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EverQuest : Drakkin Info

Posted Aug 10, 2006 by Jon Wood

Sony Online Entertinament is adding a new race into their popular game, EverQuest. The new race is coming with the release of EverQuest The Serpent's Spine, which will make its launch in September. Below, you will find some info about the new race:


Drakkin Background

After Venril Sathir's curse was released into the Nest and destroyed the dragon eggs, it was clear that the future of dragonkind was in danger. With the next generation of dragons lost forever, Veeshan's bloodline was in jeopardy.Six dragons who were children of the Nest proposed a plan to their elders -- the creation of a race to protect dragons and the Wyrmqueen's bloodline, something they had seen done once before.

The six dragons were scoffed at by the elders of the Nest, but they were so adamant with the idea that the elder dragons ordered their exile so their ideas would not gain a foothold. To the elders, it was unthinkable. The six left the Nest and ignored the decree of the elders. They settled in the nearby Serpent Spine Mountains to carry out their plan to create a new race to protect the existence of Veeshan's bloodline on Norrath. They would create a race of dragon-touched humans and call them Drakkin which means “Dragon Child” in the language of the elders.

They called themselves the Circle of the Crystalwing, defining them as the future of dragonkind. The six dragons in the Circle: Venesh the Greenblood; Draton`ra, Master of the Void; Keikolin, Bringer of Enlightenment; Mysaphar, Seeker of All; Atathus the Red Lord; and Osh`vir the Windspirit.

In human form, the dragons traveled to Freeport and combed through the taverns and inns, looking for the right humans to suit this new race. The honorable dragons found many who sympathized with their plight and plans and agreed to help right the wrongs that mortals inflicted on dragons of the Nest by unleashing Venril's curse. Many humans considered it a great honor. The darker dragons were not so willing to negotiate and simply took the human subjects they desired. Each human taken was touched by the magic of a single drop of dragon’s blood across their cheek.

In only a matter of months, the dragon-touched humans began to experience changes, a coming-of-age that became known as the Awakening. It is then that the latent strengths they inherit from their dragon bloodline surface and they have a burning desire to better understand them. Their hair takes on new texture and color – the same color as the dragon who touched them. Parts of their skin show small, toughened scales, and runic patterns representing their new race began to show on their face, torsos and legs – all in the color of their dragon progenitor. Delicate horns appear in patterns on their foreheads. They are the essence of beauty to most who see them.

As their new traits develop, the drakkins yearn to meet their parents. They find themselves on a pilgrimage into the Serpent Spine Mountains. Their final destination is the ancient abandoned ogre city of Nokk, now alive with drakkin who call it Crescent Reach.

As they enter the Dragon’s Grove of the great stone city where their parents await them, their human past is lost forever. It is from their parents that the drakkin learn their purpose – to live and grow stronger to protect the future of Veeshan's bloodline on Norrath. With their new identity affirmed, their drakkin life truly begins.

For more on EverQuest click here.

EverQuest : Four Screens

Posted Aug 10, 2006 by Jon Wood

To go along with the description, the folks over at EQ have also sent along four new screenshots of the Drakkin. You can view them, as well as our other EQ screenshots in our gallery, here.

Graal Kingdoms : Legal Threats Were Hoax

Posted Aug 10, 2006 by Craig McGregor

It is now our understanding that the legal threats being sent to and other websites on behalf of CyberJoueurs were in fact fake emails being sent from an unauthorized and at this time unknown source.

We have been in contact with CyberJoueurs and will be aiding them in the investigation as to who is responsible for all of this.

We have restored Graal Online to our game list and fourms and we apologize to all of those affected by the brief outage of the entry on our site.

9Dragons : Clan Feature: The Sacred Flower

Posted Aug 10, 2006 by Dana Massey

In the fourth of six weekly journals on the starting clans of 9Dragons, Steve Altman and Ken Johnston explore the all-female Sacred Flower Clan.

So The Mistress sought sanctuary at Shaolin Temple, with the enemies of her enemy. But the Shaolin Elders refused her entrance because she was a woman, and cursed with dark karma. Incensed, she murdered the first monk she came across, stole his robes and shaved her head. Cleverly disguised, she eluded capture by Heavenly Demon’s minions and disappeared into the mountains where she started her own clan.

It is said that, “For every action comes an opposite reaction,” and from that perceived act of discrimination made by Shaolin, there rose a clan of beautiful, deadly, female masters. Hence Sacred Flower’s motto, “If men rule the world, women must rule men!”

So now you understand why Sacred Flower disciples despise both Heavenly Demon and Shaolin, but you should know they are also spiteful of Wu-Tang Clan, who they feel have bastardized the Yin and Yang symbol to suggest that women (symbolized by Yin) encompass all the darker, negative aspects of the universe. Sacred Flower thereby opposes the white clans, and most men in general, as they strive to raise women’s current status in society with their fervent cult-like beliefs. Their revealing clothing is justified as a means to entreat, allure, and conquer men by enchantment. So what is perceived as their feminine weakness becomes part of their strength.

You can read more here.

Space Cowboy : New Server

Posted Aug 10, 2006 by Jon Wood

The second piece of news to come out of Space Cowboy Online on this fine day is an announcement concerning a new server. On August 15th, the new server, named Trimus will come online:


Space Cowboy will be opening up a brand new server, Trimus, on Tuesday (August 15) morning after the regular weekly maintenance.

All players will start on the new server at level 1, and there will not be any nation leaders on the new server until a brigade leader hits level 60, as defined in the Leader System at

Characters from other servers will not be transferred over to the new server.

The Brigade Tournament this week will not commence on this new server.

For more on Space Cowboy Online click here.

Space Cowboy : Brigade Tournament

Posted Aug 10, 2006 by Jon Wood

The good people over at Space Cowboy Online have released a pair of news items for our reading pleasure. The first appears below and reveals details about an upcoming Brigade Tournament:


Are you ready to rumbleeeeee!

We will be hosting the first ever Space Cowboy Online Brigade(Guild) Tournament!

Each Brigade can have the chance to participate in a single elimination bracket tournament. This tournament is available to both ANI and BCU members on the server.

Each Brigade match will have a scheduled match time. The match will commence at an isolated event map to battle it out. The brigade with members still on the map in the end will move on to the next map.

Here are the rules of the tournament:

  1. There will be 1 Brigade on each server announced as the winner at the end of the tournament.
  2. Each brigade must have at least 20 members in the brigade.
  3. When the scheduled match time starts, all participants must be online. (NO Exceptions)
  4. Blessing of Angels, Angel Wings, and Call of Hero are NOT allowed in this tournament. Violation of this rule will result to disqualification of the entire brigade from the tournament.
  5. If no members of one brigade are online at the time of the battle, the opposing brigade will automatically receive the win for the match.
  6. If the battle is not finished after an extended period of time, NPCs may appear.
  7. Nation Leaders will not be allowed to use the Brightness of Leader in the Tounament.
  8. Participants must listen to all demands set by the GMs.
  9. All (GM)referee calls are FINAL.

Failure to comply with any of these rules or any of the in-game rules will result in at minimum, disqualification of the entire brigade.


  1. Each match will occur at 4:00PM PDT (Monday - Friday). (11:00PM GMT)
  2. Signup will begin now until 4:00PM PDT (11:00PM GMT) on Friday, August 11, 2006.
  3. Match schedule will be posted later on Friday, August 11, 2006.
  4. Matches will start on Monday, August 14, 2006.

Each member of the winning brigade will be rewarded with a Prefix Advance Weapon Super Gamble Card and a Suffix Advance Weapon Super Gamble Card. A-Gear characters will receive a Prefix Std. Weapon Super Gamble Card and a Suffix Std. Weapon Super Gamble Card instead.


In order to signup, ONE member of each brigade can sign up in the following posts:

Hovernmus -

Joymus -

More details may be added throughout the week.

For more on Space Cowboy Online, click here.

RF Online : Wallpaper Contest

Posted Aug 10, 2006 by Jon Wood

RF Online is running a new competition, and the prizes are beta keys for the upcoming ArchLord. All you have to do is create a new RF Online wallpaper. You can find the rules by clicking the link below:


It’s competition time again, and this time we’re giving away some ArchLord Beta keys!

So what do you have to do to get your hands on a key? Well – we’re looking for some new RF Online wallpapers to be placed on the RF Online website, and we’re looking to you guys to help us out.

The RF Online wallpapers that you create, and that are picked as winners - will be placed on the official RF Online website for everyone to download, and use on their own personnel desktops. Imagine the exposure!?

Read it all here

Guild Wars : Guild Interviews

Posted Aug 10, 2006 by Jon Wood

Guild Wars has released another in their series of pre-event questions for guilds who will be taking part in the Guild Wars Factions Championships:


Two more Leipzig-bound guilds have answered our pre-event questions, and you can read them now. This week's interviews are with Irresistible Blokes and The Last Pride.

For more on Guild Wars, click here.

ArchLord : New Mounts Video!

Posted Aug 09, 2006 by Craig McGregor

Codemasters recently released a new preview video showing mounts in ArchLord.  Sit back and enjoy as you are taken through the various mounts that are available within ArchLord, including a sneak preview of the ArchLord dragon mount!

Lineage 2 : Chronicle V: Interview & Screens

Posted Aug 09, 2006 by Dana Massey

Adam Davidson, the Producer of Lineage II, submitted to ten questions from our intrepid Lineage II expert Laura Genender. Laura gets to the heart of what L2 fans will want to know for the upcoming free expansion. Tell us more about the Demon Sword Zariche. How does it work? If someone receives it and logs off for a month, what happens? Are there plans for similar weapons such as duals, a bow, etc.?

Adam Davidson: Yeah, this item seems to have created a lot of buzz. We’re pleased that the players are so excited for it. To give a basic idea, there is just one of these per server, and any player has a chance to receive the weapon from any monster. Once you pick it up, the weapon is automatically equipped and the player cannot un-equip it. Once the player is killed, there is a chance that it will drop, and the same rules will then apply to the recipient.

There’s no need to worry as well, about someone “camping” the weapon and logging off indefinitely, then removing the weapon from the game until they see fit. There’s a timer on the Zariche that continues even when the player is logged off. Once that timer expires, the sword goes poof and is put back into circulation.

As far as other weapons go, you’ll just need to wait and see!

You can read the interview here and then jump here for the screenshots.

2Moons : David Perry to Direct

Posted Aug 09, 2006 by Jon Wood

Acclaim has announced a new MMORPG in 2Moons, a game that made its debut on our site yesterday. 2Moons is being directed by veteran game developer David Perry.


To hear our audio interview with David Perry, click here.

To read yesterday's announcement and text interview, click here.


Acclaim Announces New MMORPG Game - "2Moons" to be Directed by Game Development Veteran David Perry

Los Angeles (August 8, 2006)—Acclaim Games announces a free, totally brutal massively multiplayer online role-playing game (MMORPG) designed specifically for adult gamers. Bearing the tagline: “No mercy for the weak, no pity for the dying, no tears for the slain.” 2Moons was created to be an easy to get into game set in an aggressive, dangerous and visually stunning world. This M-Rated title is targeted at those looking for an adrenaline soaked experience and aimed squarely at players looking to kick @$$ for free!

With 24-years of experience in the video game development business David Perry, whose latest Matrix Movie related game projects grossed over $300 million, hand picked his key creative partner, Mr. Sunghun Baek for the 2Moons project. Mr. Baek is the Designer and Chief Technical Officer for GameHi, a blockbuster game maker from Korea.

As Acclaim CEO Howard Marks explains “David is a superstar in the game world and his first MMORPG is going to change the ‘game.’”

“2Moons is a game that focuses on training players to become saviors in a world where any hope for survival was virtually nil,” says Perry. “Instead of wading through a lot of heavy back story, the game’s narrative is all about the individual’s journey as they grow to become a level 100+ warrior. And the arcade style fighting system in the game lets you dive right in and go hand to hand with some of the most impressive enemies in a massively multiplayer game yet.”

This collaboration of two leading game designers from either side of the planet, working on a game of this titanic scale, is hailed as visionary and very exciting. But perhaps the partnership’s most beneficial component for players is that Acclaim’s model is based on releasing full-price games for free. With no subscriptions, and no charge to download the game, it will be funded mostly by advertising--and (even more radically) the user will be allowed to turn off the in-game adverting if they choose. With Perry's approach, Acclaim is determined to offer truly free gameplay by creating a new kind of advertising model for the industry.

“I've been to Korea twice in the last few months and have met with a lot of very impressive talent.” Perry, who also sits on the Advisory board of the Game Developer Conference, said. “GameHi’s Chairman Mike Kim is extremely forward-thinking, and he really wants the Western gamers to experience the unbelievable work his teams do and I'm going to help him do just that.”

You may register immediately to be a member of the 2Moons closed beta (for free) at Log on today and make sure you are one of the first in the world to experience this exciting new game! More information will become available in the coming months.

For more on 2Moons, click here.

Star Wars Galaxies : Film Contest

Posted Aug 09, 2006 by Jon Wood

Star Wars Galaxies has annoucned a new contest. This one asks players to create SWG short films. On top of great prizes, this contest also gives someone the opportunity to have their film appear as a part of the new Star Wars Galaxies The Complete Online Adventures:


Do you have what it takes to be a master short film maker?

Well, it's time to put your talents to the test! Introducing the Star Wars Galaxies® Online Adventures Short Film Contest, where you'll be able to submit a short film in one of five categories.

Not only can you win great prizes, but you could also get the chance to have your film immortalized forever as part of the bonus content accompanying the upcoming Star Wars Galaxies The Complete Online Adventures retail product. You definitely don't want to miss out on this opportunity!

Visit the Contest Page for more details.

For more on SWG, click here.

EverQuest II : Dev Chest

Posted Aug 09, 2006 by Jon Wood

EverQuest II has released a new Dev Chest. The Dev Chest points readers toward some interesting threads in the game's official forums:


Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!

  • Members of the community have some ideas on what the bruiser class helmet will be. Moorgard interjects and provides some valuable information on the topic!
  • Are you curious about the Adornment System in Echos of Faydwer? Some interesting information has been discussed lately with Lyndro so be sure to check it out.
  • Discussions regarding the Gods and their benefits has been a hot topic lately. Check in on Ilucide's post as he provides some great insight on the situation.
  • Does lore interest you? Be sure to stop in on Vhalen's post on the Soul or Spirit to get your EverQuest II lore fix!

For more on EQII, click here.

General : Graal Online De-Listed

Posted Aug 09, 2006 by Jon Wood is sorry to announce that we have been forced to de-list the MMORPG, Graal Online.

LINUX Cyberjoueurs, the company responsible for the game, contacted and asked that all game images and logos from the game be removed from the site due to copyright violations.

We are sorry for any inconvenience that this may have caused.

Dark Age of Camelot : Hot Fix

Posted Aug 09, 2006 by Jon Wood

Dark Age of Camelot has published their latest Hot Fix:


Just one note, most of the hot fixes were behind the scenes things:

  • Typhon’s Essence will now properly appear each time Typhon spawns.

For more on DAoC, click here.

Guild Wars : Double-Your-Fun Weekend

Posted Aug 09, 2006 by Jon Wood

From August 11th to the 13th (this weekend), Guild Wars players will be treated to an increase in rare drops and keys:


This weekend, August 11 to August 13, you'll find yourself twice as likely to nab a rare drop from any chest in Cantha. And, to help you get into those chests, you will also notice an increase in the drop rate for keys, too! Come along this weekend and see what you can add to your collection of cool items! The fun starts at Noon PDT on Friday, and ends at 11:59 p.m. PDT on Sunday.

For more on Guild Wars click here.

Shot Online : Two New Offers

Posted Aug 09, 2006 by Jon Wood

From August 10th to August 22nd, players of the game, Shot Online will have the opportunity to take advantage of two offers. The first is a "Buy One, Get One Free Red Tiger/Pink Bear 250 Golf Ball Promotion". The other, is "Double Guild Points":


Shot-Online announces the “Double your items. Double your fun!” Promotion

San Jose, CA August 9th, 2006 – Shot-Online announced today that it is launching the “Double your items. Double your fun!” Promotion. Beginning August 10th, 2006 and ending August 22nd, 2006 (03:00 AM Current Server Time); players have the opportunity to take advantage of two offers. Although this promotion covers two offers; they are not related and are not mutually exclusive.

The first offer is the “Buy One, Get One Free Red Tiger/Pink Bear 250 Golf Ball Promotion”. Players who purchase one of the new golf balls will receive the other model (good for 100 holes usage) for free. For example, any player who purchases a Red Tiger 250 will receive a Pink Bear 100 for free. These are the latest golf balls to be added to the wide array of items that players can purchase to enhance their game.

Golf Ball Stats:

Pink Bear Golf Ball - +2 Impact, +1 Power
Red Tiger Golf Ball - +2 Power, +1 Impact

This is a great opportunity for players to purchase a +3 STAT golf ball. Please note that purchasing a Pink Bear 100 or Red Tiger 100 will not count for this promotion. There is no limit to the amount of free golf balls you can acquire during this promotional period.

The second offer is the “Double Guild Points” Promotion. The guild that manages to gain the most guild points by the end of this promotion; will receive a free Odlelile I (Double Guild Points for 100 holes) for every member of the guild. Also, the winning Guild Master will also receive a free complete set of 3x fitting tickets (Power, Impact, Stamina and Skill) and a free full set of Tornado R Clubs.

Please note that the free item distribution will be during the next maintenance period. Also, only the guild members who are in the guild when the event starts will be eligible to receive the free items. Only guild points that are accumulated during the event period will be counted. (Guild points accumulated before the event started will not count).

For more on Shot Online, click here.

2Moons : Dekaron Relationship Explained

Posted Aug 08, 2006 by Dana Massey

Upon posting the unveiling of Acclaim's 2Moons earlier today, many readers instantly linked the title back to a Korean MMORPG called Dekaron.

"Many Asian games just get translated and thrown out on the USA market", explained David Perry when contacted by "Acclaim wanted to change that model."

"There's a clear need for Western designers to get involved if the games end up here, and so this is a special situation where the original game creator and I have decided to partner on this challenge, to take the framework of a working successful MMO and re-make it specifically for Western audiences," continued Perry.

Thus, while the two games share art, engine and some thematic issues, they are in effect two separate games designed for specific audiences.

2Moons : Game Announced, Exclusive Interview

Posted Aug 08, 2006 by Dana Massey

David Perry - the legendary founder of Shiny Entertainment - has teamed up with Acclaim to produce what he says may be the most violent MMORPG ever. In a 20 minute exclusive audio interview, became the first to learn about what Perry has planned.

Acclaim has teamed up with legendary designer David Perry to build a brand new and entirely free MMORPG.

“The game is going to probably be the most violent MMO on the market,” explained Perry – the founder of Shiny Entertainment - whose resume includes Earthworm Jim and Enter the Matrix.

2Moons is a fantasy MMORPG that relies on advertising to make money. All advertising will be in the UI – not the world – and most surprising is that it will also be entirely optional for the player.

You can read more here or check out the audio interview in full.

General : BioWare to use Hero Engine

Posted Aug 08, 2006 by Jon Wood

A new detail has fallen into place in the puzzle that has been the BioWare Austin project. While the game's title and theme remain a mystery, we now know that the new game will make use of the Hero engine, originally developed by Simutronics and used in Hero's Journey:


BioWare Licenses Simutronics HeroEngine for MMO Game Project

Simutronics announced today its first licensee for its new HeroEngine, a complete integrated platform for development of massively multiplayer online (MMO) roleplaying games (RPGs).

BioWare Austin will use HeroEngine for development of its new MMO project. This game will be the first project for the new Bioware Austin studio. BioWare is one of the leading developers of interactive games, with many hit titles including Jade Empire, Neverwinter Nights, and Star Wars® Knights of the Old Republic.

MMO games are the fastest growing segment of the video games market, with $2 billion in global revenues and growing at a projected $1 billion per year according to DFC Intelligence. Millions of people around the world come together in online games such as World of Warcraft, EverQuest, and Star Wars Galaxies to cooperate and compete with each other.

“At BioWare we selected HeroEngine because it had the most sophisticated and complete development tools available for building an amazing online experience,” said Gordon Walton, Co-Studio Director of BioWare Austin. “Our team wanted a great rapid prototyping environment and to work with experienced MMO developers. The HeroEngine from Simutronics is a perfect fit for BioWare Austin’s requirements."

Simutronics demonstrated HeroEngine in its booth at the recent Electronics Entertainment Expo (E3) and will be showing it again at the Austin Game Conference (AGC) in Austin on September 6th-8th. Simutronics spent the past five years developing this new platform, and has recently begun making HeroEngine available to developers to create their own massively multiplayer online games.

“We are thrilled to have BioWare Austin using HeroEngine,” said David Whatley, founder and CEO of Simutronics. “As game developers ourselves, we put careful thought into the features other MMO developers needed. To have an industry leader like BioWare as our first licensee is an honor and strong validation of our team’s hard work and great design.”

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