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Knight Online : World Championships

Posted May 24, 2006 by Jon Wood

Knight Online has announced that they will be holding the first Knight Online World Championships beginning this Monday at 2am Pacific Standard Time.

 

Have you ever wondered which nation has the best MMORPG players? K2 Network will answer that question later this month when the first KNIGHT ONLINE World Championships go live at 2 a.m. Pacific Standard Time May 29.

Three hundred premium users at level 60+ from America, Japan, China and Korea will take the field wearing their nation's World Cup uniform to battle for supremacy.

More than 10 million people play KNIGHT ONLINE, but finally the world will have a champion.

For more information on Knight Online, click here.

Dark Age of Camelot : New Event

Posted May 24, 2006 by Jon Wood

Mythic Entertainment's Dark Age of Camelot has certainly come up with an interesting event being held this Saturday, May 27th. What's the name of this interesting event? It's PWN Missy! The object of the game? To PWN Mythic's own, Missy Hatch.

 

Well, here it is, the Pendragon RvR event you’ve all been waiting for! Ever want to thwack a Community Minion? Now’s your chance! On Saturday, May 27th, I’ll be holding an RvR event on Agramon. All players are welcome, so please drag your guildies out for some fun. The object of this game is to have the deathblow on Missy. Here’s how it will work:

PWN MISSY!

  • Copy your favorite RvR Character to Pendragon sometime this week. For instructions on copying your character over, go here.
  • At 7:00PM Eastern on Saturday, May 27, please assemble at your mile gates on Agramon. Missy will do a /who Agramon for each realm.
  • Round 1: A random group will be chosen from the realm with the highest number of players. That group will be the Protectors of Missy for Round 1 (you’ll need to invite her to your group). When the signal is given, groups from the other two realms will try to rush in for the kill. Whoever gets the killing blow on Missy for Round 1 will get a beta invitation for his or her group for our upcoming expansion!
  • Round 2: Missy will join the winning group from Round 1, and the other two realms will have a chance. Whoever gets the deathblow on Missy for Round 2 will win a beta invitation for their group.
  • Round 3: Missy will join the winning group from Round 2, and give the final realm a chance to win. This round will continue until the winning group is from the remaining realm. (In other words, if Midgard wins round 1 and Hibernia wins Round 2, then Round 3 will go on until the Deathblow comes from Albion.)

By the end of the event only three groups will have won, one from each realm. Will yours be the winning group? Come on out and see!

For more on DAoC, click here.

D&D Online : Weekly Forum Roundup

Posted May 24, 2006 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach, has released a brand new Weekly Forum Roundup:

 

Every Tuesday we will highlight certain threads from our forums. These threads will be helpful or generally positive threads started by our team or by the members of our community. They will be fun items we wish to highlight, or good discussions that we feel the players would benefit from reading.

Read More

For more on DDO, click here

Guild Wars Factions : Emblem Contest Winners

Posted May 24, 2006 by Jon Wood

Guild Wars has announced the winners of their Factions Guild Emblem Contest. Also appearing on the site is a new Match Report, and a new Guild of the Week. That's number 49 overall. 

 

The votes have been tallied and the winners are chosen. From more than a thousand entries, coming from every corner of the world, we have the full list of winners, honorable mentions, and related images, too! Find all this on our Factions Guild Emblem Contest Page.

For more on Guild Wars, click here.

World of Warcraft : Blizzard at Lanwar

Posted May 24, 2006 by Jon Wood

Blizzard has announced that it will be taking place in the Lanwar event, the first stop in the World Series of Video Games. Also on the blizard site is a new WarCraft Weekly, an updated Armor Sets Page as well as new wallpapers, and more!

 

We are proud to announce that Blizzard will be part of the Lanwar event taking place in Louisville, KY, from June 15 through June 18. Lanwar is the first stop in the World Series of Video Games, a series of tournaments and events around the world where gamers can get together and compete for glory, honor, and awesome prizes. As part of the Lanwar event, we will be hosting a series of tournaments and contests for Starcraft, Warcraft III and World of Warcraft. For more information, please visit our Lanwar webpage.

For more WoW, click here.

Hero's Journey : 2007 Expected Launch Date

Posted May 23, 2006 by Jon Wood

Blue's News has reported that Hero's Journey has been delayed. Originally, the FAQ on the site had been touting a 2006 launch. The FAQ has since changed to reflect a 2007 expected launch date with the disclaimer that "play testing will ultimately determine when HJ is ready to go."

To read the Hero's Journey FAQ, click here.

Dark and Light : Look Forward

Posted May 23, 2006 by Dana Massey

Lead Designer Stephane Quilichini and Marketing Manager Géraldine Lescs answer our questions as Dark & Light moves within a week of launch. Included is exclusive details on the game's final pricing plan and five exclusive screenshots.

To play, players have two options. They can pay $59.99 (US dollars or Euros, depending on where they live) for a game key and their first month’s subscriptions, or pay the same price for the key and something called a Freedom Pass.

Normal subscribers pay $14.99 a month for full access. Freedom Pass subscribers pay the same price for 15 credits. These credits are used to unlock things like new areas, high level equipment and other content. Freedom Pass members cannot be guild leaders, fort leaders, have limited access to titles and must use one credit to unlock each item above the companion level.

“It will be less expensive for casual gamers,” explained Quilichini.

You can read more here.

Hero's Journey : Dev Journal & Screens

Posted May 23, 2006 by Dana Massey

Today, Lead Systems Designer Mike Paddock drops in to write about service abilities in Hero's Journey. This resumes our bi-weekly image and journal series.

One hundred and sixty-three years ago, on May 22nd, the great wagon train of 1843 set out on the Oregon Trail, intent on forming a thriving new community. Nineteen years later on May 20th, President Lincoln signed into law the Homestead Act of 1862, encouraging people to take up residence around communities throughout the western frontiers of the United States. And now, near the anniversary of those historic events, I have the honor of writing to you about community in Hero’s Journey.

Community is a big buzzword in the online world, which only makes sense. Email, chat rooms, instant messaging, newsgroups, forums, blogs, networking web sites, et cetera, are all tools of social interaction that promote community. The American Heritage Dictionary has several definitions for community.

You can read the full journal and see the images here.

RF Online : Magazine Ready To Ship

Posted May 23, 2006 by Jon Wood

We have been talking for some time about the release of the RF Online Magazine. It seems that the publication is now officially on sale and will be sent out as readers order it. If you're not sure what you're getting, just takea  look at the samples below: 

 

With the RF Online Magazine officially on sale and ready to ship out, we thought it would be a good idea to give you a little preview of the quality you can come to expect if you decide to purchase a copy.

If any of you out there were tempted to order, but needed something to confirm that your need for the magazine is justified – this is it ;).

ftp://downloads.codemasters.com/worddoc/featureonline.pdf
ftp://downloads.codemasters.com/worddoc/fictionmau.pdf

ftp://downloads.codemasters.com/worddoc/novusc.pdf

To post any comments, please follow the following link.

For more information on the magazine and a direct link for purchase please click here!

For more on RF Online, click here.

Auto Assault : Offline for Maintenance

Posted May 23, 2006 by Jon Wood

Auto Assault has announced that their servers will be taken offline for maintenance at noon today (CST). As of now, they do not know how long the servers will stay down:

 

All Auto Assault servers will be offline for maintenance starting at noon (CST) Tuesday. We are not sure how long this period will last, but please check the Server Status Page for the real-time server status throughout the day. We will also give an update when the maintenance period is over.

For more on Auto Assault, click here.

Pirates of the Burning Sea : New Dev Log

Posted May 23, 2006 by Jon Wood

Pirates of the Burning Sea have released another of their Dev Logs. This one comes from their art director, "BSharp". We do not have enough room to publish the whole log here, so if you'd like to read more, click the link below:

 

I am the art director of “Pirates of the Burning Sea”, a massively multiplayer online game that is currently in development at Flying Lab Software in Seattle.

Today I thought I’d take some time to write down my thoughts about image making, 3D, and art direction.

3D art production is not commonly thought of or approached in the way that is traditional image making; it’s been my observation that people tend to think about 3D as a technology for building (and/or animating) things, which is true of course. But it’s worth considering 3D on a more traditional image making level as well. Why? Because it is from this perspective that one will find a way to make one’s work take flight and achieve that most desirable of goals: total believable emersion. Game art is moving into the same space as movies in many ways: poly counts are higher, textures larger, animation files denser, shaders more complex, etc, consequently it’s also meeting the same audience scrutiny, where expectation is high and audiences do not tolerate mediocrity in visual production quality or vision.

I’ve been art directing in the game industry since before 3D games. My first project was a 2D adventure game from Sierra Online. But my history in 2D gaming does not actually give me any special insight into making imagery for 3D games – at least not as much as my experience as a painter does. Before the game industry I was a commercial illustrator for magazine and newspapers; my medium was oil paint and I’d like to share the benefits of this experience as they relate to 3D art production with you...

Read it all, here.

Guild Wars Factions : #1 in North America and Europe

Posted May 23, 2006 by Jon Wood

ArenaNet and NCSoft have announced that Guild Wars Factions is the #1 PC game in North America and Europe, being helped by everything from the game's style and gameplay, to the growth of the MMOG market itself. 

 

Guild Wars Factions #1 Game in North America and Europe

Massive Early Sales in North America and Europe and Rave Reviews from Fans and Press Alike Show Guild Wars Factions was Worth the Wait

May 23, 2006 (BELLEVUE, WA) – ArenaNet®, developer of the award-winning online roleplaying game Guild Wars®, and NCsoft® Corporation, the world’s leading developer and publisher of online computer games, announce today that the studio’s latest release, Guild Wars Factions™, is now the top PC game in North America and Europe. NPD’s weekly sales report showed Guild Wars Factions as the number-one-selling PC game for the weeks beginning April 23, 2006 and April 30, 2006.

“When Guild Wars was launched one year ago, it amazed the gaming world," said Robert Garriott, CEO of NCsoft North America. "Free online game play, stunning graphics, in depth PvP and PvE—impossible they said. Guild Wars Factions proves that ArenaNet is the world leader, not just in great online games, but in building unique business models aimed for the future of online gaming.”

Guild Wars Factions was one of the year’s most anticipated releases, and in its first two weeks out of the gate has wowed fans, press, and retail alike. Guild Wars Factions is topping the sales charts in Europe and North America, and the media is raving about the game.

“4.5 stars out of 5 stars!” – GameSpy

“. . . weaves together solo, cooperative, and competitive content in a way that is undeniably impressive.” – GameSpot.com

“Not only does ArenaNet give fans more of what they want, but they do it in an extraordinary manner.” – Amped IGO

"The popularity of MMOGs is on the rise and quickly becoming one of the strongest performing genres on the PC platform. From 2004 to 2005, usage of MMOGs grew nearly 29 percent, and that combined with the significant increase of sales at retail for these products illustrates the growing importance of this genre," said Anita Frazier, industry analyst, The NPD Group.

Developed by fledgling award-winning studio ArenaNet, Guild Wars Factions is the follow-up to the company’s debut release Guild Wars (April 2005). Guild Wars revolutionized online gaming, and the industry has been anxiously awaiting the release of Guild Wars Factions.

Guild Wars Factions takes place on the Asian-inspired continent of Cantha, where players create a character from eight distinct professions—including the newly created Assassin and Ritualist—and join an epic quest that pits two warring factions, the Luxons and the Kurzicks, against an ancient evil, and against each other. As players become embroiled in this brutal war of conquest, new missions provide both roleplaying fans and competitive PvP players the opportunity to help determine the fate of Cantha.

For more on Guild Wars, click here.

Tabula Rasa : New Gameplay Trailer

Posted May 22, 2006 by Jon Wood

NCSoft and Destination Games have released a brand new gameplay trailer for Tabula Rasa, Richard Garriott’s newest MMORPG creation.

You can view the trailer, here.

General : Outside the Box: Inside the Box

Posted May 22, 2006 by Dana Massey

Nathan Knaack is back. Today he looks at gamer hardware in this Inside the Box edition of Outside the Box. After an E3 hiatus, Nathan will continue his weekly series of MMORPG related columns.

It finally happened. After years of upgrading my computer piece by piece, adding a new PCI sound card here or trading up for some bigger sticks of RAM there, it eventually had to die. When you Frankenstein any machine like that for long enough, the law of averages (or thermodynamic entropy, depending on how you look at it) clearly predicts that eventually things will break down. Not that I mind, though; I had been secreting away a cache fund for a new computer for quite some time, and after convincing my wife of the necessity of the expenditure, I merrily went shopping.

You can read more here.

Warhammer Online : GamesWorkshop Q&A

Posted May 22, 2006 by Dana Massey

Erik Mogensen, the Licensing Manager for GamesWorkshop, answers a few of our questions about Warhammer Online. WAR is currently the top hyped game on our list. Along with the interview are four exclusive screenshots of the title.

MMORPG.com: Games Workshop has created a rich history with Warhammer, what kind of direction did you give Mythic in terms of translating it into an MMO?

Erik Mogensen: We didn’t so much give them a direction, as discuss each other’s opinions on how to marry the Warhammer IP with MMO gameplay. It was apparent very quickly that we agreed on the most fundamental concept – that in order to succeed, WAR needed to be both a great MMO and a great use of the Warhammer IP. Both companies agree that WAR needs to forge its own identity as a Warhammer game, rather than try to replicate the look and feel of the tabletop game, or the pen and paper RPG, or the novels we publish, etc. It sounds very simple, but I think for both of us it was a great first step to realize that we had a shared vision.

You can read more and see the images here.

D&D Online : Weekly Development Activities

Posted May 22, 2006 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach, has announced that they are starting a new feature on their game's official website. The feature, which will eventually be published weekly, is called "Weekly Development Activities", and will focus on informing layers about upcoming updates.

 

We have a short look at the first feature. Follow the link befow to read the whole thing:

 

This week we would like to start a new feature entitled "Weekly Development Activities." The goal is to give solid expectations on what you can expect to see in future updates.

In the beginning as we get up to speed, we might not have an update every week, but our ultimate goal is to do a weekly update. We will also be expanding the update to include not only what you might expect to see in the next update, but also some of what's on tap for the next module and future updates.

Read it all, here.

Guild Wars : State of the Game

Posted May 22, 2006 by Jon Wood

Guild Wars has released a brand new State of the Game article. Written by Michael Thompson, the article "appraises various character builds and discusses their impact on the overall competitive play environment." Below, we have provided a small sample of the article, follow the link below to get it all!

 

With the release of Factions, many people expected a big shake-up of the Guild vs. Guild (GvG) metagame. For now, the effect on current builds appears to be minimal. Part of the reason behind this could be the new Guild Scrimmage feature (which is hours of fun if you haven't tried it yet). Guild Scrimmage allows guilds to test out new skill combinations and even entire builds before doing rated games, especially critical so close to the end of the season. It will be intriguing to see what new ideas develop once the next season is underway.

One of the more popular builds from last season—still very much in use today—is the Dual Surge Pressure build. However, this is a Prophecies build and thus not easily accessible to those who own only the Factions campaign. It is also a build that will likely see some changes once the new skills have been fully tested.

With this in mind, this article will be looking at a slightly modified version of this build that makes use of some of the new Factions skills. Since Factions is a stand-alone game, some of the characters in this build are designed using skills only available to players who own only Factions.

Read the whole thing, here.

World of Warcraft : Transfers Disabled

Posted May 22, 2006 by Jon Wood

Blizzard has announced that they have disabled character transfers and templated characters on the test realms for their popular MMORPG, World of WarCraft.

 

In order to address an issue affecting realm stability, we have disabled pre-existing character transfers and templated characters on the public test realms. We have isolated the issue and we are currently working on a solution; however, until the matter is resolved character transfers will not be available.

For more on WoW, click here.

Lord of the Rings Online : Euro Beta Test Incentive

Posted May 22, 2006 by Jon Wood

Codemasters, the European carriers of Lord of the Rings Online: Shadows of Angmar, have added some incentive to signing up between today and next Wednesday. Check it out:

 

The Lord of the Rings Online: Shadows of Angmar

Beta Program applications hotting up. Register your interest now

Applications for the European Beta Program to gain entry to The Lord of the Rings Online: Shadows of Angmar have already begun and tens of thousands of potential participants have already registered their interest.

By going to www.lotro-europe.com/beta you can sign up for the chance to become one of the lucky hobbitses to gain exclusive early entry into the biggest fantasy universe of all time, join with thousands of other beta program winners to form Fellowships and explore Middle-earth in breathtaking detail.

As an added incentive Codemasters will be entering all beta program signups between today (May 22nd) and next Wednesday (May 31st) into a prize draw for 2 pairs of free passes to Codemasters sponsored CampZone (worth up to €150), the largest outdoor LAN party in the World, taking place between July 21st - 31st in Biddinghuizen, Holland.

For more details on The Lord of the Rings Online: Shadows of Angmar visit the official European website at www.lotro-europe.com.

For more information on the show and ongoing event updates, visit the official Codemasters CampZone website at www.codemasterscampzone.com alternatively more details will be announced shortly on Codemasters Online Gaming's official MMO game websites.

For more on the Euro version of LOTRO, click here.

Dark Age of Camelot : Grab Bag

Posted May 20, 2006 by Jon Wood

Sonya Thomas of Mythic's Dark Age of Camelot is back from the limbo of E3, and bringing us yet another Friday Grab Bag. As usual, there was too much to post here, but click the link below to head on over and have a look at the whole thing.

 

Q: What classes are getting their makeover in 1.84?

A: As Walt said, we looked over everything, and decided (based on feedback, as always) that we had some unfinished business with the classes we've worked on since last December. We're going to revisit everything we did thus far and make a few more (upwards) adjustments. The next patch will see us return to the scheduled revamps.

Q: Who is getting a respec in 1.84?

A: Ask me again when 1.84 is further along, and a toothpick inserted into the crust comes out clean.

Get it all, here.

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