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D&D Online : Weekly Development Activities

Posted Oct 02, 2006 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach has released a new edition of their Weekly Development Activities. This time around, they're talking emotes, improvements, and more!


Be sure to stop by the DDO forums to see what the Development Team is working on for the future of DDO! This week, check out new emotes, many improvements to spells and a new weapon effect: Vicious! These updates and more can be found in this edition of Weekly Development Activities!

For more on DDO click here.

Guild Wars : Nightfall Launch Party Contest

Posted Oct 02, 2006 by Jon Wood

For people in and around Seattle or people willing to pay their own way, Guild Wars is having a contest that will see Twelve "Super Fans" given the opportunity to attend the Guild Wars nightfall launch party:


Are you a Guild Wars fan? Or are you a Guild Wars Super Fan? Hot on the heels of the announcement of our Guild Emblem Contest winners, we have another opportunity for a few very special people. If you find yourself doodling skill icons during business meetings, spend more hours on fansites than on your school work, or see the sunrise as you join yet another PvP match, you may have crossed from fan to Super Fan. If you fit the bill, and can get yourself to Seattle, check out the Nightfall Launch Party Contest Page for details of an opportunity that might make October 17th a night to remember!

For more on Guild Wars click here.

Dark and Light : Review

Posted Oct 02, 2006 by Dana Massey

Dark & Light launched recently and now we have our review. It used to be the most hyped game on our list, but in late beta fell out of favor in grand scale. Find out what we thought of the game.

The game is relative hard, especially in the beginning. The first few levels you can only kill things of your own level. The problem is that level one mobs are mixed in with level five mobs that will kill you if you are not careful. Generally, mobs are placed in groups of up to 20 or more which makes solo hunting very difficult at first. Once you are past citizen level (10), a well-equipped character can kill creatures twice his level. The difficulty of the mobs themselves is very diverse as well. One level 10 mob might be easy to kill while another level 10 might be almost impossible to kill. This can be either good or bad, depending on how you look at it. On one hand, there is a sense of discovery. On the other hand, a hunting experience can be entirely unpredictable and have dire results.

The naming of monsters themselves is dull. There are cows of destruction, of blunt, of death, etc. It seems that the dev team ran out of inspiration when naming them.

You can read our review here.

Rappelz : Open Beta

Posted Oct 01, 2006 by Jon Wood

Rappelz has announced that players who were involved in their Closed Beta test will not have to download a new client to participate in the Open Beta phase, which opens on October 2nd. The patch for the new phase is available on the game's official website.


Everyone who has downloaded the Rappelz Closed Beta Client will not have to download a new client for Open Beta.

Tonight, Friday September 29th, at 7PM (19:00) USA Pacific Time we will open our patch server for Rappelz.

Make sure you patch soon so you can play Rappelz as soon as it opens on October 2nd !

If you have not downloaded the client yet then please check the downloads section of our website as we are adding new download sites.

For more on Rappelz click here.

Winter's Twilight : The Way - Experience System

Posted Oct 01, 2006 by Jon Wood

Winter's Twilight has released some new information on their interesting and unique progression system that sees players earn different kinds of XP for different actions taken in-game.


Finally! Wait no more (unless you're feeling particularly cruel to yourself). Read up on how your characters can progress in our virtual world by 'spending' your XP on specialisation skills - 'The Ways'.

The info is available in the New Players section. Start with the overview, then read up on the four 'Ways' available for each class.

After that, stroll over casually to the forums and discuss to your heart's content. As ever, we look forward to reading your comments and reactions!!!

Thank you for your patience in the release of this highly anticipated content...

For more on Winter's Twilight click here.

WWII Online: Battleground Europe : World War II Online Trial Offer

Posted Sep 30, 2006 by Craig McGregor has partnered with PlayNet to help them promote their newest free trial offer for their award winning WWII MMORPG "Battleground Europe". 

Battleground Europe is an internet-based, massively multiplayer combat simulation based in the timeframe and territories of World War II. The map encompasses all of Belgium and Luxembourg as well as parts of southern Holland, far western Germany, northern France, and even southeastern England.

Want to try it free for 14 days?  CLICK HERE

World of Warcraft : South Park Appearance

Posted Sep 30, 2006 by Jon Wood

World of Warcraft, which has been credited by some with bringing MMOs to the mass market, is getting even more pop culture exposure when the game appears on the premier episode of the 10th season for Comedy Central's South Park.


World of Warcraft is going to be featured in the first episode of South Park Season 10! Click here to check out a sneak peek of the show. The new season of South Park is set to debut this Wednesday, October 4, at 10:00 PM Eastern/Pacific Time on Comedy Central.

For more on WoW click here.

General : Debate: The Effects of World PvP in WoW

Posted Sep 30, 2006 by Jon Wood

This Week in our Editorial Debate, Joe Iuliani and Garrett Fuller square off to talk about PvP and ganking in a debate titled, "The effects of World PvP in World of WarCraft":


Joe Iuliani: I guess I should start off my mentioning I'm thirty-five, have a full time job and love to game. Maybe I'm still new to MMORPGs, but I was always told that PvP stands for Player versus Player. I think I may be getting too hung up on the "versus" part. Since I really don't understand how a person, and more often these days, a group of people ganging up on a person trying to just play a game works out. I think that world PVP takes away from individuals who want to just farm for materials (farming will get its own rant) or do something zany like just make it into a damn zone.

Before anybody really gets into why I'm on a PvP server and not a PvE server, its simple why would I want to limit my options. Griefing players is not "versus." Waiting until a player is down to 10% of their life isn't “versus.” Taking an hour just to get into a dungeon because gankers are waiting outside isn't “versus.” All these world PvP issues take away from the limited amount of time some players have.

Not that this has anything to do with gnome warriors? But what's up that?

You can read the debate here.

General : New Comic Added - "The Noob"

Posted Sep 30, 2006 by Craig McGregor has added a new comic to our comics page today - "The Noob" is a MMORPG specific comic created by Gianna Masetti. 

We hope that you enjoy this addition to the comics area.  We urge you to visit the official site for "The Noob" and read up on the history of the strip!

City of Heroes : Our Good vs Evil DVD Giveaway!

Posted Sep 29, 2006 by Craig McGregor is pleased to announce our latest giveaway contest! From now until Oct 29, 2006 you can enter for a chance to win one of 12 copies of the newly released City of Heroes Good vs Evil Edition DVD!

As with all of our contests, the more days you login to during the contest the greater your odds of winning (see official rules for details).

Read to enter?  CLICK HERE!

City of Heroes : Our Good vs Evil Free Trial Offer!

Posted Sep 29, 2006 by Craig McGregor is proud to present the first ever 14 day free trial offer for the newly released "Good Versus Evil" edition of City of Heroes!  This new addition gives people the original City of Heroes plus the City of Villains sequel, this enables players to jump right into PvP super-hero action! 

From now until the end of October members will be able to obtain a free trial code at our offer page.

The only question left is whether to protect Paragon City as a crime fighting hero or help the evil Lord Recluse bring it to its knees!

Ready to get your free trial?  CLICK HERE!

This offer is 100% risk free and requires no credit card!

Pirates of the Burning Sea : Exculsive Screens, Week 23

Posted Sep 29, 2006 by Jon Wood

Our Friday Pirates of the Burning Sea Screenshot feature continues this week with the 23rd set of screens from the upcoming pirate-themed MMOG.

Guild Wars : Sealed Play

Posted Sep 29, 2006 by Jon Wood

Guild Wars has released an information page on their "Guild Wars Sealed Play" game, which has been seen at both PAX and GenCon this year:


Do you have a hankering to try out Guild Wars Sealed Play for yourself? Well, today's offerings will provide you with the tools to do just that. First of all, we have an information page that provides some background and instructions on how to play. Secondly, we have the full set of Guild Wars Skill cards which you can download and print for your next game playing get-together.

For more on Guild Wars click here.

World of Warcraft : Seasonal Contests

Posted Sep 29, 2006 by Jon Wood

Where did September go? With Halloween quickly approaching, Blizzard's World of Warcraft is already gearing up for the season with a heads-up on a couple of upcoming contests:


A scary season is coming up, and we wanted to give you a little heads-up that we are planning two contests for this year's Halloween. More details about the rules and prizes for both of these contests will be announced soon.

4th Annual Pumpkin-Carving Contest
In a longstanding Blizzard tradition, this year will see our fourth annual pumpkin-carving contest take place. The most creative, original, and well-designed pumpkins will be awarded with glittering prizes. If you want to check out some past pumpkin-carving contest winners, you can see them here: [2003], [ 2004], [ 2005].

Costume Contest
If pumpkin-carving isn't your preferred art form, perhaps our costume contest might suit you better. We have had very fun and successful costume contests in 2004 and again at BlizzCon in 2005, and we're excited to offer this contest again this year. We'll be giving prizes to the best Blizzard-themed costumes from the Warcraft, StarCraft, and Diablo game universes. Time to get out those scissors!

For more on WoW click here.

General : Game.On

Posted Sep 29, 2006 by Jon Wood

Game/On,'s official podcast, is up and ready to go again with a special commentary episode dealing primarily with the recent announcement that Cryptic Studios will me making Marvel Universe Online.


This week on's Game/On, Garrett Fuller gives us commentary, and an update on the last week's news around the world of MMOGs, including the recent announcement that Cryptic Studios would be making the new Marvel Universe Online in partnership with Marvel and Microsoft. Jon Wood follows up with more info from Cryptic Studios about the deal.

You can listen to the podcast here.

General : Massive Magazine Releases

Posted Sep 29, 2006 by Jon Wood

Massive Magazine, the publication that brings MMOs offline and into print, has announced the release of their first issue, which is now available on newsstands:


Premiere Issue of MASSIVE Magazine On Newsstands

Early reviews sing its praises; MMO fans finally have a magazine to call their own

Fort Lauderdale, FL.—Sept. 29, 2006— Online gamers nationwide rejoiced today as MASSIVE Magazine’s premiere issue arrived on newsstands across the country. MASSIVE Magazine, produced by the same team responsible for the acclaimed Computer Games Magazine and published by the media division of, is the next big thing in gaming. MASSIVE is the only print publication dedicated solely to massively multiplayer online (MMO) games.

The premiere issue of MASSIVE includes a 30-page feature on “What’s Next” for the MMOs of today and tomorrow. Other articles cover such topics as: why you’d want to hire a Chinese gold farmer and what it’s like to run a guild with hundreds (or more) members. Each newsstand copy of MASSIVE includes a free DVD with five playable trial versions from SOE, including EverQuest II, EverQuest, Planetside, Star Wars Galaxies, and The Matrix Online, plus a VIP code that lets readers access the beta of Gods & Heroes.

Judging by the early reviews, MASSIVE is already a success. “I was pretty blown away by MASSIVE, and I never read magazines cover to cover,” writes reader Chris Zachos. “The minute I got a chance, I subscribed. I can't wait for the next issue. I love how smart your writers are (I got a lot of chuckles). I think you guys really have tapped an emerging market and I wish you all the luck!”

MASSIVE Magazine has an aggressive distribution plan and is available along with Computer Games Magazine at all major retailers, including Barnes & Noble and Books-A-Million. The magazine will also be distributed in a digital version. For more information about MASSIVE Magazine, please visit .

Shot Online : Semi-Pro-Test

Posted Sep 29, 2006 by Jon Wood

Shot-Online has announced their bi-monthly Semi-Pro Test. The event, which is being held today, gives players a chance at becoming Shot-Online Semi-Professionals, and takes only players who rank in the top 50% percentile over one course:


Shot-Online announces the Semi Pro Test

San Jose, CA September 29th, 2006 – Shot-Online announced today that it will be holding the bi-monthly Semi-Pro Test on September 30th, 2006. This once-a-month test is used to qualify players to want to become Shot-Online Semi-Professionals. The test consists of 1 course (Gladsheim) and players must rank in the top 50% percentile.

“This is a great opportunity for players to advance to the next level”, said Chris Yamauchi, Game Master for Shot-Online.

Some of the benefits that players will receive if they pass the test are:

  • Amateurs and beginners will be given 1.5x experience points when they play with semi-pros.
  • Various opportunities such as the ability to become player of the year, participate in tournaments and much more.

The test will begin on 9.30.06 (00:00 AM) and end 9.30.06 (midnight, Current Server Time).

Requirements to qualify for the test are:

  • Must be at least level 41
  • Must be a player with a handicap of -4 or better at the following course: Gladsheim
  • Test fee is 250,000 NG

For more details, please visit the Semi Pro Test Information Page

For more on SHOT click here.

ArchLord : New Q&A

Posted Sep 29, 2006 by Jon Wood is pleased to present a brand new Q&A with the development team over at ArchLord. Codemasters, the company responsible for this MMOG which is currently in the Beta phase of their development, took the time to answer Staff Writer Garrett Fuller's questions. With Beta coming to a close what are your plans for release?

ArchLord Dev Team: Everything here at Codemasters Online Games is starting to gear towards the release of ArchLord. The biggest initial step for us is the end of BETA event, this is the chance for all our BETA testers to help us stress test the game and take part in a massive PvP battle! For those of you not aware of what we are doing; We are hosting a large scale PvP battle on Sunday that will see players align themselves to one of four champions. They are then due to meet on the battlefield and take each other on till one champion remains! I personally am really looking forward to the event and hope to see lots of our testers there.

As we build towards the launch we obviously working hard on things like post-launch in game events, competitions and new content as well as other issues. The great thing about MMO’s is their constant evolving nature so we are always looking for ways that we can improve ArchLord and get players more involved in the game. We are looking forward to releasing ArchLord in October and hope to see all our BETA testers in the full retail version of the game.

You can read the whole article here.


General : GNGWC Grand Finals Report

Posted Sep 29, 2006 by Dana Massey

Two MMORPGs were featured among the three games entered in the Game&Game World Championships in Suwon, South Korea last week. was on the scene to bring back the news on Silk Road Online and Shot Online.

That soon changed, as the Americans recovered from their early problems and took a commanding grip on first place that lasted through the first half of the final. Witeof played the point-gathering character, while Jordan defended. They met their most stiff opposition from the Chinese team, which also boasted the only female competitor to qualify for the finals.

At the midway point, twenty minutes in, China grabbed their first lead of the competition away from the Americans and for a time looked like they were going to a hold it. At the eleven minute mark, the Americans returned to the top, only to lose it with 5 minutes left to China.

As the competition wore down, all the competitors gathered in a single room. The strategy had long since stopped being about beating other monsters, but more about knocking the point totals of their rivals down through PvP. Both Witeoff and the Chinese point leader were killed in the closing moments as spells flew and avatars darted out between giant fantasy monsters on the big screen.

You can read more here.

Xiah : Looking for Beta Testers

Posted Sep 28, 2006 by Jon Wood

OnNet USA, the company behind Shot Online, is looking for beta testers for their new MMO, Xiah. Registration will take place between now and October the 5th, while the session itself will last from October 9th to the 23rd.


OnNet USA announces closed-beta session for Xiah

San Jose, CA September 28th , 2006 – OnNet USA today announced that it will conduct a closed-beta session for its new Asian-themed martial arts massively multi-player on-line game, Xiah. Registration will be open from now until October 5th, 2006. The closed-beta session will last from 10/9/06-10/23/06. Players interested in signing up to become Xiah beta testers are encouraged to visit

Players will be able to send their feedback to the game developers during the closed-beta session. This period is a great time for gamers to provide OnNet USA with corrections and suggestions that will improve the game when it is commercially released.

For more info on Xiah click here.

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