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EVE Online : Live Dev Blog

Posted Oct 29, 2008 by Keith Cross

With Fanfest fast approaching, the folks at EVE Online will be holding a Live Dev Blog on October 30th to answer Fanfest related questions.

With EVE Fanfest 2008 approaching we decided to let you ask the Fanfest organizers some questions. Murinae and Krisnitori will join us this evening and Whisper will be asking them your Fanfest related questions. This event will take place on Thursday, 30th October, in the in-game channel "Live Dev Blog".

Read more here.

Age of Conan : Update 3.0 Interview

Posted Oct 29, 2008 by Jon Wood Managing Editor Jon Wood had the opportunity to sit down with Funcom's Erling Ellingsen to talk about the most recent major update to Age of Conan that hit the live servers today. In the interview, Ellingsen tells us a little bit about combat changes, improvements to tradeskills, PvP changes and more!

What was the team hoping to accomplish with this new update?

Erling Ellingsen:

We started introducing the new PvP system in the last update, and we wanted to finalize it in this one. So that was certainly a big focus for us. The notoriety system is a major addition the gameplay in Age of Conan, and I think this will open a whole new world of opportunities for those inclined to get involved in PvP. We also wanted to improve on tradeskills, introduce culture armor and start making some changes to the combat system. The update is simply huge, but the highlight is undoubtedly the PvP additions!

Check out the Age of Conan Update 3 Interview.

Warhammer Online : The Witching Night

Posted Oct 29, 2008 by Keith Cross

Mythic Entertainment has announced the first live event to be implemented in Warhammer Online. The Witching Night, their Halloween event, will open up new public quests in RvR zones and give players access to rare loot.

A chill is in the air. The twin moons Morrslieb and Mannslieb wax full, bathing the land in an eerie, pale light. The furtive footfalls of creatures unknown crunch on dead leaves deep in the dark woods. Strange apparitions half-glimpsed between the skeletal limbs of trees wander in the shadowy hollows. The souls of men are filled with dread, for the Witching Night approaches!

We are pleased to announce the first live event for Warhammer Online: Age of Reckoning. The Witching Night will bring to life one of the Warhammer world's most mysterious and dangerous times of the year, when the veil that separates the realms of the living and the dead parts, and tormented souls wander the land in search of a peace they will never find. For some, it is a time to cower fearfully behind locked doors, praying to their gods for protection. For others, it is a rare opportunity to practice forbidden rites of dark power.

Read more here.

World of Warcraft : Ezra Chatterton Passes On

Posted Oct 29, 2008 by Keith Cross

We've received word that Ezra Chatterton, the young fan who visited Blizzard's studios last year through the Make-A-Wish Foundation to fulfill his wish of designing quests for World of Warcraft, has passed on.

Early last week, we received word that Ezra Chatterton had passed away. For those of you unfamiliar with this courageous young man, Ezra visited Blizzard Entertainment in 2007 through the Make-A-Wish Foundation, armed with the desire to design and implement his own quest in World of Warcraft. To this day, we remain inspired by the creativity, intelligence, and passion he displayed during his visit. We were extremely fortunate to have had a chance to get to know and work with Ezra, and our sincerest condolences go out to his family and friends.

Read more here.

Jumpgate Evolution : Dev Chat Log

Posted Oct 29, 2008 by Jon Wood

Last night, the team from Net Devil was answering your questions in our IRC dev chat. Today, we present the transcript of that chat where the devs answer questions on everything from the possibility of exiting your ship to crafting in their upcoming game, Jumpgate Evolution.

Community Question: slix asks, "Will Jumpgate be as "do-anything-you-want" as some other space mmorpgs, like EVE?"

ND_Hermann: Well. That's a very broad statement :). For example, if you want to drive pink elephant cars, that might be tough to do :P. Seriously though, Jumpgate is an open game in the sense that you are not forced to follow a linear path by some fixed set of limitations. If you want to mine or fight or craft, PvP, PvE, follow mission or just kind of explore around. All of that is possible and there is no required order per se.

More from the Jumpgate Evolution Team.

Aion : Gameplay Video

Posted Oct 29, 2008 by Jon Wood

Aiopn Gameplay VideoThe team at NCsoft has released this new video highlight some actual gameplay in the upcoming MMORPG.

Check out the Aion Gameplay Video


Aion : CGI Video

Posted Oct 29, 2008 by Jon Wood

Aion CGI VideoThe folks from NCsoft have provided us with this interesting video concentrating on the CGI elements of their upcoming MMORPG, Aion.

Check out the CGI Video


Final Fantasy XI : A Look at the Red Mage

Posted Oct 28, 2008 by Jon Wood Final Fantasy XI Correspondent Wesley Bond writes this quick look at the Red Mage job in Square Enix's Final Fantasy XI.

The mythic Red Mage of the Final Fantasy series has been a coveted class since the beginning. With the power of both black and white, the job has been touted as a god like class in the early Final Fantasy games. In Final Fantasy XI, the Red Mage isn’t quite so mythical, but it is a powerful class none the less. Red Mage is my personal favorite mage class to level, as you can wear scale armor, swords, shields, self heal, buff (self/weapon) and enfeeble mobs. As a Red, you can also be a very effective healer both as backup and main however your ability to nuke/magic burst is much weaker in comparison to that of a Black Mage. Versatility is the name of the game with the Red Mage and it becomes a very busy class when in a group scenario.

Check out more on the Red Mage 

Jumpgate Evolution : Dev Chat Tonight!

Posted Oct 28, 2008 by Keith Cross

Have a burning question about Jumpgate Evolution? Join and the developers from NetDevil this Tuesday October 28th (also known as today) at 7pm EST and get your answers directly from the source during the Jumpgate Evolution Dev Chat.

Join us on tonight for the Jumpgate Evolution Dev Chat.

Lord of the Rings Online : The Ettenmoors Re-vamp

Posted Oct 28, 2008 by Keith Cross

The folks at Turbine have been working hard on the Mines of Moria, the first expansion for The Lord of the Rings Online, and they've been even busier getting the word out about all of the changes and new features that they've been crafting for us. Today they share some of the changes and improvements that will be showing up when they bring another round of re-vamps to the Ettenmoors.


There have been many changes to the face of monster play since we launched The Lord of the Rings Online™: Shadows of Angmar™: the addition of the Orc Defiler class, changes to class functionality, the institution of diminishing returns, and delicate rebalancing of classes. Now it’s time to talk about the many changes to the field of battle in Mines of Moria™. These changes are varied, and are all designed to give a variety of gameplay options to participants in the battle for the Ettenmoors. This developer diary will cover the additions and alterations that have been made to the Ettenmoors for The Lord of the Rings Online™: Mines of Moria™ so you will know what to expect when you enter territory both familiar and somewhat unfamiliar.

Main Bases

Glân Vraig and Gramsfoot are meant to be safe havens for players and monster players. As time has progressed, it has become apparent that one lane of egress from the bases is not sufficient to give players and monster players an avenue to enter the fray. To alleviate camping of the exits, we have added another access point from each of these locations leading directly to the main keeps of Ost Ringdyr and Dâr-gazag. The pathways run along the mountainous borders of the Ettenmoors and feature an open face to the interior of the Ettenmoors. This means that players and monster players using these pathways can slide down into the Ettenmoors proper at any point along the paths. Additionally, the paths are blocked in the same manner as the main gate of Glân Vraig and Gramsfoot at their conclusion and a small set of elite archers watches over these new locations.

Read more about the Ettenmoors Re-vamp in Lord of the Rings Online.

Star Wars: The Old Republic : Concept Art of the Old Republic

Posted Oct 28, 2008 by Keith Cross

Following their announcement that they are indeed making a KOTOR MMO, revealed as Star Wars: The Old Republic, BioWare has published some of the concept art from the game and revealing hints about the game's direction.

Follow the link to see Concept Art of the Old Republic.

Silkroad Online : Halloween Events

Posted Oct 28, 2008 by Keith Cross

The folks at Silkroad Online have announced their plans for in-game Halloween events.

Joymax, an independent developer and publisher of interactive entertainment for the global market, today announced an exclusive Halloween event for the historical fantasy MMORPG Silkroad Online. Players can show off their ghoulish sides by obtaining jewel boxes to trade for Witch or Wizard costumes and accessories. These jewel boxes are dropped from monsters, and players can exchange these boxes with NPCs in order to receive these festive items. Gifts will be given at random, and players can make as many exchanges as they wish in order to complete their looks. The Halloween event will come to a close on November 11th, so be sure to join the party before it all fades away!

Silkroad Online is a massively multiplayer online RPG that puts the player deep into historical fantasy, joining the Chinese and European civilizations along the Silk Road trade route. Traveling across Jang’an, from China to Constantinople, players can make their fortunes as merchants, prey on the rich as thieves, or be protection-for-hire as hunters. The recently released expansion, Legend III Roc Mountain, added new territory, quests, weapons, and an increased level cap for adventurers. With over 18 million registered users and 170,000 concurrent players worldwide, the triangular conflict of Silkroad Online has never been more exciting.

Read more here.

Lord of the Rings Online : Crafting Legends Dev Diary

Posted Oct 28, 2008 by Keith Cross

Turbine has posted a new dev diary which details the construction of Legendary Items in Lord of the Rings Online.

Weapons of eldritch power and memorable names are sprinkled throughout the lore of The Lord of the Rings. They are legendary creations of such arcane might that tales of their greatness are spread across all the lands of Middle-earth.

Consider these—

The sword Narsil, the blade wielded by Isuldur that was shattered by Sauron and Men and was used to cut the One-Ring from the finger of the Dark Lord.

Hadhafang, the weapon of the Elf princess Idril, Elrond’s ancestor, wielded during the Last Alliance of Elves and Men and later given to Arwen.

And lastly Glamdring, the defender of Gandalf that glows in the presence of an enemy and is inscribed with runes created by Elves for Turon, the King of Gondolin.

Read more here.

World of Warcraft : 11 Million Subscribers

Posted Oct 28, 2008 by Keith Cross

Blizzard has announced that World of Warcraft has reached 11 million subscriptions worldwide.

IRVINE, Calif. - October 28, 2008 - Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide. This milestone was reached as the beta test for Wrath of the Lich King®, World of Warcraft's second expansion, nears completion. Wrath of the Lich King will launch in several regions around the world starting on November 13.

"It's been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment®. “We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience.

Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007.* In addition to being the bestselling PC game of 2007 in both North America and Europe, The Burning Crusade holds the record for fastest-selling PC game of all time, with nearly 2.4 million copies sold in its first 24 hours of availability and approximately 3.5 million in its first month.

Read more here.

Hellgate : Namco to Support Hellgate Until January

Posted Oct 28, 2008 by Keith Cross

After Flagship Studios announced that Hellgate London would be shutting down, Namco Bandai has announced that they will support the game up until January 31st, 2009.

Santa Clara, Calif., (October 24, 2008) - NAMCO BANDAI Games America Inc., today announced that they will continue to support customers of PC game Hellgate™: London with online server support and play through January 31, 2009 despite the closure of Flagship Studios. In a further gesture of support, Namco Bandai Games will provide this server support free of charge to all fans and players of the game up until the shut down date.

NAMCO BANDAI Games appreciate the enthusiasm of all the Hellgate: London players and looks forward to providing them with future entertainment products.

Read more here.

Zero Online : November Features

Posted Oct 28, 2008 by Keith Cross

The folks at Zero Online have posted news about upcoming events and features for the month of November.

Want to rescue your friends and apprentices when they are in jeopardy? Want to trade with your trade partners whenever you need? Want to instantly join the battle with your fleet or squad members? Or maybe you want to take revenge to your enemies for what they've done to you? Apparently, all these will be nonsense because of distance.

Let me introduce you something: Space Teleport System.

If your potency ranks top 50 of any server, you will be our VIP. You are authorized to be teleported to the players mentioned above instantly, that is, for instant, you don't have to check your enemies' coordinates and follow them. As you long as you get well prepared, you can let them pay for they deeds whenever you want!

Read more here.

Zu Online : Metamorphic Fashions and Gender Change

Posted Oct 28, 2008 by Keith Cross

The folks at Zu Online have announced that players can now change their character's appearance to those of different genders and classes.

With the release of Zu Online, version 1.5.06, many new features have been added to the game, such as metamorphic fashions. The newly released metamorphic fashions allows the wearer to change their appearance into that of a Male Bead Fairy, Female Swordsman or Male Moonmaiden all of whom have never before been seen in the game. Fashions for shifting shape into a Female Summoner and Female Sun Warrior will be added to the game in the later version. So pay attention to the constantly improving Zu Online!

Male Bead Fairy

They were the orphans the Jade Pool Fairy took in from the human world. Under their senior female fellow apprentices' care, they not only know how to take care of the wounded and sick, but also know how to be as gentle as the other Bead Fairies. Upon seeing the forces of Evil take so much from their people, they can no longer stand by and do nothing.

Female Swordsman

Even encased in the shining steel armor wrapping her slim body, she radiates warmth and compassion. Born to a life of privilege as the General' s daughter, she spurned the easy life of parties and marriage to follow her father into training as a swordsman. Beautiful and smart, she appears soft as silk, but in truth she is hard as rock inside. When her father and family were killed, a little part of her died as well. Now, no force of evil will survive the touch of her blade.

Male Moonmaiden

Long strands of hair black as the night danced around the smooth, molded face of the young man. Perched high on the mountain top overlooking the valley he stared intently into the darkness. A full moon bathed the valley in front of him with its ghostly radiance. Twirling among his dexterous fingers is a long, slim curved blade that seems to dance around his arm. This cold face had once known the warmth of love, but like the moon, it had dissolved into a barren reflection of its former beauty. Death can be so painful, but watching love die is a pain few can endure. Ruthless in his personal quest for redemption, his Moonblade is feared by devils far and wide.

Read more here.

Star Trek Online : Ask Cryptic

Posted Oct 28, 2008 by Keith Cross

Cryptic Studios has posted another edition of Ask Cryptic, where they answer questions from fans about Star Trek Online.

How will melee weapons be used in the game, if Klingons have them will the Federation have access to the same weapons or their own?

Klingons will be more melee-oriented, but both factions will have access to hand-to-hand attacks using either martial arts or weapons. Our plan is to allow all of the melee weapons to be available to both factions, but it may be more difficult for a Federation character to obtain a bat’leth or a Klingon Empire character to acquire a lirpa.

Your skills will determine how effective you are with melee weapons – a Federation character may be able to pick up a bat’leth and use it, but without training he or she will be less effective than a Klingon who has studied the use of the weapon. And certain martial arts may be limited by faction or race – not everyone can perform a Vulcan nerve pinch.

How will ship controls work? Will it be a point-and-click style, like EVE, or will you have full control of your ship?

Players will definitely be given full control. A large portion of starship combat in Star Trek Online is tactical – maneuvering your ship into position so you protect your vital systems as you attack your opponent's weakest side. You need to be “in control” of your ship in order for that to work well and be fun.

Read more here.

City of Heroes : New Site Merges Heroes and Villains

Posted Oct 28, 2008 by Keith Cross

NCsoft has launched a new and redesigned site for City of Heroes and City of Villains, bringing both sides of the game under one roof.

We'd like to welcome you to the newly re-designed City of Heroes Website! The new website incorporates all the elements from the old and under one roof!

Be sure to visit the below new sections to read about the signature characters from the game's lore:

Also, you may want to visit the Media section and grab yourself a new wallpaper.

Be sure to check back often as we are working on more new additions to enhance the new website over the coming months! If you have comments about the new website, or to report an issue with the new functionality, please join us on the Official City of Heroes Message Forums.

Read more here.

World of Warcraft : Mounting Interest

Posted Oct 28, 2008 by Jon Wood World of Warcraft Correspondent Deborah Dietrich writes this article on collecting mounts in Blizzard's monster hit game, World of Warcraft.

Wrath of the Lich King is bringing a boon to those who collect mounts. With the expansion, mounts will be stored a new Pet tab on your character and will not take up bag space. Now you have space for an infinite number of mounts and that is a good thing, as there will be an impressive reward for collecting 50 mounts when WotLK goes live, your own albino netherdrake!

But first a little history; mounts did not start out as collectibles. Back in the olden days of original World of Warcraft, one could not achieve a mount till level 40 (now down to 30) and while the gold cost may seem trivial now, I remember working for some time after I hit 40 to try and save enough gold to buy my riding skill and a mount. Once you had your pouch of gold, you went to the mount vendor of your racial faction and purchased the allotted beast from a limited selection of colors. That color choice was your only choice.

Check out Mounting Interest

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