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Vanguard : Game Update #1

Posted Mar 07, 2007 by Laura Genender

This morning, Vanguard: Saga of Heroes implemented Game Update #1.

On Wednesday, March 7th at 5AM PST all servers will be brought down for Game Update #1. The estimated downtime is 3 hours. Please expect a longer download time.

With Game Update #1 Customer Support now has an upgraded petition system to better assist players. As a result of the changes made to the petition system all open petitions have been closed. If you still have an issue that you need assistance with please re-petition the issue when you log into the game.

For more information about Game Update #1 please view the Game Updates Page!

- The Vanguard Team

Read more here.

Lord of the Rings Online : Crafting Beta Journal

Posted Mar 07, 2007 by Laura Genender

Lord of the Rings Online's latest Beta Journal gives us more information on the crafting system.

I've been a big fan of crafting, ever since the tradeskills in Asheron's Call. Crafting in AC2 occupied my time for hours on end, both before and after the big changes! I was looking forward to crafting in LOTRO.

Looking over the crafting charts, I decided to give the Historian profession a shot. One of the parts I've focused on the past few weeks has been farming, and what I've found is...farming is fun. Fun, but expensive (at least for now). There's nothing like planting seeds and reaping the crop that you personally planted! Instead of questing one day, I spent the entire play session in the fields, growing potatoes, onions, and so on. One of the nice aspects of farming is that even if you fail to grow a good crop, you can turn your failed crop into seeds, and plant a new crop, essentially feeding the process all by itself! The farmer is just a supplier though - she can't provide a finished product. So, basically, I sell all my crops to cooks, who then turn it into finished product for people to use.

The other part of the Historian that I've tried is the Scholar skills. Scholars can make lore, both battle and crafting. The hard part of this particular skill is the ingredients are all loot drops. That makes it a LOT harder to craft battle buffs or crafting buffs on your own. You need to get out and kill things, or rely on others to get the components you need to make these things. The things that can be made are actually useful - they're just going to be rare.

I haven't played much with the Weaponsmith skill yet. I expect that it will be along the same lines as Scholar - get parts from other folks, and make weapons.

The mechanics of crafting are pretty simple - get your components, head to a crafting place, and craft. I'm very used to that from AC2, so this is a very smooth transition for me. All in all, crafting looks to be shaping up pretty well. I expect that when we go live, I'll be bugging my kinship to no end, for all the bits and bobs to go into making the lore buffs, and I'll be spending a lot of time 'down on the farm', supplying the cooks with fresh produce!

Read more here.

Guild Wars : Asura Miniture Revealed

Posted Mar 07, 2007 by Laura Genender

This spring, a number of magazines in North America and Europe will be offering a unique oppertunity: get your chance at a new, exclusive miniture, the Asura.

Players will get the opportunity to adopt a brand new, exclusive miniature, the Asura, by purchasing a copy of selected game magazines in North America and Europe. We've managed to capture an image of one of these elusive little creatures, and you can check it out here. The list of regional publications that will offer the miniature Asura, and the shelf date for the issue that will offer it, is available here. Several of our media partners will be running more than one feature about Guild Wars, so we will expand the regional publication list to provide lists of features and other articles as other dates become available.

Read more here.

Guild Wars : Heroic Weekend

Posted Mar 07, 2007 by Laura Genender

Help your recruits and heroes out this weekend with double XP!

Bring your Heroes or recruit new ones this weekend, for they will get double XP while they are below you in level. Plus, you will have double the chance of acquiring Hero armor upgrade pieces in Dajkah Inlet, Remains of Sahlahja, The Shadow Nexus, and Gate of Anguish. The event will run from Noon on Friday, March 9 through 11:59 p.m. on Sunday, March 11

Read more here.

World of Warcraft : Action Figures

Posted Mar 07, 2007 by Laura Genender

If a MMO and trading cards weren't enough to sate your World of Warcraft appetite, this year's New York American International Toy Fair will introduce new World of Warcraft action figures based on the diverse heroes of World of Warcraft.

DC Unlimited, the new toy and collectible brand of DC Comics, is unleashing a line of action figures based on the diverse heroes of World of Warcraft. These amazingly detailed figures -- shown for the first time at New York's American International Toy Fair -- have already garnered a high level of interest among World of Warcraft players, collectible enthusiasts, and the media. The initial set of figures will include a blood elf rogue, orc shaman, undead warlock, and dwarf warrior, fully decked out with the latest armor and weapons from the game.

You can view the figures now at DC Unlimited's World of Warcraft site. Check back often for updates and new product announcements.

Read more here.

General : IGG Announces Tales of Pirates

Posted Mar 07, 2007 by Laura Genender

As the people behind Voyage Century Online, IGG knows their pirates. And in case one piratey game wasn't enough, IGG is proud t announce that Tales of Pirates, an IGG game which has been successfully operated in Southest Asia, will be hitting the North American market soon.

IGG, an online game operator in North American, is best known for the good quality of its online mmorpg Myth War Online and Voyage Century Online which has successfully been operated in North American for a long time and is popular among fantastic and marine time fonder. Moreover, with the motto of "Top Game, Top Service", IGG bring new blood into America online game industry, which is welcomed by our players and brings them a more enjoyable and relaxed game experience.

After these successes, IGG bring its new MMORPG to the Northern American players - Tales of Pirates. Tales of Pirates is a matured game which has been successfully operated in Southeast Asia and has been fully tested for a long time which is sure to bring you a joyful and sound game experience. The official website of Tales of Pirates will be released soon and the game will be open for beta by the end of March.

The relaxed and colorful graphic and the humorous character design resemble the romantic feature of the game. Ground on the ancient European seafaring time, Tales of Pirates present fantastic world full of numerous cities and unprecedented great scenes in front of the players where players can players reside in, experience the mystery of the endless seas, and feel the romantic and interesting life of a pirate. It is the one and only unique world for pirates to be in!

Tales of Pirates also has a full gaming mechanism for the players. Diverse job and profession system, Revolutionary Sea Battle System, Intricate Land Battle Design, New Island Battle and Island Development System, all these enable Tales of Pirates a different and unique pirate game worthy of playing.

The closed beta-tests of TOP will start later of March, 2007. The recruiting campaign for the beta-testers will be launched within the next week.

Star Trek Online (Perpetual) : GDC Studio Visit: The Direction of STO

Posted Mar 07, 2007 by Jon Wood

While in San Francisco at the Game Developer's Conference, Managing Editor Jon Wood had the opportunity to attend a press event at Perpetual Entertainment, the makers of Star Trek Online. In this article, Jon looks at how the direction of the game fits in with the legend of its IP.

Last night, members of the press were treated to a visit to Perpetual Studios' offices in downtown San Francisco. During that time, we got a hands-on look at Gods and Heroes (the subject of another article) and a look at some of what they're doing with Star Trek Online.

While we didn't get to look at the game itself (they're still in a very early stage of development), we did get a chance to look at the game's assets: race models, ships, planets, and the like. It was enough to get a good idea of the feel of this new incarnation of the Star Trek franchise.

For folks who might not know, Star Trek Online is set about 20 years after the movie, Star Trek Nemesis. Setting the game outside of the direct timeline of the movies and the television show gives Perpetual the opportunity to branch out and put their own stamp on the Trek universe. As with any IP, that can be a risky business. The games industry is full of tales of IPs gone horribly wrong, where the spirit of the original incarnation is lost because the company was more interested in capitalizing on the brand recognition of the IP than they were about making a solid game that would entertain fans and non fans alike.

You can read the whole article here.

Corum Online : Item Shop Opens

Posted Mar 07, 2007 by Laura Genender

Want to redo your powers, or reset your character skills? Want access to other fun consumables and temporary upgrades? Corum Online is proud to introduce their new Item Shop, where players can purchase Gpotatoes used to buy unique items.

Corum Online, a free to play MMORPG, will be opening up its Item Shop on March 6, 2007 after the weekly routine maintenance. Players can purchase the micro-currency, GPotato from the Item Shop and use their GPotato for in-game items in each of the Free to Play online games at Available in the Item Shop will be minor temporary upgrades, as well as consumable items to give a small boost to the players

Some of our top items available are the Power Overhauler which can be used to reset your Character stats and the Skill Formatter which does just as it says, resets your Character skill if you wish to try out other specs. There are also a series of consumables and food item sets available to purchase and class skill upgrades that can give temporary boosts. More items are expected to continue to be added regularly to the ongoing Corum Online Item Shop in the weeks to come!

General : World's First Gamer Tattoo Challenge

Posted Mar 07, 2007 by Laura Genender

Lockpick Entertainment hosts a unique and fun contest this year at Game Developers Conference: the first annual Dreamlords World Tattoo Challange! Attendees at GDC are welcome to come show off their gaming-related tattoos, and who knows what fun they'll come up with.

Gaming and tattoos! What's the deal? Swedish game developer Lockpick Entertainment today announced the first annual Dreamlords World Tattoo Challenge to be held at this week's Game Developers Conference in San Francisco.

The challenge will run during the entire Game Developers Conference in San Francisco this week and aims to find the coolest and most original game related tattoo. Teaming up with Jon Selin, Lead Designer of recently launched MMOG Dreamlords and tattoo aficionado is well-known in-game celebrity The Swamp King, and the two of them will act sovereign judges.

Participants are invited to present themselves at the Nordic Pavilion (N5320) from Wednesday March 7 until Friday March 9 to meet the judges. The tattoos will be judged on their originality, relevance to gaming and over-all quality. The lucky winner will walk away with a signed Dreamlords Collector's Edition and a 1-year subscription in addition to the honour of being the first Dreamlords World Tattoo Challenge winner ever.

David Rosén, CEO of Lockpick Entertainment:

"I am thrilled to announce the world's first ever Dreamlords World Tattoo Challenge for games. We got the idea after seeing some of our more devoted fans pieces of art but we also know that there are many game related tattoos out there so we decided it would be a fun idea to make it more official."

Visit to learn more.

General : Aria: Billing & Customer Management

Posted Mar 07, 2007 by Laura Genender

While we all love pretty graphics and good gameplay, customer service and ease of billing can make or break a gaming experience. Enter Aria, a company focusing on making our lives easier through on-demand billing and customer management available to game developers.

Today at the Game Developers Conference 07 in San Francisco, Aria Systems - the leading provider of on demand billing and customer management - announced that it has signed several significant new contracts to provide critical back-office support for 11 online games slated for release in the next twelve months.

Although the player experience in these titles will range from high-seas adventure in search of rich rewards to surviving post-plague and nuclear holocaust earth, customers across the board will experience superior customer support and accurate billing thanks to Aria's highly configurable payment and business support engine. Developers and publishers alike have been impressed with Aria's ability to support the rapid acquisition of players, accelerate cash flow, and maintain profitable long-term relationships with customers.

"While the media emphasis in advance of game launch might focus on graphics, gore, and glitz, all the development effort in the world won't make much difference if you can't make money and retain players," said Ed Sullivan, CEO & Founder of Aria Systems. "The games which are most successful in the long-run know that they must also optimize back-office functionality to build an efficient and lucrative platform for a single game or an entire catalog of titles."

Games/organizations that have recently signed contracts for Aria products and services include: Flagship Studios/Ping0; Flying Lab Software; Trade Wars (Sylien Entertainment); Fallen Earth (Icarus Studios); and Fury (Auran Games) and several other titles which remain confidential in advance of their official launch.

"There are many billing solutions out there, but few are as flexible as Aria," said Sylvain Rochon, President of Sylien Entertainment. "The Aria team 'jumped through hoops' to configure the solution to our business model and our product. It's the right solution for any game developer in need of a customizable and competitively priced billing solution."

"We're delighted to work with Aria, they have the most complete and robust billing system out there in the market today and it was easily integrated into our 3D online world platform," said Christophe Watkins, VP Business Development for technology provider Icarus Studios. "We add great functionality and retain control, flexibility and versatility for the pricing solutions and service proposed to our customers and end users."

"We needed a billing solution providing the maximum ease and convenience for our players with a secure, robust back end that interfaces seamlessly with our game and website," said Paul Whipp, Fury's Producer. "Aria has provided just what we need."

Aria will be holding meetings with prospective clients and demonstrating their billing and customer management solution during this week's Game Developers Conference. To schedule a one-on-one consultation or demonstration, contact Fran Grady via email at

General : Video Eyewear for Gamers!

Posted Mar 06, 2007 by Laura Genender

What gamer hasn't dreamed of virtual reality gameplay? With the help of Icuiti's new interactive Video Eyeware for gamers, gamers everywhere can take a step closer to complete immersion with integrated head tracking, speakers and microphone, and more!

Rochester, New York, March 6, 2007 Icuiti, the leading manufacturer of Video Eyewear, today launches the iWear VR920. Worn like regular glasses, the iWear VR920 is the first Video Eyewear specifically designed for online game play and Internet communications. It allows fans of massively multiplayer online games (MMOs) and virtual social worlds to fully immerse themselves, look around and communicate with each other.

As part of Icuiti s family of Video Eyewear products, the iWear VR920 is the first video communications tool for the Internet that ties in visual and verbal communications. With a large field of view optics, integrated head tracking, speakers and microphone, users can move, look around, listen, and communicate with each other almost like being in the real world.

The iWear VR920 will change the way people experience the plethora of massively multiplayer online applications, from World of Warcraft and Everquest to virtual social environments like Second Life , says Icuiti CEO Paul Travers. It brings life and a personal sense of being there to these 3D applications. You are no longer staring at a flat screen, you are inside cyberspace.

iWear VR920 won an Innovation Award at CES 2007.

iWear VR920 highlights:

* Twin high-resolution 640 x 480 LCD displays with VGA support out to 1024 x 768

* 62 virtual screens viewed at 9 feet

* Integrated 3 DOF head tracker makes looking around as easy as being there

* Built-in noise-canceling microphone and removable, flexible earphones

* Plug and play video with 3D stereo support

* Plugs into a laptop or standard PC through a simple USB and VGA connection

* Field upgradeability keeps the VR920 current with latest software/firmware

* Can be worn with or without prescription glasses

The iWear VR920 will be available at the end of March 2007 for $399 at

Check out the iWear VR920 at the 2007 Game Developers Conference Expo, March 7-9, in San Francisco, Moscone Centre, North Hall, booth # 5701.

DOFUS : Name your own Server!

Posted Mar 06, 2007 by Laura Genender

Want to have a real effect on your world? Ankama, makers of DOFUS, are allowing you, the players, to pick the new name for the Spanish and German game servers! Get creative!

A brave new world awaits its name and you will have the opportunity to choose it!

You have been waiting (im)patiently for some news about the release of the Spanish and German DOFUS game servers? Well, here it comes! It is still not the expected release date, but a great surprise instead.

Ankama lets you choose the name of your own server!

Yes, you got me right. This will be the first time that a community can directly choose and influence the future name of "its own" game server! So don't hold back and give free rein to your creativity... who knows? Maybe you will be the one who coins the name.

All of the rules and the exact procedure is explained on the Spanish and German community forum and everything will be organized by both teams of forum moderators and admins in charge.

The long waiting has come to an end.

It is time you get active, too!

Read more here.

Conquer Online : Patch 4340

Posted Mar 06, 2007 by Laura Genender

Conquor Online released Patch 4340 yesterday, March 5th. This new update includes several new outfits and some changes to the Monthly PK Tournament. Follow the link below for more information!

We are pleased to announce that Patch 4340 (753K) has been released on March 4, 2007. Please download the patch 4340 manually, save it under your Conquer 2.0 folder.

New Garments:

Three new styles of garments: MoonOrchid, ColorfulDress and PrairieWind can be purchased from CostumerChen, Market (204,179), and they can also be drawn in Lottery.

They are all well-chosen garments. Aren't they magnificent? MoonOrchid is specially picked for graceful ladies; ColorfulDress with fresh colors can exhibit your enchanting figure; and PrairieWind represents the generosity and decency of Mongolia Nationality.

Choose what you are fond of and enjoy the delight of shopping.

Monthly PK Tournament:

Monthly PK Tournament will be re-held on March 5, 2007, 8:30 pm (PST) due to power outrage on March 1, 2007.

Read more here.

D&D Online : Preview Module 4 Content on Risia Now!

Posted Mar 06, 2007 by Laura Genender

The Dungeons and Dragons Online test server, Risia, is now open with some of the Module 4 content, including new levels, new landscape technology, and Orcs! Check it out and let Turbine know what you think. For information on how to download the Risia client, click here.

Lord of the Rings Online : Introduction to Crafting

Posted Mar 06, 2007 by Laura Genender

Since the publication of Lead System Designer Nik Davidson's Developer Diary on the origins of LOTRO's Crafting System, hopefully artisans of the Lord of the Rings Online community have eagerly awaited more details. Well, today you get what you want - Turbine brings us a basic overview of the LOTRO crafting system, including details on how to get started in your crafting career.

Check it out here!

Voyage Century Online : Official Interview with Athens Guild

Posted Mar 06, 2007 by Laura Genender

Voyage Century Online's Siege War is running smoothly and the VCO team had a chance to talk to Eeto, the leader of TheBlackHand, which is the first guild to succeed in the Siege War of Voyage Century Online.

VCO: Why you found the guild and how did you grow your members?

Eeto: I founded the guild because Shadow Pirates was hacked and it was a fresh chance to start over and remove inactive players. We grew our guild by talking to people in high level ships we see sailing around that aren't guilded and post on the forums.

VCO: What do you think are the basic qualifications as a guild leader?

Eeto: To be a good leader you need to be a people person and not take sides, you need to be patient and willing to listen to players' problems and spend a lot of time playing and chatting with other guilds and people of the world.

VCO: What's your feeling after taking Athens?

Eeto: Well what can I say, felt good to know we took it first try when sea empires failed twice. Other than that its just more "city" quests to do to lvl a city, can't see any point yet but well find out.

VCO: Do you feel the press from other developing guilds?

Eeto: Not really, we are hostile to only one other lvl 5 guild and neither of us want to get at each other necks and make the high sea's bloody just yet.

VCO: Have you ever thought your guild to be the first one to take Athens?

Eeto: Yea, when we were shadow pirates we thought we would be but after being hacked we didn't expect it.

VCO: How did you organize the siege?

We spent a week before the siege talking with all the leader letting them know of our intentions, getting them to farm quality buckshot ammo from pirate boss's (we didn't farm nearly enough maybe 120k balls used by each ship over that 1 barbette), then spent a week FORCING my guild and allies to read the siege guide and making sure every one was ready.

VCO: Did you discuss the tactic before siege? If so, what is the tactic?

Eeto: The alliance all met up on the mother ship to give a run down of what was going on. First up we placed the mother ship right on Athens where we zone out and can click to instantly zone into offshore (this kept us safe from high sea bank),then we basically made sure we went in at once with the big ships the closest to fire to make sure it wasn't sinking all the small ships real fast, made sure every one was full of AP ammo, had a slave ship there handing it out to save as much time as needed, and we made an arc around the target and spent 1hour 30mins shooting

VCO: Did you siege Athens according to that tactic absolutely? If not, why?

Eeto: pretty much, we had 2 Guild Flags donated by a guildie and the rest of massive amounts of ships shooting loads of ammo and spending a good amount of time doing it.

VCO: Did you meet any difficulty during the siege? What were the main difficulties? How did you solve them?

Eeto: Main difficulty was keeping people there for a full hour the sieges are at fixed times, especially the few that died a lot. Other than that it was a walk in the park thanks to the lvl 7 and 8 ships there helping.

VCO: Can you give some advice to guilds going to siege cities?

Eeto: Spend time to plan, make sure you have a few high level ships, give yourself a week to collect secondary repair kits and quality ap ammo, and use lvl 8+ canons, if you don't have lvl 7+ ships you would want 100+ ships to be shooting, form a strong alliance so you have friends to help cause you wont do it alone and make sure your members are willing to wake up at any hour of the night siege times are like:

Saturday, at 23:00:00 UST

New York Sat 6:00 PM

Warsaw Midnight Sat-Sun

Sydney Sun 10:00 AM

Myth War : Two New Announcements

Posted Mar 06, 2007 by Laura Genender

IGG Myth War Group has brought us two new announcements recently, concerning server transfers and the item mall event.

The first one is about the upcoming server transfer:

In order to improve server stability and provide a better gaming environment for players, IGG will transfer all MMO relevant servers to a new location. The transfer course will start from 20:00 pm on Mar 6th and will last for about 12 hours till 8:00 am on Mar 7th. The website will also be shut down during that period of time and will be resumed to normal in about 24 to 48 hours after the transformation.

The second one is about the item mall event:

Super power pack and Cupid Gift have been taken off from the Item Mall. Also taken off are three of the four ores we promoted during this time. However, the price of the special offer items will remain the same because they are very popular among the players.

A new Item Mall event will come up soon, and the points purchased after 1st, March will be counted in the account automatically. New item mall event will be somewhat different from the old one so please keep an eye on further announcement.

Read more at their official site.

World of Warcraft : Burning Crusade Review

Posted Mar 06, 2007 by Ben Krueger

It was released to much hype and long lines, but does World of Warcraft's first expansion, The Burning Crusade, live up to the hype? Hasani Davis gives us his impressions of this new, expanded version of Azeroth.

Now that we have had a month to play it, let's sit down and talk about The Burning Crusade. First off, I must come out and say it was good to have a renewed interest in World of Warcraft. I have continued to play the game. After all, I am a gamer and always have to play something. It's just that things can get stale and the game play of the old Warcraft world wasn't something to get fanatical about. As a gamer, that's what I want in my games. I want it to have that lasting impression on me which turns me into a fanatic. Don't take it out of context, and think lunatic, but just a fanatic. I want to be at work wondering about new ways to smite my foes and then get home and be happy that I am playing something worthwhile, not just be playing to feed the need for gaming.

So Burning Crusade came out, just in case you all didn't know. To me, it is a chance for Blizzard to start the whole game over again and take it in a new direction. With a level cap raised to 70, new instances, and a host of new items, there is plenty of room and opportunity to re-balance the game and take it to a new level. The question is; has Blizzard delivered on the two year wait that WoW players have had on an expansion?

You can check out the entire review here.

Voyage Century Online : Siege War Kicks Off

Posted Mar 06, 2007 by Jon Wood

The Siege War got off to a roaring start in the 16th Century nautical MMORPG, Voyage Century.

The most anticipated Siege War in Voyage Century Online started shooting on February in Athens Port. Unprecedented large-scale sea battles came on passionately. The strongest guild in Columbus Server, TheBlackHang, gained supreme honor in this gorgeous war and took the control right of Athens Port as well as that of affiliated ports.

Within a short time, TheBlackHand grew to be a strong guild which holds 376 members fast under the lead of Eeto. It is tough for a guild to confront the challenge from all guilds which roll in for the rich benefits of the port. Relying on all the members' strategies, tactics, diplomatism and tricks, TheBlackHand went through the trial layer upon layer and finally won the laurel.

The ultimate goal of navigation is to control the land and the only bridge that connects the land and ocean is the port. Therefore, possessing a fertile harbor plays a significant role in navigation career. What's more important, who control the port will also control the neighboring economy. In Voyage Century, such important ports will be opened for the Siege War gradually. The occupant of the port has the right to establish statuary of the guild leader on the port which will be an important symbol of the port. Besides, the trade of the goods and articles in the city will bring some tax income to the guilds and these tax incomes will be charged to the bank account of the guild directly. In face of such temptation, how can the guilds be apathetic? For the mighty, they want to seize the chance to go far, and for the puniness, they want to seize the chance to become stronger and realize their ambitions in the future. Thus, possessing a city and be a laird has become the dream of myriad Voyage fans. Well then, how to become the king on land and sea in Voyage Century like TheBlackHand? What you need to do is just following four steps:

  • Step1: Found a guild
  • Step2: Develop your guild
  • Step 3: Warring
  • Step 4: Occupy the port

Conquer the world of 16th century with your own intelligence and knowledge! Flick your flag on the Voyage Century!

Please stay tune with the official site for more detail. We will have an interview with Eeto, the leader of TheBlackHand and unseal the secret of the king's success.

Visit the official site here.

General : Letter from GDC

Posted Mar 05, 2007 by Jon Wood

Greetings from San Francisco and the Game Developer's Conference!

For anyone who doesn't know the Game Developer's Conference, or GDC, is an annual event that allows game developers to meet up, attend seminars (generally about making games) and display their games. It also happens to be a great place for press sites like to get some new and exciting content from a number of different games all at once.

This week, and into next, check out for exclusive photos from the floor, reports from the various MMORPG sessions and, of course, interviews with the developers. Below, you'll find a list of the companies and games that we'll be talking to:

  • Gods & Heroes
  • Acclaim
  • Huxley
  • EVE Online
  • Dungeons and Dragons Online
  • Fury
  • City of Heroes / Villains
  • Tabula Rasa
  • Pirates of the Burning Sea
  • Hero Engine
  • EA Mythic
  • Fallen Earth
  • Vivox
  • Dreamlords
  • Gamebryo Element Engine
  • Stargate Worlds
  • Multiverse Platform

We'll also be on the show floor, so you never know who else we might run into while we're here.

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