A new game called NineLives is getting ready to hit its alpha phase of development. Made by a team of two with a dream and a copy of the Unity Engine, NineLives is, according to the official site, an open world, level-less, adventure RPG with some of the sandbox elements that players are longing to find.
In this game, there is no concept of level, even in players, creatures or items. Also, there are no limits such as places you can't go, enemies you can't defeat or items you can't use because of your level. You can go wherever you want, whenever you want.
You can go on a search of numerous secret paths, hidden places or dangerous caves as much as you like in areas with unique regionality.
Dungeons and habitat range of creatures will randomly change every time you play, making your adventure exciting and full of variety.
The NineLives site is packed with information about the game world, complete with roadmap, images, a brand new forum and much more.
Find out more about NineLives and sign up for closed alpha testing. Live the dream of these two:
SmokymonkeyS is a team consisting of two Japanese guys, one a programmer and the other a graphic designer, formed for the purpose of creating games. We are not professional game creators. We don't belong to any business company and have nothing to back us up. This game is created by only using tools available to everyone.
When Battleborn debuts early in 2016, players will have a story campaign in which to play. What story is made great without an epic bad guy? In Battleborn, it is Rendain, the so-called 'thoughtful tyrant' that will drive players forward. 2K and Gearbox have provided the first information about this villain that players will love to hate.
Check out Rendain's trailer before heading to the Battleborn site for more.
UPDATE: The new Pantheon: Rise of the Fallen site has gone live. Set your bookmarks!
Pantheon: Rise of the Fallen's Brad McQuaid and Ben de la Durantaye will be on hand at both Gaming Insiders and Cloud Gaming Summits this year. Read on to find out what the team will be speaking about in regards to Pantheon.
Here is the announcement in its entirety:
Making its first public appearance since the company was founded, Visionary Realms will have speakers at both Gaming Insiders and Cloud Gaming Summits this year.
At Gaming Insiders, Brad McQuaid and Benjamin de la Durantaye will be speaking with Michael Cai of Interpret in a Fireside Chat titled "Why the World Needs Another MMO.” In this session the group will discuss the impact of the past, the importance of the present and the potential of the future in MMO games. Attendees will find out how Visionary Realms aims to reinvigorate the genre by marrying old lessons with new ideas. The chat takes place at 10am PDT September 24th at the Intercontinental Hotel in San Francisco.
Then, the following week at 10:05am PDT Tuesday September 29th at the Sheraton Fisherman’s Wharf in San Francisco, Brad will be joined by World Builder John Diasparra and Senior Software Engineer from Unity, Sean Riley. The trio will be a panel to discuss how to build an MMO game in Unity. They will cover all topics from logistics to technical hurdles and solutions and will also be fielding questions from the audience.
According to the Visionary Realms Facebook page, Pantheon: Rise of the Fallen is the focus of the company.
Interested in trying out Armored Warfare before it is released? If so, today marks the beginning of an open stress test that will run from 11:00 am Pacific / 2:00 pm Eastern and run through Saturday, September 26th. The client is ready for download so players can be ready to rumble at the start time a few hours from now.
Read the full announcement and grab the link for downloading the client on the Armored Warfare site.
The Star Trek Online team will be conducting a two-month long polling event that will result in a brand new Federation Carrier ship being added to the game. During the forthcoming days, players will be voting on various schematics for the new carriers, each pitted against another in a single-elimination contest.
The first round of voting begins today, Thursday, September 24th and will be announced on STO's social channels as well as on the forum.
Read the full announcement on the Star Trek Online site.
MMORPG.com user Raynforce has compiled a neat new blog post that brings all of the known information about Chronicles of Elyria into one handy dandy spot to make learning all that is (currently) known about the game an easier process.
Chronicles of Elyria (CoE) is a new highly social dynamic sandbox fantasy MMO in the early development stages by new game company Soulbound Studios. Based on the information currently available, it is a very promising MMO now in development where the entire social (including familial AND commercial), character development, legal, economic and political systems can be fully controlled by the players. All this is simultaneously backed up by a robust server side AI called the 'Soulborne Engine' to deal with the consequences of actions and the subsequent reactions to those events. Want to understand how Chronicles of Elyria works? Imagine every MMO you have ever played and how their in-game rules and engines work. Got it? OK, now throw most of that out the window and you have Chronicles of Elyria.
If you've been looking for one-stop information about the game, head to Raynforce's Chronicles of Elyria blog.
Due to some closed beta tester keys expiring, Carbine has decided to remove the need for a key altogether and has opened the doors wide for anyone who'd like to download and try out WildStar's F2P version before it hits live service next Tuesday.
Hey Everyone –
We’re aware that there are some people experiencing issues with their beta keys expiring. Upon further investigation we’ve decided to remove the need for them altogether.
Come on in and give free-to-play a taste test by downloading the test server client (http://wildstar.patc...WildStarPTR.exe), logging in, and having fun.
See you on Nexus!
Source: WildStar forum
WIN. YOUR. VERY. OWN. ISLAND.Yeah – whomever earns the most Chaos Points by creatively destroying anything and everything in Just Cause 3 will win an ACTUAL island. Pre- Order the Day 1 Edition and enter for your chance to win.
The Camelot Unchained team was on hand earlier today to do the first in a series of live streams to reveal the classes coming in the game. The stream lasted over an hour with more than half spent in a general Q&A session. It's a great peek inside the game as it is development. Check it out!
At the stroke of midnight on September 29th, the WildStar free to play version will go live along with a special live stream broadcast by Carbine Studios. The team has a slate of activities planned including a Times Square countdown to F2P launch.
You can watch the special six hour event beginning at 6:00 pm Pacific / 9:00 pm Eastern on Tuesday, September 29th in the WildStar Twitch channel.
Read more on the WildStar site.
We recently caught up with Divergence Online's Ethan Casner to get an update on the game's somewhat rocky development and find out where things go from here.
Read more of Michael Bitton's Divergence Online: Ethan Casner Discusses Crowdfunding & The Project's Future.
ZeniMax and Vivox have announced a new partnership to bring voice chat technology directly into Elder Scrolls Online: Tamriel Unlimited. Vivox's chat technology will span all of ESO's platforms from PlayStation 4 to XBox One to PC and will allow players to communicate with one another to enhance their game play experiences throughout the game.
"We are excited to incorporate voice chat into the console versions of The Elder Scrolls Online: Tamriel Unlimited, enabling players to easily connect with one another," said Matt Firor, game director, ZeniMax Online Studios. "For us, Vivox was the natural choice, given their multi-platform capabilities, gaming industry pedigree and reliability."
Find out more on the Elder Scrolls Online site.
Today we reached out to Daybreak Studios to ask them about that thing we've all been eagerly awaiting for over two years: EverQuest Next. Well, we're still going to be waiting, but just as former President John Smedley said, we were assured today EverQuest Next is indeed still being hammered away on.
In short, according to Daybreak:
"We'd rather show players what we're working on when it's ready, than tell them about it at a time when it’s not."
So, there you have it. While we're still right where we were before you read this, at least now you know that EQN isn't a forgotten commodity over at Daybreak. I get the distinct feeling that we'll be hearing from Daybreak in a big way, whenever they're finally ready to pull back the curtain on the new Norrath.
Now let's all go back to our crystal balls to predict when/what we'll find out when Daybreak lets the day... break... on EQ Next. Sorry, dad joke. I'll go back to my cave now.
The CUniverse continues to gain momentum and the updates keep coming! We’ve got tested server tech, we’ve got pretty terrain, we’ve got more (senior) programmers and we even got a double dose of updates last week! I used thorough market research to help me metagame which delicious tidbits would get me the most clicks this week, then I tossed them into the fire and went with my gut! You can’t program instincts baby! This week on the CUolum I will be cutting up about weapons, giving all of you a Rorschach test and healing old wounds!
Read more of Timothy Eisenzimmer's Camelot Unchained: The Ink Blot Test.
The Guild Wars 2 team will be on hand this weekend with a boatload of exciting live streams, announcements and even the Heart of Thorns launch trailer debut during Twitchcon running Friday, September 25th and Saturday,September 26th.
During the two day event, ArenaNet Television will have some new shows to tempt viewers including Taste of Tyria, a Guild Wars-themed cooking show hosted by none other than Jennifer Hale. Also on the docket is the "Guild Wars 2 Game Show" that seems to be cracking up to be centered on trivia ala Jeopardy. Lastly, there will be a live musical segment by GW2 composer Maclaine Diemer.
You can check out the full schedule of events on the Guild Wars 2 Twitchcon 2015 schedule page.
Once again Zenimax listens to the community. If you remember a couple weeks ago I wrote an article discussing some of my displeasures with Imperial City, mostly the fact that Imperial City is always open (unless your campaign is full) and all three factions would have access to it. Well as it turns out I wasn’t the only one who felt this way and Zenimax has heard our pleas and created a campaign with locked gates. However, is it too late for this to make a difference?
Read more of Ryan Getchell's Elder Scrolls Online: Zenimax Hears Its Community Once Again.
With the release of the Dragon Age: Inquisition DLC, Trespasser, a couple of weeks ago and the announcement of the definitive Game of the Year Edition earlier this week, it is clear that DA:I is a finished product. We had the opportunity to talk with Dragon Age Lead Designer Mike Laidlaw about Trespasser, the (possible) future of the franchise and more. See what he had to say in our exclusive interview.
Read more of Suzie Ford's Dragon Age: Inquisition - Mike Laidlaw on Trespasser & (Possible) Future Plans.
The latest in a series of Fallout 4 videos designed to give players a fun look at the games base attributes continues today with a look at Endurance and why it's important. Find out why it's S.P.E.C.I.A.L. and let us know what you think!
The Rift site has been updated with a first look at some of the locations in the Planetouched Wilds that will be forthcoming with the v3.4 update. Players can find out a little information about denizens in each of the location and what can be expected when journeying through them.
New information is provided about:
The WildStar site has been updated with a new blog post that outlines some of the many welcomed quality of life improvements coming to the game with next week's free-to-play launch. Among other things, fast travel (aka 'rapid transit'), a sell junk button, nav points and content finder are all included.
Zip-zoom around Nexus with the new-fangled Rapid Transport system! Just click on the new button in the interface menu, the world map, or the mini map, pay a paltry sum of gold, and you’re insta-ported to your destination. As everyone knows, teleportation comes with its risks, and to help mitigate overuse it does have a cooldown—although you can bypass it with use of a Service Token. And course the ability to hoof it to your location or take a taxi remains a valid choice.
Check out the full list on the WildStar site.