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World of Warcraft : Midnight Events for WotLK

Posted Oct 31, 2008 by Keith Cross

Blizzard has announced details of the various midnight launch events around the globe for the Wrath of the Lich King expansion for World of Warcraft.

All of Azeroth will feel the Wrath of the Lich King in just a couple of weeks, when the second World of Warcraft expansion officially launches. If you want to be among the first to get your hands on the game, thousands of retailers around the world are hosting special midnight store openings to celebrate the release, and will start selling the game at 12:00 a.m. (local time) on November 13. In addition, Blizzard Entertainment developers and executives will be on hand to sign copies and meet players at four locations throughout the United States: Fry’s Electronics in Anaheim, CA; Best Buy in New York City; and GameStop in San Francisco, CA and Austin, TX.

Read more here.

Lord of the Rings Online : A Look at the Guardian

Posted Oct 31, 2008 by Jon Wood Lord of the Rings Online Correspondent Malcom Calivar writes this overview of the Guardian class in Turbine's Lord of the Rings Online.

Although Lord of the Rings Online currently does not have a large number of classes, they seem to be set up a lot better than in most other games. The truth is, there's no real point in having 25 classes in a game if 10 of those classes have identical skills with different names. Even though classes in Lord of the Rings Online have certain archetypical restrictions, they're all very versatile in both PvE and MPvP. We will take a look at the only class (currently) under the 'tank' archetype today, discussing group play, solo play, and other aspects of the Guardian class. If you're a fan of sword and board classes, then this class is definitely one you should be looking into.

Lord of the Rings Online Screenshot

Read more on The Guardian

Fallen Earth : Faction Gear Peek, Vista and Techs

Posted Oct 31, 2008 by Jon Wood

Fallen Earth Lead Game Designer Lee Hammock continues our series of Fallen Earth developer journals with this sneak peek at Vista and Tecs faction gear in the upcoming post-apocalyptic MMO.

Fallen Earth Screenshot

Hey all, I’m Lee Hammock, the lead game designer on Fallen Earth taking over for Circatrix this week on our dev journal. Last week we posted screen shots of some of the faction gear for the Children of the Apocalypse and the Enforcers, so this week we move on to the Vistas and the Techs.

The Vistas are masters of the natural world in Fallen Earth. The Vistas work to protect what remains of the environment from any harm that may befall it while working to restore what they can of the ecologies of the old world. They are experts in hunting, farming, ranching, animal training and camouflage. They are the leading agricultural power in the Grand Canyon Province. Many enemies underestimate them due to their interest in non-combat matters, but such enemies rarely last past the first Vista ambush. Mobile, quiet, and determined, the Vistas rarely fight in the open, preferring guerilla warfare tactics that play to their strengths. They avoid heavy armor and weapons, preferring mobility and stealth over protection. Their equipment is made of wool, cotton, and other natural materials with most of the metal parts coming from salvage.

Check out the Dev Journal

Lord of the Rings Online : Mines of Moria Developer Diary Video

Posted Oct 31, 2008 by Jon Wood

Mines of Moria Dev Diary Video Today Turbine unveiled a new developer diary video for The Lord of the Rings Online: Mines of Moria, the first expansion for the award-winning massively multiplayer online game, which will release on November 18th. In this new video Cardell Kerr, Creative Director, and Ryan Bednar, Lead Game Systems Designer, discuss the two new classes to be added to the game with Mines of Moria – the Warden and the Rune-keeper.

Watch the dev diary here


EVE Online : Making A Successful Corporation, Part 1

Posted Oct 30, 2008 by Jon Wood EVE Online Correspondent Sam Guss writes this guide to starting a successful corporation in CCP's EVE Online.

This series of articles over the next couple of months will explore some thought experiments on creating EVE Corporations. In MMOs, one of the common themes is that of like-minded players grouping together in miniature societies called Clans or Guilds. EVE Online is no different, only these smaller societies are called Corporations.

Corporations are unique to the MMO world, as they can go much deeper in concept than that of other MMOs. Due to the nature of player-based sandbox of the EVE Online universe, different issues can spring up in Corporations than in typical guilds or clans of other games. Potential pitfalls such as espionage, corporation-crippling theft, scams, economic warfare and much more can leave a Corporation in ruin and in some cases unrecoverable.

EVE Online Screenshot

Read the EVE Online Correspondent Article.

Lord of the Rings Online : Dev Journal: Monster Play Improvements

Posted Oct 30, 2008 by Keith Cross

Turbine has published a dev journal which gives insight into upcoming changes to the mechanics behind PvP and Monster Play.

Population Balance

The Ettenmoors and PvMP is a tremendously enjoyable experience when battles are evenly matched. However, evenly matched battles may be infrequent. Though there’s merit to the underdog overcoming the odds and a feeling of superiority when your side crushes the meager opposition, frustration and boredom continue to grow if there is no shift in population balance.

In order to address this, we have introduced a population balance mechanic in the Ettenmoors that will help even the odds between the two sides and provide a more interesting PvMP experience.

This mechanic continually tracks population in PvMP. When one side’s force becomes dramatically smaller than the other’s, a defensive bonus is added to the characters on the underpopulated side. The bonus increases if the difference in population between the two sides grows bigger and decreases if the difference in population between the two sides grows smaller.

Read more here.

Warhammer Online : Live Event PQ Analysis

Posted Oct 30, 2008 by Jon Wood Managing Editor Jon Wood writes this analysis of the new PQs introduced as a part of Warhammer Online's first Live Event, The Witching Night.

The new PQs aren’t your standard three stage wonders, scattered across the realm. These PQs pit realm against realm and are located in four RvR lakes (one for each Tier) spread across the racial pairings. These new quests would seem to be serving a double purpose for Mythic. First, and probably most obviously, they provide players with something new and exciting to do within the Live Event.

The second purpose of the new PQs would seem to address an issue that many players have been bringing up since launch: empty RvR lakes. For whatever reason, RvR lakes simply haven’t taken off (at least from my experience in the first two tiers of play) the way that they were intended as a focal point for players. We could spend an entire article discussing the hows and whys of the problem, and so for now let us simply say that a problem existed. It is a problem that Mythic has addressed recently by increasing the amount of experience earned for kills within the zone, a move specifically designed to entice more people to participate in the game’s open RvR.

Check out the PQ Analysis.

Age of Conan : PvP Consequence Overview

Posted Oct 30, 2008 by Keith Cross

Funcom has published a detailed overview of the new PvP Consequence system which turns players who prey on weaker players into wanted murderers.

With the introduction of the PVP Consequence system killing a weak and innocent player now generates murder points.

If a player is ‘grey’ to you and outside your PVP range then they are considered an innocent.

* Attacking an innocent player immediately flags you as a criminal. This flag lasts 5 minutes and is refreshed on subsequent criminal attacks.
* Attacking a criminal, free prey or murderer will not affect your status.
* Killing a murderer or criminal will not generate murder points.

Accumulating 100 murder points will flag you as a murderer. The number of murder points generated by any given kill depends on the difference in level between you and your target. The maximum amount of murder points allocated for a single kill is capped at 35 points.

Read more here.

City of Heroes : Heroes Head to Macs

Posted Oct 30, 2008 by Keith Cross

NCsoft has announced that City of Heroes will soon be available for Mac users and will be open for public beta testing when Issue 13: Power and Responsibility launches.

SEATTLE and TORONTO, Ontario, October 30, 2008—NCsoft®, the world's premier publisher and developer of massively multiplayer online (MMO) games, today announced a partnership with TransGaming, Inc. (TSX-V: TNG) to bring their award-winning City of Heroes® franchise to the Apple® Macintosh®. The game has been enabled for the Mac by TransGaming, a leading developer of portability technologies for the electronic entertainment industry. City of Heroes for Mac will be available for public beta testing with the release of the game's thirteenth expansion, Issue 13: Power and Responsibility later this fall. The official launch will occur pre-holiday this year with a special digital-only Mac edition of City of Heroes, available across all NCsoft West consumer territories.

"Players will soon be able to join the battle of good versus evil in the most popular comic book MMO on both the PC and Mac platforms...and in the same game world," commented Brian Clayton, executive producer of City of Heroes for NCsoft West. "Given Mac's fame as a platform for creative people and City of Heroes' unprecedented character customization options, I think City of Heroes is a perfect fit for the Mac gaming community."

Read more here.

Lineage 2 : Gracia Part Two Released

Posted Oct 30, 2008 by Keith Cross

NCsoft has announced the launch of the Gracia Part 2 expansion for Lineage II, which is said to help players level up and reach their goals faster.

SEATTLE, October 29, 2008 – NCsoft®, the world’s premier publisher and developer of massively multiplayer online (MMO) games, today announced the release of Gracia Part 2, the newest addition to the popular Lineage® II franchise. The expansion is free to all Lineage II subscribers. Building on systems introduced in the first Gracia expansion, this update helps players advance their characters and achieve their goals faster than ever before.

Gracia Part 2 offers a variety of new challenges to players of all levels, including the Labyrinth of the Abyss, a new section of the Kamaloka hunting area. The Labyrinth of the Abyss is a multi-tiered cavern where players in a private party battle through monsters and bosses to earn valuable rewards and experience.

This update also introduces Kratei’s Cube, where players simultaneously fight against monsters and each other for bragging rights and special items. Contests run every half hour, twenty-four hours a day. Here players work through a maze of interconnecting rooms, slaying monsters and players alike in hopes of achieving renown and glory. Kratei’s Cube is the first solo player versus player (PvP) and player versus environment (PvE) arena in Lineage II.

Read more here.

Pi Story : Haloween Events

Posted Oct 30, 2008 by Keith Cross

Aeria Games has announced their plans to hold Halloween Events in Their MMOPRG Pi Story.

Santa Clara, Calif. (Oct. 27, 2008) - Pi Story has been invaded by darkness, starting today all of the towns in Pi Story will exhibit the darker side of Pi and with numerous monster NPC's roaming around town.

Each monster NPC will be collecting certain in-game item drops. Players must accept their quests and if they do they will receive special Halloween treats.

Additional content added to Pi Story:

* Halloween Night Event - Pantheon and surrounding suburbs will exhibit an evening background
* Level cap raise to 50
* Darkmoon's Advanced Base - New map for players to visit
* Over 40 new quests
* Help Stone was added to Town of Pantheon

Read more here.

Warhammer Online : Experience Changes

Posted Oct 30, 2008 by Keith Cross

Mythic Entertainment has announced new changes to how experience rewards are handed out in Warhammer Online, with increases to the amount of renown earned from healing, and experience for players who capture battlefield objectives.

As the battle for the Warhammer world rages on, we continue to listen to your feedback and look for ways to improve the game. Among our highest priorities is making RvR as rewarding an experience as possible, and with that in mind, we are pleased to announce Phase IV of our ongoing Experience Enhancements. Today, as you may have read in the 1.0.4 Patch Notes, we have made the following changes to experience rewards:

• The successful capture of an enemy battlefield objective now rewards the capturing players with experience.
• In response to player feedback, the amount of renown earned from healing players has been increased.

We hope you’ll find that these changes make Realm vs. Realm combat that much more enticing, and we look forward to making your Warhammer Online: Age of Reckoning experience even better!

Read more here.

EverQuest II : Patching Procedure Changes

Posted Oct 30, 2008 by Keith Cross

The folks at EverQuest II have announced that they will be slight changes to the regular patching procedure to make the implementation of the Shadow Odyssey go more smoothly.

Temporary Alteration to Patching

Starting this week you may notice extra files being downloaded when you patch EverQuest II from either the Launchpad or the Station Launcher.

These files are both from our upcoming expansion and from previous expansions and adventure packs. By making these files available early, we hope to make November 18th and future updates a more pleasant experience for everyone logging into EverQuest II.

Read more here.

D&D Online : A Look at Mod 8: Prisoners of Prophecy

Posted Oct 30, 2008 by Keith Cross

News Manager Keith Cross recently had a chance to play through a guided tour of Module 8: Prisoners of Prophecy, the next content update for Dungeons and Dragons Online. During the tour he had the opportunity to take a look at some of the game's newest dungeons and try out the new hireling system.

Every few months, the folks at Turbine get ready to roll out another content update, or module, for Dungeons & Dragons Online (DDO). When this happens they call upon a small group of people in the games media to take a tour of what they’ve been working on. This time, as last time, I represented on this trek through the continent of Xen’drik and the new content of Module 8: Prisoners of Prophecy.

We started by looking at the latest revamp of the starting area for new players. This is the second time that the DDO team has gone back to the beginning and done a complete makeover of the new player experience, and this time the changes are more drastic. Players start off on a once tropical island somewhere off the coast near Stormreach. The island has become besieged by a rather large white dragon who has altered the tropical climate to resemble the frozen lands where it’s kind normally dwell. The dragon is also the device that brings new players to this area, as it has taken to turning passing ships, on their way to Stormreach, into shipwrecks. As a survivor of one such wreck, you’re soon recruited to help stop this menace. You join up with some NPCs and they show you how to interact with the world, navigate it’s dungeons, and take care of pesky dragons.

Read A Look at Module 8: Prisoners of Prophecy.

Lord of the Rings Online : Waterworks and Flaming Deeps Screens

Posted Oct 30, 2008 by Jon Wood

The folks from Turbine have been kind enough to provide us with these eleven new screenshots featuring the Waterworks and Flaming Deep areas of the upcoming Mines of Moria Expansion.

Mines of Moria Screenshot Mines of Moria Screenshot

Check out the screenshots

Check out our full  LotRO gallery!

WWII Online: Battleground Europe : Special Free Trial Offer

Posted Oct 29, 2008 by Craig McGregor has partnered with PlayNet to bring you an exclusive trial offer for Battleground Europe: WWII Online. This 14 day trial will also give you discount price of $9.99 on your first month if you choose to play after the trial. In addition to all this you will be entered in a contest with PlayNet to win some cool prizes!

When you are ready to get your free trial key click the link below:



City of Heroes : Beginner's Guide to Tanks and Brutes

Posted Oct 29, 2008 by Jon Wood

In this quick guide to Brutes and Tanks, City of Heroes Correspondent Michael Macleod writes this quick guide to brutes and tanks that focuses on the different power pairings.

Ok, so you’ve decided to roll an aggro magnet. Good choice. For the most part you are the heart of the team. Your job is to take as much aggro as possible while your team locks down, blasts and debuffs the opposing forces. You’re the first one in and the first one to play punching bag. Your place in the team is extremely crucial, so you have to think 2-3 moves ahead.

As a Tank or Brute you have some of the most sought after abilities. You can take more damage than any other AT in the game. The more damage you take, the more your “fury” meter rises,(Villain side) which when fully induced, turns you into hell on wheels, where your damage output is increased.

You run the front lines. You position where and when the attack from the enemy will occur. This archetype is the most wanted and vital aspect of teaming.

Read the guide.

Warhammer Online : Heavy Metal and New Classes in November

Posted Oct 29, 2008 by Keith Cross

Mythic Entertainment has announced details of Warhammer Online's new Heavy Metal in-game event, as well as details of the new Knights of the Blazing Sun and the Black Guard classes. All of which will be implemented in the game in November.

The Age of Reckoning has dawned

Across the Old World and on the island home of the High Elves, bitter enemies clash in bloody skirmishes and mighty battles. For the soldiers of Order and Destruction, there is no respite and no mercy. Now, the warring factions will gain new allies in the form of the fearsome Black Guard and the cunning Knight of the Blazing Sun. These heavily-armored soldiers race to the battlefront to anchor their realms' defenses and ensure that for every inch of ground given, the enemy pays in bitter blood.

With a thunderous war-cry and the ringing of steel on steel, the battle begins anew, with neither side willing to retreat or surrender.

New In-Game Live Event Introduces Two New Careers to WAR!

The war has begun, and you've joined the forces of Order or Destruction, taking up arms with your realm-mates on the field of battle. You've conquered your foes in scenarios, stormed enemy-held keeps, raised your banners over battlefield objectives and banded together to thwart your enemies in public quests.

This November, we're bringing you a new challenge in the form of WAR's upcoming live event: Heavy Metal!

Read more here.

Age of Conan : PvP Update Overview

Posted Oct 29, 2008 by Keith Cross

The latest update for Age of Conan is now live, bringing the new PvP Consequence System to the live game, as well as new content and quests, fixes, and more. Funcom has provided an overview of the major new features that have been added, and today we're happy to share that with you.

PVP Consequence System – The Notoriety System

This game update brings with it a major new game-play feature – a new consequence system for PVP. Off the back of the PVP leveling system introduced in the last update, this new system aims to bring even deeper meaning to PVP and introduce real consequences for your actions. Players will now run the risk of becoming a criminal or even a murderer depending on their actions in PVP.

If you take part in anti-social actions in PVP, picking on weaker foes and such you will find yourself accruing ‘murder points’ that will eventually mean the attitudes of NPCs in the world will change towards you! Murderers will be outcast from society and will have to depend on new outlaw camps which can be found at remote locations in various different playfields. You will still have access to vendors and travel through these camps, but that will now come at a cost! A consequence for being a dangerous individual!

Read the Age of Conan PvP Update Overview.

Spellborn : Dev Journal: Aryones Ithkari

Posted Oct 29, 2008 by Keith Cross

The folks at The Chronicles of Spellborn have posted a new dev journal which examines the history behind Aryones Ithkari, one of the game's villains.

“The First Light of Heaven… that was his name…”
Aryones was the ultimate hero for the Enclave. His powers and strength were unmatched and everyone loved him. And even though there were whole hordes of followers that went everywhere he did, Aryones remained himself. He was not arrogant, but kind and just. He was not vengeful but just and righteous. That was until the day his soul was corrupted and twisted by an evil the likes of which the Enclave had never seen before.

As Aryones Ithkari was born into the higher ranks of House Torque, everything in his life was a joyous occasion. Blessed by striking good looks, yet he was also born with innate skills of battle and had a keen and intelligent mind. His kind eyes drew in any if not all that came in contact with him. And more importantly, they all stayed loyal to him because of his kind heart. His childhood was laid out before him like a path of roses; all he had to do was walk over them in a perfect straight line.

When the thawing of Carnyx resulted in the release of the brutish bird like creatures known as the Vhuul, the Enclave had no clue as to what to do. Ithkari, champion of House Torque and hero to all citizens stepped forward and asked if he would be allowed to lead a campaign to rid Carnyx of the Vhuul. The Enclave applauded his valour and bravery and sent a large contingent of men under command of Aryones Ithkari and his followers.

Read more here.

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