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World of Warcraft : BlizzCon Contests

Posted Jun 29, 2007 by Jon Wood

Blizzard has released details on three online contests for their annual convention, BlizzCon. Participants can enter contests in: fan art, movies or original songs.

We've just released some new information about the three online contests for this year's BlizzCon:

BlizzCon Fan Art Contest

Blizzard Entertainment is proud to announce our official BlizzCon Fan Art Contest! We're looking for some talented artists to draw their favorite character or monster from the Warcraft, StarCraft, or Diablo universes in a recognizable in-game location. We'll be posting the winning submissions on our site, and we'll also be prominently displaying them next to original artwork from our titles in the art gallery at BlizzCon 2007!

Visit our fan art contest page for more information.

BlizzCon Original Song Contest

Music can set the mood, lift spirits, and create suspense. It is a part of our everyday lives and can help create lifelong memories. Enter to win the BlizzCon Original Song Contest and your song could be a part of a BlizzCon 2007 memory.

Visit our song contest page to find out more.

BlizzCon Movie Contest

Ever wanted to share your tales of action, hilarity, or epic drama with an equally epic audience? Here's your chance to bring the untold stories of Azeroth to light in this year's BlizzCon movie contest. Contestants are challenged with creating an original and compelling story told within the daily lives of the denizens of the world of Warcraft, and the winners will have their work unveiled at BlizzCon.

For more information, please check out the movie contest page.

For more on WoW here.

Dungeon Runners : On Download.com

Posted Jun 29, 2007 by Jon Wood

On June 26th, NCsoft announced that their free-to-play MMORPG, Dungeon Runners is available for download on the popular Download.com.

You now have one more option on where you can grab Dungeon Runners: Download.com.

Read more on Dungeon Runners here.

Spellborn : Classes Skill Overview

Posted Jun 29, 2007 by Jon Wood

The folks over at Spellborn International have released a complete overview of the Classes Skills for their upcoming MMORPG, The Chronicles of Spellborn.

The TCoS Classes Skills overview is now complete with the introduction of the Rogues Classes skills: Death Hand, Trickster and Skinshifter. You can find the full overview here. We implemented a language selection for our different communities. Simply click on one of the flag to switch language! The Chronicles of Spellborn offers a unique skill-based combat system with FPS-style manual targeting. You can find more general information about the combat system here. And you can find a detailed overview of Spellborn's statistic system here. Let us know what you think in the forum thread linked below.

Enjoy!

Read more on Spellborn here.

Dark Age of Camelot : Herald Update

Posted Jun 29, 2007 by Jon Wood

The Dark Age of Camelot, Camelot Herald is sporting a few new updates including: an announcement that all servers will be down today from 8am EDT to approx 4pm EDT, some new hotfixes, and postings for job openings in their CS department:

Want to get your foot in the Game Industry door? We have a couple openings in the Customer Service department. If you're interested swing by the EA Jobs site linked below, click on the "Fairfax, VA" link at the bottom and look for the "Customer Service Rep" listing.

http://jobs.ea.com/pljb/ElectronicArts/United_States/applicant/index.jsp

Read all the stories here.

City of Heroes : Issue 10 Open Beta

Posted Jun 29, 2007 by Jon Wood

Cryptic Studios and NCsoft have announced that the Open Beta for the upcoming addition to City of Heroes and City of Villains, Issue 10: Invasion, is now... open.

Your opportunity is here to experience Issue 10: Invasion before it goes live! Starting on Wednesday, June 27th, the City of Heroes Training Room will be open and available for any customers interested in joining the beta test effort. Get involved as the Development Team applies polish to our next free expansion! Issue 10: Invasion introduces a host of new content and challenges as it unfolds the storyline of the return of the Rikti invasion force who are bent on destroying Earth!

Click for details on Issue 10: Invasion!

Click for instructions to join the Open Beta and access the Training Room.

Read more on City of Heroes here.

General : Support Downtime for the 4th

Posted Jun 29, 2007 by Jon Wood

Sony Online Entertainment's EverQuest II has announced that technical and account support will not be available on July 4th due to the American Independence Day holiday.

Technical and Account support will be unavailable on Wednesday, July 4th 2007 in observance of Independence Day. Phone and Chat support will return to its normal hours of 10:00am through 7:00pm PST on Thursday, July 5th 2007.

E-mail support is available any time at here.

Lord of the Rings Online : Desktop Calendars

Posted Jun 29, 2007 by Jon Wood

Turbine has released a number of new desktop calendar wallpapers for their popular MMORPG, Lord of the Rings Online: Shadows of Angmar.

Summer is here! Time to update your desktop with the latest LOTRO desktop calendar wallpapers, now available in our Wallpaper Gallery! Enjoy!

Read more on LotRO here.

Warhammer Online : Hickman and Barnett, Games Day: Part 2

Posted Jun 29, 2007 by Jon Wood

Joe Iuliani and Anthony Love attended the recent Games Day for Games Workshop's Warhammer. Of course, EA Mythic had a presence, and Joe and Anythony were able to catch up with that team's dynamic duo Jeff Hickman and Paul Barnett for an interview. Enjoy part two!

Joe:

With the public quests, as you mentioned before, the community of Warhammer Online is the driving focus?

Jeff:

I think that's the driving focus of any MMO.

Joe:

You would think, but a lot of games are like do this, turn in, do this turn in. Or just LFG, LFG.

Jeff:

If you talk to Mark Jacobs, the first thing he'll say about public quests, "It's my way of trying to help people, of meeting other people" and he's right, there are a lot things that public quests do. That's one of the big things you're in that area and not grouped with anybody but there are so many people online already there doing the same things you're doing. "you wanna come help me? Oh cool, let's get together, we can do this better".

Paul:

It's an evolution of the questing system. It's saying what about MMOs do people really love? It's doing a quest that means something. I like having a lot of fun, they like doing big things and the way it's been done in the past, you forced people to group. What we've done is given people the ability to just go in and say, "My God, there's a giant over there and he's smashed the hell out of that wall, and I'm gonna go help." That's why you can join up at anytime, you join at any stage, there are three hundred of them (public quests) across the land. They're all epic, we just saw one recently that ends with a dwarven train...

Read the whole interview here.

General : MMOWTF: Console MMO Apocalypse

Posted Jun 29, 2007 by Jon Wood

Weekly MMORPG.com columnist Dan Fortier muses on the subject of MMORPGs for the next-gen consoles.

As online games become more commonplace and popular, we are seeing their growing influence in all sorts of unexpected and interesting places. We have already seen WoW on South Park and an animated Everquest Adventure cartoon (*shudder*), so frankly I'm sure that we can expect a lot more exposure for the genre in the years to come. This week I'm going to focus on another way that MMOs are pushing their way out of their perceived niche. With several MMO titles now being announced for the 'next-gen' consoles, I figured it was time to weigh in on the matter with a typically obtuse offering.

Console systems have generally shied away from any titles that exposed their weakness over their PC counterparts and concentrated on games that were much easier to play with a controller. While every so often a deep and interactive title, like Morrowind, would find its way to the controller geeks, games that required a massive amount of options have been the domain of the PC platform since their inception. Anyone that remembers the tedious button combinations required to give orders to your wing men in either of the Super Nintendo's 'Wing Commander' games will know exactly what I'm talking about. Of course, all this is starting to change slowly as the newest crop of titles are finding it useful to bundle multi-player and internet features to keep up with the online revolution.

Read the whole article here.

EverQuest II : Update #36 Launch

Posted Jun 28, 2007 by Jon Wood

Today sees the launch of Game Update #36. In honor of the event SOE has sent out a press release detailing some of the finer points of the update!

Swords of Destiny: The Final Chapter Revealed!

The next and final exciting chapter in an on-going saga, the Swords of Destiny quest line will conclude with GU 36. This third phase provides players a chance to complete the quest trilogy and discover the final details about the history and relevance of the swords and their impending role in Norrath's future! See Sir Trodonis in Butcherblock for further information.

New Raid Zone: Felwithe Throne Room

It's time to Storm the castle and seize the Throne of New Tunaria (aka Felwithe Castle)! Available as an instance for high level raid groups, the addition of Felwithe presents challenging opportunities to explore the lore surrounding the Thexian Throne and a final chance to defeat the infamous Mayong Mistmoore.

New Dressing Rooms

Try before you buy, or see what that linked item looks like on you! GU 36 also brings the ability to preview weapons, garments, armor, furniture, mounts, and more. This new window will allow you to preview these items from links, merchants, brokers, recipe books, during trades, while inspecting others, in the commission window, and most any other place you'd want it to.

Also in GU 36: Tradeskill Reset, Coin Changes!

  • Not happy with your tradeskill profession? Consult a Tradeskill Career Counselor in Neriak, Kelethin, Qeynos Ironforge Exchange, Freeport Coalition of Tradesfolke or Haven about the possibility of starting over!
  • Coin is now weightless and automatically changes up to the best denominations, so no more destroying your copper!

Information on additional enhancements included in GU 36 can be found here.

Read more on EQII here.

7 Day Trial here.

Silkroad Online : Compensation Event

Posted Jun 28, 2007 by Jon Wood

Silkroad Online has announced that they will hold an event starting on June 29th until July 3rd that will see players earn 30% more Skill Points.

Hello. This is Silkroad Online.

We have mentioned that the event will be held after the bot punishment around mid June due to the long duration of server inspection that has occured beginning of May.

We will be proceeding Compensation Event for the incident.

More on this here.

Guild Wars : June Tournament Reports

Posted Jun 28, 2007 by Jon Wood

Guild Wars has released the Match Reports from their June Tournament.

The recently concluded June Season of the Guild Wars $100,000 Tournament Series ended in single elimination rounds with a final showdown between the top contenders. Read all about the builds, kills, and tactics of the GvG final between Virtual Dragons [vD] and Peace and Harmony [PnH] and the details of the Hero Battle match between X Ekelon X and ????.

More on Guild Wars here.

Dark Age of Camelot : UI, Others Death, Cluster Issues

Posted Jun 28, 2007 by Jon Wood

Lots of stuff going on over at EA Mythic's Dark Age of Camelot. From a cluster rollback (a small one) to UI stuff to an "Others Death" Option Issue:

There seems to be an issue with the 'Others Death' option, in which it is not seen in either the Main chat window or the Combat window. We are working on getting that issue resolved, however until then, the good folks in our CS Department wanted to let everyone know that there is a simple work around. All you need to do is open a new window and you will be able to see the 'Others Death' text.

Read about everthing in The Camelot Herald.

Pirates of the Burning Sea : Dev Log #2

Posted Jun 28, 2007 by Jon Wood

Flying Lab Software has released Devlog #2 for our reading pleasure. This devlog, from GavinIrby, is about Role-Playing Story arcs and more.

People on the street are always asking me, "What's going on with the Career Story Arc? What's it about? When will we get to play it? Do you use a product to get your hair like that?" Instead of answering people one at a time, I figured I'd just write a devlog and address everyone's concerns all at once.

First of all, the name's changed. We're now calling it the "Role-Playing Story Arc" so as not to get it confused with the career specific mission chains (Navy, Freetrader, Privateer, etc). The content has been submitted and exists in the main build (not the beta build, so don't even try). It consists of over 70 missions, 30 custom encounters, and 100 characters. Now I'm in the process of fleshing out the details and fixing bugs. Naturally, you'll want to know, "What do you get to do, anyway? MMORPG's aren't known for having compelling storylines. What makes yours so special?"

Read this whole log here.

D&D Online : Update 4.2 Lore

Posted Jun 28, 2007 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach has released some new lore for Update 4.2: Searing Heights.

We've received reports that the Sul'at League has resurfaced in the Searing Heights. The League is intent on protecting their volcano at all costs as it is rumored to house the tribe's lost legacy.

Our sources also tell us that an organization of fire giants called the Battalion of the Basalt Towers has started preparations for a demonic ceremony. We are unclear about what their motivation is, but our source was extremely concerned. The Battalion of the Basalt Towers revere an ancient hero named Adaxus who supposedly used a demonic alliance to crown himself the Fire Prince. We fear that this new generation of fire giants is attempting to follow in his footsteps.

The news of the Battalion of the Basalt Towers recent activity combined with the reports of the first Drow sightings in this area for many years cannot be a coincidence. We are extremely worried about the security implications. You must go to the Searing Heights at once and report what you see. Hopefully it isn't too late already.

More on DDO here.

General : NJ Paper Runs Game Addiction Article

Posted Jun 28, 2007 by Jon Wood

The Star Ledger, a newspaper out of New Jersey ran an article today on Gaming addiction. The article tells the story of a 13 year old EverQuest player who, when he had his computer taken away, smashed the window of the locked room his mother had placed the computer in.

The short article goes on to talk about a report from the American Medical Association on the subject.

The American Medical Association has called for research to determine whether the obsession with such games could be considered a new condition -- video game addiction.

The request, adopted by the association yesterday, was not as aggressive as an original AMA report asking that such a disorder be included in future issues of the Diagnostic and Statistical Manual of Mental Disorders, used by all psychiatrists.

The final decision will be up to the American Psychiatric Association, which publishes the manual and will review all research before rendering a decision. The next version of the manual is scheduled to be published in 2012.

Read the story here.

Granado Espada Online : Unlocked Character With Retail

Posted Jun 28, 2007 by Jon Wood

Elephant Entertainment has announced that, for a limited time, fans who buy the retail version of this MMORPG will be treated to one, unlocked character.

The word is out to all those MMORPG fans who buy Sword of the New World: Granado Espada at their local store: Elephant Entertainment & K2 Network is letting you level-up right out of the gate by offering one unlocked character per game from among these four - Rescue Knight, Idge Imbrulia, Lorch Furuholmen, and Najib Sharif. For a limited time only, players who buy the game from their favorite store are rewarded with an immediate advantage.

Battle vicious dinosaurs and mysterious skeleton monsters everyday with this week's character profile - Rescue Knight. Rescue Knights fight with their sturdy shields held high and their bodies fully protected by armor and rock-hard helmets. While cautious and deliberate in their approach to battles, they nonetheless accomplish everything they are commissioned to do. They block and attack relentlessly, allowing them to serve the role of the "tank" quite well.

Discover a new world of action and combat with Sword of the New World: Granado Espada. Winner of the "2006 Presidential Award for Game of the Year" in Korea, Sword is the only MMORPG that allows you to control up to three characters simultaneously as you conquer a mysterious and dangerous continent. Choose from five unique classes each armed with an amazing arsenal of weapons, stances and skills. Sword delivers more adventure than any other MMORPG.

Read more on SotNW here.

General : Players of the Year at Fan Faire

Posted Jun 28, 2007 by Jon Wood

Sony Online Entertainment has announced that they will be crowning "Players of the Year" at SOE's Fan Faire this year. The contest is only open to US residents 21 years old or older.

Do you know someone who is the poster child for your MMO? Someone so dedicated that they walk around bloodshot and sleep deprived in their favorite wrinkled gaming T-shirts and baseball caps (what else would they be wearing?). Someone who goes so above and beyond the call of duty helping other community members in-game, out-of-game and everywhere in-between that they're practically an online Mother Theresa? Well, they just might be the perfect candidate for SOE Player of the Year and we want to know more about them!

Nominate a fellow player (or yourself) by writing a 200 word (or less) letter or roleplay story explaining why the person deserves to be an SOE Player of the Year. Optional - you can also include a link to an image (screen capture, artwork, video or photo) with your entry as support for your story but please note that a written submission is still required.

Read more on this contest here.

Warhammer Online : Jeff Hickman and Paul Barnett: Games Day

Posted Jun 28, 2007 by Jon Wood

Joe Iuliani and Anthony Love attended the recent Games Day for Games Workshop's Warhammer. Of course, EA Mythic had a presence, and Joe and Anythony were able to catch up with that team's dynamic duo Jeff Hickman and Paul Barnett for an interview. Today, we present Part One, come back tomorrow to read part two!

Paul:

What's great about this place is that it's Games Day. So what you got is our game with all the other people who are obsessed about the Warhammer idea. Some people are here because obsessed because they have read the novels and really like the background. A lot of people here because they are obsessed about the miniatures and the realization of the IP, but there are TON of people who are obsessed about our computer game.

Joe:

I know, I saw the line all the way around your booth.

Jeff:

Oh yeah, it's crazy.

Paul:

and what it shows is just how strong and wondrous the idea of Warhammer is that you can do it as table top game, as a novel as a comic, you can also do it as a computer MMO and that's because we are making a hobby. We're not making a computer game, this isn't a wash, rinse, repeat out the door, forget. This is a community; we just had Games Workshop in our building.

Read the whole interview here.

General : Community Spotlight: Death Penalties

Posted Jun 28, 2007 by Jon Wood

Community Manager Laura Genender takes a look at what is being said on our forums about Death Penalties in MMORPGs.

This week on the forums, poster ASmith84 posed the community a question: "Why Death Penalty?"

"Why do people want a death penalty?" He started the discussion, "What is so great about losing XP? It just makes you play the game longer which makes you pay more. Why do people like this?"

Poster Ghostleader replies, "I don't know about most people but I like death penalties because of the feeling that if I lose I'll actually lose which makes me play better and actually gives me a bit of a rush when PvP as opposed to other games where I lose nothing so there's no reason for me to feel like I need to stay alive."

Read the whole column here.

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