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Travia Online : Update Notes

Posted Dec 15, 2006 by Jon Wood

Travia Online has released the notes for their next update. If you're interested in reading it all, follow the link below.

Eventually, we will release the large_scale update to TRAVIA global service. First of all, we are really appreciative of your support despite of insufficient contents. Through this update, we will provide better game-service with complete player satisfaction. In addition, to celebrate this large-scale update, Travia will offer various events:

Details of next update

  1. It will be released the changed balance of each classes and skills
  2. It will be added several more contents to 'Elasrm'(Disputed territory): PK available(to enemy), Special items(not exist at other map) drop, Increased drop rate and Appearance of a new powerful boss
  3. New quests for beginners will be attached.
  4. We will extend new field to Travia: 'Crevata' in Britrah and 'Desair' Canyon in Deva
  5. New items addition:
    • Armor: Bloody set, Burning set, Sniper set, Miracle set (over 57lv.)
    • Weapon: classified weapons over 55lv.

Read it all here.

RF Online : Website Overhaul

Posted Dec 15, 2006 by Jon Wood

RF Online has just completed a major overhaul to their game's official website.

Extensive Player Guides ( - Extensive player guides are now available for anyone new to the game. These guides go into great detail surrounding all element of RF Online including Guilds, Quests, Battle Dungeons, Chip Wars and much, much more.

Extensive FAQ ( - Extensive 'Frequently Asked Question sheets' are now available covering issues both in, and out of the game

Novus Standard Time - A Novus Standard Time clock has now been incorporated into the site, allowing eager players the chance to schedule their game time over in game events.

Chip War Countdown - Allowing players the chance to get in on the action as it happens

Improved Navigation - Improved navigation throughout the website allowing visitors to locate screenshots / movies / wallpapers and a host of other assets, much much quicker!

See the new site here.

Pirates of the Burning Sea : Game/On

Posted Dec 08, 2006 by Jon Wood has released the December 8th edition of Game/On, our official podcast. Dana Massey sits down with pirates of the Burning Sea Producer, John Scott Tynes. The two discuss what we can expect from the game as it moves toward its launch.

This week, Dana Massey Sits down with John Scott Tynes, the Producer of the upcoming ocean-based MMORPG, Pirates of the Burning Sea.

You can listen to the show here.

General : Our Mega Holiday Giveaway!

Posted Dec 08, 2006 by Craig McGregor is proud to unveil our most massive contest to date!  We are giving out a total of 271 prizes including a custom painted gaming PC from!

We have partnered up with just about every company we would find to bring you an impressive list of prizes! We have a couple Core 2 Duo processors, an iPod Nano, a speaker system, a nVidia 7900GTX used by CCP in a competition and hundreds of game related prizes!

In addition everyone who enters will receive a $50 mail in rebate offer from !

This is one contest you will not want to miss out on!  CLICK HERE TO ENTER TO WIN!

We would like to take this opportunity to thank our great community, staff and all the companies we work with for helping to become one of the greatest MMO sites online!  Here is to your happy holiday season and a great New Year!

The Matrix Online : Re-Review

Posted Dec 08, 2006 by Dana Massey

It's been a while, so Staff Writer Donna Desborough takes a peek back at SOE's The Matrix Online in this new re-review.

The name of the game is Matrix Online, world of amazing fights and true heroics. Where everyone can be a hero and leap from building to building in a single fluid leap, fight agents with one hand tied behind your back and look stunningly stylish while you do it. The possibilities seem limitless.

Or so you would think.

From the movies, comics and animated series, the story of the Matrix world is rich and detailed. The Matrix Online is a continuation from the end of the last movie and finally gives us, the viewer, a chance to be part of the story.

The full review is here.

World of Warcraft : Editorial: Up and Down of End Game

Posted Dec 08, 2006 by Dana Massey

David Souza contribues this week's World of Warcraft editorial. Within, he talks about the ups and downs of the end game in World of Warcraft.

Have you ever played a team sport? Baseball, Basketball? How about doubles tennis? If you have, you know that personal interaction is the most crucial element of teamwork. Communication is key to keeping the relationship between you and your teammates healthy and progressive. Good communication will lead to personal and team growth. Adversely, poor communication will lead to breakdowns of functionality and conflicts of the team's collective interest.

The full editorial is here.

Age of Conan : Screenshots

Posted Dec 08, 2006 by Jon Wood

The folks over at Age of Conan have released six new screenshots for our viewing pleasure. You can view all six images here.

Tantra Online : Amnesty

Posted Dec 08, 2006 by Jon Wood

Tantra Online has announced that they are now offering an amnesty program for players who were banned "due to Param before November 24th, 2006".

All user accounts that have been banned due to Param before November 24, 2006 may submit an appeal for amnesty.

Notice: All applicants will have to top-up using a P350 Tantra Card but the Taney will be consumable, meaning you still have 350 Taney after you top-up. You only have to top-up the card in order to avail of this amnesty.

Applicants must send an e-mail to and include the following details:

Date of last top-up:

All accounts that have been banned AFTER November 24, 2006 are not covered by the Amnesty Program.

For more on Tantra Online click here.

EverQuest II : Treasure Chest

Posted Dec 08, 2006 by Jon Wood

Sony Online Entertainment's EverQuest II has released a new Treasure Chest feature. The Treasure Chest points players toward interesting posts and threads that have been made on the EQII forums.


Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!

  • EverQuest II has a bunch of talented artists. This week Akyashaa shares with us some fantastic Fan Art!
  • The Norrathian Homeshow showcases the best homes in all of Norrath. This week we feature Alectra's home that's decorated for the Holidays!
  • Kick off those old rusty boots, sit for a while by the fire, and listen to a Traveler's Tale. This weeks tale is by Astralmage who shares a tale titled "The Faydwer Chronicles".

For more on EQII click here.

Dark Age of Camelot : 1.87 Notes

Posted Dec 08, 2006 by Jon Wood

The folks over at EA Mythic have released the notes for Test Version 1.87, tradeskill and class changes. You can read the notes in full by following the link below.



  • Each realm now has a unique bind animation. The animation being used currently is a placeholder which will be replaced later in the patch cycle.


  • The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target.

Read all of the notes here.

Guild Wars : The Scribe

Posted Dec 08, 2006 by Jon Wood

The folks over at Guild Wars have released a new issue of The Scribe. This time around, in the 26th issue, the focus is put onto the Domain of Anguish battlefront.


In a report from the Domain of Anguish battlefront, The Scribe offers a few inside tips on surviving, perhaps even surmounting, this Elite area. In addition, he calls out this weekend's event and gives a nod to several kind players as well. Find it all in Issue Number 26.

For more on Guild Wars click here.

General : Firefly MMORPG

Posted Dec 08, 2006 by Jon Wood

Wired News reports that the company Multiverse has acquired the rights to create a Massively Multiplayer Online Roleplaying Game based on the now cancelled FOX Sci-Fi television show, Firefly. Firely, which was created by Buffy the Vampire Slayer lead-man Joss Whedon, was cancelled in 2002, but retains a fanatical following amongst fans. 


Like Capt. Mal Reynolds stumbling in after a bar fight, the short-lived but much beloved sci-fi series Firefly will soon make an unexpected return, not as a TV show, but as a massively multiplayer online game.

Now that's shiny.

Multiverse, maker of a free MMO-creation platform, plans to announce Friday morning that it's struck a deal with Fox Licensing to turn the show into an MMORPG in the fashion of Star Wars Galaxies or Eve Online.

The "Browncoats," as Firefly's most devoted fans are known, have been campaigning to bring the show back almost since the moment it was canceled in late 2002. Now they'll get their wish, albeit in a new form.

To read the whole Wired article click here.

Ultima Online : Interview with Aaron Cohen

Posted Dec 07, 2006 by Dana Massey

Aaron Cohen is a Producer for Ultima Online and joined us to chat about the game, it's future, what Mythic has done for them and much more. In the new year, you'll be hearing more about the expansion Kingdom Reborn (see images). A day does not pass without a thread on our boards about "old-school UO PvP". How does PvP in Ultima Online work today?

Aaron Cohen: PvP is still very much a part of UO but it has evolved over the years and offers players several options. On almost all shards (servers) there is a land called Trammel, where there is no PvP, and a land called Felucca, where there is wide open non-consensual PvP. On Felucca, you can take part in a faction war (four sides in conflict over territory), or engage in red vs. blue fighting. Red players are murderers who attack others without provocation, while blue players tend to think of themselves as more noble and will only attack reds. There is also a full guild war system that many players take part in, with wars and alliances beginning and ending all the time.

However, for those who miss the good old days of full non-consensual PvP with no safe haven, you can play on Siege Perilous, which has a rule set similar to the original UO. This means you can kill anyone, anywhere, at any time and take their stuff. That style of gameplay isn't for everyone, but for some of our most dedicated players, it's the only way to play.

The full interview is here.

Silkroad Online : Q&As for Customers

Posted Dec 07, 2006 by Jon Wood

Silkroad Online has notified its users that while they are currently unable to answer their verious questions on an individual basis, they will be posting a Q&A document every one to three days to try to answer as many questions as possible.


Hello. This is Silkroad Online

At this moment, we are not able to answer individually all the many questions that you, the users, may have however we are reading and considering, without exception, all of your opinions and questions.

In order to better fulfill this service need we will instead, post about every 1-3 days a Question and Answer notice.

This may be a small step but we hope it will be a great help and we hope that in the future you will be able to keenly feel the improvements in service planned.

Check it out on the game's main page here.

General : Casual Play: What Makes WoW Dumb?

Posted Dec 07, 2006 by Dana Massey

Steve Wilson's second column looks at the simplication of World of Warcraft. "Casual Play" is a weekly column by Wilson on that looks at MMOs from the eyes of someone less than hardcore.

For many hardcore MMO fanatics simply asking this question is enough to launch them into a torrent of bitterness. Seriously though, what is it about WoW that earns it such a bad rep among those 'in the know' players and amateur ludologists?

Right off the bat WoW has attracted more new players than all other MMOs previously. It has also proven that the casual market is willing to pay ongoing subscription fees, something many were sceptical of prior to its release. These millions of new players have proven that the MMO genre is one that can be profitable, insanely so for the games that get it right. For the hardcore this is a double edged sword. On one hand it means that there will be a lot of new MMOs developed, but most of them will be directed at capturing that casual market. However an increase in development over all means more independent and niche games, more opportunities that there be something out there that appeals to everyone, just not all at once.

The full article is here.

Lord of the Rings Online : Skill Description Updates!

Posted Dec 07, 2006 by Jon Wood

The folks over at Lord of the Rings Online have just added an update to the skill descriptions in each of their seven class pages on their official website. For more information, feel free to check out the class pages, here!

Guild Wars : PvP Primer: Skill Synergy Pt 2

Posted Dec 07, 2006 by Jon Wood

Guild Wars has released a new PvP Primer. This one is part 2 of their continuing series on Skill Synergy.


This week's PvP Primer article is the second of two parts. Part One was posted two weeks ago, and new piece provides interesting information and proposed builds that take advantage of skill interactions possible with five professions: Assassin, Monk, Mesmer, Ranger, and Ritualist. Find it here.

For more on Guild Wars click here.

Necron : Testserver Open

Posted Dec 07, 2006 by Jon Wood

The folks over at Neocron 2 have announced that the official Neocron Evolution 2.2 Testserver is now open to players.


As of today the official Neocron Evolution 2.2. Testserver opens its gates. All players with an active Neocron 2 game account are invited to learn about the many fundamental changes and improvements of the upcoming free Neocron Evolution 2.2. update.

For more on Neocron click here.

Voyage Century Online : Looking for Alpha Testers

Posted Dec 07, 2006 by Jon Wood

Voyage Century Online is looking for Alpha Testers for their 16th century sea-based game.


Voyage Century Online is Looking for a Few Good Alpha Testers

(Sunnyvale, CA – December 6, 2006) – Voyage Century Online,, the eagerly anticipated 16th century nautical online game from Internet Gaming Gate (IGG), is looking for a few good gamers to be alpha testers. The final stage of game alpha testing will start on 12pm (EST) December 8th. Voyage Century Online will give an early holiday present to 1000 gamers – an alpha trial account, providing these lucky gamers with the opportunity to travel the seas before the rest of the world. In addition, the guild system will be launched, with full technical and service support for guilds.

But that’s not all! Alpha testers will have the opportunity to provide feedback on the forums. Find a bug? Like or dislike a mission? Discover a mistranslation? Not only will your comments and suggestions be eagerly listened to, but Voyage Century Online is promising rich rewards to the most helpful players.

So, not only can you be an intrepid explorer, dashing adventurer, or bloodthirsty pirate before the game is officially launched, not only will you be a part of gaming history by helping put the finishing touches on the first 3D nautical online game in MMORPG history, but you can be rewarded for it, too!

To apply for one of these limited-availability closed beta accounts, send an email to

Voyage Century Online, in pre-release development, is a ground-breaking massively multiplayer online nautical game. Featuring visually powerful, intense combat and adventure on land and sea, Voyage Century Online is a dream game for armchair captains everywhere. Trade, craft, wage war around the world, even search for buried treasure —Voyage Century offers just about everything imaginable from the 16th century seafaring era. For more information about Voyage Century Online, please visit

For more on Voyage Century click here.

General : Winds of Change...

Posted Dec 07, 2006 by Craig McGregor

At the end of this year will say goodbye to our Senior Editor of almost 2 years, Dana Massey who will be resigning effective December 31, 2006.  Dana will be replaced by our current Community Manager, Jon Wood. 

We would like to thank Dana for all that he has done for and his contributions to make us one of the finest sources for MMORPG news and information.  We sure hope that he drops into our forums from time to time to visit ;-)

All members of the MMORPG development or publishing community that wish to reach our editorial staff should now contact Jon Wood at or

We have greatly enjoyed working with Dana since his arrival in early 2004 and wish him the best in his future endeavors.  We are also excited about our future with Jon Wood as our Senior Editor and feel that he will rise to this new challenge and help lead into our future success!


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