Trending Games | Elder Scrolls Online | Stronghold Kingdoms | Path of Exile | H1Z1

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,190,960 Users Online:0
Games:878 

Newsroom

Newsroom

Filter Week Filter Game
RSS

World of Warcraft : WotLK In-Stores Date Announced!

Posted Sep 15, 2008 by Jon Wood

Blizzard has announced that November 13th will see the retail launch of the hugely successful World of Warcraft's second expansion.

In the frozen wastes of the north, the Lich King Arthas Menethil rallies his undead army and schemes to bring an end to all life on Azeroth -- and in a couple of months, you'll begin your epic journey into Northrend to confront the Lich King and his minions yourself. Blizzard Entertainment's second expansion to World of Warcraft -- Wrath of the Lich King -- will be in stores on November 13 in North America, Europe, Mexico, Argentina, Chile, and Russia, and on November 14 in Australia, New Zealand, Thailand, Singapore, and Malaysia. The expansion will be available in Korea and the regions of Taiwan, Hong Kong, and Macau on November 18, and the launch timing for China will be announced at a later date. For more information, read the press release or visit the Wrath of the Lich King website.

Wrath of the Lich King will be available in both a standard edition and a special Collector's Edition (in select areas). The Collector's Edition will contain an art book, behind-the-scenes DVD, exclusive in-game pet, and more. For pictures and a complete list of contents, check out the Collector's Edition website.

Retailers in North America are currently taking pre-orders for the game. Reserve your copy now online!

Read more here.

Champions Online : Meet The Team - Stephen D'Angelo

Posted Sep 15, 2008 by Jon Wood

The Champions Online webpage has been updated with a new "Meet the Team" article, this time featuring Programmer Stephen D'Angelo.

"I write a lot of text all day long that somehow makes computers do wonderful and amazing things that are almost indistinguishable from magic. I have been responsible for a variety of systems, ranging from the costume creator to missions and encounters, as well as providing many of the internal tools used by the designers to make the world of Champions Online come alive."

Read it all here.

Age of Conan : Hyborian Insider: Content, DX 10, More!

Posted Sep 15, 2008 by Jon Wood

Hyborian Insider: New Content, DX 10 and More! MMORPG.com has received an exclusive English version of Funcom's most recent Hyborian Insider. In it, Erling Ellingson tells us about some of the new content that is being added into the game as well as some information on (and a good look at) some of the DX 10 features that are planned for the game.

Watch the interview here

 

Angels Online : Win An Amazon.com Gift Card!

Posted Sep 15, 2008 by Craig McGregor

We have teamed up with IGG in the name of Angels Online in order to bring our users some very cool and valuable prizes! From now until October 15, 2008 you can enter to win an Amazon.com gift card from $100 to $30 in value!  All in all we are giving away $650 in 16 gift cards!

Prize breakdown:

(1) $100 Amazon.com Gift Cards
(5) $50 Amazon.com Gift Cards
(10) $30 Amazon.com Gift Cards

As with all of our contests, the more days you login during the event, the better your odds of winning! (see official rules for details)

Are you ready to enter?  CLICK HERE NOW!

EverQuest II : Tradeskills and You, Part One

Posted Sep 13, 2008 by Jon Wood

MMORPG.com EverQuest II Correspondent Daniel Stull has written this introductory article to a continuing series on the tradeskills system in Sony Online Entertainment's EverQuest II.

Tradeskills, in most MMOs, are the backbone for generating money in the game. Players who are successful at creating in-demand items are usually the richest, that is, until there are enough crafters to satisfy demand. But that's Economics 101, or another article. You're reading this for some insight into crafting in Everquest 2.

The tradeskills in Everquest 2 consist of three classes – craftsman, outfitter, and scholar. But first, you must reach tradeskill level 10 to make your choice of class. How does one increase tradeskill level? Pretty simple; according to a guide over at EQ2traders, you must go to a starting trainer to increase your tradeskill level to 2, thus making your character an artisan, and from there you start increasing tradeskill experience points by simply making items. You make items via recipes found in your Book of Knowledge (accessed by pressing the “K” key). Recipes can also be found in the world, can be granted as quest rewards, and even sold on the broker. This sets the ground for your choice of class, as experimentation with what you create will usually set you on your track. I'll break down the classes for you so you'll see that what you make usually makes you:

Read the article here.

Runes of Magic : Combat System Dev Journal

Posted Sep 12, 2008 by Jon Wood

The folks from Runes of Magic have provided us with this new developer journal covering the combat system in the upcoming Free 2 Play MMORPG.

The combat system of Runes of Magic relies equally on the advancement of fighting skills and good equipment. The quality of weapons and armor has an impact on attack as well as defense, but the proper use of the characters skill set is just as important. For normal attacks it is important to master the weapon skills like two handed swords, bows, axes or magical staffs, because they are directly responsible for the accuracy of that weapon. You will have difficulties with a weapon you are not accustomed to. While you are inflicting primarily physical damage to your enemies when using a weapon, spells of mages and priests deal magical damage. This is due to the mage having control over the elements fire and wind, while the priest can call upon Narfas, the god of spring water, who gives his followers control over the element water. Interested online warriors can still register for the beta phases on the official website www.runesofmagic.com.

Read the article here.

Perfect World International : A First Look at PWI

Posted Sep 12, 2008 by Jon Wood

MMORPG.com Perfect World International Correspondent Robert Sollazzo takes a first look at the beta for the upcoming free 2 play MMORPG Perfect World International.

Perfect World... Now where have I heard that name before?

There's a simple answer to that; an answer that doesn't involve questioning your sanity or using advanced psychotherapy to recover memories best left forgotten. Originally launching in China three years ago, Perfect World transitioned from a subscription based platform to free play, garnering enough interest to warrant a United States launch as Perfect World International. Servers for this new offering went live in closed beta August 19th, and we here at MMORPG.com couldn't help but to wonder what changes had been made for the international release.

As it turns out, not that many.

Like its Chinese and Malaysian cousin, Perfect World: International appears to be a game of give and take, excelling in some areas while falling critically short in others. While such oversights would be clearly unacceptable under a subscription based model, free to play changes everything.

Read the article here.

Aion : New Aion Screens

Posted Sep 12, 2008 by Keith Cross

Today we present ten new images which have been added to our Aion: Tower of Eternity screenshot gallery.

See all 10 screenshots here.

EverQuest : Seeds of Destruction Lore Revealed

Posted Sep 12, 2008 by Keith Cross

SOE has published an introduction to the background lore of Seeds of Destruction, the upcoming expansion for the original EverQuest.

A new rift has opened in the Plane of Time. This rift leads to a bleak prophecy of the end of existence. The world of Norrath lies in ruins. The planet has shattered into millions of shards, spinning in a silent void around the rapidly blackening star of Ro.

In the wreckage on a small shard of the world, a lone figure sits quietly tending a small seedling growing between the rocks. The lone figure is none other than the fallen god Zebuxoruk. He is the only survivor of the end of the world, and perhaps the only one who knows how to prevent it.

Background:
During the invasion of the Plane of Time, mortal adventurers were intent on the release of Zebuxoruk from his eternal stasis. The goddess Druzzil Ro was forced to reorder the timeweave in order to prevent Zebuxoruk from escaping. This rethreading of the timeweave created a small weakness in the flow of time. For many years the weakness in the fabric of reality went unnoticed.

Read more here.

Spellborn : Game Update and Changes

Posted Sep 12, 2008 by Keith Cross

The folks at The Chronicles of Spellborn have announced details of several changes to their game, including the addition of PvP servers.

During the Games Convention in Leipzig, the Dutch developer already informed media representatives about some changes in specific gameplay features of The Chronicles of Spellborn. The ambitious fantasy online-roleplaying game will be released with two different ruleset types of servers. Besides previously announced PvE Servers, Spellborn NV has now decided to also provide special PvP servers to make Player-versus-Player combat an integral part of the game. Moreover the developer will significantly increase the amount of fame rewarded by killing hostile humanoid or animal NPCs and renamed the sub-class “Furyhammer” as “Adept” .

On the PvP servers, all regions will be enabled for PvP at the exception of Hawksmouth, Aldenvault (being the starting areas) and the major cities. An extension of that PvP immunity to villages will be subject to feedback from the current closed beta tests. Spellborn NV has already implemented a PvP cave in Aldenvault for all types of servers, purely designed for PvP, where players can engage in fights at low level. Other caves and mines where players can gather resources will remain PvP and free-for-all areas for both PvP and PvE flagged servers as well. Generally, the final PvP rules are currently tested on the beta servers and will be adjusted depending on the feedback from the beta community.

Another change has been concluded concerning “fame”, also known as “experience” in other MMOs. Most of the fame is rewarded by questing in Spellborn, but killing mobs can also grant players some points. The developers decided to increase the amount of fame rewarded by killing mobs significantly. In the previous state, fame given by mobs was very low. It is still considerably lower than the amount given by quests, but now, it’s possible to gain the missing points to level up in a shorter amount of time. Moreover, if players help a friend with quests, they will now have an additional reward besides loot. It is possible to level up from 1 to 50 by killing mobs, but quests still reward the player with lot more fame and thus, remains the best and fastest way to develop the character in The Chronicles of Spellborn.

Another change relates to the warrior sub-class named “Furyhammer”. Throughout the development process, this discipline underwent several changes in its Lore and related game mechanics, which in the end did not match the general feel and lore of the class anymore. To rectify it, Furyhammer’s name was replaced by the able, agile warrior sub-class called “Adept”. Players will find many more information about these changes online after the relaunch of the official website in the course of September.

Read more here.

Hello Kitty : Founders’ Beta

Posted Sep 12, 2008 by Keith Cross

Sanrio Digital has announced that they will begin an exclusive Founders Beta on October 8th, 2008.

Hong Kong – September 12, 2008: Sanrio Digital (www.sanriodigital.com) announced today that Hello Kitty Online will begin an exclusive Founders’ Beta on October 8, 2008. The Founders’ Beta will allow a limited number of users to play the official Hello Kitty MMORPG ahead of launch while receiving Founder benefits and participating in special in-game events.

Hello Kitty Online (www.hellokittyonline.com) is a free-to-play Massively Multiplayer Online Role-Playing Game (MMORPG) based on Sanrio's famous characters. The game transports players into the cute and cuddly world of Sanrio Land, where players will meet and interact with over a hundred Sanrio characters, including Hello Kitty, Badtz-Maru, Keroppi, Dear Daniel, My Melody, Pochacco, Cinnamoroll, and many others.

Hello Kitty Online boasts several new additions and improvements since the Closed Beta version, and the Founder's Beta will feature a new game client with an improved interface, improved graphics and special effects, new monsters, new maps, new items, and the opening of London and Paris. The Founders’ Beta will also introduce gameplay changes such as new skills, new pet systems and team-play oriented enhancements.

Read more here.

Voyage Century Online : Military Colony Overview

Posted Sep 12, 2008 by Keith Cross

The folks at Voyage Century Online have provided a look at the uses of Military Colonies in Voyage Century Online.

Today the folks at Voyage Century are going to talk to you about how important a Military Colony is in VCO.

As you probably know there are 4 kinds of colonies in Voyage Century. These are military colonies, industry colonies, trade colonies and collection colonies. Owning a military colony is a clear symbol of your military power. In a military colony, you can get the 3 most important things for a sea battle.

No 1. Ship Upgrade

Owning ships is everything, and this sentence definitely makes sense in Voyage Century. No matter who you are, whether a simple business man or a battle hardened sea wolf, good ships will make your life easier in the game. However, you can only upgrade your ships at a military colony. In addition, only the border of military colonies can be sealed completely by guilds.

No 2. Powerful Cannonballs

For a level 5 military colony, you can not only upgrade your ships, but also get upgraded cannonballs that cause an extra 10% damage, this could be critical during a close fight. Also, you can get advanced level 12 cannons; with these powerful cannons you will be peerless at sea.

No 3. Super Ship Ram

If asked what weapon players like to use for sea battles, I won’t hesitate to say the battering ram. It’s extreme. Once, a player’s ship with a level 7 Ram instantly sank a battleship by hitting it when it was downwind. No matter whether its Guild Wars or an ordinary battle, rams are commonly used throughout VCO.

Who will be the king of the sea?

Read more here.

Rappelz : Epic V: The Dragonic Age, Part II

Posted Sep 12, 2008 by Keith Cross

The folks at Rappelz have announced that Rappelz Epic V: The Dragonic Age, Part II will be released later this Fall, introducing new pets, weapons, dungeons, dungeon themes and more.

Sunnyvale, California – September 12, 2008 - Gala-Net Inc. announced today that it will release “Rappelz Epic V: The Dragonic Age, Part II” later this fall to its free-to-play game portal, gPotato.com in the North American market.

“Rappelz Epic V: The Dragonic Age, Part II” will feature a variety of new updates to the second chapter of this prominent saga. Part II will deliver two new dungeons and a theme dungeon for players to explore. The theme dungeon offers players a chance to team up with other daredevils for a chance to defeat bears and the new boss. Not only can players team up to fight atrocious bears and new monsters, Part II will also include Character Skill Renewal. In this new system, character skills will be strengthened for each character’s job and players will notice an increased effect at every skill level. In addition, Part II will also introduce two new decorative pets, weapons, new Rank VI armors and weapons, and an array of new Rank V and Rank VI accessories that will help players with the challenges that Part II will offer.

Read more here.

World of Warcraft : PvE to PvP transfers Available

Posted Sep 12, 2008 by Keith Cross

Blizzard has announced that character transfers from World of Warcraft's PvE servers to PvP servers are now available.

Providing a smooth and enjoyable experience for all players is always a priority for us, and we are continually re-evaluating our policies and programs to do so. As the state of the game has matured substantially since the inception of Paid Character Transfers, we will now be allowing PvE-to-PvP transfers on a full-time basis to provide players with more mobility and freedom to easily play with their friends.

Keep in mind that all of the other standard cooldowns and restrictions will continue to apply; we're just opening the option to transfer characters on Normal realms to Player-vs.-Player realms.

Read more here.

Pirates of the Burning Sea : New Screenshots

Posted Sep 12, 2008 by Keith Cross

Today we present nine new images which have been added to our Pirates of the Burning Sea screenshot gallery.

See all nine screenshots here.

General : PAX Overview and Unofficial Awards

Posted Sep 11, 2008 by Jon Wood

MMORPG.com's Community Manager Richard Cox has finished up his final report on this year's Penny Arcade Expo. In this report, he touches on the good things about the show and even gives away a few of his own unofficial awards.

I love the Penny Arcade Expo. In my opinion it is everything a good video game convention should be. At the rate it is growing, in my opinion it is going to be, if it isn't already, the new E3, thanks to E3’s continued downward spiral. I feel that it is everything E3 should have been before it started its down that dark path to self destruction. This year was the first year that PAX hasn’t doubled in size, but it still grew a tremendous amount over last year. The best thing to compare it to is the E3 of old, but PAX handles it all so much better in my opinion. The booths are still grand and impressive without everyone trying to make their booth bigger and louder than everyone else’s. You can actually hold interviews IN the various booths (unless maybe if you’re trying to interview someone located next to the Rock Band or Guitar Hero booths.) And absolutely best of all, it’s all about the gamer, the consumer, the customer, all the regular everyday folks out there who want to know what’s going on in the industry, who want the chance to rub elbows with the developers and get first hand peeks on the big titles to come. The E3 of old was big and grand and a great experience, but it wasn't about the everyday gamer, the regular Joe, it was a media event and all the gamers out there were reliant on the press attending and hopefully asking the questions they want answers to.

Read the article here.

Lord of the Rings Online : Mines of Moria: The Rune-keeper

Posted Sep 11, 2008 by Keith Cross

The Mines of Moria, the first expansion for Lord of the Rings Online which is currently in beta, offers many new dark places for adventurers to explore and a new class for players to use while exploring these places. Today the folks at Turbine have released detailed information on these Rune-keepers and their secrets.

Is this Magic?

A question I know some of you will be asking is "Does the Rune-keeper use magic?" The answer is a little yes, and a little no. In Tolkien's world, and in our world, ‘magic' is a term for explaining things that are not well understood. A perfect example of this is when Sam was offered to look in Galadriel's Mirror:

'And you? ' she said, turning to Sam. 'For this is what your folk would call magic. I believe; though I do not understand clearly what they mean; and they seem also to use the same word of the deceits of the Enemy. But this, if you will, is the magic of Galadriel.'

Rune-keepers utilize the Power of writing and of words to change small bits of the world. There are some who would call this magic, while others would call this the natural way of things.

It is worth mentioning that of the races of Middle-earth, only Elves and Dwarves have such innate Power. No Man or hobbit scribe could harness the power of runes in these ways; such talents are not part of their nature. Yet to an Elf, such things can be as natural as breathing.

Read more here.

Vanguard : Game Update 6 Release Notes

Posted Sep 11, 2008 by Keith Cross

Patch notes for Vanguard's Game Update 6 have been posted on the official site for Vanguard.

Character Model Revamp
Player character models in Vanguard have undergone a bit of a revamp. Not only have they been optimized for better performance but they have been given a new, updated look. The revamped models are now capable of looking much more heroic and contain a lot more personality. Worry not though, for those players who don't necessarily want the heroic look, no customization options have gone away. In fact, we are reintroducing lots of facial customization as well.

Class Damage Updates
We have looked at and modified each class's damage capability, ensuring that each lands in their correct place in the spectrum of classes. We have looked at many things, from raid wide damage capacity to the tank's ability to control aggo, to the weak DPS of some healers and DPS classes. This was a relatively comprehensive pass to ensure that with GU6 raid targets are still killable. While the effects of these changes will primarily be felt at the highest end of the game, we are making sure that all levels of players are still functional. There has been extensive testing of these changes on the test server for the past several weeks and we'd like to thank all those players who have sent in testing logs – your efforts are greatly appreciated! For a more comprehensive list of class changes and updates, please read the list below.

Bug Fixes
In an effort to make the launch of the Isle of Dawn go as smoothly as possible, the Vanguard development team set aside a good portion of time this update to fix as many existing bugs as possible. We are pleased to announce that well over a thousand fixes are included with this patch. While many of them may not be immediately noticeable, we've included a more detailed list of those that are below.

Read more here.

EverQuest II : Tournament Weekend

Posted Sep 11, 2008 by Keith Cross

SOE will be holding a Legends of Norrath Loot Tournament Weekend where participating players will have the opportunity to win loot cards.

The Ethernauts are coming, but we're not yet finished with Oathbreaker as we have two great cards up for grabs in the September Loot Tournament weekend in Legends of Norrath™! For just ten (10) event passes, each participant will receive three (3) Legends of Norrath booster packs, a Golden Idol of the Tribunal (4P14) promotional card and either an EverQuest® Familiar of Queen Pyrilonis (4EQP5) or EverQuest® II Sarathian Curse (4EQIIP5) loot card depending upon each player's system settings! Participating players who place in the top 25 of each event receive additional booster packs.

Read more here.

Stargate Worlds : Closed Beta Just Weeks Away

Posted Sep 11, 2008 by Keith Cross

The folks at Stargate Worlds have posted a reminder that closed beta will begin in a few weeks, and you can sign up for your chance to take part.

If you have not yet signed up for your chance to be one of our beta testers, be sure to do so very soon! The Closed Beta phase of testing is just a few weeks away.
 

Sign up for beta here, at http://register.stargateworlds.com. See you there!

Read more here.

Our RSS 2.0 News Feed

Special Offer