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EVE Online : Trinity on the Horizon

Posted Dec 04, 2007 by Keith Cross

The folks at EVE Online have posted more detailed information on the deployment of the Trinity expansion, including server down times, updated patch notes, and a reminder to train a skill with a long training time.

The time for EVE to evolve from beautiful to gorgeous is approaching! Trinity, EVE Online's newest content expansion, will be deployed on Wednesday 5 December, commencing at 0200 GMT. Tranquility and the EVE forums will be unavailable for the length of the deployment, both are expected to return to service by 0200 GMT on Thursday 6 December.

Trinity is EVE Online's largest expansion to date and centers around a new graphics system. EVE players with DirectX9c and Shader 3 capable graphics cards can choose to upgrade their clients to Trinity's Premium Graphics Content. Players without cards supporting DX9c and Shader 3 technology will play EVE with the Classic Graphics Content, but will be able to upgrade once their system meet the Premium Graphics Content requirements. To see a preview of EVE: Trinity, you can download the 102M HD1080p EVE: Trinity Trailer or the smaller 64M HD720p EVE: Trinity Trailer. Other features may be found on the EVE: Trinity Feature Site.

Detailed Features, Improvements and Balance Changes, as well as a comprehensive list of Fixes and Changes are now available. Due to the scope of the expansion, the list had to be split into two sections. Updates to the Patch Notes will be made throughout the weekend, new additions, edits and changes will be highlighted with green text.

Read more here.

Guild Wars : Sate of the Game

Posted Dec 04, 2007 by Keith Cross

The latest State of the Game article is up on the Guild Wars official site.  This week  they look at the quality of various team builds.

When it comes to Heroes' Ascent many people use the term "gimmick" when defining most team-builds because they compare the builds to GvG. The problem with that comparison, however, is that Heroes' Ascent and Guild Battles have different objectives. The objective in every Guild Battle is to kill the enemy Guild Lord (or give each player on the opposing team 60% Death Penalty). The objectives in Heroes' Ascent, though, change with each map. The criteria for determining whether a build is balanced or "gimmicky" are essentially different for Heroes' Ascent than for Guild Battles. Also, gimmick builds in Heroes' Ascent are often used to farm fame in the first map or two, while balanced builds are used to progress all the way to the Hall of Heroes.

One way to determine if a build is balanced or gimmicky is to examine how well it can adapt tactics to achieve the objectives and challenges on each map. Can the build split well and be mobile enough for the Antechamber's control points? Does it provide options for relic runners when playing in Unholy Temples? Is there enough offensive power to win in Annihilation maps like the Underworld? Questions like these are an effective way to determine the balance of a build.


As an example of a balanced Heroes' Ascent build, I present what has been commonly called "Legoway." This build has a single melee character (typically a Warrior), two Defensive Anthem Paragons, a fire Elementalist (usually carrying Savannah Heat), a Shatterstone water Elementalist, a Psychic Distraction Mesmer, and two Monks. Although Legoway might be considered one of many "flavor-of-the-month" builds, it has the necessary tools to adapt to the various maps and their different objectives.

Read more here.

Angels Online : Giving Out 10,000 Beta Keys!

Posted Dec 04, 2007 by Craig McGregor has just been given 10,000 beta keys for Angels Online and we are authorized to give them out to our community on a first come, first serve basis.

This beta test is open to all members of so get your beta key now and get into the test!


Lord of the Rings Online : Dev Chat Summary Article

Posted Dec 04, 2007 by Jon Wood

On December 3rd, hosted a chat with the developers from Turbine on our new IRC home, Coldfront. The developers were kind enough to spend some time answering questions about their hit MMORPG , Lord of the Rings Online: Shadows of Angmar. As always, we present you this summary of some of the key points brought up in the chat.


On Monday night, the developers from Turbine’s Lord of the Rings Online: Shadows of Angmar dropped by our new IRC home on Coldfront for the most recent in our series of Developer Chats. We had quite the crowd gathered to ask questions of: Creative Director Cardell Kerr, Community Manager Meghan Rodberg and Executive Producer Jeffrey Steefle.

Lord of the Rings Online had a very smooth launch about six months ago, and has gained in popularity ever since. As such, most of the questions of the evening revolved around the game’s future in terms of what players can expect in the upcoming Book 12 update, the possibility of an expansion, and the future of the game in general. One question though that stood out in the chat came from frequent poster Gameloading when he asked how the process has been in developing the game in terms of dealing with the IP holders.

Jeffrey Steefle had nothing but glowing things to say about Tolkien Enterprises, pointing out the fact that they have been very good about allowing Turbine the freedom to make their game and very understanding of the fact that, in order to make the game work, the developers need to "balance lore with gameplay".


Read the whole thing here.

General : IGG Holiday Giveaway!

Posted Dec 04, 2007 by Craig McGregor


MMORPG is pleased to announce that we have teamed up with IGG to bring an exciting holiday promotion to our members!  From now until Dec 31, 2007 we will be taking entries into this new contest which boasts over 174 prizes!


The full prize list is below:

  • (1) HP W2207 22" LCD Display 
  • (1) Logitech X-540 5.1 Speaker System
  • (1) Logitech G11 Gaming Keyboard
  • (1) Ipod Shuffle
  • (10) Chest of Enigma (in game item)
  • (30) Chest of Demonic World (in game item) 
  • (100) Novice Package (in game item)
  • (10) Constellation Pack (in game items)
  • (20) Christmas Pack Limited Edition (in game items)



 As with all of our contests here at, the more days that you login to our website during the contest, the greater your odds of winning! (see official rules for details).

Are you ready to enter the contest?  CLICK HERE NOW!

Lord of the Rings Online : Dev Chat log

Posted Dec 03, 2007 by Jon Wood

The folks from Turbine dropped by on Monday night to answer questions about their popular MMORPG, Lord of the Rings Online: Shadows of Angmar.


[MMORPG]Taera: Greetings and welcome to's Live Chat on! I'm your host,'s community manager Laura Taera Genender. Joining us today is the Lord of the Rings Online dev team!

[MMORPG]Taera: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question [1]at a time[1], and you will be notified if your question is rejected or discarded.

[MMORPG]Taera: To send a question, please /msg MMORPGBot Yourquestionhere

[MMORPG]Taera: If you would like to talk about LOTRO during the chat, please /join #LOTRO for open discussion

[MMORPG]Taera: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question [1]at a time[1], and you will be notified if your question is rejected or discarded.

[LOTRO]Annuvin: Hey all, Cardell Annuvin Kerr here... I'm the Creative Director type person for LOTRO, and my hobbies include channel surfing, and training my dogs to do horrible things to visiting relatives.

[LOTRO]Ringleader: Hey, Jeffrey STeefel here. I'm the EP for LOTRO which means I get delayed in crazy meetings instead of being here where all the fun is!!!

[LOTRO]Patience: Hi everyone! I'm Meghan Patience Rodberg, community manager at Turbine. I wrangle players and sometimes cause feature creep on their behalf. Thanks for coming tonight. :)

[MMORPG]Taera: jOyriDe asks, I played during Beta, and didnt see much player armor diversity, has this been added now?

[LOTRO]Annuvin: Well, since beta we've added a great deal of armor options. Additionally, in our upcoming update, we're adding a whole system to allow folks to appear however they want, regardless of what actual equipment they have equipped.

[LOTRO]Annuvin: NOTE - the system won'y work in the ettenmoors, as not being able to see your opponent's weapons is sort of uncool.


Read it all here.

Pirates of the Burning Sea : NDA Lifted

Posted Dec 03, 2007 by Keith Cross

Flying Lab Software has announced that they have lifted the NDA for the Pirates of the Burning Sea beta, allowing beta testers to freely talk about their experiences on the high seas.

Waiting is never easy, and we’d like to take this time to thank everyone for their patience during this time. Below you will find the latest information on the Pirates of the Burning Sea Open Beta plan, information on the status of the NDA and the status of EU/AU PotBS pre-orders. We’ll update this thread with more information and any potential adjustments to the following plan just as soon as we know more.

Read on for all the details!

PotBS Open Beta:
The first four days of the Pirates of the Burning Sea open beta will be reserved for our invited beta testers and members of the FilePlanet Founders Club. Open Beta is scheduled to begin worldwide on Friday, December 7th, 2007, at which point FilePlanet subscribers can get in. After that it’ll be open for everyone within a week.

Read more here.

2Moons : Dead Front Screenshots

Posted Dec 03, 2007 by Keith Cross

Six new images showing scenes from the Dead Front PvP event in 2Moons have been added to our 2Moons screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Guild Wars : GW Holiday Commercial

Posted Dec 03, 2007 by Keith Cross

A new holiday commercial featuring Guild Wars characters will soon be airing, and a preview is available at the Guild Wars site.

Keep an eye on the television and you might glimpse some Guild Wars holiday cheer! For the next few weeks, GameStop is running a special holiday commercial on many major cable stations featuring popular Eye of the North Heroes.

If you don't have cable access or you want to view the video now, check it out here.

Watch the commercial here.

Vanguard : History of the Ancient Port Warehouse

Posted Dec 03, 2007 by Keith Cross

The official site for Vanguard: Saga of Heroes has been updated with a feature detailing the history of their upcoming dungeon addition, the Ancient Port Warehouse.

"The Ancient Port Warehouse of Thestra is a marvel of engineering and ancient crystal technology. A brilliant gnome inventor, Professor Hopton, designed and built the Warehouse for the Cartheon Empire over a thousand years ago. The warehouse was thought destroyed in the cataclysm, and its vast sum of treasures lost.

With the arrival of the undead Cartheon legions on Thestran soil, the warehouse has been rediscovered. The Cartheon senator, Demetrius, seeks a relic of unimaginable power he knows to be hidden within: The Argent Coil. Should this powerful relic fall into Cartheon hands, it is only a matter of time before the kingdoms of Thestra are crushed. Only a band of worthy heroes can hope to stop Demetrius before it is too late. The Cartheons, however, are not the only dangers lurking within.

Read more here.

Dark Age of Camelot : Grab Bag

Posted Dec 03, 2007 by Keith Cross

The Grab Bag returns this week to once again answer a myriad of miscellaneous questions from the Dark Age of Camelot community.

Q. Is there some sort of trigger for the named Stonecrushers in Dartmoor (such as Kez and Kaq)? Or, do they just have a really long respawn timer? I've been trying to get an item off each of them, but so far I've only found them up one time and it's getting frustrating. I'm wondering if there's something I should be doing to make them spawn, or how long I'll have to wait for a respawn.

A. The two monsters in question have a number of locations where they might spawn. There is no trick involved to their spawn and they have a decent spawn rate. You might want to widen the search a bit or see if other players in the area have seen them; it's quite possible you aren't the only one hunting them. Thanks, Bearded Wonder!

Q. When I type /gc who, what is it that determines the order in which names are displayed?

A. This one was a quick and easy reply. I like those! According to the Guy with the Code: It is essentially in a random order. We keep a list of connected characters, and as you enter the game it finds the first open slot and puts you there.

Q. The weapons Golden Spear and Moment of Zen when right clicked display as 16.5 dps and 4.2 speed weapons. However when these 2 weapons are delved into the chat box, such as in Battlegroup or group chat, they display as 16.5 dps and 4.3 speed. This is the case at least for Hibernia, though I’m not sure about Midgard or Albion. Which of the 2 weapon speeds is the correct one?

A. What would we do without the Bearded Wonder? Here’s what he says: They are both technically correct. The issue is that the code rounds differently in each case. The speed of the weapon in the system is in milliseconds, so you only see the value rounded in seconds. In the right click display it rounds down regardless of the speed value. In the chat display it rounds up if over halfway and down if less. So in the case of the items noted, you see 4.3 in chat and 4.2 in delve based on how it rounds the speed. The true speed is between that and constant.

Open the Grab Bag here.

World of Warcraft : Blizzard to Merge with Activision

Posted Dec 03, 2007 by Keith Cross

Blizzard has announced that, along with the other companies that make up Vivendi Games, they have come to an agreement with Activision that will see the companies merging to become Activision Blizzard.  Blizzard has been quick to reassure players that there will be no changes to the daily operation of Blizzard or World of Warcraft.

December 2, 2007 (Santa Monica, Calif. and Paris, France) – Activision, Inc. (NASDAQ: ATVI) and Vivendi (Euronext Paris: VIV) today announced that they have signed a definitive agreement to combine Vivendi Games, Vivendi's interactive entertainment business -- which includes Blizzard Entertainment's® World Of Warcraft®, the world's #1 multi-player online role-playing game franchise -- with Activision, creating the world's largest pure-play online and console game publisher. The new company, Activision Blizzard, is expected to have approximately $3.8 billion in pro forma combined calendar 2007 revenues and the highest operating margins of any major third-party video game publisher. On closing of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI.

Activision, one of the world's leading independent publishers of interactive entertainment, is best known for its top- selling franchises, including Guitar Hero®, Call of Duty® and the Tony Hawk series, as well as Spider-Man™, X-Men™, Shrek®, James Bond™ and TRANSFORMERS™. Blizzard Entertainment, a division of Vivendi Games, has projected calendar 2007 revenues of $1.1 billion, operating margins of over 40% and approximately $520 million of operating profit. Blizzard owns the #1 multi-player online role-playing game franchise, World Of Warcraft, which currently has over 9.3 million subscribers worldwide. Blizzard's World Of Warcraft, Warcraft®, StarCraft® and Diablo® games account for four of the top-five best-selling PC game titles of all time. Vivendi Games also owns popular franchises, including Crash Bandicoot™ and Spyro™. Pro forma for calendar 2007, Activision Blizzard expects to generate approximately 70% of its revenues from owned franchises. As a result of the business combination, Activision Blizzard expects to have the most diversified and broadest portfolio of interactive entertainment assets in its industry, positioning the combined company to capitalize on the continued worldwide growth in interactive entertainment.

Jean-Bernard Lévy, Chairman of the Management Board and Chief Executive Officer of Vivendi stated: "This alliance is a major strategic step for Vivendi and is another illustration of our drive to extend our presence in the entertainment sector. By combining Vivendi's games business with Activision, we are creating a worldwide leader in a high-growth industry. We are excited about the opportunities for Activision Blizzard as a broader entertainment software platform. We believe this transaction will create significant value for Activision Blizzard and Vivendi stockholders. In Activision, we have found a partner with a highly complementary business and strong operating team. Bobby Kotick and Brian Kelly are industry pioneers, well known for creating shareholder value. The combined strength of the existing management teams at both companies will set the stage for further profitable growth of Activision Blizzard. We look forward to being an active and supportive majority stockholder in a company that is poised to lead the worldwide interactive entertainment industry in the years ahead."

Read more here.

Read the Activision Blizzard FAQ here.

Fury : Unleash the Survey

Posted Dec 03, 2007 by Laura Genender

Attention Fury players!  The Auran team wants to hear from you!

Take 5 minutes to fill in our new survey to let us know what you want to see us work on for Fury!  We're looking to hear from veteran players, new players...anyone who has played Fury and wnats to share their opinion with us so we can improve Fury for everyone.

Click here to fill out the survey.

Age of Conan : 14 New Screenshots

Posted Dec 03, 2007 by Keith Cross

14 new images depicting mounted combat, the Sanctum of the Burning Souls, and more, have been added to our Age of Conan screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Dream of Mirror Online : New DOMO Site

Posted Dec 03, 2007 by Keith Cross

GameTribe has built a new site for Dream of Mirror Online, also known as DOMO. The new site features news, backstory, community forums and more.

Dream of Mirror is about a sacred artifact from mythical ancient China. The sacred Kunlun Mirror has the powers to create and destroy the world.

The Kunlun Mirror was originally created to record everything. The world beyond the Mirror reflects the real world; a copy of everything in the real world is kept in the Kunlun Mirror world. Twelve Mirror Kings watched over the Mirror World.

Suddenly the Kunlun Mirror stops working properly and is no more able to precisely reflect reality. Many Mirror Kings have disappeared as well, disappointed by human beings in real world. When their bitterness was reflected in the Kunlun Mirror, they were turned into various odd life forms and interfered with its normal functions.

Visit the new site here.

Zu Online : Zin Palace Introduction

Posted Dec 03, 2007 by Keith Cross

IGG has released new information about Zin Palace, one of the many locations for players to explore in Zu Online.

Zin Palace is a polished gem of the South Sea. The palace was built by Jingje, and innumerable rare treasures and mysterious books were hidden there. Jingje, the Master of the Monmaidens stayed in the palace for a very long time, afterwards she left the palace and disappeared. Ever since Jingje left, the palace has experienced both prosperity and disgrace, until the day the Zin Twins took charge of Zin Palace. It was then that the former glory and majesty was finally restored. However this time of peace and prosperity wasn’t meant to last and it wasn't long before the Yuan-Ti, under Blood Demon’s control, invaded the palace. They set a clever Chess Trap to besiege Zin Palace, and the Zin Twins had no choice but to ask their disciples to escape to Desert City. Nowadays, the Moonmaidens anxiously await the day when they can return to Zin Palace!

Players can be teleported to Zin Palace by the Ride Guardian in the main city when they are level 40+.

The Zin Twins are in Purple Crystal Palace, and Moonmaidens can buy spell books from Zin Moonlight. You can find the Gear Master Mussel Fairy in Gold Reef, she sells level 5 and level 6 equipment to all players. Players with too many items can find the Warehouse Master Kid Fisher to deposit their unused items, and he also sells tradeskill materials and tradeskill scrolls. You can buy potions from the Medicine Master Coral Fairy, and these potions can be used to restore HP and MP. If players want to make money they can go to find Fudi on Isolation Mountain or Futan outside Purple Crystal Palace, and they will offer you the Commercial Travel quest, if you perform well, you can earn a lot of money, if not, then you may lose a lot of money.

Read more here.

Angels Online : Exclusive Images

Posted Dec 03, 2007 by Jon Wood

The team from Angels Online have provided us with these new, exclusive images. The images showcase the game's unique, chibiesque art style.


Check out all 10 images here.

Jumpgate Evolution : Dev Journal - Accessibility

Posted Dec 03, 2007 by Jon Wood

The team from NetDevil's upcoming sci-fi MMORPG Jumpgate Evolution have provided us with this new edition of our dev journal series. This week's contribution talks about accessibility.

One of the biggest barriers to entry into any activity is the amount of effort it takes to understand it. The quote by Albert Einstein is telling because

although Einstein's theories are immensely deep and rich they are relatively simple to understand. We have spoken a lot about accessibility in games and I think it might be a good idea to be a bit more specific about what that means. Accessibility, just like simplicity, is not about making things "dumb", insignificant or even uninteresting; nor is it about removing depth or complexity. In fact, it is quite the contrary. Classic games that survive through the ages such as Chess and Go have surprisingly simple rules. You can explain the game of Chess in about 20 minutes; Go can be explained within a few minutes; and yet people can play for their whole lives and not understand all the possible strategies involved.

The reason for this is that complexity has to do with permutations of simple rules; thus the way to build a complex and intricate game is to create interdependent and simple rules. Let us consider the game of chess. It is precisely sufficiently complicated, but not overly complicated; just as Einstein said. The board is restricted to a specific size. Each piece has its strengths and weaknesses, but there are pieces that are universally more important than others. For example, the queen is able to move in any direction, thus it is important that there is only one. The king can not move much at all, but it must be protected or the game is over. Pawns are weak but can be used to resurrect stronger pieces, provided the player can protect it. Each piece is designed with a strength and a weakness and each piece has only one or two moves that it can make. Thus when we look at one individual piece, they seem much too simple, but when someone is playing chess all the complexity is revealed.

Read the whole article here.

General : Live Chat Server Change

Posted Dec 02, 2007 by Laura Genender

Put on your jackets -'s Live Chat has found a new home on IRC server!

Home to the official Pirates of the Burning Sea IRC channel (#burningsea), a large EVE fan community (#eve-online), and many other popular rooms, is quickly becoming one of the most active MMO IRC areas.  Come join us on port 6667 in the #MMORPG room for discussion, dev chats, and more!

Click here to join us in the Live Chatroom.  Click here to learn more about Coldfront.

General : New Podcast

Posted Dec 02, 2007 by Keith Cross

Co-hosts Jon and Keith return this week to deliver news, views, and commentary in another edition of's bi-weekly podcast.

This week on the Podcast, co-hosts Jon Wood and Keith Cross discuss the effects of media hype, their take on recent rumors about Star Trek Online, and a brief look at Tabula Rasa.

You can listen to the podcast here.

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