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Scions of Fate : Name Change

Posted Oct 16, 2006 by Jon Wood

Yulgang: Balance of Power has changed its came to Scions of Fate. At the moment, the reason for the name change is unknown, but MMORPG.com will continue to folow this story as it develops.

You can learn more about this game here.

General : New Column: MMOWTF

Posted Oct 16, 2006 by Dana Massey

Dan Fotier debuts his new column on MMORPG with "Lessons Not Learned". In this first edition of his weekly articles, he looks at Dark and Light. Check back every Monday for a new edition of MMOWTF.

So there I was sitting at my PC, staring at the screen wondering how to start off my new weekly column. It should be something appropriate and it seemed like I should start things off with a bang. In the midst of this pondering this, my trusty Yahoo Instant Messenger cheerfully advised me that I had a new e-mail and thus this rant was born.

In my inbox was mail from my friends over at NP Cube, makers of Dark and Light. The introduction line reads:

"The Ganareth Tour will give newcomers to the world of Ganareth a taste of many of the world's most addictive elements. It can be downloaded at no cost."

You can read more here.

Eudemons : Delivery System

Posted Oct 16, 2006 by Jon Wood

Eudemons Online have announced that their new Delivery system, which was to have come into effect with patch 1024 early this morning. Further details can be found by following the link below: 

 

We are happy to announce that Delivery system is coming after patch 1024, which will be released at 01:01AM PDT, Oct, 16, 2006.

Want to become a millionaire in one hour? Just come to delivery the logs. If you are very proficient in delivery and lucky enough, you can even earn up to 30 million gold in one hour. That's so great, isn't it?

How can you earn so much gold so quickly? The kingdom has collected 30% tax out of the picked gold dropped by the monsters. All the collected tax will be spent to buy the logs from the log distributors. That means the more gold the players pick up, the higher selling price the players can sell the logs at. All players, come and pick up the gold. Don't be lazy.

By the way, the selling price varies with the destinations. It is said that the collected tax in Gobi Desert and Icy Land is very high because there are rich adventure zones. The players the have also picked plenty of the gold dropped by the monsters. If you delivery your logs to these places, you may become rich merchant very soon.

Now, let's start the journey of being a log distributor.

Read it all here.

Eudemons : Duel System

Posted Oct 16, 2006 by Jon Wood

Eudemons Online has announced that their Deul System will be released along with patch 1024 which was scheduled to take place early this morning. They have also released some details about the function of this new feature.

 

We are happy to announce that Duel system is coming after patch 1024, which will be released at 01:01AM PDT, Oct, 16, 2006.

Want to fight against your friends to show your powerful abilities and strong eudemons? When you reach high level or are equipped with +12 super equipment all over, are you eager to prove your strength and skills? Although you want an exciting PVP fight very much, you are afraid that you will lose equipped items or be put into the jail by the guards?

To solve your troubles, we've launched Duel system in Eudemons Online. Now you can enjoy the fun and excitement of PK. No need to worry about the PK punishment any more.

When you want to duel with a player, you can click "Duel" icon to send your duel request. After the other party agrees, a duel map will appear for you to perform a duel with him/her.

During the duel, both your character and eudemons can use all kinds of skills. If you has 0 HP, you lose the duel. If your eudemon has 0 HP, your eudemon is dead and can't be summoned.

Once you cancel the duel or use the teleport scrolls to teleport you out of the duel map, you will be judged as losing the duel. The duel is over after one party wins the duel.

Warning: you may be attacked by the monsters or players during the duel. Be careful.

No matter win or lose, your dead eudemons will return to the normal status after the duel is over, so do you and your opponent. No PK points for both parties.
Hope the Duel system can bring you joy. Hurry to master the PK skills to challenge your fellows. Let's duel for fun right now.

For more on Eudemons click here.

Priston Tale : Clan Disorganization

Posted Oct 16, 2006 by Jon Wood

The following announcement appears on the English website for the game, Priston Tale, and is intended to prepare clan leaders for the upcoming disorganization of clans.

 

Dear Users.
This is English PristonTale administrator.

Here is the clan creation fee payout upon the clan disorganization and Bless Castle & Bellatra related with the server merge. So please read carefully and take note to prevent any misunderstanding.

[[The clan creation fee payout for disorganized clan]]
All clans will automatically be disorganized with server merge on the Thursday 26th Oct 2006. Due to automatic disorganization of all clans, all clan chiefs from English PristonTale will receive 500,000 gold each from item distributor NPC to make new clan after the server merge. However, if the clan chief disorganizes the clan on their own decision before the server merge the clan creation fee payout does not apply.

[Bless Castle]
The defending clan as of Monday 23rd Oct 2006 from the previous servers before the merge can only receive the tax collected until Thursday 26th Oct 2006. After merge server, Bless Castle will start newly without defending clan on Monday 30th Oct 2006.

Why new Bless Castle? (Bless Castle without defending clan)
This is normal Bless Castle without defending clan. As after the server merge the Bless Castle is without defending clan, any clan who takes control of the Bless Castle within the Bless Castle time of 2hours will become the defending clan of the Bless Castle.

[[Bellatra]]
The clan with the ownership of the Bellatra can only receive the tax collected until Thursday 26th Oct 2006 and this must be collected before the server maintenance on Thursday 26th Oct 2006. Any tax uncollected by this time will automatically delete from the system. After the server merge on Thursday 26th Oct 2006 the ownership of the Bellatra lies within the English PristonTale administrator automatically and this right passes systematically to the clan with the highest Bellatra score achieved between Thursday 26th Oct 2006 and Wednesday 1st Nov 2006 on the Wednesday 1st Nov 2006.

Please take note of the information above regarding Bless Castle, Bellatra and the new clan organization with the server merge and please visit our homepage or use our All4U for any further enquiries or information.

Once again thank you for your continuous love and support for English PristonTale.

Thank you.
Global GM

For more on Priston Tale click here.

Nexus : Happy Halloween Part 1

Posted Oct 16, 2006 by Jon Wood

The servers in the MMOG, Nexus, have been reset with their Happy Halloween Part 1 event:

 

The Nexus servers were reset with the following changes:

Looks like some spooks have taken over. Happy Halloween Part 1!
(Please keep in mind all costume drops will be removed after the event is over. Do not buy or sell these items. Please trade or give them to someone who needs one. Have a good trick or treat!)

Haengsa told us he has a new spooky challenge for you.

Clan, Army & Ministry additions and fixes:
Small update to map Stahmne Omentie for Elendhirin Clan
Minor update for Nagnang ministry

Subpath additions and fixes:
Minor update for Merchants
Minor update for Subpath Fairgrounds
Minor update for Monk and they receive new merchant Roshan
Druid receives new merchant Aneirin and movement of two other merchants.

For more on Nexus click here.

Guild Wars : State of the Game

Posted Oct 16, 2006 by Jon Wood

Our friends over at Guild Wars are taking an extra-close look at the Monk class this week in the newest edition of the State of the Game feature.

 

A critical role on any winning competitive team is fulfilled by those who play the Monk. The profession is given careful scrutiny and assessment at both an individual and team level in this week's competitive editorial.

For more on Guild Wars click here.

World of Warcraft : Looking For Group Interface

Posted Oct 16, 2006 by Jon Wood

The upcoming expansion to the popular MMOG, World of Warcraft, will give players a new interface to make grouping up with others an easier experience.

 

Part of being in a stalwart band of adventurers is assembling that stalwart band in the first place. In the upcoming expansion, a new tool for finding a hearty group of cohorts will be available: our new Looking For Group interface! Here's an overview of this new interface, including details on a few of the new ways to locate companions to share your adventures with!

Click here to view the Looking For Group Preview.

For more on WoW click here.

Age of Conan : Dev Profile: Ole Herbjørnsen

Posted Oct 14, 2006 by Dana Massey

The Lead Designer of Age of Conan talks about his job, how he got there and the progress of his anticipated MMOG project. Developer profiles are a weekly feature every Thursday on MMORPG.com. This is a special Saturday edition of the profiles.

MMORPG.com: Can you remember your first video game? How often did you play, what other games had an influence on you?

Ole Herbjørnsen: As I mentioned above I started playing video games back in 1985 on the C64. I played lots of different games and off the top of my head I can remember: Bozo the Clown, Blue Max, Defender of the Crown, Wiz Ball, Hunt the Bismarck and Carrier Command.

Back in those days I would typically play 4-5 hours per day. A friend of mine had a C128 with a floppy disc, and we would play lots of different games either head-to-head or in coop (like Wiz Ball). Since the graphics back then were pretty primitive (and took a turn for the worse when I transitioned to the 80086 IBM XT with CGA-graphics!), I prefer deep and involving gameplay over fancy graphics. My favorite genres are probably strategy, role-playing games and simulator games.

The full profile is here.

D&D Online : Game/On Audio Interview

Posted Oct 13, 2006 by Dana Massey

In the latest edition of our Game/On Podcast, Victor Wachter is interviewed by Garrett Fuller about Dungeons and Dragons Online. The two discuss the progress of the game since launch, upcoming modules, PvP in DDO and a range of other subjects.

The podcast can be heard here.

CABAL Online : Euro Launch

Posted Oct 13, 2006 by Jon Wood

Cabal Online has officially launched in Europe with lots of "extra game content" as well as two free gameplay options.

 

CABAL ONLINE LAUNCHES COMMERCIALISATION WITH FREE GAME PLAY OPTIONS

Cabal Online, the smash RPG game, has officially launched commercialization in Europe by Games-Masters.com with lots of extra game content and two free game play options.

The extra content includes

  1. Full 3D rotational field maps so players can see every little detail in full glory. Green Despair, Desert Scream, Bloody Ice, Port Lux, Fort Ruina, Undead Ground, Forgotten Ruin in their full GLORY!
  2. Extra maps and new Dungeons including Tower of The Dead 1 and 2 and Ruiina Station with up to 4 hours of wild action per dungeon to defeat the massive damage monsters with numerous bosses and very rare drops.
  3. New class specific armour sets which are rare drops, Red Osmium weapons for all classes, additional ear-rings and bracelets and much more!

The two free game play options are a special offer for a limited time 30 days free if two of your friends sign up and pay. Log in to your account management system and invite your friends from there.

In addition everyone can play free for their first 7 days! There is no retail box set or other download up front fee for this game.

Current players who have registered will get 3 days free to check out the new maps, etc for this weekend only!

Ian Powell, Chief Executive of Games-Masters.com said, "Cabal Online offers great value and you can try it before you buy it".

For more on Cabal Online click here.

EverQuest II : Treasure Chest

Posted Oct 13, 2006 by Jon Wood

SOE's EverQuest II has released their newest Treasure Chest. The Treasure Chest points users to interesting posts that have been made on the game's official forums.

 

Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!

  • There have been some great movie submissions on the forums lately and we are proud to feature The Transition Chronicles: End's Beginning by Irras. Keep up the great work!
  • Music videos are always enjoyable to watch, especially ones created by the EverQuest II community. Sphinxcat shares a great one in "Take this Waltz" so be sure to tune in!
  • Seeing what players are doing in their houses with furniture always amazes. Stop by and check out Ripchi's Library and Arena as it's truly a sight to behold.
  • Guillatine has a new story for those weary adventurers to relax and listen to. Kick off those dirty boots, relax, and listen to "The Bruiser of Peace".

For more on EQ II click here.

Dark Age of Camelot : Grab Bag

Posted Oct 13, 2006 by Jon Wood

The folks over at Dark Age of Camelot have released their newest Friday Grab Bag for your visual consumption. You can read the whole bag by following the link below:

 

Q: Are the anniversary bonuses really working?

A: Yes. We’re seeing some reports that they are not – but so far, in every case, the problem has been that when we rebooted the servers, many of the camp bonuses for underused areas were reset. In other words, what you were seeing yesterday in some places was several weeks of camp bonuses. What you are seeing today is the base XP being doubled, but without the camp bonus being built up for several weeks. We will keep watching, of course, and we are investigating new reports. And by we, I mean Rob, the guy who spearheaded the double plus goodness for everyone. He feels very paternal about it.

Q: Recent notes say that the players crafting in the capital cities will get bonuses. Now, players that are crafting at home pay less for their supplies. Why not give the crafting bonuses at home?

A: The whole point of the new bonuses is to give people a reason to come to the city again. Crafting areas used to be vibrant, interesting places where you could always find someone. We’d like to bring that back.

Read it all here.

Guild Wars Nightfall : FAQ

Posted Oct 13, 2006 by Jon Wood

Guild Wars has released a new FAQ regarding their upcoming release of Guild Wars: Nightfall.

 

Do you have a question about the upcoming Guild Wars title? Well, we probably have an answer for you in the Nightfall FAQ, published today. This helpful document will tell you quite a few of the who's, what's, and when's concerning Nightfall, so be sure to check it out.

For more on Guild Wars click here.

Final Fantasy XI : MMORPG.com Review

Posted Oct 13, 2006 by Dana Massey

Every year, it is our goal to take a look at the major MMORPGs. Today, we take a peek at one that slipped through the cracks when it first launched. Final Fantasy XI is now available on the PS2, XBOX360 and PC. This review is for the PC version, although all three do exist in one world.

One of the more interesting aspects of FFXI is that there is a dark, complex storyline supporting the mainframe of the game. The opening movie will show you the background concerning the war between the Beastmen and the Alliance of mankind. Before one can even begin to immerse oneself in the world of FFXI, players will pledge their Allegiance to one of three nations; Bastok, San'Doria, or Windurst. Each nation has its own separate storyline, yet all three will guide players to uncovering the secret evil that lies in the shadows in the world of Vana'Diel. Players advance through the storyline by completing missions issued by their home nation. By advancing their "Rank", players will be rewarded with more storyline details, access to new areas to explore, and even exclusive pieces of gear. There are other hidden privileges as well to gaining rank... such as the ability to travel between cities on the infamous airships!

On top of the original storyline, the numerous expansion packs have added in-depth sub-plots into the game. The "Rise of the Zilart", the "Chains of Promathia", and the "Treasures of Aht-Urghan" all present new challenges, storylines, and rewards to the players who dare to complete them. The storyline is one of the finest qualities about FFXI, as it provides even the highest level players with something to do after they've hit the level cap.

The full review is here.

Age of Conan : Clan of Conan Fan Club

Posted Oct 13, 2006 by Jon Wood

Funcom, the company responsible for the upcoming MMOG, Age of Conan, have launched the game's official fan club, to be known as Clan of Conan. Among other things, this fan club will release a monthly newsletter, the first of which is available now.

 

Funcom announces official ‘Age of Conan’ fan club

Join ‘Clan of Conan’ - Meet King Conan and get an exclusive in-game item

Durham, USA - October 13, 2006 - Funcom announces the launch of ‘Clan of Conan’, the official fan club for the highly anticipated MMO game ‘Age of Conan ’. ‘Clan of Conan’ is a new initiative to reward those who follow the development of the game closely, and all who sign-up for the fan club will be given a secret and exclusive in-game item!* The secret virtual item will be rewarded in-game by King Conan himself, giving you a unique encounter with one of the world’s greatest fantasy heroes.

As a member of ‘Clan of Conan’ you will also be updated through a monthly newsletter packed full of exclusive content such as screenshots, feature reveals, lore, information about locations, monsters, interviews, competitions and a closer look at the thriving community around the game. Furthermore all members get a unique chance to enter special contests where they can win numerous Beta spots and other prizes!

“Nurturing our community and doing our very best to please those who follow our games has always been a key focus for Funcom, and with the launch of the community centered ‘Clan of Conan’ we feel we are giving something unique, cool and exclusive to our fans,” said Trond Arne Aas, CEO of Funcom. “With the way ‘Age of Conan’ is shaping up these days we feel certain it will become a fantastic gaming experience. If you want to see how it evolves for yourself there is no better way to do so than signing up for the ‘Clan of Conan’.”

The first ‘Clan of Conan’ newsletter is being sent out today, and will appear on a monthly basis. Those who are already signed up for the existing newsletter are automatically transferred to the ‘Clan of Conan’ fan club.

You can sign up for ‘Clan of Conan’ here: http://ageofconan.com/en/newsletter.html

You can see the newsletter here: http://community.ageofconan.com/conan/frontend/files/NEWSLETTER/issue01/issue01.html

‘Age of Conan’ is a Showcase title for Windows Vista, and the game won the “Best MMO of E3” awards from IGN, GameSpot, GameSpy and Yahoo. More information, screenshots, forums and a welcoming community portal can be found on the official website http://www.ageofconan.com.

*The secret in-game item will be announced prior to launch. You will need to complete a quest to meet King Conan and receive the in-game item. Prior to the release of ‘Age of Conan’ you will receive a code for the item via the email you have signed up with.

For more on Age of Conan click here.

Necron : CEO Answers Questions

Posted Oct 13, 2006 by Jon Wood

Holger Nathrath, the CEO of Reakktor Media, stopped by the Neocron forums to answer some player-asked questions about the game. Below, you will find only a small sample. Click the link at the bottom to read the whole thing.

 

Questions regarding the product “Neocron”

What will happen after Evolution 2.2? What are the next projects that will be realized concerning Neocron?

  • We have several plans how the further development of Neocron will look like. The next step after Evol 2.2 will probably be another graphical update. This will not only include the replacement of existing graphics but also the implementation of new game content. These steps will not be addressed before the release of Evolution 2.2 as we are completely concentrating our attention on the current project.

    We greatly hope to receive a lot of feedback when the public test server will go online.

Have there ever been plans to develop a new Neocron 3?

  • We would lie if we would say that this topic has not been considered in the past. The whole team still cares about Neocron very much. After four years of operating Neocron, we know its strengths and weaknesses quite well. Conforming to the current specifications, the competitive situation on the MMOG market in general and the upcoming releases of titles similar to Neocron, such a project would be difficult to realize.

How far are the negotiations concerning the new payment options?

  • The plan is to accomplish a sensible solution which displays a foundation for future projects of Reakktor and 10Tacle Studios. We are working on a respective agreement with 10Tacle financiers and the RBS (Royal Bank of Scotland) and will implement this as soon as possible. We are still hoping to offer this new payment options for the release of Evol 2.2. but only if the technical implementation is waterproof. We have learned in the past what consequences an imperfect system can produce. If problems should still persist, we will implement these options afterwards as quick as possible.

Read it all here.

Guild Wars Nightfall : Added to List

Posted Oct 13, 2006 by Jon Wood

We have just added the newest game in the Guild Wars franchise, Guild Wars Nightfall, to our games list. You can view their exclusive section here.

You can visit their forums here, or hype the game by clicking here.

Vanguard : Pre-Order, Collectors and Guild

Posted Oct 13, 2006 by Jon Wood

Sigil and Sony Online Entertainment have released details on the pre-order as well as the special features that will be included in the Collector's Edition and the Guild Edition of their game, Vanguard: Saga of Heroes.

 

SONY ONLINE ENTERTAINMENT AND SIGIL GAMES ONLINE REVEAL THE VANGUARD: SAGA OF HEROES PRE-ORDER PROGRAM AND COLLECTOR'S & GUILD EDITION DETAILS

SAN DIEGO, CA - October 13, 2006 - Sony Online Entertainment and Sigil Games Online announced today the special features included in the Collector's & Guild Edition, as well as pre-order details for the highly anticipated massively multiplayer online role-playing game, Vanguard: Saga of Heroes. In the vast world of Telon, players are free to choose their destiny by exploring three spheres of advancement, adventuring, diplomacy, and crafting. With intricately detailed environments inspired by oil paintings, Vanguard: Saga of Heroes is scheduled to make the journey to retail stores in Q1 2007.

The pre-order box at retail includes:

  • Early access to the game! Log on and get a jump start up to three days prior to the official launch!
  • Special account key that will grant you a unique exclusive in-game scroll that will allow your character to sprint for longer periods of time due to an endurance buff (one per account).
  • Invitation to the Vanguard: Saga of Heroes open beta (for eligible participants).
  • Guild Mail recruitment tool to help you build your guild before launch!
  • A king's ransom of assets, including videos, wallpapers and screenshots.

AVAILABLE EARLY DECEMBER

Regular Edition - $49.99 MSRP
Packaged in a DVD box, the Regular Edition will include:

  • A one month subscription to Vanguard: Saga of Heroes Station Players(tm) - an array of premium features that give incredible access to characters and guilds by merging the game world with the World Wide Web.
  • Your choice of an in-game magical wand to create fireworks or an in-game set of horseshoes with +speed to use once you get your first horse (one per account).

Collector's & Guild Edition Details - $89.99 MSRP
Packaged in a custom leatherette chipboard box, the Collector's & Guild Edition will include:

  • An art book featuring many original pieces by seminal fantasy artist, Keith Parkinson.
  • A cloth map with an overview and points of interest for each continent.
  • A CD featuring the full Vanguard: Saga of Heroes soundtrack.
  • A three month subscription to Vanguard: Saga of Heroes Station Players(tm) - an array of premium features that give incredible access to characters and guilds by merging the game world with the World Wide Web.
  • One of three Hero Cards each granting a unique in-game item (one per account).
    • The Jeric card grants a cloak that increases adventuring stats.
    • The Eila card grants a cloak that increases crafting stats.
    • The Idara card grants a cloak that increases diplomacy stats.
  • Your choice of an in-game magical wand to create fireworks or an in-game set of horseshoes with +speed to use once you get your first horse (one per account).
  • A Guild Kit which includes:
    • An in-game guild trophy that buffs stats for the entire guild*
    • Ten 10-day buddy keys

* = Need to earn / create guild house to learn

For more on Vanguard click here.

Age of Conan : Screens, Tortage and Beasties

Posted Oct 13, 2006 by Jon Wood

Our friends over at Age of Conan have released a series of ten new screenshots from their game. You can view these new screens in our Age of Conan Gallery, here.




The Age of Conan Website has also been updated with a description of Tortage, a haven for smugglers, thieves and pirates. You can read that item here. On top of that, they have also updated their Beastiary.

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