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Lord of the Rings Online : Lorebook Updates

Posted Aug 26, 2008 by Keith Cross

The Lord of the Rings Online Lorebook has been updated with new entries detailing locations, creatures and characters in Turbines incarnation of Middle Earth.

When Oskari, brother of Iivari and First Hunter of the Suuri-lehmä tribe, led many of the Earth-kin hunters in a revolt against their brethren, he aided in the creation of a new tribe: the Rauta-lehmä, the tribe of the Iron Aurochs. He led them eastward into lands controlled by the Rauta-lehmä’s masters, the Angmarim. There, in the North Downs, they established a war-camp at Fashat Laug, near the ruins of Ost Crithlanc.

At Fashat Laug, the Rauta-lehmä gather their might, recruiting more of their kindred and replacing their crude hunting tools with iron weapons provided by the Hillman-armourers at Ost Crithlanc. When the storm of Angmar’s wrath is finally released, the Rauta-lehmä of Fashat Laug will stride forth against their own people and all others who stand against the Iron Crown.

Fashat Laug is a site created by Turbine for The Lord of the Rings Online™: Shadows of Angmar™ to further develop the giant-race called the Earth-kin. Players will likely find many items stolen from the Suuri-lehmä there.

Read more about Fashat Laug, the Bolgrukh, and Farmer Sandson.

General : Turbine Licenses Havok for New MMO

Posted Aug 26, 2008 by Keith Cross

Turbine has announced that they have licensed the Havok suite of cross-platform software tools for use in developing their next MMO project.

San Francisco, CA (August 26, 2008) – Havok™, the premier provider of interactive software services to digital creators in the games and movie industries, today announced that Turbine, Inc., creators of The Lord of the Rings Online™, Dungeons & Dragons Online™ and Asheron's Call® has officially licensed Havok Physics, Havok Animation, and Havok Behavior 6.0 for use in the creation of its upcoming MMO games for the console and the PC.

Now available, Havok 6.0 is a suite of cross-platform software tools for programmers and artists dramatically accelerating the development of cross platform, cutting edge electronic games and special effects for film. Available for multiple gaming platforms including the PLAYSTATION®3, Xbox 360®, Nintendo Wii® and the PC, Havok 6.0 features improvements and upgrades to Havok’s industry-pervasive Physics, Animation and Behavior products.

 “We are pleased that Turbine has chosen Havok’s solutions-driven software to effectively and economically manage creative and technical goals in their upcoming titles,” said David O’Meara, Managing Director of Havok.  “The Havok team is committed to providing market-leading development tools for our customers based on their evolving needs and we look forward to working with the teams at Turbine.”

Read more here.

Dreamlords: Resurrection : Week of the Warrior: PvP Feast

Posted Aug 26, 2008 by Keith Cross

Introduction

The Fight is on!
We're happy to once again announce Week of the Warrior in Dreamlords the Reawakening. This time around it will be for a full two week period starting Tuesday Aug 26th at 10.00 am (GMT+1).

Claim your price!
Prestigious and valuable rewards await those brave and skilled enough to claim them!
Prices will be based upon the Battle rating ladder when the event ends at 10.00 (GMT+1) am Tuesday Sept 9th.

  • The winner will receive a full Dreamlord Set.
  • Players 2 through 9 will receive one Dreamlord Weapon.
  • 10 random players on the ladder will receive 1 Dreamlord Weapon.

All Dreamlord items will be as per choice of the winner with the only restriction being that it must be of equal or lower level than the player. Should a player in spot 2-9 win one of the random rewards one weapon can be replaced by any other piece from the same set.

Read more here.

Tales of Pirates : Bloodbath in Demonic World

Posted Aug 26, 2008 by Keith Cross

IGG will be holding an event in Tales of Pirates that involves high powered GMs doing battle with players.

The Tales of Pirates team is going to instigate a fight between their GMs and their brave players.

Pirates in Demonic World never expected a dirty war would unfold here. They are facing the offensive from fearsome enemies-a well armed GM army possessing power close to the Gods. This GM army wants the treasure and will wipe out the pirates if need be.

When the door to Demonic World is open, five armed GMs will enter to shed blood there. Players can team up to meet the offensive from the GMs without any registration. When GMs are killed, they will quit competing for the treasure,and you will get the GM's supplies...Like Flash Bombs, Radiation, BBQ Shark Fin.

Read more here.

EVE Online : Leipzig - What Comes Next

Posted Aug 26, 2008 by Jon Wood

At Games Convention in Leipzig, MMORPG.com spoke with EVE Associate Producer Arend Stuhrmann about the Empyrean Age expansion and what's coming up next for the sci-fi MMO.

Leipzig Interview on Expansion and What Comes Next

At Games Convention in Leipzig, MMORPG.com spoke with EVE Associate Producer Arend Stuhrmann about the Empyrean Age expansion and what's coming up next for the sci-fi MMO.

Leipzig Interview on Expansion and What Comes Next

Check out the written article here.

 

EVE Online : Leipzig: Council of Stellar Management

Posted Aug 26, 2008 by Jon Wood

At Games Convention in Leipzig, MMORPG.com caught up with EVE's Economist Dr. Eyjolfur Guomundsson to talk about the game's democratically elected Council of Stellar Management and how they are influencing the game.

Leipzig - Council of Stellar Management

At Games Convention in Leipzig, MMORPG.com caught up with EVE's Economist Dr. Eyjolfur Guomundsson to talk about the game's democratically elected Council of Stellar Management and how they are influencing the game.

CSM

Check out the written article here.

 

Phoenix Dynasty Online : One Year Anniversary

Posted Aug 26, 2008 by Keith Cross

The folks at Phoenix Dynasty Online are celebrating the one year anniversary of their MMORPG by crediting players with 480 Phoenix Points.

Time flies! We are now celebrating the one year anniversary of the launch of Phoenix Dynasty Online, a premier historical kungfu MMORPG where players can experience traditional Chinese kungfu, 5-Element theory, real history story-based quests and mass state wars in ancient time.

As part of the celebration, and a token of our appreciation of your participation of PDO Open Beta, we have credited your PDO account with 480 Phoenix Points, equivalent to USD 15.99 in value, which can be used to purchase precious in-game items from the PDO Item Mall.

If you have been taking a break from PDO, we would like to welcome you back warmly. We will also be releasing the 7300 expansion pack in the next couple weeks, which will include loads of new features.

Read more here.

Vanguard : Correspondent - Examining Vanguard PvP

Posted Aug 26, 2008 by Jon Wood

MMORPG.com Vanguard Correspondent Jei Anderson pens this article about his experiences with the PvP system (or lack thereof) in Vanguard: Saga of Heroes.

In my experience with other games, PvP has always been a valuable asset. It gives a high-level player a fun, engaging, alternative to raiding; it oftentimes offers rewards that are just as good as PvE end-game rewards, but most importantly, in my opinion, is that PvP gives the reason to get end-game gear, weapons, and trinkets, definition. Not everyone likes to PvP and not everyone is good at it, but one thing that can be agreed on about PvP is that it separates the novices of any given class from those that really understand their function.

A player character is very different from an NPC because given time, enough wipes on any boss will reveal the keys to defeating it. This is how boss guides are written. However, a good PvPer can kill you 20 different times and you might never figure out how to beat them because a human can be unpredictable. This fact forces anyone who wishes to succeed in PvP to become unpredictable themselves, which means that they have to understand the strengths, weaknesses, and limitations of their class fully. This in turn makes the player a better *insert class title* when they decide to PvE and when they PvE and get those "phat lewtz", PvP gives them a place to use them. Done correctly, PvE and PvP are an interdependent, happy, couple of any game.

Read more here.

ArchLord : Episode 3: Spirits Awakening Trailer

Posted Aug 25, 2008 by Keith Cross

The folks at Archlord have released a new video which shows off some of the new skills, terrains, and opponents of Episode 3: Spirits Awakening, the game's latest expansion.

Video Interview Episode 3: Spirits Awakening Trailer
Check out this movie showing off features of the new Episode 3 expansion.

Watch the video here.

Stargate Worlds : Leipzig Exclusive Screenshots

Posted Aug 25, 2008 by Keith Cross

While at the Leipzig Game Convention the good folks at FireSky handed us some new screenshots from Stargate Worlds for us to enjoy.

Read more here.

ArchLord : Episode 3 Free Expansion Screens

Posted Aug 25, 2008 by Jon Wood

The folks from Archlord have provided us with these new screenshots from the Episode 3 update to the game. Below the images, you will find a press release with some details of the free expansion.

Check 'em out here.

Tabula Rasa : Feedback Friday

Posted Aug 25, 2008 by Keith Cross

The folks at Tabula Rasa have published their regular Feedback Friday feature where they let players know what the team has been spending their time on.

Yes, it's time for another Feedback Friday. The time where the Tabula Rasa Developers get to speak directly about upcoming content and address topics submitted though our Feedback Form and forum posts. Now enough with the babble, let's get to it!

What are you working on anyway?

We've finished the planning for the Deployment 13 build and while we don't want to spoil the surprise, we can say that for D13 we would like to finish a new map, complete some new v2 and v3 weapons, and make some very important and highly requested UI tweaks. There are plenty more changes planned for D13, but that's all we can say for now. ..Sorry we know that's a lame answer, but we promise to share more as we get closer to putting these things in the game. Stay tuned!

Read more here.

EVE Online : Leipzig - Walking, Empyrean and More

Posted Aug 25, 2008 by Jon Wood

In Leipzig, Germany, MMORPG.com caught up with the folks from CCP to talk about their game, its recent expansion,future updates and the Council of Stellar Management. Complete videos of these interviews to follow late in the week. Exclusive to the written article though is a discussion of the much-anticipated Walking In Stations feature that is coming to the game.

It's been an exciting time for CCP, the company behind the sci-fi sandbox MMO, EVE Online. It seems as though they are constantly working at changing and evolving their game to make the EVE universe a better place to be for their players. Recently, the company launched the Empyrian Age expansion that brought a structured war to the universe.

First, I wanted to give you a quick preview of the videos that you are going to see over the next few days. They're interviews that were taken from the show floor at Games Convention in Leipzig, Germany. The first, is the Council of Stellar management, the second is the Empyrean Age expansion and the last is the much-talked about and long-awaited Walking in Stations feature:

Read it all here.

Myth War 2 : Active Time Battle System Preview

Posted Aug 25, 2008 by Keith Cross

IGG has published an overview at the ATB, or Active Time Battle, turn based combat system in Myth War II.

As is known to all, the battle system is one of most important elements in a turn based online game. However the battle systems in traditional turn based online games is kind of boring because you always need to wait for your turn to take an action. Today the Myth War (http://mw2.igg.com/) team is going to introduce the world’s first unique ATB turn based battle system to you.

The full name of ATB is “ACTIVE TIME BATTLE”. There is actually an ATB bar on your game interface during a battle.

When a battle is triggered, the ATB bar starts to accumulate energy. You can’t take any actions until the ATB bar is full. Neither can your enemies (monsters and players). This is totally different from the traditional turn based battle system. The ATB system requires you to make quick and wise decisions in a battle, which makes the battle more exciting and extreme.

Read more here.

Jumpgate Evolution : New Nation Logos

Posted Aug 25, 2008 by Keith Cross

NetDevil has released three newly redesigned logos for the three playable races in Jumpgate Evolution.

New Nation Logos
 
We’ve just updated the website with new and improved logos for the three Jumpgate Evolution playable Nations, the Quantar Paths, Solrain Commonwealth and the Octavian Empire. These slick new designs are the pinnacle of the three Nations and should be used, and worn with great pride.

To accompany this, we’ve uploaded three new avatars on the forums for you to use so you can display your dedication and loyalty.

Read more here.

Warhammer Online : Correspondent - Lore Behind the Armies

Posted Aug 25, 2008 by Jon Wood

MMORPG.com warhammer Online Correspondent Tom Giblin pens this look at the lore behind the armies that will appear in Mythic Entertainment's Warhammer Online: Age of Reckoning.

Warhammer has a rich history that stretches back 25 years beginning with Warhammer Fantasy Battle, a tabletop miniature wargame. Since its creation, Warhammer Fantasy Battle has spawned novels, board games, video games, and a sister universe, the science fiction based Warhammer 40K. All of these things gave Mythic a truly vast library of information to pull from to create Warhammer Online as it is now, and add to it in the future. With the launch of WAR just over a month away it’s a great time to examine the lore of Warhammer. In the first of a series of articles, I’ll take a look at the lore behind the Warhammer setting as it relates to WAR, beginning with the Armies of WAR.

The Armies of Order

Empire

Sigmar Heldenhammer unified primitive human tribes into the Empire thousands of years ago. He served as its first emperor for fifty years before venturing off to pass over the World’s Edge Mountains. Sigmar was never seen again. It was not long before Sigmar was acclaimed as a god, thanks in no small part to visible answers to the prayers of his followers. While the Empire is polytheistic, Sigmar has become its most important god.

Read it all here.

Warhammer Online : WAR Named Best Online Game at Leipzig GC

Posted Aug 25, 2008 by Keith Cross

The folks at Warhammer Online walked home from the Leipzig Games Convention with the title of Best Online Game of the show, beating out a number of other heavyweight contenders who were also in attendance.

In the category Best Online Game:

Warhammer Online: Age of Reckoning – GOA GOA (developed by Mythic Entertainment)

The creators of the online RPG legend “Dark Age of Camelot”, still so successful today, are back with “Warhammer Online: Age of Reckoning”. GOA squares up to the alpha male “World of Warcraft” with spectacular visuals, innovative play modi, neat control and an enormous, appealing fantasy world.

Read more here.

Spellborn : Open Letter from David Perry

Posted Aug 25, 2008 by Keith Cross

Acclaim Games CCO David Perry has written an open letter to the Spellborn community on the recent announcement that Acclaim will be the North American publisher for The Chronicles of Spellborn.

Hi,
My name is David Perry, and I’m the Chief Creative Officer of Acclaim Games (the new Acclaim) that is now the #1 American publisher of Free-to-Play Online Games. Some of you “old school” gamers might remember me from the old Sinclair Spectrum/Amstrad CPC/Commodore 64/Amiga/Atari ST days, back before the MMO concept even existed!

The CEO of Acclaim (Howard Marks) was the Chairman of Activision Studios through their massive growth during the 1990’s, and together we travel the world in search of the best new games that we can possibly find. Right now we’re tracking over 400 MMO games (yes it’s insane!). My poor old gaming PC is literally peppered with games in every conceivable language, and I’ve just kept playing, patiently waiting for that WHOA! moment. The game that finally got us there is Spellborn. When we saw it running, our jaws literally dropped to the floor. “Who the heck made this? We need to talk!”

Read more here.

Asda Story : Asda Story Launch Delayed

Posted Aug 25, 2008 by Keith Cross

Earlier this morning we reported that Games Campus had announced the launch of Asda Story.  We have now received word that the launch has been delayed, although no reason was given for the postponement.  MMORPG.com will follow this story and provide more details at they become available.

San Jose, Calif. (August 25, 2008) - San Jose-based online game publisher, Gamescampus.com (www.gamescampus.com, run by OnNet USA), announced today the official launch of Asda Story, its free to play exciting fantasy-style anime 3D MMORPG game. The client is available to download at http://asdastory.gamescampus.com/.

Based on a colorful, bright and cheerful world, Asda Story is a free to play exciting fantasy-style anime 3D MMORPG game that features a unique 'Soul Mate System.' The unique party system offers two players the ability to align to become 'soul mates' and allows them to wear unique costumes and use special skills. Another key feature of the game is the 'Real Costume System,' which gives players some of the most extensive personalization and design options ever seen in an MMORPG.

Both unique systems ('Soul Mate System' and 'Real Costume System') were credited for helping to generate a high female user ratio for Asda Story (more than 20% of the total players are female) when launched in Korea and Japan. With these systems, players are able to personalize the design of their items and make the look of their characters stand out. Gamescampus.com is expecting to see similar ratios with females for the launch of Asda Story in the United States.

Read more here.

Myth War 2 : Housing System Tour

Posted Aug 25, 2008 by Keith Cross

IGG has released new information on the in-game housing system in Myth War II.

In Myth War II, a new couple can choose either a Warm Hut or a luxurious house to live in. Today the Myth War team is going to talk a little more about “home” in Myth War world.

Go to the Blython gate and find the Chief Manager. Ask him to teleport you to your new home. Every new couple can own a Warm Hut. Although it looks quite simple, it has almost everything inside.

If you want something luxurious and gorgeous, you can go and choose some items to decorate your house. Here is some recommendation:

Home Upgrader: Upgrades your home, and makes it look luxurious and gorgeous. The architecture is based on western medieval-style. When you first come to this place, you will be deeply impressed with the unique interior arrangements as well as the luxurious configuration.

Chamberlaine Invite: To hire a Chamberlaine to get everything organized for you.

Read more here.

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