While in Virginia, Jon Wood had the opportunity to see a presentation by Item Designer Justin Webb where he told us a little bit about the game's trophy system and some other customization tidbits.
Items play a vital role in any MMORPG. They are one of the carrots that is dangled in front of players as they move around from mission to mission. They are the outward manifestations of our characters, they serve as trophies that decorate our characters (and our vault spaces). They show where our characters have been and what they have accomplished.
While in Virginia at the EA Mythic studio, I had the opportunity to sit down and talk to Justin Webb, the Item Strike Force Lead (the WAR dev team is divided into smaller strike teams who focus on specific elements of the game). It was Justin’s job to tell the gathered reporters about the game’s trophy system where the items don’t just decorate our characters in terms of armor, helmets and pants, but instead literally decorate our characters with the spoils of war.
Read it all here.
We have teamed up with Snail Game to bring a new contest to our community. They have given us 20 VIP accout codes to give to our members. Each key will give you a ton of in game bonus items.
As with all of our contests, the more days you login to MMORPG.com while you are entered in the contest, the better your odds of winning (see official rules for details).
Ready to enter? CLICK HERE!
The Feedback Friday feature returns on the Tabula Rasa community site, where they provide a look back at recent changes to the Spy and Ranger, and look ahead to upcoming patches and class changes.
Last Feedback Friday we mentioned that we would be revamping certain abilities to help create a more well-rounded Ranger and Spy class. Many of you have asked about other class revamps. Please know that we do plan to address the other classes as well, and have already been working on the back end portion for some of these changes.
A good example of this is a new minion system that will strongly benefit classes such as the Exobiologist. The new minion system is planned to allow players access to have more control over their pets and pace of combat resulting in more rewarding gameplay. More information on this will be available as this makes it closer to the Live Servers. And on the subject of pets, in 1.7 pets will receive a damage bonus from the number of points their master places in their Mind attribute.
In addition to these upcoming class changes, we will also be making a global pass for ALL abilities on ALL classes to identify and address the least effective abilities in 1.8 and 1.9.
Read more here.
Flying Lab Software has updated the Pirates of the Burning Sea website website with info on what's going on with the game worldwide.
Many of you already know about our UK, German and French launches, but you might not know what’s going on across the rest of the world. While we’re wrapping up 1.3 (pencils down tomorrow), and starting work on 1.4, our partners are spinning up for launches in their territories, so I thought I’d cover what’s going on.
Technically, we’ve already launched in Australia, with the game being available via digital download. But the real launch is just around the corner.
Australia has metered bandwidth. When you sign up with an ISP, you pay for a data rate and an amount of bandwidth (say, 7 gigabytes). You get your agreed upon data rate until you go over your bandwidth, at which point your data rate becomes very sloooooooow. This is a real problem for MMO players, who have to download big patches and are constantly using bandwidth when playing. Which means MMOs haven’t really taken off over there...
Get the whole story here.
Turbine has announced that they have given the DDO Compendium an overhaul. The searchable database is now wiki-based that will allow players to use their login info to search and add to the available info.
The DDO compendium has a whole new look! It's now wiki-based, will contain more information, and is integrated into the DDO forum system so that players can use their forum account to log into the compendium, add to it, and edit it, making it even more robust and useful to the player population. Check it out now at http://compendium.ddo.com!
What is the DDO Compendium?
The DDO Compendium is a searchable database - connected to the game itself. The Compendium contains information on nearly every item, class, and race in DDO, and will soon include information on quests, creatures and NPC characters!
Please visit the Compendium Help Forum on the DDO forums with questions or feedback!
Check out more here.
Turbine has updated the Lord of the Rings Online Lorebook entry on the Ranger, Amdir. Players who have fought their way through the Hobbit and Human starting areas will be familiar with the helpful hero as he plays a major role in their early storylines.
When the Nazgûl entered the Shire in search of Frodo Baggins, the Rangers of the North discovered a strange link between their presence and the increase of brigand activity in Bree-land. One Ranger, Amdir by name, travelled from the Shire to Archet to investigate the connection between the Nazgûl and the Blackwolds.
Once in Archet, the grim Ranger became embroiled in a mystery involving missing hobbits, and contended in the meantime with the distrust of Captain Brackenbrook, a retired sell-sword organizing a garrison to stave off the attacks of the Blackwold brigands. Amdir’s involvement in the affairs of Archet would eventually lead him to a dark and sinister fate.
The Ranger Amdir was one of the earliest NPCs created by Turbine for The Lord of the Rings Online™: Shadows of Angmar™. He plays a pivotal role throughout the Hobbit and Man starting instances, continuing through the Bree-land Epic Prologue.
Check it out here.
Blizzard has updated the Bestiary page for the upcoming Wrath of the Lich King expansion. This time, it's the addition of the Taunka, a yack-esque creature from Northrend.
This tenacious, stoic race knows all too well the rigors of living in the harsh and often deadly wastes of Northrend. Over time, the taunka - whom many believe to be ancestral cousins of the tauren - have adapted, but only by forcing the land and the elements to yield to their will. The taunka's relationship with nature, unlike that of their tauren brethren, has been one of constant struggle and grim perseverance.
Although the taunka may seem dour or even cold to outsiders, those who come to know them will soon recognize an embattled race of survivors characterized by colossal hearts and unshakable resolve.
Visit the Bestiary here.
Funcom has released new info for players looking forward to PvPing in Age of Conan. This short info piece tells us about PvP mini games, siege PvP and more.
Age of Conan sports a number of choices for the PvP player, everything from casual, instant fun minigames to massive siege battles to an entire PvP server with friends to make and foes to kill.Your PvP options include:
Age of Conan’s PvP minigames are intended as “pick up and play” fun, something easy to get into solo or with a group of friends, a way to hop right into the action when you want something fast and furious, more akin to an FPS match than traditional MMO combat.
Age of Conan’s PvP minigames include:
- Capture the Skull
You will join one of two teams with the goal of capturing the opposing side’s skull as many times as possible. They will, of course, not take kindly to this and will try to stop you.
- Team Annihilation
You will join one of two teams, with the goal being to kill as many players on the opposing team as you possibly can. Of course, they’ll be trying to do the same to you.
Massive PvP/Siege PvP
Head out to the Border Kingdom with your guild, or hire yourself out for pay, and wage epic battles for control of player-owned battlekeeps. There are a limited number of these battlekeeps on each server, meaning combat will be fast and furious, and the benefits of owning one mean guilds will fight tooth and nail to keep theirs (or take away someone else’s!)
For those who just can’t get enough PvP, Age of Conan features PvP-flagged servers, with rules allowing widespread PvP, and PvP-RP servers, which not only allow for lots and lots of PvP, but also feature a robust ruleset encouraging roleplaying and staying in-character.
PvP also has its own system of leveling and advancement, with dedicated PvP levels, feats, and so forth, for those who do well or spend a lot of time PvPing. This system will complement the regular advancement system, allowing you to further tune your character to your own tastes.
You will proceed to one of the designated taverns, get drunk out of your mind, and take wild, drunken swings at friends and foes alike.
Read the original here.
Flying Lab Software has posted notice of an issue with the new patch that was released this morning and consequently they have had to lock the Pirates of the Burning Sea servers. There is no word yet of how long this issue will persist.
An issue has been discovered with the patch we released this a.m. We have locked the servers and may or may not take them down while we deal with this. Apologies for the inconvenience! We will get them back up and running as soon as we can! More info when we have it…
Update: No update. :( Those folks who are working actively on this problem are unwilling to hazard a guess as to when it might be resolved. They are continuing to work and I’m trying to balance hounding them for info w/ letting them be productive.
Read more here.
On a recent trip to the EA Mythic studios in Fairfax, VA. MMORPG.com Managing Editor Jon Wood spoke with Paul Barnett and Josh Drescher about the state of the game since our last report, beta and building a living world.
When we first arrived at the EA Mythic studios last week, those members of the media who were in attendance sat down with Josh Drescher and Paul Barnett to get an update on how the game had progressed since the last time that we had talked about Warhammer Online: Age of Reckoning. This was only one of the many presentations that we had, and we will be bringing you reports from those specific area presentations over the next week.
“Now that people are running around,” Paul said, “we’re making a game.” What he meant by that was that planning and designing the game are one thing, but it isn’t until you have actual players responding to (and breaking) the systems in place that the real work of making something for others to enjoy begins. He looks at beta as a chance to try things out and as such, they are currently in the process of seeing what works and what doesn’t for the game.
Read the whole article here.
NCsoft has announced that The Kamael: Hellbound, the latest content update for Lineage II and the final installment of the First Throne, is now on the public test server.
The 1st Throne - The Kamael: Hellbound update is now live on the Public Test Server! Be one of the first to try out the new level 80+ skills, new quests, the improved pet system, the Underground Coliseum, new Hellbound challenges and much more!
Check the official Public Test Server forum for more info on The 1st Throne - The Kamael: Hellbound update Public Test Server!
Read more here.
NCsoft has announced that Patch V1.6.5 will be on live servers soon, bringing a long list of changes, improvements, and fixes.
Patch V1.6.5 is headed to the live servers soon, possibly tomorrow morning. We are excited about releasing the patch as it has a good list of new or improved features. You can see the full list in the Patch Notes in the morning or check out the Test Server Patch Notes as a preview. We wanted to take a moment to thank our community for helping us test this patch on the Test Server. You found several key bugs that we fixed and gave us feedback on other changes such as those to TSRs and CP tokens. We have made further refinements based on your feedback as well as internal testing that make the game that much better.
To that end, we are still working on one more bug-fix patch that we will roll out soon that will fix an issue with Wargame results not reporting properly and a possible bug with schematic drops, but on the whole we feel like the patch is ready to go. We will also see how the new control point token vendor charges for items works in a live environment, and if adjustments need to be made we can take that opportunity to adjust them further as well.
Read more here.
Cryptic Studios has posted a Q&A with their own Shayne Herrera, art development director at Cryptic Studios, where he discusses his job and his work on Champions Online.
Our series of Q&As with members of the team creating Champions Online continues with Shayne Herrera, art development director for Cryptic Studios.
Q: What do you do as art development director?
A: As the art development director I oversee all of the art that is created at Cryptic Studios, whether it is for our web sites or the entire Champions Online universe. I am lucky enough to work with the most talented art team in the business. And with their skill and talent, we are creating amazing new worlds with interesting characters.
Read more here.
IGG has announced that the alpha test for Wonderland Online will begin tonight at 9PM EST.
The Wonderland Online Alpha Test will start at 9:00pm EST on March 27th and last until 9:00pm EST April 2nd, which is 1 week in total. The server name is Aries. There are 2 main goals for this test: 1. Perfect the game. 2. Prepare for the upcoming Closed Beta Test.
These are some notes that players should pay attention to before starting the Alpha test:
A. Make sure the Alpha Test client has been downloaded. If it hasn’t, click the link below to download it. http://wl.igg.com/download/download_client.php
B. Make sure the Alpha account has been activated. If the account hasn’t, click the link below to activate it. http://wl.igg.com/news/newscontent.php?aid=340
C. The Wonderland team has prepared a newbie guide for all players. Check it out now! http://wl.igg.com/guide/guide.php?acid=190
Although the test period is not long, the Wonderland team will be holding as many cool events (including online events and forum events) as possible.All participants’ character information will be wiped out at the end of the test, but the Wonderland team will be compensating them for the loss. (“Compensation” will be announced at the end of the test)
Read more here.
Pirates of the Burning Sea Art Director Bruce Sharp has created a devlog which tells the tale of the development of the game's artistic style.
It’s been a while since I’ve written a devlog, and since we have so many new folks in the game Aether thought it would be a good idea for a reintroduction. For those of you who may not know, my name is Bruce Sharp and I am the art director for Pirates of the Burning Sea, and I started working here at Flying Lab Software three years ago this month. There have been a lot of changes and expansions on this project since then so I thought it would be fun to take a look back to see where we started, how we got here, and speculate on where we’re going.
When I interviewed for the position, the game was entirely a ship combat game and at the time I thought, “This is the coolest bathtub EVER and I really want to play in it!” Granted, it was a cold and ugly bathtub, but that was the point: this game needed an artist! I was very hopeful that that artist was going to be me because I had a vision in my head of how it could look and I was excited to get started on it.
Read more here.