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Jumpgate Evolution : JGE at Codemasters Connect

Posted Feb 06, 2008 by Keith Cross

Codemasters and NetDevil have announced that Jumpgate Evolution will be at Codemasters Connect, where fans will have the chance to play a pre alpha version of the game.

Codemasters Online have today confirmed that NetDevil, developers for the highly anticipated space based MMORPG Jumpgate Evolution will be in attendance at Connect.

Representatives from NetDevil will be on hand during the 2-day event presenting Jumpgate and to answer questions from the community.

Attendees to Connect will be able to play a pre-alpha version of Jumpgate exclusively at Connect and will each receive a goody pack containing exclusive items one of which will be a BETA key for this highly anticipated MMO game due for release later this year.

Attendees to Connect will be notified on the official website when their keys will be activated once the game moves into BETA.

Read more here.

Jumpgate Evolution : The Jumpgate Times

Posted Feb 06, 2008 by Keith Cross

NetDevil has published the first Jumpgate Evolution Newsletter, The Jumpgate Times, which promises articles, dev blogs, screenshots and more.

This is the first volume of Jumpgate Times, the publication dedicated to Jumpgate Evolution. It will provide you with a summary of all that has recently happened in the Jumpgate community. We will also unveil snippets of the upcoming edition, including insider news about the game, faithfully recorded and prepared for you by Jumpgate Community Manager, Awen. You can find those in the "Jumpgate Undergound".

Just last month, we launched the Jumpgate Evolution website, which contains never before seen in-game footage, new screenshots, forums, and the story of turmoil in the Jumpgate universe. There's a few exclusive developer updates from "Istvan" in our forums, as well as a developer blog from one of our artists in the Blog Book. Please join us in discussing the game; and while you're here take some time to socialize with your fellow pilots!

Read more here.

ArchLord : Double Drops, Double Experience

Posted Feb 06, 2008 by Keith Cross

The folks at Archlord have announced a series of double drop and double experience events throughout the month of February.

On the following dates players will be treated to either Double experience, or double drop rates between 8pm and 2am GMT to accommodate as large a number of the player base as possible, and as a Valentines gift Friday 15th will experience both Double experience AND double Drop rates during the chosen hours.

8th Feb – Double Experience

15th Feb - Double Drop & Double Experience

22nd Feb – Double Experience

29 Feb - Double Drop

Players are advised to prepare their weapons, clear out their backpacks and prepare for the hunt.

Read more here.

Ultima Online : Development Manager Dev Journal

Posted Feb 06, 2008 by Keith Cross

Calvin Crowner, Development Manager for Ultima Online describes what it's like to do his job in the Ultima Herald.

I'll introduce myself by stating what the heck my job title means. I am the Development Manager for Ultima Online. Hold on a minute, that kind of just caught up to me. No pressure. This means that server crashes, staffing the team, schedule decisions, prioritizing bug fixes, squelching rumors, and emanating a general sense of well-being are well within my responsibilities for delegation. Restated: when it’s “broke” I try to figure out who is going to fix it. If it’s not broken I do my best to make sure it remains that way.

Did programming once. Hated it. Did sales. Had such a sense of self-loathing I often tried to determine whether to expense gas on business reports or suck straight from the nozzle holding a cigarette. Like many who are reading this letter: I love games. All games. I am an old school Efreet-cover carrying purveyor of Dungeons and Dragons who still has d100s in a mustard yellow TSR dice bag next to my boxed copies of Privateer 2 and Crusader: No Remorse. Run on sentence complete.

Read more here.

World of Warcraft : WoW Stories

Posted Feb 06, 2008 by Keith Cross

Blizzard has posted two new stories in their series of inspirational and touching stories from across the world of Warcraft.

We've continued to read the inspirational and touching stories submitted by World of Warcraft players who have an experience to share that we're sure will be an enjoyable read. After reading through more great stories, we are very proud to present you all with two new stories that we hope will touch you just as they touched us.

Getting Involved

Mamadee, The Scryers

I have always been the type of mom who was totally involved in my kids’ activities, EXCEPT for gaming. Even though I can recall each summer vacation by what videogame dominated their time, I never had the interest to sit down and actually play one with them. Well, at least until my oldest went off to college and the nest started to dwindle.

Read more here.

Age of Conan : Art Book Preview: Vanaheim Armor

Posted Feb 06, 2008 by Jon Wood

While in Norway, was provided with samples from the Age of Conan Art Book. Today, we present this overview of art detailing some of the Vanaheim armor.


Check out all five here.

Lord of the Rings Online : Book 12 Preview, Part Two

Posted Feb 06, 2008 by Jon Wood

Late last week, managing Editor Jon Wood was given a preview of the upcoming Book 12: The Ashen Waste by the dev team from Turbine's Lord of the Rings Online. Today, he talks about new additions in Housing, the new Delving of Frór and more!

When I first entered the Lord of the Rings test server to take part in this guided preview, the first thing that the developers wanted to show me was The Delving of Frór, a new non-instanced dungeon that takes place right there in the middle of the Ettenmoors. For those who might not be familiar enough with the game to recognize that name, it’s the setting for Monster Play in Lord of the Rings Online.

Under three towers, players will find a dungeon space that allows them to leave the surface of the dangerous PvMP lands and head into adventure underground. The delving itself is artfully (and darkly) created and presents some pretty major challenges to players who travel into its depths. The dungeon itself was designed to be a large group instance, with two fellowships working together.

Even on its own, from what I could tell, the zone really does hold up as a dungeon on its own. Still though, there’s a catch that makes this particular area an interesting one beyond the possibility of entering another dungeon. The catch is that this is indeed a PvMP zone, and in order to access the Delving, your side must control three towers. Once this happens, the passage becomes available to you and you may descend. The fun still doesn’t stop there though. In a PvMP zone, there is always a risk that the enemies will gain control of any points that your side currently enjoys. If that happens while your fellowship is in the Delving, the opposing side gains access to the entrance and can follow you down.

Read it all here.

Pirates of the Burning Sea : Devlog: The Road to v1.1

Posted Feb 05, 2008 by Keith Cross

The Pirates of the Burning Sea official site has been updated with a devlog describing many of the fixes that will be implemented in version 1.1 of the game.

Version 1.1 has been published to our Testbed server and will be coming to the live servers very soon. In this devlog I’m going to explain the improvements and changes made to Conquest in this build.

Bundle Unrest Supplies

Since the game launched, you have been able to create six different kinds of Bundle Unrest Supplies: Food, Luxuries, Metal, Textiles, Weapons, and Wood. But you couldn’t do anything with them!

In v1.1, this system is now fully implemented. Every Rebel Agent and Garrision Commander will now offer delivery missions where you can hand in one unit of any of the six bundle items. In return, you generate (Rebel Agent) or remove (Garrison Commander) 100 Unrest points at that port. (Because we have recently accelerated the rate of unrest gain, this will actually be 150 points.)

Read more here.

General : Civilization MMO?

Posted Feb 05, 2008 by Keith Cross

In a recent interview with Gamers Global, Sid Meier mused on the idea of working on an MMO project some time in the future.  But Meier's fans shouldn't get their hopes up as he says he has a number of single player games he'd like to make as well, and an MMO is merely a possibility at this point.

GamersGlobal: You’ve mentioned MMO games as a new genre. You have invented several genres or sub genres yourself, for example submarine simulations with Silent Service, or the Civilization type of games. So what do you think about MMOs?

Sid Meier: I think someday I would like to try a game in that genre. It really benefits from creativity and new ideas, but we’re still in the very early stages of exploring the possibilities of it. I certainly would like to play around with a MMO concept in the future.

GamersGlobal: But while nearly all of your games have been emphasizing the solo mode, and your games were mostly easy to use but hard to master, MMOs are something entirely different. Graphics and specific rules aside, they seem to be more about the interactions and relations between players. Does this suit your way of creating games?

Sid Meier: There’s definitely a difference in MMO games, and that’s part of the interest for me: to try something a little different. But our games certainly have focused on the singleplayer side, although we try to make Civilization Revolution into a very playable multiplayer game, too. I enjoy the idea of doing something I haven’t done before, so a MMO would fit perfectly, but I really can’t say if that would be the next game we do or if it’s still a couple of games down the road before we come to that. Because I have new single player games I want to do, as well.

Read more here.

Dragon Raja Online : New Screenshots

Posted Feb 05, 2008 by Keith Cross

The folks over at DragonRaja have handed out fifteen new screenshots for our viewing pleasure.


Check them out in our DragonRaja gallery!

Star Wars Galaxies : Animation Dev Diary

Posted Feb 05, 2008 by Keith Cross

The Star Wars Galaxies official site has been updated with a dev diary which goes into detail about their animation system.

Hey all, Matt "AdeptStrain" Boudreaux here. I'm one of the programmers for Star Wars Galaxies. This dev diary covers our animation system that we use to create and play all those great moves you see in game.

Before I was a developer for SWG, I was a player. I remember when I first created my character -- a professional campfire-making Wookiee if you were curious -- how great the animations looked. Every gesture, every attack animation, and every dance looked incredibly life-like and natural, despite being applied to an 8 foot walking ball of hair, so it was quite a treat when I was hired by SOE to get more acquainted with the animation system and learn how it works.

Read more here.

City of Heroes : Double Experience Weekend

Posted Feb 05, 2008 by Keith Cross

Starting this Friday, City of Heroes and Villains will be holding a double experience weekend.

It’s an exciting new year. Paragon City™ and the Rogue Isles™ are buzzing because the time is coming once again. Roughly twice a year we turn up the dial and invite players to rack up XP at double the normal rate. For an entire weekend, Hero and Villain characters will receive double the XP, Prestige, Influence, and Infamy for all of their accomplishments in the game.

The fun begins Friday, February 8, 2008! Take advantage of this opportunity to level up your favorite Heroes and Villains twice as quickly as normal. Good luck and have fun!

Read more here.

Myth War : Item Mall Sale

Posted Feb 05, 2008 by Keith Cross

In honor of the Chinese New Year and Valentine's Day, the Myth War item mall will be holding a 30% off sales promotion from now until February 15th.

The Myth War Online is running a 30% discount off in the item mall.

From 12:00 midnight Feb 5th to 11:59pm Feb 15th (EST), player who spends the most Item Mall Points will be rewarded with a Myth War pet which is choosed by the player.

At the same time, the players who obtain the most Honorable Mentioned through the "Fortune Bombing" event will also be rewarded with a Myth War pet.

Read more here.

Lord of the Rings Online : Blue Stone Garrison

Posted Feb 05, 2008 by Keith Cross

The Lord of the Rings Lorebook has been updated with a look at the Blue Stone Garrison.

Thorin Oakenshield left his home-in-exile in the Blue Mountains to reclaim his ancestral dwelling, the Lonely Mountain, from the dragon Smaug. In his absence Thorin’s Hall was subjected to an attempted coup by the Dourhands, an impoverished and outcast clan of dwarves that originated in the Blue Mountains. Aided by the sons of Elrond Half-elven, Dwalin, one of Thorin’s companions in the Quest of Erebor, wrested Thorin’s Hall back from the Dourhands and revealed their treachery.

Since reclaiming Thorin’s Hall, Dwalin and company established a permanent garrison in their Blue Mountain stronghold. This military presence, known as the Blue Stone Garrison, wards against incursions by the goblins of Ered Luin and the Dourhands encamped in the ancient and ruined dwarf-city of Sarnúr. Recently, the Garrison has begun recruiting allies from other parts of Middle-earth to aid in its struggles against the Dourhands.

Read more here.

Age of Conan : AoC Recieves Rating in US and Europe

Posted Feb 05, 2008 by Keith Cross

Speculation on what mature content will go into Age of Conan ended today, as the game has received its rating in from the ESRB in the US, the USK in Germanay, and PEGI in the rest of Europe.  The final verdict: M for Mature in the US but without nipples, 18+ in Germany but decapitations have been axed, and “elsewhere in Europe” it's 18+ with full content.

Update: is currently confirming some information with Funcom and Eidos on this story. We hope to have more information soon.

Since we’ve just gotten our ratings, and since it’s the topic of endless speculation, I can now give you the full and complete story on what you will and won’t see in each “version” of the game.

Please note this isn’t a design decision or something we can reverse. It’s a legal (or as good as legal) requirement to sell the game in that particular territory.

With that said:

The US version is rated M for Mature by the ESRB. If you buy the US version, you will not see nipples.

The German version is rated 18+ by USK. The German version has full gore, but will not have decapitation, dismemberment, and over-the-top type fatalities.

The “elsewhere in Europe” version is rated 18+ by PEGI and is unchanged.

That's what I know and what I can tell you.

Read more here.

Angels Online : Magic System

Posted Feb 05, 2008 by Keith Cross

What's the difference between Summoners, Wizards, and Magicians in Angels Online? Find out in this introduction to Angels Online's magic system.

While warrior classes take most of the credit for the sheer ferocity of their attacks, it is the magic classes which inspire “shock and awe”. They excel at long-range attacks and dealing intense damage to the enemy. The team of Angels Online will bring us a general introduction of the Magic System in the game.

Magic System contains classes like Summoner, Wizard, Magician and Priest.

Summoners: They wield the most potent curse spells and summoning spells. They can also control dark forces simply with their extraordinarily strong willpower.

Wizards: They are committed to studying chaos and relish use of their destructive spells. They are the international symbol of damage and destruction.

Magicians: They are pure in their devotion to the arcane arts, amicable and their communication with the elves is strong. They possess strong magical skills and certain melee combat abilities from the natural elements.

Priests: They are passionate about life and their faith. They can lay calming hands on you to heal even the gravest wounds, and also wield potent defensive spells, as well as life spells.

Read more here.

Lord of the Rings Online : Book 12 Preview, Part One: Customization

Posted Feb 05, 2008 by Jon Wood

Late last week, managing Editor Jon Wood was given a preview of the upcoming Book 12: The Ashen Waste by the dev team from Turbine's Lord of the Rings Online. Today, he passes on some information about the new visual character customization system.

Late last week, I had the opportunity to jump onto the test server for Turbine’s Lord of the Rings Online: Shadows of Angmar with a couple of developers to check out the content that will be added when the company releases Book 12: The Ashen Waste.

When it launches, the free update will add some interesting new content to Middle Earth: new areas to explore, new quests including the continuation of the game’s Epic Quest line, a new Player vs. Monster Player area and more. Still though, the major focus of The Ashen Waste (and the focus of the first part of this preview) is the detailed player customization that is being added.

Read the whole article here.

DOFUS : Dev Chat

Posted Feb 05, 2008 by Laura Genender

Please join us on Sunday, February 10th at 1pm EST, for another dev chat!

On Sunday, February 10th, join and the Dofus development team to discuss their Hardcore server, where MMO permadeath is a reality!  The event starts at 1pm EST in the Live Chatroom.  Bring a question, bring a friend! After the chat, be sure to stick around for Dofus and other MMORPG discussion.

Users can also connect via any IRC client, to server The chat will take place in #mmorpg.

Learn more about Dofus here!

Age of Conan : Press Event Q&A Videos

Posted Feb 05, 2008 by Jon Wood

During their recent press event, the guys from Funcom's Age of Conan sat down to answer some questions from the press.

Press Event Video Age of Conan Press Conference Part 1
During their recent press event, the guys from Funcom's Age of Conan sit down to answer some questions from the press.
Press Event Video Age of Conan Press Conference Part 2
During their recent press event, the guys from Funcom's Age of Conan sit down to answer some questions from the press.

More on Age of Conan here.

EverQuest : Producer's Letter

Posted Feb 04, 2008 by Keith Cross

EverQuest Senior Producer Clint Worley has written a producer's letter which takes a look at the EQ in 2007, and looks ahead to the future in 2008.

2007 was a great year for EverQuest. We launched an expansion, provided live events, and worked on building the community. It would be impossible for me to cover everything done for EQ throughout the year so here's brief recap of some of fun:

For Secrets of Faydwer, we kicked off a 3-month Beta that allowed both the players (you) and the Developers (us) plenty of time to focus on quality and polish the content for the expansion. We were able to do multiple passes on the high-level content and our Quality Assurance department actually reached out to work with players to ensure that the content was "fun" to play. That is a new process that you will see rolling into all future expansions. Since the development team is generally focused on balance and functionality and what we think is fun, it is refreshing to have the QA team essentially be an unbiased check and balance for the content. The Live event that took place in the Steamfont Mountains was MAJOR! For those of you who were able to participate… I hope you had a great time with the event. We plan to do more events like it moving forward.

Read more here.

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