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Vanguard : Young v. Old: Dev Debate

Posted Oct 26, 2006 by Dana Massey

Vanguard Technical Director Ryan Elam is the veteran, while Designer Derek McDevitt is the rookie. The two get together to expand on their opposing world views in this new monthly feature.

Derek McDevitt: My name is Derek McDevitt and I'm a Game Designer at Sigil Games Online. I got my start at Sigil back in July of 2005 when I was hired as an Associate Game Designer. I've been in love with games for most of my life. When I was just a young lad in elementary school my dad found a perfectly good Atari and a couple of games in someone's trash (he was a trash man, not a garbage digger) and brought it home for my brother and I to play. Ever since those days of 'Pong' I have been hooked. As far as MMO experience goes, the one I've played the most is Everquest. I started playing in middle school, but playing became hard after my parents found out that I preferred EQ to homework. More recently I have played World of Warcraft and, of course, Vanguard.

At Sigil I do many things, including playing ping pong and being pretty much the ping pong champ of the design team. When it comes to Vanguard though, my main responsibility is that of overland population. This includes, but is not limited to, allocating creature types per regions of the world, planning out level progressions for the overland game world, designing and building overland camps, and meticulously documenting all of the things that I've already mentioned. Some people here at work think that I have a slight case of OCD (Obsessive Compulsive Disorder), but they're probably just thrown off by my documentation and how I organize the copious amounts of Sobe bottles on my desk by the color of their caps.

The whole article is here.

Tabula Rasa : Dev Profile: April 'CuppaJo' Burba

Posted Oct 26, 2006 by Dana Massey

April "CuppaJo" Burba may be more familiar as the Community Manager for City of Villains/Heroes, but now she has moved on to Tabula Rasa. As our developer profile series shifts to NCSoft we let you meet her and learn about the life of a Community Manager at NCSoft Austin.

MMORPG.com: Take us through a typical day of work at NCSoft, what is it like when you show up at the office?

April Burba: The thing I like most about my job is that there is no 'typical day' as a community manager. Depending on where your game is at in its life cycle (My games are MMOs) you could be coordinating a beta if the game hasn't launched, or you could be throwing a large in-game event for a holiday.

Community is part networking, part party planning, part emergency response team. It's also about anticipating consumers demands and feedback, one of the most notoriously frustrating and difficult things to do reliably. Community at its core is sifting through a million data points and pulling out what is most important and communicating that to developers and publishers.

You can read the whole interview here.

EVE Online : EVE Chronicle

Posted Oct 26, 2006 by Jon Wood

On Monday (sorry for the lateness), EVE Online unveiled a new edition of the EVE Chronicle for our reading and enjoying pleasure.

 

A new EVE Chronicle was unveiled today fresh from the delightfully dark and wickedly creative mind of Abraxas, the latest addition to the EVE Dev Team's crew of talented wordsmiths.

Brax invites you to read his inaugural offering, "The Greatest Joke," and offer your comments here.

For more on EVE Online click here.

Warhammer Online : New Fan Lore

Posted Oct 26, 2006 by Jon Wood

EA Mythic's Warhammer Online: Age of Reckoning has released a number of fan-created lore stories on the game's official website.

 

There are some wonderful legends sent by you, the players, finally posted to the Legends and Lore section. Go, read and vote. Only you can make the very best float to the top of the ratings.

Incidentally, we've got at least forty more coming soon, so if your tale isn't up there, give us another week.

For more on WAR click here.

Dark Age of Camelot : Labyrinth of the Minotaur Beta Signups

Posted Oct 26, 2006 by Jon Wood

Dark Age of Camelot is encouraging players to sign up for to beta the upcoming expansion, Labyrinth of the Minotaur.

 

If you were one of the many who entered our contests in the last few months only to lose, then I have news for you that's better than pie itself. The Dev Team is hard at work on the Minotaur Relics which are about to go in soon, and they're still working on lots more exciting content to get ready for launch. The good news for you is that we need more testers! For the next few days, we'll be collecting entries for LoTM Beta using this signup form. Go here and fill out the appropriate information before Monday, October 30 at 12:00PM EST. We'll select a random pool of people from the entries. Good luck!

For more on DAoC click here.

D&D Online : Website Revamp

Posted Oct 26, 2006 by Jon Wood

Not only did Turbine's Dungeons and Dragons Online: Stormreach release its third module yesterday (see below), but they have also unveiled a brand new look for their game's official website.

 

The Demon Sands module is the latest, and biggest, expansion to DDO, increasing content by 40 percent since DDO's launch in February. Players also will be able to face-off against other players in action-packed PvP tournaments and brawls. In the dungeons below the city of Stormreach™, they will battle never-before-seen monsters, traps, and dangers. Fortunately, players will be able to earn more levels to combat these perils while discovering powerful new spells, feats, abilities, weapons, and treasures. After achieving glory, players can visit in-game auction houses to sell their latest plunder and gain new treasures of their very own.

For more on this, click here.

Guild Wars : Halloween Event Details

Posted Oct 26, 2006 by Jon Wood

Guild Wars has released the details of their Halloween event which will begin this Saturday.

 

Get ready for fun! The Guild Wars Halloween 2006 Event will be beginning in just a few days, and the towns are being decorated now to get in the spirit of the occasion. This event will be a multi-day affair witch begins with unsettling events on Saturday and culminates in a return visit by a certain well-loved (and semi-feared) maniacal monarch on Halloween itself. Break out the Squash Serum, prepare your Ghosts-in-the-Box, and treat yourself to a few tantalizing event details on the Halloween Page.

For more on Guild Wars click here.

World of Warcraft : Battleground Names

Posted Oct 26, 2006 by Jon Wood

Blizzard has given names to the in-game Battlegrounds in World of Warcraft. The new names replace the numbers that previously represented them.

 

The battlegroups are now titled with game-related terms instead of numbers, to help provide a more natural name for each group of linked realms. These names will be used now, and in the future when referring to each battlegroup, so we recommend looking up your new battlegroup name for future reference. You can see the new names by visiting the Battlegroups page.

For more on WoW click here.

EverQuest II : Our Echoes of Faydwer Contest!

Posted Oct 25, 2006 by Craig McGregor

We are pleased to announce our 4th contest for the month of October!  From now until Nov 14, 2006 we will be taking entries for our members to win one of 15 copies of EQ2, complete with all expansions, including the all new Echoes of Faydwer!

As with all of our contests, the more days you login to MMORPG.com the better your chances of winning!  (see official rules for details)

Ready to enter?  CLICK HERE!

D&D Online : Demon Sands: Module 3 Preview

Posted Oct 25, 2006 by Dana Massey

Carolyn Koh took a tour with four key Dungeons and Dragons Online developers and learned a lot more about the forthcoming Demon Sands module.

Sleepy clumped around the marketplace, glaring at the Warforged lounging around the place. I put on my headphones and called in. After some initial technical difficulties (with the telephone) I entered the call and was greeted by James Jones, Executive Producer; Kate Paiz, Producer; Derek Flippo, Design Manager; Joseph Barry, Associate Designer and David Eckelberry, Lead Systems Designer as well as a couple of others who wandered in and out. Well, that answered my unasked question, "Why a conference call and not in-game chat?" Without further ado, we grouped up and were off.

In the eight months since DDO was released, there have been two major content additions with Demon Sands being the third and due end October.

The whole preview is here.

General : Editorial: MMOADD

Posted Oct 25, 2006 by Dana Massey

Robert Fitzgerald has MMOADD in this new editorial rant. Find out his - tongue in cheek - thoughts on innovation and the way some gamers talk about MMORPGs.

Wouldn't it be great if everything you wanted could be handed to you right when you wanted it You could save yourself three hours of watching television awaiting the outcome of some football game, basketball game or other tedious sporting event and jump right to the end and know who won. Wouldn't it be great to cut through all the time consuming drama of last minute comebacks, touchdown saving tackles and buzzer beater three-pointers for the win and just know that your favourite team won or lost the game. Who has the time to sit and await the outcome anymore? Time is valuable, once gone it never comes back. Why waste so much of it doing something that you enjoy when you could skip directly to the climax of your emotion and get it over with in a few minutes. The end is the only thing that counts in a game, right?

You can read more here.

World of Warcraft : Now Hiring

Posted Oct 25, 2006 by Jon Wood

Blizzard Entertinament, the company responsible for the extremely  popular MMOG World of Warcraft, has announced that they are currently hiring for a number of different positions within their company.

 

Any gamers out there who are interested in breaking into the game industry should take a look at the numerous positions currently available here at Blizzard. We're looking for talented and passionate individuals to fill roles in many of our departments. Every open position we have is listed on our Jobs page. Jump over to the page now to see if there's something listed that looks like a good match for you, and don't hesitate to apply if so. Be sure to check back regularly for new openings, too!

For more on WoW click here.

City of Heroes : Veteran Rewards: 27, 30, 33 and 36 Month

Posted Oct 25, 2006 by Jon Wood

NCsoft has released the last of the information regarding their Veteran Rewards Program that will see long-time subscription rewarded in various ways.

For more on CoH click here.

NCsoft announces final set of veteran rewards for City of Heroes players

The official City of Heroes® Veteran Rewards program launches this fall with the release of Issue 8: To Protect and Serve. NCsoft and Cryptic Studios have unveiled the rewards milestones for the most dedicated players who have been in-game for 27 months, 30 months, 33 months and 36 months.

Veteran Rewards months 27-36:

27 Months: Dedicated

  • Dedicated badge
  • Costume Piece: Anime-style tech armor
  • Costume Change Token given to all characters on account

A full costume set of anime-inspired technological armor pieces is available at this level. Heroes and villains can get a whole new unique look to their characters with this costume set, and we are even including a Costume Change token so that they can take advantage of the new set without impacting their Influence or Infamy. Like other costume rewards, this set is available for all characters on the account, present and future, so if the costume inspires players, they can make a level 1 character with the new costume pieces right out of the gate.

30 Months: Committed

  • Committed badge
  • Costume Piece: Signature Group Chest Emblem (Freedom Phalanx, Vindicators, Vanguard, Arachnos, PPD, Cage Consortium, CoT, Council)
  • Costume Change Token given to all characters on account
  • Base Items: Hero: Scirocco's Sword, Ghost Widow's Cape, Black Scorpion's Armor, Captain Mako's Tooth, Lord Recluse's Helm, Hamidon Goo. Villain: Positron's Helmet, Synapse’s Goggles, Numina's Cape, Sister Psyche's Belt, Citadel's Brain, Manticore's Bow, Statesman's Faceplate.

This reward level incorporates some back story elements from the City of Heroes and City of Villains games and ties them in to character costumes and supergroup bases. First included are new chest emblems from a selection of the in-game groups for characters to wear proudly. These include the Freedom Phalanx, the Vindicators, Vanguard, Arachnos, the Paragon Police Department, the Cage Consortium, Circle of Thorns, and the Council. Of course a Costume Change token comes with this reward as well.

Also included are exclusive trophies for supergroup bases. Scirocco’s sword, Ghost Widow’s cape, Black Scorpion’s armor piece, Captain Mako’s teeth, Lord Recluse’s helmet, and even goo from the Hamidon. Villainous trophies include Positron’s helmet, Synapse’s goggles, Numina’a cape, Sister Psyche’s belt, Citadel’s brain, Manticore’s bow, and Statesman’s faceplate. These trophies come complete with their own display case and look great in any base.

[ expand article ]

Age of Conan : Screenshots

Posted Oct 25, 2006 by Jon Wood

Age on Conan has updated their website with four new screenshots of the city of Tarantia. You can view these and all AoC screenshots over in our Age of Conan gallery, here.





EverQuest II : Dev Chest

Posted Oct 25, 2006 by Jon Wood

Sony Online Entertainment has released a new Dev Chest for their game, EverQuest II. The Dev Chest points players toward posts made by developers on the game's official forums.

 

Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!

  • Players are speculating on the Return of the Gods and the impact of such an event on the rulers of Norrath in Echoes of Faydwer…see what Vhalen has to say in Queen & Overlord: Gods
  • Have you heard the latest SOE podcast? Many community members participated in the making of this, the best podcast to date! See what Owlchick has to say about "the Sixth Official Podcast"
  • Well, Vhalen intervenes again! Despite his busy schedule while working on EoF, he sheds some light on the intriguing history of the Shattered Lands in the Echoes of Faydwer. Read his interpretation of the astronomical damage to the Shattered Lands in The Shattered Lands-still to find

For more on EQII click here.

Dark Age of Camelot : Population Bonuses

Posted Oct 25, 2006 by Jon Wood

EA Mythic's Dark Age of Camelot has released the revised Population Bonuses links taking this month's population numbers into account.

 

The population bonuses have been adjusted today after analyzing RvR activity for this month. If you have a war.php link saved, we ask that you please use the newly revised links found on the Population Bonuses page. These will be updated the next time the bonuses change.

For more on DAoC click here.

D&D Online : Website Down, Module 3 Up

Posted Oct 25, 2006 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach debuts their newest addition, Module 3 The Demon Sands, today. As a result, their website is currently down as they launch a new PvP ladder and a re-designed website.

Guild Wars Nightfall : New Trailer

Posted Oct 25, 2006 by Jon Wood

With the release of the newest Guild Wars title, Guild Wars Nightfall only a few days away, the folks who work on that game have released the third trailer showing gameplay from the upcoming release.

 

With the release of the third campaign in the Guild Wars saga just a few days away, we debut the third and final pre-release trailer for Nightfall. This movie features custom music written by Guild Wars composer Jeremy Soule. You can download the trailer here.

For more on Guild Wars click here.

World of Warcraft : Burning Crusade Delay

Posted Oct 25, 2006 by Jon Wood

Blizzard Entertainment has announced that the release of their first expansion for the wildly popular MMORPG, World of Warcraft, will be pushed back until January of 2007. This will dissapoint many who were hoping to find this much-anticipated product under their trees this Christmas.

 

To allow more time for closed beta testers to provide us with valuable feedback, we will be moving the target launch date of World of Warcraft: The Burning Crusade by a few weeks. This will enable us to take a little extra time to polish the content and ensure that the expansion meets our expectations and those of our players. For more information, click here.

For more on WoW click here.

Gods and Heroes : 27 New Screenshots

Posted Oct 24, 2006 by Jon Wood

The developers of Perpetual Entertainment's Gods and Heroes Have released 27 brand new screenshots. You can view all of the new shots by visiting our Gods and Heroes Gallery, here.





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