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Dreamlords: Resurrection : A Look Forward

Posted Feb 26, 2007 by

Dreamlords gives us an update on the future a week after launch. This game continues to try and give the community as much information as they can. Great to see what is on their plate for the coming months.

We at Lockpick Entertainment would just like to thank all players that have joined us since the release and to give you an update on what we are currently working on.

First of all we truly believe that we need to have a very close relationship with our players. Throughout the development of Dreamlords we have been very active on both the forums as well as in the game itself talking to players to see what we could to do to make the game even better.

Many players have been active on our forums giving us feedback on the game since launch. Some of the posts are very positive, but of course some are more critical. As mentioned earlier we take our community very seriously. Therefore we will process all feedback you players give us and see what we can do to make the game better. Not next year, but right now. We can?t change everything, but of course we can improve things a lot.

Besides that we are doing to other things: We are fixing and solving different problems, bugs and issues as well as we are already developing new content and long term game play additions to the game.

In the near future we will start of our dev blog which will cover game design, programming, art and production. In this blog you will get an insight to what each dev team is currently working on.

We are doing everything in our power to make Dreamlords even better. To do this we need your feedback so don't hesitate to report a bug, issue or problem you might encounter. We are here to make you have the best possible gaming experience.

See you around in the game!

Read more here.

Age of Conan : Khemi Location Video

Posted Feb 26, 2007 by Ben Krueger

Funcom has released a new video for Age of Conan. This one features the desert-city of Khemi, found on the western coast of Stygia.

Khemi Location Video
A new video for Age of Conan has been released. This one features the desert-city of Khemi, found on the western coast of Stygia.

You can view all of the videos here

General : MMOWTF: Do-It-Yourself MMO Rant

Posted Feb 26, 2007 by Jon Wood

Dan Fortier returns this week to give us all an easy-to-use template for our very own MMO rant.

I know there are quite a few of you who frequent the site and zealously pour through the news and forums and dream of being a great writer one day. What a thrill is must be to have a weekly column and have others marvel at the magnus opus you create! Sadly, not everyone has the chance to carve their name in the meaty flank of the internet on a regular basis and fewer still get recognized for their talent. With this in mind, I decided to create a Do-It-Yourself article so that everyone could share in the magic of this week's rant. All you have to do is fill in the blanks with the right set of words. Soon you too will be a master at angering your readers while offering no solutions. Enjoy!

Read the whole article here.

General : Acclaim Announces MMO Design Contest

Posted Feb 26, 2007 by

Want to design your own MMO? Check out this press release from Acclaim. The company is offering someone the chance to become an MMO Director.

Acclaim Games and video game industry superstar David Perry have partnered to present the ground-breaking "Top Secret" project. In this project, players actually get an opportunity to participate in the entire video game development process from start to finish.

In an unprecedented move for the game industry, these players will be given a chance to have their work featured in a massively multiplayer PC game that will be published by Acclaim and directed by David Perry. Perry will choose a winner from the contributors, and Acclaim will be giving them a breath-taking prize, 'A Video Game Industry Directorship', working on a new fully-funded massively multiplayer online PC game. David Perry will be their Executive Producer to help them as needed on their game, and once they complete their project, they will even earn royalties from the game sales!

"I've always loved the idea that someone, from their bedroom, reveals their passion and talent, then suddenly can have an absolutely stunning career explosion, becoming a famous Game Director with a pre-built fan base. We're going to make it happen!" says David Perry who is a Game Director and Chief Creative Officer for Acclaim Games.

David Perry will be building the new online game from scratch and is offering members of the Acclaim player community a rare opportunity to help him develop this video game in a collaborative effort with some of the industry's best talent. "We will bring in some surprise guests along the way to inspire and mentor the contributors," says Perry.

One lucky winner who shines the most during the development process will be given the top prize. "This is the only chance I know of to jumpstart a directorship career in the video game industry," continues Perry. "Everyone wins. They get to learn how to make professional games, and if they get anything in, they get a real professional credit on their resume." Perry finishes, "But, if they win, well then they get their life changed."

Interestingly, applicants don't need any prior game development experience. In fact, Perry refuses to look at resumes. "We only care about the pure, focused, passionate talent they show up with," he says.

"Top Secret is like 'The Apprentice' meets 'American Idol' meets 'The Video Game Industry'. We're giving our players a chance to work on an online game that we will actually develop and publish. Our community really loves these games and knows what it takes to make a hit. And it will be a dream come true for one lucky star that shines the most throughout the project," says Acclaim CEO Howard Marks.

This is a first-of-its-kind project from the new Acclaim, a resurrected company with a very well known name. The new Acclaim will focus entirely on providing quality multiplayer online games for free. The games will be supported with a mix of advertising and virtual item stores. Acclaim has already partnered with IGA Worldwide to provide in-game advertising for its other online game titles.

The entry period will be limited, and so will the number of people allowed in to see the project, so sign up now to become a team member on Top Secret. To register for a free account and find out more about Top Secret, visit http://topsecret.acclaim.com

Read more here.

Lord of the Rings Online : ComicCon Interview With Jeff Anderson

Posted Feb 26, 2007 by Jon Wood

News Editor Garrett Fuller attended last week's Comic Con in New York. This, his first report from the show, is an interview with Jeff Anderson, the CEO of Turbine about their upcoming title, Lord of the Rings Online: Shadows of Angmar.

At the NY Comic Convention I was lucky enough to get some time with Turbine CEO Jeff Anderson. Jeff and I spoke in depth about the upcoming launch of Lord of the Rings Online and what he hoped that the game would deliver. My overall impression of Turbine's LOTRO has always been a good one; a quality game for players who are fans of the stories. After learning more about the game this past weekend, my expectations have certainly risen. Turbine has also proven to be a company that cares about their players is hoping to reward them with LOTRO.

Jeff was quick to talk about the Founder's System in LOTRO that is available for players. No, it is not a game mechanic; it is a way of paying for the game. Jeff told me that he really wanted a way to reward players who got into the game from the beginning. The Founder's System not only allows you to pay $9.99 a month, but it will also allow you to keep your characters after open beta and into launch with the only catch being that the transfer character level cap is fifteen. Turbine sees the pre-orders as a way to not only reward loyal players, but give them a leg up in the game. Their hope is that this will help to build a community. If a player can reach level fifteen in beta and transfer that character to launch, they will have an impact right away. It gives them the ability to help other lower level players and build community relationships faster.

You can read the whole article here.

Voyage Century Online : Debate Continues over Siege War

Posted Feb 26, 2007 by

Debate continues over Voyage Century's Siege War. Read more here about who the winner might be?

Who will be the winner of Siege War in Voyage Century? There is a hot debate between the gamers about the result of the war, Because of its unusual meaning. For the minority, this war is a great opportunity for the guild's development. For the majority, it is also concerned with the honor of country. It is so important that all parts try their best to win. Who will finally control the city and become the winner of the world? It's hard to tell but the war correspondents from Voyage Century first begin the controversy.

The war correspondents from Europe believe that they will win the war according to the unbeatable strength in their membership. Compared with the America, they have the decisive advantage in the amount of members in guilds. they take it a truth that the more members they have, the bigger opportunity there will be. With the common target and perfect strategies, they are very confident to make the success.

The war correspondents from America argue that they are going to be the winner due to the solid financial reason. They have purchased the most advanced warships and thorough munitions, which are all set for the war. Along with them, their force will flow the Europeans to run without efforts. They claim that the war has been under the control and soon they will succeed.

It is common that flowers and cheers, treasure and glories are always preparing for the winner. The same is true in Siege War in Voyage Century. Once the guild succeeds, they not only win the glories and wishes from others, but also the right to control the city obtaining the important military materials from the city. Also that an prize of system fund awarded to the guild fund. These rich prizes are enough to make blood-boiling. However, the war is always crucial and there is only one winner. Who will finally be the winner of the world? Let's go to take a look, and pls leave your own opinion about this war.

Read more here.

CABAL Online : Age Of Man Expansion Announced

Posted Feb 26, 2007 by

CABAL Online Europe announces Age of Man expansion. Players can expect new contect as well as some new mechanics.

CABAL Online Europe www.cabalonline.com, the epic fast paced MMORPG,is proud to announce its first major content expansion.

Based around the wasted continent of Nevareth, CABAL incorporates the fast paced elements of console gaming with the true spirit and role play of an online community. In what has been a period of sustained battle, over 185,000 heroes have joined forces so far, in an attempt to quell the power of the sages.

CABAL is more than a mindless hack and slash action game as teamwork, involving a captivating mix of puzzles, battles and quests, is key to overcoming the forces of evil. Yet while the aid continues to flow into the lands, the power of the Sages remains strong. Sensing a turn of tides in the battle, the Sages have opened new portals, unleashing new followers to overcome the young heroes.

What lies ahead is more instability, as the future of Nevareth is once again in jeopardy; Sages beware! The Age of Man is Coming!

CABAL: The Age of Man, is the first in a series of planned updates in 2007 to CABAL Online. Inline with our policy of constant updates to our games, it will include:

Through one of the portals, you will now be able to access a brand new region of CABAL Online. It will contain brand new enemies to face (in the form of several new monsters for players over level 125) and will also be war enabled get ready to face friends and foe alike.

In this new region you will find two new dungeons. Once again these dungeons are controlled by a new range of monsters and are for players only of the highest level and calibre. Are you up to the challenge?

In order to give the heroes a fighting chance, you will now be able to obtain brand new items and enchant your accessories. With these new additions, you have the tools needed to face the challenges which lie ahead.

In such turbulent times, it is understandable that the loyalty of some may waver. Players can now change their allegiances from their existing nation to the other alternative. Of course, players will need to prove their desire to change; a quest will need to be completed at one of the NPCs.

Xfire is now fully compatible with CABAL online. Players can use Xfire ingame, improving the social tools available to you. For more information on what can be offered, see the Xfire site www.xfire.com.

The above outlined changes are only the major changes which will take place on launch day. Many features have already began to be implemented in preceding weeks and several more will be introduced over the coming months.

Read more here.

World of Warcraft : A Preview Of The Black Temple

Posted Feb 26, 2007 by

World of Warcraft gives us a look at the upcoming Black Temple. Another Raid Dungeon is on the way, at least here you can fight Illidan.

Originally founded as a Draenei temple, this plot has been conquered and despoiled many times throughout the history of Outland, removing any spiritual grace it may have once held. The Black Temple has been the stage of the Orc Horde's blood curse, a fortress for the then-mortal Ner'zhul, and a prime staging ground for the Burning Legion's campaign of destruction.. Most recently, it has been claimed as home by Illidan, where he and his minions make their bid for power over the remnants of the shattered planet. Now, it is up to you to face the malefic forces of Illidan and his minions in hopes of freeing Outland from chaos and tyranny.

Black Temple is a 25-person raid dungeon located in Shadowmoon Valley.

Explore an ancient site steeped in Warcraft lore

Gain access to more than a hundred new rare and epic items, including tier-6 armor sets

Choose your path through a nonlinear level-70 raid dungeon, as you make your way to...

Face Illidan himself!

Read more here.

Tatsumaki : New Company Website

Posted Feb 25, 2007 by Jon Wood

Eyes Out, the company behind Tatsumaki: Land At War, has launched a new company site with a gallery, download area, developer journals and more.

Tatsumaki: Land at War is back and is better than ever. We have launched a new company site which holds quite a bit of information that is updated daily. Some of the content includes: An image gallery showing off all of our new content, a download area which is filled with music with videos to come, and developer journals.

But thats not all we've been up to! We've officially launched ourselves into what we like to call 'Beta Phase 0', the stepping stone to some of the most basic of basics. We've also launched a new application area, in which you can apply for numerous positions. And while none of them are currently paying, you will gain the experience, satisfaction and enjoyment of helping us change the world of MMORPGs. So, whether you're a new member looking for a unique game, or an old member looking for a reason to return - you'll be happy at our new home.

Don't forget to stop by our forums as well, for a vast community that is growing every day.

You can get more on Tatsumaki here.

General : Saturday Debate: Official Forums

Posted Feb 24, 2007 by Jon Wood

Staff Writers Dan Fortier and Derek Czerkaski take opposite sides of the issue of game official forums. Are they needed, or is it enough to have third party forums?

Dan Fortier:

As often is the case, this week's debate was inspired by recent events in the world of MMOs. Many of us take having official game forums hosted by the developers for granted, but several weeks ago Sigil, the developers of Vanguard: Saga of Heroes closed down their forums prior to the launch of the game and moved them under the auspices of their Affiliate Program. This week Derek Czarkaski and I will be taking opposite sides of this issue for your amusement.

I'm not a big forum person and I can't really think of any time I needed to use a forum for any game I have played, but this move just seems like the ultimate cop out to me. If you are going to go through all the trouble of hosting support forums and have them moderated, why not just have regular open forums? While I agree most game forums after release are nothing but a massive whine-fest, these people are paying you as much as I pay for people to take out my trash every month. At the very least they could do is put up with their customers. Pawning them off on your 'official fansites' is really just passing the buck..

You can read the debatehere.

General : ComicCon Photo Gallery

Posted Feb 24, 2007 by Jon Wood

MMORPG.com is at ComicCon in New York. Take a look at our photo gallery from the show floor.

Scott and Kyle from SOE Ryan, Natasha, Anjelia and Tammy WAR

You can take a look at the whole gallery here.

Age of Conan : Clan of Conan Newsletter Is Out

Posted Feb 23, 2007 by Jon Wood

Funcom has released a new Clan of Conan Newslette for their upcoming MMORPG, Age of Conan.

Another month, another Clan of Conan update. The newsletter is out, and everyone who is a member should be watching their inboxes closely. Or you can just read it online!

This month we turn our eyes towards the desert realm of Stygia, as we take a closer look at the priestly capitol of Khemi, some Stygian wildlife and even the mysterious Stygians themselves. We also serve you seven new screenshots, a new wallpaper and a new location video giving you a small glimpse of Khemi.

If you're not a Clan of Conan member, you can still get access to the newsletter by clicking your way into the online version found here. To receive the newsletter directly to your inbox, and to reap many other unique rewards, sign up to become a Clan of Conan member today by filling out this form.

Next month we'll be back with another installment of the Clan of Conan update, so be sure to keep your eyes on your inbox or this website!

For more on Age of Conan here.

EverQuest II : Forum Slow Down

Posted Feb 23, 2007 by Jon Wood

Grimwell from Sony Online Entertainment's EverQuest II has released a note on their official website to warn players of a forum slow-down due to the migration of guild forums.

The Official forums are being affected by the guild forms migration and are slow or non-responsive. For some this may cause the forums to appear as if they are down. Please hang in there with us while the migration team continues to work to resolve the issues. I'll update this news entry with further details as they become known.

For more info on EQII click here.

Pirates of the Burning Sea : Website to Come Down for Maintenance

Posted Feb 23, 2007 by Jon Wood

Our friends over at Flying Lab, the company responsible for the upcoming nautical MMORPG, Pirates of the Burning Sea, have announced that their website will be down from 5pm Pacific time until around 7pm pacific time.

For more on Pirates of the Burning Sea here.

Lineage 2 : Interview with Davidson and Han

Posted Feb 23, 2007 by Jon Wood

Recently, Community Manager Laura Genender had the chance to ask a number of questions to Jae-Hyuk Han, the Lead Game Designer for Lineage 2 and Adan Davidson, the Producer of Lineage 2 in North America and Europe.

MMORPG.com:

How do you feel about Hero capabilities? Do you think they are overpowered, underpowered, or just right?

Jae-Hyuk Han:

I think it is just right. Skills and weapons for Heroes are privileges that "common" people cannot have. Hero weapons will remain as one of the best features in the game in the future.

Click here to read the whole interview here.

You can also view our exclusive screenshots here.

General : New SOE Podcast

Posted Feb 23, 2007 by Jon Wood

Sony Online Entertainment has released their newest SOE Podcast.

The latest SOE Podcast is now available for your listening pleasure. It's a Valentine's themed podcast, recorded during the Erollisi Day events. It's filled with some great features as well as the commentary we've all come to love. Included in this podcast is an interview with Travis McGeathy, Lead Designer for EverQuest, and an interview with Roger Sewell, Systems Engineer for SOE Operations.

This is, of course, only a brief sampling of the events that happened in the podcast, be sure to check out the show notes page for Podcast #13, and then download it and tune in!

Download that podcast here.

Dark Age of Camelot : Test Version 1.88b Release Notes

Posted Feb 23, 2007 by Jon Wood

EA Mythic's Dark Age of Camelot has released notes for Test Version 1.88b. Included are some Windows Vista notes, as well as game fixes. There are too many to print here, so please find a sample below:

NEW THINGS AND BUG FIXES

  • Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.
  • The sound that plays at the Mythic splash screen has been updated. Note: You must have your sounds enabled through the Options screen for the sound to be heard.
  • Pendragon Only) Players will no longer receive bonus bounty points or guild bounty points when turning in tokens for Master Levels or artifact quests that they have already completed. Players will only receive exactly the amount of bounty points they originally paid for the token.

Read all of the notes here.

Vanguard : News Update

Posted Feb 23, 2007 by Jon Wood

Sigil's Vanguard: Saga of Heroes has released a new News Update.

Quest Experience

As many players have noticed, this morning's patch increased the amount of experience that was awarded for the completion of quests. The experience reward will likely continue to be tweaked over the course of the next few patches, but we will be sure to let everyone know of any additional changes.

Tombstone/Travel Journal Fix

The issue where players who have tombstones log out, then log back in only to find that they no longer have tombstone locations in their travel journal will be fixed with the next server restart.

Crafting Tool Fix

Many crafting tools were incorrectly flagged during the last patch. As a result, sometimes crafters would be unable to finish a recipe or work order because they were told they did not have the right tool - even if they did. This will be fixed with the next server restart.

Read more about Vanguard here.

Guild Wars : The Scribe #35

Posted Feb 23, 2007 by Jon Wood

The good people over at Guild Wars have released the newest edition of The SCribe. This, the 35th in the series, looks back at the Canthan New Year's Festival.

This week's news scroll looks back at the recently concluded Canthan New Year's Festival and forward towards the upcoming Gamer Weekend. The Scribe's time in Cantha during the festival allowed him to spot a significant number of kind souls, whom he calls out in the Random Acts of Kindness. Find Issue 35 here.

Read more on Guild Wars here.

Star Wars Galaxies : A Look At Chapter 5

Posted Feb 22, 2007 by

Star Wars Galaxies gives us a look at Chapter 5: An Entertaining Enterprise.

LucasArts and Sony Online Entertainment today announced that Chapter 5: An Entertaining Enterprise is now available to Star Wars Galaxies subscribers. Chapter 5 is the latest in a series of scheduled updates that Star Wars Galaxies players will automatically receive throughout 2007, at no additional cost as part of their regular subscription to the game.

Two iconic Star Wars professions, traders and entertainers, are the beneficiaries of all new skills and abilities in Chapter 5: An Entertaining Enterprise, allowing players to fully customize their characters and carve out their own place in the galaxy. Players will be able to earn up to 45 expertise points as their characters progress to level 90, which they can spend as they please on new abilities, and modifications to existing abilities for their professions.

Chapter 5: An Entertaining Enterprise introduces the following features:

Profession Expertise System for Traders - New skills are now available to traders through two expertise trees. The Production Tree allows players to choose skills such as "Advanced Production Technology" and "Deconstruction Techniques" that will allow them to not only increase their storage capacities, but also decrease the cost and the amount of resources needed to produce items. The Specialization Tree offers abilities like "Artisan's Dexterity" and "Advanced Resource Refinement" that will give players specific bonuses to their chosen profession.

New Reverse Engineering System for Traders: This new system provides traders with a greater level of involvement in the Star Wars Galaxies economy, along with making them a more valuable member of any party or player association. Through this system, traders will now be able to reverse engineer items in-game to create new item upgrades for use by themselves or other players.

Through the new reverse engineering tool, traders will be able to deconstruct items, weaponry, armor and clothing in-game, and extract "Power Bits" and "Modifier Bits" that can be combined to create item upgrades for existing weapons, clothing or armor. Traders will be able to craft both permanent and temporary item upgrades to expand their business and make them even more sought-after in the galaxy.

Time to Go Camping: The galaxy is a big place, and players often find themselves undertaking days-long expeditions. Fortunately, traders receive another new skill in Chapter 5 that will allow them to assist with players' adventures far from home.

Traders will now be able to craft and sell customizable campsites. By loading the campsites with different components during the crafting process, traders can tailor the functionality of the camp to the order of the customer. Modules such as a Shuttle Beacon, Cloning Center, Junk Dealer and Entertainment Area can be built into the campsite, truly making it a player's home away from home.

Profession Expertise System for Entertainers - Entertainers can now assign expertise points within two trees to acquire new skills and enhance existing abilities. The Artiste Tree includes skills such as "Holographic Mastery" and "Lasting Impression," which increase the stats and duration of specific bonuses and buffs that entertainers can place on other players. The Drama Tree offers abilities such as "Rising Spirit," "Controlled Spin" and "Allure," which increases the entertainer's effectiveness in group combat.

Build-a-Buff: Entertainers also receive an exciting new system in Chapter 5. They can now craft custom bonuses to bestow on other players. These "Build-a-Buff" performance packages will include a series of trade-offs (positive buffs that can be strengthened by choosing additional de-buffs), to offer players a nearly exhaustive group of new buffs.

In-Game Rewards: Players who log in after Chapter 5 goes live, and before Chapter 6 is released, are eligible to automatically receive a custom one-use campsite that they can take on their galactic adventures. In addition, they will receive a limited-edition collectable painting entitled "Camp Life" that they can place in their home or other player structure.*

Read more here.

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