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Age of Conan : First Tier 3 City

Posted Oct 03, 2008 by Keith Cross

Funcom has announced that the guild called Ascendant has become the first to have a city reach Tier 3 in Age of Conan.

Dagoth server is now the proud owner of new tier 3 city

Today we received notice that Dagoth guild 'Ascendant' had completed the construction of their tier 3 city! Ascendant had this to say:

CONGRATULATIONS ASCENDANT!!!

In a mere 4 months, through a phenominal display of teamwork and dedication, at 9:30 on October 2, 2008 Ascendant constructed our Tier 3 Architect Workshop, completing our WORLD FIRST TIER 3 CITY!

Read more here.

Stargate Worlds : Closed Beta Announcement and Screens

Posted Oct 03, 2008 by Jon Wood

Firesky (formerly Cheyenne Mountain Entertainment) has announced that the closed beta for their upcoming MMORPG Stargate Worlds will begin in mid-october. To celebrate the news, the team has sent along these new and exclusive screenshots.

MESA, Ariz. – Oct. 2, 2008 – The wait is almost over for the legions of Stargate and MMO fans waiting to experience the Stargate Worlds Closed Beta test. The gate opens Oct. 15 for the first group of testers.

Stargate fans can pick up their assault rifles and join Op-CORE as they take their first steps in Stargate Worlds. Beta sign ups are live at register.stargateworlds.com/Registration/. More testers will be invited to sign up over time, so it’s not too late to put your name in the selection pool.

“From now until launch, everything we do is about polish and fun,” said Stargate Worlds Studio Head Dan Elggren. “We’ve laid a great foundation for the beta testers and their feedback is a vital part of the game development process.”

Check it all out here.

Stargate Worlds : Short Gameplay Trailer

Posted Oct 03, 2008 by Jon Wood

Stargate Worlds VideoJust to whet your appetite, the folks over at Firesky have provided us with this very short piece of gameplay footage. While some of it might look familiar to those following the game, the sound effects for the weapons are of special note.

Watch the video here.

 

Warhammer Online : Game update 1.01 Notes

Posted Oct 02, 2008 by Keith Cross

Mythic Entertainment has posted the patch notes for Game Update 1.01 for Warhammer Online. The update fixes a host of bugs, allows players to queue for scenarios in other racial parings, and more.

Warriors of Order and Destruction,

Welcome to the war-torn battlefields of the Age of Reckoning! My name is Destin Bales, and I'm the Live Producer for Warhammer Online. It's my job to ensure that we successfully make the transition from one of the smoothest launches in MMO history, to offering one of the most exhilarating and memorable gaming experiences you've ever had.

Now that WAR is living and breathing, we have players all across the globe battling it out in a relentless and brutal struggle to claim victory for their realms. Playing and improving Warhammer Online is a journey that we share with you, own with you, and drive forward together as a team. Our beta testers can attest to just how much we value your opinion, and you’ll see this reflected in all that we do, even within a small maintenance patch such as this.

In fact, we've already made a number of improvements since launch to ensure that your gameplay experience is even better. Since Warhammer Online went live, we've identified and fixed several client crash issues, knocked out reported bugs on numerous quests, added a feature that allows players to queue for same-tier scenarios in other racial pairings, and rooted out hordes of gold farmers in game. These are just a few of the hundreds of small but impactful fixes we've made daily over the past week and a half.

Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky “Target Out of Range” bug has been squashed, we’ve fixed bugs with /ignore and your friends list, resolved an issue with disappearing pet windows on zoning - and more!

Read more here.

EverQuest : Tides of Anachronism

Posted Oct 02, 2008 by Keith Cross

The folks at EverQuest are having trouble keeping the space-time continuum from falling apart, and have announced a new event called The Tides of Anachronism to herald the upcoming Seeds of destruction expansion.

All across Norrath and beyond, the boundaries between past and present and between parallel realities seem to be fraying.

Within the normally peaceful Plane of Knowledge, three heralds of Druzzil Ro entered the realm; bringing warnings of troubled and dangerous times ahead.

"Danger has arrived! Our time is very short! Time is ticking and our doom may have arrived! As it passes, time takes with it portions of our lives. Well, your lives. And now it threatens to take all of our lives. Powers of chaos and destruction are taking their time, taking our time! Go quickly, time is so very short."

Read more here.

World of Warcraft : Blizzard Wins $6M in Glider Case

Posted Oct 02, 2008 by Keith Cross

Blizzard is reported to have won $6 million in their lawsuit against MDY Industries, the makers the WoWGlider which was recently ruled to violate World of Warcraft's end user license agreement.

World of Warcraft creator Blizzard looks set to get $6m (£3.36m) from the makers of a software 'bot'.

The cash is part of a deal brokered by Blizzard and MDY Industries - the maker of the WoWGlider software 'bot.

Blizzard embarked on the case against MDY claiming that the World of Warcraft Glider software produced by the company infringed its copyright.

The Glider software lets Warcraft players automate many of the repetitive steps the game involves.

Read more here.

Warhammer Online : Chaos Magus Level 1-5 PvE Guide

Posted Oct 02, 2008 by Jon Wood

MMORPG.com Warhammer Online Correspondent Jessica Maxson takes us through the first five levels of PvE gameplay in Mythic Entertainment's Warhammer Online.

The Chaos Magus career is a very unique experience in the way you have to control not only yourself and your magic but also the disk under your feet and special 'pets'... Having two personas attack one enemy might seem easy, but it is much harder then you think. Managing when to attack, what persona to use, what mode to have your pet in and watching how many attack points you have left to use your attacks can be tricky, but ultimately, it turns out to be very rewarding.

The starting region for the Chaos race is Norsca. Your starting point is The Unshackled Host. This place is dreary, grey, and composed of mostly stone and dirt. As you look more closely, you'll notice that in some of the stone pillars are glowing blue eyes that move, flying stones and glyphs etched into the ground glowing.

After you take in all the sights it's time to begin our first quests: quite near you is Skulorg Blackhorn, you can tell he has a quest for you because of the green book icon above his head (notice the portal behind him? It's called a Chaos Portal, but for right now it's unimportant). Pick up the quest from Skulorg, it is called Dark Fate and it asks you to go to into the cemetery by Thorshafn Crypt and kill four restless dead and get four bones from them.

Read the article here.

Tales of Pirates : Studying System Preview

Posted Oct 02, 2008 by Keith Cross

The folks at IGG have prepared a preview of the Studying System, which is coming soon to Tales of Pirates.

Tales of Pirates ( http://top.igg.com) will be launching a fun new studying system. It’s a super cute and simple way to gain experience for your character by reading books; which is totally different from training your character by hunting critters. The cool thing is, that characters can study and gain experience while the player is Away From the Keyboard. This means that the players gaming world can be fitted around their real world. So there’s less time in game waiting around and more time getting on with the action adventure of Tales of Pirates.

Studying Skills
Studying is one of the life skills. Players can buy the skill books from the grocery merchants in the 3 mains cities. You will simply learn the studying skill by using the skill book and obtaining a Student Card; which is used to record your status of studying.

Whilst studying, you will accumulate experience points on your student card. You can then turn that experience into character experience by accomplishing simple quests. Studying skill has 5 ranks, the higher skill learned, the more EXP gained!

Studying Books
The studying books are the necessary source of studying. They are equipable items that you can get from (Malls / Awards / Events / Rewards). The books are also ranked according skill levels. Only the highest-level players can learn from the senior books. Whilst you are studying, the book must be equipped in the place of main equipment, and its durability will decrease as it is used. Once the durability is exhausted, the book will become useless (cannot be repaired).
The Studying book can be traded
The Studying book cannot be repaired

Student Card
The student card is used to record your current studying level. You can obtain this item when learning the studying skill, and should equip it before using the skill.
The Student card cannot be traded

So come join the fun and advantages of the Studying system of Tales of Pirates!

Read more here.

Tabula Rasa : Watching Garriot Go To Space

Posted Oct 02, 2008 by Keith Cross

If you've ever wanted to watch Richard Garriott's get shot into space (for his trip to the International Space Station, of course), you can watch live video streams of the launch, or if you'll be in the Austin area you can attend the launch party.

Interested in watching Richard Garriott's historic journey into space in the early hours of Sunday, October 12? Now you will have multiple opportunities, both at a space launch party in Austin and across the Internet via a variety of live video streams.

If you're going to be up and around in Austin Saturday night into Sunday morning, the space watch party will be held at Opal Divine's Penn Field restaurant on 3601 S. Congress Avenue. The festivities start with live music by The Echo Vine at 11PM, with pre-launch activities starting at 12:30AM and the launch scheduled for 2AM local time. You must be 21 or over to attend.

Read more here.

City of Heroes : Create a Character Contest

Posted Oct 02, 2008 by Keith Cross

The folks at City of Heroes have announced that they have partnered with Palit and AMD to bring you their Create a Character Costume Contest.

Over the next two weeks players can submit screenshots and bio of their character and be entered into the Palit/AMD City of Heroes “Create a Character” Costume Contest to win great prizes! This is a skill based contest based on the creative use of the City of Heroes Costume Creator to design a hero or villain outfit along with the backstory of that character. Entries will be judged primarily on the quality, cohesiveness and creativity of the character’s costume. Secondary considerations will be (in order): the character’s biography, the quality of the submitted screenshots and the appropriateness of the character screenshot’s background.

Read more here.

Champions Online : Meet the Team: Daniel Stahl

Posted Oct 02, 2008 by Keith Cross

Cryptic Studios has posted an internal interview with Champions Online Producer, Daniel Stahl.

Q: What do you do on Champions Online?
A: As a producer on Champions Online, every day brings something new. Some days, it is reviewing bug lists and prioritizing the things to fix first. Other days, it could be making sure dinners get delivered for the crew working late. It boils down to helping out in any way needed. It's my job to ask a lot of questions, keep track of the big picture, and never lose sight of our goals.

Q: How long have you worked in gaming, and what did you do before Champions Online?
A: In 1996, I launched a popular Battletech fan site and from there I was recruited by Wizards of the Coast. I spent 6 years working on projects such as Magic: The Gathering and various other collectible card games (Pokemon, Star Wars). During this time, I also co-developed the Pirate's Cove board game with my friend Paul Randles. I then moved on to work with the Xbox Live team for the launch of the Xbox 360 and continued working on Xbox Live features.

Read more here.

Atlantica Online : New Screenshots

Posted Oct 02, 2008 by Jon Wood

Today we present nine new images which have been added to our Atlantica Online screenshot gallery.

Check 'em out here.

Final Fantasy XI : Guide to Goldsmithing in FFXI

Posted Oct 02, 2008 by Jon Wood

MMORPG.com Final Fantasy XI Correspondent Adam Poma writes this guide to Goldsmithing, a frustrating but ultimately rewarding job in Square Enix's Final Fantasy XI.

Prologue:

Final Fantasy XI screenshot

So you want to level Goldsmithing (here after known as "GS"), eh? Well are you absolutely sure? I suppose I should actually word the question: Are you ready to tear up as you throw millions and millions of Gil at a craft that is notoriously brutal, and leaves most people crying to their mommies at about level 60? I will not lie to you, it is a long and hard road, but once you get to the 90+ range you will be pretty set financially for the rest of your game time. With all of that in mind, I present to you this guide.

The path that I personally used to obtain 100 GS. Used during the Vana'diel great depression of 2007, the recipes I chose were either as easy on the wallet as possible, or profitable. As most guides out there say, do not follow this guide blindly. Check your server’s prices (ffxiah.com is freaking' sweet) and go from there. What is profitable on one server may be a waste of time on the next. I am writing this guide assuming that the reader is decently versed in Final Fantasy mechanics as well as a decent understanding of the crafting system. Also on a final note, have a nearby punch friendly object. Because under cutters will make you want to kill kittens.

Read the article here.

Earthrise: First Impact : Exclusive Q&A

Posted Oct 02, 2008 by Jon Wood

MMORPG.com's Joe Iuliani recently asked ten questions of the team over at Earthrise to help us find out a little bit mroe about the upcoming sci-fi MMORPG.

MMORPG.com:

How will PVP be handled in Earthrise, will it be open world or zoned PVP?

Earthrise:

 

Most of Earthrise's PvP will be held in open world environment. We are strong believers that a persistent, dynamic world such as Enterra is best suited for unrestricted, natural PvP combat - from one on one struggles to mass combat siege battles.

Read the interview here.

General : Video Competition: Win An XBox 360!

Posted Oct 02, 2008 by Craig McGregor

MMORPG.com has teamed up with Potflix.com - a new video competition website to bring a cool new contest to our community. From now until the end of the year you can submit a MMORPG "spoof" video - and if your video gets the most votes you win!

You can get details about this promotion at our contest page at this link.

NOTE: MMORPG.com is not operating this contest.  For questions about rules or the contest please visit the contest page at Potflix.com.

General : Otherland Screens: Lambda Mall

Posted Oct 01, 2008 by Keith Cross

Today, RealU announced that they were developing an MMO based on the Otherland novel series by Tad Williams. Today we present the first screenshots to come out of their labor. The images depict Lambda Mall, a main social hub in the game, and various modes of transportation in this space.

See all of the screenshots here.

Warhammer Online : A Guide for the Fresh New Player

Posted Oct 01, 2008 by Jon Wood

Warhammer Online Correspondent John Lisenby Writes this guide that introduces the early mechanics of the game to new players who might ot be too familair with them.

What do you do when you log on? Where do you go? Who do you talk to? What does that green circle over that NPC's head mean? Don't look any further. Here are the answers you seek. This short guide goes over a number of elements that should help you get started if you're a first time player.

When you first log in to this new game world you will find many things to do. What do you do first? Me, I found out all I could about the controls, interface, and the chat. It's really pretty simple, and I've laid out a quick overview of each below:

Read the guide here.

Vanguard : More Accounts Reactivated

Posted Oct 01, 2008 by Keith Cross

SOE has announced that all former Vanguard accounts have been reactivated until October 18th.

Due to popular demand, we have expanded the recent account reactivation promotion that was sent out to former players who had opted-in for promotional emails. Now all Vanguard accounts that have been inactive for more than 60 days have been reactivated for free play through October 18th.

With the new Isle of Dawn starting area and over 1000 bug fixes in our most recent update, there's never been a better time to revisit Vanguard.

If you still have Vanguard installed, just log in and start playing. If you've misplaced your disks, you can reinstall the game through Station Launcher, our simple one-click application that delivers all your Station games, friends, and community news right to your desktop.

Read more here.

General : New MMO Based on Otherland Novel Pt. 1

Posted Oct 01, 2008 by Jon Wood

MMORPG.com news Manager keith Cross traveled recently to Singapore to learn more about a new MMO being developed by Real U Studios based on the Otherland novel series by author Tad Williams. Today, Keith begins with part one of our introduction to this new game.

Recently, a group of European and North American game journalists were invited to Singapore to visit Real U studios, where we were promised a first look at a previously unannounced MMO project. Today, the embargo on the information has been lifted and we can freely talk about Otherland, a game based on the novel series of the same name by Tad Williams. Tad was the surprise guest of honor for the trip, and was at the main presentation along with Kevin Buckner, the Senior Producer on Otherland, and Andrew Carter, CEO of Real U.

Otherland is currently about 75% through the pre-production phase, and about 15% complete according to Real U. The game is being developed with a special version of the Unreal Engine 3, and is currently scheduled for release in 2010.

Read the article here.

General : Otherland MMO Announced

Posted Oct 01, 2008 by Keith Cross

dtp Entertainment and RealU have announced that they are developing an MMO based on the Otherland novels by Tad Williams.

Hamburg, Germany, 01 October 2008 – dtp entertainment and the development studio RealU, based in Singapore, today announced the MMOG (Massively Multiplayer Online Game) Otherland. Otherland, based on the best-selling novels by fantasy author Tad Williams, will appear for the PC in 2010.

Game fans can expect a completely new MMOG experience with Otherland. Based on the Unreal Engine 3, Otherland will set new technical standards for the MMOG genre. ‘Unreal Engine 3 is the basis for our client side game and graphics engine. To push it over the top our developers have also made countless additions to ensure outstanding graphics quality over huge environments. At the same time our artists and engineers are exploring the boundaries of Unreal Engine 3 to create fresh new visual styles for the game. At Real U we are developing completely new architecture that allows us to build a groundbreaking MMO game with Unreal Engine 3 at its core,’ says Andrew Carter,
CEO RealU.

MMO fans can also expect a fascinating gameplay experience. Based on the globally successful novels, the Otherland gameplay is distinguished by a unique narrative structure. Rather than retelling the story, players will experience their own individual stories within the Otherland universe and will encounter many of the familiar characters from the books. The game world will change dynamically around them during the course of the game.

Starting from the player lobby Lambda Mall, an Entertainment, Meeting and Communication centre, players will teleport into a wide variety of game worlds. As in the books, virtual reality is a central topic of the game. Nothing is what it appears to be at first glance in this futuristic vision from the pen of Tad Williams, who played an important role in the development of the game.
‘Tad Williams visited us during the conception phase and was very actively involved in the realisation of this project from the beginning,’ comments Andrew Carter. ‘Because this is a MMOG, a linear storyline would not be feasible. Therefore, we had to find an alternative way of telling a story. I think we have found a terrific combination of innovative narration and faithfulness to the books,’ Carter continues.

Andrew Carter is the leader of a development team, now consisting of 80 people, based in Singapore. The international team is composed of game experts with years of experience in the gaming industry. The core team had previously worked at Melbourne House, EA, THQ and other major international studios. RealU is a 100 % subsidiary of dtp entertainment AG.

Read more here.

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