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Istaria : Plot Reclamation

Posted Sep 26, 2005 by Jon Wood

A quiet, but necessary, program began today over at Tulga's Horizons. More appropriately, 10 days from now, users who own more land plots than they have subscriptions will begin to recieve e-mails. The goal in this is to be able to re-distribute the plots of inactive accounts (and those of people who have too many), throughout the game. 

What is Plot Reclamation?
Plot reclamation is the process by which we will reclaim plots from inactive subscriptions and auction them back to the active community.

Why do we have Plot Reclamation?
We are doing this because there are many plots that the community worked hard to build and now they lay unused or inaccessible. We want to give all of our active players a chance to claim a piece of Istaria and continue to build their community.

Who is affected by Plot Reclamation?
Plot reclamation will affect inactive subscriptions or those active players with more plots then subscriptions. Each player's Horizons account can have one or more subscriptions and each subscription entitles a player to plot ownership in Horizons – multiple subscriptions does entitle multiple plot ownership. Any subscription that becomes inactive reduces the number of plots that can be owned and an email will be sent to the owner of the accounts who own more plots than their number of subscriptions allows. This email explains that the number of plots exceeds the number of active subscriptions. The player needs to either add or reactivate a subscription, or sell off their extra plots. The email provides a time frame for this action. If nothing is done, plots will be randomly selected and auctioned back to the community so that the number of plots owned by an account matches the number of subscriptions.

To learn more about this program, click here.

Runescape : News Extravaganza

Posted Sep 26, 2005 by Jon Wood

Today is a huge news day over at the RuneScape official website. Reader letters, a new look for their website, TzHaar fight pits, area updates, and Bob the cat make up a very full news page.

The reader letters "brings you insights from RuneScape's most talked about monsters and residents".

Dear Chicken,

It seems to me that every time I come past you, you are always out of your enclosure. The gate is closed, but you are always on the outside. Anyway, since you're on the outside, why don't you just leave? Seek your fortune elsewhere? You've already miraculously taken the first step, which is getting out. So why don't you leave and find a place where you won't be killed for your feathers, meat, and bones?


Alas, this task was already undertaken, but whether the brave chicken was successful or not we do not know! For you see, old chicken legends speak of a strong chicken. One, who was tormented, isolated, locked in his pen by our human captors, every day plotting revenge. He trained himself up using old logs for training dummies and eventually climbed the gate to freedom. No one knows the fate of this chicken. Perhaps he was slaughtered for feathers, meat and bones as most of us eventually are. Although, I often hear some adventurers speaking of a chicken "strong evil chicken" terrorising warriors all over RuneScape...

The TzHaar fight pits have undergone a few changes:

The popular fight pits have received a fair amount of feedback on our forums over the last week, so we decided to run some of your suggestions past the TzHaar. They weren’t exactly pleased that a bunch of humans who had just been invited in started telling them how to do things better, but they were willing to listen.

The changes are:

  • More viewing orbs have been added to the waiting area, so players in there can spot people cowering in the corners.
  • A healing spell has been added to the hot vent gate. This will restore the hitpoints of any leaving contender and cure any poison afflicted.
  • The actual process of entering the pits has also changed. Now, people in the waiting arena will automatically join the fight without being asked. The waiting time has also been reduced.

 Port Sarim and Rimmington have been "enhanced" this week: 

Following our initial free-world update of 22nd February this year (Lumbridge and Draynor), this week the area of Port Sarim and Rimmington has also been enhanced. Feel free to wander down to the new-look Docks, where you'll also find a new and improved jail. If you want some combat action then Melzar's Maze has also had a lick of paint, as has the Crafting Guild and Make-over Mage's house. Adventurers should also be on the look-out for some new Elemental Magi that are wandering outside the Falador city walls.

The Graphics team is currently working on the next phase of this improvement to the Free Area, which will include an overhaul to Draynor Manor, Falador and the Barbarian Outpost.

For mroe on RuneScape, click here.

Undercover 2 : Detailed Gameplay FAQ

Posted Sep 26, 2005 by Jon Wood

Undercover 2's customer support just got that much friendlier. Recently, the developers have added detailed gameplay information and tips to the FAQ section of their website.

  Detailed gameplay FAQ now available online

You can now check detailed gameplay information and tips at the Gameplay FAQ. We have just updated the FAQ with everything you need to know about the game: how to start, phone support, characters, missions, subscriptions, corporations, territory control, travelling, clans, NPCs, real player location and a lot more. Check it out at the Gameplay FAQ.

For more general information on Undercover 2: Merc Wars, click here.

Sigonyth : Developers Head to Conference

Posted Sep 26, 2005 by Jon Wood

The developers of Sigonyth: Desert Eternity will be appearing at an upcoming conference on October 3rd. The developers will be speaking about their experiences in designing the game as well as unveiling some new materials from their game. 

New Desert at conference "Game Development: From Design to Infrastructure"

We have the pleasure to inform you - New Desert Studio - is taking part in conference "Game Development: From Design to Infrastructure".
3rd of October in Nowy Sacz we will tell how we create "Sigonyth: Desert Eternity" and we will show new materials from the game.

"It's a significant event for us" - says Dawid Makowski, coordinator of the Sigonyth project - "For the first time we have an opportunity to present our work and experience amongst representatives of so many big companies", Michal Chmielinski adds - "owing to our hard work and professionalism we are beginning to be noticed on both home and international markets. It's very important for us as we have no large funds and still we are perceived as major game producing company" More information about the conference can be found at:

For more on Sigonyth: Desert Eternity, click here.

World of Warcraft : The Offspring to Play at BlizzCon

Posted Sep 26, 2005 by Jon Wood

The list of great reasons to attend Blizzcon keeps growing and growing. For fans of the band "The Offspring", it is now almost a must-attend. The band is now scheduled to end off the heavily hyped and anticipated event which takes place on October 28th and 29th in Anaheim, CA.

IRVINE, Calif. - September 26, 2005 - Blizzard Entertainment®, Inc. today announced that multi-platinum recording artists The Offspring will headline the closing-night concert at BlizzCon™, Blizzard's inaugural game festival. BlizzCon will take place on October 28-29, 2005, at the Anaheim Convention Center in Anaheim, CA and will include two days of gaming, contests, developer Q&A panels, an official tournament, and other activities centered on Blizzard's 15 years of game development.

"BlizzCon will be an epic celebration of gaming culture, so we wanted to book a truly epic band for this event," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "We're especially excited that The Offspring will help us make this a memorable occasion for our players, and we look forward to having the band bring BlizzCon to a fitting close."

BlizzCon ShowPasses, which include a ticket to the closing-night The Offspring concert, are now sold out, and concert tickets are not being sold separately. However, a limited number of additional BlizzCon ShowPasses (US $120) may become available in October, so please check the official BlizzCon Web site ( regularly if you're interested in attending the show and seeing The Offspring live in concert.

For more information about BlizzCon, including a growing lists of contests, prizes, event attractions, and related hotel and travel discounts, please visit

About The Offspring

With over 32 million records sold and seven albums, The Offspring are one of the most prolific and successful rock bands in the world. The band debuted in 1989 with their self-titled album and quickly gained a legion of fans with their unique brand of punk rock music. With the release of Smash in 1994, The Offspring rocketed to worldwide fame with the hit singles "Come Out and Play (Keep 'Em Separated)," "Self Esteem," and "Gotta Get Away." Smash went on to sell 11 million copies, becoming the most successful independent release of all time. In July 2005, The Offspring released Greatest Hits, a career-spanning compilation of their most memorable songs that includes over thirteen Billboard Music Top 10 hits.

About Blizzard Entertainment®, Inc.
Best known for blockbuster hits including the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment® Inc. (, a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes nine #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service, , reigns as the largest in the world, with millions of active users.

For more information on all things World of Warcraft, click here.

EverQuest II : Splitpaw Saga Review

Posted Sep 26, 2005 by Dana Massey

James Pittiglio offers his critical look at EverQuest II's "Splitpaw Saga" adventure pack. This add-on was made available approximately three months ago for a small fee. It is not a full expansion, and these differences are considered in the review.

Released nearly three months ago, The Splitpaw Saga is Sony Online Entertainment's second adventure pack for EverQuest II. Since that initial launch, several nasty bugs have been sorted – including one particularly nasty bug that would cause an entire 'zone' to crash – to go along with some minor general changes.

It is important that one understands an adventure pack is not the same as an expansion pack. Adventure packs introduce a decent amount of content, with some new gameplay elements, for a nominal charge. Thus, players are never really 'forced' into buying these adventure packs, as the core gameplay and zones are more than sufficient to level a character throughout their entire career and satiate the thirst for content for most players. Adventure packs give a player more options, with new storylines and new content. They keep things fresh. With that said, let us look at what players get with this adventure pack.

You may read the full review here.

Endless Ages : MMOLands Sunday Scoop!

Posted Sep 25, 2005 by Jon Wood

Welcome back to this weeks edition of MMOLands Sunday Scoop! Recapping everything that has been posted and updates that haven't been posted. Lots of stuff to go over in this issue so lets just jump right into things shall we?

General Updates:

A lot of you have been asking for it and it has come to be. Some of you have noticed while other have not so it is very important to go over the new billing package. You now have the option of 6 months of citizenship for $39.99, the 12 month package for $59.99 still remains and is still as popular as ever. We are all about choices, and now you have one! You may also now purchase a citizen account for your friend quickly and easily! All you need to do is pay a visit to their profile and you will see the "Give the Gift of Gaming" on the bottom, you no longer need their login information to give them a little present!

Name changes and character transfers are in full swing, highly popular, and working in full force. You can perform one from your profile by clicking the Name Change or Character Transfer link on your profile. Character Transfers and Name Changes still require you to disband from any you may be in.

The password change form has been fixed, feel free to use it to your hearts content. Thank you for reporting this bug to us!

Endless Ages Update:

Various menu updates have been put in to fix various graphical errors. Scrolling in banks and stores now works as it should, and the ability to chat while using these menus has been put in. No need to keep your silence while vaulting anymore. The mouse sensitivity option has also been put back in and can be found on the main settings config menu!

Air physics have been fixed for players being able to move too quickly resulting in their disconnection from the server. While you are still able to move faster in this version as compared to before the update, you aren't able to break the speed rules. Keep flying the friendly skies!

Chatting has changed drastically, and will continue to over time while we tweak how chatting will work. Clan chat and group chat will remain the same but normal chatting, as most of you have noticed is a lot different. Normal chat is now zone wide, no matter where you are in a zone, you can hear everyones chat now. This will help player get a hold of each other, and help quickly and easily. Please keep in mind that ALL of the main world is one zone, so you will be able to hear players talking in fire town, from the human city. For those of you that wish to keep your normal chat private you may whisper to anyone near you by typing "/whisper (text)". The /whisper will remain in your text as to alert anyone near by that you are whispering. The tell command is also in place, to send a tell directly to someone type "/tell (name) (message)". Please be aware that with the current tell command, you must include the clan name as well as the name. If the clan name, or the player name contains a space, the person will not receive it. This will be addressed in future updates.

Clipping has been further updated, if you thought it was hard to clip before, you haven't seen anything.

Work on the revamp of the main land is well under way and is very close to another screen shot stage, so keep a look out for those pretty pictures as they will be coming around the mountain very soon.

[ expand press release ]

D&D Online : Monster Profile #20: Drow Scorpion

Posted Sep 24, 2005 by Jon Wood

The folks over at Turbine and Dungeons and Dragons Online have released the 19th in their series of monster profiles. These profiles give potential players an opportunity to Turbine has released their 20th Monster Profile. This time they highlight the Drow Scorpion.

Drow Scorpion
Creature Type: Aberration
Environment: Any
Attack: Claws, sting
Special Qualities: Poison, spell-like abilities
Organization: Solitary, pair, or nest (4+)

The drow of Xen’drik worship an aspect of the Mockery that they call Vulkoor, and combine the mortification of the flesh popular amongst cults of the Mockery with primitive beast worship of arachnids – specifically scorpions. The scarification the devout undergo seems to be pleasing to the Mockery, and it is said that especially pious worshippers may be rewarded with transformation into a servitor of Vulkoor.

These servitors are a centaur-like hybrid of a giant scorpion and a drow. The torso of a drow emerges from the body of a scorpion, but pincers replace the arms. Reported abilities include a powerful constitution damaging poison and numerous spell-like abilities. If the reports from the drow are to be believed, most of these aberrations were presumably powerful clerics or wizards prior to their elevation in status, so it is wise to expect conventional spellcasting ability as well.

If you should ever encounter one of these creatures, take standard precautions against poisons and do what you can to capture it alive. The academy will pay a great deal for the chance to study one of these “scorpion drow” so their actual origins, strengths, and weaknesses can be properly determined.

For More information on Dungeons and Dragons Online, click here.

Lord of the Rings Online : New Concept Art

Posted Sep 24, 2005 by Jon Wood

The designers of Turbine's Lord of the Rings Online have released two news pieces of concept art. This time, the pictures depict the Gorthorog, an evil race from the Northern Waste.

In the early days of Angmar, the Witch-king sent forces North to "collect" the remnants of an evil race that was long believed destroyed, but which Sauron's far-seeing eye spied in the ruins of the Northern Waste. These ancient creatures were few in number but great in strength; of Troll-kind but far more cunning, and exceedingly cruel. The name given them was Gorthorog.

For more on Lord of the Rings Online, click here.

Tactica Online : Skills and Fanaticism

Posted Sep 23, 2005 by Jon Wood

Tactica Online has added another in their continuing series of skill profiles. This time, they let us in on a few class-specific abilities as well as some more information on their fanaticism system. 

Today's skill update, at least in part, builds on the fanaticism details released earlier this month. Before we get to the next fanaticism cycle though, those fond of skulking in the shadows get another tool to assist the mystics in Confusion; warriors get another way to make you keep your distance in Riposte; and archers get a way to mitigate one of their biggest weaknesses in Point-Blank Shot.

This fanaticism cycle rewards a focus on your faction - the higher your fanaticism, the greater the benefits they give you. Of course, keeping a high fanaticism involves it's own tradeoffs . For the clerics, a Guiding Hand is the reward for their devotion; those mystics at one with the universe veritably Radiate power; and scientists who value Exhaustive Preparations will find their machinery much more easily deployed.

For all the news on Tactica Online, click here.

World of Warcraft : Druid Talent Preview

Posted Sep 23, 2005 by Jon Wood

The developers over at Blizzard have given us a glimpse into the future of update 1.8 witha  preview of of Druid Talents:

Balance - Tier 1

Improved Wrath - rank 1/5 
Minimum Level: 10
Reduces the cast time of your Wrath spell by 0.1 sec.

Nature's Grasp - rank 1/1 
Minimum Level: 10
50 Mana
Instant cast1 min cooldown
While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

Improved Nature's Grasp - rank 1/4 
Minimum Level: 10
Requires 1 points in Nature's Grasp
Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Balance - Tier 2
Improved Entangling Roots - rank 1/3 
Minimum Level: 15
Requires 5 points in Balance Mastery
Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

Improved Moonfire - rank 1/5 
Minimum Level: 15
Requires 5 points in Balance Mastery
Increases the damage and critical strike chance of your Moonfire spell by 2%.

Natural Weapons - rank 1/5 
Minimum Level: 15
Requires 5 points in Balance Mastery
Increases the damage you deal with physical attacks in all forms by 2%.

Natural Shapeshifter - rank 1/3 
Minimum Level: 15
Requires 5 points in Balance Mastery
Reduces the mana cost of shapeshifting by 10%

For more information on the preview of Druid talents, including a talent tree, click here.

RF Online : London First Look at RF

Posted Sep 23, 2005 by Jon Wood

It appears as if Londoners will get the first look at the much-anticipated MMORPG RF Online. The company behind the game, Codemasters, will be showing RF Online for the first time at The London MCM Expo, taking place on October 29-30th.

Codemasters will be showing RF Online for the very first time at the London MCM Expo event which takes place 29th - 30th October, 2005 at the London ExCel Convention Centre.

For more information on RF Online, click here.

D&D Online : 125,000 Sign Up For Alpha

Posted Sep 23, 2005 by Jon Wood

It seems that there are too many people interested in trying out the Dungeons and Dragons Online Alpha test. Obviously, this is good news for the game's developers at Turbine, but bad news for at least some of the players who signed up, hoping to get a place in the game's Alpha test. Jeffrey Anderson (Turbine President and CEO), in an interview with "The Adrenaline Vault" said that they could only accommodate a few thousand of the over 125,000 who hoped to get an invite.

Turbine is thrilled to announce that over 125,000 people have now signed up for a chance to participate in our Alpha.

"We appreciate everyone's excitement and support for the title," said Jeffrey Anderson, president and CEO of Turbine, Inc. More players will be invited to enter the dungeons soon as the game approaches its Beta milestone.

The good news for the thousands who will not receive an invite into the Alpha test is that the alpha registrants will be automatically considered for the game's Beta program.

For more on this and other DDO news, click here.

World of Warcraft : 1.7.1 Patch Notes

Posted Sep 23, 2005 by Jon Wood

The good folks over at Blizzard have released the patch notes for the now available Patch 1.7.1

Patch 1.7.1 Changes

  • Battlegrounds
    • Altered geometry in Arathi Basin to prevent a possible exploit.

Patch 1.7 Changes

Hidden within the jungles of Stranglethorn, an ancient Troll city full of peril has been uncovered. Do you have what it takes to delve into its mysteries with a band of hardy explorers? There's only one way to find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare and epic items to uncover. Adventure awaits!

Arathi Basin

Join the League of Arathor or the Forsaken Defilers as they battle for the precious resources stockpiled within the latest Battleground, Arathi Basin! Pitting 15 members of each faction against each other, the race is on to be the first to 2000 resources, capturing strategic landmarks around the Basin to increase your team's gain and cripple the enemy. With an all-new set of reputation-based rewards, there's never been a better time to join the war!

To get the rest of these patch notes, click here.

General : Editorial: MMORPGs Need "New Blood"

Posted Sep 22, 2005 by Jon Wood

This week, News Manager Jon Wood pens an editorial highlighting the existing need within the MMORPG industry to attract new players to the genre.

MMORPGs Need "New Blood"

Growing up, computer games were always a huge luxury. My parents could rarely afford to get me the newest and best. I was always one gaming system behind and we always had to wait until games “came down a little bit in price”. I am sure many of you have experienced this or something quite similar. I suppose that is one of the reasons that I still find the MMO industry a little bit mind-boggling. Now, not only are we paying top dollar for a game, but we are continuing to pay month-to-month. The reasons for this are many and varied, but the reality is that it is hard to make an MMO viable in a business sense without the pay-to-play format that has become standard. I understand this. You understand this. Still, there are still a significant number of people out there who just do not understand. If they do not soon come to understand, this genre may not be able to support the ever-growing number of titles (and a fair number of excellent titles at that) that it is producing.

To read the rest of this editorial, click here.

EVE Online : EVEr Growing

Posted Sep 22, 2005 by Jon Wood


Surpassing 70,000 subscribers and 15,000 simultaneous users in the same game universe

REYKJAVIK, ICELANDSeptember 22, 2005 – CCP Games, an independent developer and publisher of massively multiplayer online games, announced today that since the immensely successful launch of “EVE Online: Cold War Edition,” the game has surpassed the 15,000 peak concurrent user record and smashed through the 70,000 active subscriber mark. This is a remarkable milestone for EVE Online considering the industry-wide decrease in MMOG subscriber numbers due to the impact of big-name entries into the genre.

"Despite the increasingly competitive environment following the launch of big-name titles this year, EVE Online has demonstrated consistent growth," says Hilmar Veigar Pétursson, CEO of CCP Games. "We regard this as a real testament of the game's appeal and longevity, and was clearly demonstrated when we released the latest EVE video ( The video was downloaded more than 100.000 times in 48 hours, and following that we have had a surge of new players, which still continues. Another important factor in our growth is that it is never too late for a new player to join EVE, as there is a place and role for everyone in the EVE universe."

The recent growth of EVE Online has been fueled largely by gamers defecting from other online games. CCP´s commitment to providing a dynamic, single, global-game universe plus user-empowering, demanding game play is attracting gamers seeking a deeper and more rewarding experience than what is offered by traditional online fantasy games.

“We are humbled and pleased by the success of EVE,” said Magnus Bergsson, CMO of CCP Games. “EVE is built on the ideal that games can be non-linear and require the gamer to be an active participant in the games evolution, and seeing the gamers acceptance of that ideal is all the reward we need."

[ expand press release ]

RAN Online : New Game Addition

Posted Sep 22, 2005 by Craig McGregor has added another game to our ever-expanding list of MMORPG titles.  This time we bring you "RAN Online" - an imported game from Asia which is being offered for free in English by e-Games. In an interesting twist, the game takes place in a college campus.  You can view some screen shots below:

You can get more information about that game at our RAN Online listing.

Guild Wars : GW Passes 1 Million Units Sold

Posted Sep 22, 2005 by Jon Wood

NCsoft and ArenaNet’s Guild Wars surpasses one million units sold in North America and Europe

Acclaimed online game hits milestone in less than five months; activations show no sign of slowing as holiday season approaches

AUSTIN, Texas, Sept. 22, 2005—NCsoft® (KSE: 036570.KS), the world’s leading developer and publisher of online computer games announces yet another milestone for its top-selling competitive roleplaying game, Guild Wars®, from ArenaNet® studios. More than one million units have been purchased since the game launched on April 28th of this year, and the numbers are increasing.

“We reached this lofty goal in an extremely short period of time,” said Robert Garriott, president of NCsoft’s North American business. “We launched the game in late April and throughout the notoriously slow summer buying season, account activations just continued to grow. Our business model, which does not require a subscription fee, coupled with the quality of the game, have struck a chord with gamers everywhere.”

“At EBGames, Guild Wars has been one of the most successful PC products during the summer and early fall,” said Carol Beck, vice president of merchandising at EBGames. “As we head to the critical holiday shopping season, we expect the game to continue to be a top seller and become one of the most requested games on holiday shopping lists.”

“We are extremely pleased the game has been so well received in such a short amount of time,” said ArenaNet co-founder Michael O’Brien. “Our commitment to our players is consistently to provide high-level support for the game through frequent gameplay and content updates and we believe that’s a big reason why we have so many people playing the game today.”

Earlier this month ArenaNet released their Sorrow’s Furnace Update, a free expansion of Guild Wars content that offers two new explorable regions, new quests, new monsters, new items and more. Players already are applauding the newly released update.

Guild Wars is a competitive online roleplaying game that rewards player skill more than time played. Players explore a rich fantasy game world, acquire skills, build personalized characters and compete in head-to-head guild battles with players from around the world.

NCsoft and ArenaNet soon will be launching Guild Wars in both Japan and Taiwan with fully-localized versions.

More information about Guild Wars can be found at

[ expand press release ]

City of Villains : Three Exclusive Screenshots

Posted Sep 22, 2005 by Dana Massey

Today we feature three exclusive screenshots of The Gold Brickers, a villain group in the upcoming sequel to City of Heroes. As most of you know, City of Villains allows players to take on the role of the Villain and even - eventually - enter into PvP combat with real heroes.

Thank you to Cryptic for sending these in.

Shadowbane : The Siege Upon the City of Vigil

Posted Sep 22, 2005 by Jon Wood

The people at Shadowbane have now introduced us to LeadReporter, one of their most trusted heralds. Today, LeadReporter brings us an example of his work by posting a report on an event called "The Siege upon the City of Vigil":

Who: Aeturnas Trinitas (D) vs. The Knights of Silvermoon (A)
What: Bane on the City of Vigil (Capital)
When: 7:00 PM PST, September 15, 2005
Where: City of Vigil
Server: Test

Outcome: Aeturnas Trinitas (v.)


At around 6:00 PM PST both teams began to rally at their respective cities. Silvermoon began moving towards the objective 15 minutes later. Upon their arrival they were met with an array of guards. For the next hour, there were small skirmishes, but no real engagements. During the lull in fighting, I asked both commanders their opening opinions on the bane. Trywolf, the leader of Aeturnas Trinitas at the time, had only these words for SM “Watch the flames burn all that sin.” Ralk only said that it’s “Great to be back after a year!” As the bane time approached live and no major fights occurred, it appeared that Aeturnas Trinitas would sally forth and drive their foes back when the bane went live.

Live Bane

As soon as the bane was live, Aeturnas Trinitas sallied forth out of their town to engage their besiegers. A solid wall of Templars emerged leading the pack as they charged into SM. Within moments the Templars we upon the cathedral’s men, tearing into them. The Templars were aided by Confessors and Channelers and their fiery blasts. Silvermoon was indeed taking a beating from the temple, however, the church would not take this damage lying down and began smiting their foes with blasts of holy energy. For a moment the area was fully of holy and fiery death. The clash was short but intense. I’d pity any vampire caught in the middle of this battle. It was utter chaos in the heart of the battle. Swords and bolts of fire rained down on the cathedral’s men, and even with the heals they were no match for the massive amounts of DPS being inflicted upon them. One by one, Silvermoon’s men fell. Not to say, they went down easily and without a fight. Much on the contrary, they claimed a good number of the temple’s men before finally succumbing to the fire and slipping into the void...

To read the rest of this report, click here.

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