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Xiah : Interview with Daehoon Jang

Posted Jan 05, 2007 by Jon Wood had a chance to talk to Daehoon Jang from OnNet USA's Xiah.
Characters in Xiah can fly. Does this give them a tactical advantage in combat or is flying meant for aesthetics only? Will flying make gameplay feel like being in a movie like Crouching Tiger, Hidden Dragon?

Daehoon Jang:
The flying feature that exists within Xiah is purely for enhancing the game experience. This feature can be described more as levitating and moving as opposed to flying such as a bird would do. It would be more accurately classified as "wire-Fu" as you might have been in Crouching Tiger, Hidden Dragon. The developers wanted to keep the unique flying feature that many people associate with Asian fantasy motion pictures.

Read the whole article here.

EverQuest II : Developer Chat Today at 4pm PST

Posted Jan 05, 2007 by

EQII Developer Chat with the EQII team in the Pirates CSG Lobby!

Scott Hartsman, Senior Producer for EverQuest II, and members of the EQII Development Team will be in the Pirates CSG Online lobby at 4:00pm (PST) on Friday, January 5th. The team will be fielding questions from players about Echoes of Faydwer, Frostfell, and live events in general for EQII. Don't miss this chance to have your questions answered.

Read more about Everquest II here.

EverQuest II : Forums Updated With Treasure Chest

Posted Jan 05, 2007 by

Everquest II updates its forums with the newest addition of the Treasure Chest.

Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!

Read more about Everquest II here.

Pirates of the Burning Sea : Three New Ships

Posted Jan 05, 2007 by

Three New Ships in the Captain's Ship Guide!

Flying Lab Software Technical Artist, Joram Hughes, has been working overtime with the Pirates of the Burning Sea User Content Steering Committee to introduce three new ships to the Captain's Ship Guide!

You can view screenshots and historical information for Kris Wood's Medway Longboat, Jabberdau's Raa by visiting the User Ships section of the Captain's Ship Guide!

In addition to the User Content ships, we've also added the intimidating Raft, as designed by Flying Lab Software Artist, Woody! You'll find this tiny terror of the sea by visiting the Core Ships Section of the Captain's Ship Guide!

Once there, click on any of the ships at the top of the page for more detailed information.

Want to learn more about our User Content program? Then you will want to visit the Pirates of the Burning Sea User Content Shipwright Forum!

Read more about Pirates of the Burning Sea here.

Guild Wars : The Scribe Issue No. 29

Posted Jan 05, 2007 by

Guild Wars continues with another issue of The Scribe #29

Our roaming reporter this week recounts the stories of many gracious participants in the Wintersday Festival, citing nearly two dozen players who showed the very best of the holiday season. He also shares valuable information about the duration of the event, as well. Could that be an icicle lengthening on the eaves? Find out in this week's issue of The Scribe.

Read more about Guild Wars here.

World of Warcraft : PvP Rewards Page Updated

Posted Jan 05, 2007 by

World of Warcraft updates the PvP rewards page with a look at some of the level seventy gear.

We have just updated all of our Battleground and PvP Weapon rewards pages. Now you will be able to see how many honor points or battleground tokens you will need in order to purchase the various rewards, as well as getting a sneak peak at some of the upcoming level 70 gear. Check them out!

PvP Weapon Rewards

Alterac Valley Rewards

Arathi Basin Rewards

Warsong Gulch Rewards

Read more about World of Warcraft here.

World of Warcraft : Six New Realms Open

Posted Jan 05, 2007 by Jon Wood

World of Warcraft opens six new realms just before the expansion launch.

We've opened six brand new realms, and with them comes the introduction of a new battlegroup: Emberstorm! These realms are new non-transfer realms and as such The Gates of Ahn'Qiraj are closed and the realms will not be available for Paid Character Moves for six months. We invite new and old players alike to join these realms and begin fresh adventures in Azeroth.

Name Type Timezone Battlegroup

Read more about World of Warcraft here.

Vanguard : New Game Play Trailer

Posted Jan 05, 2007 by

Vanguard: Saga of Heroes launches a new game trailer just one day before open beta. has a new Vanguard video up. Check it out here!

Read more about Vanguard: Saga of Heroes here.

Vanguard : Open Beta Begins January 5th

Posted Jan 05, 2007 by

Open Beta begins for Vanguard: Saga of Heroes January 5th.

Sony Online Entertainment and Sigil Games Online today announced that open beta will begin tomorrow, January 5th, for the upcoming massively multiplayer online role-playing game, "Vanguard: Saga of Heroes." Tomorrow players that are participating in the pre-order program will be able to access the open beta. Other adventurers interested in exploring the world of Telon can head over to to begin their journey."Vanguard: Saga of Heroes" will immerse players in a classical fantasy setting filled with magic and intrigue beginning in Q1 of 2007.

To join the North American open beta please visit: For the first week the offer is only open to File Planet subscribers, to subscribe visit

The European beta will open on January 8th. European customers who have pre-ordered "Vanguard: Saga of Heroes" and received their key can also join beta on January 5th.

Read more about Vanguard: Saga of Heroes here.

General : MMO Benefit Calendar

Posted Jan 04, 2007 by

MMO Calendar to Benefit St. Jude Children's Research Hospital

This unique 12-month calendar features the original artwork of some of today's hottest and most anticipated upcoming MMOs, each dedicated to its own month. As if that is not exciting enough, the artwork has been signed by the developers of your favorite games as well!

Included in MMO Calendar 2007:

Dark Age of Camelot

Dungeons & Dragons Online: Stormreach

Eve Online

EverQuest II

Gods & Heroes: Rome Rising

Lord of the Rings Online: Shadows of Angmar

Star Wars Galaxies: An Empire Divided

The Chronicles of SpellBorn

Ultima Online

Vanguard: Saga of Heroes

Warhammer Online: Age of Reckoning

World of Warcraft

It is also with great pride that 100% of the proceeds from the sale of this amazing calendar go directly to St. Jude Children's Research Hospital, helping them in the battle to save the lives of children all over the world! Discoveries made through research at St. Jude have completely changed how children with cancer and other catastrophic diseases are treated, giving them hope they did not have before. Is there a better cause to support than helping make ill children better? We don't think so either!

All of the development teams have been simply amazing to work with in putting this together and fully support the incredible work St. Jude does every day. Join us in the fight to save our children and get your MMO Calendar 2007 via the PayPal* button below. (A PayPal Account is NOT required, PayPal will accept Credit Cards, e-Check, Bank Transfers etc. through the payment system with no PayPal account.)

Read more here.

Tabula Rasa : Begins Search For Beta Testers

Posted Jan 04, 2007 by

Tabula Rasa posts article looking for Beta Testers.

That's right, the Allied Free Sentients need you! If you think you have the guts, click here to apply for a spot in the upcoming Tabula Rasa beta.

Read more about Tabula Rasa here.

Warhammer Online : Next-Gen Console Job Posting

Posted Jan 04, 2007 by

Warcry Network finds job posting at EA Mythic for a Producer of Warhammer on Next Generation Consoles.

It seems EA Mythic suffers from an eternal problem: How do you hire a qualified person to work on specific part of the game without giving away what you're doing? You don't. Thus, EA's website has a notice up for a "Producer - WARHAMMER CONSOLE".

EAMythic is looking for a Producer to lead the production and design on an exciting EAMythic title being developed across next generation console platforms for the online MMORPG market.

Read the whole article here.

Dreamlords: Resurrection : Game Launch On February 15

Posted Jan 04, 2007 by

Dreamlords, the RTS-MMO hybrid sets its launch date for February 15.

Swedish game developer Lockpick Entertainment today announced the release date for what will be the next step in Massive Multiplayer Online Gaming. Upcoming Dreamlords combines the accessibility of a web game with RPG character development, RTS battles and long term tactical strategy in a never before seen gaming experience.

Lockpick Entertainment today announced the release date for long anticipated MMOG game Dreamlords. The groundbreaking game will open to the public on Thursday February 15.

Dreamlords is a MMO-cross genre game that combines role playing aspects such as character development, trade skills, and special abilities with a RTS combat mode. Dreamlords has an asynchronous online model where an infinite amount of players exist in the same universe where fierce battles are fought between players over the precious lands.

Dreamlords is much like playing a traditional RTS game online with the added enhancement of a persistent world filled with exploration, questing and wars for conquest.

In Dreamlords players assume the roles of the mystical Dreamlords, magical entities that spawn from the nightmares of the mythic Dreamer himself. Dreamlords may empower forceful methods but their presence is always welcome as they also have the power to provide goals and guidance for a fragmented piece of the old world. A world consisting of shattered pieces of land, called Patrias, home to hardened populations of survivors controlled by a sovereign Dreamlord. The success of each Patria is solely depending on the capability of its ruling Dreamlord. As well as fighting, co-operation is important in Dreamlords. All players belong to a guild, called Convergence, and cooperating within your own Convergence is necessary to be successful.

Dreamlords is a New Online Experience.

Said David Rosén, CEO of Lockpick Entertainment: - Dreamlords represents the next level in MMOG gaming. The talented Lockpick team has managed to develop a never before seen game that blends all the best elements from three very popular genres.

- When we first set out to make this game, it was our first big project and we realised that we had a great task at hand. The first thing we addressed as being paramount was the contact with the gamers. All out during the development of Dreamlords, the feedback from the large Dreamlords community has been extremely important to us. You can certainly say that Dreamlords truly is a game developed by gamers for gamers, concludes Rosén.

Read more here.

General : Vivendi Denies Battlestar Galactica MMO

Posted Jan 04, 2007 by ran this article about Vivendi Games denying an MMO based on Battlestar Galactica after the information was posted on EB Games. While the news was denied, it sure seems interesting.

Like clockwork, the Battlestar Galactica Online for Xbox 360 listing found on EBGames yesterday morning has mysteriously disappeared from the retailer's database. Every couple of weeks EBGames updates its database with release lists supplied by companies (many times EBGames has notoriously made things up entirely), resulting in leaks about upcoming announcements before the publishers are typically ready to talk about them.

1UP contacted listed publisher Vivendi Universal Games yesterday evening, who told us "EBGames has removed the information because it was not accurate. Vivendi Games has not announced a Battlestar Galactica game. We cannot comment any further as it is our policy to not comment on industry rumors."

Read more from here.

World of Warcraft : New Burning Crusade Screenshots

Posted Jan 04, 2007 by

With only a little more than a week to go World of Warcraft temps us with some new screenshots of The Burning Crusade expansion.

We've updated our screenshot gallery for World of Warcraft: The Burning Crusade with eight new shots from the current closed beta test of the upcoming expansion.

Read more about World of Warcraft: The Burning Crusade here.

Ryzom : At A Glance: Ruins of Silan

Posted Jan 04, 2007 by Jon Wood

In the return of our At A Glance feature, Donna Desborough takes a look at Ryzom's "unlimited trial area", Ruins of Silan.

In every MMO's life a few changes must come. This is a fact of life. The Saga of Ryzom is no different than any other MMO. One can always hope the changes are for the best, and in this case that just might be true. The Ruins of Silan is a starter area for new players to familiarise themselves with Ryzom. It is a place dedicated to the new player complete with tutorial missions and special rewards.

Missions in the Ruins of Silan are a bit different than everywhere else on Atys. The missions you'll encounter here aren't just for shiny rewards; they're here to teach you how to play. Ryzom's game system has always had a steep learning curve that could sometimes put new players off. This need not be a problem anymore with these new missions.

You can read the whole article here.

World of Warcraft : Casual Play: WoW Dishes Out Casual Epics

Posted Jan 04, 2007 by Jon Wood

Our chronic casual gamer Steve Wilson returns this week with his weekly column. This time around, he's talking about World of Warcraft and the bility of casual players to gain epic gear.

I'm often grateful that there's one game out there that seems to be catering more frequently to the casual playstyle with every patch. World of Warcraft's latest patch once again shows that if they don't love the casual player then they are at least doing everything in their power to keep us around. Specifically, the changes to the battlegrounds have done more to put end level gear in the hands of the casual player than any other single event to date. Even with my paltry dozen hours a week (give or take a few hours) of play time I have managed to acquire the end level PvP weapon. And that's doing nothing more than something I already loved, fighting in the battlegrounds (at an hour a session as well).

You can read the whole column here

Lord of the Rings Online : Beta Journal

Posted Jan 03, 2007 by

Lord of the Rings Online updates its Beta Journal with a look at the Champion class.

For today's Beta Journal, we asked our Beta Program participants to talk about the experience of playing the Champion class.

I started playing my elf Champion at about the time the elf starter adventures were introduced into the Beta Program, so needless to say, there were certain bugs that made her first experience a little bumpy. But boy was she determined! Consummate warrior that she is, she plunged headlong into the fray, butting heads with the troll at the gate again and again until she finally got through the adventure.

Admittedly, I don't have too many role-models for my female elf Champion from Tolkien lore. In fact I can't think of any at all! But I wanted to play an elf and because of my playing style, I chose a class that can stand toe to toe with the enemy and be able to kill them reasonably fast. I find that being a Champion is a happy mix of offense and defense. Although not as tough as Guardians, they can nevertheless hold their own in a tough fight with three or four mobs attacking them. The other thing that caught me by surprise (a pleasant one), was the fact that Champions can dual wield. This makes them an awesome offensive machine, allowing them to plow through their enemies before they lose too much "morale" (hit points).

The first few levels of my elf life were spent doing quests in and around Ered Luin. Talk about immersion! Amid the beautiful forests and waterfalls, the elves are in a quandary about orcs and other fell creatures creeping into their lands. As they grappled with the decision to leave for the Gray Havens or stay and protect the land, my role was to help them remember their reasons for staying, as well as fight the invaders. The early quests were pretty much soloable, especially with my offensive tank of a Champion. But eventually, I ran into rescue missions and epic quests that just weren't possible to complete alone. Luckily, in the Beta, "pick-up group" is not a bad word.

As my experience grew, I was sent into the dwarf lands to the north but the cold was too much for me so I took the road east and into Hobbit land. I joined the Bounders, a title and a feather in the cap that fits any Champion regardless of race, I thought. Here the atmosphere was much lighter. Call me weird, but I had a blast running all over the Shire doing deliveries for the little folk and getting involved in their seemingly mundane problems, which only hinted at the encroaching darkness. Such a welcome contrast to the world-weary elves of Ered Luin!

As I continued to grow, my quests took me further east into Bree-land. Here, Hobbits lived side by side with men and the feeling of danger is more acute. Brigands roam the Chetwood, trees try to eat you in the old forest, and barrow wights haunt the Downs.

My Champion has a long way to go in Eriador, but her journeys have all been exciting so far.

Read more about Lord of the Rings Online here.

Pirates of the Burning Sea : New Developer Blog

Posted Jan 03, 2007 by

Pirates of the Burning Sea offers up a new developer blog by Misha.

New Devlog: Beta Silliness!

Sure, the Pirates of the Burning Sea beta can be a lot of work, for Flying Lab Staff and beta player alike- but there's always time for a little bit of fun!

Misha has posted a new Devlog titled Beta Silliness, and you'll find it by visiting this link!

Read more about Pirates of the Burning Sea here.

Guild Wars Factions : Fort Aspenwood PvP Arena Featured

Posted Jan 03, 2007 by

Guild Wars: Faction highlights another PvP arena in this feature on Fort Aspenwood. You can read the entire article here.

PvP Primer: Fort Aspenwood Cross-Training

Starting Out

A Factions PvP arena, Fort Aspenwood offers new players an excellent chance to break into competitive play. The Fort Aspenwood environment forgives mistakes much more readily than other arenas, and it has the same party forming mechanic as Random Arenas. When you enter battle at Fort Aspenwood, you don't have to find a group--the game automatically groups you with a team.

To find Fort Aspenwood with a PvP-only character, travel to the Great Temple of Balthazar and talk to a Kurzick or Luxon recruiter NPC. In the roleplaying Cantha map, Fort Aspenwood is an outpost near the alliance border. Once you reach the outpost, simply press "Enter Mission" when you're ready to go.

Note: You must own a copy of Guild Wars Factions to access Fort Aspenwood.

Read more about Guild Wars here.

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