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Shot Online : GNGWC Giveaway Event

Posted Jul 28, 2006 by Jon Wood

Shot-Online has announced the GNGWC Giveaway Event. The program is intended to give rewards to players who participate in the preliminary tournament:


Shot-Online introduces GNGWC Giveaway Event

San Jose, CA July 29th, 2006 – Shot-Online USA today introduced the GNGWC Giveaway Event. This event consists of three reward categories for players who participate in the GNGWC preliminary tournament. The preliminary tournament is open to any registered Shot-Online player beginning July 29th and ending on August 7th 12:00 am PST.

“We created this promotion to encourage more participation for the GNGWC competition”, notes OnNet USA President Kevin Kim. The preliminary tournament is the initial round of competition which will determine the final eight players that will continue to Los Angeles to compete in the GNGWC Finals in mid-August.

This multi-tiered giveaway program has three main reward categories. There will be no limit as to how many of these rewards will be given away for category 1 and 2. The highest category of this program has specific quantities assigned to each player’s final position.

Each category and corresponding prizes is described below:

Any player who submits one or more score cards during the preliminary tournament will receive a free Tornado Special Edition set. This GNGWC exclusive Tornado club has a 50 durability. The distribution dates will be July 31st, August 4th and August 8th.

The second reward category of this giveaway will be for any Shot-Online player who submits at least four score cards. These players will receive a Zodiac 200. The distribution date for this item is August 8th.

The final category is reserved for the top 50 players in each geographic region (Americas, Europe, and SE Asia). The positions and prizes are categorized as follows:

1st & 2nd Place: Full Set of Power plus 10 Customized Tornado R clubs
3rd & 4th Place: Full Set of Power plus 5 Customized Tornado R clubs
5th & 6th Place: Full Set of Tornado R clubs
7th through 10th Place: Tornado R Driver
11th through 20th Place: Four Fitting Tickets, one of each type (Power, Impact, Skill, and Stamina)
21st through 50th Place: 10 Lucky Boxes

The distribution date for the final category will be August 9th after the preliminary tournament ends. Distribution dates may be changed without prior notice.

For more on Shot Online, click here.

Auto Assault : Update 2

Posted Jul 28, 2006 by Jon Wood

Our friends over at Auto Assault have released a list of things that we can expect to see when they release Update 2. The list, we are told, is subject to change, but it does give us an idea of what they are working on:


  • New Arena Map: Emergence. Emergence is the evolution of Auto Assault deathmatch. Gameplay is more fast-paced, and contains new, more exciting power-ups. Beware the jump ring!
  • New Colliseum Map: Coliseum. Coliseum is a new instance map attached to Ground Zero. OCD built the Coliseum to test the most elite drivers with unique, ever-more-difficult challenges.
  • New missions in Ground Zero. More than 20 new missions have been added to Ground Zero.
  • Improved Performance on starter maps: The Wastes, Malachite, Fort Logan, Tocado, Upside
  • Increased Capture Time on Outposts in Ground Zero. This will encourage group play and give defenders more of a chance to react to changing battle conditions.
  • Adjusted repair consumables to have 1 less cooldown timer group than before.
  • These changes should improve support class desirability, team play, and improve conditions in Ground Zero.
  • Increased all Mutant mission XP payouts from levels 6-59 by 10% and increased Biomek mission XP payouts from levels 6-59 by 5%.
  • Outpost Token Store with new "Battlemaster" set of items. Remember all those tokens you collected capturing outposts in Ground Zero? Now you can spend them on amazing new items. The Battlemaster set of items is brutal, embedded with skulls and glowing with the blood of your enemies.
  • Pet Balance Improvements. Nearly every summon across all races/classes now lasts for over an hour in duration at the highest ranks, and have had their accuracy and hit points greatly improved and normalized.
  • Improved statistics of Epic mission rewards, including the addition of the best auto-repair in the game.
  • Many new weapons to improve drops and damage type availability.
  • There will also be a wider selection of non-energy based and high refire-rate weaponry.
  • Also, new tricks coming soon after Update 2 to improve your customization options.

For more on Auto Assault, click here.

Hero Online : Release Date: July 31st

Posted Jul 28, 2006 by Jon Wood

MGame has announced that with Hero Online's Beta test drawing to a close on the 30th of July, that they will go ahead and release the game promptly on July 31st of 2006. There are a number of items that MGame lists that you may wish to read regarding the game:


Hero Online Official Release on July 31, 2006.

Over 200,000 players have participated and 500,000 characters have been created in Hero Online Open Beta (June 30 ~July 30, 2006) and MGame sincerely appreciates players’ special interest and attention to Hero Online!

MGame proudly announces July 31, 2006 as the official release date of Hero Online. Please note the below information.

  1. No Subscription: Hero Online will remain to be free download and play. This decision has been made to let All players have opportunities to play Hero Online. Come Freely and Play Freely!
  2. Free Real Life Prize Give-Away Events (July 31 ~ August 31, 2006): During the first month of the official release, MGame will be hosting several events to distribute real life prizes to players! All players will have an equal opportunity to win these prizes such as customized Hero Online Computer from ‘iBUYPOWER,” Hero Online T-shirts, posters, hats and etc.
  3. Free In-Game Cash Give-Away (July 31 ~ August 31, 2006): All players who join Hero Online from July 31, 2006 will receive free in-game cash. Those who have participated on Open Beta will receive as well.
  4. Cash Shop: MGame USA is opening a Cash Shop which will offer players with many Premium in-game items which will enhance the enjoyment and excitement!
  5. No Wipe for Open Beta Participants: There will not be any wipe of ID or characters for Open Beta Participants. They may continue to use the same IDs and characters even after the official release!
  6. Additional Features: There will be additional features such as maps and warfares.

For more detailed information about any issues regarding the official release of Hero Online, please feel free to visit the homepage at

For more on Hero Online, click here.

Hero Online : Six New Screens

Posted Jul 28, 2006 by Jon Wood

Our friends over at MGame and Hero Online, have sent us a series of six new screenshots. You can view these and more in our Hero Online gallery, here.

You can read more about Hero Online, here.

Lord of the Rings Online : Creatures: The Shade

Posted Jul 28, 2006 by Jon Wood

Turbine has released a new Creatures of Middle-Earth feature on the official website for their upcoming MMORPG, Lord of the Rings Online: Shadows of Angmar. This one gives detailed information on The Shade:


Throughout the dark places of Middle-earth, there can be found terrifying, bodiless spirits bound to the physical world. These ghostly spirits are the shades of Men of times past. Like the oath-breakers roused by Aragorn on the Paths of the Dead, they are bound to Middle-earth by an ancient curse, doomed to remain on the fringes of the living world until their curse is lifted.

Shades are ethereal, capable of delivering a deadly, chilling attack on their enemies and instilling fear by their very presence. Defeating a shade in LOTRO can prove to be a challenge for adventurers, but there are many less conventional ways to conquer these denizens of the spirit world, should the need arise. Traditional combat is not always what is needed; some shades are simply looking for release, or redemption, or even revenge, in order to free themselves from their lifetime of torment, tasks which may fall to the brave adventurer willing to attempt the quest on the shade's behalf.

See concept art for The Shade, here.

Age of Conan : Siege and Massive PvP

Posted Jul 28, 2006 by Jon Wood

Our friends over at Age of Conan have released another new gameplay preview. This one takes a look at the game's Siege PvP and Massive PvP. It's too long to print here, but if you click the link below, you can read it all:


This week take a look into the bloody conflicts that players will be able to engage in within the Border Kingdom PVP zones in Age of Conan

Destruction and betrayal brought about by the thirst for power is the nectar of Hyboria - the one constant in the world of King Conan. Death reaps a rich harvest in the battles for power between rival warlords, tribal chiefs and would be pretenders to the throne of Aquillonia.

As king, Conan has opened up the Border Kingdoms for conquest. The constant strife from other nations in the area has let him grant prerogatives to whoever holds the area! The border kingdom will once and forever be part of the great Aquillonian Empire! As befits the legend of the king himself only those with the strength of will and sheer ferocity for hard fought combat will emerge victorious in these most challenging of environments!

Bloody and hard fought, these battles will be just as integral to the life of guilds that enjoy PVP in Age of Conan. Entire guilds will lay their reputations and honor (or dishonor in some cases!) on the line to hold the coveted battlekeeps!

Read it all, here.

EverQuest II : Treasure Chest and Download

Posted Jul 28, 2006 by Jon Wood

EverQuest II has released a new Treasure chest to fill our forum reading needs. They have also announced that the original EQII can now be downloaded from the Station Store:


No waiting in lines! The original EverQuest II base game can now be purchased digitally from the Station Store for only $19.99. Purchase and download your copy today!

For more on EQII, click here.

Dark Age of Camelot : Version 1.85a Notes

Posted Jul 28, 2006 by Jon Wood

Dark Age of Cemlot has published the notes for their version 1.85a update. As usual, there are too many updates to publish here, so we have provided you with the New Things and Bug Fixes section. To read all of the notes, click the link below:



  • Art has been updated for players in shade (EDIT: meaning Shades of Mist, not necro shade), mummy, and stone forms (Catacombs and newer clients only).
  • A number of NPCs erroneously displayed that they gave Master Level experience when they did not. This has been fixed, and they will no longer indicate that they are worth Master Level experience.
  • Advanced trainers have been stationed in the starting towns (Cotswold, Mularn, and Mag Mell) by their guilds. Note that many of these trainers are new to training and may not offer all services those in the capital city might (such as beginning the epic quests, etc.).
  • Fixed two bugs in the user interface in which tooltips were not being positioned correctly in tree controls

Get it all, here.

Pirates of the Burning Sea : New Dev Log

Posted Jul 28, 2006 by Jon Wood

There's another new Dev Log over at Pirates of the Burning Sea. This one comes from the keyboard of Wesley Hather, who is a new software engineer and has been working for Flying Lab Sutdios for only a month. As usual, the log is too lengthy to publish here, but if you follow the link below, you can read it all:


Hello all!

My name is Wesley Hather and I am the new software engineer here at Flying Lab Software and it feels great to be on the team. My first day of work was on Monday, June 26th, so I’ve been here for almost a month. DevCo is a very sharp team and they are a blast to work with.

I’ve always had the passion to become an engineer of some sort. In 6th grade, I wanted to design roller coasters because I loved Six Flags Magic Mountain. In 7th grade, I started playing computer games and realized I wanted to create games instead of roller coasters. The first computer games I played were Starcraft and Quake 2. I fell in love with First Person Shooters and ended up playing Counter-Strike for a good five years (If you’re curious, my alias is “zerocool”).

Read it all, here.

Guild Wars : The Scribe # 8

Posted Jul 28, 2006 by Jon Wood

Guild Wars has announced tha publication of the eighth edition of The Scribe, the game's weekly "news scroll":


This week's news scroll offers word on new visitors to Cantha and Tyria, commends the kindly, and suggests that guilds may have a few new decorative options in the near future. Get your copy of the The Scribe today.

For more on Guild Wars, click here

EverQuest II : Q&A: Scott Hartsman

Posted Jul 28, 2006 by Jon Wood

Today, staff writer Carolyn Koh sits down once again for another EverQuest II Q&A. This time around, she's talking to Scott Hartsman:


Do the player base tend to request wide-scale changes or changes to single specific aspects of the game? Say change to a certain spell or change to an entire line of spells? Scott Hartsman:

In the case you’ve described, usually not. What happens most often with spells and spell lines is that they tend to get mired up in class vs. class discussion, since many people feel a strong loyalty to their primary class. People almost view themselves as lobbying on behalf of their own class, which of course causes people of other classes to view said efforts as threats and immediately get into direct comparisons.

As a brief aside, that's a big reason why at Fan Faires we tend to not get into class-vs-class style questions at all. These are frequently discussions that have dozens of different facets, and are much better suited to extended debate, taking all of those different aspects into account. Justice really isn't done to them in a two-minute question-response format.

You can read the feature, here.

9Dragons : Nine New Screenshots

Posted Jul 27, 2006 by Jon Wood

To go along ith the Clean Feature, 9 Dragons has also sent along a series of nine screenshots that can be viewed, here.


9Dragons : The League of Beggars

Posted Jul 27, 2006 by Jon Wood

Today, we bring you the third in our continuing series of features that explore the lore for the different clans in the upcoming Martial Arts MMORPG, 9 Dragons. This one focuses on "The League of Beggars".


This is the third instalment of a six article series exploring the background lore of the clans in the exciting new MMO martial arts game 9Dragons. Today we’ll explore another one of the white clans, The League of Beggars.

The clan is an organization of actual beggars, sometimes referred to as “The Endless Clan,” because as a clansman once stated, “You could sit beggars one by one in line across the land and never see the end!” It is by far the easiest clan to join. All you have to do is perform a few simple tasks, beg a bit, and swear an oath. Then you may take faith in their great numbers and be numbered among the faithful!

Through accepting charity, helping those who face hardship, and giving noble purpose to those who find themselves lost or empty… the disciples of The League, although poor and often pitied, display all the noble characteristics of true heroes. They are the clan with the closest relationship to the common people.

Read the feature, here.

Dark Age of Camelot : Las Vegas Roundtable Info

Posted Jul 27, 2006 by Jon Wood

Dark Age of Camelot has announced the specifics for their upcoming Las Vegas Roundtable:



Rio All Suite Hotel & Casino
3700 W. Flamingo Rd.
Las Vegas, NV 89103

WHEN: Friday, September 29 – Saturday, September 30, 2006

Start planning now for your trip to Vegas for the Dark Age of Camelot Roundtable. You won't want to miss hanging out with your fellow players and the developers and we'll have tons of cool contests and prizes!

Hotel Room Reservations:

We have negotiated an extremely low rate for rooms at the Rio Hotel & Casino. All of the rooms at the Rio are suites so they can accommodate 4 people very comfortably. So get your friends together and reserve a room before they are all gone. Click here for details.

The rate of $159 per night applies to reservations made for September 28th, 29th, and/or 30th. Please call 1-800-752-9746 and use this code: S09MYT6 to reserve your room. You must reserve your room by August 23, 2006 to get this rate.


Please click here to purchase your ticket.
Register before August 25, 2006 and receive a beta account for the new expansion, a copy of the expansion and a special in-game item.

More details about the schedule of events for the Dark Age of Camelot Roundtable will be posted soon.

For more, click here.

RF Online : Magazine Comes with Gift

Posted Jul 27, 2006 by Jon Wood

Codemasters has announced that RF Online Magazine, the official publication for the game, now comes with a free Lord of the Rings Online: Shadows of Angmar European Beta access. Issue #2 of the magazine is now available in the E-Store:


Receive guaranteed access to the LoTRO European Beta with RF Online.

Fancy getting yourself a guaranteed place in The Lord of the Rings Online(tm): Shadows of Angmar(tm) European Beta? Purchase a copy of the RF Online magazine and you can!

That’s right ladies and gentlemen; with the purchase of any of the RF Online magazines you will receive guaranteed access to The Lord of the Rings Online(tm): Shadows of Angmar(tm) European Beta. This is a once in a life time opportunity which any MMORPG or Lord of the Rings fan will not want to miss out on.

The Lord of the Rings Online™: Shadows of Angmar™ allows players to discover their heroic destiny in the ongoing struggle for Middle-earth. Players of all levels will explore incredibly detailed realms and join familiar characters in an evolving and persistent re-creation of Tolkien’s beloved world. They will face the dangers Frodo and the Fellowship left behind when they began their epic journey to destroy the One Ring.

For more information on The Lord of the Rings Online(tm): Shadows of Angmar(tm), please visit the official website located here.

Published quarterly RF Online Magazine is the official publication of Codemasters’ hit sci-fi MMO: 68 pages of full-color news, interviews, exclusive fiction, previews of game events, player guides, guild profiles and in-depth features. Published on a quarterly basis, and produced by a professional team of RFO experts, gaming journalists and community members, it’s an indispensable, collectible accompaniment to your life on the planet Novus. Issue 02 of the RF Online out now, so get your order in quick to avoid disappointment.

For more information on the RF Online magazine, and an overview of issues both one and two, please click here!

Please note; there is a limit of one Beta slot per person and in order to take advantage of this promotion, you must be logged into Code M when purchasing the item.

For more on RF Online, click here.

Pirates of the Burning Sea : GenCon Indy

Posted Jul 27, 2006 by Jon Wood

They've made it clear over at Pirates of the Burning Sea, that this game will have a presence at the upcoming GenCon, Indy. The event itself takes place from the 10th of August until the 13th: 


PotBS at GenCon Indy: August 10th-13th!

Flying Lab Software will be attending GenCon Indy this August 10th-13th in Indianapolis, Indiana. In addition to coordinating intensive, hands-on demonstrations of our massively multiplayer online game, Pirates of the Burning Sea, members of our development team will be on hand to answer any questions!

Flying Lab Software will be operating out of booth #246 on the GenCon Indy show floor, with PotBS Producer John 'Rev' Tynes, FLS CEO Rusty Williams, PotBS Lead Designer Taylor 'Augustus' Daynes, PotBS Content Lead, Jess Lebow, and Community Envoy, Troy 'Aether' Hewitt in attendance!

If you are going to be in Indianapolis, and would like to schedule an opportunity to sit down with a member of the Pirates of the Burning Sea Team, please send a note with your name, organization, and two preferred meeting times. All FLS appointments at GenCon Indy will be scheduled between 11:00am and 5:00pm and, unless otherwise arranged, will be conducted from booth #246. Please feel free to contact me via our forum's private messaging feature with any special requests or arrangements!

Of course, we are always interested in meeting members of the Pirates of the Burning Sea community, so if you are going to GenCon, make sure you stop by and say hello!

Looking forward to seeing you at GenCon Indy!

Community Envoy

For more PotBS, click here.

The Legend of Ares : Cash Shop Open

Posted Jul 27, 2006 by Jon Wood

The Legend of Ares has announced that any players who join the game after today, July 27th, will recieve 3,000 gift points that can be used to buy special, in-game items:


The Legend of Ares Official Cash Shop Open!

Thank you for all players who have shown special interest on The Legend of Ares Open Beta, and MGame proudly announces July 27, 2006 as its official Cash Shop opening day!

For all players who join The Legend of Ares from July 27, 2006 will gain 3000 Free Gift Points that they can use in purchasing special in-game items. All players who have already been participating in The Legend of Ares will gain these points as well. Basically, everyone is getting 3000 Free Gift Points! ($3 nCash)

The official release is scheduled to be sometime in the first week of August, and MGame will update more soon. Please note that The Legend of Ares will stay as free download based MMORPG and any information and/or data from Open Beta will not be wiped.

For more information, please visit the homepage of The Legend of Ares at

For more on the Legend of Ares, click here.

City of Heroes : Cryptic Studios: Now Hiring

Posted Jul 26, 2006 by Jon Wood

MMORPG development company, Cryptic Studios has announced that they are holding open tryouts for employment. With the successful City of Heroes / Villains franchise as a base, Cryptic is also developing new games, both console and PC:




LOS GATOS, CA - July 26, 2006 - Cryptic Studios, Inc., an independent developer of massively multiplayer online games for the PC and next generation consoles, announced today that the company is actively searching for new talent to join their development team.

"We're looking for the best, whether you are a proven industry veteran or a new college grad who wants to break into the business," said Michael Lewis,President of Cryptic Studios. "If you want to work on cutting-edge technology and designs centered around making games easy to build and fun to play, then this is place for you. You won't be surprised to know we're looking for top-notch programmers and artists, but you might be surprised to find we're also interested in engineering, economics, linguistics and philosophy majors."

With projects in the works on console and PC platforms, Cryptic has partnered with top publishers and is planning to announce multiple new massively multiplayer titles later this year. The company is also fiercely dedicated to supporting their hit flagship titles, "City of Heroes(R)" and "City of Villains(TM)," which have a combined revenue of over $30M per year.

The studio, which is expanding its business to incorporate customer service and network operations, encourages applicants to learn more about employment opportunities by visiting their website ( Excellent benefits, planned career growth and a balanced professional and personal life are core elements of Cryptic's culture.

Visit the Cryptic Studios website, here.

Spellborn : Dev Profile: Chris Nengerman

Posted Jul 26, 2006 by Dana Massey

Garrett Fuller kicks off a new series of developer profile interviews today when he talks to Chris Nengerman, the Lead Designer of the Chronicles of Spellborn. Various influences can have a major part in games. What influences outside of game-play bring life to your work? Are there any ideas that you get from Books, Movies, Comics, Real-Life Stories, Art?

Chris Nengerman: I have always been an avid comic reader. The usual like X-men and Spiderman when I was younger and more lengthy graphic novels when I got older. I also get a lot of inspiration from music, either listening or making. Since I was 14 I’ve been in bands. But probably the biggest influence on my work and life in general has been philosophy. What I think is very important in any creative profession is being able to break your subject matter apart, taking perspective and rebuilding it from the ground up. If there is one thing philosophy teaches you, it is to distrust (in a healthy way) every concept that is treated as the truth. This is the way new ideas are born, something that I also respect in a lot of modern art. I especially appreciate the work of recent British artists, like the Chapman brothers and Paul McCarthy.

You can read more here.

Gods and Heroes : Emote Animation Contest

Posted Jul 26, 2006 by Jon Wood

Gods and Heroes has announced a new contest. This one gives you the chance to design your very own emote animation for the game:


Design an Emote Animation Contest! - July 25, 2006

*Jumps with joy*, *Raises hands to the sky*, *Does the Robot*

Those are just a few of the possibilities for the Gods & Heroes: Rome Rising Design an Emote Animation contest! Is there am emote animation that you wish your favorite online game featured? Well now is your chance to get your desired emote in Gods & Heroes: Rome Rising!

All you have to do is submit your desired emote and a description of the animation in order to be considered entered. The Gods & Heroes team will narrow it down to the top 25 entries and you and your peers will vote on the final 10 emotes. These 10 emotes will be animated and added to Gods & Heroes: Rome Rising.

The 10 winning emote animations will be added to the game and posted on the official website with the winners name. Winners will also receive Gods & Heroes: Rome Rising t-shirts as well as access to the Public Play Test.

So don't be *shy*, submit your entry today by posting it HERE!

For more on Gods and Heroes, click here.

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