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Age of Conan : Armory Update

Posted Jun 11, 2008 by Keith Cross

Funcom has announced that new features have been added to the Age of Conan Armory, including user-editable maps and space to add screenshots of your exploits throughout Hyboria.

The Age of Conan Armory now features a comprehensive Playfield Database, with user-editable Maps and Screenshots.

Playfield Database and Mapping Features

  • A stylish, user-friendly design, approved by Mitra.
  • Pan and zoom maps at great detail.
  • Edit maps and share the locations of your discoveries.
  • View playfield connections and levels.
  • Submit screenshots of your daring adventures throughout Hyboria.
  • Add comments to playfields, with tips for finding the greatest challenges and rewards.

Read more here.

EverQuest II : LoN Competitions: Monthly Sprints

Posted Jun 11, 2008 by Keith Cross

SOE has announced Monthly Sprints, a new form of competition for players of Legends of Norrath, the online card game playable in EverQuest and EverQuest II.

SOE is offering an exciting new tournament format for all Legends of Norrath™ players that allows you to better your skills, climb in the rankings and earn free loot! Best of all, these new events are FREE to you!

Announcing the Legends of Norrath Monthly Sprints!

Monthly Sprints work like this:

  • Every weeknight at alternating times (listed below), a FREE four-round Legends of Norrath Sprint tournament will be held in the Tournaments Lobby.
  • Entrants in the tournament will receive Sprint points based on participation and number of wins.
  • Cumulative rankings will be posted after each event on the Sprint Leaderboard.

Read more here.

Voyage Century Online : Update Preview

Posted Jun 11, 2008 by Keith Cross

IGG has announced details of the content and features of the next update for Voyage Century Online.

After a series of game testing, IGG announced that the following 12 brand new functions will probably be released in Voyage Century during this update. Today we’d pleased to talk to you a little bit about them.

Stay tuned for the latest news!

  1. Hurricane Island Instance
  2. Purified and Refined Equipment
  3. Auto track
  4. E-Book's Functions
  7. Stalls and Items Inquiry
  8. VCO Equipment Seeing
  9. VCO Chat Function
  10. New Bosses Coming Soon
  11. Treasure Hunting on Open Seas
  12. Auto Planting Introduction

Read more here.

Shadow of Legend : Free World Chat

Posted Jun 11, 2008 by Keith Cross

Smartcell has announced that they will be opening up world chat in Shadow of Legend for the purpose of taking questions and suggestions on improving the game.

As you know, among all the chat channels available in Shadow of Legend, world chat is the only channel that you have to pay an insignificant fee to chat in.

However, Focus Group must continue, and to keep participation strong, SmartCell is opening up World Chat for FREE for this Wednesday, June 10, and this Wednesday only.

[GM]Grand_Master will be in the game moderating Focus Group and will be taking your questions and suggestions for improving Shadow of Legend the game.

Event: FREE World Chat

When: Wednesday, June 10, 2008. 11:00 am – 1:00 pm PST.

Where: in-game Shadow of Legend, world chat channel

[GM]Grand_Master will also be working to bring free world chats to the usual Monday Focus Groups.

Read more here.

EVE Online : Empyrean Age Begins

Posted Jun 10, 2008 by Keith Cross

CCP has announced the successful launch of Empyrean Age, the latest free content expansion for EVE Online, which sees war breaking out between the factions of the EVE universe.

War has come to EVE Online

EVE Online: Empyrean Age has been successfully deployed on Tranquility and we’re now open for business! We invite you to explore the new region "Black Rise" or try the new feature Factional Warfare, to fight for glory and fame in the service of your faction.

Read more here.

Earthrise: First Impact : Newsletter, Issue 2

Posted Jun 10, 2008 by Keith Cross

Masthead studios has sent out issue two of the monthly Earthrise Newsletter.

Greetings from the Community Corner!

   Let's talk about guilds first this month - lots of guilds have sent emissaries from other games over to stake their claim in Earthrise and its recruitment season as we head into summer. Citizen Imper1um has painstakingly compiled a list of organizations into an "Unofficial Guild Index" post stuffed full of information and ready to grow right along with the community. Is your up and coming guild on this list? If not, you might want to consider it as this post is rapidly becoming the place to go for one stop guild information.

   Maris` topic of death and dying is getting a lot of discussion lately, but it was the recent question of the week on physics that had many of the community jumping in delight.

Read more here.

Star Wars Galaxies : Chapter 10 Puzzles

Posted Jun 10, 2008 by Keith Cross

The folks at Star Wars Galaxies have posted a dev diary which looks the adition of puzzles to the process of gaining collections in Chapter 10.

Hello everyone! Jeff "Jaskell" Haskell back again. For this dev diary, I'd like to talk about creating the puzzles that are part of the new Meatlump theme park coming in Chapter 10.

In the past, some of the collectables as well as quest objects only required the player to click on an object to receive an update, so for Chapter 10 I wanted to try to switch things up a little by associating a simple puzzle with a few collection objects. Instead of just finding and clicking these objects, the player will initiate a custom UI that will require a certain amount of interaction to "win."

One particular puzzle/collection I would like to highlight for this diary is the Meatlump Bomb Defusing UI, as I think it is one of the more complex systems added in Chapter 10. In the beginning it started out with what would seem like a simple set of tasks. The puzzle design had the player cutting wires as the bomb timer was counting down. Unfortunately, no UI existed that would support wire cutting, so this gave me the excuse to learn the SWG UI builder to add a new UI that would. This turned out to be a significant challenge.

Read more here.

Warhammer Online : Amazon CE Pre-Order Codes Don't Expire

Posted Jun 10, 2008 by Keith Cross

EA Mythic has clarified an issue involving the expiration date listed for pre-order codes from collector's editions which were pre-ordered through  The codes were originally listed with an expiry date of June 10th, but EA Mythic says that the CE pre-order codes don't have an expiration date.

It has come to our attention that those of you who have pre-ordered from were given an expiration date of June 10, 2008 for entering your codes.

Please note: CE Pre-Order codes do not expire.

The Open Beta code may be redeemed at anytime leading up to and during the Open Beta phase. Our account services will provide you with the means to enter your Head Start and Item codes prior to the opening of the Head Start program, at this time we ask you continue to keep those codes in a safe place for later use.

The Pre-Order FAQ will be updated to reflect this as well.

Read more here.

Pirates of the Burning Sea : Devlog: Art and Games

Posted Jun 10, 2008 by Keith Cross

The latest dev diary on the Pirates of the Burning Sea official site was written with aspiring artists in mind, and takes a look at what it means to be a professional artist and the concept of the artist's vision.

The content of this devlog is aimed at aspiring artists and art directors. Be warned: it won’t discuss our game directly, but instead concentrates on more abstract, but larger issues behind the creation of art for games in general.

As a teacher at the Art Institute of Seattle, my goal has always been to help each of my students discover their individual artistic “voice”. When I entered college at the Rhode Island School of Design as an illustration major, I thought my goal was to learn how to draw, say, Spiderman at a professional level. However, what I eventually discovered there was something radically different and revolutionary to my way of thinking about art. The goal in art, I discovered, is not to learn to mimic what others are already doing (and the way they do it), but to figure out what strengths one naturally has in order to develop them into a personal and unique vision.

Read more here.

World of Warcraft : L70ETC Contest Winners Announced

Posted Jun 10, 2008 by Keith Cross

Blizzard has posted the results of their video contest, which asked fans to create a video for the Level 70 Elite Tauren Chieftain song, "Rogues Do it From Behind."

The recording studio may be closed, and the janitors hard at work cleaning up what's left of the pizza, but that doesn't mean the party has to stop now. We've watched video after video and found just the right mix of rock and pomp to fit Level 70 Elite Tauren Chieftain's new smash hit "Rogues Do it From Behind."

Three Grand Prize winners have been chosen to each receive an Ipod Touch 8GB version, and five First Place winners will each receive a Logitech G15 keyboard and a World of Warcraft Battle Chest signed by the members of L70ETC.

Read more here.

General : Fan Faire Attendees List Published

Posted Jun 10, 2008 by Keith Cross

SOE has posted a list of attendees for the upcoming Fan Faire event which will be held in Las Vegas from August 14th to 17th.

Our Fan Faire Attendees List is now live on the Fan Faire website. Want to see which of your guildmates and what players from your server will be partying with us in Vegas? Check out the Attendees List here!

Read more here.

General : APB: New Character Concept Art

Posted Jun 10, 2008 by Jon Wood

The team developing the upcoming MMORPG "All Points Bulletin" have provided us with these two new character screenshots.

Check out both new images here.

Angels Online : Asmode Quests

Posted Jun 10, 2008 by Keith Cross

IGG has released an overview of of one of the instances in Angels Online.

Since its release, the cute MMORPG—Angels Online ( from IGG has been steadily growing in popularity. As more and more players join the game, the Angels Online team would like to briefly introduce one of the instance quests—Asmode.

Aurora City:

Any player who has joined a faction, reached level 20 and a rank of 2 is eligible to start the “Looking for Spy Angel” quest. To start the quest, you need to go to Dawn Harbor and look for the Spy Angel, who will give you a mission. After completing the mission, you will be asked to hand in the quest item Secret Badge to Asmode. However, to gain Asmode’s trust, you need to bring treasures from the leader of Cherry Village and give them to Asmode. After that, you must fight and defeat Asmode.

Dar City:

Once the player is qualified then they can sign up with the Dark City Angel. They will then be able to begin the primary heaven quests. Then go to the Bottomless Pit and find the Spy Angel, who will give you a mission. After completing the mission, you will be asked to hand in the quest item Secret Badge to Asmode. However, to gain Asmode’s trust, you need to bring treasures from the woman in Memory Cave and give them to Asmode. After that, you must fight and defeat Asmode.

Read more here.

General : APB: New CM

Posted Jun 10, 2008 by Keith Cross

Realtime Worlds, the company behind the upcoming MMORPG All Points Bulletin, has announced the hire of Chris Dye as their Community Manager.

(10.06.2008) Realtime Worlds ( today announced that Chris ‘Ulric’ Dye has joined their team as Community Relations Manager for the highly anticipated MMO APB (

Chris will begin the process of building the already growing community interest around APB through various channels including, but not limited to, fan sites, community forums and social networking sites.

“APB is at an extremely exciting and important stage, and we can now begin the process of introducing to the gaming community the various aspects of what will make up this genre defining MMO”, commented Chris.

Mario Rizzo, Business Development Manager added “This appointment signals the start of a new phase for APB where we can interact more fluidly with both gaming sites, and our potential future player base. This is an important milestone for the game now that we are transitioning into Alpha and moving towards the full public beta of APB.”

Read more here.

Age of Conan : Anatomy of a Launch Q&A

Posted Jun 10, 2008 by Jon Wood

To accompany Mathew Reuther's first article on The Anatomy of a Launch, he also had the opportunity to ask a few questions of Funcom's Jorgen Tharaldsen. In this unconventions Q&A, Reuther comments on the questions asked and the answers given.


As there are significant overcrowding (queue) issues being experienced on a number of the more popular Early Access PvP servers, have any plans been put into motion (i.e. character transfers) to alleviate the pressure by offloading volunteers to other less populous servers?


We do have server transfer technology in place, but we need to see how things pan out a bit before making hasty decisions. We have the most pre-ordered PC game in gaming history, we have one of the fastest selling PC games ever, and we have sold way more a week after launch than I would have even dreamt of. We have hit well, and "everyone" wants to play Conan, which is great, but prior to shifting people around we need to make informed decisions. I have seen many posts on 'you should have known, you should have prepared', and we have! However, with the popularity we have, we are now facing conditions we never thought would happen. People love Conan, and they tell friends, which is awesome. In the meantime we are doing our best to ensure that we inform on load prior to people entering.

Mathew's Thoughts

While becoming a victim of your own success is tragic in funny way, the fact remains that server load balancing I vital to those players affected by these overcrowding issues. While it is admirable that the company wishes to avoid making any knee-jerk reactions, it is also damaging to allow the status quo to continue on for too long. A number of servers remain queued during prime play hours, and this impacts normal play. It is not fun when every half an hour you lose a groupmate for five minutes due to a crash and queuing. It is also disappointing when you cannot create new characters to join your guildmates after buying the game.

Read the whole thing here.

Age of Conan : Anatomy of a Launch - Part One

Posted Jun 10, 2008 by Jon Wood

New writer Mathew Reuther pens this look back at the Age of Conan launch from his perspective.

Each new year sees a few high profile MMORPG releases. These game launches are something each early adopter of a new MMO eagerly anticipates yet dreads at the same time. The veterans of the massive online gaming battlefield can tell you some real horror stories. As new games come to market and eager gamers await the opening of the game servers, one of the most oft-repeated tales is that of Anarchy Online's 2001 launch.

The story of this launch is probably one of the most chilling MMO tales floating around the net, as when the game released it was nearly impossible for customers to actually play. The ambition of the game's creators to have one large world where every gamer who wanted to play would be able to interact with every other player was unheard of at the time. Even today only one game (EVE Online) has successfully achieved this goal in a large scale title. This ambition came at a high price as the in-game avatars actually generated so much stress on the game engine that a matter of walking fifty meters in the game world became an arduous journey that could take fifteen minutes or more. Though the game developers (Funcom, a minor development house based in Norway of all places) were quick to begin addressing the issues, the damage done by the initial problems is incalculable. Even post-fix efforts to woo customers back with offers of free playtime were not a resounding success. Though Anarchy Online remains profitable (albeit with an alternate revenue scheme) today, it is likely a shadow of what it could have become had the launch not been an abysmal failure.

Read the whole editorial here.

General : Guild Tool!

Posted Jun 09, 2008 by Laura Genender is proud to announce our newest feature - the Guild List!

When you're searching for a new guild, sorting by alphabetical order or looking for the coolest name just doesn't cut it. is proud to present the Guild List.  Made by gamers, for gamers, this tool allows you to search guilds on your game/server based on relevent terms - like raid times, recruitment status, and guild focus.

Whether you're looking for a new guild, looking for new members, or just want to immortalize your guild's status on your server, we invite you to add your guild!

EVE Online : Downtime Chat

Posted Jun 09, 2008 by Laura Genender

Tonight at 10pm EDT (2:00 GMT), the EVE servers will be brought down for 24 hours to patch the newest expansion, the Empyrean Age.

Downtime sucks, even if it's for a good reason.  And if you're wondering what to do while the universe is closed, stop on by the Live Chat to hang out with friends, plot the downfall of your enemies, talk Factional trash, and gripe about downtime. As with our last Downtime Sucks chat, imaginary punch and pie will be available.

Event starts at 10pm EDT (2:00 GMT) and goes until CONCORD breaks us up.  Users can connect via our Live Chat javaclient or via any IRC client, to server port 6667.  The chat will take place in #mmorpg.

WWII Online: Battleground Europe : New Screenshots

Posted Jun 09, 2008 by Jon Wood

To go along with their seven year anniversary celebrations, the folks at Battleground Europe have sent along these new screenshots.

Check out all seven here.

WWII Online: Battleground Europe : Seven Year Anniversary Dev Journal

Posted Jun 09, 2008 by Jon Wood

Celebrations for the astonishing seven year anniversary of Battleground Europe: World War II Online began on Friday. Today, we present a dev journal that is designed to both introduce new players to the game and talk a little bit about the events of the last seven years.

On June 6th, 2008, Playnet Inc and Cornered Rat Software celebratd the 7th anniversary of the launch of a ground-breaking MMO that still boasts thousands of fans worldwide. Released as "WWII Online: Blitzkreig" in 2001, it is now known as "Battleground Europe"- a brutal, online World War II based PvP in which players choose to fight for the Allied or Axis forces as ground troops, fighter pilots or tank commanders.

Read more here.

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