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D&D Online : Head Start Event Begins

Posted Feb 24, 2006 by Jon Wood

The Dungeons and Dragons Online: Stormreach, Head Start Event begins today. Turbine's newest offering has even changed the look of its official webiste in honor of the occasion!

 

The DUNGEONS & DRAGONS ONLINE™: Stormreach™ Head Start Event starts tomorrow! On February 24, preorder customers will be the first to explore the mysteries of Stormreach™. If you have not yet preordered, there is still time to get in on the event and get bonus items and commemoration (but make sure to order from an online retailer (such as EBGames.com or Gamestop.com) that will be able to e-mail you a Head Start registration key before the Head Start Event ends).

Obviously, you will need to have the game installed to play in the Head Start Event. Read more for download instructions.

For more info on DDO, click here.

World of Warcraft : Priest Talents

Posted Feb 24, 2006 by Jon Wood

Our friends over at World of WarCraft have released some new information concerning the changes coming to the Priests in the next patch. Interested? Simply follow the links:

 

Have you been wondering what the new 31-point Holy and Discipline talents will be in the next patch? Curious what improvements were made to the Shadow tree? All your questions have been answered on our interactive talent preview!

For more on WoW, click here.

A Tale in the Desert : Welcome Back Weekend

Posted Feb 24, 2006 by Jon Wood

Our friends over at A Tale in the Desert, have announced that they will be holing a "welcome back" weekend for former players who wish to come back:  

 

Citizens of Egypt,

The moment when we triumph or fail before The Stranger is upon us. As is tradition, the final seven Tests of our Tale will be released this weekend,beginning:

Friday, February 24, 12:00 Noon EST (GMT-0500)

As I promised, this will be a "welcome back" weekend as well, when old friends are invited back to the game to celebrate with us. (Free, no credit card needed.) What a weekend we have planned...
Among the final Tests is perhaps the most anticipated this Tale - The Test of Dancing Waters. In this Test, Disciples of Art and Music are challenged to create the most spectacular, awe-inspiring fountain that they can conceive. Fountains, with their dynamic, choreographed motion, truly are the ultimate in outdoor decoration.
We'll have events to go with some of the Tests, including exhibition matches in the great sport of Takeskot, and a journey to the Wepwawet Spirit Arena for the first games of Witagog. I'll also host an informal in-game chat about progress on A Tale in the Desert III, including a target release date. Expect this Saturday Noon EST (GMT-0500).
This should be an incredible weekend, and I'm looking forward to seeing many old friends, and well as new arrivals.

On the Nile,
Teppy (Pharaoh)

For more A Tale in the Desert, click here.

City of Villains : Interview with Matt Miller

Posted Feb 23, 2006 by Dana Massey

Matt Miller of Cryptic Studios answers our questions about the upcoming Issue 7 publish they're planning for CoH/CoV. These issues are essentially free expansions to their super-hero and super-villain MMORPGs.

MMORPG.com: Grandville is described as a “vertical zone” – what do you mean by this?

Matt Miler: The height of the main structure in Grandville is awe inspiring and eclipses the size of any other structures in CoV (or CoH). The zone is about proving yourself to Lord Recluse, and as you work your way up the food chain in the Arachnos organization, you will also be working your way up the zone. You will literally progress your way up the zone and access new levels above you. By surviving the challenges set forth the higher you go in Grandville, you will find yourself under the direct scrutiny of Lord Recluse himself. One thing that players wonder is if a travel power like flight would be required in a zone like this. Don’t worry, there are elevators that can take you up and down safely if you don’t have the ability to go vertical on your own. 

You can read the interview here.

City of Villains : Exclusive Screens and Fiction

Posted Feb 23, 2006 by Dana Massey

Today we're featuring four screenshots from each of two new factions within City of Villains as well as some official lore. You can read all about the Luddites and the Wyvern in this article.

According to public record, Wyvern is a private security agency hired by Paragon’s wealthiest families. Yet the public face, upheld by owner Delia Huntley, masks the true nature of this dangerous strike force.

Behind the facade, Wyvern is in fact the dark arm of Manticore’s crusade for justice. Justin Sinclair, aka Manticore, was increasingly frustrated by the limitations placed upon the heroes of Paragon City, and so he created Wyvern to carry out those ambiguous tasks that the Freedom Corps is unwilling to perform. Firm believers in the notion that the ends justify the means, Wyvern agents walk the line between hero and mercenary.

To see the images and read the fiction click here.

Valhyre : Interview with Donald Teal

Posted Feb 23, 2006 by Dana Massey

To go with its addition to our game list, we also have an interview with Duck's Den Productions CEO and President Donald Teal. The interview, conducted by Jon Wood, helps introduce the title.

MMORPG.com: Valhyre is being promoted as a game that intends to reach out to the role-player market. How do you intend to accomplish this?

Donald Teal: To me role playing is assuming a part in a story and acting out that part. That role could be from the heroic warrior to the meek blacksmith making his living at his trade. Valhyre will support role playing by allowing players to determine their role and have fun no matter what their part in the story is. We strive to give the players the tools to create their own story. Want to be that blacksmith? Well then learn the skills, put your creations up for sale, develop your customer base, and hire those warriors to bring you the best resources for those rare items. Tradesmen tend to pick up lots of juicy gossip and information they can then tell to the adventurers. You will even be able to develop regular customers just on the gossip you offer. 

You can read the article here.

Valhyre : Website Launch, Added to List

Posted Feb 23, 2006 by Dana Massey

Valhyre: The Aftermath has been added to our game list after a recent re-launch of their community website Valhyre.com. Now you can let them know what you think on our hype meter and view screenshots in our gallery.

Duck’s Den Productions Inc, developers of the upcoming Massive Multiplayer Online Role-playing Game, Valhyre: The Aftermath, announces the official launch of the Valhyre community site.

The community site can be accessed from http://www.valhyre.com and includes samples of the latest artwork from the project, FAQ sections, recent news releases, as well as forums where members can discussion ideas and issues with the developers.

About Valhyre: The Aftermath® - Valhyre: The Aftermath is a massive multiplayer online role playing game that will feature racial conflicts with in a dynamic story line influenced by player actions. More information can be found at the community site www.valhyre.com

You can view their official website here.

Guild Wars : GWWC a Success, Plans for a Second

Posted Feb 23, 2006 by Jon Wood

ArenaNet is coming off of the recent Guild Wars World Championships. The event itself was a success, with the guild "The Last Pride" walking away with the win and over $100,000 in cash and prizes. The event was such a success, in fact, that ArenaNet has announced plans for a second tournament. 

 

VICTORIOUS GUILD, THE LAST PRIDE, COMES AWAY FROM TAIWAN GAME SHOW AS GUILD WARS WORLD CHAMPIONS AND SHARE MORE THAN $100,000 IN CASH AND PRIZES

ARENANET ANNOUNCES MARCH 7 AS KICK-OFF DATE FOR NEXT WORLD TOURNAMENT SERIES

February 23, 2006 (BELLEVUE, WA): Guild Wars® developer ArenaNet® and NCsoft® Corporation, the world’s leading publisher of online computer games, are thrilled to announce the successful conclusion of the first Guild Wars World Championship (GWWC) and the crowning of guild The Last Pride (EvIL) from Korea as Guild Wars World Champions. The winning guild defeated five others from around the world during the February 17-19 championship at the Taiwan Game Show in Taipei. The Last Pride also walked away with a cash prize of $50,000 dollars, their share of the $100,000 total purse, for winning the tournament.

The GWWC featured the top six Guild Wars guilds, two each from America, Europe and Korea. These top players survived several months of elimination tournaments staged for the more than one million Guild Wars players worldwide. The battle raged on through the weekend, and on Sunday afternoon The Last Pride (EvIL) guild emerged victorious. They beat out the Korean Regional Champions, the Guild Wars juggernaut War Machine (WM). (For a detailed account of championship battles, please visit www.guildwars.com.)

With the conclusion of the first Guild Wars World Championship comes the news that players will get their next opportunity to test their mettle as the world tournament season for Guild Wars Factions™ begins March 7, 2006. The Guild Wars Factions Championship (GWFC) series will feature three seasons of competitive play and tournaments. Each tournament season will consist of four weeks of competitive guild vs. guild (GvG) play that will culminate with a season-ending tournament for the top 16 guilds. Each guild that makes this final tournament will earn GWFC points as well as in-game and out-of-game prizes. GWFC points can be spent in each guild's attempt to earn one of five available invitations being offered to compete live at the Guild Wars Factions Championship in August 2006. Just like the recent GWWC event held in Taiwan, the guilds invited to the GWFC will compete for more than $100,000 cash and prizes in front of a live audience, where they will meet and make friends with guilds from around the world. Visit www.guildwars.com for rules and information.

Guild Wars Factions is the highly anticipated stand-alone follow up to the wildly successful and critically acclaimed Guild Wars. Guild Wars is an online roleplaying game where players explore a rich fantasy world, acquire skills, build personalized characters, and compete in head-to-head battles with players from around the world. ArenaNet attributes the success of Guild Wars to compelling game design, innovative technology that offers a unique online gameplay experience, and a revolutionary business model with no monthly subscription fees charged to users.

For more on Guild Wars, click here.

EverQuest II : SOE Fan Faire

Posted Feb 23, 2006 by Jon Wood

SOE had announced that registration is now open for their annual Fan Faire which takes place between April 6th and April 8th in Atlanta:

 

FAN FAIRE ATLANTA - APRIL 6th, 7th, & 8th 2006 REGISTRATION FOR FAN FAIRE IS OFFICIALLY OPEN NOT ONLY TO SOE GAMERS, BUT TO GAMERS, FRIENDS AND FAMILY EVERYWHERE!

Even if you don't play SOE games, come check out the fun for a day, an evening, or the whole weekend!

If you’re new to the SOE Fan Faire and don’t yet play any of our games, simply select from EverQuest, EverQuest II, PlanetSide or EverQuest Online Adventures and receive a trial version of the featured SOE game of your choice! A Fan Faire representative will contact you after registration with instructions on how to claim your trial.

ALL NEW THIS YEAR

Bring Friends!
Register yourself and 2 guests for the Classic Pass to receive an upgrade to the Gold Pass! This offer applies to online pre-registration only and is not valid for onsite registrations.

Bring Your Guild!
Register 6 or more members of your Guild online for the Classic Pass and you’ll all receive upgrades to the Gold Pass, plus 2 complimentary drink tickets per registered Guild member and a special reserved table for your Guild during the Grand Banquet and Welcome Reception.

Remember to enter the correct Guild name during the online registration process in order to receive your upgrades! This offer applies to online pre-registration only and is not valid for onsite registrations.

[ expand press release ]

Rubies of Eventide : Status of the Game

Posted Feb 23, 2006 by Jon Wood

There have been some rather important decisions made recently at Rubies of Eventide ragarding the operation of the games and the server situation. The following information was posted on the game's official forums.

 

We have been fighting to keep Rubies going as much as possible. There has been some significant progress in the last couple of weeks and we were able to negotiate some changes between the owners, the co-location, and administrators. We are sorry that we were unable to give you details of our progress sooner, but did not want to give you false hope if things had not worked out.

Here are the results of the most recent decisions:

1. Phoenix, FireOpals and Halberd will all remain up.
2. Phoenix and Halberd will have slightly fewer free player slots.
3. Pegasus will remain dead, however; all characters from Pegasus will be moved to Phoenix. This will not happen this weekend as originally planned but will happen within the next few weeks after continued testing. So far the new database looks good and most issues have been minor.
4. The Java code will still be removed from the servers but the timeframe for this has been pushed back. We do not have an estimated time yet.

We want to thank all the players who have continued to stand beside us as we fight to keep Rubies going the best we can. You truly keep the game going.

I also want to personally thank the sages, GMs, and community mangers for standing behind the Rubies administrators and owners during this difficult time. It has been very stressful for all of us and I know all of you have been affected by it. Without the wonderful staff we have I’m certain Rubies wouldn’t exist either.

I’m sure we will have many challenges ahead and we will do our best to make our way through them and continue on. Again, we appreciate everyone’s support.

--Tristan

For more info on The Rubies of Eventide, click here.

Guild Wars : Factions Gameplay Trailer

Posted Feb 23, 2006 by Jon Wood

Guild Wars has announced that the very first gameplay trailer for the upcoming Guild EWars: Factions, is now available for download on their website:

 

The first Guild Wars Factions Gameplay Trailer is available for you to download today, from our Gallery. The movie shows combat in various areas of Cantha. You can download your own copy here.

Looking for more GW? Click here.

World of Warcraft : Murlocks

Posted Feb 23, 2006 by Jon Wood

Blizzard Entertaimnet introduces us today to the mysterious Murlocs. The race of creatures have remained fairly well concealed on Azeroth... Until now:

 

Shrouded in mystery, the murlocs have shunned mortals, congregating in shoreline tribes and villages. Far older than most believe, some evidence suggests that their steady encroachment of the world's land masses may be a coordinated effort which belies their reputation as unintelligent creatures. Could it be that the recent emergence of the murlocs and naga from their watery abodes is evidence of the awakening of something far more terrifying in the murky fathoms? Learn more...

For more on World of WarCraft, click here.

Lord of the Rings Online : Midway to Distribute Game

Posted Feb 23, 2006 by Jon Wood

Our friends over at Turbine have announced that their MMORPG, Lord of the Rings Online: Shadows of Angmar, will be distributed by failiar name, Midway:

 

TURBINE GRANTS MIDWAY NORTH AMERICAN RIGHTS TO DISTRIBUTE THE LORD OF THE RINGS ONLINE™: SHADOWS OF ANGMAR™

Midway To Co-Publish and Distribute Turbine’s Much-Anticipated Massively Multiplayer Online Game

WESTWOOD, Mass., FEBRUARY 23, 2006 – Turbine, Inc. announced today that Midway Home Entertainment Inc. (a subsidiary of Midway Games Inc. NYSE: MWY) will co-publish (along with Turbine) and distribute The Lord of the Rings Online™: Shadows of Angmar™ in North America. The Lord of the Rings Online is the world’s first and only massively multiplayer online (MMO) role playing game based upon the literary works of J.R.R. Tolkien.

“We’re very excited to be working with Midway on this title,” explained Jeffrey Anderson, president and CEO of Turbine. “Midway’s extensive North American distribution capabilities should ensure a strong and broad based retail presence for The Lord of the Rings Online.”

“The Lord of the Rings series is the foundation for so much of today’s fantasy entertainment, and we expect Turbine’s MMO to be a faithful, thrilling recreation of Tolkien’s world,” said Steve Allison, chief marketing officer, Midway. “We are very pleased to be working with Turbine and look forward to leveraging our expertise to bring The Lord of the Rings Online to the vast legions of Tolkien fans.”

The Lord of the Rings Online: Shadows of Angmar will allow players to forge heroic legacies in the ongoing struggle for Middle-earth. Gamers of all levels will establish their unique reputations, explore incredibly detailed realms and join familiar Tolkien characters, while adventuring solo or in fellowships within an evolving and persistent re-creation of Middle-earth.

For the latest community news and images from The Lord of the Rings Online: Shadows of Angmar, visit http://lotro.turbine.com. Visitors can join the rapidly growing community to interact with the developers, get detailed information and get ongoing first looks at exclusive content from the game.

For more LotRO, click here.

Star Wars Galaxies : Focus Testing: Make $125

Posted Feb 22, 2006 by Dana Massey

LucasArts sent along a notice today for current or former Star Wars Galaxies players in the Los Angeles area. For two hours of your time you can make $125 if you participate in a focus test. Here is the info:

PAID VIDEOGAME RESEARCH - STAR WARS GALAXIES PLAYERS PAST/PRESENT IN LOS ANGELES AREA

On SUNDAY MARCH 5, Nielsen Interactive Entertainment would like the experienced opinions of MALE and FEMALE gamers 18 years and over, who are CURRENT OR FORMER subscribers to Star Wars Galaxies, on behalf of a major videogame publisher.

Participation in the study will pay you $125 for 2 hours of your time.

Please call our confirmation department toll free at (877) 862 - 3456 between 8:00 AM and 8:00 PM, 7 days a week, and state that you are interested in the "LOS ANGELES STAR WARS GALAXIES research" on March 5, 2006 to determine if you qualify for this exciting study.

ALL Los Angeles/San Fernando Valley/South Bay/Inland Empire area welcome.

Shot Online : Tournament Results

Posted Feb 22, 2006 by Jon Wood

Shot Online, the popular golf-based MMORPG, has released the winners and totals for their recent and first Shot-Online Professional Tournament:

 

Winners of the First Shot-Online Professional Tournament Richly Rewarded

(Sunnyvale, CA – February 22, 2006) – The First Shot-Online Professional Tournament, which just concluded on February 20, was a fantastic success within Shot Online’s massively multiplayer online golfing world. Played out on the “Abel Plena” course, hundreds of talented semi-pro and pro online golfers from around the globe showcased their best efforts – though only a handful could win. Almost $2,000 in cash prizes have been awarded to the top four winners listed below.

  • 1st Place – $1,000 -- TigerWood
  • 2nd Place – $500 -- *Zygmunt*^^*
  • 3rd Place – $200 -- Makoosa
  • 4th Place – $100 – Fin_Flash
  • 5th Place - 5,000 Cyber Cash - Tigerr
  • 6th Place - 5,000 Cyber Cash - Yamate
  • 7th Place - 5,000 Cyber Cash - Pep
  • 8th Place - 5,000 Cyber Cash - hanswurst
  • 9th Place - 5,000 Cyber Cash - Boosted
  • 10th Place - 5,000 Cyber Cash – TaConguero

OnNet thanks every Shot-Online player for participating in the tournament. For those gamers anxious to flex their online golfing muscles again or for the first time, next Professional Tournament is being planned for the near future.

For more on Shot Online, click here.

Istaria : Patch Notes

Posted Feb 22, 2006 by Jon Wood

Our friends over at Tulga Games have released some patch notes on their MMORPG, Horizons. The changes were applied to their servers yesterday:

 

The following additions, changes and fixes were applied to Chaos and Order on Tuesday, February 21, 2006:

  • Primal Rebirth now has an associated animation and particle effect.
  • Updated Ryson Stormbringer's dialogue to be more up to date with the new tutorial.
  • Added a quest to Ryson Stormbringer on Spirit Isle for new players as they complete the tutorial.
  • Daknor the Berserk will now re-spawn more quickly.
  • Stray buildings on Genevia removed.
  • Plot sizes on Genevia continue to be adjusted.
  • Greymane Wolves will now count towards the completion of the 'Attunement to Aden' quest.

For more on Horizons, click here.

Pirates of the Burning Sea : Hands-On Preview, Part II + Screens

Posted Feb 22, 2006 by Dana Massey

Following hot on the heels of part one, we bring you the second half of our hands-on preview of Pirates of the Burning Sea. To go with it, we also have seven exclusive screenshots of the promised Spanish Town.

There are extensive plans to support player run ports and towns, and those plans are evolving to include a much larger scope than originally planned. In Troy’s words, “Player governance is a feature we intend on including in future PotBS development plans.”

Gamers will have the ability to flag ports that they have plans to attack. PotBS has an event scheduling system which players can use, and events can be private (password protected) or public, but this proposal is for in-game flagging so that players who do not check the event system can participate or steer clear of the port in question.

The trade and trade skill system will eventually become part of the in-game economy system and player actions will create significant impact. Gamers will eventually be able to build their own ships from material bought and found in the game.

You can view the seven screenshots and read the second half of our preview here.

Hero's Journey : Exclusive Screens, Week #38

Posted Feb 22, 2006 by Dana Massey

The images continue to roll in during this temporary detour to a Wednesday publish for the 38th week of screenshots here on MMORPG.com. Check back every Tuesday for two more!

Thanks again to Simutronics for keeping this series going!

EverQuest II : Dev Chest

Posted Feb 22, 2006 by Jon Wood

SOE's EverQuest II has released a brand new Dev Chest for our reading pleasure. The Dev chest takes a look at some of the more interesting goings-on over on the EverQuest II forums:

 

Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!

  • Vhalen comments on the mysterious Blood Haze Inn in the thread titled "Best View".
  • Blackguard made the announcement that Fan Faire registration is currently available and also provides a great link to where you can discuss more about Fan Faire!
  • Player-versus-Player servers and Kingdom of sky have been unleashed! Due to the popularity of the PvP servers we have opened up a new PvP Role Playing Server!
  • Blackguard and Raijinn were having a bit of fun on the forums with the launch of Kingdom of Sky. Be sure to check out Photochop Fun - Blackguard in strange places!

For more on EQII, click here.

Dark Age of Camelot : Notes

Posted Feb 22, 2006 by Jon Wood

The folks over at Mythic's Dark Age of Camelot have given us another list of notes for fixes and changes that they are currently testing before putting them onto their live servers. An exact date for these changes has not been released, but they have promised to keep us up-to-date. 

As always, we bring you "New Things and Bug Fixes", if you're interested in hearing more, follow the link below.

 

NEW THINGS AND BUG FIXES

  • Dropping a worn item with a magical effect, which was triggered by wearing it, will now properly remove the magic effect.
  • Spiritmaster pets will no longer be destroyed by critical strikes the way brittle guards can be.
  • Brittle guards will now obey the leash range field of the spell that is used to summon/charm them. If the monster is ever beyond that leash range, it will despawn.
  • Guilds formed by players who were previously in a guild on a different server from the cluster will no longer exhibit crossover issues.
  • Houses will now track the server of the guild a player belongs to, so in the case of personal houses owned by players who belong to a guild from another server, the banners will now display properly.
  • Casting regeneration spells, such as Blessed Encouragement, Holy Encouragement, Champion's Encouragement and Friar HoT spells, will no longer break Speed of Sound.
  • Melee stuns will no longer apply to targets with the charge ability active.
  • (Mordred Only) Heal spells and proc buffs will fail if they target anyone not in the caster's group, guild, alliance or battlegroup.

To read it all, click here.

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