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EVE Online : GDC : Kali Preview

Posted Mar 28, 2006 by Dana Massey

Noah C. Ward, a designer on the next EVE expansion, let us in on a few secrets from this popular Icelandic MMORPG. We learned about the faction system planned for Kali, the current subscriber numbers and their planned graphic overhaul.

Noah Ward of CCP Games is building an expanded PvP experience for the game’s next expansion, codenamed Kali”.

The designer, who joined CCP Games in August of 2004, has helped put together the factional warfare system that is the headline of Kali.

It comes at a time of record popularity for the online space-MMORPG. Noah recalled subscriber numbers in the forty-thousands when he first hit Iceland. Since then, this beta-tester turned designer has seen their customer base triple, currently at over 120,000 paying players.

You can read the full article here.

Tabula Rasa : GDC Preview, Part One

Posted Mar 28, 2006 by Dana Massey

Richard Garriott has been hard at work on several incarnations of Tabula Rasa over the last few years. At GDC, Garrett Fuller took in a lecture he gave on the development of the game. This was followed by a sit-down interview. Today, we bring you part one: the panel.

On Thursday morning at GDC, Richard Garriott gave a seminar about the history and future of Tabula Rasa. The seminar was one of the more popular. Richard is a legend in the MMO community so it was great to hear the struggles and triumphs the team on Tabula Rasa has gone through. Part two of this article will focus on the sit down interview I did with Richard after the seminar.

One of the main points that Tabula Rasa is trying to give individuals is the special feeling you get from solo player games. Rich’s point that MMOs are simply about numbers of players takes away from a persons individual experience. The other important element that Tabula Rasa is trying to implement is a system where both Asian and western players can join the same game with very few barriers in language or culture.

You can read the full report here.

General : GDC Panel: The Rant

Posted Mar 28, 2006 by Dana Massey

In this panel, some industry veterans get together to explain what they think is wrong with the game industry. Always a load of fun, Jon Wood was there to take it all in and filed this report.

One of the highlights of getting to visit the Game Developer's Conference has been getting to hear the opinions of various game developers on subjects across the board. It's an opportunity that any gamer would enjoy, and gives us an indication of where the industry as a whole is heading. Of all of the talks and seminars that took place over the week, perhaps the most anticipated was the Game Developer's Rant. Where else would you get to listen to industry experts really let loose with the things that are bothering them about making games, and the people who do it. The name of the rant session? Burn Baby, Burn!

The event was supposed to kick off with Frank Lantz, the co-founder and creative director of area/code, but he decided to give up the first part of his rant to his friend, Robin. Robin gave us a brief, but useful rant about what's next in video games, to her mind, judging by what she had seen so far at this conference, the next thing in games is: "hot babes". She went on to show a number of different female stereotypes that show up in games and in game promotion. The rant itself was sarcastic, meant to ask present developers to think about that way that women are being represented, or even being drawn into this industry.

You can read the report here.

Hero's Journey : Dev Journal & Screens

Posted Mar 28, 2006 by Dana Massey

Stephanie Shaver, a designer with Simutronics, returned for her bi-weekly article here exclusively on This week she looks at some classes from their upcoming MMORPG. We also have two exclusive screenshots from the game.

We have two big public deadlines this year. GDC (Game Developer's Conference) and E3 Expo. By the time you read this, GDC will have passed, and we'll be slipping into war plans for E3. I'll probably be witness to numerous meetings where we make a list of what we need to do and who needs to do it, milestones that must be met, milestones that should be met, and stuff we'll get back to when the crazy season passes.

I suspect that as the weeks go by, you may notice two things with these articles of mine: either they'll be a) less funny as I quote passages from Heart of Darkness or b) more funny as I quote passages from Fear and Loathing in Las Vegas.

You can read the journal here.

Warhammer Online : New Cinematic Trailer

Posted Mar 28, 2006 by Jon Wood

Mythic's Warhammer Online has released a new Age of Reckoning cinematic trailer for our amusement and viewing pleasure. They are hosting this new video on their new website:


We are proud to present an exclusive Sneak Peek of the exciting Warhammer Online: Age of Reckoning cinematic trailer currently in production. The video is being created by Venice, CA based Blur Studios, the company behind the fantastic Warhammer® 40,000: Dawn of War™ opening video. You will need Flash 8 to view the movie. Enjoy!

View the Movie

For more WAR, click here.

Gods and Heroes : 36 Screenshots to Gallery

Posted Mar 28, 2006 by Jon Wood

We have just posted 36 screenshots from Perpetual's MMORPG, Gods and Heroes. YOu can find them in our screenshot gallery, here.

The Matrix Online : Update 42 Notes

Posted Mar 28, 2006 by Jon Wood

The Matrix online has released some update notes for Update 42. As usual, we have provided a small sampling of the update, if you'd like to read it all, just follow the link below:


Featured Changes

  • Organization Archivists in the Slums now sell a mission to earn an RSI Attribute (Stat) Hack.
  • Clicking Withdraw now keeps attempting a Withdraw each combat round until successful or another Tactic is clicked.
  • Withdrawing from Interlock is now a contested roll.
  • Enhanced items that used to buff Stats now have different buffs (generally Ability Influences).
  • Second hotbar has been added. (Note: Use Ctrl + # for hotkeys in the second hotbar.)
  • Combat tactics are now in the Actions panel and can be used from the hotbar.
  • Eight combat Styles have been added that give bonuses to using different types of Abilities.
  • Melee Free Attacks can now be performed by selecting a combat Style in the Free Attack hotbar slot.
  • Different weapon types now have different rates of fire.

Read it all, here.

The Matrix Online : Combat Revision 2.0 in an Oyster Shell

Posted Mar 28, 2006 by Jon Wood

The Matrix Online has released "Combat Revision 2.0 in an Oyster-Shell", a fairly detailed document that tells us what to expect in the upcoming update. As usual, we have provided a small sample of a much larger document, to read it all, follow the link below:


From a Player Perspective
Want to see Combat Revision 2.0 changes from a player perspective? Check out Symmetric's An Introduction to Combat Revision 2.0 over at Radio MegaCity. (Adobe Acrobat Reader Reqired)

Keep reading below for a top-line view of the changes.

Removal of Zero-Sum Combat
With Combat Revision 2.0 in place, their is no longer one winner and one loser during each round of Interlock. Each round now results in either one hit and one miss, two hits, or two misses.

The only exception to this is when a special attack is launched during Interlock. If the special attack succeeds, it will trump the other player's attack, so only one player will take damage that round.

Read it all, here.

Guild Wars : Factions Preview Over

Posted Mar 28, 2006 by Jon Wood

Guild Wars has ended their Factions Preview Event at midnight on the 27th of March. The event was apparently a success, ending in the desired "wave of death and destruction". 


In a wave of death and destruction wrought by Kuunavang, a tragic victim of the plague that pervades all of Cantha, the Factions Preview Event came to an end at Midnight this morning. We want to express our thanks to Guild Wars fans—old and new—for their tremendous support of the event. Watch for our FPE movie next week, and we'll see you all on April 28th!

For more on Guild Wars, click here.

World of Warcraft : Maintenance

Posted Mar 28, 2006 by Jon Wood

Blizzard's World of WarCraft will be performing maintenance at 3am PST to get the 1.10 content patch ready to go. Most realms are expected to be abck up by 11AM PST, but a select number will be down until 2PM:


Tomorrow's weekly scheduled maintenance will begin at 3:00 AM PST in order to prepare for the 1.10 content patch. The following list of realms will remain down until 2:00 PM PST as additional maintenance is required. All other realms will be back online at approximately 11:00 AM PST.

We thank you for your patience and understanding in this matter.

  • Anetheron
  • Duskwood
  • Haomarush
  • Norgannon
  • Scilla
  • Steamwheedle Cartel
  • Thrall
  • Turalyon
  • Ysondre
  • Zuluhed

For more on WoW, click here.

Final Fantasy XI : Besieged

Posted Mar 27, 2006 by Jon Wood

The developers of Final Fantasy XI have given us an explanation of a new feature from their expansion: Treasures of Aht Urhgan. This new feature is "besieged", a new way of doing combat:


Owners of the FINAL FANTASY XI Treasures of Aht Urhgan expansion disc will be able to experience a whole new way of doing battle--"Besieged"!

Besieged is a form of Conquest on the new continent of Aradjiah. After creating a new town, the development team decided to utilize the opportunity to implement beastman attacks within the city walls, and thus began the idea of Besieged. We then decided that these invasions were to be a struggle over a single treasure of great power.

The Empire of Aht Urhgan and the beastmen of the western half of the Aradjiah continent are in a constant state of battle over this magnificent treasure--the "Astral Candescence."

Only you can protect the Astral Candescence from the beastman threat by fighting off the savage hordes. If the Astral Candescence should be taken, you must gather your fellow adventurers and storm the beastman strongholds in order to return the Empire's treasure.

So if you thought fighting for control over regions with your fellow adventurers was tough, just wait until you find yourself Besieged by hordes of monsters!

For more on FFXI, click here.

Face of Mankind : Launch!

Posted Mar 27, 2006 by Jon Wood

The sci-fi MMORPG, Face of Mankind has officially launched today, March 27th, 2006. The persistant world game has updated their download section with links to the new client installer.


Face of Mankind opens its gates.
You can now register your account and subscribe to get into the worlds of Face of Mankind. The download section has been updated with links to the newest client installer. Together with the release comes a long list of bugfixes, improvements, new features and Titan Station has been opened. See you all in the game. Have fun!

For more on Face of Mankind, click here.

Dark Age of Camelot : Grab Bag

Posted Mar 27, 2006 by Jon Wood

There's a new grab bag up from Mythic's Dark Age of Camelot. As usual, we've presented a sample of the wonderful questions and answers, follow the link below for the whole thing:


Q: 1.83B does not do enough to address X.

A: But 1.83C might. Who knows? (I truly don't mean to be flip, but the vast majority of these that I got today are all things I know are scheduled for C and D - I just don't know if they will survive our internal testing.)

Q: So, what are the 1.83 classes?

A: From the Moderately Evil Overlord:


1.83 has at LEAST three more versions, and to my knowledge, we are not entirely done with any of the classes.

Read it all, here.

Guild Wars : Factions Championships FAQ

Posted Mar 27, 2006 by Jon Wood

The official Guild Wars website has added a FAQ to its repertoire. This one is regarding the Guild Wars Factions Championship. If you have any questions about that event, this would be the best place to look for answers:


Do you or your guild members have questions about the Guild Wars Factions Championship? Well, we have a handy FAQ that should provide you with some answers! The FAQ has information on the general rules and those pertaining to the championship finals, and includes details on the exciting GWFC Open Event, as well. Find the FAQ on this link.

For more on Guild Wars, click here.

World of Warcraft : New Page: High Level Armor Sets

Posted Mar 27, 2006 by Jon Wood

Blizzard's World of WarCraft official website has added a new page. This one will allow players to see what their characters will look like once they have completed their class armor sets:


Ever wondered what your character will look like once you've completed your class armor set? Now you can check it out, thanks to the new High Level Armor Sets page! You can select any viable combination of race/gender/class, and the page will show you detailed images of your character as well as the complete item statistics for each piece of equipment, including all set bonuses. You can currently preview Dungeon Armor Set 1 and Dungeon Armor Set 2, which will be introduced in patch 1.10; check back often, as we will be adding additional armor sets in the future.

For more on WoW, click here.

General : GDC: Legislation and Games

Posted Mar 27, 2006 by Dana Massey

Should politicians be involved in video games? The industry certainly doesn't seem to think go. Leland Yee, a member of the California State Assembly showed up to debate a bill with IGDA President Jason Della Rocca and Dr. James Paul Gee.

The panel itself was comprised of people to whom this issue is near and dear. The role of the game developer was filled by IGDA Executive Director, Jason Della Rocca. The role of the academic was filled by Dr. James Paul Gee, a child psychologist and educator, and the role of the politician was filled by Leland Yee, The member of the California State Assembly who introduced the bill in question. The entire event was moderated by Brenda Brathwaite.

You can read the report here.

Age of Conan : GDC Preview

Posted Mar 27, 2006 by Dana Massey

At GDC, Garrett Fuller spoke to Jørgen Tharaldsen of Funcom about their upcoming Age of Conan MMORPG. The man in charge of the title's marketing had a lot to say. Find out what we learned:

The grown up MMO for the casual player, Age of Conan offers some very different game mechanics and ideas for players to enjoy. I sat down with Jørgen Tharaldsen of Funcom to discuss the marketing, development and most of all story of Conan as an MMO. There were some preview insights about characters in the game (other than Conan), combat, and bringing together the media of stories, comics, TV, the cartoons, and the movies. What's more, Jørgen said that at its core, Age of Conan will remain true to Robert E. Howard’s original stories and vision.

You can read the preview here.

General : GDC in Pictures, Part II

Posted Mar 27, 2006 by Dana Massey

Garrett Fuller was on the floor of GDC camera in hand. Here is the second and last batch of sites from Friday. He filed twenty photos.

Richard Garriott

Saying hello

Conference Center

You can view all twenty images here.

Roma Victor : Ganker Crucified: Pictures

Posted Mar 24, 2006 by Jon Wood

Yesterday, we brought you the news that Roma Victor had crucified a player who had been caught ganking. Today, we bring you pictures!

For more on Roma Victor, click here.

Auto Assault : Sneak Preview

Posted Mar 24, 2006 by Jon Wood

If you're one of those people who is interested in playing Auto Assault before it launches, you have one more chance. The Auto Assault Sneak Preview. We've presented the information that you need in order to decide if you're interested. If you are interested, follow the link below:


Auto Assault® Sneak Preview

Welcome to a Sneak Preview of Auto Assault®'s initial highways! If you've missed out on our fantastic beta events, worry not - there's one last chance for you to get into Auto Assault® before head start begins and we launch a new breed of MMO . . . you're going to get a taste of what GameSpy® said is ". . . a breath of fresh air in a genre that just doesn't need any more magic swords."

Auto Assault® will be available to buy in-store and online April 13th with a monthly subscription fee of $14.99 - but you get this Sneak Preview for free. No cost, nada, zilch, zip.

Featuring a distinct lack of elves and men in tights, Auto Assault® is all about blowing sh*t up and mowing down the opposition in 100mph killing machines. Set in a post-apocalyptic future, you'll play as a surviving road warrior, blasting across a shattered land in your high-powered and fully armed vehicle. Take on rogue gangs, mutant beasts and other players in the fastest, most destructive MMORPG ever!

How Does it Work?
This Sneak Preview entails no obligations. It does not require your credit card information. You will simply need to provide us with your e-mail address, and NCsoft® will immediately e-mail you a Sneak Preview serial code (NOTE: Only one serial code will be sent to an e-mail account), along with instructions for creating a PlayNC™ master account. You will then use the serial code to add the Auto Assault® Sneak Preview to your account.

Once your account is set up, you can download the game client from here:

All the instructions you'll need to get online, burn rubber and mow down unwary pedestrians will be sent to you along with your serial code.

Your Sneak Preview serial code gives you 24/7 access to Auto Assault®'s initial highways from now until April 8th at 3am Eastern Standard Time. You can gain access to the rest of Auto Assault®'s highways at any time prior to April 8th by applying an Auto Assault® pre-order serial code found in Auto Assault® pre-order packs, which you can get from any leading retailer.

Pre-ordering Auto Assault® gets you:

  • An exclusive in-game weapon (each retailer has a different weapon)
  • A fantastic loot bonus
  • A four-day head start playing the final version of the game before the official launch day on April 13th.

More details on the pre-order can be found here:

For more on this event, click here.

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