Temerarious.net a gaming site dedicated to "girl gamers" is looking for a writer to produce columns for Anarchy Online. The pre-requisites for the job are:
Perks will include a free account to AO. Interested? Contact email@example.com to apply.
Today was the last work day for Peter Tyson, the "community liaison" for Dragon Empires. He is now heading to New Zealand to start a new life with his wife-to-be. Before he took off, he wrote a nice letter to the community which is up on the official site. Here is a snippet:
It looks like this will be my last official task as a community liaison. Sam has cornered me just as the crack of the door was open and the warm winds of freedom were wafting over my face and hooked my back in to strap me to a keyboard one. last. time.
Not that I mind! To be honest I've very much enjoyed the past two years with Dragon Empires. The project is interesting, the team are a crazy mix of characters with amazing talent and the community has been the best I've seen in gaming; not only creative and mature but patient! ;)
You can link to the article at the Dragon Empires site at this link.
According to the Tibia website, the community is growing quickly. As a result, some changes have been made including longer account codes and revised documentation, which contains some nice drawings by the team's graphic artist.
Visit the official Tibia website here.
I have some sad news to tell you, on the 23rd of July I will be leaving Dragon Empires to return home to New Zealand. Back at Christmas some of you may recall I got engaged to my partner June and having set a date and a place for the wedding it has become clear we need to be in New Zealand to have any chance of getting everything organised in time.
While I'm sad to be leaving I am pleased to announce the Sam 'Satine' Russell will be taking over in my place. Sam has proven a real asset to development and has done an excellent job of working with beta testers and the community. I'm sure you'll join me in congratulating Sam and will go easy on her while she finds her feet in her new role!
It has been a real pleasure working on Dragon Empires these past two years and I've met a lot of great people, both in the studio and in the community. Even though I am going I am still excited by the game and will make sure to follow it in between sailing and sitting on the beach (jealous yet?!).
I wish everyone the very best and I hope to see you all in-game! I swear, the Greenwater Empire will be mine, all MINEEEeeeee!
For you youngsters who don't know the name E. Gary Gygax, he is the father of fantasy role playing games. He is the creator of Dungeons and Dragons, writing pen and paper games back when most of your parents were necking in the back of a Deuce (go ask your folks what a Deuce and a Quarter is). Well Dungeons & Dragons has just turned 30 and Gary is still at it, overcoming health problems earlier this year to work on Lejendary Adventure.
The development team for LA has been working in pure stealth mode for over a year, giving rise to rumors that this was yet another MMORPG destined for the "might have been" pile. Thankfully, Gary has given the indication that LA is still in development. Here is an excerpt from his recent interview at Game Banshee where he discusses all things RP, Lejendary Adventure included:
GB: For those RPG fans that are unfamiliar with your Lejendary Adventure FRPG project, can you provide some details about the basic game mechanics, such as character development and the magic system?
Gary: Well it is a rules-light, skill-bundled based system that is constructed so once you learn the rules basics all play is very easily and quickly managed, and you hardly ever have to crack the books, except maybe to see what the spells are doing to do or to get monster stats. But you don't need to look up the rules. It is basically a D% system for ability checks when you are using skills. And the game master simply decides if there are any penalties or bonuses.
The rules are guidelines... The player can create just about any sort of a character he wants to have with this system. There are archetypes in there that are called Ordered Avatars, so there is an Elementalist Order, Enchanters or mages Order, a Noble or knightly Order, and so forth. Or you can choose whatever skill bundles you want and make a character that is perhaps a sorcerer and a knight, and any one of the old-time sense of the meaning sorcerer - like one who uses magic demons for his magic. There is no level progression, you start quite strong with a good deal of hit points and a good deal of power. Then it just takes you a long time to go up from there, because every adventure you probably get one percent addition to one of five or six abilities and you probably want twelve abilities for an advanced Avatar, you know, for your character, so you have got to get built up and buy new abilities too. It's a good long-term game; it's very exciting, very accessible, and very easy to play.
It's nice to get some news on LA and to see that it is still coming along. Although the site has not been updated in a while (save the forums), you can see some shots and read a few things about the game at the official website.
There are a couple new updates on the World of Warcraft official community site. The first concerns recent PvP activity and a new PvP News Page:
Also noted was a Forum/Site Upgrade:
Alliance and Horde players could constantly be found fighting throughout the PvP Server this past weekend. Read up on one raiding party's account of one of the skirmishes that was going on in the world.
We've also created a new PvP News page with a listing of past documented PvP events.
You can visit the World of Warcraft Community site by clicking here.
Players can now post in the forums as one of their characters, instead of by their account name. To enable this option, players must log into their accounts by accessing the "Log In" interface found at the top right of the World of Warcraft Community Web Site. They can then select the character they wish to post with by using the "Change Character" button. We have also added a search feature and many other improvements to the forums. Enjoy!
We have just received two new exclusive EverQuest II screens from SOE. These shots appear to show some very dreary and deserted landscapes. Not the cheeriest of shots - but we hope you enjoy them!
Registered members can view the high-rez shots by clicking the links under the images below:
Artifact Entertainment has announced a new player event for Horizons called "The Legend of the Lost City." Here are some details from their site:
EVENT BACKGROUND : With the recent discovery of these stone statues of people, ancient stories that have drifted around as legends to scare the children at night are slowly ringing more and more true. There are too many similarities between what is said to of happened in the stories, and the latest happenings.
As the legend goes, many thousands of years ago, a king named Nazderon demanded of his kingdom that all the women between the ages of 16 and 36 to show themselves as he traveled from town to town, looking for a wife. Upon reaching this particular city, he found the most beautiful woman he had ever seen, and chose her to marry, but she did not wish to marry him.
You can get the full scoop at this link.
Square-Enix has revealed a few screenshots (and a description of each) featuring all new monsters in their upcoming expansion Chains of Promathia. Click on the link below for a glance at these screenshots!
Check out the new enemies: http://www.playonline.com/ff11us/promathia/enemies/enemies_01.html
The official Vendetta Online website has listed a couple updates due to hit the beta this coming Friday, and also posted was a small update on the late but upcoming Public Stress Test:
You can visit the official Vendetta Online site by clicking here.
We'll be doing a release this Friday, integrating a number of changes and new features into the game. Among these will be the implementation of the true NPC Defense Guard, who will handle troublemakers and people of Kill On Sight faction standing in their respective locales. We'll also be introducing the Group PvP missions, intended to bring characters together in border clashes along the Serco/Itani border. A chat revamp is also planned, but uncertain if it'll make it into this release.
The Public Stress-Test: we haven't forgotten about this. Yes, the signup CGI all says "June". Sorry, we're a bit past that now ;). In any event, we hope to open the game to public stress testing in the near future. Perhaps as soon as next week, depending on the outcome of testing with the imminent release on Friday. Thanks for your patience.. the game is coming along.
The UI. Yup, horrible. We're working right now in production, code and art departments on a complete overhaul of the UI, which will be easier to navigate, far more intuive, obviously more attractive and complete with a lot of added functionality, most of which is part of the whole Deployment/TOE/Mission update that is immediately pending and the resultant changes in Brigade AO's and structures that will function in the game tying rank to supply and military movement in much more "warlike" fashion. The functionality of the High Commands as an operational adjunct to the players in game (rather than just on paper) will increase in visibility and logic, and the setting of objectives will become part of that gameplay and we'll be utilizing all this added functionality into the UI at the same time as we fix it's clunkiness.
This will actually be an ongoing expansion as the new UI will be dynamically updatable, not hard coded like the current clunky one is, and that hard coded limitation is one of the reasons the UI waited so long to be changed, it needed a lot of feature intensive content like we have planned now, to warrent the work it would take to replace it with a far better and dynamic variation that would serve the game into the future far better.
Welcome news indeed! Even the WWIIOL faithful will readily admit that the game's UI is one of the most unwieldy in the MMORPG genre. Luckily, CRS recognizes this and is working to rectify the situation. You can read the entire Q&A here.
Feeling creative? Why not design a nightmare! Entries can be drawn free-hand using any methods available to you, or made via your handy computer. Name your new evil creation, and tell us a little bit about it. What makes this the most unique nightmare there is?
OK, all you closet fantasy artists, here's your chance to shine. The contest doesn't officially open until next Tuesday, but there's no crime in getting a head start. Check out the official Reclamation website for more details.
We have just updated our screens gallery for Saga of Ryzom with 20 brand new shots that were just sent to us by Nevrax! These shots do a great job of showing off the unique character and diversity of the many places in the game. Here are a few samples from the new update:
As many of you know - we issued the last of our exclusive 10,000 Eve Online 14 day trial keys yesterday. What was thought to be more than enough keys to last the entire month of July barely made it half way there! We are pleased to announce that we have a new, large batch of keys installed and are ready to start issuing them again!
In addition, due to the enormous success of the offer - CCP and MMORPG.com have agreed to extend this program through the month of August! If you have not given this great sci-fi MMORPG a try, you can do so at this link.
SOE has released some images showing updates to the skins of the dark elf, half elf and human models in EverQuest II. Here is the official post with links to their profile pages:
Character Models Updated
We have recently updated many of our character models to give them a more refined look. Check out the new skins on our dark elf, half elf, and human models. Some races, such as humans, have an age slider that allows you to select whether you would prefer to look young or a take on a more seasoned appearance.
In the coming weeks we will reveal more examples of our updated character models.
Artifact Entertainment has filed for voluntary reorganization under Chapter 11 to restructure their debt. They have indicated that Horizons: Empire of Istaria will experience no interruption in service and business will resume as usual.
Here is the press release:
July 19, 2004, Mesa, Ariz. - Artifact Entertainment, developers of the award-winning massively multiplayer online role-playing game (MMORPG) Horizons: Empire of Istaria, announced today that to restructure its debt and strengthen its competitive position, the Company has filed a voluntary petition for reorganization under Chapter 11 of the U.S. Bankruptcy Code. This action was primarily due to an inability to reach a mutually satisfactory agreement with a key vendor.
The company is also in active discussions with other gaming industry players, with due diligence underway by a seriously interested company that may make an offer to acquire the assets of the company, and retain key staff to maintain operations of its Horizons game. Horizons has a worldwide following and is played by tens-of-thousands of fans in nearly 40 countries spanning territories in Asia, Europe and North America. Players are able to download Horizons for a free seven-day trial and subsequently subscribe to the game for a one-, three-, six or 12-month commitment period.
Artifact Entertainment President and Creative Director, David Bowman, said, "Artifact Entertainment is a wonderfully creative company. We have an excellent game subscriber base through our Horizons property. We have been taking prudent steps to improve cash flow during the past seven months. Unfortunately, we have not yet been able to reach a satisfactory agreement with a key vendor. We strongly reiterate that Horizons fans and their game play will not be affected by the Chapter 11 filing."
Mutable Realms has updated their bestiary to bring you their latest creature - the "Gryphon" - the blending of an eagle and a lion. Here is what their site shows:
"A combination of two noble animals, the lion and the eagle, gryphons are no less animal-like than their forebears. They group in prides, but go off on their own away to nest and raise their young. To my experience, they don't seem to have aggressive tempers or malicious intent. Usually if you encounter one on your travels, all it will cost you to get past is a few bits of dried meat and a few minutes to skirt the immediate area. Still, I've heard tales from others that describe how ruthless an angry gryphon can become and it makes me glad that I always keep an extra share of jerky in my pack during long overland trips."
You can catch this at the official site at this link.
The staff over at Cryptic Studios are looking for creative ideas for bumper stickers. The winner(s) will have the pleasure of seeing their bumper stickers on other cars and also will appear in a special cameo appearance in the 8th comic book for City of Heroes. Check out the link below for information on this contest.