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Guild Wars : Two Million Units

Posted Jun 19, 2006 by Jon Wood

ArenaNet has announced that their popular MMORPG, Guild Wars, has reached the impressive number of 2,000,000 units sold worldwide! Congratulations to ArenaNet and the Guild Wars team!


Guild Wars Hits Two Million

North America’s Number One PC Game Confirms More than Two Million Units Sold

June 19, 2006 (BELLEVUE, WA) – ArenaNet®, developer of the world’s leading subscription-free online roleplaying games Guild Wars® and Guild Wars Factions™, and NCsoft® Corporation, the world’s leading developer and publisher of online computer games, announce today the Guild Wars franchise has sold more than two million units worldwide to date. In further news, sales data from The NPD Group shows Guild Wars Factions as the number one selling PC game in North America for the month of May 2006.

“The highly successful release of Guild Wars Factions has solidified the Guild Wars franchise as a mainstay with gamers,” says Bob McKenzie, Senior VP of Merchandising, GameStop, Inc. “As a top seller for GameStop and EBGames, we watch with high interest how this property continues to make a stronghold for itself in the marketplace.”

When the first installment in this award-winning series, Guild Wars, launched in April 2005, it revolutionized online gaming and was an instant bestseller worldwide. Not to be outdone, ArenaNet’s hotly anticipated Guild Wars Factions, released April 28, 2006, was the number one game in both North America and Europe for the month of May.

“ArenaNet continues to take chances in both game design and business model, and it’s great to have the fans respond so enthusiastically right out of the gate with Guild Wars Factions,” says Patrick Wyatt, co-founder of ArenaNet. “Our fans have been overwhelmingly supportive of Guild Wars, and we will continue to make the Guild Wars franchise bigger and better with each release.”

Guild Wars and Guild Wars Factions are global online roleplaying games in which players immerse themselves in a rich fantasy world, build personalized characters, compete in head-to-head battles with players from around the world, and find adventure in missions and quests. In the game that has captivated millions of players, more than 7000 guilds worldwide are currently competing in the Guild Wars Factions tournament season, the finalists of which will be flown to Leipzig, Germany in August to compete for more than $100,000 in cash and prizes. For complete tournament rules, please visit

For more on Guild Wars, click here.

Auto Assault : Review

Posted Jun 19, 2006 by Dana Massey

Andrew Cranston has been playing Auto Assault since launch and today files our Review. He scores the game 6.9 out of a possible 10 points. Read on to find out why.

The game has virtually no user base yet. You may come across a user once every half hour of game play or so, depending on what part of the map you’re on, and the further you advance the less likely you are to see players based on the fact that the user base is so small, there hasn’t been enough users play the game to higher levels as of yet. That being said, the players you do meet are mostly available for trade or for chat (there is a global chat function where you can send messages to all users).

Because of this problem there is a fatal flaw in the game regarding classes. The game was designed to have “convoys” of users attempting missions, and therefore each character class would have something different to add to the convoy. I’ve been playing the game mostly with the Human – Bounty Hunter class, and have come to several situations where I’m just not strong enough to survive certain altercations with particular enemies. The game is set up with a very strong single-player focus, and if you wanted to play the game as a single player with no interaction with other users, it could be achieved. My advice to you: play the Commando (fighter) class. The game is centered around the idea that you’re out there, killing everything in sight, so you might as well have killing as your primary skill.

You can read more here.

Star Wars Galaxies : Three Year Anniversary

Posted Jun 18, 2006 by Jon Wood

Star Wars: Galaxies has announced that they have reached their three year anniversary and have some celebrations planned to commemorate the event:


It's been three years since gamers across the world began jumping online to adventure in a galaxy far, far away…and now it's time to celebrate!

To commemorate Star Wars Galaxies' third year anniversary, there will be events, parties, in-game gifts and even a sweepstakes!

Don't miss it!

For more on SWG, click here.

EverQuest II : Dev Chest

Posted Jun 18, 2006 by Jon Wood

There's a new Dev Chest posted over at the official website for SOE's EverQuest II. The Dev Chest points players toward useful posts that have been made by members of the development team:


Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!

  • The discussions about history and lore educates those who wander the lands of Norrath. Vhalen shares with us stories of "The Behemoth" so be sure to read up on who or what the Behemoth is!
  • Is the return of the gods imminent? Moorgard discusses the possibilities.
  • If you have some questions about Book Pages be sure to see what Owlchick has to say about them!
  • Do you happen to have wonder what's with that "strange black rock"? Ilucide has some answers.

For more on EQ II, click here.

Dark Age of Camelot : Grab Bag

Posted Jun 18, 2006 by Jon Wood

It's the weekend, which means that there's a new Grab Bag over at the Camelot Herald, the news source for Mythic's Dark Age of Camelot. As usual, we present a small sampling of the grab baggy goodness, so click hte link below to read it all!


Q: - All single target bolts belonging to the Wizard, Runemaster, Eldritch, Shaman and Warlock have had their cast timers reduced from 2.5 to 2.0 seconds.

Is the warlock bolt (spec and non-spec) getting the cast time reduced to 2.0 sec from 4.0? or was warlock added into the list by mistake?

A: Not a mistake, says the Big Wheel in charge of class design. Let us know how it works.

Q: Does the Scepter of Intellect still drop off the upgraded mobs in Avalon Marsh? It's a level 15ish item, but the mobs have been upgraded.

A: We sometimes overlook a few drops when we upgrade an area, so I'm always glad to check. The forest smugglers and trackers both have the chance to drop the item, more tracker than smuggler, but it’s a hell of a rare drop either way.

Read it all, here.

Guild Wars Factions : New Skill Pin Set and PDF Manual

Posted Jun 18, 2006 by Jon Wood

The Guild Wars website has been updated with information about their second skill pin set, as well as a new, PDF Downloadable version of the manual for Guild Wars Factions:


A PDF version of the Guild Wars Factions game manual is online now and available for you to download. This allows those who purchase the game through our PlayNC Store to have their own copy of the manual, and gives others the opportunity to save the manual on their computer or to print an extra copy. Check back next week when we'll be offering a PDF of the Prophecies game manual.

For more on Guild Wars, click here.

World of Warcraft : New Forums in Testing

Posted Jun 18, 2006 by Jon Wood

Blizzard has announced that they are testing new forums for the official website for their popular MMORPG, World of WarCraft. They are asking for their user's help in identifying problems and making comments on the new boards:


We're in the final stages of development for our new World of Warcraft forums, and we need your help to make sure everything is bolted on tight. The new forums will offer the same great place for World of Warcraft players to congregate and discuss the game, but with a new look and some new features. Go check them out, and while you're there, please provide us with bug reports and any other comments you have. Please note that all of our current forums will remain live while we beta test these new forums.

For more WoW, click here.

Valhyre : Tester Applications

Posted Jun 18, 2006 by Jon Wood

Duck's Den Productions, the company responsible for the MMORPG, Valhyre: The Aftermath, have announced that they have opened their tester application form:


"Valhyre: The Aftermath"

Interview and Tester Application

Bloomington, MN. July 17, 2006: Duck’s Den Productions Inc is happy to announce the opening of the tester application form for its product “Valhyre: The Aftermath”. Tester will be accepted in the order their applications are received. It will take a few more month though before tester are let into the game. The form is available at this link. Additionally there was an interview done with the people at The english version can be found here and the german version is located here .

More information can be found at the Valhyre™ community site

For more on Valhyre, click here.

General : Stray Bullet Games Launched

Posted Jun 18, 2006 by Jon Wood

As many readers already know, Wolfpack Studios, the company that was responsible for the MMORPG, Shadowbane, has closed its doors. There is, however, a company that seems to have risen from the ashes in Stray Bullet Games, a company made up of former Wolfpack employees. The new company is already up and moving and among some other non-disclosed projects, are developing their own title, which is as-yet-unannounced:


Stray Bullet Games: Wolfpack Veterans Launch Online Gaming Company

AUSTIN, TX -- Key developers formerly of Wolfpack Studios, have announced the formation of Stray Bullet Games, LLC. Based in Austin, Texas, the new company will focus on creating and supporting massively-multiplayer online (MMO) games, the gaming genre that is a global sensation.

“Our studio is thrilled to have a chance to pursue this opportunity,” says Frank Lucero, Co-Founder and Vice President of Product Development of Stray Bullet Games. “Our team has been making innovative MMOs for years and we look forward to using our experience and know-how to forge exciting new online titles.”

Stray Bullet Games is already working on several undisclosed contracts. In addition, the company is developing their own unannounced project.

“Considering our roots and our team’s gaming interests, we will play toward our strengths,” says Frank. “It’s a safe bet our internal project will feature strategic Player-vs.-Player combat.”

The Stray Bullet team is comprised entirely of key developers from the former Wolfpack Studios. Frank is supported by Technical Director Ala Diaz, Art Director Ivan Enriquez, and Lead Designer Mike Madden. Between the four of them, they have over 50 years experience in the professional game industry.

Stray Bullet Games is forming one of the most creative, talented, and experienced teams in the industry. Interested parties that wish to learn more can email or visit the website at

----Closer Goes here----

General : Debate: Quests in MMORPGs

Posted Jun 17, 2006 by Dana Massey

Jon and Carolyn debate this week as we continue our weekly series. Today, Carolyn takes the position that quests are an important part of MMORPGs, while Jon believes its time for some original thought on that matter. What do you think? Read on, then tell us.

Carolyn Koh: MMORPGs have their roots well entombed in the role-playing genre. The very first MUDS (Multi-user Dungeons) were based on table-top RPGs (Role Playing Games), and what were they based on? Quests!

It’s not an MMORPG without quests. Even if most of the game-play is about killing things, gearing up your character and gaining xp, an MMORPG would not be as immersive without the story-line and the quests. Or as I am debating… It’s all about the Quests!

Jon Wood: I wouldn’t go that far. While quests do currently play a role in most MMORPGs, they are not the be-all and end-all of a game. I think that there are other, more organic means of progressing through a game.

Why not allow characters to advance through combat and exploration, unscripted. Allow the players to decide for themselves what it is that they want their characters to do. It’s not always fun to run through a game, knowing that all of the people around you are doing the same things as you are, completing the same quests and advancing in exactly the same way.

You can read their debate here.

CABAL Online : New Addition to Games list

Posted Jun 16, 2006 by Jon Wood

We have added a new game to our games list. This time around, the game is called Cabal Online.

'Story Based Cinematic Scenarios and Intricate Plot'

CABAL's numerous intriguing quests and exhilarating missions weave together to form intricate plots that absorb players into the story where they become the heroes.

'Fun & Easy'

Intuitive and user friendly, CABAL removes entry barriersfor first-time gamers and late-starters.

'MMORPG Blends Adventure Intrigue & Arcade Action'

Time limited dungeons, blazing action scenes, perplexing puzzles and traps keep players enthralled in the story and driven to achieve more.

'Fabulous Graphics are Highly Optimized'

The ESTsoft gaming graphics engine runs happily on old PCs and graphic cards, while still maintaining high frame rates with ornate characters and villains.

-Official Site

You can access the game's official website here, or you can visit the game's section on our games list.

You can hype this game, here.

General : Game/On: Commentary Podcast

Posted Jun 16, 2006 by Dana Massey

Game / On is the official audio podcast of Every Friday, we bring you fresh news, debate or interviews from the MMORPG genre. Hosts Jon Wood and Michael Hampden get to the bottom of hot-button issues with their bi-weekly debate show, while Senior Editor Dana Massey hosts a bi-weekly interview show. On the last Friday of each month, we combine all these elements into one show with new interviews, news, music and debates.

This week on the Game/On Podcast, co-hosts Jon Wood and Garrett Fuller talk about World of WarCraft, cheating, results from the Daedalus Project that give statistics on role-playing and MMORPGs and a new MMO reality show.

You can hear the show here.

RF Online : Click&Buy

Posted Jun 16, 2006 by Jon Wood

Codemasters, the company responsible for RF Online, has announced that users will now be able to use Click&Buy as an alternate method of payment for the game:


It is now even easier to play RF Online! To better service its customers, Codemasters Online Gaming are pleased to announce the availability of Click&Buy – an alternative payment method that enables players to subscribe to RF Online without using a credit card.

Read all about it, here.

Lord of the Rings Online : Community Spotlight and Traits

Posted Jun 16, 2006 by Jon Wood

Turbine has updated its Lord of the Rings Online website with a new Community Spotlight, as well as an interesting feature on Traits:


Wondering about how you'll customize your character's skills and abilities beyond your choice of Race and Class? Why, with Traits, of course! Head over to the Gameplay section for an introduction to the LOTRO Trait System!

For more LOTRO, click here.

EverQuest II : Update 24 Stuff and Treasure Chest

Posted Jun 16, 2006 by Jon Wood

EverQuest II has updated their website with news about Tradeskill Changes from Update #24, as well as the notes from that update. They have also released a new Treasure Chest feature:


Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!

  • Jethal the resident songmaker has put together a little song commemorating "Patch Day". Sit back and enjoy this song today!
  • This week the Norrathian Homeshow stops in on Anestacia's Home at 7 Compassion Road, North Freeport. Stop in and get some great ideas for your own home.
  • The Norrathian Homeshow is making a second stop this week at LadyVader's House. This is another must see for those looking for home decoration ideas.
  • Sit around the campfire with a frosty beverage and listen to Swiftsmith's story about The Throne of Thex. This story of grand adventures will not disappoint.

----Closer Goes here----

Dark Age of Camelot : Prepatching and PWN Missy

Posted Jun 16, 2006 by Jon Wood

Dark Age of Camelot has made 8MB of prepatch available for all clients on the patcher. They are also reminding us about the PWN Missy event that will be taking place on Saturday night. You can read more about the event by clicking on the link below:


We've got 8 MB of prepatching goodness on the patcher for all clients, so be sure to leave yourself some time tonight before meeting your guildies to storm the castle!

Also, don't forget that I'll be hosting another PWN Missy event tomorrow night. Read on for more details.


For more DAoC, click here.

Pirates of the Burning Sea : Dev Log

Posted Jun 16, 2006 by Jon Wood

The folks over at Pirates of the Burning Sea have released a brand new Devlog. This time, it comes from Augustus, and has to do with the mysteriously titled "Tool of Doom"!


The ever industrious Augustus has written a Devlog sharing everything you need to know about his new creation: The Tool of Doom!

Well, that's what we like to call it. In reality he's made a nifty little tool that should make all our 2D User Content artists very, very happy.

What is this amazing tool you say? Well, you can read all about it for yourself just as soon as you click on this link!

Enjoy, won't you?
Community Envoy of Doom

When you check out Augustus' new tool, make sure to take a look at the other additions we made to the Help section of the Community Content Page. You'll find links to new resources, a link to downloading the UC kit, and much more!

For more on PotBS, click here.

D&D Online : A Story, A Poll, and Module 2 Info

Posted Jun 16, 2006 by Jon Wood

Turbine has updated its website for Dungeons and Dragons Online: Stormreach, with the second part of Keith Baker's story, a Player Screenshot Poll, and an update on what's going to be coming out in the upcoming Module 2:


Module 2 will be introducing a number of new enhancements that will let players further customize and specialize your characters. Here is part 3 of the New Enhancements.

You can read the article, here.

For more DDO, click here.

Guild Wars Factions : Match Report

Posted Jun 16, 2006 by Jon Wood

Guild Wars has posted yet another of their Factions Championship match reports for our reading and enjoying pleasure:


Today's match report features a battle between two American guilds. Idiot Savants and Saihatsu Ashi are currently vying for a spot at the Guild Wars Factions Championship in Leipzig, Germany, this coming August.

For more on Guild Wars, click here.

World of Warcraft : New Realms, Trolls and More

Posted Jun 16, 2006 by Jon Wood

The Blizzard World of WarCraft website has been updated with honorable mentions from their comic contest, the announcement of two new realms, Aerie Peak and Lethon. They have also announced the release of a Troll Compendium:


We have just released an extensive source of information on the trolls, one of Azeroth's most ancient civilizations. The Troll Compendium features a lot of interesting background material about early troll history, the trolls' role in the Horde, and also some new insights about trollish customs and society. You can check out the new Troll Compendium here.

Read about it all, here.

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