On November 15th, MMORPG.com hosted a dev chat with the folks from Runes of Magic. Today, we post the log from that chat in its entirety.
MMORPG_Kunou: Howdy and welcome to MMORPG.com's Live Dev Chat on irc.coldfront.net! I'm your host, MMORPG.com's Community Manager Richard "Kunou" Cox. Joining us today are members of the Runes of Magic dev team!
MMORPG_Kunou: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question at a time, and you will be notified if your question is rejected or discarded. Feel free to add another question to the queue once yours is either asked or rejected.
MMORPG_Kunou: To submit your question, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first.
MMORPG_Kunou: This room will be moderated during the chat; if you want to talk during the chat, feel free to visit #rom.
MMORPG_Kunou: Now it's time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves!
Kerensky: Hi everyone. Good to be here. My name's Jörg "Kerensky" Koonen. I'm the Community Manager for the English speaking "Runes of Magic" community.
Danatros: Hello, I'm Daniel "Danatro" Ullrich the Director Product Management at Frogster Online Gaming. - Nice to be here ;)
MMORPG_Kunou: Ok then, here we go!
Question: flying4torpedo asks, "what kind of crafting skill wil there be ?"
Kerensky: There are 3 gathering skills and 7 crafting skills that allow to "create" - like carpentry and tailoring
Kerensky: You can gather materials and refine them into armour, weapons etc.
Read the entire Runes of Magic Dev Chat Log.
With the Mines of Moria expansion launch mere hours away, MMORPG.com's Jef Reahard writes this overview of what players can expect from Turbine's first forray into the paid expansion universe.
Chances are you've heard of the little Tolkien game that could, otherwise known as The Lord of the Rings Online. Turbine's plucky PVE-centric game has carved out a respectable niche for itself in today's crowded online multiplayer market, striking a nifty balance between adapting the most widely read fantasy in history and following the rather bland and uninspiring blueprint for current generation MMORPG titles.
Chances are also good that you've heard of the game's first paid expansion, the Mines of Moria, debuting tomorrow in digital download format as well as two flavors of retail packaging. Turbine has long lavished free content updates on its player base, adding a total of six additional 'books' to the existing game since its original launch in April of 2007. Hundreds of new quests, raiding options, housing and reputation systems, and a generous helping of polish have been continuously bolted onto the core game, begging the question of whether or not the first paid expansion is in fact worth the money.
Check out the Mines of Moria Preview
Our new Star Wars Galaxies Correspondent writes this short article giving a few play tips for players who may have left the game and are planning a return.
"Even though you played SWG, you are not a vet of the game you just joined"
I always said that if I wrote a guide for returning 'vets', that would be my first sentence. If you can't get past that point, then frankly, you should not even attempt to play again. This is not the SWG you knew. Sure there are remnants of the past; your city may still be there, heck, maybe even your old house. You'll probably even find some old acquaintances traipsing around the star ports if you're lucky. However, what you used to know, what you used to own, where you used to group, and more importantly your reputation is irrelevant now.
SWG is in its fourth iteration: Pre-CU, CU, NGE, & Post-NGE. There are specific milestones between NGE and post-NGE, namely chapter 6 and game update 4 - Ch. 6 increased NPC difficulty to promote grouping and GU4 marked the final balance pass and update of all profession expertise systems. So for those of you, and I know who you are, who complain and gripe about how terrible the NGE was, realize that like Pre-CU, the NGE does not exist as you knew it.
MMORPG.com has teamed up with Aeria Games to bring an exciting contest to our community! From now until Dec 15, 2008 we will be taking entries into this random drawing sweepstakes where we will give away 203 prizes with great items like Logitech MX Revolution wireless, dockable, laser mice, and in game rewards!
As with all of our contests, the more days you login to MMORPG.com the better your odds of winning! (see official rules for details).
Full List of Prizes:
In the Third and final part of the EVE Fanfest Q&A Panel, questions are asked and answered about alliance tools, UI modifications, Walking in Stations, the potential for an EVE television series, and much more.
Watch the EVE Fanfest Q&A Panel, Part III.
During EVE Fanfest, the devs at CCP gathered together on a panel and answered questions from the fans in attendance. In Part Two they discuss a wide range of topics including the EVE retail box, Alliance Tournaments, the impact and future of factional warfare, and much more.
Watch the EVE Fanfest Q&A Panel, Part II.
Please join us on Saturday November 15th at 4pm EST for the opportunity to chat with the developers behind Runes of Magic, the upcoming free to play fantasy MMORPG which aims to redefine quality standards for free to play games.
Community Manager Jörg “Kerensky“ Koonen will be on hand along with other devs to give you answers straight from the source.
Join us today for the Runes of Magic Dev Chat.
The folks at Shadow of Legend have announced the release of update 0.9.14.0 for the game, which adds Castle Sieges, a new level 75 instance, game optimizations, and more.
Shadow of Legend new update 0.9.14.0 is set to release on Nov. 12. This update brings numerous improvement and fixes, among which are the following highlights:
Addition of Castle Siege – a form of massive guild war.
Addition of Slavla Level 75 instance.
Addition of summon scrolls, one for guild master and another for any player.
Addition of glowing effect on stared weapons.
Addition of promotional bundles in Item mall, counting for 25%-35% discount.
Game Optimization aiming to increase responsiveness.
Read more about the update.
Read more about Castle Sieges.
During EVE Fanfest, the devs at CCP gathered together on a panel and answered questions from the fans in attendance. In Part One they have a few laughs while they answer questions from diverse topics such as internships at CCP, the nature of wormholes, Linux, the EVE pen and paper RPG, and much more.
Watch Part One of the EVE Fanfest Q&A Panel.
MMORPG.com Lord of the Rings Online Correspondent Daniel Hubbell writes this look at the endgame content in Lord of the Rings Online from the perspective of a casual gamer without too much time to dedicate to raiding.
I am not what you would call a 'hardcore' gamer in Lord of the Rings Online (LotRO). My claim to fame is that I've not seen a Balrog, at least not a Balrog in person. This may seem like a personal problem, but it is simply a symptom of what I like to call 'casualitis'. I'm infected, and I'd like to think many others are too, with an unpleasant lack of time. Oh, I can conjure up marathon escapades, but this leaves me dreary eyed and ostracized by the respectable parts of my family. So, for the time-challenged folk, what kind of end-game material is available for LotRO prior to Mines of Moria coming out?
If you can, at some point along the way, join a kinship. Try to find one without requirements on raiding and grouping. Endgame is as much about meeting new friends as doing actual content. Getting to level 50 also opens up the opportunity to finish the epic quest line that LotRO offers players. If you like reading a book, then you might appreciate the story that Turbine has inferred from Tolkien's original narrative. There is a great bit about Middle Earth that is only briefly mentioned in the books that gets some more attention from Turbine.
Read more on LotRO
EA and Mythic Entertainment have announced that they have signed a publishing deal that will see Warhammer Online launched in Korea.
Seoul, November 13, 2008 - NHN's Hangame - Korea's largest game portal, and Electronic Arts Inc. (NASDAQ: ERTS), a leading developer and publisher of interactive entertainment, announced today that two companies have signed a multi-year agreement for Hangame to publish the critically acclaimed Massively Multiplayer Role-playing Game (MMORPG) Warhammer® Online: Age of Reckoning™ (WAR) in Korea. This agreement further expands the reach of WAR with servers to be available in North America, Europe, Asia and Oceanic territories.
Developed by Mythic Entertainment, WAR is a groundbreaking new MMORPG that launched in North America, Europe, Asia and Oceanic territories in September and has attracted more than 800,000 registered users since launch. The game will be launched in Korea in 2009.
WAR is based on Games Workshop's wildly successful Warhammer fantasy tabletop war game. With over a quarter century of highly detailed source material to draw from, Warhammer provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
Read more here.
IGG has announced the release of version 3.0 of Wonderland Online along with the launch of a new server, and they will be holding a host of events to kick off the launch.
The Wonderland Online Team (http://wl.igg.com/main.php) announced that the new version 3.0 together with new Scorpio server were released on November 13th EST (GMT-5).
The new server-Scorpio has 3 branches, and to celebrate the release of the Scorpio Server, a series of events have been holding for all.
King of the Newbie's
7-days of Double Exp
Leveling Made Easy
Scorpio Server Gift
Read more here.
The folks at Runes of Magic are holding a cape design contest where the winning entries will see their design implemented in-game.
Leaves are falling and winter is coming. To avoid the characters in Runes of Magic catching a chill, Frogster is searching for a beautiful cape design in a community contest. Graphically talented fans are called on to create their personal cape for the upcoming fantasy online-roleplaying game on the basis of a template. They can submit their creative ideas until November 25th to email@example.com.
The winning cape is going to be integrated into Runes of Magic by developer Runewaker. Players can then find it in the game to equip their characters.
Read more here.
The folks at Myth War II have released two samples of the musical score from their game.
When you start playing Myth War II Online, you will be deeply impressed by the audio presentation in the game. Today the folks behind are going to elaborate on the music design behind Myth War II.
In the field of in-game audio design, the Singapore Symphony Orchestra was invited to record the game music and create a well coordinated, memorable orchestra performance. There is a profound range of feeling in the background music, which incorporates a majestic spirit within a tightly knit composition. Still you can pick out the operatic arias quoted in this orchestral passage. An elaborate, ornamental melodic flourish in which all the syllables are sung on or intoned has been brought together in this vocal piece. You will find many different, explosive and beautiful elements alive within the percussion as well. The music is a mild accompaniment to softly maneuver your emotion while you are engaged in the game.
Players are given a great variety of options for diverse sound effects and background music based on different sound sources and maps in game. Players can clearly distinguish the breath of beasts hiding behind bushes from the murmuring of the many voices in Woodlingor, and will be shaken at the creepy mourning cry over the killing panic and grief in the Revive Arena, and get cold feet when listening to the overwhelming agony of death in the Sunset Plains. You are haunted and captured in an erotic virtual world where you want to stay and venture but are afraid to step out the door.
Listen to Sample One.
Listen to Sample Two.
IGG gives players a few tips on how to use their provisions more wisely on long ocean voyages in Voyage Century Online.
Today the folks at Voyage Century are going to talk to you about how to use provisions wisely.
Imagine you are sailing smoothly to London from Athens to meet a very important friend, all of a sudden the speed of your ship starts drops sharply, eventually ending up becalmed on the wide ocean. Now imagine you are chasing a loathsome pirate, and your ship begins dropping back as your speed decreases and you watch that brigand sail away, how does that make you feel? If you never want these embarrassing moments to happen to you, learn how to use provisions wisely now!
Provision consumption is closely connected with the number of sailors aboard your ship. Basically, the more sailors you have, the more they eat (and drink), so your provisions will be consumed faster. One easy way to save provisions is to simply reduce the number of sailors on board. Less mouths to feed, means less consumption. However, if there are too few sailors, sailing speed will be reduced by a lack of crew to man the ship. Remember, unless your are heading into battle, balancing crew, provisions and speed is essential.
Provision consumption is also affected by ship sail durability. The higher your ship sail durability is, the more provisions will be consumed, and faster. So turning down the ship sail durability to save provision is a no brainer.
If your ship is lower than level 4, you can team up with higher level ships to sail and save on provisions. If the ship with the highest speed tops up its ship sail durability, the rest of the ships can all decrease theirs. Don’t forget to choose “Union Mode” before doing this though.
Apart from the methods mentioned above, you can also buy Compressing Provision Boxes to avoid stockpiling too many provision at ports too often so that you can reach your destination fast.
May the wind be always at your back! Safe voyage!
Read more here.
The folks from Playnet Inc. have provided us with this developer journal discussing update 1.29 for their World War II Game: Battleground Europe.
Playnet Inc and Cornered Rat Software's open Beta test of the long awaited 1.29 upgrade is nearing completion. The open Beta allows players to try out new features that will prepare for the release of WWIIOL:Battleground Europe into the Chinese gaming market next year.
In preparation for the launch of the award-winning MMOG “WWIIOL: Battleground Europe” into the Chinese gaming market in 2009, staff at Playnet Inc and Cornered Rat Software have poured thousands of development hours into version 1.29 and veriosn 1.30 to follow, which will add features and improvements that will benefit both current and future players.
Read more on Update 1.29
MMORPG.com Warhammer Online Correspondent John Lisenby writes this overview of the Wtich Elf class, complete with a list of skills attainable by that class.
The Witch Elf is a fast hitting, up in the front lines person. They are much like the rogue you see in most mmo games. They use poison, daggers, and stealth to get the job done. They are a female only class. No male Witch Elves. Though it looks as though they are wearing barely anything for armor, do not let that fool you. They are light armored and pack a lot of speed and power.
There are three paths to each class in Warhammer. The three for the Witch Elf are, The Path of Carnage, The Path of Suffering, and The Path of Treachery. The Path of Carnage is focused on front line combat. The get out there in the mix and start stabbing kind. The Path of Suffering is focused on poison and weakening effects. This allows you to deal poison over time and weaken the enemy with debuffs. The Path of Treachery is focused on position and surprise. Using stealth and getting into the right position for the most damaging attack. You can train in these paths once you reach rank 11 from the trainer.
Read more on the Witch Elf
Funcom has announced the launch of the largest free content expansion to date for Age of Conan. The new content update introduces a number of new areas and adventures including Ymir's pass and The Amphitheater, a new dungeon which promises an epic confrontation.
Durham, USA – November 14th, 2008 – This week Funcom updated the ‘Age of Conan: Hyborian Adventures’ live servers with the largest gameplay content addition since launch. By visiting the vast, new outdoor area of Ymir’s Pass players will now be able to find new quests to solve, new characters to meet, new monsters to slay and a dramatic new storyline to unravel. The update also includes a new dungeon – The Amphitheater – that holds one of the most epic and memorable monster encounters ever created for the game.
“This is an important update that opens up a lot of new gameplay content for players who have already passed the level fifty mark,” says Game Director Craig Morrison. “In the months ahead we will introduce even more new content, and coming up soon are two exciting new high-level dungeons intended for players who have reached the maximum level. At this stage adding more content and keeping people entertained is very important to us!”
Read more here.