Nexon America has announced the commercial launch of Mabinogi, their latest free to play MMORPG.
March 24, 2008 – LOS ANGELES – Nexon America Inc., the U.S. division of Asia’s leading online gaming company Nexon Group, presents the commercial launch for Mabinogi, its latest free-to-play, massively multiplayer online role-playing game (MMORPG) on March 27. This follows its popular open beta and offers the first of many expansions to the Mabinogi world, including the first chapter of its epic storyline, known as Generation One: The Advent of Morrigan.
The commercial launch offers new items, fresh skills, and the chance for players to further enhance their gameplay experience. Players can initiate their own personal fantasy life by signing up for free at http://mabinogi.nexon.net.
“There is nothing out there quite like Mabinogi and the commercial launch is just the advent of what’s to come,” Nexon America President and CEO John H. Chi said. “Mabinogi dispels the negative connotations free-to-play games have had with North American players. From its unique combat system, to its rich gameplay variety and the way players can mature and develop an avatar in the game, there’s no question Mabinogi is the first game of its kind to pay such close attention to detail.”
With more than seven million players in Asia alone, gamers have been highly anticipating the North American launch. Finally, casual and core gamers alike have the opportunity to discover the world of Mabinogi. Without spending a dime, adventurers will find more dungeons with dangerous monsters. Players can equip avatars with innovative items, like kite shields and crossbows. Those who don’t want to fight will appreciate learning the latest skills – either through new skill books or practice. And if a player wants to take it easy but doesn’t have a nearby body of water, they can go fishing in Mabinogi.
With the commercial launch, users will have the option to purchase upgrades in the Nexon Cash Shop to enhance their world. Although these upgrades are by no means a necessity to improve or enjoy the game, they allow fans who choose, to customize their experience. One of the most popular features of the upgrade packages is the mainstream storyline, which advances through each generation of the game. Players must select one of three exclusive monthly services to participate in the storyline.
Other options at the Cash Shop include enhanced character creation features, and a Character card. This card allows players to rebirth a character and carry over skills. Avatars can even be reborn at a younger level, which will reset an avatar’s level and make it easier to gain ability points. The Character card also allows players to create a new character or change a character’s appearance. The premium character card gives players more customization features than the basic options.
These elements just augment the full experience Mabinogi offers gamers of all levels. The game’s well-respected combat system, incentive-driven time element and age component are paired with traditional MMO options to create a truly unique affair. In addition to these unique features, the social emphasis present in all Nexon Games position Mabinogi at a unique crossroads in the MMO landscape.
Read more about Mabinogi here.
Acclaim Games has announced the addition of the new Liaodong map and Storm vs. Storm PvP event to 9Dragons.
Los Angeles, CA (March 19, 2008) – Acclaim Games announces the latest content releases for 9Dragons with the new Liaodong map and Storm vs. Storm PvP event. Players of the free to play martial arts MMORPG must defeat Japanese invaders in the beautiful and challenging new Liaodong map. In the new Storm vs. Storm event, they can team up with other players to take control of the manors, and then fight to defend their territory against other teams. These amazing new game updates will give players all new and exciting challenges to test their martial arts skills!
The Liaodong area expansion represents a new direction for 9Dragons – a journey into history and the age-old Sino-Japanese conflict. Players must come to the aid of the villagers who must deal with the “invaders from the east” and vanquish their mystical Samurai monsters, such as the legendary Oni and the magical Phantom.
Liaodong offers a whole new map area, with new NPCs, new monsters, new items and new quests. And with new rewards and opportunities for advancement, Liaodong is the place to be if you’re in ancient China and a martial artist!
Storm vs. Storm is an exciting new team-based PvP event. But this is not your ordinary PvP. This is about territory, control and hard cash. That’s right, the winners own the territory and they get a tax on all transactions in their territory, so it’s worth more than pride to win in Storm vs. Storm.
So gather your hero bands and leagues and get ready to fight for pride and control. This is going to be fun… and profitable! Oh, and by the way, winners get some great treasure items, too.
Read more here.
Funcom has produced the first Hyborian Insider, a video dev diary which looks at the game-play and features of Age of Conan. In the first video, Erling Ellingsen shows us the game's combat system.
Join product manager Erling Ellingsen as he takes you into the world of Conan and shows you just how the combat system really works.
Today we're launching a new video series called The Hyborian Insider.
These videos are meant to show you the game and its features using actual gameplay footage. Thanks to the wonders of bluescreen technology, we even manage to put Funcom's Erling Ellingsen into it so he can explain what's going on.
Read more here.
SOE has announced that they have extended EverQuest's Norrathian Guild Recruitment Festival until April 16th.
Celebrate the 9th Anniversary for EverQuest by joining a guild or recruiting more guild members to help you battle against The Fabled Planes of Power!The Norrathian Guild Recruitment Festival continues and has been extended until April 16th! Guild Recruitment:
Guild Recruitment List – (Updated March 21, 2008). If your guild is recruiting, please let us know in the Guild Recruitment Submssion on the forums. We will keep the list updated throughout the festival period.
Read more here.
The folks at Star Wars Galaxies have posted a look at some of the collections that will enter the game with Chapter 9.
Chapter 9 includes a number of new collections, including the first PvP collections in Star Wars Galaxies! The Galactic Civil War collections in Chapter 9 reward combatants for participating in the fight against the Rebellion or the Empire.
Player vs. Player Collections
Rebels and Imperials who defeat their opponents in the Galactic Civil War have a chance to receive a collection item upon victory.
Collecting "kills" of your fallen foes in Player vs. Player combat activates the Patch Collection or Rank Collection, which are new slayer collections in Chapter 9.
Read more here.
IGG has announced that hey will be holding a number of events in Tales of Pirates to celebrate Easter, and the game's official launch.
Tales of Pirates, a 3D MMORPG from IGG, will release a series of events to celebrate the release of TOP and Easter.
Here is a brief introduction:
The TOP team will continue to offer surprises for players during Easter and Released of Tales of Pirates. TOP GMs will wander around the three main cities and leave Easter Eggs randomly. If players are lucky and smart enough, they can obtain Easter Eggs and even mysterious Pet Eggs.
Hide and Seek
TOP players haven’t played Hide and Seek for a long time we’re sure. Well, now, Hide and Seek is back! The TOP team has also prepared abundant rewards for the sneakiest players.
Although it could be unbelievable, many of the fearsome BOSSES from Tales of Pirates will come. It is an opportunity for players to obtain rare treasures and show off their courage and abilities.
Players can continue to enjoy the Hexathlon which offers an entertaining means of leveling every weekend.
Read more here.
The folks at Cheyenne Mountain Entertainment want to answer your questions about Stargate Worlds, and they have announced they will be taking the next round of fan questions.
The next chance to get your answers directly from a Stargate Worlds developer has arrived! Developer Q&As allow fans to ask anything to any developer pertaining to any aspect of Stargate Worlds. You have to be a member of Stargate Worlds Forums to submit your question, so if you haven't registered already then please do so here in this thread. It's free!
Expect Episode VII to become available on StargateWorlds.com next week. We wanted to go ahead and get a jump-start on the next installment, however. Pop into the forums and submit your question!
Read more here.
The Grab Bag returns this week to once again answer a myriad of miscellaneous questions from the Dark Age of Camelot community.
Q. I have a question regarding the celerity tincture that can be imbued onto crafted armor.
Is it possible to recharge the item once you have used up all the original charges? When I delve my crafted item (circlet) it now reads 0 of 7 charges remaining. When I go to a Recharger and give him/her the item I get a pop-up saying that it will cost 0g to recharge, then a message saying that the Recharger cannot recharge the item. How can I recharge my item?
A. After pondering in deep thought for a moment, the Lady of the Jewels responds: If it is a crafted item, and therefore has a player-made charge applied to it, only an Alchemist can recharge it for you. It does not have to be the same Alchemist thankfully. The NPC Rechargers are only able to recharge items that did not have their charge imbued by a player Alchemist.
Q. I have never seen my Heretic's increasing damage spells ever crit. Is it possible for it to crit and if it isn't then why does the class get Wild Power?
A. The Balancinator went to the testing dungeon to verify: The Heretic increasing damage spells can achieve critical hits. The class starts out with a 0% chance of a critical hit. The only way to achieve critical hits is to buy the realm ability "Wild Power" and it will take you above the 0% chance to do critical damage.
Read more here.
The folks from EA Mythic will be releasing information on the game's Collector's Edition on Wednesday, March 26th and MMORPG.com will have the full scoop. Keep an eye out for the feature!
Recently, a mysterious countdown appeared on the european WAR website, and speculation abounded as to its purpose. EA Mythic head Mark Jacobs addressed the rumors by saying without saying that it would be CE info and not an open beta announcement at warhammer alliance.
You can check out the posting here.
On Friday, the folks at Flying Lab announced that today (March 24th), current players of their game, Pirates of the Burning Sea, would be given three buddy keys good for a 14 day trial of the game.
This Monday we will be unveiling the Pirates of the Burning Sea Buddy Key Program, which will allow customers with active accounts to invite three of your favorite people to join you on the Burning Sea for a 14 day trial – free!
The three keys will be generated just for you, and can be used at any time. The trial doesn’t start until the keys are entered, and they don’t expire until they’ve been activated.
Rhaegar will be providing download links and instructions for you to claim your three buddy keys on Monday, so keep your eyes on the headlines!
Enjoy, won’t you?
According to a March 20th press release, IGG's Tales of Pirates ses its official launch today, March 24th.
IGG has announced that their prized 3D MMORPG, Tales of Pirates, has completed the development and will have been officially released on March 24, 2008.
Tales of Pirates started its’ Alpha Test on March 15, 2007 and its’ Open Beta Test on March 29, 2007 respectively and during the tests they received tons of encouraging comments while the number of players online climbed significantly.
IGG has promised that they will continue doing their best to perfect the game and offer the best services. Additionally, to celebrate this important moment, they have prepared many online and offline events for players.
Read more here.
About a month ago, at the Game Developer's Conference, a technical glitch meant that we couldn't bring you our interview with the guys from Live Gamer. This week, Community Manager Laura Genender brings us this interview meant to replace the one that the technical gremlins stole in the first place.
While a significant portion of gamers use gold sellers, the process of gold farming/selling is often regarded as annoying, frustrating, and disheartening. From random, badly worded tells of “sorry to disturb, platsellsite.com fast cheap safe lift your enjoyment of game” to groups of characters named Iiilili farming the same lucrative camp for hours on end, the secondary market is slowly joining the ranks of the most despised, abhorrent internet communication: spam mails.
Publishers and developers are being punished by this black secondary market as well: unknowing gamers angrily blame Sony, NCSoft, and other game developers for undelivered gold or credit card theft; players quit at the seemingly inaction of these companies in removing gold sellers; and innocent players are swept up in mass bans, losing developers real customers as they try to get rid of the farmers and bots.
And thus was created Live Gamer.
Read the whole thing here.
At Connect '08, MMORPG.com's Donna Desborough had the chance to hear about a few new tidbits that will be making their way into Turbine's Dungeons and Dragons Online, including the Monk class which will make its debut in Module 7.
The weekend of Codemasters Connect marked the two year anniversary of Dungeons and Dragons Online. All weekend, celebrations were happening to mark this momentous occasion. Old players were also invited back to play DDO to take part in the celebrations and see just what they've missed out on. This of course was perfect timing for Connect'08 as old players would be able to log in and play DDO at Connect without having the hassle of having to download and re-install the whole game.
While celebrations were happening in the game, we were getting a sneak peak at things at Connect'08. During the Dungeons and Dragons Online roundtable, attendees were able to see the new class that will be coming to DDO in the Mod 7 update. The Monk class. This class is a balance between a Shaolin monk and the traditional monk class from the tabletop Dungeons and Dragons game. The developers have done their best to stay true to the class in the tabletop game and from what we were shown they've actually managed just that.
Read it all here.
Each week the folks at NetDevil provide us with a new exclusive screenshot from their upcoming MMORPG, Jumpgate Evolution.
This week, they have provided us with a new exclusive screenshot. In this image, we can see two Octavian light fighters flying near an asteroid belt.
Check out the new image here.
In today's Age of Conan Friday Update, they provide a heaping helping of answers to player questions in their Ask Kalanthes column.
What’s on the mind of the Age of Conan community? Today, we find out. We’ve compiled some of the questions and put them to the wisest man in the land.
In looking at some of the interviews, mounted combat looks very exciting, and would make travel a little nicer, but one question came up for me since where I preordered from gives you a free mount. Can mounts be hurt or killed to the point where you permanently lose them? If so, will it be hard for a player to get hit or knocked off a mount without the mount dying first?
When you get on your horse (or mammoth or rhino or whatever), you and the mount share the same health and stamina pool. That’s not to say there won’t be bonuses for being on them, but the game will treat the “you” and “the horse” as one unit, so when you get killed or run out of stamina, the horse gets killed or runs out of stamina (though, yes, you can be unhorsed). However, you will not permanently lose them. There may be a penalty for getting your mount killed, but you will not lose them forever.
Will the damage done by mounts be realistic ? (like a mammoth “crushing” enemies or a rhino “horning” (damage with the horn^^)
All of the mount attacks are based on the sorts of things that mount would do in real life. For example, horses kick (to the front or to the rear) and mammoths will use their tusks against their enemies, while rhinos will use their horns for their attacks. There will be other attacks, but they will be within the realm of the realistic as well.
Read more here.
In this week's Feedback Friday feature on the Tabula Rasa community site, the folks at NCsoft give us a peek at upcoming changes to the Ranger and the Spy.
This week we share some of the upcoming changes to the Ranger and Spy classes in 1.7. Keep in mind that some of these changes are still in progress and are subject to be being tweaked or reworked before they reach PTS. You may question why Spy and Sniper are being addressed in 1.6 and 1.7. The Classes and Combat Team felt the Spy and Sniper classes were focused on TSR and Blades. Their abilities did not provide them with the tools they needed to play their class effectively. While they had huge damage numbers on their weapons, that was all they had. Our goal now is to allow the player the option to use these newly tweaked abilities in addition to their main weapons to create a more interactive, well rounded combat dynamic. They will soon be better equipped to setup more affective shots, mitigate incoming damage, and escape otherwise certain death.
Polarity Field was swapped with Magnesium Flash and then Mag Flash was enhanced to become Tactical Evasion. Tactical Evasion was placed on the Ranger tier as lack of survivability is a problem that all Rangers share. Tactical Evasion is meant to assist in solving this problem.Ranger:
Equipment: Stealth armor will now reduce the wearer’s radar signature in PvP duels. The distance that a player will show up will change depending on how many skill points they place in the skill and how many pieces of Stealth armor they are wearing.
Fire Support: This ability will replace Carpet Bombing and will now be a mixture between the area of effect damage that Carpet Bombing had and a single target, stunning Ion Strike. Rank 5 will also have a wall of fire that crafty Rangers can use in a number of situations. The reason Carpet Bombing is being replaced is to offer players more choices and a better skill. Since the higher ranks of Carpet Bombing had such limited use, the Classes and Combat team felt this skill should be reworked.
Read more here.
IGG has announced the addition of a brand new fishing system to Voyage Century Online.
Voyage Century Online will be launching a brand new Fishing System, which differs in many ways from the former one.
The Fishing area has been changed from the offshore area to the high sea. The new system offers more rewards, more coins, more Holy water, and more rare advanced equipment material. In addition, Players no longer need to worry about loot dropped by monsters being robbed by other players, or not being able to afford some elite equipment.
In order to offer players the best gaming experience, the Voyage Century team will continue perfecting the game. Watch for more new systems being developed soon!
Read more here.
The folks at StarQuest Online have announced a number of changes to ship combat that will be implemented with the game's next patch.
This is the ship combat changes patch discussed elsewhere in the forums
1- Smaller ships harder to hit
2- Target in motion, harder to hit
3- Shooter in motion, harder to hit target
4- Both shooter and target in motion, harder to hit x 2
5- Both shooter and target in motion, but heading straight at each other, easier to hit
6 -Shooter in motion, target stationary, shooter headed straight at target, easier to hit
7- Damage done to shields by weapon fire, reduced by 50%
8- Targetable systems on target ship, such as engines, reactor, life support, and bridges
9 - Missiles cannot target individual systems, only energy weapons
10 - Targeting a specific system reduces overall accuracy by at least 50%, some systems are harder to target than others
11 - Pirate flags will be changed to time out after 2 hours or so, the faction flagging system now makes it unnecessary to flag ships for months at a time
* Targeting a system does not work if there is a shield on the target between your weapon and the targeted system able to block the blow
* When targeting systems, missiles suffer the same accuracy penalty as beam weapons, even though they cannot directly target a ship's system
* NPC ships now have this ability too, based on the experience level of the NPC ship - priorities used by different NPC groups vary depending on the morals of the NPC group, for example, Alliance Fleet vessels do not target life support systems on their opponent's ships
Read more here.
Flying Lab has announced that they are adding a new tool to allow player to copy their characters directly to the testbed server, so players will no longer have to create new characters to play on the test server.
Testbed is a really useful tool to allow players to try out a build before it goes live. The problem is that people play their main characters on other servers, and don’t want to restart a new character, especially when some of the new features require a mid to high level character (such as Bey’s Retreat in 1.2).
To solve this problem we have been working on a tool that will allow people to copy their characters over to the testbed server. We are just putting the finishing touches on the character copy system now, so it should be ready for people to try out next week.
With just a few exceptions all of a character’s information will be copied to Testbed. The characters level, inventory, money, ships, and mission progress will be moved with them. They will keep all their skills and outfitting. They will keep the same structures in the same port. Any items a transferred character has listed in the Auction House will appear in the same port as an expired listing.
Read more here.