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EverQuest II : The Hungry Gnome

Posted Jan 21, 2008 by Keith Cross

Gnobrin Gearbender, the Hungry Gnome, recently stopped in at the "The Eency Weency Spider" to review this player run tavern in EverQuest II.


Nestled in South Qeynos at 4 Bayle Court(a stone's throw from the Mage's Tower), is Brosha's place. This tavern in Antonia Bayle server has been transformed from the usual Qeynosian home to a warm and inviting place to spend a Tuesday evening! In this gnome's opinion, "The Eency Weency Spider" tavern was a joy to visit, with spacious sitting areas and some very fun chatter to listen to.

The Vagabond Knights really know how to make a place feel like home, with drinks all around and a great atmosphere! Telis, Disha and even their guild leader Spindel ensured that all it's patrons were well taken care of, due to all three taking turns behind the bar that evening. Not a whistle went dry, having been wetted with what was running on tap as well as some other interesting brews.

Before wandering from the warmth of the bar, I caught the attention of Spindel. The Ratonga fellow informed me that it took his guild mate Tock about 2 months of hard work to get The Eency Weency Spider to this condition. And talk about the spiders! I have visited my fair share of taverns across the face of Norrath with some interesting mascots, but this is indeed the first I can recollect where the resident pets were spindly-legged spiders.

Read more here.

EVE Online : EVE Nominated for Award, Blood Promised

Posted Jan 21, 2008 by Keith Cross

EVE Online has been nominated by the Academy of Interactive Arts and Sciences for best Massively Multiplayer Game of the Year, and they have promised their fans that they will celebrate victory by testing out how sharp those awards really are.  Other nominees in the category are World of Warcraft, Tabula Rasa, Lord of the Rings Online, and Guild Wars: Eye of the North.

That’s right my free-floating friends. EVE Online: Trinity isn’t just making waves among fansites & industry webpage’s; apparently we’ve pulled The Academy of Interactive Arts & Sciences’ attention. Our contacts have informed us that these awards are “soon to be bigger than the Oscars, and [the] statue is also much sharper, you could kill a man or two with that thing!” Not only do we agree on both points, we’re going to try out the second if we win.

Read more here.

Pirates of the Burning Sea : Countdown to Launch Screen - 1 Day

Posted Jan 21, 2008 by Jon Wood

Flying Lab Software is launching Pirates of the Burning Sea 1 day from now on January 22nd. To celebrate this, the company has provided us with an exclusive screenshot for each of the days remaining before launch.



More on PotBS here.

Age of Conan : Art Book Preview: Cimmeria

Posted Jan 21, 2008 by Jon Wood

While in Norway, was provided with samples from the Age of Conan Art Book. Today, we present this overview of art from the in-game area known as Cimmeria.

Check 'em all out here.

Age of Conan : Press Event Report Part One

Posted Jan 21, 2008 by Jon Wood

Last week, Managing Editor Jon Wood traveled to Norwayh to visit the studios of Funcom's Age of Conan. Today, he shares the experience and information on the ESRB Rating, Crafting, Sound and more.

This past weekend, I spent about 35 hours in transit across the Atlantic Ocean and back. Not for a holiday, but instead to visit Oslo and the rather impressively sized offices of Funcom. The company itself takes up five floors out of the six in the unassuming Norwegian building and houses their roughly 300 employees.

When you walk through the offices, you’re likely to hear any number of languages being spoken: Norwegian, German and French, just to name a few. We were told during our visit that Funcom has employees from a wide variety of countries with nearly as diverse an array of languages, and as a result many of the meetings and inter-office emails that take place about the game take place in English.

Read the whole thing here.

Age of Conan : Release Pushed Back

Posted Jan 21, 2008 by Jon Wood

While it was not mentioned during this past week's press tour, Funcom has announced today that Age of Conan will be released on May 20th rather than on March 25th as we had thought.

The moves comes in order to "stress game systems and polish the game further leading up to launch".

The highly anticipated MMO receives 8 more weeks of development, allowing Funcom to deliver a more polished MMO experience when the game launches on the 20th of May 2008. Despite great feedback on vital aspects like immersion, fun factor and the exciting combat system, the management of Funcom has decided to polish the game even more. Eight weeks of development work is therefore added to stress game systems and polish the game further leading up to launch.


Funcom is fully committed to its communities and the quality-level they demand and deserve, and has previously postponed the Age of Conan launch. The changes implemented as the game was moved to a 2008 release have proven to greatly improve the experience for newcomers, while introducing a more involving and accessible character progression throughout the game. Press and beta feedback in the aftermath of these changes has been very positive. As a result, the ongoing presentations of the game have continued to increase the anticipation for Age of Conan. To date, Age of Conan has received more than 20 magazine covers and 15 industry awards, and is widely considered to be one of the most anticipated MMOs in development.

Read the entire explanation here.

Pirates of the Burning Sea : Countdown to Launch Screen - 2 Days

Posted Jan 20, 2008 by Keith Cross

Flying Lab Software is launching Pirates of the Burning Sea 2 days from now on January 22nd. To celebrate this, the company has provided us with an exclusive screenshot for each of the days remaining before launch.



More on PotBS here.

Pirates of the Burning Sea : Countdown to Launch Screen - 3 Days

Posted Jan 19, 2008 by Keith Cross

Flying Lab Software is launching Pirates of the Burning Sea 3 days from now on January 22nd. To celebrate this, the company has provided us with an exclusive screenshot for each of the days remaining before launch.



More on PotBS here.

Tabula Rasa : Feedback Friday

Posted Jan 19, 2008 by Keith Cross

The Tabula Rasa official site has been updated with another edition of Feedback Friday, a weekly look at a variety of topics in Tabula Rasa.

The new 1.4 build arrived onto the Public Test Server yesterday with the character database from the Orion server. We hope that you will be able to read through the PTS Patch Notes and test out the new content. Remember! If you have any comments or suggestions about the 1.4 changes, please make sure to send them using our Feedback Form.

Below we address some of the “hot topics” found in the patch notes.

Purple Drops
In a recent publish, we significantly improved the power of Green, Blue, and Purple items. In prior versions, item rarity color was simply an indication of the number and strength of the enhancement modules on the items. Rarer item colors also enjoy higher success rates with crafting. High rarity did not make a very significant difference in the overall power of an item. In order for mission rewards to be valuable, many of them were assigned relatively strong enhancement modules, which bumped up their rarity.

Now, however, each level of rarity adds 20% to the damage of weapons or 20% to the absorption rating of armor, so Purple items are now intrinsically more powerful than Blues, and Blue items are intrinsically more powerful than Greens. Mission rewards were not re-worked at the same time, and as a result many “easy” missions were giving out Blue and Purple items. Also, due to “legacy” item conversion errors, many of those higher rarity mission rewards were not correctly converted to have the higher stats.

The 1.4 publish contains many updates to address these issues:

  • Typical shared map missions now only give out Green items (with the appropriate +20% bonus to stats) as rewards
  • Typical instance missions now give out Blue items (with the appropriate +40% bonus to stats) as rewards
  • Purple items are best obtained from instance map mini-bosses
  • All “legacy” items have been up converted so their rarity and stats match:
    • The majority of these had stats that were too low for their rarity, so their stats have been increased
    • A few erroneous items had stats that were higher than their rarity, so their rarity has been increased to match

We have gone to great effort to ensure that existing items received before these changes are not nerfed, and instead large numbers of items will receive stat or rarity boosts. There is one unfortunate side-effect to this with respect to armor: in cases where the rarity of armor pieces was increased, that armor will now have a different visual appearance than before.

Read more here.

Age of Conan : Two Classes Folded Into Others

Posted Jan 19, 2008 by Jon Wood

Managing Editor Jon Wood is in Oslo visiting the Age of Conan developers at Funcom where he has learned that the 14 Age of Conan classes have been folded down to 12 as four classes are merged into two.

Managing Editor Jon Wood has been in Oslo, Norway taking part in an Age of Conan Press Event. While there, he learned that the planned 14 classes for the upcoming MMORPG have been folded down into 12.

The two classes in question were known as the Lich, and the Stormcaller.

The Stormcaller has been merged with the Scion of Seth class to create a new class called, The Tempest of Seth. This new class will maintain most of the abilites of both the Stormcaller and the Tempest.

The Lich class was a perfect fit to fold into the Necromancer class, with the undead nature of the Lich. Necromancers will now have the ability to turn themselves into a Lich and while the core feeling of the Lich has remained, being folded into the Necromancer class makes them casters rather than the melee class that they were previously.

A number of other interesting tidbits on Age of Conan came out during the trip, and you can read all about them on Monday and Tuesday of this week, so don't forget to drop by and take a look.

Read it all here.

Guild Wars : Breaking the Language Barrier

Posted Jan 18, 2008 by Keith Cross

ArenaNet has announced that they will be updating Guild Wars over the next few weeks to allow players in various language districts to travel to different language districts.

As part of our goal of supporting global player interaction, we are making changes to the Territory and District user interface. As of later today, players in Korean language districts can travel between American, European, and Korean districts. Players in Japanese and Taiwanese language districts will be able to travel to the other language districts following a subsequent game update in the coming weeks. The end result is that players in any language district will be able to travel to any other language district within Guild Wars. We will continue to offer International Districts as an additional location for players to meet one another.

Read more here.

Pirates of the Burning Sea : Yarr! Launch Day Be Near

Posted Jan 18, 2008 by Keith Cross

Word travels fast across the seven seas, but incase the word hasn't gotten to you yet Pirates of the Burning Sea will Launch on Tuesday January 22nd.

At 9:00a Pacific Time on Tuesday, January 22nd, Pirates of the Burning Sea will officially launch for our North American and European customers. The transition requires us to put our servers into an administrative mode for testing and quality assurance, beginning Monday, January 21st at 6:00p Pacific Time. As of that time you will be unable to play until we resume service the next morning.

The Pirates of the Burning Sea game servers will then return to service at 9:00a on Tuesday, January 22nd, allowing Pirates of the Burning Sea Pre-Boarding Party customers to apply their Landing Party Key and their Prima Strategy Guide Parrot Key. (The Landing Party Key simply allows Pre-Boarding Party customers to continue to /claim their Pre-Boarding Party Items on any new characters they create. Characters who have already used /claim will keep their preorder items regardless of whether you use your Landing Party Key.

Read more here.

EverQuest : Dev Chat - 01/23/07 7pm EST!

Posted Jan 18, 2008 by Laura Genender

Please join us on Wednesday, January 23rd at 7pm EST for another dev chat!

Come meet the developers of EverQuest, live in the Chatroom!  Starting at 7pm EST on 01/23/08, the EverQuest developers will answer your questions about the game, the world, recent updates, and future plans! Bring a question, bring a friend! After the chat, be sure to stick around for EverQuest and other MMORPG discussion.

Users can also connect via any IRC client, to server port 6667. The chat will take place in #mmorpg.

Learn more about EverQuest here.

General : K2 Execs Form New MMO Company

Posted Jan 18, 2008 by Keith Cross

Two former K2 Network executives have announced that they have formed an new online publishing company under the name of  True Games Interactive.  Jeff Lujan and Bob Drobish say that they plan to launch their first title in the summer of 2008.

Orange County, Calif.-- January 17, 2008 - True Games Interactive (, a new global online game publisher formally launched today. Established game industry executives Jeff Lujan and Bob Drobish, the two key executives behind publishing and operations at K2 Network announced today that they have left the MMO service provider and together have formed the new global online publishing company, True Games Interactive.

While Senior Vice President of Global Publishing at K2 Network, Lujan led global publishing, product development, marketing and international business development. As Senior Vice President of Operations at K2 Network, Drobish was responsible for overall company revenue, Live Game Operations, Technology & Infrastructure, Customer Support, and India Operations.

At True Games Interactive, Lujan will serve as Chief Publishing Officer. His responsibilities include publishing, marketing, business development and product development. Drobish will serve as Chief Operating Officer and will be responsible for business operation, live game operations, customer service and technology. Together with the company's strong team of industry veterans, they offer an alternative approach and new business model to independent developers and publishers within the free-to-play, micro-transaction gaming segment. The company will use its founders' marketing and micro-transaction expertise and a proprietary game platform to embrace existing Eastern content and is working closely with Western developers to produce and publish new content on a global scale.

Read more here.

Angels Online : Weekly Events

Posted Jan 18, 2008 by Keith Cross

IGG has published an overview of upcoming events in Angels Online.

Angels Online team from IGG would like to return our players' long-term support and enthusiasm with the in-game activities and we sincerely hope you will enjoy it.

1. Mob's attack

During the past few weeks, you have had great success in defending the Angel Lyceum and sent the invaders packing. The Spy Angel’s report says they have accidentally changed their marching route, and the four divided forces will appear at four different places at the same time. Look out Aurora City, Breeze Woods, Iron Castle and Dark City! Angels, assemble!

Event Duration:

21:00~22:00 EST (GMT-5) Jan 18th Nisroc

21:00~22:00 EST (GMT-5) Jan 19th Haniel

Read more here.

Voyage Century Online : Building Guide

Posted Jan 18, 2008 by Keith Cross

IGG has released a guide to several buildings and their associated quests in Voyage Century Online.

There are many kinds of buildings in the game world Voyage Century Online. To make players enjoy the game more freely, the VCO team has offered another two introductory guides as below. More guides will be posted in weeks.

1. Bullring --- Cloak of Bullfighter

Quest: Tears of the bullfighter


  1. Eloquence>=60
  2. Amity Degree to the Kingdom of Span>=40

Given by: Dizio or Cherun

Other NPCs: De Silva --- Cervantes --- Sarasti --- De Silva

Reward: Cloak of Bullfighter

Read more here.

Myth War : Player Appreciation

Posted Jan 18, 2008 by Keith Cross

The folks at Myth War Online are asking players to post their favorite works of the year on the Myth War forums so that the team can choose winners from a variety of different categories, including Most Creative Work of the Year, and Most Popular Player of the Year.

During 2007, the Myth War Online team has held many interesting campaigns. To refresh your memory, MW will be displaying some excellent works in our website and forum, players can vote for the individual works or authors and comment on the works.

MW will select the "Most Creative Work of the Year", "Most Active Player of the Year" "Most Popular Player of the Year" and "Most Memorable Work of the Year" from all the displays of forum. Meanwhile players can vote for the "Excellent Mod" award according to their performance. All these awards are used to show appreciation for players' hard work and remember their excellent works.

Read more here.

Tales of Pirates : 1 Day GM Tour

Posted Jan 18, 2008 by Keith Cross

IGG has released information on the 1 Day GM Tour and the new system for GM selection in Tales of Pirates.

The “1 Day GM Tour” is one of the most popular activities in Tales of Pirates, which broke up the regular rules that only official staff can be GMs. Ever since the “1 Day GM Tour” was held, it has been highly praised, and in order to complete the event we will be releasing the new GM costume and the new system for GM selection. New features are as below:

  1. The new system for GM selection will be more fair and convenient.
  2. To enable more players to experience the feeling of being a GM, we will select one player as a GM for each server.
  3. If you are selected as a GM, you will be rewarded with the GM costume, and you MUST look cool when wearing it.

Read more here.

Wonderland Online : Finding the Fishing Function

Posted Jan 18, 2008 by Keith Cross

IGG has released an overview of the fishing function in Wonderland Online.

Today Wonderland Online is going to give you a little preview of the Fishing function in game.

A new function called fishing is added to the game, because of the special environment in Wonderland. As you know you will probably spawn in an island which is surrounded with sea, so making a living by fishing can’t be more reasonable. Players only need to get 1 rod to go fishing, the amazing thing is that you can obtain fishes as well as other rare resource such as gems, fur, ore, log, etc… In addition, the better rod you use the better items you will obtain.

Players only need to get 1 fishing rod to go fishing. The amazing thing is that you can obtain fishes as well as other rare resource such as gems, fur, ore, log, etc… In addition, the better rod you use the better items you will obtain.

What’s the difference between nobles and commons? In the Wonderland Online, there is no difference between them. No pains, no gains. Players should make efforts to obtain what they want. However, as to the tools, there are noble tools and common ones. Both the advanced fishing rod and the common one are convenient. They can fish without any bait. But the luxurious fishing rod is a noble one invented by players and the common one can be obtained by finishing the quest by every one.

Although the two kinds of fishing rod look similar, they are essentially different. The luxurious fishing rod has more advantages than the common one. The more advanced the fishing rod is, the higher nutrient sea food and the rarer materials and gems will be hooked.

No matter you want to be a big chef, or a notorious inventor in Wonderland Online, first you should have a luxurious Fishing Rod. You can make it all by yourself because it’s easy to get started with the production materials. Be quick to have a try!

Read more about Wonderland Online here.

Entropia : Entropia Universe – CES 2008

Posted Jan 18, 2008 by Keith Cross

Last Week while attending the Consumer Electronics Show in Las Vegas, staff writer Carolyn Koh had the opportunity to sit down with David Simmonds and John K. Bates of Mindark to discuss what's new with Entropia Universe.

How many of our readers are familiar with Entropia Universe?  This is an MMOG that had hovered on the edge of my consciousness for a while.  When asked by their PR people to make an appointment, I had to do a bit of research.  Then it all came back.  It was formerly known as Project Entropia.  A virtual Sci-Fi world, with a micropayment economic model and in-game currency exchange to US dollars pegged at 10 PEDs (Project Entropia Dollars) to 1 US dollar.

In the Entropia Universe, players are colonists trying to tame the planet Calypso.  The wilderness is filled with dangerous creatures and is rich in ore and minerals.  There are also two space stations and the Neverdie Asteroid that orbit the planet.  The game is free to download and play, but paying for items such as better tools, weaponry and clothing can be a quick boost to faster means of earning PEDs.  Non-paying players can gather fruit and dung, and collect sweat from certain animals to sell for PEDs, or “hire out” to other players by doing jobs such as selling for them. 

Because of the difficulties involved, it is a point of pride for some players to never have paid any money into the game and still made it.  There are also those that have made a modest investment, and then turned a tidy profit; like the high school senior who managed to send his older siblings to college on his earnings in the Universe.

Read the full article here.