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EverQuest II : Update 29: Combat

Posted Nov 09, 2006 by Jon Wood

Sony Online Entertainment's EverQuest II has released information about the changes coming to the combat system in the upcoming Game Update #29.


Game Update #29 is approaching quickly and we’re going to be improving the combat system. To check out all the changes and to let us know what your thoughts are, please visit this thread on the EverQuest II Forums.

For more on EQII click here.

Pirates of the Burning Sea : Dev Log: Beta

Posted Nov 09, 2006 by Jon Wood

Over at Pirates of the Burning Sea, Misha has released a new Dev Log that gives us an update on the MMOG's beta.


Beta Update

I've managed to duck Aether since May but he finally caught up with me... I can't even begin to list all the changes to the Beta since May. We've added tons more people, established a regular schedule for the sessions and then changed that schedule, and I've got new GMs helping me to the point I no longer have to work the weekends to run the Beta. This makes for a much less cranky Misha!

Currently, our schedule is very focused on North/South American availability. If you're a Beta tester not in my hemisphere, chances are you can only play once per week. By far, the most whining I hear from Beta testers is that they don't get to play, er, test often enough. ;-)

We've changed the process of updating the Beta so that we can put out a build for testing and, if it doesn't work out, we can easily go back to the previous version or put out another build. One side-effect of this is that we sometimes run an extra session or run a regular session longer than usual as we try to put that build through its paces.

Read the whole journal here.

Guild Wars : PvP Primer

Posted Nov 09, 2006 by Jon Wood

Guild Wars has released a new PvP Primer feature. This one focuses on default PvP characters in Nightfall.


This week's PvP Primer section presents information on using the default PvP-only characters. Current with the release of Nightfall, this article will be a valuable read for those who are making a start with PvP play.

For more on Guild Wars click here.

World of Warcraft : Burning Crusade Release Date

Posted Nov 09, 2006 by Jon Wood

Blizzard Entertainment has announced the release date for the upcoming World of Warcraft expansion, The Burning Crusade. Delayed until after the holiday season, Burning Crusade will hit stores on January 16th of 2007.



Street date set for the expansion to Blizzard Entertainment®'s massively multiplayer online role-playing game as subscriber base reaches 7.5 million players worldwide

PARIS, France. – 9 November, 2006 – Blizzard Entertainment® announced today that World of Warcraft: The Burning Crusade, the highly anticipated expansion to the world’s leading subscription-based massively multiplayer online role-playing game, World of Warcraft, will be in stores on January 16th in North America and Europe. The expansion will be available in a similar time frame in Korea, Australia, New Zealand, and Singapore as well, and availability for mainland China and the regions of Taiwan, Hong Kong, and Macau will be announced in the near future. In addition, Blizzard today announced that the subscriber base for World of Warcraft has reached a new milestone, with 7.5 million players worldwide.

“While World of Warcraft has continued to grow rapidly along with its player population, The Burning Crusade will represent our single largest addition of new game content and new features to date,” said Mike Morhaime, president and cofounder of Blizzard Entertainment. “With this expansion, we’re looking forward to offering the same level of quality that players have experienced in World of Warcraft so far, and we’ll continue balancing and play-testing up until launch to ensure that The Burning Crusade achieves that goal.”

In World of Warcraft: The Burning Crusade, players will be able to advance their characters up to level 70, unlocking a world of power and possibilities along the way. Additional features coming in The Burning Crusade include two new playable races (the Blood Elves and the Draenei), flying mounts, new talents and abilities for all character classes, the new jewelcrafting profession, new magical weapons and armour, and many enhancements to player-vs.-player action. The expansion will also lead veteran players through the fabled Dark Portal and into Outland, former homeworld of the Orcs and site of a series of cataclysmic events that helped shape the history of the Warcraft universe. In this shattered world, players will encounter new challenges and dangers in the form of new outdoor zones, quests, dungeons, never-before-seen monsters, and much more. Over the course of their new adventures in The Burning Crusade, players will grow in experience and power as they uncover the rich lore and mysteries of Outland and do battle with the demonic forces of The Burning Legion.

World of Warcraft: The Burning Crusade will be available at retail stores for Windows® 2000/XP and Macintosh®. A special Collector's Edition of the expansion will also be available. This limited-edition package will include the expansion on both CD-ROM and DVD, the Art of the Burning Crusade coffee table book, an exclusive in-game pet, a behind-the-scenes DVD, a World of Warcraft Trading Card Game starter deck and exclusive cards, a map of Outland mouse pad and the official soundtrack CD. The World of Warcraft: The Burning Crusade expansion requires the original World of Warcraft game. World of Warcraft: The Burning Crusade has received a 12+ rating by PEGI.

For more on WoW click here.

ArchLord : PvP Tournament

Posted Nov 09, 2006 by Jon Wood

ArchLord has added a secction to their official website to accomodate sign ups for their PvP tournament.


ArchLord Launches PvP Sign-Up

As you may have noticed, we have added a new section to the ArchLord website. Earlier this month we told you all about our ArchLord PvP tournament that we would be running, made up of three leagues and featuring some top prizes.

Visit this new section of the site to learn more about what's involved, then get your team together and sign-up! Players will be granted a two-week period in which they can sign-up to take part, at the end of this period teams will be selected and randomly dispersed among the three leagues.

Rules page:
Roster submission:

For more on ArchLord click here.

Dreamlords: Resurrection : Tutorial Video

Posted Nov 08, 2006 by Ben Krueger

This is a preparation video for aspiring Dreamlords. The video explains the basic structure of the game, what you can do and how to get a good start. Enjoy!

Lord of the Rings Online : Beta Journal

Posted Nov 08, 2006 by Jon Wood

Turbine's Lord of the Rings Online: Shadows of Angmar has released a new Beta Journal.


you can read the journal by following the link below.


For today's Beta Journal, we asked our Beta participants to talk about their experiences playing as a Minstrel. Below are some of our players' impressions after exploring Middle-earth as one of these versatile characters.

Sign up for The Lord of the Rings™: Shadows of Angmar™ Beta Program, and a chance to start forming your own impressions! European players, sign up for the Codemasters Beta at

Read the journal here.

City of Heroes : Veteran Rewards in Training Room

Posted Nov 08, 2006 by Jon Wood

The Veteran Rewards program at City of Heroes and City of Villains is now live on the Training Room Server, the test server for the City of X franchise.


We are pleased to announce that Veteran Rewards are now available on the Training Room Server where Issue 8: To Protect and Serve is currently undergoing testing. We invite any interested player to visit the Training Room and try out the awards available to them!

If you are not sure what Veteran Rewards your account qualifies for, you can visit’s Account Management System to view the details of your account. This includes your total time accrued toward Veteran Rewards, a list of Veteran Rewards available and any future Veteran Rewards that your current subscription will include.

We are very interested in feedback from you, our customers, about the final implementation of Veteran Rewards and the supporting management system on As always, we strive to deliver only quality, bug free updates to the game and input about your experiences on our Training Room Test Server is an important part of achieving that goal. Please visit your account’s PlayNC management page, and try out Veteran Rewards and Issue 8 and then visit the discussion and question and answer threads and post your input. You can find links to these threads and other information below.

Adding the supporting systems to and Veteran Rewards to the Training Room is the last major step toward finalizing Issue 8 to move to the Live servers. Barring any major issues that come up from play testing, we plan to bring Issue 8 to the live servers with enough lead time so that we will be in a good position to make any adjustments to it prior to the US Thanksgiving holiday (Nov. 23rd). After all, more than a few of us are looking forward to playing Issue 8: To Protect and Serve over the holiday!

For more on City of Heroes click here.

World of Warcraft : Editorial: Customization

Posted Nov 08, 2006 by Dana Massey

Garrett Fuller is back with a new World of Warcraft Editorial. This vet player and Staff Writer for has a lot of opinions on the most popular MMORPG of all time. This week he hones in on Character Customization.

On the verge of the Burning Crusade expansion I wanted to ask the question to Warcraft players how you view your character. In playing many MMOs we all stick by our avatar very closely going through the trials of leveling up to the end game. Since Warcraft has been at its end game for over a year (being out two years) now many players constantly look for ways to tweak their character out and make them better. In this aspect Blizzard has given us a loot based system. The classes and races themselves are balanced to some degree (I know Will of the Forsaken tips the scales a bit). It is in the loot that players win and use that really makes the difference. The other way to boost your character is by gaining faction with various races or creatures in the world and using that faction to buy more loot. With another ten levels being added to the game, is there a chance we'll be able to customize out characters without having to grind raid dungeons or PvP instances to get the boost we need?

The whole editorial is here.

EverQuest II : Dev Chest

Posted Nov 08, 2006 by Jon Wood

EverQuest II has released another new Dev Chest. The Dev Chest points players toward interesting and informative posts that have been made by EQII developers.


Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!

  • Who can have the new armors' set in EoF? Do only the higher level players get them? Lyndro-EQ2 has the answer in Set armor obtainable by lower levels as well?
  • What does it mean when a Fae has black and white wings? What is the purpose of a Fae? Owlchick elaborates more on the subject in "Question about Fae
  • Recently, players have been discussing which tradeskill items have been fixed. Glendral explains that he has been working on fixing some of the appearance issues, and the artisans rejoice!

For more on EQII click here.

Dark Age of Camelot : Minotaur for Download

Posted Nov 08, 2006 by Jon Wood

For anyone interested in getting it on their machines early, Dark Age of Camelot has announced that Labyrinth of the Minotaur is available for download. That being said, the expansion does not go live until November 14th.


Download, get a CD, play with Bit Torrent, whatever floats your boat:

PLEASE NOTE, FOR THE LOVE OF SLUSHIES: Don't install these files! Or if you ignore me, don't use the desktop shortcut! These files mean nothing to you until we flip the magic switch on Tuesday, November 14th.

These files don't do you any good unless you've paid to activate the expansion, of course:

And hey, if you haven't bought the older expansions, we're running a bundle deal. Expansions are activated from the game itself (log in to the server select screen, hit Account Info, and click "View Expansions" - that is the window where you activate your expansions). If you turn on Darkness Rising and Labyrinth at the same time, it's ten bucks off. Just FYI.

For more on DAoC click here.

Pirates of the Burning Sea : Dev Journal: Halloween Event

Posted Nov 08, 2006 by Dana Massey

Producer John Scott Tynes gives us a brief look at what the team did in their beta for Halloween and shows off four screenshots of the event itself.

Our closed beta test has been underway since December of 2005. By the time we launch our beta will have been going for a year and a half, which means we are getting lots of terrific real-world feedback and solving lots of problems. Betas are a lot of work for players and developers alike.

But betas are also fun. Since it was Halloween, we decided to do something a little bit special and celebrate the holiday in style!

Our content lead, Jess Lebow, led the charge. He recruited artists and mission designers to work up some neat stuff and in just two days, we were ready to go. I'll run down the list of nifty things we did in the four new-player towns of Marsh Harbour (pirate), Jenny Bay (British), Barilla (Spanish), and Tampa (French).

The whole journal is here.

Pirates of the Burning Sea : Gen Con So Cal

Posted Nov 08, 2006 by Jon Wood

Pirates of the Burning Sea has announced that they will be attending the upcoming Gen Con So Cal. That event will be taking place from November 16th - 19th in Anaheim.


Flying Lab Software will be attending Gen Con So Cal this November 16th-19th, at the Anaheim Convention Center, in booth #404!

In addition to coordinating intensive, hands-on demonstrations of the massively multiplayer online game, Pirates of the Burning Sea, members of the development team will be on hand to answer questions!

Conference attendees, Anaheim, California residents, and those who are going to be in the area are encouraged to stop by and say hello! For more information on how to attend Gen Con So Cal and to learn more about the Gen Con community, please visit the GenCon So Cal website!

Enjoy, won't you?
Community Envoy

For more on PotBS click here.

Guild Wars : Double Faction

Posted Nov 08, 2006 by Jon Wood

Guild Wars has announced a Double Faction event that will take place this weekend. The event will see players earn double Balthazar Faction in arenas.


This weekend, you will be able to earn double Balthazar Faction in Random and Team Arenas, plus you'll score double Faction for each match won and for flawless victories, too. This double-up on Faction rewards begins at Noon PST on Friday, November 10, and ends at 11:59 p.m, PST on Sunday, November 12.

For more on Guild Wars click here.

World of Warcraft : Spells and Talents Preview Updated

Posted Nov 08, 2006 by Jon Wood

Blizzard's World of Warcraft has once again updated the Spells and Talents Preview for the upcoming expansion, The Burning Crusade.


We've updated the Burning Crusade Spells and Talents Preview. Check out the updated Priest and Warlock spells now!

For more on WoW, click here.

Myst Online : New Screenshots

Posted Nov 07, 2006 by Jon Wood

The folks over at Myst Online: URU Live have released fourteen new screenshots for our viewing pleasure. These and all other URU screenshots can be found in our gallery, here.

General : Vivox Interview with Monty Sharma

Posted Nov 07, 2006 by Dana Massey

Monty Sharma is Vivox's VP of Product Management and Marketing. Today, he speaks to Garrett Fuller about their VOIP technology and the games that use it. With Vivox getting more involved in the voice chat of games do you believe it to be a step up from Ventrilo or TeamSpeak?

Monty Sharma: The biggest difference between Vivox and the others is that our voice services are integrated into the game. There is no separate application to run, and no credentials and server addresses to negotiate. The service reflects the look and feel of the game and supports the established social structure. The solution is fully managed and supported by Vivox - you don't have to run your own communication server anymore.

In addition, our service allows you to talk to anyone else in the game, not just people on a particular server. This opens up a huge range of possibilities for grouping, adventuring, and conquering. Imagine approaching another character and just starting a conversation, or having guild-to-guild or corporation-to-corporation negotiations. Similarly, by integrating with the game, we can match the communication hierarchy to the command hierarchy, so that raid leaders or fleet commanders are automatically mapped to the communications infrastructure.

The whole article is here.

General : Column: Organize Before They Rise!

Posted Nov 07, 2006 by Dana Massey

Dave Bonnewell returns to the world of zombies as he looks at two Zombie MMORPGs and what he wants to see from them and future brain sucking games.

With all that is available in the world on the theme of zombies, there remains at least one facet of our multimedia-verse (to coin a term) in which the appearance of our walking corpse friends has been largely deadened. The MMOG. Still, I did come across a simple, yet addictive zombie survival horror MMO which is absolutely free to play and which tens of thousands of people are currently inhabiting (I myself have recently been counted among them), yet so many more have never heard of. There is another such game in development which looks intriguing, and though not free, does make full use of 3D rendered graphics. If you are an avid MMO gamer who happens to also possess either a secret or unabashed fetish (no, not that kind of fetish) about those brain biting baddies, then you will agree that the two pop culture icons go together like chocolate and peanut butter, like Cheetos and Red Bull, and yes, even like those crazy Kazakhs Borat and Azamat. So, stick 'round guys and ghouls and learn a little more about a couple of MZOGs (Massively Zombified Online Games).

The full article is here.

ArchLord : RMT / Bot Tackling

Posted Nov 07, 2006 by Jon Wood

The Support Team over at ArchLord is assuring its players that they are taking steps to remove RMT and Bots from the game.


They are offering players who have bought from RMTs to come forward under a one week amnesty. Players who fail to do this will be subject to harsher punishments.


Dear Players,

As you are aware, like in many MMO's, we have seen the beginnings of an RMT element in Archlord, I am posting to put your minds at ease on the situation.

Some players have been claiming we (AD and CM) have been ignoring the issue, this couldnt be farther from the truth, myself along with key staff having been investigating all reports and linking them to related accounts and known websites/ebay Sellers, we do this to ensure we get as many of the involved accounts as possible.

As a result of these investigations we have banned numerous accounts, including, but not limited to - those of various Ebay and website RMT Groups

This is just the beginning, We urge players to remember just because they do not see immediate actions, it doesn't mean we are ignoring the issue, some cases require us to discretely investigate groups, where a public acknowledgement of them would just cause the group to take defensive measures making the investigation harder, this is why we request players report suspected RMT or Bots via the support system and not in public.

We are evaluating these and other sellers to identify buyers, therefore just like we did with RFO, We will run a 1 week amnesty for players who have purchased from RMT groups/individuals in the past, if you send information on your purchases to, including the name of the character who supplied the gold/items, and the eBay/website link of the Seller and your account name, we will not take any action on this occasion, however your account will be noted to have purchased, and any future offenses will take this into account. Any info provided will be kept private for internal use only.

Anyone failing to provide info who is discovered to have purchased Currency or items will face sanctions as per the EULA and TOS.

Any future buyers/sellers will be dealt with fully, this post is also a final warning to all players who choose to buy currency or items to cease this activity.

We thank everyone who has assisted us with info and reports, and request that you keep working with us to ensure Archlord remains Bot and RMT free.

Archlord Support Team

For more on ArchLord click here.

Lord of the Rings Online : 20 New Screenshots

Posted Nov 07, 2006 by Jon Wood

Recently, Senior Editor Dana Massey headed to San Francisco to attend a Lord of the Rings Online event. He brought back 20 new screenshots. You can view all of hte chots by visiting out LOTRO gallery, here.

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