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Tabula Rasa : Weekend Wrapup

Posted Feb 11, 2008 by Keith Cross

The weekend Wrapup of Tabula Rasa events has been posted, and includes news that the Safe Zones that were announced last week will not make it into the 1.5 patch.

1.5 Update
As many of you have noticed, we've been handing out small patch note previews in our Feedback Friday and Weekend Wrapup articles. Unfortunately, with this advanced sneak peek comes the chance that a particular feature may not make it into the game with the next patch. Such is the case with the announcement of Safe Zones in last week's Weekend Wrapup. We are still working out several issues with this feature and hope to have it soon in an upcoming patch, but it will not be in 1.5.

Events Over The Weekend

Blind Race Event
The first ever Blind Race Event was held this Saturday on the Pegasus Server. Each two player team consisted of a coach and a "blind" player (monitors were turned off). The teams maneuvered through Wilderness, Divide, and Plains, stopping through several checkpoints throughout the event.

Read more here.

EverQuest II : Community Member of the Week Application

Posted Feb 11, 2008 by Keith Cross

The EverQuest II official site has been updated with and application for players who wish to submit themselves for Community Member of the Week.

As many of you already know we highlight a community member every Monday on EQ2Players. For the past 5 months or so, the community members highlighted were chosen by invitation; now we are prepared to let anyone participate if they wish. If you are interested in participating and being selected as a Community Member of the Week, please answer the questionnaire below and email it to me at with EQ2 Community Spotlight in the subject line.

You are also welcome to submit a tasteful real life picture and screen shot of your character is you would like to. Feel free to disregard any question in the questionnaire you do not wish to answer.

NOTE: Highlighted community members are randomly selected from all the available questionnaires I have each week, so you may not see yours immediately upon sending it in.

Read more here.

Earthrise: First Impact : Freedom and PvP

Posted Feb 11, 2008 by Keith Cross

In there Question of the Week column on the Earthrise forums, Masthead Studious have revealed just how open Earthrise's open PvP system will be.

Will you be able to attack people in your own faction? (i.e. become a criminal)

Earthrise PvP is all about freedom of choice, personal interest and of course - responsibility. We did not want to limit our players by setting artificial boundaries on what they can do and what they cannot, breaking the immersion that they are part of a dynamic world and forcing them to play by our rules, not theirs. Earthrise setting is edgy and competitive place and if we did have highly regulated PvP it would take away from that spirit, leaving nothing but a shell that's just like every other game on the market. So we are taking risks with making some difficult decisions that we hope will go well in their proper realization. So, to cut the introduction, the answer is YES! Players will be able to attack players affiliated with their own faction. What is very important to understand is that what you can do is not always something you can get away with without consequences. Killing people of the same faction is one of the worst crime, prosecuted by members of both Noir and Continoma. It will be very difficult for someone to clear the damning effects of such a crime, though not impossible, and his space of operation would be greatly limited in the wild, less secure areas - where he himself would taste his own medicine by being open target for other criminals. As we have already revealed, security will be provided by Guard NPCs that will act immediately on signs of violence in range. But that is not the only form of security and monitoring that will be present in the game. Often, even if there is no sudden intervention of the law, the crime will be monitored and reported and players will face repercussions later on.

Read more here.

World of Warcraft : WoW Miniatures Game Announced

Posted Feb 11, 2008 by Keith Cross

Blizzard and Upper Deck have announced that they will be unleashing a World of Warcraft Miniatures Game in the fall of 2008.

Following the huge success of the World of Warcraft Trading Card Game, Upper Deck Entertainment plans to release a World of Warcraft Miniatures Game, which will be available in hobby and retail outlets in Fall 2008. Now you'll be able to act out your favorite World of Warcraft moments with highly detailed 3D renderings of all the classes, including iconic characters like Warchief Thrall and fan-favorite Leeroy Jenkins!

The World of Warcraft Miniatures Game will be UDE's debut in the collectible miniatures market, bringing in some of the industry's most talented sculptors from all over the world, including Jacques-Alexandre Gillois (France), Juan Navarro Perez (Spain), Stefan B. Niehues (Germany), and Steve Saunders (USA). Paint schemes were designed by Studio McVey. "The quality level of this product is unprecedented in the collectible miniatures category," said 20-year-veteran miniatures painter Mike McVey. "This is a product I am happy to put my name behind."

Read more here.

Spellborn : New Screenshots

Posted Feb 11, 2008 by Keith Cross

Seven New images have been added to our screenshot gallery for The Chronicles of Spellborn.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Angels Online : Screenshot Contest

Posted Feb 11, 2008 by Keith Cross

IGG has announced that they are holding a screenshot contest in Angels Online to celebrate Valentine's Day.

To celebrate the upcoming Valentine’s Day, Angels Online is brining us a Screenshot Contest with big rewards.

Event Duration: Feb, 2nd(EST) to Feb, 16th (EST)

Event reward: Each winner will get an Intensified Inlay Lucky Bag. (Open the bag will get one of the following things randomly: Enhanced Hammer, or Advanced Piercing Hammer and various gems.)

Event Location: AO Media Overview (photo)


  1. Unrelated or indecent posts will be deleted.
  2. The winner list, the time to redeem rewards, and how to redeem rewards will be announced 3 days after the end of the event.

Read more here.

Age of Conan : Press Event Q&A Videos 3 & 4

Posted Feb 11, 2008 by Jon Wood

Over the weekend, added two new videos to our collection. These new videos complete the press Q&A that the guys from Funcom held during their recent press event for the upcoming MMORPG, Age of Conan: Hyborian Adventures.

Check them out here.

EVE Online : Review Part Two

Posted Feb 11, 2008 by Jon Wood Community Manager Laura Genender has written a review of CCP's EVE Online that we've split into two parts. Part one looked at some of the background of the game and the different aspects of its gameplay. Today's part two will focus on the traditional review aspects of the game and produce a score.


Lastly for the gameplay talk we have economy. I haven’t done much in the way of manufacturing, trading, or market jockeying, but I’m fair impressed with what I know of the system. While there isn’t a complicated crafting mini-game like you find in games like Vanguard or A Tale in the Desert, EVE has its own level of complication in a player-generated market in a shardless world – this is to say that there is only one EVE server, where everyone plays and trades together. It’s interesting to watch natural trade-hubs form (Jita, anyone?) and to watch how the market fluctuates when new technology becomes available.

One of my favorite parts of the economy is the contract system, a completely unique trade system. While there’s a normal market system which allows players to buy/sell common items, the contract system allows players to create auctions, sell uncommon items, or sell items in groups. In addition, players can set up courier contracts where player A puts up a collateral and carries player B’s goods from one place to another.

Read it all here.

Dark Age of Camelot : Zone Bonuses

Posted Feb 11, 2008 by Keith Cross

The folks at Dark Age of Camelot have announced a number of zone bonuses which will run from now until February 18th.

As a thank you to everyone for your unrelentless patience during the days that the new Devon cluster was being formed, we have introduced some extra zone bonuses. These bonuses start today and will run until February 18th. Get out there and have a great time everyone!

On Classic or Normal Ruleset servers other than Devon (see below for specific Devon bonuses), the following bonuses have been added:

  • 200% bonus to XP in all classic zones and dungeons.
  • 200% bonus to BP in all NF zones.
  • 125% bonus to RP in all NF zones.

Read more here.

General : Win a new Banshee™ Headset!

Posted Feb 10, 2008 by Craig McGregor and Ideazon are proud to present you a new contest exclusively for members.  From now until March 15, 2008 @ 9PM you can enter to win one of Ideazon's brand new Banshee gaming headsets!

The Banshee™ is the newest in the long line of quality gaming accessories from Ideazon (creators of the Zboard™).  This ultra comfortable headset will surely upgrade your gaming experience!

All you need to enter this contest is your account.  So what are you waiting for?


DOFUS : Dev Chat Log

Posted Feb 10, 2008 by Jon Wood

On Sunday, February 10th, hosted a developer chat, welcoming the Dofus development team who discussed their Hardcore server, where MMO permadeath is a reality!

MMORPG_Taera: Greetings and welcome to's Live Chat on! I'm your host,'s community manager Laura Taera Genender. Joining us today is the DOFUS team!

MMORPG_Taera: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question at a time, a!d you will be notified if your question is rejected or discarded.

MMORPG_Taera: To submit your question, please /msg MMORPGBot yourquestionhere

MMORPG_Taera: Now it's time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves!

DOFUS_wajaja: hey gius nice to see you all here thanks for coming

DOFUS_wajaja: guys

DOFUS_wajaja: my buddy lichen here is in charge of the DOFUS project at ANkama

DOFUS_wajaja: technical and game design aspects

DOFUS_wajaja: I'm in charge of marketing and community management for international aspects

DOFUS_wajaja: we're quite happy to answer your questions tonight

DOFUS_wajaja: and we appreciate your support


DOFUS_wajaja will translate quite everything for me, I don't speak english very well ;)

MMORPG_Taera: To submit a question please /msg mmorpgbot yourquestionhere

MMORPG_Taera: Sending me questions will get you NOWHERE! ;)

MMORPG_Taera: [mod]vipirblood asks, when is the server

Read it all here.

General : New Podcast

Posted Feb 10, 2008 by Keith Cross

The latest edition of the Podcast is now available for your listening pleasure.

This week on the Podcast co-hosts Jon Wood and Keith Cross discuss nipples and their contribution to the downfall of civilization. Specific topics include the report earlier this week that nudity would be left out of the North American version of Age of Conan, and that decapitations would be censored from the German version. The report on North American nudity was later revealed to be untrue, but it sparked an interesting, if a bit one sided, debate on censorship in games marketed towards an older audience.

You can listen to the Podcast here.

Age of Conan : Video Q&A Parts #3 and #4

Posted Feb 08, 2008 by Keith Cross

Funcom has posted parts #3 and #4 of their video Q&A from the recent Age of Conan press event in Oslo.

This Friday, we’re happy to present the last two installments of our video Q&A with the developers.

You’ll find all sorts of answers to all sorts of questions in here, and we hope you will come away informed and entertained. Some of the topics in these videos are the merge of some of the classes, minimum system requirements, combos, art direction, character customization, PvP levels and much more.

You’ll find the torrent-downloads here (#3) and here (#4).

Read more here.

General : Smed Blogs on Live Gamer

Posted Feb 08, 2008 by Keith Cross

SOE CEO John Smedley has updated his blog to explain the recent transition from the Station Exchange to Live Gamer.

Hello Everyone,

We just announced that EverQuest II’s existing Station Exchange service will be transitioned over to Live Gamer. If you haven’t seen that announcement, you can find it here.

I wanted to give you all more background on why we have made this decision. When we decided to begin our groundbreaking Station Exchange service, it was because we felt it was important to take a step in the direction of turning what had always been an illicit side of the MMO gaming market into something that would give people desiring to participate in that kind of activity a safe and secure way to do so. It was also our belief that by providing a legitimate alternative, we could cut down on the farming activity our players loathe and the large impact illicit virtual item trading has had on our customer service group.

In general, we’ve been pleased with the way things have gone on Station Exchange. It did indeed cut down on the CS issues we saw , but we can’t even begin to say it made a dent in farming activity. Farming has unfortunately become a big business, largely driven by companies on foreign soil that are virtually untouchable due to their location in places where the legal system just doesn’t give us the tools we need to fight this. The dirty little secret of the farming business is that many of these companies use stolen credit cards as well as charging back their purchases months after they conduct transactions. This fraudulent activity has risen sharply in the last 6 months both in the digital download business and in Station Exchange and this is an expensive fight.

Read more here.

Tabula Rasa : Feedback Friday

Posted Feb 08, 2008 by Keith Cross

Tabula Rasa'a Feedback Friday feature is back, bringing news from the front about promotions, patch previews, player events and more.

Personnel Change

AFS HQ is pleased to announce the promotion of April "CuppaJo" Burba from Community Commander to Associate Producer. Rest assured Amy "Critters" Crider is still here to care for the morale and concerns of all troops and will be leading the community charge. /salute!

Speed of Combat

We've noticed your concerns with the speed of combat and soloability since 1.4. These issues stem from the way attributes worked with creatures pre-patch to the way they work now. There are several changes in 1.5 that may improve upon this issue, but we are still investigating additional changes.

1.5 Patch Note Preview

  • When being Resuscitated on the battlefield, the player now receives a confirmation dialog box, allowing choice of whether and when to be revived.
  • Created and implemented various icons for defaults and ammunition icons signifying difference in grade.
  • Armor Optimization: We are working to make player armor more efficiently use video card resources. In this publish, we have optimized all Light Armor suits. This may cause slight changes to the visual appearance of some piece of Light Armor.

Read more here.

Vanguard : A Vanguard Valentine

Posted Feb 08, 2008 by Keith Cross

The folks at Vanguard have announced their plans for Valentines Day related events in the world of Telon.

Valentine's Day is right around the corner, and if you forgot to get something special for your someone special, fear not! To celebrate the holiday of love, Vanguard will be decorating the major cities within Telon complete with gift wrapped packages that contain an abundance of fun Valentine's Day goodies.

Beginning Tuesday of next week, travel to Tanvu, New Targonor or Ahgram and find many gifts to open. Inside, you'll discover items you can use to set the mood in your home or Guild Hall. Stuffed heart-shaped pillows or wall adornments, a variety of flowers – long stemmed or in a vase, chocolates and gifts galore!

Read more here.

Lord of the Rings Online : Account Security Warnings

Posted Feb 08, 2008 by Keith Cross

Word ids going around of a fraudulent email that has been sent to a number of Lord of the Rings Online players, which tells the player that their account is suspected of account trading/selling, and asks the user for personal information, including their password, to "verify" the account.  The LotRO launcher has a message today which reminds players of basic account security practices, and restates that Turbine will never ask players for their password.

Turbine takes the security of your game account and personal information seriously. We advise you to avoid using your Turbine account name and password for any other web accounts, forums, or site log-ins across the internet. We also recommend you change your Turbine account password regularly, which you can do by going to Please remember that while Turbine Representatives may ask for your username, they will never ask for your password!

Should you ever feel your account has been compromised, please contact our customer support department for assistance. Thank you!

Read more here.

Spellborn : Spellborn at Berlin Film Festival

Posted Feb 08, 2008 by Keith Cross

The folks at The Chronicles of Spellborn have announced that TCoS will be featured at the Berlin International Film Festival.

At the 58th Berlin international Film Festival, "Game meets movie" platform PRIMEGAMES presents itself to the movie and games industry on February 13th from 10:00 to 12:00. They will show The Chronicles of Spellborn as one of the current games projects suitable for a movie adaptation.

With its epic tale of intrigue and struggle, The Chronicles of Spellborn is well suited for the big screen. The High Houses, the unique world, the rich lore and the special Spellborn style make an excellent fit.

Read more here.

EVE Online : Review Background

Posted Feb 08, 2008 by Jon Wood Community Manager Laura Genender has written a review of CCP's EVE Online that we've split into two parts. Part one will look at some of the background of the game and the different aspects of its gameplay. Part two, which will appear on Monday, will focus on the traditional review aspects of the game and produce a score.

One of the big contention points of EVE gameplay – hot or not? – is the skill/progression system. In World of Warcraft or Everquest, you spend three hours playing and gain (or lose!) experience during those three hours; your progress or lack thereof correlates to the effort you put in. In EVE, your skills progress based on a real-time clock. A skill that takes 5 days, 15 hours, 16 minutes, and 31 seconds will take that amount of time whether you are at the computer or logged off for the entire time. These training timers can be altered based on character stats – determined via starter stats, cybernetic implants, and some skills – but you can’t will a skill to train faster.

The upside to this is that the casual gamer can keep up with the more hardcore, providing they find some sort of income to buy the skillbooks (and the ships they learn to fly) and remember to update their skills when needed; the downside is that a hardcore MMO player can’t start EVE and earn their way to the top. Some of the top corporations even have a minimum skill-point level to join up, effectively barring new players despite any skill they possess. After c. five months or so I’m up to 4.3 million SP; some corps had requirements of 20 million or more.

Read it all here.

City of Heroes : Double XP Weekend

Posted Feb 08, 2008 by Keith Cross

Ncsoft has announced that they are holding a double experience weekend from now until Sunday February 10th, in City of Heroes / Villains.

Now through 11:59 PM Eastern on Sunday, February 10th Double XP is on! Log in now to receive double the Experience, Prestige and Influence or Infamy for all of your accomplishments in the game!

Have fun!

Read more here.

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