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RF Online : Arms Race Winners

Posted Jun 06, 2006 by Jon Wood

Our friends over at RF Online have announced the winners of the Arms Race Event that was held on each of their game's servers:


On Friday it was announced on the forums which faction from each server won the Arms Race Event. The results were as follows:

Spirit: Cora
Earth: Cora
Water: Cora
Fire: Accretia
Wind: Accretia

The winning faction from each race received the following benefits over last weekend:


These benefits have now been extended until Friday the 9th of June, meaning each winning faction has an additional 5 days to take advantage of the rewards.

Want to discuss these events with fellow players? Visit the official RF Online forums here!

For more on RF Online, click here.

Seed : Screenshot and Video Competition

Posted Jun 06, 2006 by Jon Wood

Seed is asking its players to help them to create a large collection of diverse, original screenshots. This is a competition, and competitions mean prizes. If you'd like to know about about this competition, please follow the link below:


Location graphics as well as lightning and particle effects in Seed have improved vastly during the latest months. So vastly that our current collection of screen shots and videos on our website is rather outdated.

We need new ones, and we would like all of you to help creating a large collection of great, intriguing, fascinating, original screen shots and video clips. All screens/videos published afterwards on the website will carry the credit (forum name) of the person who submitted them.

As in all competitions there will be prizes for the best contributions as well. We have emptied our suitcases from E3 and gathered a little pile of our best swag.

The prizes will be:

  • 1st prize: 1 Seed boiler suit + 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *.
  • 2nd-5th prize: 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *.
  • 6th-10th prize: 14 days added to paid subscription *.

*For trial players the 14 days will be added to the first paid subscription period following the trial.

Boiler suits worn by our E3 actors can be seen here:

T-shirt front and most of the back are shown by Jan and Stephane here:

The jury will consist of lead artist Jan Roed Thastum, lead writer Alex Uth and communications manager Morten Juul.

Read all about it, here.

City of Heroes : Strategy Guide

Posted Jun 06, 2006 by Jon Wood

NCSoft and Prima Games have announced that they wll be providing an updated, free, digital strategy guide for City of Heroes / City of Villains. This updated book will include information on the new Issue 7 expansion:


Updated City of Heroes & City of Villains strategy guide available for free

Prima Games and NCsoft are providing an updated City of Heroes and City of Villains strategy guide free for digital download. Cryptic Studio’s Jack Emmert, creator of City of Heroes and City of Villains, helped to author the updated guide that includes specific information on the new expansion to both games, Issue 7: Destiny Manifest. Issue 7, which is going live this week, is free to subscribers of either City of Villains or City of Heroes.

The 251 word strategy guide covers all of City of Heroes and City of Villains, and has updates to several of Issue 7’s major features including the new City of Villains zone, Grandville and the new mayhem missions. Additionally, the strategy guide provides tips for negotiating Recluse’s Victory, the new PVP zone where heroes and villains battle for domination of the zone.

The entire updated guide can be downloaded as a PDF at the following link:

For more CoH, click here.

EverQuest II : Curt Schilling on Good Morning America

Posted Jun 05, 2006 by Jon Wood

To some gamers, it sometimes feels as though mainstream media represents video games only in a negative light, but this morning, MMORPGs got some much needed positive publicity from a prominent mainstream media source.

Some time ago, reported that Boston Red Sox (Major League Baseball) pitcher, Curt Schilling would be pairing up with SOE and EverQuest II to spearhead a charity event to help the battle against ALS, more commonly known as Lou Gehrig's Disease.


This morning, Schilling appeared on popular morning show, "Good Morning America" to prote the event:



Boston Red Sox pitcher and World Series MVP Curt Schilling appeared on Good Morning America on Monday, June 5 to promote his in-game appearance in EverQuest II as part of the "Battle ALS" charity event. Curt appears within the online video game EverQuest II as an evil baddie that players can fight. Every time Curt's in-game avatar is defeated, Sony Online Entertainment will donate $5 (up to $10,000) to the ALS Association, in order to benefit patients with Lou Gehrig's Disease. The "Battle ALS" event takes place from June 5 through June 7, during the three-day Red Sox/Yankees baseball series in New York. EverQuest II players can also contribute independently by typing the "/als" command into the game, and donating directly to the charity.

On Good Morning America, Curt spoke with anchors Diane Sawyer, Charlie Gibson and Marysol Castro throughout the course of the morning. Curt was talking with the hosts as well as playing with his son, Gehrig, 11. Both father and son are avid EverQuest II players.

For more information, visit

Hero Online : Q&A with Jack Stanley

Posted Jun 05, 2006 by Dana Massey

We caught up with Jack Stanley, the Lead Designer of Hero Online, to discuss this Asian MMORPG that MGame USA is bringing to the North American market. How do you think the Asian elements of Hero Online will translate to an American audience?

Jack Stanley: The Asian elements of Hero Online are one of the more distinguishing factors when it comes to playing the game, but that’s not to say everything will be “Asian”. One of the more obvious examples of this is the language. The translation team worked very hard in order to come up with the proper choice of diction in order to capture the essence of the text. Because of this, the game will be easy to read and understand while still maintaining the depth and context in the many items, skills, quests, and plots. Comprehension was the ultimate goal, but authenticity was high priority as well. So how do we think Hero Online will be received in America? Hero Online is a game with so much depth and content, that interest in martial arts is not a requirement to enjoy this game. Any gamer who enjoys MMORPGs with gripping storylines, great quests, and extensive content will enjoy Hero Online.

You can read more here.

World of Warcraft : WSVG Lanwar, WarCraft Weekly

Posted Jun 05, 2006 by Jon Wood

This weekend saw the WoW website updated with a new WarCraft Weekly, the Honorable Mentions from the Comic Contest, along with info about unofficial tournaments being held at WSVG Lanwar in Kentuckey:


Those who have registered for WSVG Lanwar in Kentucky can now register for the unofficial tournaments the Blizzard team will be running at the event.

  • To save your BYOC seat at Lanwar, register first at the official website here. There are still spaces open in both Blizzard BYOC areas.
  • Once you've signed up for the event, sign-ups for all the Blizzard tournaments can be found here.

Note that the WSVG website includes some cool features for those wanting to participate in the tournaments. If your friends and guildmates can't make the event, you can sign up as a free agent so teams missing players can pick you up. Likewise, if you have an incomplete team, you can sign up with open spots listed.

We're also happy to report that the folks at WSVG have sent over the specs of the high-end gaming PCs that will be given away in the main event of the unofficial Blizzard tournaments: the Strathholme Race on June 17th.

For more on WoW, click here.

The Matrix Online : Through the Looking Glass

Posted Jun 05, 2006 by Jon Wood

There's a new edition of "Through the Looking Glass" at the official website for SOE's The Matrix Online. It deals with Crew and Factions Issues, Follow the X, Free Trial Issues and more. So much, in fact, that we provide you a sample, visit the link below to read it all!


Crew and Faction Issues

We're continuing to work on the crew and faction issues some of you have been experiencing. We haven't nailed down the root cause yet, but continue to look into the problem. If you are experiencing problems with your crew and/or faction loading, do not delete your crew or faction! Send in a /ccr reporting what exactly you're seeing, include all character names having the problem, and any other significant details you have. Every bit of information you give us can help us resolve the problem.

In Memoriam: Morpheus

Seems I stirred up the anthill by posting the "In Memoriam" poster this week. I originally thought the date was May 23 and was frantically searching the archives for the "In Memoriam" posters. When I finally tracked them down, I found I was mistaken and the actual date was May 27.

Then, a confluence of events prevented me from getting the image posted on the correct date. However, when I found this thread on the forums, I couldn't resist posting the image. Besides, it's pretty dang cool, IMHO, and I thought everyone would like to see it.

Read it all, here.

Star Wars Galaxies : June Events

Posted Jun 05, 2006 by Jon Wood

SOE's Star Wars: Galaxies has released some information on the upcoming player events for this month of June. Jedi Council Meetings, Sunday Night Fights, New Player Festival, a Cantina Crawl, and more:


Get in on all the action! There are over 65 player events happening on 20 galaxies in June!

Whether you're into PvP, role-playing, space combat or parties, your fellow players have it covered. All you have to do to get involved is check the events calendar and show up!

Click here to see the Player Events Calendar!

If you want to get an event listed, post in the Player Events thread located on your respective Galaxy Forum.

For more useful information on hosting events please visit the Player Events Web Page .

How to Request Support for your Player Event.

For more on SWG, click here.

Dark Age of Camelot : Grab Bag

Posted Jun 05, 2006 by Jon Wood

Over the weekend, Dark Age of Camelot released another of their weekly Grab Bag features. As usuakl, we only provide a small sampling here, click the link below to read the whole thing:


Q: Is anything being done for toons who are not allowed in Leirvik due to their Master Level?

A: Not at this time, unless you count our adding a new BG this coming patch. Certainly there are a number of you who have made this request, and I've passed it on.

Q: My guild recently moved to a different server, and we could not find a housing area with enough lots to create the village we had on our old server. Will you be adding new ones?

A: No. Setting up new zones requires a certain amount of hardware, and we can't justify that when the housing zones are not full.

I know that very few guilds get the mansions and villas we envisioned they would when we designed Foundations, and prefer the village set up. We have a lot of feedback from our volunteers on how we could make the larger houses more desirable, and I hope to add some of those requests someday. (Adding a second merchant hookpoint, by the way, will probably never happen, as it's a massive database change and would require insane resource levels.) But our community tells us through all methods of feedback that we should have other priorities at this time.

Read it all, here.

General : Debate: Tradeskills & Female Gamers

Posted Jun 03, 2006 by Dana Massey

Staff Writers Laura Genender and Carolyn Koh threw them down today to argue how important tradeskills are to female gamers. Every Saturday, we hope to bring you a new debate. If you have any ideas, post them in the comment thread.

Laura Genender: One thing I've always hated in MMOs is when people assume that, just because I'm a female gamer, I should be really into the tradeskills and crafting aspect of the game. Personally, I've always avoided crafting skills like the plague; even in craft-centric games like A Tale in the Desert I spent more of my time working with flower genetics and exploring the desert than I did at the loom or the kitchen.

Like many aspects in MMOs, I think that crafting and tradeskills are often projected as a "woman thing" just because that's what "women do in real life." We cook. We sew and embroider. If there was a Pregnancy skill in EverQuest, I'm sure that would be highlighted as a big draw to the woman market.

You can read the full debate here.

Istaria : In Development Update

Posted Jun 03, 2006 by Jon Wood

Tulga's game, Horizons, has released its June "In Development" Update! This update takes a look back at the month of May, and also welcomes former writer Michael Hampden to the mix over at Tulga. wishes Mike all the best in his new position.


Three! Three design updates in a row. This might be a trend folks! May was a busy month for us here at Tulga so I thought I'd try to summarize everything that happened and let you know where we stand with our various projects.

To begin with, we had a great E3. (Electronic Entertainment Expo) While we didn't have a booth, we garnered quite a bit of media attention with the announcements of both Horizons: The Settlements and Dark World Online. We also were able to speak with several websites about Horizons: Empire of Istaria regarding the growth we've been experiencing and progress we're making.

We've continued patching out numerous files, including the new assets for the Confectioner revamp as well as a few new monster assets. Neither are available to players just yet, but things are moving along nicely on both fronts. Other assets will be coming over the month as we begin working on fixing the occlusion on many of our existing models. Combined with the client work that is on-going, soon you will begin to see improvements in performance in towns across Istaria.

June is also going to be a great month for us because we'll be adding two new people to the Design Team: Zach Whitten and Michael Hampden. Both are great guys who bring with them a lot of enthusiasm and we can't wait to get them up to speed on our tools and the game and let them start to make their mark on Horizons and the future.

Read the whole thing, here.

General : Game/On: Stargate and Warhammer

Posted Jun 03, 2006 by Jon Wood

We have released a brand new episode of Game/On for your listening pleasure. This time around, we have interviews from both Stargate Worlds and Warhammer Online:


This week on Game/On's first interview show of June, we present you with two great interviews from E3. In this first interview, Jon Wood sits down for a very brief chat with David "Zeb" Cook, the Lead Systems Designer for Cheyenne Mountain Entertainment's Stargate Worlds. The second interview takes Garrett Fuller and Dana Massey to the Mythic Entertainment booth for a long chat with Greg Grimsby (Art Director) and Jeremy Dale (Lead Animator), about the ins and outs of their newest property, Warhammer Online.

Get it all, here.

Spellborn : Newsletter #9

Posted Jun 02, 2006 by Jon Wood

The developers at The Chronicles of Spellborn have released a brand new newsletter, the 9th such publication from this game. Below, we present you with a small portion of the exciting information published there, info on their next Dev Chat as well as an interesting new lore story. If you are interested in signing up for this newsletter, with all of its varying features, please visit the official website.

TCoS Dev Chat 4

We’re going to bring you a Dev Chat every two weeks until release. The fourth session of the series is scheduled for Sunday the 11th of June at 21:00 CEST. Each chat will be held in Q&A format with our QAbot open to receive questions starting 18:00 CEST and during the chat. To participate or read along, you simply have to join #spellborn-qa on our IRC server: irc:// More details about the network and services are available on our website. A log from each Dev Chat will be made available on after each session.

The upcoming chat will focus on the three rogue classes in The Chronicles of Spellborn. Our Game Designer Coen “Co-N” Neessen will once again be available to supply answers to your most burning questions.

[ expand article ]

Winter's Twilight : Update: Faction Standing, PvP

Posted Jun 02, 2006 by Jon Wood

Winter's Twilight has just released a major update for their game that includes PvP, new player documentation, and Faction Standing. Below, you will find a small sampling of what they have to say about their new features. Visit the appropriate links in the following blurb:


In Winter's Twilight one of our prime goals is to allow different servers running versions of our game world ( or shards as some games call them ) to develop and grow differently. We will achieve this by implementing a complex faction system, and an elegant and multi-tiered PvP ruleset.

We want our players to be able to progress at their own pace, never feel limited in what they can do; how good or evil they can be; reap rewards and feel punishment. Above all, we want the actions of our players to not only affect them, but the game world as a whole.


Hmmm? One divided by two? Nope, that's fractions. Easy mistake to make...

Factions are basically cultural and socio-political groups who have developed certain feelings, either negative, indifferent or positive towards other such groups. Geddit? Okay, we'll go back to fractions...

Seriously though, factions dictate the way that the characters in the game 'feel' about each other.

Every character in the game, both Player Characters (PC's) and Non-Player Characters (NPC's) attain Faction Standing as a result of negative or positive actions against another PC or NPC. Throughout the course of play, a character's Faction Standing will change every time they attack a creature, do a quest, assist someone, harm someone, loot someone etc...

[Read more on factions in Winter's Twilight, here.]

Player Vs Player

Player Vs Player battles (PvP) is something that we feel very strongly should be an integral part of every player's life. We wanted to employ a system that would ensure that the tougher you get as a character, the tougher and more risky, and therefore more challenging, your gameplay experience becomes.

We felt that the 'Thrill' had gone from games of this genre, and we firmly believe that a great game keeps you on the edge of your seat, makes you sweat with panic when you find yourself in unfamiliar territory, causes you to think before blindly rushing in, encourages group play and comraderie, allows actions to go rewarded and punished... well, you get the idea.

[Read more on the Player Vs Player System in Winter's Twilight, here.]

For more Winter's Twilight, click here.

Dark and Light : Launch

Posted Jun 02, 2006 by Jon Wood

Dark and Light has announced that their game is now open for players who registered in the Pioneer program. Tomorrow, the game becomes available to Griffoon players, while the game opens to the general public on Monday, June 5th:


Farlan Entertainment, publisher of Dark and Light™, The Largest MMORPG You’ve Ever Seen!, today announced that its massive Dark and Light online game world, at 40,000 square kilometers the biggest Internet game ever, is now completely open to players who registered for the limited Pioneer program. Griffoon players will be admitted on June 3, with all other players admitted on June 5.

Dark and Light pits the opposing forces of Light and Dark against one another in the mystical fantasy land of Ganareth. Players who registered for the advance Pioneer program enjoy a number of skills and privileges directly related to their play in Ganareth, plus two months of free play.

“Everyone on the Dark and Light team would like to extend a huge thank you to our technology partners, BSO Communication and Big World, for their investment in the game and for their tireless efforts in preparation for today,” said Frederic Caille, CEO of Farlan Entertainment. “Our opening has gone off without a hitch, thanks to the contribution of BSO who provided a huge operational bandwidth at launch, and the collaboration with Big World which ensured excellent server stability. We would also like to thank the NPCube team for their limitless devotion in helping make the world of Dark and Light come alive.”

For more on Dark and Light, click here.

City of Villains : Issue 7: PvP Preview

Posted Jun 02, 2006 by Dana Massey

We have a new preview of the signature PvP scenario from the upcoming Issue 7 expansion to City of Heroes and Villains. "Lord Recluse's Victory" pits heroes and villains against each other in a battle for one of the game's most famous zones.

Issue 7 of City of Heroes/Villains will introduce a new crossover PvP zone for characters of levels 40 to 50: Recluse’s Victory. Last week I was able to attend an event in this new zone, try out the PvP, and speak with Cryptic’s Matt Miller (Lead Designer) and NCSoft’s Mike Crouch (PR Manager).

When you start in the zone as a Hero, you are in a secure hero base where several NPCs can debrief you on the state of the zone. Via a portal much like the Supergroup Base portal, players can enter the main zone area, an alternate dimension of Atlas Park, where heroes and villains duke it out over seven “pillboxes.”

You can read Laura's report here.

Pirates of the Burning Sea : Exclusive Screens

Posted Jun 02, 2006 by Dana Massey

We get some close-ups of some very pirate-like characters from the land based portion of Pirates of the Burning Sea. Every Friday, we host two new screenshots from the game.

Thanks for sending these along.

Dark Age of Camelot : Release Notes 1.84c

Posted Jun 02, 2006 by Jon Wood

Mythic's Dark Age of Camelot has released release notes for Test Version 1.84c. As usual, there are far too many to list here in our humble newsroom, so you'll have to click the link at the bottom of the page to get the whole deal:



New Battleground

  • A new battleground, Cathal Valley, has been introduced in this version. This is a new battleground for players who are levels 45 - 49. Cathal Valley is a brand new type of 'open field' battleground, empty of keeps and towers. The Realm Rank cap is 4L9 and the Master Level cap is ML5.
  • (Pendragon Only) To facilitate testing, temporary NPC teleporters have added to the capital cities and primary border keeps in order to allow any player on Pendragon (from level 44 to level 50) to enter the new battleground, Cathal Valley.

Guild Command Additions and Changes

  • The commands '/gc demote' and '/gc promote' now work on offline characters.
  • A new command, '/gc removeaccount', has been added, which removes all character's associated with the same account as the target character from a player guild.

Read it all, here.

Auto Assault : Patch Notes

Posted Jun 02, 2006 by Jon Wood

The good people over at Auto Assault have released an interesting litle set of patch notes for Update #1. They're pretty extensive, so you'll have to click on the link below to get the whole story:


The Auto Assault team wanted to let everyone know that update #1 has been in QA for a little while and is looking pretty good so far. Although the time we'll publish the update is still down the road a bit, we wanted to give you more information on what should be coming up. Below is a more expanded set of patch notes from those that are featured in the in testing section of the website. While reading this, please keep in mind that this list may change before the update goes out.

Enjoy and have a great weekend of Auto Assaultin’!

Read the notes, here.

World of Warcraft : Interview, Art, Community and More

Posted Jun 02, 2006 by Jon Wood

World of WarCraft has updated their site with a new beastiary update, an interview with the comic contest winner, fan art, a community spotlight and finally, a look at the next major content patch:


With our next major content patch, Shadow of the Necropolis, players will have access to the new high-level raid dungeon Naxxramas, the seat of Kel'Thuzad, one of the most feared enemies the world of Warcraft has ever known. Horrors of the past and new terrors yet to be unleashed are converging inside the necropolis as the Lich King's servants prepare their assault. Soon, the Scourge will march again...

Learn more about the Scourge Invasion, the new world event coming with the next patch.

Read about it all, here

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