Avaria recently announced that they are in the testing phase for their upcoming expansion for Endless Ages - "Kingdom." They released a new screen shot from the test server which we have added to our gallery:
|Today's the last day of the Guild Wars World Preview Event. It's bittersweet for sure. I've loved every minute of it, but the short time frame (and my responsibility to all of you) has compelled me to play as much as I can, making it a marathon weekend of GW. Frankly, I need a break!
I decided to explore a bit at first. I thought it would just be a quick thing, but once I got into the explorable areas I was hooked! Although greatly underpopulated (likely a result of the test status of the game) the explorable areas are intriguing and a lot of fun. I spoke to quite a few people who had no idea where I was when I said I was in Ettin's Back or Dry Top. The missions are the natural areas of progression, so much so that I think a lot of players weren't really aware of these areas, with the exception of the areas outside Lion's Arch.
To read the full preview, click here.
Reed Hubbard has completed his review of The Saga of Ryzom - the newly released fantasy MMORPG from Nevrax. Below is a preview from the article:
The Saga of Ryzom takes place on the planet Atys, a sort of interstellar root ball. Atys sprouts huge tree-like branches that find their provenance deep within the planet. Three generations ago, the Fyros journeyed into the depths, an area known as the Prime Roots, in search of a legendary dragon. Here they encountered spheres filled with fearsome insect-type creatures, the Kitin. Their attempt to kill these beasts unleashed a fury on the planet that nearly decimated all homin life on Atys. After a struggle of two years, the Kitin returned to the Prime Roots and the survivors came out of hiding to rebuild their world. It is at this time that the player finds himself.
To read the full review, click here.
Reed Hubbard (Koltrane) has posted the third installment in his coverage of the Guild Wars - World Preview Event that is going on this weekend. Here is a snippet from today's addition:
|The World Preview Event is in full swing and as Saturday covers the globe, players from all corners are taking advantage of the opportunity to playtest Guild Wars for free. I've seen numerous languages spoken, including Korean, French, Spanish, German, and Swedish (I think). The name is not misleading at all...this is truly a worldwide event.
Well the first thing I did today is visit the city of Lion's Arch to sell and/or salvage all the things I've collected. The city is alive with chatter as people are offering to buy or sell items. I checked the Dye Merchant. She would buy my black dye for 64 gold and would sell it to me for 113, so I chose a sale price of 70 g and offered it up. Probably low, but I was anxious to get going.
To read the full preview, click here.
We have just added another new MMORPG to our ever-expanding list. This title is another Korean import being hosted in the Americas by GameNGame.com. It is an martial arts action/fighting/role-playing game featuring rich 3D graphics and an innovative gaming style. The game is still in open beta phase and free to play!
To check it out click here.
We have just added this cool new title to our list of MMORPG games. This Korean import is a massively multiplayer golf game that also features many common role-playing elements such as character leveling and skill building. It is now being hosted in the Americas by GameNGame.com and is in open beta phase.
You can download and play it at this link.
Our writer Reed Hubbard has completed his second diary entry for the World Preview Event for Guild Wars. Here is a excerpt from this second installment:
TGIF! Well, I'm always glad to see Friday (aren't we all?), but today I was especially looking forward to the end of a particularly tough work week, for this was the real start of the Guild Wars World Preview Event. After last night's small taste, I was ready to jump right in.
I started at mission 2, Divinity Coast. I was quickly invited into a group of six and we jumped headlong into the mission. It was a quick run and a successful mission, made easy by having a full balanced group. Missions are successive, meaning that you must complete mission 1 to get to mission 2 and so on. My Divinity Coast group was all business. No talking or diversion. I followed along as we plowed through every creature thrown in our path.
We were tasked with picking up the Divine Eye of Janthir and taking it to a village. The Eye casts a cool effect that reminded me of the eye at the top of the pyramid on the back of a dollar bill. Along the way the mission changed a little, but we handled it well. During the course of things, my warrior/monk leveled to 16. My first official level in Guild Wars. I'm so proud.
To read the full preview, click here.
After the Empire War, which decimated the peoples of Ganedan, a balance had to be struck to ward off the hostile invasion of the Nadirak. Five spirits seek to maintain a balance by reincarnating the dead heroes of the past against this new threat.
The Wish screenshot section now features four screenshots of the summoning circle upon which this magic is performed. One image also contains a first glimpse of our new human female model.
Artifact Entertainment announced today that they have released a new download system that will make it easier than ever to get into the world of Istaria. Their official press release is below:
|ARTIFACT ENTERTAINMENT ANNOUNCES NEW ACCESS POINT TO DOWNLOAD HORIZONS: EMPIRE OF ISTARIA|
29 October 2004, Mesa, Arizona - Artifact Entertainment, the developers of the MMORPG Horizons: Empire of Istaria, announced today a new download system that allows new and returning subscribers to download the game with increased efficiency.
Artifact Entertainment's CEO and Creative Director, David Bowman, said, "As a company we are very committed to making our product accessible by anyone at any time. This new system allows those who have made a choice to play Horizons: Empire of Istaria, an easy, effective way to receive the basic game onto their machines at no cost to them."
Artifact Entertainment's Director of Technology, Rick Simmons, said, "There are some very well defined benefits to our user base with this new system. Our new system supports a larger number of concurrent connections at higher speeds. We're using XCRC to ensure that all downloaded files are valid. Another feature we've added is much more effective bandwidth management so all users get the best download rate possible."
David Bowman continued, "Maintaining our own download service allows our new subscribers the best, most efficient on-line method of retrieving Horizons: Empire of Istaria. It follows that the more access points we can provide to Horizons then the more individuals will become part of the Istarian family."
The new product download can be accessed through: http://community.istaria.com/cdkeys.aspx .
Warner Bros. Interactive Entertainment and SEGA announced that several of the well-known actors from the Matrix movies will lend their vocal talents and likenesses to The Matrix Online. The press release follows:
KEY TALENT JACK INTO THE MATRIX ONLINE
Massively Multiplayer Online Game Extends The Matrix Saga With Character Voice And Physical Likeness Of Film Talent
Warner Bros. Interactive Entertainment and SEGA, today announced the confirmation of select talent, including Laurence Fishburne, Monica Bellucci and Mary Alice, for The Matrix Online, the massively multiplayer online game (MMOG) based on Warner Bros. Pictures' popular Matrix property.
Capturing the authenticity of the Matrix films, Fishburne (Morpheus), Bellucci (Persephone), Alice (The Oracle), Lambert Wilson (The Merovingian), Harold Perrineau Jr. (Link), Harry Lennix (Lock), Nona Gaye (Zee), Collin Chou (Seraph) and Tanveer Atwal (Sati) have provided voice-overs and their character likenesses to the game. Don Davis, the film composer for the Matrix trilogy, is also providing the score for The Matrix Online.
"Since The Matrix Online is the legitimate continuation of the Matrix storyline, we felt that it was imperative to preserve character continuity between this game and the films as much as possible," said Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment. "On Jan 18th 2005, the Matrix storyline will resume right where it left off, and players will see, hear and ultimately interact with familiar characters while they make gameplay decisions that can become permanent legend in the storyline of the Matrix."
Launching on January 18, 2005, The Matrix Online, co-published by Warner Bros. Interactive Entertainment and SEGA, is a MMOG where tens of thousands of players will jack into the Matrix world to take an active role in continuing the saga of The Matrix movie trilogy. Developed by Monolith Productions in conjunction with the Wachowski Brothers, creators of The Matrix trilogy,
the game will be a re-creation of the virtual world of the Matrix, employing cutting-edge 3-D graphics, networking and server technology. Gameplay in The Matrix Online will be based on intricate and exciting "wire-fu" combat, an extensive mission structure, social interaction and a completely customizable skill and ability system.
For more information about The Matrix Online visit: www.TheMatrixOnline.com
NCSoft has issued a press release concerning beta plans for the upcoming City of Villains expansion. The sub-heading is, "Long-time subscribers to popular City of Heroes game to get top priority when beta testing for Villains starts next year."
You can read the whole press release at this link, or just read it below.
NCsoft, Cryptic Studios Announce Beta Test Plans for City of Villains
Long-time subscribers to popular City of Heroes game to get top priority when beta testing for Villains starts next year
AUSTIN, Texas, Oct. 28, 2004 - NCsoftÂ® Corporation (KSE: 036570.KS), the world's leading developer and publisher of online computer games today announced preliminary beta testing plans for the highly anticipated City of VillainsTM massively multiplayer online computer game. The plan will reward long time players of City of HeroesTM with beta testing slots for City of Villains, slated for release next year.
Created by Cryptic StudiosTM, City of Villains is the sequel to the hugely successful and critically acclaimed City of Heroes, which launched in April of this year.
The program will give priority to those who have been subscribed to City of Heroes the longest. A percentage of slots will be reserved for City of Heroes' veterans, players who have subscribed to City of Heroes for at least 12 months. Those players will automatically earn a slot as a Villains beta tester. Players with at least six months of time in City of Heroes will receive the next level of priority consideration for the beta testing program. Higher character level is not necessarily an advantage in the selection process.
"We are announcing the plans today due to the overwhelming amount of requests we've received from our subscribers," said Jack Emmert, lead designer for City of Heroes. "It makes sense for us to offer this incentive to our most dedicated players. Who else would be more capable of assisting us in the beta test than the folks most familiar with the way City of Heroes works?"
Emmert added, "We'll be announcing more details at a later date, but the bottom line is that the longer you've subscribed to the game, the better your chances will be of getting a first-look at City of Villains."
City of Villains will provide players with a chance to play the "bad guy" in the comic-book inspired world created by Cryptic Studios. Take on the role of super-powered villains and create your own character using thousands of power and costume options. Then battle heroes and become a true menace to society while plotting your way to world domination.
City of Heroes is currently available at major North American computer game retail outlets at an expected retail price of US$39.99, which includes the first month of online game play. After the first month, players will be charged a monthly subscription fee of US$14.95. Sixty-day game time cards are available at many North American retailers for an expected retail price of US$29.99. The game is rated Teen by the Entertainment Software Rating Board.
Since launching City of Heroes six months ago, NCsoft and Cryptic Studios have published two free expansions to the title and will be launching the third free expansion, A Council of War, in coming months.
NCsoft will soon be announcing details of the new City of Heroes Collectors DVD Edition launching next month at computer game retailers.
Our own Reed Hubbard is back again with his exclusive Guild Wars World Preview Event coverage. He will be playing this game intensely (as many of you will) over the next few days and blogging his experiences in a special feature here at MMORPG.com. Here is a snippet from his diary for Oct 28:
I should have known they'd do this.
I should have known that when Arena announced their World Preview Event would start this Friday that they'd actually start it on Thursday.
For those of you who participated in the E3 for Everyone event, you'll remember that Arena opened the gameworld early. It's hard to complain about a game company giving you more time to play the game for free, but I was hoping to tend to some real life things tonight in preparation for the event this weekend. However, the siren's song of Guild Wars called me to my computer and I spent several hours in Arena's virtual world.
You can read the full diary at this link. Stay tuned, as we will update this daily!
The official World of Warcraft site has posted that they are going to be closing down the beta servers tomorrow (Oct 29, 2004) at 3PM PDT. Here is the official word from them:
|The closed beta test is coming to an end. This Friday, October 29, at 3:00 PM PDT, the closed beta servers will go offline as we prepare to run another stress test. All active closed-beta accounts will remain active, and closed-beta testers will be receiving an email with instructions on what to do to continue playing in the stress test. |
We will post more information about the stress test in the days ahead, so please stay tuned to WorldofWarcraft.com.
We also want to take this opportunity to thank the closed beta testers for their months of dedicated testing and hard work. Thanks to all of your suggestions and bug reports, World of Warcraft is closer than ever to being ready for launch!
In unrelated news, we will be bringing the beta servers down today at 6:30 PM PDT for maintenance. We estimate that the maintenance will last for one hour, and when the maintenance is complete, we?ll bring the servers back online. Please keep in mind that this is an estimate; should anything unexpected arise, we?ll post further notice in the Server Status forum. Thanks for your patience.
Nevrax has just announced that they are now offering a downloadable version of Saga of Ryzom that will allow people to get into the game from anywhere in the world for £34.99. The official press release is below:
|London and Paris - 26th October 2004 - Paris-based game developer and publisher, Nevrax, and Jolt Online Gaming, Europe's largest independent online gaming network, are pleased to announce that players from all over the globe are now able to download the groundbreaking MMORPG The Saga of Ryzom.|
The new digital download system will now allow players from ALL territories the ability to purchase the game online. The move will further boost already escalating subscriptions to the recently launched MMOG, which is also set to benefit from the newly introduced "Bring a Friend" scheme.
Since its highly successful launch in September, The Saga of Ryzom has garnered positive media attention, being called a stand out MMOG that "you'll want to see every inch of" (Gamespy, October 2004). The Saga of Ryzom offers players an engaging storyline, affected by their own actions; a unique new combat and skill system; and a vast, beautiful, dynamic game world to explore.
"This is just the beginning for Ryzom," said David Cohen Corval, CEO of Nevrax. "We have many prosperous years ahead and we recommend players start early to ensure they make their mark on Atys and the future worlds to come. We've always believed a digital download system to be the perfect medium for obtaining the game, and we're glad to now be able to offer it to everyone."
Fantasy Worlds: Rhynn - the only MMORPG for mobile phones - has released it's first final version! The game is still 100% free to play (except for charges for your online access) so if you have a qualifying product you should give it a try!
We are pleased to announce that apparently ArenaNet has opened up the Guild Wars World Preview Event a day early! Originally scheduled for Oct 29 - Oct 31, 2004 this event gives all fans a chance to take this upcoming game for a free "test drive".
What are you waiting for? Get in the game!
Stay tuned to MMORPG.com over the weekend for coverage of this event by our own Reed Hubbard who will be blogging his playtime in the event.
Mindsurge Entertainment has announced that they are planning on extending the testing of their magic system a couple more weeks. During this time they will not accept new testers. Their official statement is below:
|Because of the complex code involved with the FreeWorld Magic system we will be extending the magic testing for 2 more weeks. No more testers will be excepted during this extension. All current testers must submit there account numbers and user names via E-mail to get there extension activated. Send all Extensions to email@example.com.|
For the past three decades, Dungeons & Dragons has been synonymous with fantasy role playing gaming. Many current gamers cut their role playing teeth on a 20-sided die, and most of those who don't remember a time before computer games still defer to D&D as the seminal RPG.
All current fantasy-themed MMORPGs owe a debt to Dungeons & Dragons and the gaming genre it sired. This begs the question as to why there is not a current massively multiplayer incarnation of D&D. Fortunately, Turbine Entertainment is prepared to answer that charge with its upcoming title, Dungeons & Dragons Online. In conjunction with Wizards of the Coast, the team at Turbine is working to create a MMORPG worthy of the D&D legacy.
We had the opportunity to speak with Turbine's Ken Troop, Lead Designer for Dungeons & Dragons Online. Ken provided us a unique insight into the planning and development of this highly anticipated title.
An preview from this article:
You can read this entire interview at this link.