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Tibia : Liberty Bay

Posted Jun 22, 2006 by Jon Wood

Tibia has made good on a promise, and have started a series that introduces players to a new in-game area for Premium Platers. It's known as "Liberty Bay":


As already announced last week, today we will start a series in which we will introduce you to our cool new area that can be visited by all Premium players after the summer update. This time we would like to invite you to Liberty Bay, a town reigned by governor Percy Silverhand.

Liberty Bay is the jewel of the South Seas. The prospering seaport is located on Vandura, the largest of the Shattered Isles. In no other Tibian city the poor and the rich live so close together and nowhere else is the difference between the classes so striking. In the southern part of the city, the people live in ramshackle huts and rest their weary heads on straw mats after a hard day's work on the plantations. In contrast, the stately homes of the aristocracy that resides in the North are splendid and luxurious. Provided you have a Premium Account and enough gold coins in your pockets to pay the horrendous rents there, you, too, will be able to enjoy the life in one of those grand mansions soon!

See you in Tibia!
Your CipSoft Team

For more on Tibia, click here.

Lord of the Rings Online : Desktop Calendars

Posted Jun 22, 2006 by Jon Wood

Turbine has announced that Lord of the Rings Online Q3 2006 desktop calendars are now available for download:


The Q3 2006 LOTRO desktop calendars are here! Spice up your desktop with this beautiful yet functional LOTRO wallpaper. (6/22/06)

For more LORTO, click here.

Dark Age of Camelot : Patch Notes 1.84

Posted Jun 22, 2006 by Jon Wood

On the heels of the major announcement of Mythic's acquisition by EA, the folks at Dark Age of Camelot have published some release notes for our viewing pleasure. As usual, there isn't enough room here to print the whole thing. If you'd like to get all the details, follow the link below:


Hey, y'all. Important note: If your class got a respec in this patch, it was not forced upon you. There is a special new kind of respec that is enabled on your character if you have one coming to you. The command is "/respec Mythic" and is explained below:

Camelot is the premier Realm vs. Realm MMO on the market today. As part of our commitment to RvR, we have recently polled our customers with many popular RvR enhancement ideas. Our goal was to focus resources on these ideas throughout the remainder of the year. Based on community feedback and the results of our polling, this version introduces the following changes and additions:

New Level 45-49 BG: In this version, we have deployed a new battleground, Cathal Valley, covering levels 45-49, lower Realm Ranks, and lower Master Levels. The addition of this battleground addresses players in the level 45-49 level range who were frustrated by the inability to get groups and participate in New Frontiers RvR.

Underwater areas: The addition of underwater hunting areas in the classic areas of Hibernia and Albion is now complete with this version.

Since version 1.81, we have adjusted nineteen classes, in many cases making very significant changes. In this version, we assessed the impact of all of these changes as a whole, and we have refined these adjustments as needed. In many cases, we made additional improvements based on our assessment. (Please see all of the class notes below in the CLASS CHANGES AND FIXES section.)

Bolts: The bolt classes in the game have often struggled to find the proper role for these spells. While originally designed as opening gambits, the movement speed of modern RvR has significantly diminished this utility. In addition, bolts fail as standoff spells, as players cannot rely on bolts to hit opponents who are in combat. In this version, we have reduced the cast timers on bolts to allow them to be used as combat openers once again. We also altered the "target in combat" restrictions for bolts, allowing players to better use these spells in standoff situations.

Read it all, here 

This morning, the following correction was posted:

In the patch notes, we mistakenly placed into only the Albion item notes a note stating that Artifact repair costs have been reduced by 50%. This should have been placed in the general notes section for Trials of Atlantis, as it applies to all artifacts in the game, for all three realms. The new note reads:

  • The repair costs of all Artifacts in all three realms have been reduced by 50%.

D&D Online : In Development and Loot System

Posted Jun 22, 2006 by Jon Wood

Turbine has updated their Dungeons and Dragons Online: Stormreach website with two new features. The first takes a look at the loot system in the upcoming Module 2, Twilight Forge, while the second is an update to their in-development section, having to do with Sorcerers:


We are currently working on a change to Sorcerer's "Resist Energy" and "Protection from Energy" spell lines. With the introduction of the Twilight Forge Module, Sorcerers will no longer need to learn both "Resist Energy: Acid" and "Resist Energy: Fire" in order to be able to cast both. Instead, they can simply learn the new spell "Resist Energy" and choose which element at casting time.

To read the entire article, visit the DDO Forums.

For more information on DDO, click here.

General : Editorial: MM Oh My Gosh!

Posted Jun 22, 2006 by Jon Wood

Today, presents a new Editorial. This one shows off the quick wit and dry humor of writer, Robert Fitzgerald as he discusses the idea of innovations in MMORPGs. Robert doesn't pull punches in this one as he takes a look beyond the cookie-cutter MMO:


It's alright, you can say it out loud. The MMO market has become much the same as the empty dance floor. Everyday we are flooded with new and "innovative" ideas with which we can get our grooves on and we don't take the chance. We find ourselves heading to the crowded dance floors of the tried and true titles such as World of Warcraft and Everquest II. While these games offer few new features (server queues are not a feature) and stay the course of time tested formulas. It's like dancing to re-mixes of the same old songs over and over again. Sitting on the fringe are titles that have truly taken a step in a different direction and attempt to offer features never before attempted in MMO's. The life of these titles is shorter than a Dixie Chicks concert in Texas, over before it starts.

You can read the article, here.

9Dragons : New Developer Journal

Posted Jun 22, 2006 by Jon Wood

Today, presents a new Developer Journal from Ken Johnston, the CEO of Real Time Worlds, the company behind the upcoming MMORPG, 9 Dragons. In this journal, Johnston talks about "The Weapons of 9 Dragons".


The weapons designs in the game are based on historical research, reflecting the martial arts armaments of the period. In 9Dragons we have gone for as much authenticity as his possible. Therefore each clan uses the weapons that the historical clans would have been skilled in. So, for example, the Wu-Tang were famous as sword masters. Therefore, if you play as the Wu-Tang then you get a bonus from using swords. Of course you can use any weapon you choose, but why join the sword masters if you really want to use staffs? The game is designed to reward you for thinking about your style of fighting before you decide which clan to join.

You can read the article, here.

CABAL Online : Closed Beta Date Pushed Up

Posted Jun 21, 2006 by Jon Wood

Cabal Online, which was originally scheduled to launch their closed beta on June 26th, have announced that they will be moving that date up by three days to Friday, June 23rd:


CABAL Online Closed Beta Launch Brought Forward

The closed beta of CABAL Online Europe, the smash hit Korean MMORPG action game, is being launched three days early on Friday 23 June. This is in direct response to the high levels of registrations in the first week of promotional activity.

In just a week, CABAL Online has received 1 registration every 115 seconds and tens of thousands of unique visitors to its website, blowing away the open Beta sign-up projections forecasted by, the European publisher.

Ian Powell, Chief Executive of, stated, “We knew we had a great game on our hands and the figures we are currently reaching are just phenomenal and are almost as exciting as the game itself”.

One of the top MMO games in the Far East, CABAL Online achieved the number 2 online game site ranking in Korea during the first quarter of its release.

Chris Nettleton, Chief Technical Officer was less surprised. He said, “this game will blow you away, it's as simple as that. You can get right into the heart of the action with basic skills and hardware, yet the game itself is slick, fast and extremely challenging as well as being highly addictive”.

Consolidated marketing of CABAL Online is about to start, in anticipation of the open Beta launch, and this is being supported by a range of offers that enable loyal gamers and early adopters to get free game play of up to 6 months once the game reaches commercialisation.

Further information on CABAL Online and Beta registration can be found on

For more on Cabal Online, click here

Istaria : Client Changes

Posted Jun 21, 2006 by Jon Wood

Our friends over at Tulga Games have released notes on the client changes that took place on the live shards today:


The following client changes were applied to the Live shards on Wednesday, June 21, 2006:


  • NPCs in player structures will no longer "walk in place".
  • If a dragon in flight suddenly loses the ability to fly, they will fall to the ground instead of being stuck in the air.
  • The dimensions shown on the plot window will be correct when opening the window via the character window while away from your plot.
  • Check of user preferences to prevent problem with logging in after crashing.
  • Containers such as pouches must be emptied before they can be deleted. This prevents accidental deletion of unintended items.
  • Attached cargo disks are now visible on other characters. Grounded cargo disks are still only visible to the owner.

For more on Horizons, click here.

Dark and Light : Player Achievement Rewarded

Posted Jun 21, 2006 by Jon Wood

Dark and Light has extended their thanks to seventeen of the "Settlers of Ganareth" who defeated the "Dragons of the Apocalypse". There's even a prize involved. The players in question have completed an egg hunt, and have won the ability to activate a lifetime membership to Dark and Light!


Farlan Entertainment, publisher of Dark and Light™, The Largest MMORPG You’ve Ever Seen!, announced today that a special thanks has just been extended to seventeen intrepid Settlers of Ganareth players who saved the land of Ganareth from the fearsome “Dragons of the Apocalypse.” Beginning last week these players, each resourceful enough to locate one dragon’s egg secreted away somewhere within Ganareth, are eligible to activate a free lifetime membership to Dark and Light using their Dark and Light activation key, thereby enabling them to play at no cost for as long as Dark and Light exists.

“The thousands of players who registered for our Settlers of Ganareth pre-opening phase stood by our game through some challenging times. These free memberships, given to the winners of the “Dragon of the Apocalypse” quest, are one way for us to thank people who involved themselves in Dark and Light,” said Frederick Caille, CEO of Farlan Entertainment. “With other favors and perks planned for the future, we encourage our loyal fans to continue experiencing the fun and adventure that is Dark and Light.”

Settlers who undertook the quest were asked to decipher clues from enigmas issued by an oracle. These enigmas, issued weekly, eventually led seventeen players to eggs that were hidden by the evil Dragoon in his attempt to launch a new race of terrifying, cross-bred dragons—creatures certain to inflict mayhem throughout the land of Ganareth.

For more on Dark and Light, click here.

Auto Assault : Update #1

Posted Jun 21, 2006 by Jon Wood

NetDevil and NCsoft have released the first update (Update 1) for their vehicle-based MMORPG, Auto Assault. Below, you will find a sampling (only the first section) of a very large set of notes for the update. Follow the link below to read it all. The patch is available from their FTP site:


They have also provided us with a picture-guided tour of some of the features that have come up with this update. You can read that feature, here.



  • Respec feature added. Terminals in towns will allow players to purchase respec of attribute points, skill points and R&D points. Limit once every 48 hours and there is a cost. Players receive one free respec due to significant changes. Terminals can be found in: Tocado, Crossroads, Citadel, Upside, Apollo, Duenna.
  • Loot linking now works within the same zone. Thus if you are in /say /general and /trade you can click on the item links and if the item is available it will appear. If the character is not in the same zone, the item will not popup, also there is a limit of 10 item windows at a time. There are future plans to make this work in the other channels across zones.
  • Mission share. You can now see other convoy member's missions and the convoy leader can set the active mission for the convoy.
  • Added new chat type: "4. Faction" (goes to all friendly players on an entire server).
  • Right-clicking on friendly players will now pop open a context-sensitive menu with various options such as "Invite to Convoy" and "Trade".

    Added new missions which include:
    • Biomek
      + 12 Level 19-20 missions
      + 3 Level 40 missions
    • Human
      5 Level 6 missions
      15 Level 38-40 missions
    • Mutant
      + 17 Level 30-34 missions
      + 10 Level 45-48 missions
  • Added 12 new Level 80 missions with epic rewards.
  • Added button to the clan window for accessing clan manager from anywhere. Also, window should auto-resize display of the clan name with a smaller font if it's too big to fit in the window
  • Added mouse wheel support to scrolling the Clan Details and Friends Details windows. Also updated them graphically and you can click and drag the scrollbars once again.
  • Added clan name to the clan members' details window.
  • Added buttons to invite friends/clan members to join a convoy or to send them a tell from the friends/clan details windows, so long as they are marked as currently being online.
  • Added max speed display to vehicle rollovers (both boosted and not) and removed spinout from the display.
  • Made language filter an option under the Interface Options.
  • Added Clan-specific slash commands: "/claninvite [playername]", "/clankick [playername]", "/promote [playername]", and "/demote [playername]".
  • You can now bind keys to toggle open the friends, clan, enemies, friends details, and clan details windows.
  • Added vehicle key icons for mission reward inventory.
  • Added new trims.
  • Added tints to game.
  • Titan Mek - new attack skills.
  • Created new FX for Power-Ups - added three new files to do so (the Offense and Defense FX, and the Health Shard).
  • Added a turret for the high level Biomek bulldozer.
  • Added Ornaments for Card game rewards.
  • Added unlock reactions for Dark Hallow and Steel Fields.
  • Added entry point from Steel Fields in Chopping Mall.
  • Justice signs for Human mission "Clear Warning" added to Grand Junction.
  • Inventory size of Spirit Glyph consumable items and Scrap Tires have been changed from 2x2 to 1x1.
  • Added Mutant Avenger shared faction skill Parasite Bolt back into their skill tree at level 10.
  • Added Biomek Terminator Level 80 Hazard Mode Chip.
  • Stalwart Tower now has a terminal that allows you to transfer into Choppin Maul.
  • Fetid Bayou -- added mini-boss Dozer for Mutant mission "Goodnight, Dozer."
  • Added XP and clink rewards for mission "Bane of Our Existence."
  • Added deliver missions to INC and Omphala on Western Front.
  • Added deliver mission from Crossroads to the CB'er Bridge.
  • Added missions to the Scav Camp on Fetid Bayou.
  • Added high-level instance missions.
  • Gave Treaded Commando chassis (e.g., Tanks) additional HP and Defense bonuses.
  • New OCD Power Ups "Offense" and "Defense" including custom skills for the power up bonuses.
  • A new recruit, Terminator Garde, has been assigned to the INC Repair Facility in Scrap Valley.
  • Finalized and added new 48th level Human Engineer Chassis (the only chassis missing from this classes initial set of chassis.
  • Added many more vehicles outside of Tocado in Western Front.

Read all of the notes, here.

Runescape : Death to the Dorgeshuun!

Posted Jun 21, 2006 by Jon Wood

Runescape has released this little tidbit of information on their official game website. It is an in-game bounty of sorts, and the feature is called "Death to the Dorgeshuun!"


Since the Lost Tribe quest many humans have visited the Dorgeshuun mines, but no cave goblin has yet had a tour of the surface. The Dorgeshuun Council fears that the H.A.M. group may be planning another attack, and want to send an agent to the surface to investigate, and they are looking for an adventurer to act as a guide. Introduce your new Dorgeshuun friend to Lumbridge's residents, silently take out guards, and foil those planning to bring Death to the Dorgeshuun!

If you can save the city you will be rewarded with some Thieving and Ranging XP, and the Dorgeshuun will show you how to use the special attacks of two of their more advanced weapons. You will also gain access to a new level of the H.A.M. cave where you can steal larger rewards.

In other news...

The mighty Guthix has decreed that the time has come for his tears to give Construction xp to adventurers for whom it is their lowest skill, but only if they own a house.

For more Runescape, click here.

Final Fantasy XI : New Features in Art Urhgan

Posted Jun 21, 2006 by Jon Wood

Final Fantasy XI has announced a number of new features that will be available to Art Urhgan on the next version update. We included the introduction to the feature here. You can get the whole story by following the link at the bottom:


The FINAL FANTASY XI Development Team has put several measures into effect since the release of the Treasures of Aht Urhgan expansion disc to lessen the congestion in Al Zahbi, including adjustments to Besieged and the introduction of auction house fees and bazaar taxes. The upcoming Mog Locker expansion and the introduction of new features in Aht Urhgan are designed to create a more convenient atmosphere for players. While the effects of these changes may not be immediately visible, we believe that these measures will eventually result in less overcrowding of the new towns.

Get it all, here.

General : Codemasters at Campzone 2006

Posted Jun 21, 2006 by Jon Wood

Our friends at Codemasters have released some new information about Codemasters Campzone 2006, the world's largest outdoor LAN gaming event:


Codemasters Online Gaming reveal further details on forthcoming Codemasters Campzone event

Following the announcement of Codemasters Online Gaming’s involvement in the forthcoming Campzone 2006 event, Codemasters Online Gaming has announced yet more detailed information on what you can expect to see at the worlds largest outdoor LAN gaming event that is Codemasters Campzone.

Codemasters Online Gaming, will be attending the first weekend of this awesome event from Friday 21st July until Sunday 23rd July with a host of exciting events planned for the 5000+ avid gamers who will in attendance.

First up will see introductory gameplay sessions of both recently launched titles RF Online and DUNGEONS & DRAGONS ONLINE™: Stormreach™, in which guests will be given free trial keys for each game and then embark on an epic series of quests and events to win an exclusive series of prizes! Both games will be supported by a number of exciting interactive events across the huge LAN network allowing all visitors at Codemasters Campzone the opportunity to compete against one another at the show.

Lucky attendees can also look forward to a full ArchLord™ introduction with full gameplay presentations where guests will stand a chance to win exclusive early BETA keys for this eagerly anticipated game.

In yet another Codemasters Campzone exclusive, for the first time Codemasters Online Gaming will be recording live the first ever episode of the COGCast, Codemasters Online Gaming’s very own Podcast, which is due to air in the coming months.

Comments Ed Relf, Director of Marketing for Codemasters Online Gaming “We are extremely excited to release yet further details of our involvement with the fantastic Campzone event. The event will be an outstanding showcase for our forthcoming MMO games and we look forward to meeting our community at this very special event!”

Further details will also be announced shortly on the forthcoming plans to demonstrate The Lord of the Rings Online™: Shadows of Angmar™ at Codemasters Campzone however Codemasters Online Gaming have promised something extra special for the event!

To keep up to date with everything related to Campzone, visit the official Codemasters Campzone website at and

EverQuest II : Dev Chest

Posted Jun 21, 2006 by Jon Wood

Our friends over at SOE's EverQuest II have released another of their entertaining Dev Chests:


Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!

  • Is there a link to Kunark in the Fallen Dynasty? Jindrack shares some insight as to what may happen.
  • Derris and Gorynn Orcs? If anyone knows anything about these entities it would be Vahlen, be sure to stop in and see what has to be said about these Orcs.
  • Blackguard has posted a new contest for everyone to behold. Check out the EverQuest II Screenshot Contest today!
  • Changes in Commonlands came and went. Find out more as Saavedra comments on the subject!

For more on EQII, click here.

World of Warcraft : Festival, Guide and Patch Notes

Posted Jun 21, 2006 by Jon Wood

The World of WarCraft website has been updated with a new event, the Midsummer Fire Festival, a new guide update to reflect the changes in Patch 1.11, and the notes from that very patch which has now been released:


The World of Warcraft team is happy to announce the release of "Shadow of the Necropolis", the new 1.11 content patch!

Highlights of Shadow of the Necropolis - Patch 1.11:

  • New Raid Dungeon - Naxxramas
  • Tier 3 Raid Armor Sets
  • Updated Mage and Shaman Talents
  • New Argent Dawn and Cenarion Circle Faction Rewards
  • Upgraded PvP Armor Sets
  • New Feature: Keyrings
  • New Flightpaths
  • And much more!

You can read the entire patch notes here.

For more on WoW, click here.

EverQuest : Progression Server Q&A

Posted Jun 21, 2006 by Jon Wood

Today, we are happy to bring you an exclusive Q&A from Chris Lena, an EverQuest Producer, as he and our own Carolyn Koh sit down to talk about the new EQ Progression Server: There’s been a lot of interest in the Progression Server and I’m going to ask the $64 dollar question. Why? Why did you think that such a concept would work?

Chris Lena: There are a lot of reasons for this server idea, but for me it was a fairly simple solution to a problem EverQuest has had for a long time. People always say to me that they would love to try EverQuest or that they used to play and would like to get back into it but they feel overwhelmed because of all of the content that has been added. They feel like they could never catch up and just lose their gumption. The Progression Server is a way for all of those people to get on this new server at level 1 and progress through all the content together. The amount they have to learn when they start is bite-sized. But the Progression Server has become a lot of things to a lot of people and you can find dozens of different reasons on our forums as to why players are interested in this concept. There’s even been talk of a population control and a 2nd server. Did you expect to generate this amount of interest from the fan base and do you have a “magic” number for the population before you open up another server?

Chris Lena: We do have a magic number and we have reached it. In other words, there will be a second server launching on June 28 called The Sleeper. The bigger question is what the population long-term is. Whenever we open any new server the initial interest is huge compared to the lasting population. I expect this to be even more dramatic with the Progression Server. We have to balance allowing everyone to try the server who wants to with technological limitations and long-term server viability.

You can read the article, here.

General : Mythic Will Be Acquired by EA

Posted Jun 21, 2006 by Jon Wood

The following press release appeared yesterday on the official EA webpage. The press release states that EA has acquired MMORPG company Mythic Entertainment, the makers of the popular Dark Age of Camelot, and the upcoming Warhammer Online. The story appears to be verified as the same release appears on Mythic's corporate site as well.


Back on April 3rd of this year, published a statement from Mythic CEO Marc Jacobs stating that the rumored deal between Mythic and EA was not go forward. "We have no deal with EA. We are currently not talking to EA," said Jacobs.


Jacobs did not categorically deny that a merger might come to pass, saying only that he had recieved a number of differing and very lucrative offers to purchase the company, but that none of them had been a right fit.


Back in April, Jacobs left us with the following statement: "I will not now, not ever do a deal that puts the people at Mythic who made this company great at risk," he was careful to point out at the time, however, that the deal with EA (which didn't happen at that time) did not fall into that cetegory.  


With that being said, we are told that with the exception of a name change (EA Mythic) and a few job-title changes at the top, that things are set to remain as they are with the Mythic team making MMORPGs in their officies in Virginia. We are yet to see how the backing of a video game giant like EA is going to effect Mythic's products, both current and future. Jacobs seems positive about the change, stating in the press release that, "EA's commitment to the online market as well as its focus on creating games of unsurpassed quality, scope and scale gives us opportunities and resources we could only dream about in the past."" will continue to follow this story as it develops.


EA to Acquire Mythic Entertainment

Studio Recognized Worldwide for Top Development Talent, Critically Acclaimed Franchises and Ground-Breaking Online Experiences

Electronic Arts today announced that it has entered into an agreement to acquire Virginia-based Mythic Entertainment®. Upon completion of the acquisition, Mythic Entertainment will become EA Mythic, a wholly-owned studio dedicated to developing Massively Multiplayer Online Role-Playing Games (MMORPGs). Mythic is recognized worldwide for revolutionizing the online gaming space with the award-winning Dark Age of Camelot® and is currently developing Warhammer® Online: Age of Reckoning™ under license agreement with Games Workshop.

The acquisition is subject to customary closing conditions, including regulatory approvals, and is expected to close during EA's second quarter of fiscal 2007. Financial terms of the transaction were not disclosed.

Upon completion of the acquisition, Mark Jacobs, the President, Chief Executive Officer and co-founder of Mythic, will become Vice President, General Manager of EA Mythic. Rob Denton, the Vice President, Chief Operating Officer and co-founder of Mythic will assume the role of Vice President, Chief Operating Officer of EA Mythic. Mythic's 175-person development team will remain in Fairfax, Virginia.

"Mythic has always been a leading independent developer in the online space," says Mark Jacobs, CEO and co-founder of Mythic Entertainment. "EA's commitment to the online market as well as its focus on creating games of unsurpassed quality, scope and scale gives us opportunities and resources we could only dream about in the past."

"The addition of Mythic to the EA family reflects our deep commitment to the online gaming market worldwide. Mythic will bring one of the industry's most talented MMORPG teams to EA. Together, we will create games that will introduce MMO players to a whole new level of game play and excitement," said Paul Lee, President, EA Studios.

To visit Mythic's site, click here.

Hero Online : Second Closed Beta

Posted Jun 20, 2006 by Jon Wood

Hero Online has announced the dates and time of their second Closed Beta. They have also announced that there will be no character wipes until after the Second Closed Beta:


As many of our players may or may not know, today is the last day of Hero Online's First Closed Beta. We would like to thank our players for their participation in submitting bugs and suggestions, and hope our players enjoyed their sneak peek into Hero Online.

Many of our GMs have been flooded with questions regarding Beta Schedules and Character Wipes. So, the following is the schedule for the Second Closed of Hero Online as well as the schedule for character wipes:

Hero Online Second Closed Beta:

Date: June 21~26, 2006
Time: 24 Hours
(US Pacific Standard Time, GMT -8:00)

**There will be no character wipe until AFTER the second Closed Beta!**

We hope to see all our players again during the Second Closed Beta!

For more on Hero Online, click here.

Conquer Online : Patch 4314

Posted Jun 20, 2006 by Jon Wood

Conquer Online has released the notes for their latest patch, 4314, which sees the introduction of a brand new server:


We are pleased to announce that Patch 4314 will be released on June 19, 2006.

Highlights of Patch 4314

New Server
Server Taurus will be added to Constellation Group. This server will not be available for playing until server Taurus is up on June 19, 2006.

For more on Patch 4314, click here.

Lord of the Rings Online : POI: Thorin's Throne

Posted Jun 20, 2006 by Jon Wood

Turbine's Lord of the Rings Online: Shadows of Angmar, have updated their website with a new point of interest, "Thorin's Throne":


Situated prominently high above the fine stonework floor of Thorin's Hall, adventurers will come upon the great, empty Throne of Thorin, named for Thorin II, known also as Thorin Oakenshield, King Under the Mountain, the last of the line of Dwarf-kings to sit within these halls in Ered Luin. More than 150 years ago (in TA 2845), Thorin ascended to the throne of Durin's Folk after the disappearance of his father, Thrain II. Thorin, however, was a King in Exile, his people having been forced from their rightful home by the great dragon Smaug. It is from these halls that Thorin and Company set out to reclaim their kingdom beneath Lonely Mountain (picking up a certain Burglar along the way). The throne, crafted by the greatest of the Dwarf-artisans, is a work of art unto itself, carved from the very rock that forms the foundation of the towering Blue Mountains overhead.

Thorin's Throne is one of the many discoveries players will find when adventuring within Ered Luin. Thorin's Hall, and the nearby Silverdeep Mines, are areas which serve as an important crossroads and meeting place for many of the races of Middle-earth. Dwarves and Elves frequent the area, along with the mysterious Rangers; many familiar faces from the pages of The Lord of the Rings have also been seen throughout the region on unknown business in these troubled times.

Thorin's Throne and the surrounding halls demonstrate many dramatic architectural and crafting styles, with a scope to suit the grandeur of Middle-earth's greatest craftsmen, the Dwarves. All around are impressive works of stone, intricately carved from beneath the roots of the towering mountains, then meticulously crafted down to the finest of detail. The Dwarf-mansion of Ered Luin is both a practical, common space for adventurers as well as an artistic marvel for exploration and discovery.

For more LOTRO, click here.

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