Mythic's Dark Age of Camelot is advertising two new jobs in their CS department. They have also announced a new event, or at least the second time around on an old event, as PWN Missy 2 is announced:
Got leet CS skills? Do you spend a lot of time playing Camelot? Would you like to wear jeans to work? We've got two available jobs in the CS Pit: http://www.mythicentertainment.com/jobs/csreps7-30-04.html
Just a side note - the jobs are open because their former occupants have been promoted to the development team. There are many ways into game design and development, and working your way up from the CS team is one of the oldest and best methods of getting your foot in the door.
For more DAoC, click here.
Pirates of the Burning Sea have released another new Dev Log. This one comes from Woodrodius, and is a change of pace as he relays a real-life tale of a near-death experience. As usual, it's too long to print here. Follow the link below for the whole thing:
Upping the Steaks!
Webster defines the word steak as “a slice of meat cut from a fleshy part of a beef carcass”. Up until 6/6/06, I defined steak in that exact manner. However, the events of that day have eternally changed the way I think about this delicious, yet deadly, yet delicious morsel, and I now realize that this meal needs to be given the same respect we grant locomotives, enraged panthers, and anything else that can snuff our life out in instant.
We all love steak. (Except Mat the animator, whose body can only process intravenously-delivered shots of V8.) And, if you’re anything like me, you want to eat as much steak as you can in as little time as possible. In the fast paced world of game development, every second counts, and maintaining steak chunk sizes just isn’t on the schedule. Did I mention I’m a game developer? I make ship environments and I’ve just started to create avatar towns as well. You can ask me about that later. Anyways, being a lover of steak, I naturally accepted when I was mysteriously invited along with some recent interns to a fancy dinner at one of Seattle’s finer steakhouses. Our host and CEO, Rusty is somewhat of a restaurant connoisseur, so wherever he was taking us was bound to be a pleasant break from boiling hot dogs in my apartment. As is customary with these intern dinners, our art director Bruce Sharp, (That’s BSharp to you forumonauts) was also to attend. This was extremely fortunate for your friend and narrator, as his presence and actions were to save my life that night.
Read it all, here.
Guild Wars has released another of their State of the Game articles.
Today brings you another State of the Game article, and this one with a focus on balanced builds, the major proponent of most GvG play. Learn some of the general tactics and quite a few specific counters that such a build offers, in this week's article.
For more on Guild Wars, click here.
It seems as though another top Asian game is making its way into the English markets. Cabal Online has announced that they are launching an English Beta across Europe this month:
CABAL, one of Asia’s most successful RPG games is launching its English beta across Europe this month. Based around the wasted continent of Navereth, destroyed by the laws of nature, CABAL is more than a mindless hack and slash action game as teamwork, which, involving a captivating mix of puzzles, battles and quests - are key to defeating the second rising of evil and win the world war.
CABAL’s clever use of combined weaponry action and slick, smooth game play has propelled it to the top of the play charts in Korea and the closed Beta launch in Europe is scheduled for 26th June 2006. The action involves combination moves and battle modes unseen in MMORPGs, which makes it easy to play but will take a lifetime to master. The game combines the best in console game action moves with online game community features. In addition, unlike many other MMORPGs, it also has an end to the months of battle at which time you can choose where you stand in the world war and mass guild warfare. This great action setting is further enhanced by awesome graphics and has a westernized feel to the game unseen in many Korean MMORPGs. Over 300 dungeons offer players a choice of solo and party dungeons and a wide variety of entertaining action including abundant quests and challenges to flex your brain power! Outside the high action content there is familiar crafting, in-game markets (with an unusual twist) and in-game lottery!
Chris Nettleton, Chief Technical Officer of Games-Masters.com said, “This game will blow you away, it’s as simple as that. The levels of detail are sensational and it is a privilege to publish this title. In addition to all the high action focus of the game the style has a westernized console feel and look- you really have to try this game!” Ian Powell, Chief Executive Officer of Games-Masters.com commented, “It is our ambition to be the leading European publisher of MMO games. The initial blockbuster title CABAL demonstrates how serious this intent is”.
ESTsoft Corp. the developers of CABAL have done a truly awesome job on optimizing the game so that even low level PCs can enjoy all the high end action – all you need as a minimum to play the game is a Pentium 3 800 MHz.
To sign up for free downloads and the chance to play in beta, visit www.cabalonline.com. The closed beta starts 26th June 2006, so be sure to be amongst the first to register as places are limited!
For more on Cabal Online, click here.
Along with the announcement that Hero Online is looking for Beta Testers, they have also provided us with a number of new screenshots for your viewing pleasure. The screenshots can be found in our Hero Online Gallery, here.
Hero Online has announced that they are currently looking for participants for their Closed Beta phase. Not only that, but they have provided a set of instructions for just that purpose, check it out!
We are currently looking for Hero Online closed beta participants and we look forward to seeing you in your dynamic adventures in the world of the Martial Arts!
So here are the details regarding this event :
Closed Beta launches on June 15, 2006 (11:00 AM U.S. Pacific Time GMT -8:00)
2. How to participate in Closed Beta
Step 1. Receive a digital key from one of the following partners:
Step 2. Create an Account
Step 3. Activate the digital key
3. Important Notice
We are currently in the process of preparation to provide the best service to you in the best martial art action MMORPG! Please check our announcements frequently for upcoming updates!
For more on Hero Online, click here.
As anyone who visits our boards knows, the Star Wars Galaxies community has been vocally speaking out against the NGE and other changes to that game over the last year. Kevin Tierney jumps in to examine the alienation of that community in this editorial.
| There probably has been no MMORPG that has caused more controversy than Sony Online Entertainment’s (SOE) Star Wars Galaxies. It’s core game has been fundamentally altered twice, and debate has still been very intense, even six months after the latest revision, the “New Game Enhancements.” (NGE) While one can look for varying reasons as to why such changes were made, one is obvious: people, from LucasArts representatives Nancy Macintyre and Julio Torres, to numerous developers, all the way to the head of SOE John Smedley himself have argued that the changes were necessary to truly attract a crowd worthy of Star Wars. I believe this approach is flawed for numerous reasons.
One problem the MMO market is that it is currently experiencing what I call “The WoW effect.” When World of Warcraft was released to stunning success, it redefined what a successful MMO was. Before this, 500,000 customers of an MMO was a very respectable number. Right before the first changes (i.e. Combat Upgrade) SWG reportedly floated at around 300-350,000, again quite respectable pre-WoW. The release of WoW caused SOE/LucasArts to radically alter the originally planned “rebalance” to an “upgrade” that not only incorporated many of Blizzard’s features, but also added a ton of bugs to boot. SWG was simply not compatible with a linear style WoW gameplay. Those who wanted WoW’s features were already playing WoW, without the bugs. While the CU had overall mixed results, one thing was clear, subscriptions were down.
You can read his full opinion here.
Rand Miller, CEO of Cyan Worlds, talks to us about how URU Live was reborn. Originally developed a few years ago, the online portion of this Myst sequel was canceled by UBISoft before it ever got off the ground. Recently, Miller and his company announced a partnership with Turner and GameTap to bring it back.
In addition to our interview, we just re-added URU Live to our game list. To hype it click here.
| MMORPG.com: What are your plans for a launch date? Will there be a beta?
Rand Miller: All we know now is that we will launch during the 2006 holiday season, and there will be a beta.
MMORPG.com: Can you give us some history on the D’ni civilization and how they will play a part in the game?
Rand Miller: The D'ni arrived at earth 10,000 years ago and set up shop deep underground. It was their contact with a woman from the surface that altered their history and destroyed their civilization. That woman was the grandmother of Atrus - the main character in the Myst series. Atrus learned from the D'ni and his entire family was affected. Now the D'ni are gone, but their grand underground city remains - haunted with the legacy of their power and their destruction - and ready to be rediscovered.
The full interview is available here.
Thanks for sending these over.
Winter's Twilight has announced that they have added new pages to their official website that tell us a little something about Aldhaven, Halldor and Tuathal:
Expand your knowledge of Atlenas by reading the separate pages for Aldhaven, Halldor and Tuathal. Within each is the low down on each major racial city / town along with concept visualisations of how they will appear in-game.
Click on the concept drawings for an enlarged view of the many places you will soon be experiencing!
For more on Winter's Twilight, click here.
What's going on this week over at Turbine's Dungeons and Dragons Online: Stormreach? Only one way to find out! They've updated their Weekly Development Activities for our reading pleasure:
Check out the latest updates to the "Weekly Development Activities." The goal for this feature is to give solid expectations on what you can expect to see in future updates.
Read the Weekly Development Activities, here.
Blizzard has announced that they will be opening realm-to-realm character transfers from certain PvP realms, to Cho'gall and Korgath, starting today, june 12th, at 3am PDT:
We will be opening realm-to-realm character transfers from select PvP realms to Cho'gall and Korgath on Monday, June 12 at 3:00 AM PDT. The destination realms currently have lower population than the chosen transfer realms, and should make a good home for those seeking to build a name for themselves on Azeroth.
PvP realm Cho'gall - Deadline: Thursday, June 15 at 3:00 PM PDT
Bleeding Hollow > Cho'gall
PvP realm Korgath - Deadline: Thursday, June 15 at 3:00 PM PDT
Shattered Hand > Korgath
The transfers are scheduled to close at 3:00 PM PDT on June 15. However, we urge any players who wish to transfer to do so at their earliest possible convenience, as transfers may be closed earlier than expected depending on volume. Please note that standard character creation will be disabled on the two destination realms until the transfer process has completed.
Also, as a reminder, our normal schedule for conducting character transfers between eligible realms is from 3:00 AM PDT to 3:00 PM PDT, Monday through Friday. That schedule will be in effect for as long as this upcoming transfer period remains active.
If you're interested in transferring your characters from the realms listed above to the new realms, please click here.
For more on WoW, click here.
The Daedalus Project, an online survey study of MMORPG players, has released some exciting and interesting new results. Did you know that 24% of players have role-played a scene or event with a group of at least 10 players? Did you know that 50% of female players and 22% of male players have developed romantic feelings for another player?
Check it out:
The Daedalus Project (http://www.nickyee.com/daedalus) is an ongoing online survey study of MMORPG players that has surveyed over 35,000 players. Some highlights of the current issue's findings:
The folks over at the new MMORPG, Deicide Online, have annoucned that they will be starting their open-beta test on June 15th:
Deicide open-beta !!
Decide Online team has announced that their game will start open-beta test on June 15th. Deicide Online is a full 3D MMORPG published by Ongameport company with life time free servicing policy.
Deicide Online's final game testing work is almost finished, Ongameport administration team has mentioned that "Actual date of our open-beta test hasn't been decided since there should be proper testing done for more stablized game service, even though most of our game contents are in ready postion." Therefore, it can possible to postpone their open-beta for few days, there will be solid schedule notified soon.
Deicide Online team has various fun contents prepared such as extra EXP events, and your game playing datas will continue to be activated after their actual service starts.
Deicide Online has various game contents such many character classes, skills, and seize warfare based on their seize warfare motive with full 3D MMORPG system. They also have many attractive contents being made on their official website since Ongameport's main merit is to satisfy users with their solid website service as well as their fun games.
At Deicide Online's official website, they already have decent game community system with guilds and fansite system. Let's check out their website, and experience Deicide before the open-beta test.
Visit the game's oficial website, here.
A3 has announced that, as of 00:00 hours on Firday, June 9th, the game and VitalSign, the company responsible for it, have ceased operations.
|Dearest A3 and VitalSign Gamers, This notice serve to inform that with effect from, 9th June 2006, 0000 HRS, all A3 and VitalSign operations have ceased without further notice. Thank you for your support|
We wish the players and dev team all the best in the future.
It's back. Jon Wood's epic work of original fantasy fiction resumes a bi-weekly release schedule this week with Chapter Seven of "Neverdie". You can read the previous installments linked in the header of this issue.
|It was Rowan who woke first, not sure what had startled her out of a fitful slumber. She had been dreaming, she knew that much, but her still-fuzzy mind was unable to bring up the images that she had seen. Giving up on trying to find the un-remembered dream, she turned her attentions outward, to her surroundings. The forest in which she slept was still cloaked in darkness, but her keen even eyesight told her that dawn was not but a few hours off. The same eyesight was able to spot her recent companion, laying a few feet away. She could see his rhythmic breathing through his bedroll. Sighing lightly, she resigned herself to wakefulness and instead lay watching the valiant Knight of Rah as he slept. Wondering how she had come to be in this place, at this time. It all still seemed so unreal to her. Somewhere in the distance, a dog barked furiously. “Hunters,” she thought, “Humans make use of dogs to hunt their prey.”|
You can read more here.
Net Devil and NCSoft have announced that the new Auto Assault Public Test Server is now live so that players can check out the upcoming upgrade:
The Auto Assault Public Test Server (PTS) is now live for players to check out the upcoming upgrade. All information about the PTS is available in this news post. We have a dedicated forum section for the PTS, and you will be able to get the PTS installer from ftp.autoassault.com/client/PTS Client.
For more on AA, click here.
Pirates of the Burning Sea have released a new Dev Log. This one answers the question "Are they ever going to announce a ship date?". The answer, is yes, but not today. Click the link below to read the whole log.
Are they ever going to announce a ship date?
In a word, yes. But don’t go scanning to the bottom of this log, because it’s not in here.
As we’ve noted a few times on the forums, we’ve been working on the schedule to release. Usually on a game this is a tough period, in that you have to make some painful cuts to get ready for release. In our case, it’s been exhilarating. We’ve cut some things here and there, true, but most of them are behind-the-scenes things you’d never see, or things we still intend to do after we launch (such as my supercool Officers system – sob!!). What’s exhilarating is that we have a specific date that we’re confident in. To give you an idea of where this confidence comes from, half of every milestone is reserved for bug fixing and general polish, so we’re not exactly cramming in features to the last second. Also, we’ve had very good feedback from beta, and while we’ve got a lot of improvements planned, we know we’re on a good course.
So why not announce it now? It’s because we’re announcing a month, not a quarter or a season. And a month is pretty specific. We have some items in the schedule that we think will fit, but have the potential to balloon up in size. Work is starting on them in the next milestone, and once we’re confident that they’re under control, we’ll announce the ship date.
Read it all, here.
Back at hte beginning of May, it was announced that Keith Baker, the man behind the Eberron Campaign setting, would be tapped to write a story for Dungeons and Dragons Online: Stormreach. Today, Turbine published the first chapter of that story:
Keith Baker has written a story exclusively for DUNGEONS & DRAGONS ONLINE™: Stormreach™. Here is the first exciting chapter in: Shadows of Stormreach.
Read the story, here.