Trending Games | ELOA | World of Warcraft | Elder Scrolls Online | Albion Online

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,134,807 Users Online:0



Filter Week Filter Game

Anarchy Online : Win A Custom AO Desktop PC!

Posted Jun 30, 2008 by Craig McGregor would like to bring to your attention a cool sweepstakes that is currently offering where you can win one of many cool prizes, including a new custom painted Anarchy Online PC!

To take part in this special event just FOLLOW THIIS LINK!

NOTE: This contest is not operated by - this contest is solely operated by 



Age of Conan : Funcom boasts 700,000 Accounts

Posted Jun 30, 2008 by Jon Wood

Funcom, the company behind the new MMORPG, Age of Conan, has issued a press release stating that more than 700,000 players have created accounts for the game.

Durham, USA – June 30, 2008 – Funcom is proud to announce that Age of Conan continues to dominate the PC sales charts in all markets where the game is available. Over the last few weeks it has remained the overall #1 PC game in most European markets, while also performing tremendously well on several all-format charts. In the US, Age of Conan impressively conquered the #1 PC spot for the first two weeks of available NPD data. Due to the amazing interest surrounding the game, more than 700.000 gamers have now signed up for an Age of Conan account. In the second month after release it is also clear that Age of Conan has taken the position as the undisputed #2 subscription MMO in the western world. 

When Age of Conan stormed into retail stores as the most pre-ordered original PC game in history, it instantly became the best selling PC game of May. The pace at which Age of Conan sold made it one of the fastest selling PC games of all times, and Funcom is therefore very satisfied to see the positive sales trend continue. As all countries report sales differently, it is not possible to get a complete overview of the exact box sales at the time of writing, but Age of Conan remains the top selling PC game in most all released markets. This includes being the #1 overall PC game in June in the Nordic countries, Oceania, Germany, France and Spain, as well a top three contender in all other markets where the game is out. No substantial sales data for June is yet available from the US market, but Age of Conan was the #1 PC game in the latest official NPD update.

“That Age of Conan remains #1 in retail stores several weeks after release is of incredible importance to us, and proves that the game has a large potential beyond the early adopters,” said Morten Larssen, VP of Sales & Marketing in Funcom. “With more than 700.000 accounts created so far we have a fantastic platform to build from, and we will continue our marketing spend to further drive numbers in the months to come. It also means that Funcom can dedicate significant development resources on evolving the game even further, naturally giving us a great hope for the future of Age of Conan.”

“We are incredibly pleased to see Age of Conan turning into an MMO phenomena,” said Gaute Godager, Game Director on Age of Conan. “As a MMO company we know that a good start is but the beginning for a virtual world. All we care about now is to make Age of Conan into an even better game, and we have extensive plans to ensure that Age of Conan remains a top MMO alternative for many years to come.”

For more information about the game or to sign up for the community, please visit

Read more here.

Jumpgate Evolution : New Screenshots

Posted Jun 30, 2008 by Jon Wood

The folks at Codemasters have been kind enough to provide us with these six new screenshots from their upcoming MMORPG Jumpgate Evolution.

Check out all six here.

Tabula Rasa : Feedback Friday

Posted Jun 30, 2008 by Jon Wood

The folks at NCsoft released a greatly informative Feedback Friday on the 27th, including information on some new equipment and other things making their way into the game.

Two new incendiary shotguns will be making their way to you in Deployment 10. These aren’t your grandpa’s shotguns - they are equipped with not one, but two and three barrels for the ultimate Bane killing experience.

  • Double-barrel shotguns: Will appear at Level 23. These shotguns do more damage that standard shot guns, but don’t get too trigger happy just yet. These shotguns fire slower, consume twice the ammo, and gain heat faster.
  • Tri-barrel shotguns: Will appear at Level 34. These shotguns do more damage as well, and have a wider arc. And just like the double-barrel shotguns, you must be wise with your shots, because in addition to their awesome fire power, these shotguns fire slower, consume triple the ammo, and gain heat faster than standard shotguns.

    Check out our model below with the latest in AFS technology!

Read more here.

Dark Age of Camelot : Dark Age of Camelot Grab Bag

Posted Jun 30, 2008 by Jon Wood

Well, the weekend is behind us, meaning that we would like to point you toward the Grab Bag over at EA Mythic's Dark Age of Camelot.

Q. Is Quillan Muire in Muire's tomb supposed to drop any loot?  It seems like he is the "boss" of the dungeon but she drops nothing different from his surrounding guards.  I know he has a quest associated with her, but the other named Muires along that quest can drop items.  Thanks!

A. With a quick check to the bags o’loot the Lady of the Jewels has good news for you: Quillan Muire does have a chance to drop a small amount of unique loot, but it is very rare.

Read it all here.

Pirates of the Burning Sea : Upgrade Tomorrow

Posted Jun 30, 2008 by Jon Wood

Flying Lab Software has announced that they will be upgrading their servers to build on Tuesday July 1st.

We will be upgrading our live servers to build during the usual maintenance window (1:30am-4:00am Pacific / 9.30am-11.30am British Summer Time) on Tuesday, July 1st.

You can find information on the exciting changes in 1.5, including our new epic mission Fortaleza da Luz, in our Developer Logs section.

We appreciate your patience, and look forward to hearing your thoughts on the new patch.

Read more here.

Guild Wars : Guild Wars 2 FAQ

Posted Jun 30, 2008 by Jon Wood

Arenanet has released a new FAQ page relating to their upcoming MMORPG, a follow-up to their successful Guild Wars franchise; Guild Wars 2.

Will there be a subscription fee for Guild Wars 2?

Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee.

Will Guild Wars 2 be an MMO?

Yes. Guild Wars 2 provides a massive, online persistent world.

How is Guild Wars 2 different from other MMOs?

While Guild Wars 2 adds a persistent world, it retains the unique nature of the original game including a strong narrative, extensive instanced gameplay, an anti-grind design philosophy, and strong support for competitive play.

Read it all here.

General : Top Secret Winner Announced

Posted Jun 30, 2008 by Jon Wood

The makers of Top Secret, the MMORPG being developed by the community, have announced the winner of the design contest. Michael Zummo will be offered the Director job on the project, under the watchful eye of Executive Producer David Perry.

Los Angeles (June 27, 2008) – Today Project “Top Secret” officially reaches the most anticipated milestone yet as we announce the winner… No, scratch that – the winners of the Top Secret Design Contest.

This project has claimed three major game industry milestones.  It’s the biggest development team in history (60,000+ people) on a single game development project.  It’s also the biggest user-generated game design team.  And it’s the biggest career hike ever given as a prize (from outside the industry to Game Director).

Before we announce today’s winner, we want to say that we have had winners all along:
Within two weeks of Project “Top Secret’s” launch, David Perry (the project’s Director) hired Michael Liebwein, who designed a new game for Acclaim that’s now in development.
Soon after hiring Michael, Perry hired Paul Lipscombe directly from the forums (based on the reputation system the site used).  Paul who was #1 at that time, is now directing a new project with David Perry to celebrate Flash Game Development talent -
Matt Edwards was hired (again from this community) to be the programmer for
Michelle Montierth, co-director of the Top Secret Advisory Board, has just been hired as the head of Acclaim’s new localization department.

All of these talented and dedicated individuals came from our Top Secret community.

“I think we’ve proven that this is a great way to find super passionate people, by creating an incredibly difficult task, unleashing it on a massive amount of people who live for games, using the latest internet technologies, and hiring the ones that rose to the top.  It’s a win-win and you can be sure we will be doing more of it in the future,” says David Perry.

In fact, Acclaim is already interviewing other members of the community so you can expect more of our Top Secret standouts to be working in the game industry, just as we hoped at the beginning of the project.  Moreover, each finalist will receive a personal industry letter of recommendation from David Perry describing their contributions to the project.

And now the winner of the Directorship – Michael “Doran” Zummo. 

Mike will be offered the biggest career bump in the industry as he’s offered the directorship of an upcoming game from Acclaim Games, working with David Perry as Executive Producer.

“This was a closer contest than some people might think,” says Assistant Director Rusel DeMaria, “but Mike was always among our top choices.  His dedication to the project has never wavered for almost a year and a half of consistent effort – while holding down a full-time job!  Mike has a steady, honest and humble demeanor, a great attention to detail and a phenomenal work ethic. He has all the makings of a great game director.”

Congratulations Mike!  You have joined a small, but growing group of Top Secret members who are getting a giant leap forward into the industry they love.

“We offered to change one person’s career path forever,” says Perry, “and we ended up doing it for five.  I call that a success, and I’m excited to see what they all come up with!”

Read more about it here.

General : Partners with OneBigPlanet

Posted Jun 30, 2008 by Jon Wood is pleased to announce a partnership with OneBigPlanet Corp. This partnership will see members receive discounts on a number of retail items through OneBigPlanet. This is, of course, 100% optional for our users and requires nothing on your part in order to participate.

New York, NY – June 26, 2008 – OneBigPlanet® Corp., the leader in loyalty platforms for social networks and organizations, has signed a contract with, the most important provider of information and tools to the Massive Multiplayer Online Role-playing Game (MMORPG) players. OneBigPlanet will provide the member benefits program to’s registered members.

“Creating loyalty with today's sophisticated consumer is becoming a major challenge,” said Craig McGregor CEO and President of “That’s why we brought OneBigPlanet on board – to provide our members with advantages and benefits that they find valuable. We felt they were the only company who shared our concerns for our community’s privacy needs. Also, their platform will provide our members with the best overall benefits program. Our intention is to help our members save as much as possible while shopping from their favorite local and online retailers.”

One-Stop Consumer Portal to Improve Member Loyalty

OneBigPlanet offers a branded Commerce and Loyalty platform dedicated to social networks and organizations, such as, looking to foster long-term relationships with their members as well as help make their business more profitable.

Via its One-Stop Consumer Portal, OneBigPlanet will empower members to Save, Simplify and Share, thus helping them enjoy a simpler and more rewarding consumer life. members will benefit from unique personalized incentives (instant savings), useful consumer tools, and a simplified consumer life where they will be able to easily share ideas and deals with friends and family.

“Loyal members are the key to a strong and profitable business,” said Christopher Hill, Vice President of Marketing at OneBigPlanet Corp. “Our portal drastically improves loyalty by offering great value via unbeatable instant discounts on a full range of products and services from popular merchants nation wide. We are really excited to provide’s members with an enjoyable and convenient shopping experience, allowing their members to save time and money.”

Check out OneBigPlanet here.

Face of Mankind : Game Cancelled

Posted Jun 30, 2008 by Jon Wood

Another MMORPG joins the ranks of the fallen as Face of Mankind announced recently that their MMORPG is canceled, citing financial issues as the first reason.

We all know that you are eagerly awaiting Face of Mankind: Rebirth and we are very greatful that you stayed with us. This makes the following announcement even more sad for us.

The development of Face of Mankind: Rebirth has been canceled. There are several reasons for this decision, of which some you might understand and others you won't. The main reason is the lack of financial resources to develop the game and finish it the way we want. FoM, as many other MMORPGs today, is a game that relies heavily on visual content. For us, being only a small development studio with very limited resources, it would be nearly impossible to make the game we want it to be. You might wonder what there is to change? It runs fine and works in a way. That's right, but not the way it's supposed to. And spending so much more power and private funding into the project made not much sense anymore. There might be a time for FoM in the future, but it's just not now.

We thought about several ways to get the financing done. We tried finding a new publisher or getting investments from other sources. The best solution for the game would have been a publisher who is not solely interested in making quick money. Especially when it comes to MMO's, that have so much financial potential, the only way to go is careful development, testing and a well planned release. This doesn't necessarily have to mean a big multi-million budget. Many games are just oversized these days.

After all, this is not the end for Duplex Systems. We have tons of ideas and plans and are fully dedicated to develop those MMO's that the current market needs. In a certain way, I have to admit that FoM was oversized as well. We accomplished more than we were actually supposed to for such a small company. Many wondered if Duplex Systems was just a one-man show. Altogether this is obviously not true, but at times it was. And it made me crash down physically by the end of 2005. Even though I was able to bring the development of FoM to an end, it made me change my life and the way I run business drastically.

Beyond many other ideas, I always had the idea of a game that doesn't rely so much on graphical resources, but is more module based and generated in a way, and in the end could be done pretty well by a one or two man team. During the latest months I made this idea more concrete and developed a game concept for it. The result is Nanoverse Online, a very fresh concept in the MMO realm. At this time I don't plan to release any kind of details just yet. This is to keep our ideas safe and unique, which I hope you will understand.

Check it out here.

Warhammer Online : Behind the Career System - Part Two

Posted Jun 30, 2008 by Jon Wood

In Part Two of his interview with Adam Gershowitz from EA Mythic on the subject of career design, Managing Editor Jon Wood discusses the issues of balance and how the company plans to keep 24 different careers running smoothly an faily against one another.

Greetings and welcome to part two of our interview with Adam Gershowitz, the Combat and Careers Strike Team Lead on EA Mythic’s highly anticipated upcoming MMORPG, Warhammer Online: Age of Reckoning.

In last week’s part one, we discussed the fact that Warhammer Online is taking a unique approach to class design for an MMORPG, choosing to create four unique classes (called careers) for each race rather than using a fixed set of classes that can be applied to multiple races. We also talked about the three major ideas behind EA Mythic’s career design.

Today, we’re going to expand beyond the ideas behind the design and look a little bit at the results of the design and what it takes to balance the game. To start with, I asked Gershowitz why EA Mythic decided to create race specific classes for their MMO.

Read the whole interview here.

Aion : Concept Art: The Abyss and Beyond

Posted Jun 27, 2008 by Keith Cross

With the promise of stunning visuals and aerial combat, Aion has been near the top of the list for most anticipated MMORPGs since the game was announced. Now that they're farther along in the games development, NCsoft has been able to publish several pieces of concept art, showing the game's artistic direction for some of Aion's regions and races.

Read more here.

General : Runes of Magic: Starting Area Revealed

Posted Jun 27, 2008 by Keith Cross

Runes of Magic is a recently announced MMO project to be published by Frogster Interactive. Recently, Frogster released a design document outlining the game's starting area, which we are pleased to publish here along with a few screenshots of the described zones.

The gloomy word howling in the name of the Howling Mountains does not correspond to the mellow landscape. In earnest though there was a meeting place of lower daemons here and especially the Barrow was a venue for the wild hordes. In certain nights they performed bizarre sacrificial rituals in the Barrow’s monumental stone formation. Due to the accompanying screams the area was later called the Howling Mountains. Some years ago the Council of Varanas and the Eye of Wisdom repeatedly cleansed the region with great wraith expulsions and the force of arms.

At the time the first humans settled there, no howling could be heard, which has once reverberated through the valley. Since then travellers and adventures experience the Howling Mountains as an open ley, which can be perceived at a glance. The surrounding mountains and spiky stone formations can nonetheless instil a slightly eerie feeling of discomfort.

Read more here.

Star Wars Galaxies : 5th Anniversary

Posted Jun 27, 2008 by Keith Cross

Star Wars Galaxies is celebrating it's 5th anniversary, and they have a host of events, in-game gifts, and contests.

It's been an amazing five years since gamers across the world began jumping online to adventure in a galaxy far, far away… and now it's time to celebrate!

To commemorate Star Wars Galaxies' fifth year anniversary, there will be events, parties, in-game gifts, and your chance to vote in the Create a Painting Contest!

Five Year Anniversary Gifts
The Empire Strikes Back in-game painting and Novaless Soni-Optics Goggles

Citizens across the galaxy can receive two gifts when they log in during the anniversary celebration! Use the radial menu on the Emperor's Statue or Yoda's Fountain during the Empire Day event to receive two anniversary gifts.

The Five Year Painting is a replica of The Empire Strikes Back movie poster, sure to add a cool style to anyone's decor!

The Novaless Soni-Optics Goggles Mark V are one-of-a-kind. Originally created to assist with aiming long range rifles, the goggles were not widely manufactured due to problems that prevented any real combat use. These goggles are considered a novelty item as a result and are showed off for looks.

Read more here.

EverQuest : The Desert of Ro

Posted Jun 27, 2008 by Keith Cross

The official site for EverQuest has been updated with a look into the depths of the Desert of Ro.

The Northern Desert of Ro is a vast and deadly desert that lies just beyond the eastern gates of Freeport. Several inns and a few of Lucan's militia can be found with the last, desperate reaches of temperate vegetation carpeting the flat of land just before the rise of the desert dunes. A tunnel carved into the steep ridge bordering the desert to the west, connects the desert to the Commonlands.

To the south, one will meet the sands of the Oasis of Marr, which separates the northern and southern reaches of the Ro desert. Legends speak that what is now the northern Desert of Ro was once the northern reaches of the ancient Elddar forest – the former home of the elves who had once resided upon Antonica, then called Tunaria. This forest was said to have been the most beautiful woodland Norrath has ever seen Spanning the whole of what is now the desert of Ro and Oasis of Marr, this forest is said to have been burned to the ground by the fiery wrath of Solusek Ro.


The northern desert is host to a great variety of inhabitants, range from rattlesnakes and giant tarantulas, to the dread cutthroat pirates of the desert. It is also rumored that the unfortunate citizens of Freeport who are infected with a plague of the mind are cast out into these desert lands to die. However, many of these desert madmen have survived the harsh, unforgiving desert heat and have grown all the more crazed from it.

Read more here.

World of Warcraft : Blizzard Authenticator

Posted Jun 27, 2008 by Keith Cross

Blizzard has announced the Blizzard Authenticator, a small device that adds an extra layer of security when playing World of Warcraft.

IRVINE, Calif. –- June 26, 2008 -–  Blizzard Entertainment, Inc. today introduced an optional extra layer of security for World of Warcraft®, its award-winning massively multiplayer online role-playing game. Designed to attach to a keychain, the lightweight and waterproof Blizzard® Authenticator is an electronic device that generates a six-digit security code at the press of a button. This code is unique, valid only once, and active for a limited time; it must be provided along with the account name and password when signing in to the World of Warcraft account linked to it.

This optional security measure will be available at the 2008 Blizzard Entertainment Worldwide Invitational, which takes place June 28-29 in Paris, France. In addition, the Blizzard Authenticator will be made available for purchase via Blizzard's online store in the near future for a cost of $6.50.

Read more here.

Guild Wars : Dragon Festival

Posted Jun 27, 2008 by Keith Cross

The folks at Guild Wars have announced details of this year's Dragon Festival, which will include events and mini-games both old and new.

This year's Dragon Festival features some of the most popular events and mini-games from previous years. Participants earn [[Victory Tokens]], which can be redeemed for treats such as red bean cakes and bottles of rice wine. Adventure-seekers can also reenact key moments and battles from Cantha's illustrious past.

On the last day of the festival, [[Emperor Kisu]] will make appearances within Shing Jea Monastery to kick off the final reenactment. In his infinite charity, the Emperor will also present a gift to all who have proven their festival spirit by collecting 250 Victory Tokens throughout the weekend: a new demonic mask, specially crafted for this year's Festival to commemorate Cantha's victory over the forces of evil that attacked the Festival in years past. [[Imperial Supply Master Kagno]] will remain in Shing Jea Monastery for one week following the festival to give attendees who missed the finale a chance to redeem their 250 Victory Tokens for the new mask.

Read more here.

Myth War 2 : Item Mall Opens

Posted Jun 27, 2008 by Keith Cross

IGG has announced that the Item Mall for Myth War II is now open and they are running several sales to kick things off.

With the launch of open beta test, Myth War ? team with today announce the opening of their in-game item mall and wonderful relevant events.

In celebration of the opening of Item Mall, Myth War team is going to hold

“3 Dollars for 100 Points” – A 100 Point card that was originally worth 5.8 US dollars will be sold for 3 dollars starting June 27th.

“Western Union Surprises” -- During the other event Western Union Surprises, if players purchase MW ?Point Cards via Western Union, they will obtain big rewards.

Read more here.

General : MMORPG Friday Funnies

Posted Jun 27, 2008 by Jon Wood

For this new feature, the team at has scoured the vaults of Youtube to bring you three amusing videos for your viewing pleasure. Watch them all and see if you agree!

For this first edition of MMORPG Friday Funnies, we have scoured Youtube for MMORPG-related clips that amused us, tickled our fancies, made us giggle, sputter, guffaw or choke. In short, we have gathered a number of links that we thought that you might enjoy.

If you, in your travels, come across a funny clip, or anything else MMO-related, please let us know at

Clip #1

This clip shows the lighter side of the dark and gritty new MMORPG, Age of Conan. The moral of the story? If you see a guy with a horse on a bridge… go around.

Ya know, no matter how many times I see it, this video still makes me laugh. It could be that I’m a little bit sadistic. It could be the use of the Benny hill theme. That song makes everything funny.

Check out all three here.

Wonderland Online : Mysterious Skills Revealed

Posted Jun 27, 2008 by Keith Cross

IGG has released information about Wonderland Online's mysterious skills, which are based on the four elements.

There are four character attributes including Water, Fire, Wind and Earth in Wonderland Online. These attributes restrain each other and contain special skills. In addition, mysterious skills are contained in Water, Earth and Wind. Players can learn these powerful skills once they win the required points for these skills. Today, IGG will introduce these mysterious skills for players.

Earth Attribute:
Sort: Magic
Skill Name: Acrolith Attack
Required Points: INT116 WIS9
Function: Summon Aerolite to attack the target

Sort: Magic
Skill Name: Summon Mosquito
Required Points: WIS 59, CON 40, STR 1, INT 58, AGI 30
Function: Summon mosquitoes to attack the target

Read more here.

Our RSS 2.0 News Feed

Special Offer