First up, you can download the client and try it for 30 days for a special low price:
Try PlanetSide® For 30 Days at one low price!
Download it Now and Join the Battle!
To celebrate our one-year anniversary, take advantage of a special offer from Sony Online Entertainment and FilePlanet. For a limited time, you can download PlanetSide, the world's first massively multiplayer first person action game, direct from FilePlanet and play for 30 days for only $9.99. Imagine waging war with thousands of other players in a persistent global conflict of unprecedented scale! Experience a whole new world of multiplayer online gaming.
After the 30-day period expires. continue playing at $12.99 a month.
You can read the full details of the special by clicking here.
Next up, if you've previously played Planetside and have left for one reason or another, head back and try it out for 10 days on the house:
You can read the full details of the deal by clicking here.
PlanetSide One-Year Anniversary Offer
Soldier! Return to Duty!
To celebrate the first anniversary of PlanetSide®, we reactivated your account from June 5 to June 15, 2004. Just log into your old account and experience the battle once again!
You won't believe the new enhancements. Improvements and additions in gameplay, vehicles, weapons and more await you. Check out Game Updates for more info!
Warner Brothers released a new trailer on June 2 that shows a ton of amazing fighting footage from within The Matrix Online. Fans of this MMORPG should be very impressed with what they will see! You can download the move in QuickTime and Windows Media formats as well as in 3 different sizes. Here are some stills from the movie:
You can download this movie at this link.
Our own Richard Duffek (Kunou) has just completed his review of Star Wars Galaxies. It has been a little over a year since SWG hit the shelves and Kunou has taken a look at the current state of the game. Here is a snippet:
I had played SWG previously, in beta and for a couple months after release. I know there have been several changes made recently so I figured it would be nice to jump back into the SWG world and see what was going on these days. And while I was at it, why not type up a nice little review for the site? Naturally my first inclination was to load up my previous account, reactivate it and go from there. But no I decided, let's go in fresh; get the perspective of a new player coming in for the first time. So, sit back and enjoy the read, let's see what SWG has to offer.
You can read the full review here.
Sigil Team on Online Gaming Radio
Join Brad McQuaid, Cindy Bowens, and a mystery guest on Online Gaming Radio June 10, 2004 at 6:00pm PST. Click here for more information.
The Sigil Team has updated their Frequently Asked Questions to include information recently released. The updated sections are Blue:
You can click here to check out the full FAQ, and here to visit the official website.
18.104.22.168 I've heard that Sigil has a number of 'tenets' related to MMOGs... could you share a few?
Here are a few, in no particular order:
1. More smaller carrots, more often.
(Meaning, control the rate of advancement of characters, but have them advance in smaller ways more often so you get feedback/new abilities/etc. more frequently but in smaller doses).
2. Content is king.
3. The path of least resistance shall also be the path to the most fun.
(This is more about the fact that many gamers and in many games have come to a crossroads: to the 'left' is more efficient advancement but less fun (say, camping, or even 'grinding' in general), and to the 'right' is a more fun experience. It puts many players in a situation where they feel it's imperative they choose the more efficient but boring path... but then they're having less fun.
That should ideally never occur (although it's been commonplace in many/most MMOGs). The more efficient way should also involve fun and what the designers had in mind for their target audience).
4. Don't throw the baby out with the bathwater.
(This applies to a great many things, but in general to the recent reactionary trend to respond to traditional MMOG mechanics that have had some problems by completely removing them as opposed to fixing them. Travel is tedious? Remove travel! People are camping and ninja looting and being rotten to each other in a dungeon? Remove the other people! (Instancing). Sigil, rather, is intent on fixing and tweaking traditional MUD/MMOG mechanics that have existed for so long, not throwing them out).
5. The collective long term happiness of the playerbase and therefore the overall health of the game is always right.
(This is in reponse to the assertion that the 'customer is always right'. The assertion is correct, but since players are in a world shared by other players, the needs of the many outweigh the needs of the one or the few; likewise, what is good for the game long term takes precedence over the short term, in that it's in both the developers and players interest that the game retain its long term health).
Click here to visit the official FFXI website.
One result of the recent summit in Jeuno was the approval of marriages between adventurers. We asked those organizing the ceremonies for their impressions of the wedding halls and facilities in San d'Oria, Bastok, and Windurst.
1. San d'Oria
San d'Oria's dignified weddings are emblematic of the strong traditions that pervade the city. A San d'Orian wedding is a fitting way for a couple to swear their eternal love and receive the blessings of the Goddess.
The Republic of Bastok offers wedding ceremonies with an atmosphere of freedom and a guarantee of satisfaction. The Department of Industry promises that you will cherish this day forever.
First brought together under the bejeweled night sky, you shine like two stars snuggling up to one another. The Sibyl Celebrants proffer the blessings of the Star Sibyl in honor of this special occasion.
You can read the full article by clicking here, and visit the official Anarchy Online site by clicking here.
Private dungeons - what are they?
Before moving on, I should perhaps explain what such a "content on demand dungeon private realm ACG add other nice marketing words" means? Well, in the case of Anarchy Online, Gaute Godager invented the first MMOG private realm system. An example of this can be seen when you go to a mission booth in AO. By moving a few sliders, you choose various settings. Do you want to focus on money or experience? Move the slider on the appropriate bar. What difficulty do you wish? Move another. Do you want a mission for teams or a solo session? Set that too, etc. etc. Based on your choices, a selection of various missions appears, each with unique items, monsters and layout. After you choose whichever one you prefer, a map location appears. From there, you only need to transport yourself to your very own dungeon, open only to you and the friends you invite.
You can read the full story by clicking here, and click here to visit the official Guild Wars site.
Mordakai stood beside the crimson and gold banners affixed to the poles atop the castle walls. The sturdy fabric snapped in the stiff breeze, and the crest of Ascalon's Chosen?Mordakai's guild?shone proudly in the afternoon light. This had been the third time in as many days that the Chosen had been called out to defend the city. It was a huge responsibility but also a tremendous honor. Only the strongest guild held the castle?only the best in the land.
The first reports had mentioned only a small force, but as the day wore on they had heard word of a marching platoon of more than fifty. Mordakai gripped his hammer as he thought about that number. Even with the ramparts and archers patrolling the crenellations, the guild was still in for a tough fight. Not everyone would live to see another dawn.
<Deathstryker_VN> Welcome to the first Everquest II developer's chat! With us today is Sean "Ratweiser" Kauppinen from SOE PR, Chris "Cao" Cao, a development lead for EQ2, Scott "Gallenite" Hartsman, an EQ2 developer, Steve "Moorgard" Danuser, Community Manager for EQ2, and Bruce "Froech" Ferguson, an EQ2 producer who wears quilts!
<Deathstryker_VN> Additionally, Andy Sites, EQ2 producer has just joined us.
<Deathstryker_VN> We'll get to your over 700 questions momentarily.
<Deathstryker_VN> And now the questions!
<Deathstryker_VN> <[QT]Drakes> <Syko8008> Could you give more detail on non-combatant actions such as drinking and fishing? If not, when could we get this information?
<Cao> Fishing is a type of harvesting. There are three other types of harvesting: foresting, mining and gathering.
<Cao> Alcohol tolerance is no longer a skill. As you've seen, however, there still is a use for the drunk effect.
<Deathstryker_VN> ty chris
You can read the full chat log by clicking here.
In addition to the chat log, 2 new interviews with Moorgard have been posted out in cyberspace for your reading enjoyment. First up is Tamat over at EQ2 Warcry:
Q : Tamat: Will class skills be similar to those skills in EverQuest? Like a monk having feign death or a Cleric having complete heal. Will these classes have close to the same jobs in groups and raids?
A : Moorgard: Some professions will have abilities similar to those classes with whom they share a name in EverQuest, but don't count on it to always be the case. Monks do get a skill called feign death, but because of changes to our encounter system it doesn't work the same way as in EverQuest. Complete heal is completely gone, as it was a spell that had far too many implications on encounter balancing.
Click here to check out the full interview.
And last but not least, there's another interview with Moorgard conducted by the fine folks over at Kingdoms of Norrath:
You can check out the full interview by clicking here, and click here to head over to the official EQ2 website.
Can you explain what will separate sub-classes one from another. IE what ill make a Bruiser different for a Monk, or templar different from an Inquisitor?
Subclasses are largely about style and flavor. Two subclasses will generally have similar abilities but will implement them in different ways. The monk and the bruiser, for instance, have many arts that achieve similar results but they have vastly different fighting styles and animations. The former is lithe and graceful while the latter is much more direct and brutal. Other subclass pairings, such as paladins and shadow knights, will have more distinctive differences.
Subclasses also tend to have widely varying secondary abilities that don't affect their archetypal role but still add a unique twist to the character.
You can read the Rules of Conduct by clicking here or visit the Knight Online site by clicking here.
Dear Knight Online Gamers,
After a long period of chaos, I am pleased to announce that the Knight Online Rules of Conduct has been revised and is now official. All rules will be enforced according to these new Rules of Conduct.
Tomorrow, the Knight Online Team will be suspending characters suspected of hacking or interfering with client-server transmissions. This action is to enforce Rule 16 In the revised Knight Online Rules of Conduct.
You can check out the rest of the article here, and the official MEO website here.
- The Lord of the RingsTM
As of today, June 4th, 2004, the use of macro programs in BiosFear for anything that gives you an unfair edge against the other players (such as pet leveling) is no longer condoned, players will be dealt with very strictly. Players who do continue to use macro programs and get caught face a two week ban and the deletion of a pet (if a macro was used for "pet leveling).
View the official BiosFear website here: http://biosfear.tiscali.co.uk/
NetDevil has made a press release regarding their "trade-in" promotion. Apparently they will be allowing players to hand in many different games now to try out JumpGate free for 30 days. Here is the official announcement:
Louisville, CO - June 3, 2004 - NetDevil Ltd., the independent developers of the massively multiplayer space combat and trading simulation Jumpgate, today announced an expansion to their promotion started March 18, 2004. The promotion included a free 30-day trial (instead of the standard 10) to players who sent in their retail versions of Earth and Beyond. New games have been added to the trade-in list, to give more people the opportunity to test-fly Jumpgate.
Join the enigmatic Quantar, the warlike Octavians or the mercantilist Solrain as they work to rebuild civilization following the great collapse and defeat the alien Conflux menace.
"We are pleased to have the chance to welcome more players into the Jumpgate community. With all the fantasy genre games flooding the market, Jumpgate provides unique and innovative gameplay a tight, strong community that gives you the feeling that you really belong," commented lead programmer Josh Johnston.
List of select games for trade-in:
- Earth and Beyond
- Star Wars Galaxies
- Anarchy Online
To take advantage of the opportunity, players should:
- Download Jumpgate (http://www.jossh.com/support/)
SOE has just provided us with another exclusive screen shot for EverQuest II. This one is of a female dark elf fighter looking tough. We hope you enjoy it!
Registered members can view the high-rez version of this screen by clicking the link under the image below.
A press release from Microsoft Japan has announced the highly anticipated MMORPG for the X-Box,True Fantasy Live Online, has been cancelled. Microsoft's decision to cancel the title stems from a lack of proper development and stiff competition within the MMORPG industry. GameSpot was able to contact a representive and assemble a detailed article on the development - here is an excerpt:
When contacted for comment, a representative from Microsoft in the US issued the following statement: "The difficult decision to cancel True Fantasy Live Online was based on a number of careful considerations, including the game's progression to date and the remaining development time needed to complete such an ambitious project. The MMORPG genre, across all platforms, has become an incredibly crowded and competitive marketplace. In response, Microsoft Game Studios has decided to streamline its portfolio, making fewer bets in this genre."
The complete article from GameSpot on True Fantasy Live Online's cancellation can be reached here.
Credit goes towards "Gunblade" for quickly discovering this development.
RedBedlam, the developer of the historically-authentic MMORPG Roma Victor(TM) is to include lifelike environmental foliage in its upcoming epic title, thanks to the inclusion of IDV's SpeedTreeRT tree-generation technology:
You can visit the official Roma Victor site by clicking here.
"At the core of Roma Victor's development is the quest for historical authenticity. By integrating SpeedTree, we are able to ensure that each region of the game world is populated with the appropriate tree and flora species," said Kerry Fraser-Robinson, RedBedlam's President and Managing Director. "For us it's more than mere cosmetics - woodland plays an essential role in the second century, making excellent terrain for barbarians to hide in and to launch ambushes from. In testing, Roman players are already discussing which woods to chop down for strategic reasons, mimicking their counterparts from over 1,800 years ago."
SpeedTree will also enhance Roma Victor's virtual economy by reflecting regional differences, which will have a noticeable effect on the complex trade and craft systems - mostly by adding value to authentic goods crafted from rare or remote wood species.
The use of SpeedTree also allows Roma Victor's realistic weather patterns to be more thoroughly visualized as the movement of leaves and branches helps to indicate the strength and direction of the wind, with deciduous trees even shedding their leaves during autumn.
SpeedTree has added an extra level of atmosphere and authenticity to what is already one of the most atmospheric and authentic MMORPG projects.
Lyra Studios has just made their first "Tuesday Update" - they were a bit late - but that's ok ;-)
The update included 2 new developer profiles, an update to the storyline, an updated FAQ, an all new Roleplaying Guide and the follow two new screen shots from the meeting meeting room of a great house:
Avaria has gifted us with an update on their forthcoming expansion for endless ages...they have leaked a screen shot showing an element from the upcoming Kingdom system. Here is what they sent us:
As the days pass Endless Ages continues to progress into another realm of being. In light of keeping our fans up-to-date on our developments, we are leaking out yet another preview screen of an element from our up-coming Kingdom system.
Some other additions to keep your eyes open for are going to be new V2 weapons. That's right, all new weapons with all new artwork. Now that we have your attention you will have to wait until next week to see the first screen of one of the new weapons. Oh, and there is one more thing that we may mention in regard to this up-coming expansion - it is free to all customers / players. Yep, I said FREE!
For now here is the new screen I promised. enjoy =) -
Kwip over at Neenerneener.net (N3) has apparently re-kindled his love for DAoC and has written up a humorous story about his new adventures in Camelot. Here is a snippet:
Yup, it's true: I'm back.
I can't tell you how much I've missed getting smeared all over the landscape by Mids, you know?
I kid, I kid. Well, no - actually, I don't. I love the RvR action. It's still one of my most favorite PvP implementations I've ever come across, and I've missed it dearly. Even better, I've been reading about the RvR changes they're putting in, and I can't tell you how excited I am.
You can read his full article at this link.