EA Mythic has announced that their ranks have swelled to 300,000 players who have signed up for the Warhammer Online: Age of Reckoning beta.
More Than 300,000 Sign Up for Beta Test of EA's Highly-Anticipated Massively-Multiplayer Online Game
EA Mythic today announced that more than 300,000 players have signed up for the Warhammer Online: Age of Reckoning (WAR) closed beta test. In little more than a month, EA Mythic's highly-anticipated Warhammer Online has amassed a growing army of willing participants in Europe and North America, making the beta one of the most popular in massively multiplayer gaming history.
Poised to be one of the biggest PC game releases of 2008, WAR is slated for official launch in early 2008. The Beta Center is still open and accepting applications at: https://betacenter.eamythic.com/signup.php.
Based on Games Workshop's epic tabletop fantasy war game, WAR features revolutionary Realm vs. Realm™ (RvR) game play and is scheduled for release on the PC in the first quarter of 2008.
Read more here.
Yar Maties and shiver me timbers as Carolyn Koh files this report from E3 on Flying Lab Software's Pirates of the Burning Sea.
There were more people crowded around the Pirates of the Burning Sea (PotBS) station both in SoE's appointment hotel area and the station in Barker Hanger than any of their other games. That being that case, I stood back and spent some quality time with Jess Lebow, Content Director & CEO Russ Williams rather than get some hands-on play with five other people breathing down my neck. We talked of shoes and ships and sealing wax, of cabbages and kings. I am not being cryptic, but that describes of how our conversation jumped around, topics segueing to others sometimes, and sometimes jumping around as the demo on the screen changed.
Pirates of the Burning Sea looked fine. The developers were especially proud to show how well the UI had been tweaked and polished. The graphical wind direction representation on screen as well as the sectional circle around the ship allows the player to take in all of the information he needs right there in the middle of the screen.
Read the whole article here.
Perpetual entertainment has announced that they will be posting a regular series of developer logs as the pace of production on Star Trek Online begins to pick up. The first log describes the process they use for designing the worlds and terrains in the game.
Welcome to the first edition of the STO DevLog, a periodic behind-the-scenes look into the development of Perpetual Entertainment's Star Trek Online. During the months before we're ready to roll out STO in a big, BIG way, we hope you'll make the DevLog the place to go for informative, entertaining, and intriguing peeks into the making of the most ambitious Star Trek game in the history of the galaxy.
I'm your host and STO Story Lead, Mike Stemmle. I'm also, as my friends, family, and coworkers can attest, an unabashedly rabid Trekkie. How rabid? Let's just say that music from Star Trek: The Motion Picture was played during my wedding ceremony and leave it at that, okay?
As a big ol' Star Trek fan, you'd think that the coolest part of my job is working with Gene Roddenberry's fabulous creations. And make no mistake, wiling away one's days adding to the legends of Kirk, Picard, and Sisko (among hundreds of others) is an exceptionally spiffy way to make a living.
Read the full devlog here.
Snail Game has announced that the second round of the Age of Armor Beta has been postponed until August 15th.
The 2nd round closed beta of Age of Armor delayed its launch date to August 15th. Some players feel strange and wonder why Snail Game delays the date. The only reason is Snail Game wants to better the game and reduce in-game problems. The most important game problem may be the lag. The server was setup in China during the 1st round closed beta which caused lag sometimes, although Snail Game tried to move it to America. As the 1st round only last for 15 days, Snail Game had not enough time to prepare that. When the 1st round ended, on one hand, Snail Game corrected the problems of the game; on the other hand, Snail Game tried to find a good place to setup the game server in America. Now, the process is continuing, and we will do our best to provide a marvelous Age of Armor. Just wait and see!
Read more here.
Gala-Net has announced that the Rappelz Epic IV expansion will go live on July 24th. The expansion will include new equipment, new classes, and new gameplay changes.
Online game publisher Gala-Net has announced the release of the long awaited expansion to their hit game Rappelz. The Epic IV Expansion, which will be available to play for free, is scheduled to go live on July 27th.
Rappelz Epic IV: Revolution represents a huge addition of content and features to the world of Rappelz. Some of the revolutionary changes includes: new playable classes, new equipment upgrades, and rebalanced gameplay.
The new Expansion will also bring: new quests and a donation system where players can donate items for buffs. Some of the more exciting changes have to do with pets. Pets will be much more common to obtain, and they will advance much quicker than before! Decorative equipment slots have also been added to the game. This means players can look forward to flashy equipment and costume pieces like wings!
Read more about Rappelz here.
The latest edition of Game/On, MMORPG.com's weekly podcast is now available for your listening pleasure.
This week on MMORPG.com's Game/On, co-hosts Keith Cross and Jon Wood discuss the idea of innovation in MMORPGs, and the "WoW clone" phenomenon.
You can listen to the podcast here.
The official site added this video and we've put it up on MMORPG.com. This in game trailer for the upcoming Guild Wars: Eye of the North is sure to excite anyone looking forward to it's release. Enjoy!
In Game Trailer
The official site just put up this in game trailer for the upcoming Guild Wars: Eye of the North.
Check out more videos here.
A cool video where the devs have taken 5 questions from the Gods and Heroes developer forums and answered them in video form. There's some good stuff here and hopefully they stick with it in weeks to come!
Developer Forum Q&A Video Week 1
The developers working on Gods and Heroes have taken 5 questions from the developer forums on the site and answer them in this video!
Check out more videos here.
Eudemons Online are holding an event this weekend that will see all monsters from Eps.
Want to buy items but cannot afford the required Eps? Want to play the lottery but don`t have enough Eps? How regretful!
Well, there is a good chance for you to get more Eps. All monsters may drop EPs this weekend. Please hunt monsters and right click the items mentioned above, and then you can obtain corresponding Eps. The more monsters you kill, the more free Eps you will get. Quite easy, right?
Come on, everyone! Don`t miss the chance and enjoy hunting! Have a nice weekend!
Read more on this event here.
IGG has announced Hexathlon Spotlight for their MMORPG, Tales of Pirates.
IGG ( http://www.igg.com) is pleased to announce that a new element - the Hexathlon spotlight, which designed by community supervisor Mila Ye, Tales of Pirates ( http://top.igg.com) will kick-off this fantastic event to players on Saturday, July 21st.
Hexathlon is a specifically designed activity for pirates of different levels who would like to take a shortcut to level up. Corresponding Experience rewards will be given after finishing each quest. The more difficult the quest is, the more experience will be given. As long as you complete all its 6 quests, you will be rewarded quite a considerable amount of experience.
Moreover, in order to finish the quest more quickly, you are also encouraged to work with your friends. Therefore, Hexathlon also requires a strong teamwork spirit--Even starters can win rewards from The Hexathlon too, if you can find some strong guys to help you!
Schedule details of the event are bellow:
Event period: 19:00-0:00 PM EST (GMT-5) of every Saturday
Starting NPC: Pappa(2222, 2768)in Argent City
- Message Delivery
- Special Items Purchase
- Monsters Killing
- Life Skills Mission
- Items Gathering
Read more on this event at http://www.top.igg.com
The Age of Conan official site has been updated with a look at the class known as Hyborea's walking Fortress, the Guardian.
Clad in heavy armor that would break the backs of lesser creatures, the guardian strides Hyboria, a walking fortress of steel, iron, and leather, wielding mighty polearms or one-handed weapons and great shields. Where others would waver or fall, knocked back by a skillful foe, the heavy plate armor of the guardian insure such hits fall aside like so many pebbles. The guardian stands tall and resolute in the face of foes, secure in the finest of armor and wielding the most deadly weapons.
Guardians are not just hulking figures in heavy armor, however. While Guardians have access to a full range of armor, from simple cloth to imposing suits of full plate armor, no fortress is complete without a way to strike back at its attackers, and guardians have an array of combat abilities that focus on their strength: letting their opponents wear themselves down trying to penetrate impenetrable steel, then striking with all the fury of a raging wind. Members of this class can choose one-handed weapons of the blunt or edged variety and pair it up with a shield, or they can forsake the shield entirely and take up one of the many polearms Hyboria's weaponsmiths offer.
As with the barbarians, one-handed weapons are used mainly for one-on-one battles and individual feats of strength, while polearms are perfect for sweeping attacks when charging into massive groupes of enemies. Guardians aren't limited to melee weapons alone, however, as they can also use thrown weapons. Higher-level guardians also gain the ability to use the deadly crossbow, for those who dare to try and attack at range. The guardian is another class that eschews spells, preferring to entrust their safety and that of their charges to solid things like steel and leather, rather than to the etheral whims of strange and terrible powers.
Read more about the Guardian here.
EverQuest II now has an official print magazine for fan's reading pleasure.
EQuinox is the first official print magazine entirely dedicated to EverQuest® II, its players, creators and the myriad possibilities that await adventurers in the world of Norrath! Driven by players and EQII enthusiasts EQuinox will provide a wealth of information never before seen by the EQII audience.
EQuinox will feature 68 pages of quality EQII content including developer interviews, developer content, and insider information. There will also be previews of upcoming events, and a 16 page Artisan section to explore all of your crafting needs.
This is not only a magazine for the community; it's also by the community and will include fan fiction by writers pulled from the EQII community, and advertisements from guilds across the EQII servers. You can check out all the details by visiting the EQuinox preorder website.
More on EQII here.
Auran has announced that they will be holding a world wide preview event to showcase their upcoming PvP MMO, Fury. The first 200 000 players to sign up will be able to try out the game for up to 60 hours starting Friday July 27.
Brisbane Australia - July 19, 2007 - After the recent successful showing of their upcoming PvP MMO "FURY" at Gamecock's E.I.E.I.O. in California, and at China Joy in Shanghai, Auran is very pleased to announce a special FURY Worldwide Preview event that will commence at noon, Friday July 27 PST through to 11.59pm Sunday July 29.
"After the fantastic press demos last week in LA, and the great feedback we've seen from the closed beta testers, we believe it is now time to unleash Fury upon the broader public," said Harry Miller, Head of Development at Gamecock, the publisher of Fury in North America. "We love indie developers because they innovate, and sometimes the best way for people to discover more about exciting new games is simply to let them experience it first-hand."
"As our Fury motto says, 'Waste enemies, not time'," said Tony Hilliam, Auran CEO. "We had planned our first public event to be a little closer to release, but we've come to realize that once people get two or three games of Fury under their belt, they're hooked. So we thought, why not just let them get sucked straight into the action and see for themselves."
"Besides," Hilliam continued, "we're risk takers. We took a big risk by setting out to make a game that throws away the MMO hand-book. We took all the rewards, loot and character advancement from the MMO genre and crammed them into an adrenaline filled, fast paced combat game. People hear the word MMO and say 'been there, done that'. But they haven't played Fury."
The servers will be open for 60 hours from midday Friday July 27 (Saturday morning in Australia/Asian time zones) and up to 200,000 log-in accounts will be issued on a first come first served basis. Simply visit www.unleashthefury.com/PreviewEvent to get your key and receive download instructions. Existing Closed Beta testers will be able to use their existing account, or if they've lost it, apply for a new one.
"This Beta Preview Event will allow new players to experience Fury's unique combat and multiple game types as well as the challenge of mixing and matching more than 400 abilities to create their 'perfect' incarnation," said Adam Carpenter, Fury's Lead Designer. "In addition, our existing beta players can see the progress we've made in the past weeks with improvements to matchmaking, player training and starter ability selections. And of course with all the extra players, there will be shorter wait times and evenly matched battles for everyone."
For more on Fury, visit http://www.unleashthefury.com.
Turbine's Lord of the Rings Online has released a new Monster profile, this time on the high-profile Uruk-hai, those mean baddies with faces only their mothers could love... if they had mothers... which they don't.
Those who have fought against the vile creatures of Orc-kind know all too well the ferocity and ruthlessness of their ilk. The Free Peoples of Middle-earth have always taken some measure of comfort from the knowledge that the welcoming light of day weakens these monsters and drives them back into their shadowed realms. Lately, however, disturbing tales are growing more common among the people of Eriador - stories of larger, more ferocious Orcs, bred for their strength and cunning and capable of fighting with terrible strength by day or night. The fighting Uruk-hai, as they are known, are terrifying indeed.
Read the whole profile here.
MMORPG.com Writer Carolyn Koh attended this year's, modified, E3. In today's report, she takes a look at the upcoming MMORPG from Perpetual Entertainment, Gods & Heroes: Rome Rising.
"Show me something new," I demanded of Chris McKibbin - President of Perpetual Entertainment and Community Manager Binky Launius. With SoE's Gamers Day only two months past, Hero Camp not two weeks past and launch in a matter of months, what had fans and readers not seen or heard?
They pondered. "We're at the 'polishing, polishing, polishing' stage," mused Chris, leaving his minions idle while he thought. "We're a hundred percent content complete and adding aggressively to closed beta." His minions dispatched a bandit that had wandered too close and aggroed on the group. "Have you seen the new sky box?" He asked, "We've got new sky and clouds. They are dynamically lit." He tilted the camera up to the sky, showing me the clouds. "Have you seen anything like it?" He demanded. I admired it politely. It was indeed pretty.
We walked around cold, icy Gaul, attacking and being attacked by random creatures while Chris showed off the tight UI. Character bars on the left of the screen with game options in a vertical bar and bags on the horizontal. Squad bar on the right with minion bar in the vertical and squad commands on the horizontal. Four hotbars are also available, and anything with an icon can be hotkeyed. Squad formations, skills, spells, etc.
Read the whole update here.
This week, columnist Dan Fortier returns to talk about the meaning of beta testing.
For a fair portion of the MMO community is it a huge event when a game they have been looking forward to enters Beta testing. It is like ringing the dinner bells for those Pavlovian dogs the way that the faithful heed the call for signing up. It signals a change in the development of a game when it is ready to be played by the public even in a limited and semi-confidential setting. Players come out of the woodwork to flood the official forums and entire fan sites are created overnight in an attempt to be recognized and selected for the earliest versions of the test. This week I'm going to revisit an old topic and grant my considerable wisdom regarding this very special event in the lives of hardcore gamers everywhere.
A while back, I did a debate about Beta testing becoming more of a free trial instead of serious testing. I took the the high road and argued the case that testing should always be the main goal of the players selected. While a part of me believes in that kind of idyllic scenario, the fact is that most of the players who sign up for any form of testing are looking for a free game. While they might also have a vested interest in promoting and improving the game they plan to play one day, it would be naive to think that everyone would be spending their time in game finding and reporting bugs. The reasons for this are obvious and for every well-meaning tester, there are several dozen guys looking for a couple months of free game time and another game they can claim to have tested as if it makes them some kind of expert or visionary.
Read the whole column here.
EA/Mythic has sent out their June Asset Update for WAR. We've put up 4 articles included in the update for you to check out:
Thanks to EA/Mythic for supplying us with all of this amazing content for their upcoming game Warhammer Online!
NCsoft has announced two chances for fans to meet up with their staff at Gen Con Indy and in Austin.
We want to meet you!
NCsoft North America will be hosting meet-ups for players at both GenCon Indy on August 18th and in Austin, Texas on September 22nd. Both events will feature NCsoft staff, food, players from across all games, NCsoft swag, and chances to win great prizes! This is your chance to meet fellow players, ask questions, and find new teammates. Registration is required and tickets for each event are free but limited so sign up now!
GenCon Indy Meet-Up
August 18th from 6pm - 10pm Eastern Time
Location: TBA (close to the convention center)
Please Note: Minors under 16 must be accompanied by a Parent or Guardian over 21 for the GenCon Meet-up. The guardian/parent must also register for the event via PlayNC. You must bring a photo-ID or a copy of your event registration e-mail to enter the event. A copy of your event registration will be e-mailed to you at the email address listed on your PlayNC account.
Read more here.