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2Moons : Game Announced, Exclusive Interview

Posted Aug 08, 2006 by Dana Massey

David Perry - the legendary founder of Shiny Entertainment - has teamed up with Acclaim to produce what he says may be the most violent MMORPG ever. In a 20 minute exclusive audio interview, became the first to learn about what Perry has planned.

Acclaim has teamed up with legendary designer David Perry to build a brand new and entirely free MMORPG.

“The game is going to probably be the most violent MMO on the market,” explained Perry – the founder of Shiny Entertainment - whose resume includes Earthworm Jim and Enter the Matrix.

2Moons is a fantasy MMORPG that relies on advertising to make money. All advertising will be in the UI – not the world – and most surprising is that it will also be entirely optional for the player.

You can read more here or check out the audio interview in full.

General : BioWare to use Hero Engine

Posted Aug 08, 2006 by Jon Wood

A new detail has fallen into place in the puzzle that has been the BioWare Austin project. While the game's title and theme remain a mystery, we now know that the new game will make use of the Hero engine, originally developed by Simutronics and used in Hero's Journey:


BioWare Licenses Simutronics HeroEngine for MMO Game Project

Simutronics announced today its first licensee for its new HeroEngine, a complete integrated platform for development of massively multiplayer online (MMO) roleplaying games (RPGs).

BioWare Austin will use HeroEngine for development of its new MMO project. This game will be the first project for the new Bioware Austin studio. BioWare is one of the leading developers of interactive games, with many hit titles including Jade Empire, Neverwinter Nights, and Star Wars® Knights of the Old Republic.

MMO games are the fastest growing segment of the video games market, with $2 billion in global revenues and growing at a projected $1 billion per year according to DFC Intelligence. Millions of people around the world come together in online games such as World of Warcraft, EverQuest, and Star Wars Galaxies to cooperate and compete with each other.

“At BioWare we selected HeroEngine because it had the most sophisticated and complete development tools available for building an amazing online experience,” said Gordon Walton, Co-Studio Director of BioWare Austin. “Our team wanted a great rapid prototyping environment and to work with experienced MMO developers. The HeroEngine from Simutronics is a perfect fit for BioWare Austin’s requirements."

Simutronics demonstrated HeroEngine in its booth at the recent Electronics Entertainment Expo (E3) and will be showing it again at the Austin Game Conference (AGC) in Austin on September 6th-8th. Simutronics spent the past five years developing this new platform, and has recently begun making HeroEngine available to developers to create their own massively multiplayer online games.

“We are thrilled to have BioWare Austin using HeroEngine,” said David Whatley, founder and CEO of Simutronics. “As game developers ourselves, we put careful thought into the features other MMO developers needed. To have an industry leader like BioWare as our first licensee is an honor and strong validation of our team’s hard work and great design.”

Ryzom : IRL Meeting

Posted Aug 08, 2006 by Jon Wood

The folks over at Nevrax's The Saga of Ryzom are planning a real life gatherking. Called the "real life players meet up", or IRL, the event will be taking place in London on September 16th:


Let’s Get Ready to Rumble! It's time. With the influx of new players, return of some veterans and those that have been with us all along, now is the perfect time to start planning the third real life player meet up (IRL).

We canvassed you a little while ago about where you would like it and London came out on top (raaawwwwwwr, first the Olympics, now the IRL – only we actually want the IRL). We have set a provisional date of Saturday September 16th and need to get an idea of how many want to come so we can get the best venue of the few we have in mind.

We have set up a poll here for you to say whether you want to come or not. Once we get an idea of the numbers we will confirm all the details. So sign up and let’s party one more time!

For more on The Saga of Ryzom click here.

Spellborn : Community Q&A

Posted Aug 08, 2006 by Jon Wood

A new Q&A has been released on the official website for The Chronicles of Spellborn. The Q&A is compiled from questions that website members have posed to the development team. There are six questions in total. To read them all, follow the link below:


1.A lot of recent MMORPGs have starter areas where players learn the basics of the game before moving to the "main" world area. Are there plans to implement something like this for TCoS? submitted by betafish077

The Chronicles of Spellborn will indeed feature a starter area. All new characters will start in the area surrounding Hawksmouth on the Parliament Shard. The available content and quests in this area will specifically be designed for new players. This ‘nebie’ area is part of the persistant world meaning that players will be able to travel to this area after completing their initial introduction. Unlike some other MMORPGs we didn’t’ want to separate this area from the rest of the game world. This way higher level players will be able to interact and help new players that join The Chronicles of Spellborn.

Read the complete Q&A here.

Hero Online : New Screenshots

Posted Aug 08, 2006 by Jon Wood

Our friends at MGame USA and Hero Online have sent us five brand new screenshots for your ciewing pleasure. All five of the screenshots can be found in our Hero Online gallery, which can be found here.

You can learn more about Hero Online by clicking here.

Lord of the Rings Online : Bog-Lurkers

Posted Aug 08, 2006 by Jon Wood

Turbine's Lord of the Rings Online: Shadows of Angmar has released a new Creatures of Middle-Earth feature. This time out, the feature focuses on "bog-lurkers":


Found in the forested wetlands of western Middle-earth, the bog-lurker lives a concealed existence in the darkened wilds. To the casual observer, the body of the bog-lurker is seemingly made of root and bramble, its back alive with marsh-plants and its limbs formed of bark and wood. Ancient tales tell of the creature working alongside the mighty Ents of Eriador, acting in their service to assist in the shepherding of the trees. While the Ents retreated from those lands, the bog-lurkers remained, living a solitary life separated from their masters, although they are occasionally found in the company of the forest Huorns they once tended.

Bog-lurkers are unique to LOTRO and were designed and visually conceived to be in the same class of creature as Ents and other "natural" inhabitants of Middle-earth. Bog-lurkers tend to stay out of the affairs of the speaking races of Middle-earth, preferring their own isolation to the wars between good and evil. However, in the wetlands of Eriador, adventurers would be wise to be cautious in their presence, as the corruption and darkness of Mordor and Angmar have found their way even into the most desolate marshes. Beware the rustling in the brush. It may be only the wind in the reeds, or it may be a watching bog-lurker, turned to the service of darker powers.

For more on LOTRO, click here.

D&D Online : Weekly Development Activities

Posted Aug 08, 2006 by Jon Wood

The good people over at Turbine's Dungeons and Dragons Online: Stormreach have released another edition of their "Weekly Development Activities". As usual, there is more there than we can publish here. Read the excerpt below. If you're interested, click the link below:


Check out the latest updates to the "Weekly Development Activities." The goal for this feature is to give solid expectations on what you can expect to see in future updates.


These items are in QA and should be a part of the next scheduled update.


  • We are making some changes to the Twilight Forge to improve performance.


  • The House Kundarak banking system will be opening a new branch in the harbor inside the Harbormaster's House.
  • Loot messages from other players will be tagged as loot messages and can be filtered out.
  • NEW - The spell exchange and energy spell selector dialogs will behave correctly when you dismiss them using the escape button.
  • Players will no longer get stuck while dismounting from ladders.

Read it all here.

Guild Wars : 3rd Skill Pin Set

Posted Aug 08, 2006 by Jon Wood

The third set of skill pins will be made available at Gen Con Indy. Some time ago, Guild Wars announced that the winners of the Guild Wars World Championships would be choosing which skills would be incorpoated. At E3, the first two sets were unveiled:


As you may be aware, the winners of the Guild Wars World Championship selected eight of their favorite skills, and from those we crafted attractive 1-inch skill pins. The first two pins (Crippling Shot and Aura of the Lich) were released in May at E3 and the second set (Contemplation of Purity and Energy Surge) at San Diego Comic Con. Now you have a chance to collect the 3rd set of pins at Gen Con Indianapolis where you can also compete for $5,000 in the Guild Wars 5k Arena! No account is needed; just bring the entry fee and your willingness to compete. All participants in the Gen Con 5k Arena will also receive the first two skill pin sets while supplies last as well! So come compete for $5,000 and get your own set of these limited edition pins!

For more on Guild Wars click here.

Tantra Online : Giving Away 500 "50 Taney" Cards

Posted Aug 08, 2006 by Craig McGregor

We would like to announce that we have partnered with HanbitSoft to bring you another cool contest offer.  From now until September 8, 2006 @ 9PM EST we will be taking entries from our members to win one of 500 prizes for Tantra Online.  The prize is a 50 "Taney" card which can be used to acquire in game goodies.

To enter this contest just click here!

Warhammer Online : Armies of WAR

Posted Aug 07, 2006 by Jon Wood

Warhammer Online, the much-anticipated IP MMORPG from Mythic Entertainment, has released a new feature for the game's official website. The feature is called "The Armies of WAR", and profiles each of the races in both the Destruction and Order factions. Currently, the only two available races are Orcs and Dwarfs.


Below, you will find an excerpt from the Dwarf section of the site:


The Dwarfs are an ancient and industrious race that is long past its prime. Their once-great empire of Karak Ankor now lies in ruins and many of the Dwarfs' mighty mountain holds have been abandoned or conquered by Orcs and Goblins, with whom the Dwarfs have warred for centuries. It is not uncommon to hear a Dwarf wistfully recall the great glories of the past, observing bitterly that nothing the Dwarfs do in this day and age can compare to the majesty of what once was.

An enormously proud people, the Dwarfs are quick to react to any slight, real or imagined, and remember any such infraction for years, even passing on the responsibility of vengeance to their heirs through their Books of Grudges. It is perhaps because of their obstinate pride that the Dwarfs refuse to openly admit that their culture is slowly creeping towards its nadir. Inwardly, however, they know that they are a doomed race. This gives them a uniquely dour outlook upon the world and perhaps explains their great fondness for drowning their sorrows in tankard after tankard of ale.

In fact, the only thing that the Dwarfs love more than a good mug of ale is gold. A Dwarf in the throes of goldlust is a thing to behold. The race's legendary drive and stamina is brought into sharp relief when they are presented with the opportunity to acquire gold. As miners and experts on ore and metals, the Dwarfs are without peer. Items of Dwarf craftsmanship and engineering are the most valuable in all the world, revered even by the Elves.

The fates of the Dwarfs and men of the Empire are inextricably intertwined. Ever since the day Sigmar united the tribes of men in the defense of the Dwarfs at the Battle of Black Fire Pass, the stout warrior-folk have honored their oath to come to the aid of men in times of need. With the fate of the Empire now hanging in the balance, it seems that this old debt may soon come to call.

Check it out here.

Dark Age of Camelot : Grab Bag

Posted Aug 07, 2006 by Jon Wood

On Friday, Mythic Entertainment released a new Grab Bag for their popular MMORPG, Dark Age of Camelot. As usual, we publish only a taste of what's in the bag. To read it all, follow the link below:


Is Mythic planning on, or even already working on a way to insert a Starting Stats Respec? Looking back at the beginning of DAoC shows that you guys told us to put our points in the wrong places on a few classes.

I know I wouldn't mind fixing a few toons' starting points!

A: You and me both. This isn't something we can do in a single patch, because it’s so inextricably linked with your character data. Can you say emergency character reset? I have nightmares about this.

But I continue to request it as a feature as soon as it becomes technically possible for our current team, because we've all been there.

Read it all here.

Pirates of the Burning Sea : Chinese Community Site

Posted Aug 07, 2006 by Jon Wood

Pirates of the Burning Sea now has a Community Site for their Chinese customers. On Friday, Flying Lab software announced the launch of the new website as the pirate-based game continues to grow:


Flying Lab Software Unveils Chinese Community Site

Flying Lab Software is proud to announce the launch of the official Chinese Pirates of the Burning Sea website! This new site,, will allow us to provide the most current and accurate information regarding Pirates of the Burning Sea for our friends in China.

We are extremely excited about this new resource, and look forward to the continued expansion and support of our growing international fan base!

Community Envoy

For more PotBS click here.

Shadowbane : State of the Game

Posted Aug 07, 2006 by Jon Wood

A new State of the Game has been released by the good people at Shadowbane. Last time, the State of the Game talked about the change in studios for the game. This time out, Ashen Temper lets us know what we can expect for the game's future:


Normally, we try to present the State of Shadowbane as a quarterly update to let everyone know what is going on with the game we all love. But, as we can all no doubt attest, these last couple of months have been anything but normal. The last State of Shadowbane brought everyone up to date with current events, especially as they pertain to our studio and to the game. Enough of the present; now I want to talk a little about the future.

First and foremost, in the months to come you will see new patches, and many changes made to improve the game. We will be working on streamlining the code for better performance, as well as rectifying issues as they arise. We’ll target behavior in the game that was not originally intended, like the siege changes in Patch 16. Guild Leaders are now the only owners of Buildings of War – we made the change so to keep players from bypassing the balance restrictions placed on attacking forces. Improvements and adjustments such as these will always be high on our priority list and an ongoing process. We have more of these kinds of changes planned.

While these sort of adjustments are part of Shadowbane’s future, they really do not answer the question as to what lies ahead of us. Not too long ago I took the reigns of Shadowbane’s design, and I have some big shoes to fill. I will do my best to keep within the original vision of Shadowbane, but I intend to bring some of my own ideas into.

That’s what this State of Shadowbane update is; instead of listing a bunch of micro design changes, I want to talk about my vision for the game, and my goals for the Shadowbane Player-vs.-Player experience. These goals are what lie behind all the power tweaks and system refinements: they’re the yardstick I’m using when charting future patches.

Over the years many people have posted to ask us “what were you thinking?” Well, that’s not entirely true – their language wasn’t nearly so clean. Here’s an answer to that question: The following three (3) items outline my grand strategy for Shadowbane’s future direction.

Here’s what I’m thinking...

Read it all here.

Guild Wars : State of the Game: Flag Stand Control

Posted Aug 07, 2006 by Jon Wood

Guild Wars has released a new State of the Game feature. This time around, the article focuses on Flag Stand Control. As usual, the feature is too long to publish here, but can be read in its entirety by clicking hte link below:


Success in Guild Battles often comes down to maintaining a higher morale bonus than the opposing guild over the course of the game. Thus, superior flag stand control can mean the difference between victory or death.

The Flag Stand

Every guild hall has a flag stand located an equal distance from each team's initial flag position. To capture the stand, a player must click on the flag to pick it up, and then click on the flag stand to plant the flag. Once captured, the flag stand yields a 10% morale boost to the team that controls the stand for two consecutive minutes.

Resurrection Signet

Morale boosts can change the tide of battle. Each boost not only increases a team's maximum Health and Energy by 10%, but also instantly recharges all skills—including a used Resurrection Signet. Thus, a timely morale boost can mean a quick recovery from an opposing Mesmer's Diversion or regaining the ability to resurrect fallen teammates. Because players in GvG who reach 60% death penalty do not revive automatically at the resurrection shrines, morale boosts can also save a team from playing shorthanded.


Note that while the Isle of Meditation Guild Hall also features an Obelisk Flag Stand, it does not provide morale boosts on that map. However, the team that controls the Obelisk Flag Stand can enjoy a significant advantage, particularly during Victory or Death, due to the obelisk damage. Keep in mind that the obelisk's ranged damage reaches the Tower's flag stand and beyond so a flag runner can get a lot of help from control of the Obelisk Flag Stand, especially when engaged in solo combat with an enemy flag runner.

Read it all here.

Lord of the Rings Online : Edinburgh is the Gateway to Middle-earth

Posted Aug 07, 2006 by Jon Wood

The first entry into the MMORPG universe of The Lord of the Rings will be taking place in Edinburgh on Tuesday, the 22nd day of August. The game makes its debut at the upcoming Edinburgh Interactive Entertainment Festival:


Edinburgh is the gateway to Middle-earth as The Lord of the Rings Online: Shadows of Angmar gets exclusive premiere at EIEF06

The Lord of the Rings OnlineTM: Shadows of Angmar confirmed as part of "Game Screenings" at the Edinburgh Interactive Entertainment Festival.

Hobbits, Elves, and Orcs are set to descend on Edinburgh later this month when The Lord of the Rings Online™: Shadows of Angmar receives an exclusive premiere at the Edinburgh Interactive Entertainment Festival 2006’s (EIEF06) Game Screenings event.

EIEF06’s Game Screenings offer members of the public a chance to get up close with some of the leading names in video games. The event is being held at The Odeon, Lothian Road, Edinburgh on Tuesday, 22nd August.

The Lord of the Rings Online: Shadows of Angmar is the first and only massively multiplayer online role-playing game (MMORPG) based on the literary works of J.R.R. Tolkien. The game is currently in development at Turbine, Inc.’s studios in Massachusetts and is tipped as the next major landmark in online gaming.

In The Lord of the Rings Online: Shadows of Angmar players will journey to Middle-earth™, an evolving and persistent re-creation of J.R.R. Tolkien’s beloved world. There they will join thousands of others in an epic adventure as they explore a massive online world while defending the lands from the Dark Lord Sauron.

Gamers will face the dangers Frodo and the Fellowship left behind when they began their epic journey to destroy the One Ring. They will be able to choose from thousands of players online to forge their own fellowships and face the hideous monsters and minions of evil, fight epic battles and immerse themselves in the greatest adventure of our time.

Be one of the first to experience The Lord of the Rings Online: Shadows of Angmar at EIEF06’s Game Screenings on Tuesday, 22nd August at The Odeon, Lothian Road, Edinburgh. For information, please visit

The Lord of the Rings Online: Shadows of Angmar is currently alpha phase of development. The game will be published and operated in Europe by Codemasters Online Gaming. For more details on The Lord of the Rings Online: Shadows of Angmar visit the official European website at

For more Lord of the Rings Online click here.

General : Interview with Matt Firor

Posted Aug 07, 2006 by Dana Massey

Matt Firor was the producer of Dark Age of Camelot and Executive Producer for all of Mythic until he stepped down a few weeks ago. Hot on the heels of the EA deal to buy Mythic, the timing was conspicuous to say the least. We get the truth from Matt about why he left. Now that you’ve left, can you tell us what you think of the EA/Mythic deal?

Matt Firor: Everyone wants me to dish some dirt on this one! Really, I think it's a good thing. We all know EA has had some problems in the past with absorbing acquired companies, but the new management there is committed to making the EA / Mythic relationship work, and I have no reason to doubt their sincerity. They need Mythic just as much as Mythic needs them – EA knows that online games are the future of this industry, and they are setting Mythic up to lead their online MMO efforts. The last thing they want to do is jeopardize their investment in the studio.

You can read more here.

Fury : Exclusive Screen, Week #1

Posted Aug 07, 2006 by Dana Massey

Today we're kicking off a brand new series of exclusive screenshots. Every Monday, check back for two images from Fury, the upcoming MMORPG in production at Auran.

Thanks to Auran for making this happen.

Vanguard : New Vanguard Video

Posted Aug 05, 2006 by Craig McGregor

We recently received this video from Sigil/SOE highlighting some of the hot features in Vanguard: Saga of Heroes.  In it you will see flying mounts, a flying city, never-before-seen zones, combat and player-owned boats!


EVE Online : Enter To Win A 60 Day Account!

Posted Aug 05, 2006 by Craig McGregor is pleased to announce that from now until Sept 5, 2006 all of our members can enter to win a free 60 day account for EVE Online - the acclaimed sci-fi space MMORPG by CCP Games. 

We will be giving out a total of 25 accounts.  As with all of our contests, the more days you login to the better your odds of winning! (see official rules for details).

Ready to enter?  Click here!

General : Game/On Delay

Posted Aug 04, 2006 by Jon Wood

This week's episode of Game/On,'s weekly podcast, will be published early next week. This decision was made so that we can debut a brand new game for you with a one on one interview!

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