Codemasters, and RF Online have sent out a small letter to clear up and misunderstanding about the preorder keys. In short, the keys have not yet been activated and will be as soon as the beta goes live.
Regarding preorder beta keys...
For more on RF Online, click here.
The developers of The Chronicles of Spellborn, have presented a new synopsis page for their Spellborn Scrolls. The Spellborn Scrolls are a compilation of official game lore that are presented in a unique, choose-your-own-adventure style.
The Spellborn Scrolls are a collection of interactive lore pieces based in the world of The Chronicles of Spellborn. Within each Scroll you will need to make decisions as to how you would like to proceed in the face of your current situation. We have added a synopses page detailing all the Scrolls for easy reading. Enjoy!
Take a look, here.
Horizons has released the notes on the changes and fixes that are being applied to both the Order and Chaos servers today (Jan. 17/06). As usual, this is a partial list. All of the notes are available at the link below.
The following additions, changes and fixes are being applied to Chaos and Order on Tuesday, January 17, 2006:
Lair and Lairshaping:
Read it all, here.
Our good friends over at Mythic's Dark Age of Camelot have released Test Version 1.82a Release Notes. Below, find only a sample of the fixes and changes that are a part of these notes. To get all of the information, click the link below.
NEW THINGS AND BUG FIXES
Read it all, here.
(Sunnyvale, CA – January 17, 2006) – New and varied challenges and tournaments have been frequently offered for all of Shot-Online’s online golf gamers worldwide. Enter Shot-Online’s Progressive Tournament, which offers players a new twist – every player who enters this tournament deposits 100,000 NG (Shot-Online’s in-game currency) which is then entered into a prize pool that is distributed to twenty winners at the end of the tournament. In other words, the more players who enter, the greater the prize.
The Progressive Tournament begins at 04:00 AM January 17th and ends at 11:59 PM January 23rd (CST), and will be played out on the demanding “Forneus” course. Players may enter only with their highest-level character within their account, and can play as often as they like after depositing their fee. The best score taken from all scores will be entered into the final tallies. Additional prizes for the top five winners are rare and much-sought-after in-game golf drivers, to really add fire on shots off the tees.
Kevin Kim, Director for the Game Division of OnNet, added his thoughts about introducing this ground-breaking and community-oriented tournament. “It’s very exciting whenever we introduce a new platform or game play type in Shot-Online for players around the world. Personally, I can not wait to find out how this tournament ends.”
To provide even better products and customer service and support in the North American market, OnNet USA, Inc. is pleased to announce its incorporatation. OnNet USA, Inc. is planning to provide an even more reliable and faster customer service system, which will focus on the satisfaction of the customer demands, including Shot-Online players.
Shot-Online, developed by OnNet Co., Ltd., is a hybrid massively multiplayer online game, a golfing simulation incorporating elements of traditional role-playing, enhanced by a proprietary physics engine for golf ball dynamics and interaction with eight challenging, varied golf courses. Detailed 3D graphics and smooth-as-silk animation enhance the realism of Shot-Online as a simulation. On the role-playing side of Shot-Online, characters can level and grow in skill and capability through training, while team and solo competitions allow players a chance to win game currency to buy skill-enhancing items, and quests and other community events are offered for even more depth.
Shot-Online, for Windows/PC systems, is available online for free download at the official website (http://www.shot-online.com). Shot-Online offers absolutely FREE play without time or play limits; however, with a Gold Membership for the entertainment-packed, high-value rate of $9.99 a month, a 50% discount on the greens fee; a 30% discount on items purchased with in-game currency; the locker fee is free; and trade between users is free, and other benefits are offered. For the Gold Plus Membership of just $14.99 monthly, along with the other benefits of regular membership, the greens fees are free and a friend’s green free can be discounted 50% and a one million monthly allotment of the in-game currency is given to the player, along with other benefits.
To find out more details about Shot-Online and all the latest news about the game and the Progressive Tournament and the rules, please visit the official Shot-Online website. (http://www.shot-online.com).
About OnNet Co., Ltd
Founded in 1996, OnNet Co., Ltd is at the epicenter of the ongoing online revolution, leading with its Internet community services and solutions, and is playing a significant role in helping companies reinforce the value of their online services. OnNet Entertainment is the developer and operator behind the online golfing game, Shot-Online. OnNet USA Inc., a wholly owned subsidiary of OnNet Co, Ltd., was founded in November 2005, and is the Shot-Online International Service Provider. For more information about OnNet Co., Ltd and OnNet USA Inc., visit http://www.onnetusa.com.
In our latest Q&A, Designer Mike Paddock discusses archery, magic and other major aspects of their upcoming release. We also, as usual, feature two exclusive screenshots. This week, Simutronics shows us a swampy area.
Mike Paddock: I agree, however isn't it ironic that the foundation of European fantasy is the Medieval time period, and that archery was an innovation that contributed to that time period's end? :)
Archery will be an important aspect of gameplay in Hero's Journey from a situational standpoint. While Rangers are the master of the bow in HJ, everyone can and should carry a bow. Hero's Journey uses an auto-attack driven system, where a character is on auto-pilot for his most common, basic attacks, which the player interjects the use of other abilities as needed or desired. When auto-attacking with a bow, the player can adjust the style of those attacks according to the tactical situation. So for example, the player could decide to fire less frequently, but with greater precision in a situation where the archer is fighting few opponents from a high vantage point, or very quickly with less precision in a situation where numerous opponents are swarming around him.
And then there's the Ranger abilities, of course, many of which revolve around the use of a bow, and are practically magic-like in their effect.
You can read the full Q&A and see the images here.
The developers of Guild Wars have now finished the process of resetting the Guild Wars ladder, and are now looking toward another event.
With the reset of the Guild Wars ladder at 3pm PST (11 pm GMT) today, rated competition is back! We are starting a fun ladder event with the reset. So, play, win, and check back Monday for more information on this new ladder event!
For more on Guild Wars, click here.
Settlers of Ganareth has been a big controversy for Dark and Light. Today in the first of two Q&As, we concentrate on squarely on the prequel/beta that is currently under way.
The Dark & Light Team: We feel this is because many of our fans were waiting for Dark and Light, and Settlers of Ganareth is not as deep and complete as Dark and Light will be. Thus, some players may have been disappointed by SoG. We would like to remind players that SoG has been offered for free in order to start “pressing the ground” of Ganareth, that is, exploring this huge world and conquering territories.
You can read the article here.
The 2005 MMORPG.com Reader's Choice Awards are over and handed out. Today we reveal the winners in all seven categories and the big story is EVE Online who take all four awards they were nominated for.
You can see all the awards by clicking here or on the links below:
The developers of The Chronicles of Spellborn have annoucned that they have filled some positions in Community Relations, relating to the French and German localization of their game.
As our team has evolved throughout development of The Chronicles of Spellborn, we've seen new members come into the picture. Today we've made some adjustments in the Community staff which are of note.
Thee Nailros is a long-time CR member, but has just moved from Forum Moderator to being German Community Representative. Similarily, he will be handling all the issues close to the German-speaking community, as well as those related to translations for the German version of the website.
*Mirage* has recently joined us as French Community Representative. He'll be responsible for seeing to the needs of the French-speaking community members, and making sure that our new French version of the website is up to snuff!
(Note: Both localized versions of the site will up and running in the near future, so if you are a French or German speaker, please be sure to watch out for these changes!)
Abrii Doniger has moved away from her position as Forum Moderator for the French TCoS Forums. She'll be handling the TCoS Volunteer Program, ensuring that all of those who play in the game have as great an experience possible!
Dai-Galean has moved out of Community Relations and will be working more closely with our bug hunting efforts throughout Beta and into the release of TCoS.
For more on TCoS, click here.
Our friends over at Turbine's Asheron's Call have released their January Letter to players. Below, you can find a sample of the letter, click the link below for the full story.
Welcome to the January Letter to the Players!
Last month we saw many changes to Dereth. With the passing of Antius Blackmoor, the people of Dereth quickly came to see that war was coming and that the time for action was upon them. This led to the people of Yanshi finishing their rebuilding process to once again become a vibrant town. But the question still remains... what action will the Queen take against King Varicci?
Last month we also unveiled the new timers for the Temples of Forgetfulness and Enlightenment. Although we were very pleased with the design, it appears there may have been some confusion on how the timers work. So in this letter we have decided to clarify how the timers work for those you who were unclear.
I hope this helps to clear things up for those confused about how this system works. Now, onto what is happening in the month of January in Dereth! Please keep in mind that this list does not include new quests, or all of the new content going in to the game in January.bout this amazing group all the way from Japan!
Read the rest, here.
Our friends over at Auto Assault have given us a brand new screensaver for all of our viewing and being away from the computetr needs.
Eager to show the apocalypse on your computer when you're not around? Try out our new Auto Assault Screen Saver, available for PCs with the Microsoft Windows operating system. It's very easy to download, install, and set. All of the fansite webkits are also available right here.
For more Auto Assault, click here.
Blizzard's World of WarCraft has released yet another of their WarCraft Weekly features. WarCraft Weekly keeps players updated on what the WoW developers have been saying on their forums.
Take a moment to read through the information provided in the latest Warcraft Weekly, which provides direct links to threads created and responded to by the World of Warcraft community team. This weekly news archive is a great source of information and a wonderful alternative for those who wish to stay current on all the latest and greatest topics but don't necessarily have time to sift through the forums each day. Check it out here.
For more WoW, click here.
NCSoft has just informed us that they will be extending the Auto Assault beta weekend event for an additional 24 hours! The new end date for this offer is Jan 17 2006 at 3AM EST!
If you have not entered the beta event yet make sure to give it a try!
You can get your key at this link (while they last): http://www.mmorpg.com/aa_betaweekend.cfm
NOTE: You will need to have a free MMORPG.com account to get your key.
Every Saturday, two of our writers will go at in a debate over one aspect of MMORPGs. This week, Frank Mignone and Garrett Fuller are arguing about the severity of death penalties. Read their thoughts, then give us your feedback in this thread.
|It used to be, back in the days when your choice was either Ultima Online or Everquest, that there was one constant between them. They were hard! One of the key factors that made it so was their death penalty. The death penalty made the games exciting! Everything was not a cakewalk; you really had to consider your actions. You could lose all of the stuff that you had in your possession with one false move. This added a lot of tension and a bit of white-knuckle-mousing to the experience. How many of you back in the day found yourself, at some point, running for your life shouting 'REDS!' with your heart pounding? It was good times.|
You can read their debate here.
[Jan. 13, 2006] NCsoft Corp. (CEO Tack Jin Kim, www.ncsoft.com), today, announced the establishment of ‘NCsoft Japan KK’, as one hundred percent owned and operated subsidiary, valued at 100 million Yen (850 million Korean Won).
NCsoft Japan’s operations will include development and localizations of their games serviced via PlayNC, NCsoft’s games service platform. Servicing and marketing activities of all NCsoft’s games will be executed under the operations of ‘NC Japan KK’, a joint venture with Softbank Japan.
The establishment of NCsoft Japan is interpreted as NCsoft’s “Global Infrastructure, Local Content” strategy of developing best-of-breed local content that leverages the global infrastructure. Accordingly, NCsoft Japan will expand its horizons onto Japan and Asian markets and will be acting as NCsoft’s Japanese development studio in the future which develops online casual games, MMO games for Japanese and Asian gamers.
Chris Chung, the Vice President of IBU (International Business Unit) at NCsoft commented on this event that, “By joining the industry acknowledged game experts of Japan with know-how’s of global online game publisher, NCsoft, we expect greater synergy effects in near future”.
NCsoft penetrated into Japanese market in 2001 by establishing a joint venture, and now is servicing both Lineage and Lineage II. Guild Wars is lined up for a commercialized service starting from January 27th. During the third quarter of 2005, NCsoft hit the record of 7.6 billion Korean Won in revenue with 3.7 billion in operating profit in Japan due to the consistent demands generated from Lineage and Lineage II. Japanese market contributes 20% of NCsoft's entire overseas sales.
NCsoft currently operates subsidiary offices in US and Europe, and joint ventures in Japan, China, Taiwan, and Thailand.
As promised, today we're featuring a three minute developer narrated walkthrough video of the Goddard zone; a part of the upcoming Chronicle IV expansion to Lineage II. The video is narrated by an associate producer on the project. He explains the ins and outs of the upcoming add-on.
You can view the entire view by clicking the image above or following this link.
Thank you again to NCSoft for taking the time to share this content.
The 2005 MMORPG.com Reader's Choice Awards voting has officially ended in all categories. Our two run-off categories ended this afternoon with clear-cut winners. I thank all the thousands of people who cast votes and hope you all check in on Monday for full results.
Codemasters and RF Online have released a new chapter in their continuing lore series. This one is titled, Chapter 9: The beginning of a new civilization.
Chapter 9: The beginning of a new civilization
It was inevitable that the Mutated Virus would find its way to the Novus sector. It’s devastating effects put the Accretia Scientists into a crazed panic. In a bid to protect themselves from this terrible plight, the scientists actively destroyed the transport platform, halted the planetary transport network and ceased all communication. This in essence meant that all interplanetary transport had been cut and that control over the other planets within the system was lost.
The experimental subjects, inhabiting various planets controlled by the Accretia researchers, found themselves in the middle of chaos incarnate. Basic animal instincts were triggered with the onset of the viral plague. Their training and bio-engineered abilities were unleashed on their delegated researchers, destroying the facilities in their wake.
The virus infected the sixteen planets within the Novus sector and all but the Bellato and Cora planets destroyed the human civilisations, forming their own primitive societies. The Bellato and Cora for reasons unknown did not lose their minds as was seen within the system. Though there were pockets of confusion, the planets as a whole lay unaffected. Both planets prepared for the worst as supplies dried up and the inhabitants were left to fend for themselves. Both civilisations worked hard to maintain their survival and produced resources to sustain their societies, utilizing the equipment left by the researchers and previous civilisations.
The inhabitants of each of the remaining planets created new unique civilizations. The Cora built there society based on their unique mental abilities, the Bellato strived to combine their mental and scientific abilities, and the Accretian researchers, left isolated on the planet, had to find a way to maintain their very own survival.
On the Planet Accretia, the fear and uncertainty caused by the onset of the Mutant Strain Arcane Virus left its scar. With the planet’s travel network and platforms destroyed, the lives of the researchers were under constant threat. With no clear support from Earth Association, and no possibility of long distance space travel the researchers had to fend for themselves, unclear as to whether the virus had spread to other areas in the sector.
The hostile planet they were trapped on proved to be dangerous to the researchers. It was clear they had to adapt or die. By using their skills and knowledge, it was a simple task of manipulating their bodies and acclimatizing to their new surroundings. They began to rebuild their human bodies incorporating mechanised implants and nano-technology; all produced using the vast supply of mineral and underground resources.
The Cora, Bellato and Accretia, once a united human race, were now evolving with their new environment and more importantly with their own physical beings. The beginning of three new civilisations was underway, there destiny yet to be written…
For more on Dark Age of Camelot, click here.