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Zu Online : ZU Online Interview

Posted Aug 29, 2007 by Jon Wood's Adele Caelia asked 10 questions to the developers of the MMORPG ZU Online. Today, we bring you those answers.

What is the history and lore behind ZU Online? What is taking place in its world?

Zu Online:

Zu Online is a 3D MMORPG which is based on Chinese traditional culture, specifically the cultivation of inner peace and wisdom in addition to intense Kung-fu training. In this game, Players will play the role of a hero that has come to the game world through the direction of the gods. There are lots of quests in the game, which will tell Players the stories of Zu Mountain. In the game, Players are able to learn various spells, take care of pets, create guilds and build mansions, challenge calamity or upgrade to an immortal title, etc. This is the exclusive game world of Zu Online that the Players will explore for fun and also for their own personal goals.

Read the whole interview here.

EVE Online : Revelations 2.2 Launched

Posted Aug 28, 2007 by Keith Cross

EVE Online's latest update, Revelations 2.2 is now live! They've also posted a fix for players experiencing a client warning.

Revelations 2.2 was deployed and Tranquility is open for business. For patch feedback please visit this forum thread.

For those people having a problem with the client warning of modified, damaged or corrupt extra files in the /bin/ directory, please remove any extra files you find in this directory. This should resolve your issues. The list of the valid files for the /bin/ directory is linked below. If this did not resolve the issue, please file a bugreport including a crash dump, logserver file and dxdiag.

  • Download the file.
  • Delete the bin folder (by default it is located at C:\Program Files\CCP\EVE\bin)
  • Unzip the to the client folder (by default it is C:\Program Files\CCP\EVE\).

As a last resort you can reinstall the entire client. Make sure you never patch your Tranquility client with a test patch, even if it has the same build number as the Tranquility patch, as this may corrupt your client and result in a complete reinstall being necessary.

Bin folder contents can be found in this forum post. Should you have any further issues with the patch you are welcome to post in the feedback thread linked above, Devs are monitoring the thread and will do their best to assist you.

Read all about it here.

Warhammer Online : Beta Slot Events

Posted Aug 28, 2007 by Keith Cross

Games Workshop is holding a number of events that will see some lucky participants walk away with beta slots.

September 12th - 16th, Games Workshop will be raffling off 50 beta cards for Warhammer Online: Age of Reckoning! Every hour will be your chance to win, just show up and enter at the Games Workshop Hobby Center for the Hobby Festival located at:

Yorkridge Shopping Center

1810 York Road

Lutherville, Maryland 21093

There will be plenty of games, prizes, give-a-ways and entertainment, including a chance to play the yet to be released, Warhammer 40,000 Apocalypse game, not officially due out until October! For hours and more information, please call (410) 252-7233.

Learn about more events here.

Spellborn : Factions Dev Journal

Posted Aug 28, 2007 by Keith Cross

Spellborn has released a new Developer Journal. This one revolves around factions.

It's pretty nifty to roll up a new player character, take your first steps upon some unknown Shard, learn how to point your bow in the general direction of (preferably) an opponent and actually hit him with an arrow. In fact, it can be pretty mesmerizing. Maybe even more so, if you do it again and again, with a sword or spell. But it's all kind of useless if you're just shaving off life force of some random bloke, who happened to be within the range of your weaponry. Imagining him to be a part of some smuggler's organization, which was peddling illegal wares into town, now that's already a bit more enticing.

read the whole thing here.

Lord of the Rings Online : Brigands and Bandits

Posted Aug 28, 2007 by Keith Cross

Our friends at Turbine's Lord of the Rings Online have released information on Brigands and bandits in the land of Eriador.

The wild lands of Eriador are home to men of questionable character, who dwell within the many caves and darkened glens throughout the forests and hills. Lawless rogues all, they roam in search of treasure among the ruins of Arnor, and occasionally waylay wanderers on the roads. While such attacks have been rare in years past, and usually only involved the stealing of a bite of food or a fat coin-purse, recently brigand raids on unwary travellers have dramatically increased.

It is indeed an ill omen that these ruffians have begun banding together into organized groups. Their increasingly bold attacks have many villagers worried that their numbers may be bolstered by new-comers from distant regions. The assaults are well-coordinated, and are no longer directed only against travellers or trade caravans. Vicious attacks have been undertaken against the town of Archet, and some say Combe and Staddle may be next.

Why these bandits have moved from the concealment of the shadows to open hostility, none can say. What is known for certain is that the peaceful towns upon which they prey are in desperate need of skilled swordsmen and archers to defend their simple way of life.

Read the feature here.

World of Warcraft : Shattering the Frozen Throne, Ch 3

Posted Aug 28, 2007 by Keith Cross

World of Warcraft today released the final chapter of Rise of the Lich King, "Shattering the Frozen Throne".

The final chapter of Rise of the Lich King, "Shattering the Frozen Throne," is now available. Learn how the aftermath of the Third War saw the rise of one of the most cunning and powerful villains Azeroth has ever seen....

Check out Shattering the Frozen Throne now!

Read more on WoW here.

EverQuest II : Legends of Norrath

Posted Aug 28, 2007 by Keith Cross

The folks over at EverQuest II have announced that they are looking for beta testers for Legnds of Norrath.

If you are a player of either EverQuest or EverQuest II and you would like to beta test Legends of Norrath, please send an email with the subject header "LON" to Please include your Station Account name (not the password) in the body of the email so you can then be placed in the beta pool. Please note that any mail to that address that does not follow this direction may be overlooked. Emails to this address will not be answered, the best location for any questions you may have is the Legends of Norrath official forums.

As the scope of the beta expands, participants will include people who send an email to this address. There is no current timetable to share for exactly when each and every person will be added to the beta pool, but this is the best chance to make sure your name is on the list!

Best of luck to those that wish to assist in the beta process of this new and exciting addition to EQII!

Read more here.

Ultima Online : A Kingdom Reborn

Posted Aug 27, 2007 by Keith Cross

Electronic Arts has announced today that Ultima Online's new facelift is now available for download. Ultima Online: Kingdom Reborn sports improved graphics, new interface, and an updated player experience.

REDWOOD CITY, Calif. - August 27, 2007 - Electronic Arts Inc (NASDAQ: ERTS), the world's leading interactive entertainment company, today announced that Ultima Online(TM): Kingdom Reborn, the latest expansion to Ultima Online, is now available for free download at and IGN's popular game download site FilePlanet. Ultima Online: Kingdom Reborn introduces a stunning graphic update, all-new user interface and updated new player experience to Ultima Online, the MMO that ushered in the modern MMO era. Ultima Online: Kingdom Reborn is available for free to all players at:


For newcomers to Ultima Online, a free 14-day trial of Kingdom Reborn is now available for download at:

With Ultima Online: Kingdom Reborn, the legendary kingdom has been redrawn, reengineered and rebuilt for the next decade of players seeking an epic, fantasy MMO experience. The revamped new player content welcomes those who have never adventured through the celebrated lands of Ultima Online. Additionally, enhanced visuals and brand-new user interface present the game in a whole new light to veteran players.

"As the tenth anniversary of Ultima Online's launch approaches, Kingdom Reborn introduces an entirely new experience while preserving the spirit of the classic MMO," said Mark Jacobs, VP and General Manager of EA Mythic. "Kingdom Reborn represents EA's ongoing commitment to MMOs and Ultima Online's dedicated and loyal community, some of whom have been playing the game since its launch almost ten years ago."

Read more about Ultima Online: Kingdom Reborn here.

EVE Online : Arend Stuhrmann Video Interview

Posted Aug 27, 2007 by Ben Krueger

While at the Games Convention in Leipzig, Managing Editor Jon Wood was able to catch up with EVE Online Associate Producer Arend Stuhrmann to talk about the state of EVE Online, and where the game is headed in the near and further future.

Interview with Associate Producer Arend Stuhrmann Interview with Associate Producer Arend Stuhrmann
EVE Associate Producer Arend Stuhrmann discusses EVE Online and the 2007 Games Convention in Leipzig.

Check out all of our GCG coverage here.

Spellborn : New Dev Journal

Posted Aug 27, 2007 by Keith Cross

The Chronicles of Spellborn official site has been updated with another edition of their weekly Artistic Dev Journal. This week's topic is the art of the user interface.

I'll first take this opportunity to introduce myself - my name is Niel Vredeveldt. I have been working on this project from the very beginning, first as an environmental artist and now as the Interaction Designer here at TCOS. For the ones who are not familiar with the term 'interaction designer', it has a lot to do with usability. I try to make the game more user-friendly. As you can imagine, the main tool through which people interact with the game mostly is the User interface. It's a daunting task to make navigating TCOS a pleasant experience for everyone and creating the actual GUI consumes most of my time. I also work on the movement system, the combat system, player controls and all other combat feedback.

In this little article I'll try to explain one of the game parts I am responsible for here at Spellborn: this is all user interface art.

Read the full article here.

Fury : Pre-Order Delays

Posted Aug 27, 2007 by Keith Cross

On account of some stability issues, Auran has announced that they have postponed pre-orders and Fury Challenge account creation for an indeterminate number of days.

Unfortunately (I know a few of you predicted it) we've had to postpone enabling Pre-Order and Fury Challenge account creation for a few days.

We've updated the Pre-Order and Fury Challenge web pages today. As we are unable to provide an exact release date for account creation today, we've implemented a system that allows you to provide an email address. If you choose to submit your email address we will send you an email immediately when account creation is made available.

The team is confident that they've located the causes of the stability issues that have affected recent attempts to hold weekend test sessions. Cross your fingers, and check back later this week for an update!

Read more here.

EverQuest II : Crunch and Munch

Posted Aug 27, 2007 by Keith Cross

With the pending launch of Rise of Kunark, its crunch time for the EverQuest II team over at SOE. To give players a better idea of what goes into making a game expansion, they've posted an inside look at the work they're doing and the food that they're eating.

As the beta and launch of Rise of Kunark starts to loom close on the horizon, the EverQuest II development team is starting to put in some extra time at work. Months of work have already gone into the coming expansion, and now it's time to put everything together, polish it up, and share it with our community. So the lights are staying on later in the SOE San Diego offices, as the team puts in extra hours to get things done.

As you can see though, SOE gets 'crunch time' right and takes care of our dev team when the long hours start!

That's right, the EQII dev team is being well cared for to ensure that it's not just pizza and energy drinks going into their system as they work late. Healthy and full developers are good developers, and the daily buffet is a part of making sure everyone has the energy they need while working late.

Read the full article here.

Guild Wars : PAX Wrap-up

Posted Aug 27, 2007 by Keith Cross

The Folks over at Guild Wars have posted a wrap-up of their activities at PAX, including trivia questions and tournament results.

Congratulations to Steve Mesa, winner of our PAX sealed play tournament! This lucky player demonstrated skill and tenacity, taking home a fully decked out AlienWare gaming laptop, $1,000 in spending money, and a Logitech G9 laser mouse.

The tournament is entirely sealed play, with a total of 80 skills randomly assorted and distributed to players. Each player has 30 minutes to set up his or her character and three Heroes. In this time, players must devise a build from their sealed deck and then assign skills and equipment to themselves and their Heroes.

For your enjoyment, we've taken the sealed decks given to both Steve and his opponent, Matt, and listed them here. We also posted their skill choices. Would you have done the same thing?

Read more here.

Dark Age of Camelot : Grab Bag

Posted Aug 27, 2007 by Keith Cross

The Grab Bag returns this week to once again answer a myriad of miscellaneous questions from the Dark Age of Camelot community.

Q. I've killed Myrddraxis (Fomor Hydra) and got no remains nor have read ANYWHERE that he drops them. However, I still keep hearing that he drops them. So my question is does he actually drop remains and if so is it a random drop?

A. From the Bearded Wonder: There are no remains for Myrddraxis. Urban Legend. Seriously, Taxidermists have to draw the line somewhere, 1 head... okay. 5 heads? Sorry, no dice.

Q. Can/will you please officially state whether or not one is able to see an enemy player's torch if they have it on in an RvR area? Some people try to claim that two years ago there were patch notes saying that you are not supposed to be able to see enemy realm torches, but I know for a fact that you can since I see them all the time making people glow like a beacon, especially at night.

A. From the Keeper of the Devs: If a player has their torch on their face will be lit up to other players, regardless of realm. I must admit I can be found being yelled at by my group mates many a night. "Turn off your torch!" Gah...I hate running around in the dark.

Read the Grab Bag here.

Voyage Century Online : New Socket System

Posted Aug 27, 2007 by Keith Cross

IGG has released new information on a system in Voyage Century Online where players can use their old armor and weapons and turn them into gems.

It's common for veteran Players in Voyage Century to have accumulated large quantities of armor, weapons and equipment which are of little use to the players. It has also been common for players to throw them away or sell them at a low price to the system. With the coming of Voyage Century the latest version, a newly added socket system which enables Players to use these items to refine gems and enchase them onto jewelry is the solution to this problem.

Obtaining Gems

In the Voyage Century the latest version, a blacksmith NPC has been added into the game in the city of Seville. With his help, you can use your previously useless armor and weapons to produce gems. Of course, the level of gem depends on the level of the items you use. The higher the level your items are, the higher the possibility to produce rare gems will be. Furthermore, you may also obtain gems by defeating enemies.

Enchasing Gems

Gems can be enchased on jewelry. After enchasing them successfully, the gem will increase the attributes of the jewelry. On the contrary, if the enchasing failed, the attributes of the jewelry will decrease.

Read more about Voyage Century here.

Age of Armor : Transformable Armor Info

Posted Aug 27, 2007 by Keith Cross

Snailgame has posted more information about Age of Armor and their transformable armor system and the game's three factions.

Transformer, the word has brought us too many sweet memories to us for more than 20 years, from plastic Toys to cartoon films, from movies to games; we should thank the original designers for their efforts that brought such brilliant thing to us. Japan, U.S and China, the three Kingdoms, provide us three kinds of Transformers. The Transformers originally come from the Japan. In 1983, a famous Nippon toy company TAKARA set out its first transformable robot toys, DIAKRON (DAICLONE) and MICROMAN, those toys can transform into mobile vehicles, the two kind toys were mainly sold in the U.S market, and obtained people's favor.

As the toys are so popular, that the movies industry showed interest in it, then we got the cartoon Transformers, and we had more transformer toys to play with. For the nearly 20 years, they had accompanied us, brought us so many happy time. However, there is still something that we are not satisfied with, we enjoy the movies, and we enjoy the toys, we use our boundless imaginations to draw a transformers war. But when can we really fight side by side with those Robot Heroes?

Now, you can experience the charm transforming system in Age of Armor originally from Snailgame in China. Fighting with transformers is no longer a dream. In Age of Armor, there are also two opposite sides fighting against each other: the Earth Union and the Aesir Republic. Besides the two forces, there are also some third forces to fight against. In the game, one can choose his armor, and choose the transform module which would enable his armor transform into kinds of things, cars, air fighters dinosaurs and so on, one can fight as he wishes to. The splendid 3D graphical engine makes every battle true enough to remind players of their dreams on transformers.

Read more here.

Guild Wars : New Screenshots

Posted Aug 27, 2007 by Keith Cross

Eleven New images have been added to our Guild Wars screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Zu Online : Zu vs D&D

Posted Aug 27, 2007 by Keith Cross

The folks over at IGG have released a short comparison between the stat systems of Zu Online and those of D&D style games.

What are the similarities and differences between the game systems in ZU and in the traditional D&D system?

Usually, in traditional D&D games there are two big factions so that it is obvious who are your compatriots and who are your enemies. Also the character attributes are mostly strength, agility, intelligence and stamina, etc. which have an important impact on the development of the character. Players can easily judge which factors are more useful for their profession and which are not so useful when they get used to the progression of their character's development. And a pointed stat plan could be made for themselves with not too much room for exploration unless they want to experience something new with a different stat plan. This mode, with the main goal being the addition of stats, limits the performance on the player's end.

ZU online has taken a different approach and made a breakthrough in stats points distribution with our four creative attributes: trinket, trade skill, ability and summon. Apart from each having a single effect on character development, these four attributes also attach much importance to the ability of refining, summoning gods and little trinket training. Thus character growing room can be greatly increased, with the end result being a more personal playing experience for players.

Also the ZU Online Quest system is very unique. In order to present a thorough training process, since birth there will be a primary quest that the character will strive to attain throughout its development. In addition, branch quests will be available in different growth stages complementing the primary quest. Thus players can go into the depths of the whole game and its storyline while obtaining the rewards in game as well.

No matter what the fantasy game you like, whether eastern color or western charm, both have unique values. However, I believe for most western gamers the new brand of eastern games will bring more highlights with its simplicity.

Read more about Zu Online here.

Age of Armor : Get Your Free Beta Account!

Posted Aug 27, 2007 by Craig McGregor has been authorized to give out 5,000 beta accounts for the "mech" MMORPG Age of Armor from Snail Game. members should get their key while supplies last!

This beta test will run from August 31 - October 8, 2007.

To get your beta account just click this link!

Bounty Bay Online : Video Tour

Posted Aug 27, 2007 by Ben Krueger

At Gcg, Markus Belchine, one of the developers of bounty Bay Online, gives us a brief tour of Bounty Bay Online. Please forgive the noise, there were people talkinging literally one foot away from us.

Video Tour Video Tour
Markus Belchine of Bounty Bay online gives our viewers a glimpse of Bounty Bay Online.

Check out all of our GCG coverage here.

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