduces Dark Ally, a guild billed as one of the best in the game to never have won it all in the automated tournaments.

Dark Alley was formed primarily from former members of Idiot Savants [iQ] and Team Quitter [QQ]. Although the guilds had been fierce rivals in the past, the declining player base of elite PvP players made it difficult for them to fill their respective teams, so they decided to combine into a new guild instead. [iQ] had several well known pick up guilds (PUGs) that had been collecting PvP players, and they decided to pull some of these people into the new guild as well. Of special note is the fact that each of the members of [dR] had previously been a guild leader, and thus were used to making decisions for themselves. This fit well with [dR]'s playstyle, as each individual must decide and act independently in a match.

The name "Dark Alley" has origins going back to the old Idiot Savants [iQ] guild. An old [iQ] member, Zrave, had a humorous habit each time the guild faced an opponent with a guild name written in a non-English language. Whenever this occurred, Zrave told the team he could translate the name. After a pause he would inform them that the name meant "Dark Alley" in the language. After about the fifth or sixth time, the rest of [iQ] caught on to his ploy. When asked about the meaning of their name, [dR] members will frequently say "It means ‘Dark Alley' in English. The reason they chose [dR] instead of [DA] for a guild tag has to do with their play style and build philosophy. At the time [dR] formed, hyper defensive builds were abundant, with some teams bringing one or even two copies of Defensive Anthem. [dR] didn't want their guild tag to be the abbreviation for a skill they disliked.

Read more here.

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