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Spellborn : Newsletter

Posted Apr 24, 2006 by Jon Wood

The people responsible for The Chronicles of Spellborn have announced that they have released the newest edition of the TCoS Newsletter, the 6th in total. If you are interested in subscribing to this newsletter, just make an account and toggle that question to yes.


The 6th TCoS newsletter has been sent out! Among the regular items the newsletter contains a look at player housing and an update from our Lead Programmer.

Because of the large number of subscribers, it might take a while before all copies have been sent out. As always comments are welcome in the forum thread linked below.


For more on TCoS, click here.

Dark and Light : Archetypes, Music and More!

Posted Apr 24, 2006 by Jon Wood

Lots of news went up over the weekend at the Dark and Light official website. Amongst the excitement was: Progression Axes in Dark and Light, Ganareth In-Depth #4, Dark and Light Musics, the system of magic and the interactive buildings and An Introduction to Archetypes and Classes:


There are 4 different archetypes. Each of them carries out a primary function, which will then be refined and specialized with the choice of the class. The 4 archetypes are: fighters, healers, mages and hunters. Their roles are very different.


Check out all of the new features, here.

Anarchy Online : Community Update

Posted Apr 24, 2006 by Jon Wood

Anarchy Online has released its latest Community Update. This one givens information on game updates, downtimes, and te new alien playfield test:


Game Updates

There will be downtime on the live servers this Monday, April 24th, for maintenance. The downtime will begin at 7am EST/12pm GMT and will last approximately three hours.

The latest update will be applied to the game servers at the same time to resolve some of the issues pet users have experienced in the 16.2 update series.

New Alien Playfield Test

As mentioned in recent updates the new alien playfield is now on the test dimension... however this time out we want to try something a little different.

One thing that the last alien playfields showed was that no amount of closed testing was a good substitute for seeing what happened when we let people loose on the playfields on the live dimensions. We simply find issues that closed testing just isn't always suited to picking up.

With this in mind we are going to be doings some public stress testing on the live dimensions. The content itself will be patched to the live dimensions on Monday with the update, but the playfield will remain closed. Next weekend the playfield will be opened for the public with a character of the relevant level to enter the playfield and participate in the testing for a certain period of time (probably for six to eight hours or so), and we will be watching to observe and see what happens.

We will announce further information next week on the details and you can discuss this testing here on the forums.

For more on AO, click here.

RF Online : Magazine Re-Stock and Compeition Winners

Posted Apr 24, 2006 by Jon Wood

RF Online has announced the winners of their Easter Invasion Competition. You can view all of the results, here. They have also announced that their brand new RF Online magazine, which had previously been out of stock, has been re-supplied: 


After a huge influx in orders, the RF Online magazine was temporarily out of stock – but not anymore! We’ve now increased the amount of pre-orders, and all you RF Online fanatics out there can now safely order your copy of the magazine.

For more on RF Online, click here.

Guild Wars Factions : NCsoft Showing at E3

Posted Apr 24, 2006 by Jon Wood

NCsoft has announced the games that it will be exhibiting at this year's Electronic Entertainment Expo. This year also marks the five-year anniversary of the company that has been responsible for the publication of a number of successful MMORPGs. This press release includes two games that do not yet appear on our games list, including a new Sci-Fi title, "Exteel".

NCsoft Celebrates Five Years of Business in North America at 2006 Electronic Entertainment Expo

NCsoft rolls out innovative lineup of games for E3; continues to expand the online multiplayer market after launching three MMO titles since last year’s show

AUSTIN, Texas, April 24, 2006—NCsoft® Corporation is celebrating its fifth year at the Electronic Entertainment Expo (E3) May 10-12 at the Los Angeles Convention Center. The company, whose North American business was born at the 2001 Expo, will demonstrate the most diverse offering of massively multiplayer online (MMO) game titles and multiplayer products at this year’s show. All products will be shown in booth #1046 in the convention center’s South Hall.

NCsoft Corporation CEO Tack Jin Kim said, “Since we’ve been in business in North America, we’ve launched six major MMO titles and continued to provide massive amounts of free content for our customers. In addition, we’ve expanded our presence globally with service and offices in Europe, China and other territories. This year is special for us because we are able to unveil more multiplayer products for a wider audience. We believe our commitment to the online game space has been established; our offering at this year’s E3 shows we’re taking our commitment a step further.”

NCsoft products to be featured at E3 are:

[ expand press release ]

The Legend of Ares : Closed Beta Delay

Posted Apr 23, 2006 by Jon Wood

The Legend of Ares has revised the times for the beginning of their closed beta on April 24th. The original time of 10am (PST) has been scrapped and the time will now be updated on their official website as tomorrow progresses: 


We are sorry to announce that the opening time of our first Closed Beta will be changed.

We will be moving back the release time on April 24th from 10:00am to an undisclosed time in the afternoon.

We will be updating the status of the release throughout the day on our website and we ask our users to be patient. This change in time only applies to the first day and the rest of the Closed Beta will proceed as planned. (10:00am-10:00pm Pacific Standard Time)

We apologize for the inconvenience, but we are continually working hard to make the game better for our players.

For more on The Legend of Ares, click here.

The Legend of Ares : Clusher in Etana Screenshots

Posted Apr 23, 2006 by Jon Wood

In preparation for the launch of their closed beta on 4/24, the people at The Legend of Ares have released three screenshots of the village that players will encounter as they start their adventures. Below are three screenshots of "Clusher in Etana".

For more on The Legend of Ares, click here.

Age of Conan : Screenshot Gallery Update

Posted Apr 23, 2006 by Jon Wood

We have updated our Age of Conan Screenshot Gallery with 15 new screenshots. The gallery can be found, here.

For more information on Age of Conan, click here.

Warhammer Online : New Screenshots

Posted Apr 23, 2006 by Jon Wood

We have added four new screenshots to our Warhammer Online gallery, which can be viewed here. These images appeared in the April edition of the WAR Newsletter.

For more information on Warhammer Online, check out our recent preview.

General : Goon World: Organized Crime Online

Posted Apr 23, 2006 by Jon Wood

Players have been asking for a number of different genres to be released in MMORPG form. One of the most asked-for genres is organized crime. Today, Nemesis Studios announced that they were making just such a game: Goon World.


Nemesis Studios Entertainment, L.L.C. Announces Goon World™ Organized Crime Online MMORPG.

CORAOPOLIS, PA - April 23, 2006 - Nemesis Studios Entertainment, newly formed development studio out of Pennsylvania, proudly announced the title for its first MMORPG, “Goon World™ Organized Crime Online,” a massively multiplayer online world based on exaggerated mafia characters called “Goons” is under development. Thousands of players will take the role of their own customized Goon and compete in the battle for wealth and control by organizing crimes online.

Goon World is the first exaggerated mafia themed online RPG set in a fictional world and will offer a host of exciting gameplay features. Players will create their own customized goons, organize families, join existing families, organize crime ventures, learn professions and choose from hundreds of unique weapons and items. Families will rage war on both Non-Player Character (NPC) and Player Character (PC) families to gain the most power and become the most notorious and wealthiest Goon or family in the game.

The game takes place amongst old 1900’s inspired architected cities and outskirts that offer unlimited crime ventures and many surprises. Players become an integral part of many varied ongoing interactive gigs that support both solo and grouping players effectively.

“Goon World is the beginning of a new and exciting genre to the MMORPG industry, the world of the mafia,” says President of Nemesis Studios Entertainment, Justin Joseph Gaughan. “We are taking every necessary step to ensure that this game captures the excitement of the classic mafia tales and movies and offers a unique gameplay experience to the players.”

”This game is our tribute to everything Mafia and is set in a very dark and twisted world of gore, fictional drugs and organized crime that will grab the players by the wrists and not let them go for hours of fun gameplay.” says Vice President of Nemesis Studios Entertainment, Shawn Daniel Gaughan.

Nemesis Studios Entertainment, L.L.C. plans to release their Goon World: Organized Crime Online website sometime this year to the public. The website can be found at

For more on Goon World, click here.

General : "Neverdie", Chapter Six

Posted Apr 23, 2006 by Dana Massey

Jon Wood's "Neverdie" continues with chapter six of Rowan's adventures. Every other Sunday, we bring you a new chapter of this original work of fantasy fiction.

Hours had passed in almost near silence as the valiant Knight of Rah, Ashley Guildarm and his newly rescued charge, the apprentice mage of Greengem tower, Rowan Tallfelter, went about their own business in the camp. Ash himself felt as though all that needed to be said had been said. He had a job to do, and he reminded himself of that face time and time again as the hours passed and he tried to get to sleep. Still, the woman stirred something inside of him that he hadn’t felt in a long time. Acknowledging that fact, on the other hand, was something that he would not allow himself to do. Not while he was on mission.

“Tell me about your order,” Rowan said, surprised that the words had come out of her own mouth. The knight’s insistence on continuing with her into the elven forests had worried her, his statement that “he had his orders” had disturbed her more. So many questions had been swimming through her mind ever since he had said those words. Whose orders did this man follow? Those of his order, or those of his new king? To whom did his order answer? Was it indeed the great deity Rah, or was it a bureaucrat in a lust for power? Such a thing was known to have happened in the lands of the humans.

You can view the entire story here.

Warhammer Online : April Newsletter

Posted Apr 23, 2006 by Jon Wood

Warhammer Online has released the April edition of their newsletter. This issue features such segments as: Exclusive First Look: Goblins and Giants, a Zone Overview on the Marshes of Madness, some art and fant art, Paul's Video Phone Blog and more.


Zone Overview - Marshes of Madness

This month's featured zone is the Marshes of Madness. If you missed the past zone features, be sure to check them out in the Zone Overviews section of the website.

The Mourkain were a culture steeped in death and decay, destined for an unsavory end from the moment that their leader Kadon first discovered the corpse of King Alcadizzar of Khemri along the banks of the Blind River. Atop his head, the fallen king still wore the sorcerous Crown of Nagash. Drawn by the power that emanated from the crown, Kadon took it and placed it upon his own head. Almost immediately, the corrupting influence of the crown effected a change in the young Shaman. Kadon became obsessed with death and the magic of Necromancy. He commanded his people to build a magnificent tomb for Alcadizzar and around that tomb, their settlement evolved into a city that came to be called Mourkain. As the years passed, the city grew into an empire which, at its height, stretched from the Marshes of Madness all the way to the Black Gulf.

Read more about the Marshes of Madness

Read the whole newsletter, here.

Dark Age of Camelot : Grab Bag

Posted Apr 22, 2006 by Jon Wood

It's the weekend, and that also means that it's time for a Dark Age of Camelot Grab Bag. As usual, we have provided you with the first few questions, if you're interested in reading it all, follow the link below.


Q: Did you intend to add the server tag to all players in this patch? It creates a bit of confusion since we are not a clustered server, since they assume seeing the tag that we got clustered.

A: The tag only appears in some channels, showed up on all the non-clustered servers, and was a bug. It was fixed in Thursday's version.

Some players have been requesting Gareth be clustered with his two brothers for RVR reasons, but we're still investigating. Before we do such a thing, there will be at least some warning!

The rumor that we were clustering Mordred with Gaheris was hilarious.

Q: I was looking through the realm abilities for the Skald, and noticed that Mastery of Concentration is listed. All of the Skald's spells are instant, so why is this RA even listed?

A: It's a leftover from a bad design that we have to address eventually.

To read the whole Grab Bag, click here.

Auto Assault : E3 Eliminator Tournament

Posted Apr 22, 2006 by Jon Wood

The good people over at Auto Assault are encouraging people to look into their E3 Eliminator Tournament:


Are you an Auto Assault player and want to hang out at E3 but can't afford it? You now have the chance with our E3 Eliminator Tournament. Check out all the details on how you can enter and what you can win here; the tournament rules are available here.

For more on AA, click here.

World of Warcraft : WarCraft Weekly and More

Posted Apr 22, 2006 by Jon Wood

Lots going on over at the World of WarCraft official website. It seems as though they have halted realm transfers. They've also added a new page dedicated to the monsters of the Ruins of Ahn'Qiraj. Finally, they have added a brand new WarCraft Weekly:


With the weekend upon us, players are invited to spend a moment relaxing by reading through the latest information provided in this week's Warcraft Weekly, which provides direct links to threads created and responded to by the World of Warcraft community team. This weekly news archive is a great source of information and a wonderful alternative for those who wish to stay current on all the latest and greatest topics but don't necessarily have time to sift through the forums each day. Check it out here!

For more on WoW, click here.

Vanguard : Magazine Giving Beta Accounts

Posted Apr 21, 2006 by Jon Wood

For all of you Vanguard fans out there, Computer Games Magazine is going to be giving away free Vanguard: Saga of Heroes beta accounts.


Computer Games Magazine’s June Issue Offers Exclusive Vanguard: Saga of Heroes Beta Invitations

Gamers Will Receive a Unique Code to Sign up for a free Vanguard Beta Account

Fort Lauderdale, Fla.—April 19, 2006—Computer Games Magazine, published by the media division of, offers an exclusive invitation to join the beta test of Sigil Games Online’s highly anticipated massively multiplayer online game, Vanguard: Saga of Heroes. In the June issue of Computer Games, readers will find a unique code enabling them to enter the closed beta test of this MMO prior to the availability of any public access. Sigil Games Online adds beta testers in large batches every few weeks. By registering an exclusive CGM code, readers will be instantly added to its beta queue. There is no need to put in an application and hope to be chosen to participate; readers will skip right to the front of the line. After a code is registered, Sigil will send out e-mails along with the client download information.

If you do not already have a code, you’re still in luck. Here are some basic instructions:

1. Get the issue. If you already have your copy of the June issue, mosey on down to step 2. Otherwise, head down to your local newsstand to purchase a copy (try Borders or Barnes & Noble).

You can also subscribe today to receive a code. Just forward your receipt to This email address is being protected from spam bots, and one needs Javascript enabled to view it. You’ll receive a code as soon as possible, although the subscription itself will take a few weeks to process. You can also buy a single copy or subscribe to the digital edition of the magazine right here, and forward your receipt to


2. Get the code. Retrieve your Beta code from page 19 of the June issue.

People who have received the issue digitally from, should send an e-mail to with a valid login name (usually your e-mail address); upon verification of your purchase, you will receive a code as soon as possible. For the latest information on the game and access to the beta forums, create a forum account here.

For more on Vanguard, click here.

The Legend of Ares : Closed Beta Times

Posted Apr 21, 2006 by Jon Wood

The Legend of Ares has released not only the dates, but also the times of their upcoming closed beta, which begins on April 24th:


With Closed Beta only a few days away, The Legend of Ares team is excited to announce the hours of our first Closed Beta.

The servers will open on April 24th, 2006 at 10:00am Pacific time (GMT -8:00) and officially close on April 30th at 10:00pm Pacific time GMT -8:00.

Game time will be limited (for the First Closed Beta only) with the hours from 10:00am to 10:00pm Pacific Time (GMT -8:00) everyday.

During our first Closed Beta we will also be conducting an event where:

  • Exp will be increased by 200%
  • Magic Item drop rates will increase
  • Participants of the first Closed Beta will receive a special (useful) item for Open Beta

We hope to see and talk to as many people as we can during our first Closed Beta and are eager to hear your input.

Thank you for playing The Legend of Ares and we wish you the best of luck in your adventures!

For more info on The Legend of Ares, click here.

General : Game / On: Commentary Show

Posted Apr 21, 2006 by Dana Massey

Our Game/On Podcast continues its new weekly format with our Commentary show. This week, Jon Wood and Michael Hampden debate some of the latest topics from around the industry. They discuss such topics as: expansions and content, the big news of the last few weeks, and the brand new lightning round, where Jon gets 30 seconds each to answer Mike's questions. All that and more on this episode of Game/On.

You can hear the podcast here.

City of Villains : Patron Power Q&A: General

Posted Apr 21, 2006 by Dana Massey

We kick off a five part interview and screenshot series with Matt Miller, the Lead Designer of all things City of, today. The first Q&A looks at Patron Powers in general and will be followed by four more that take a close up look at the individual patrons: starting with Ghost Widow. What exactly is a patron power?

Matt Miller: A Patron Power is a power in a power pool that is granted by one of the four lieutenants of Lord Recluse; Ghost Widow, Scirocco, Captain Mako, or Black Scorpion. They are themed power pools that tie directly in to the backstory and powers of the person who grants access to the pool. Ok, so I’ve chosen my patron. How many different powers will I have access to?

Matt Miller: There are four powers in each pool, for each Archetype. You can choose from the first two right off the bat, but in order to get access to the third one you need one of the first two powers, and to have access to the last power in the pool, you need to have chosen two of the previous powers. 

To read the full Q&A and see two images, click here.

Pirates of the Burning Sea : Screens, Week #8

Posted Apr 21, 2006 by Dana Massey

In our weekly Friday screenshot, we have two town images of Pirates of the Burning Sea. Everyone knows about the game's sea-warfare, and the stunning graphics it offers, but they also try to push the envelope on land.

Thanks to Flying Lab for providing these.

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