I was thinking about closing the site and project, But Iâ€™ve been reading some of these MMORPG sites allow people to post there 'home made' games up and people review them. And it seems that Tides of Lyenoa is on some of these sites and people are giving bad comments such as "What is this pile of crap! Why do they bother!!" and "Leave it to the professionalâ€™s n00bs!!" and all these comments got me angry and decided not to close the project.
Tenacity is an admirable quality, and hopefully Shogun's frustration is not fueled by comments on this site. Regardless, we feel that the more MMOGs out there, the better, whether they be big budget efforts or small projects such as Tides.
A tip of the hat to Shogun and all of the small developers out there. The staff of MMORPG.com is behind you all the way!
In preparation for a major assault Abaddon is planning the forces of Evil under his control have blocked the portal to Druncian City. The combined mystic might of both towns may only be able to reopen it once per month from now on. If Abaddon is defeated and forced back into his prison then the forces of Darkness may be too weak to prevent it from being opened at will. If Abaddon is not defeated then the portal will be locked again for an extended period. The mayors of both towns are working to get the portal to Druncian City open on September 24 and believe they will be able to keep it open for several days. It is up to the Heroes of Aresden and Elvine to work together to bring about the true defeat of this great evil. Beebo Mho, the noted diviner of rabbit entrails, has announced that there will be a series of assaults on both towns so that Abaddon's forces can get training for the major battle to come. These minor battles will still test the resolve and ability of those who live in the towns or wander the wilderness nearby. They can come at any time, in any place so keep an eye out and your weapons ready!
[This will be random events of monsters attacking starting Friday night, September 10 and occurring until sometime Monday morning. There will be no monsters 'to order' nor will assaults be focused on one location. You'll need to find them or they will find you. Enjoy!]
The announcement of the weekend's event can be read in full at the official Helbreath USA website.
Ubisoft and Wolfpack Studios have announced the next expansion for Shadowbane. The expansion, entitled Throne of Oblivion, is scheduled for a November 30 release.
SAN FRANCISCO - September 9, 2004 - Ubisoft, one of the world's top game publishers, announced today the Shadowbane: Throne of OblivionTM expansion pack will be available at a manufacturer's retail price of $19.99 on November 30. The expansion for the critically acclaimed massively multiplayer online (MMO) game ShadowbaneÂ® will feature an entirely new realm and rulership system that allows players to seize and vie for control of sections of the game world.
"Shadowbane: Throne of Oblivion brings guild warfare and city sieging to an exciting new level with a strategic end-game that is unprecedented in the genre of MMO games. 'Build an Empire' was one of the early rallying cries of Shadowbane and with this expansion, our players can do exactly that," said Frank Lucero, Shadowbane's producer. "Shadowbane: Throne of Oblivion brings with it the new Vampire Race, new classes and disciplines, each with special powers and abilities designed to enrich PvP combat. Additionally, graphical improvements and extensive refinements to the existing siege system will enrich play and improve performance."
In addition to the new strategic systems, Shadowbane: Throne of Oblivion will feature extensive new player options centered around an invasion from the Lands of the Dead. Shadowbane: Throne of Oblivion marks the first time in an MMORPG that players can play Vampire characters. The Vampires' clothing and armor will spotlight their supernatural power and allure and demonstrate the appeal of these creatures while exploring a new visual direction for Shadowbane. Their unique powers, strengths, and weakness will add new layers and tactics to the Shadowbane PvP landscape.
New classes, including the Nightstalker, Necromancer, and disciplines including Vampire bloodlines and four new siege disciplines will also debut in Shadowbane: Throne of Oblivion. Existing classes and disciplines will be undated to account for the arrival of the undead legions, and new weapons will add new dimensions to the existing power dynamic, forcing players to make new strategic decisions.
Shadowbane: Throne of Oblivion will also feature graphical enhancements, shown off to their fullest in new adventuring areas with all-new high-level content.
Shadowbane: Throne of Oblivion is pending rating by the ESRB and more information can be found on the official Shadowbane community Website, The Chronicle of Strife: chronicle.ubi.com.
Minimum PC System Requirements
Supported OS: WindowsÂ® 98SE/ME/2000/XP
Processor: PentiumÂ® III 700 MHz or higher or equivalent
RAM: 128 MB RAM
Video Card: 32 MB TNT2 (or better) OpenGL-compliant graphics accelerator
DirectXÂ® Version: DirectX 8.1 or higher
CD-ROM: 4x or faster
Hard Drive Space: 1 GB free hard drive space
Multiplay: 56K modem + Internet connection
Valid credit card
For more information:
We have just posted our next round of 6 exclusive screens from EverQuest II. We hope you enjoy them!
NOTE: Registered members that are logged in can download the high-rez 1600x1200 versions using the links under each shot.
The crew over at GameMethod.com recently got a chance to take "Fallen Earth" for a spin. Here is a snippet from the preview:
NPCs are another marvel. Despite being incomplete, the game featured both voice acting and full animations for NPCs. Essentially, NPCs provide you with missions, but are also scattered throughout the world to provide a sense of life. When receiving a mission from an NPC, that character will speak to you and have animations that match the speech, for example the waving of arms to extenuate important notes. NPCs boast impressive little features such as their eyes and head following you. The voice acting is enhanced through Dolby Surround 5.1 audio for which sounds are positioned in three-dimensional space; with such a setup, you would be able to locate a NPC based on sound alone. The extent to which NPCs interact in the world is yet to be determined. Fallen Earth hopes to push the standards for the role of NPCs in the genre, but incorporating their behavior into gameplay. One of the first things you'll notice is the strong influence of six different NPC factions. You can complete missions for these factions to gain favor. When starting the game, depending on several conditions, members of various factions may approach you with missions from the get-go. Examples like this demonstrate the merge of player interactivity and NPCs that should bring Fallen Earth to the top of the coming wave of massively multiplayer titles.
To read the full preview, just hit this link.
The fine people over at Avaria wanted to let everyone know that despite the harsh weather that Florida has recently suffered - they are still going strong! They have released a brand new screen shot showing one of the dungeons in the upcoming expansion:
"Jump to LightSpeed", the highly anticipated first expansion for Star Wars Galaxies is now available for pre-order at selected online and retail outlets everywhere.
Those that pre-order from GameStop or Electronics Boutique will receive guaranteed access to the beta test for JTLS that will begin in October as well as an exclusive in game ground vehicle - the Naboo Flash Speeder! (while supplies last).
Visit the official A Tale In The Desert website for more information or to download a free trial.
Funcom is straightforward when it states that players have to be a part of an organization to enjoy most of what Alien Invasion has to offer. With organizations -- the Anarchy Online version of a player guild -- groups of players can ally under a shared banner to partake in the two major additions that Alien Invasion has to offer: player-created cities, and the alien attacks.
But there are other, more subtle changes introduced in the Alien Invasion expansion. For one, there's some new GUI functionality, which includes the ability to sort inventories, a new chat interface, and on-screen windows that can be docked wherever you like. Nano programmers, engineers, pharmacists, and other trade-skill gurus can make use of a new trade-skill interface that displays the ingredients and resulting end product before a combine is made, taking a lot of the guesswork out of experimenting with the game's incredible array of seemingly useless knickknacks and doodads.
Read the whole thing here.
Click here for the Anarchy Online website.
Blizzard has decided to extend their stress test beta phase until this Sunday (Sept. 12). In addition they have begun sending out invites to many people on the closed beta waiting list to come enter the stress test beta. Here is the official word:
We are extending the stress test beta to this Sunday and adding thousands of additional testers from the group of gamers that are currently on the closed-beta waiting list. Invitation emails have started going out to the new testers already. The stress test beta contest will continue on until the end of the stress test beta, at which time all stress test accounts will expire.
Please do not contact Blizzard to inquire about being added to the stress test beta; all the information needed, such as how to access the stress test beta, will be provided in the email going out to new testers.
Thanks to the stress testers, the development team has gained a great deal of information that is proving to be extremely valuable in the development of World of Warcraft. By extending the stress test beta, we will be able to gather even more useful data, which will help us ensure a smooth launch for World of Warcraft later this year. Thanks again, and we'll see you online!
We have a couple updates on the Wish site today. First, we have the addition of the "Wyvern" to the bestiary:
"The wyvern is a much smaller cousin of the true dragon, but it is quite formidable. Its scales are steely-hard and its jaws powerful enough to snap clean through the trunk of a sapling. They lack the forelimbs of a typical dragon species, preferring to attack with their taloned feet and a swift bite. Wyverns are at the top of their food chain and usually hunt herd animals in small groups. Wise farmers will keep their livestock locked up at night."
Then we have a new piece of lore called "The Great Divide". Here is a snippet of that:
In the latter part of the of the Age of Strife, the Three Rivers War between the dwarves of Cladash and the cyclopes of Markadon slowly petered out after many decades of conflict. The war had weakened both sides, although the dwarves, with its resources divided between Cladash and the Karthad colony, suffered more.
In AS 776, King Irrock rode all the way north across the tundra to Krushok Meir and presented a peace treaty to the Grand Chieftain of the time, Lordessa the Bold. Impressed with the honor, bravery and tenacity of the dwarves, she accepted the treaty and even conceded the strip of disputed territory that had started the war in the first place. Irrock, whose main concern had been to end hostilities, went home with a modest area of reclaimed territory. While there is no doubt that dwarven battle prowess is spoken of with high regard in Markadon, it is suspected that growing conflict between North Larocia and Markadon in the west played a part in Lordessa's decision. Once the dwarven issue was settled, she could freely concentrate her forces on a single front.
To read this full story, just follow this link.
On October 8, Sigil Games will be hosting a community summit where they will invite 20 people to the Sigil offices to view Vanguard: Saga of Heroes, discuss the game with the devs, and then be whisked off to a public event at Dave & Buster's. Ten of the invitees will be chosen by Sigil and 10 will be chosen by the community at large. On top of that, ten beta invites will be given at the D&B party.
Know someone who you think would be a good candidate? E-mail Sigil and state your case.
More details on this event (which is not a "who got the most e-mails" contest, BTW) may be found at this link. An audio clip of Vanguard Community Manager Cindy Bowens announcing the event may be heard at Online Gaming Radio. Click here for the clip.
Recently, Gravity held a contest for the best in-game skin. The results are in and the winning skin, entitled Skyy, is available at this link. Runner-up skins will be available for download after September 16th.
Congratulation to Omichi, the contest winner.
Visit the official Ragnarok Online website here.
The PlanetSide Development Team is currently focused on improving the Core Combat play experience with an update in September, and then making the BattleFrame Robotics rock as hard as they can. I'm really excited about the BFRs, but concerned with overall game balance. I will be working with the team and you the players, to make them as fun as possible, but not to the point where they are overpowered or detracting from the game's overall balance. We aim to have BFRs up on Public Test for as much play testing as possible before making prime time. This should be starting sometime after the September update is done on Public Test (which could be as early as this week, depending on internal testing). Beyond that, we have the groundwork laid for more ways to advance your characters in the Merit Commendations system and more, more storyline to advance, prospects for more varied and exciting gaming locations and whole host of great ideas and possibilities to keep PlanetSide as the best Massively Multiplayer Online First Person Action Game ever!
On top of that, a Stratics Chat was held with SamhaynePS and the Community Relations Manager for PlanetSide, SporkfirePS, on September 7. The chat covers a number of topics about the future of the game.
<Elm> <CodeZeroX>Question for Devs: Will there ever be a graphics upgrade like what happened in EQ? Or a Physics engine upgrade?
Well, given that we are still only a year old, we don't have short term systems engine upgrades in the queue. For some of our players we already push their machines hard enough and have been working to make PlanetSide easier on them. <SamhaynePS>But, of course as we age, we will need to be keeping up with the Jones'.
<Elm> <Dragoneye> About the BFRs- Can you give us some examples of the types of weapons that they will carry? If not, can you tell us when we'll be getting information like that?
<SporkfirePS> That sort of information will be released on the web site in its series of articles over the next couple of weeks.
<SporkfirePS> But on a very general level...
<SporkfirePS> BFR's will be equipped with a pretty wide array of weapons that can be swapped out so that they take on different roles. So, you can configure a AA BFR or a AI BFR as the situation warrants.
Both items may be accessed from the official PlanetSide website, which you may visit by clicking here.
IGNPC: Is there going to be an overarching story for the MMO as a whole or are you just going to stick them players in the universe and let them go crazy?
Chris McKibbin: I guess the answer is kinda both. We think the license lends itself to a lot of story lines, both as overarching ones and shorter durations, but we also think it's critically important that people get to establish their own characters and effectively experience what it would truly be like to live and adventure in the Star Trek world.
So we're going to do a combination of both with official missions and some dynamically created content. There will be overarching stories and missions to pursue, but players certainly won't be confined to those things.
We will keep you up to date as developments occur. Click here to read the interview in full.
The fine folks over at RedBedlam have added 15 new screenshots to the gallery over at the official site:
You can see the rest of the new screenshots and the rest of the gallery by clicking HERE, and visit the official Roma Victor site by clicking HERE.
Starting Wednesday, Earth & Beyond enters its final two weeks of service. Sunset is scheduled for 12:01AM GMT September 22, or 8:01PM EDT September 21. Diehards who remain in the E&B universe have 14 more days of playing time.
The sunset FAQ is available at the Earth & Beyond website. It ends with this inauspicious entry:
Q: What happened to the devs?
A: The E&B team is being moved onto several other projects, most notably Ultima X: Odyssey.
Perhaps that question needs to be readdressed.
E&Bers, enjoy your final fortnight as your persistent world sails into the sunset.
In preparation for the release of the Chains of Promathia expansion later this month, Square Enix is pushing out a patch to all players, even those not purchasing Chains. A 5 hour server maintenance will precede the patch, from 1:00 - 6:00PM Eastern on Wednesday, September 8. Square Enix has stated that play will continue during the maintenance, but players may have difficulty logging on.
Read more about it here.
Lyra Studios has prepared another Tuesday update full of new items. Here is a summary of what is going on with their project:
The eagerly awaited open beta test for Neocron 2: Beyond Dome of York has begun! Neocron 2 is the sequel to the world's only cyberpunk MMORPG and features a realtime, FPS-like combat system. Explore this postapocalytpic world together with other testers from all over the world. Beta Client download locations.
You can get the beta client at FilePlanet here: http://www.fileplanet.com/files/140000/145384.shtml