Turbine recently held some contests for fan created movies. A well known player by the name of Nakamuro Zataki created a really nice movie that sadly did not make the deadline set by Turbine by a mere 15 hours! We think it is a great film and thought we would link you to it:
MMORPG.com and Tiscali Games are proud to present an exclusive contest available only to our fine community.
BiosFear will soon begin their "Chapter 2" expansion for their action packed MMORPG BiosFear. To celebrate this we are cooperating on a contest where our members will help name a new character and 6 members will win giant posters! Details below:
As the forthcoming expansion is approaching, Tiscali Games presents the new lead character for BiosFear Chapter 2: Battle for Winter Castle. The cute girl with greenish skin, miniskirt who flies is a member of the Aidian people - a race which does not boast with strength, but with its handy support magic.
But it is not the cool and proud face only that matches perfectly the spirit of the expansion: "BiosFear, that's East meets West, Fantasy meets Science Fiction. Chapter 2 will focus more on unusual elements. So far, our lead character was a human warrioress. 'Battle for Winter Castle' highlights Eastern elements in architecture, so our new lead character has a more Eastern look and is a member of the Aidian race, which is unique to BiosFear", says Carsten van Husen, Director Games International.
But it is up to the players to find a name for the new character. The person who sends in the winning name is awarded a huge poster (A 2) with her picture. Five more winners will be determined by a draw. All proposals must be sent in until August 13, 2004 @ 9PM EST.
If you wish to enter this contest, just follow this link!
Several new screenshots for Issue #2 were released today at the official City of Heroes website. In addition, a like to an interview with Jack "Statesman" Emmert by Armchair Empire pertaining to Issue #2 is featured at the CoH website. The results for the CoH Bumper Sticker Contest were also released today. You can check out each news article below by clicking on their corresponding links.
(New) Issue #2 Screenshots: http://www.cityofheroes.com/news/item273.html
Interview with Jack "Statesman" Emmert: http://www.cityofheroes.com/news/item274.html
CoH Bumper Sticker Contest: http://www.cityofheroes.com/news/item275.html
Recently posted on the World of Warcraft website were 42 new Player versus Player screenshots featured on the WoW PvP server.
Click on the following link for a glimpse at some of the screenshots: http://www.blizzard.com/wow/ScreenShot.aspx?ImageIndex=42&Set=63
The once vanquished MMORPG "Rubies of Eventide" has re-surfaced again! The game is now totally free to play - however the folks at Cyber Warrior are kindly asking for donations to keep this game alive...running a MMORPG requires a ton of bandwidth and hence a whole lot of cash...so please support them!
NOTE: Apparently their servers are temporarily offline due to an overwhelming demand by new players. They expect to get them back online soon.
On August 19, 2004 Fairyland will start their Pay to Play service. The pricing will be roughly $10 per month if bought on a month to month basis. They use a unique "point" system and new registrants will get 100 points which will allow you to play for about 30 hours before switching to P2P.
For more information, please visit this page.
"The most basic designs of EverQuest II have been tweaked to attract the many players who felt that the original game was simply too much to handle. Specifically, no more will players be required to find several dozen of their closest friends to clean out a dungeon or slay a dragon. Instead, EQII focuses on smaller groups, limiting party membership to six. Quests are accordingly less demanding (from a human resources standpoint), but no less epic. The idea is to create a sprawling, living world that can become a gamer's vacation spot, rather than a home away from home."
Check out the Game Preview at Yahoo Games here.
Download the exclusive featurette from Yahoo Games here.
The official Face of Mankind site has just posted their second trailer showing tons of in-game footage. It is approximately 3 minutes long and shows scenes featuring city traffic, weather effects, inventory management and a whole lot of combat footage. You can click on the images below to go to their site and get the 75MB clip:
We have just received word from Duplex Systems about a recent change in the URL of the official site. The old domains "faceofmankind.com" and "fomk.com" will no longer point to the official site. The new domain is "fomportal.com". We have updated the link in our game list - here are some important links for you:
Official site: http://www.fomportal.com (will be offline for 1-2 days)
Official forums: http://www.fomportal.com/forum
We have selected 3 new "in development" games to add to our forum list to replace the Ultima X: Odyssey and Warhammer Online forums which were also retired today. Here are your new forums! (click to jump to them)
A big thanks to our great community for helping us select these new forums! Now get in there and start talking about these great upcoming titles!
Hostile Space welcomes new recruits to the all NEW Space Academy!
New players will enter the Hostile Space universe at the salvage yard, but may head due south to the Space Academy where they can hone their skills for an epic adventure.
Battle dangerous spiders and scorpions on the new planetary terrain training grounds of the academy. Run for refuge beside laser sentries as you try to pass the gauntlet of tests to prove you have what it takes to venture forth and journey amongst the stars. Learn valuable skills in trade and secrets passed on from the learned staff that will help you to master your trade and lead your group or clans through the mastery of all challenges. Visithttps://www.hostilespace.com and join up today!
Volume 27 of the Vana'Diel Tribune is now available for players to read. This issue features the following articles:
Visit the official Final Fantasy XI website for more information: http://www.playonline.com/ff11us/index.shtml
To read the news article, click here: http://www.playonline.com/ff11us/polnews/news2342.shtml
The character models for barbarians, dwarves, and high-elves have been updated as of friday (7/30). In addition, there is an official announcement in regards to the several release packages for Everquest II (a standard CD-ROM release, a DVD Release, and a Collectors Edition release).
Click on this link to visit the official Everquest 2 Website: http://eq2players.station.sony.com/
PC Zone Magazine recently did a four part interview with Andy Sites, a producer for EQ2, which covers a great deal of information about Sony Online Entertainment's upcoming MMORPG sequel to the original Everquest. All four parts of the interview are linked below, each gives an excellent view into Everquest 2. Any fan of the upcoming sequel should not miss out on the four part interview!
Nevrax recently announced that they have acquired the award winning composer BjÃ¸rn Arve Lagim - the former audio director for FunCom. Below is the official press release from Nevrax:
Oslo, Norway - July 29, 2004 - Paris-based game company Nevrax has scooped up the award winning talent of BjÃ¸rn Arve Lagim, former Audio Director for Norwegian game company Funcom. If you play games you have probably heard about The Longest Journey and Anarchy Online. Both games won numerous awards but as a compliment to the story, particular critical acclaim was given to the musical score and sound effects. Lagim is on his own now and his award winning style will soon be uncovered in Saga of Ryzom, a massively multiplayer online game created by Nevrax scheduled for release in September 2004.
"We are excited to have BjÃ¸rn Arve's musical expertise as part of the Saga of Ryzom world," Nevrax Game Director David Cohen said. "Online games are all about creating a virtual setting where people want to spend a lot of time. The right music is crucial for this experience and we have seen BjÃ¸rn Arve achieve that before."
BjÃ¸rn Arve Lagim believes that music is all about creating emotion and identity. "In games such as Saga of Ryzom, it's an important factor in bringing the players into the world and conveying to them what the game is about," Lagim said "I work towards creating music that gives the game both a musical identity and sets the tone."
Boomtown has posted a nice preview of "Seed: The Human Condition" that will give you a lot of backround information on this MMORPG in early development. Here is a snippet from the sneak peek:
Runestone have chosen a somewhat different graphical look for Seed, actually looking something like an interactive cartoon. The choice was made from the ideology that the graphic shouldn't be the essential element in the game, and that hardware demanding graphics needing ridiculously high-spec computers to run actually prevents some players from being able to run the game (*cough* EverQuest 2 *cough*).
Of course there's also a financial reasoning behind the choice of graphical style, as it's much cheaper to use this kind of engine than spending enormous amounts of cash developing a Doom 3-like engine - actually Runestone found the engine on the internet. Originally made to be used for development of PS2 and GameCube games there's a fee for using the engine to create games on those consoles - but it's totally free to use the engine for games only developed for the PC, even if the game should become a blockbuster. An offer it was hard to refuse.
You can read the full article at this link.
There has been mucho activity on the Guild Wars website recently. Now there's a link to an interview with Jeff Strain, co-founder of Arena, who recently spoke about the technology behind this upcoming title.
IGNPC: Guild Wars is supposed to offer a "shardless world"--how is this going to change the MMO experience for gamers?
Jeff Strain: Having an online game divided into shards or servers has created problems for gamers who desire to play with their friends. A challenge that arises is that, after creating your characters on a specific server and investing a significant amount of time progressing in the game, you discover you are unable to play with other friends because they are playing on a different server. Historically, this has been a difficult problem to address without starting over and recreating characters, buying additional accounts or paying a character transfer fee.
In Guild Wars, we wanted to eliminate this situation. An online game fundamentally offers the enjoyment of a social experience with both your friends and people you have never met before. We want to bring people together, to give players the opportunity to play with their friends at any time without hassles.
An additional benefit of a shardless world is that we can offer true worldwide competitions via our arenas and tournaments. With an undivided game world, you can be not just the winner of a certain region or a specific area of the globe; you can be the true world champion.
Good stuff, indeed, and there's more that technophiles will find fascinating. Interspersed within the text of the interview is a set of three cool progressive screenshots.