Conquer Online has announced the launch of two new servers, creating a brand new server group. Venus and Mercury will be in "Galaxy Group":
|We are happy to announce the opening of two brand new servers - Venus and Mercury in Galaxy Group. They will be available to newcomers beginning their journey in Conquer for the first time, and players who wish to start anew on a fresh new server. All are welcome! Here is an opportunity for players to pioneer their way into untrodden territory, to make their mark in Conquer. We hope you enjoy, and see you in the game!|
For more on Conquer Online, click here.
Khan: The Absolute Power Launched in North America by iEntertainment Network
Unique MMORPG has one of the Best Game Party Systems in the MMORPG World!
(CARY, N.C. – December 6, 2005) - iEntertainment Network, (BB:IENT.pk), a publisher of award-winning online titles and the developer of the World Famous WarBirds TotalSims series of simulations, has announced that Khan: The Absolute Power was launched in North America today on the iEntertainment Network Game Portal (www.IENT.com). Khan: The Absolute Power is a uniquely social game with a proprietary MMORPG Party System that is one of the best MMORPGs in the RPG game world.
One of the most popular features of Khan: The Absolute Power is its unique party system. Unlike other MMORPGs where people can level up by themselves, Khan contains an elaborate partying system, which encourages people to make friends and form alliances within the game universe.
"The whole concept of KHAN is that it is a social game," explains KHAN Game Master John Ewan. "It is possible to play the game by yourself but no character is completely self-sufficient. Each character is balanced with its own strengths and weaknesses. To maximize the enjoyment gamers can get from the game, they should make friends, and join parties and guilds. Eventually their guilds will form alliances with other guilds during the Siege Wars. This is the way to Absolute Power. This is the way of KHAN."
Khan: The Absolute Power is played by more than 600,000 people globally and is extremely popular in Asia including in Korea, Malaysia, and the Philippines.
Khan: The Absolute Power is being launched with a month long series of events allowing players to challenge their friends to win special prizes, experience points and other in-game awards. Khan can be downloaded today at www.KHANPOWER.com.
Khan: The Absolute Power takes players back to the era of Genghis Khan and his retreat to Asia from his conquests in Europe. The popular MMORPG contains unique features that have been well developed far above most online role playing games including Guilds, Guild Wars, Hunting Parties, Siege Wars, and many special event opportunities to win valuable awards and items for the player's continued quests.
Khan: The Absolute Power contains many exciting game play elements including:
About iEntertainment Network
iEntertainment Network, Inc. (BB:IENT:pk) is a leading provider of online entertainment communities with over 35 online games. WarBirds 2005, IENT's premiere massively multiplayer flight simulation software, which plays on both PCs and MAC computers, has won numerous awards around the world for "Best Online Simulation Game" and attracts players from over 70 countries. A more complete description of WarBirds 2005 and all 35 of the TotalSims games can be found at www.totalsims.com.
iEntertainment Network's Patent Protected Technology
Establishing a mission to deliver cutting edge technology for the interactive entertainment industry, iEntertainment holds an Internet patent (Patent Number: 6,042,477), integral to the development and support of online gaming. The Patent, entitled Minimizing Latency Technology, allows companies to develop their online communities with real-time integration and visuals. For more information on iEntertainment's total suite of online games or gaming technologies, please visit www.IENT.com.
The good people over at Shadowbane want to help players to understand a new feature that is due to come out in the December patch. In an attempt to make sure that there is a better player understanding, The Battlefield Alliances feature has been presented to us in the form of a short video:
The Battlefield Alliances system will be implemented with the December Content patch. To help players get a better understanding of the upcoming feature, the Shadowbane Team put together a short video detailing the system.
To get the video, visit the official Shadowbane website.
Today we bring you two treats: an interview with Nick Witcher of RedBedlam and eight screenshots of the game. Roma Victor is a historical MMORPG set in Ancient Rome. It features a unique combat system and an alternative revenue model.
Nick Witcher: A critical response is understandable but I think a little unfair. We have only ever released candid live screenshots of real players and NPC's within the test. We don't release screenshots that are more concept art over a true in-game experience. The graphics settings are set low for testing reasons, but as the test progresses, we'll be turning those up, but not before we're ready. Tech issues first; eye candy second.
Some of the main in-game graphics features have yet to be fully implemented, such as the dynamic lighting and shadows, which by release will only get better.
Of course, we realise that we still have some work to do and we will be putting in a major effort, in time for the final release when we'll move to a different publishing process, especially for promotional materials.
We are also constrained somewhat by our ambitions and the ambitions of our community. Having hundreds of players involved in large-scale first-person battles simultaneously and advanced features such as real-time combat, soil fertility and realistic weather patterns, to name but a few, means that we may never be able to reach the level of eye candy that some of our competitors enjoy but then we believe that they'll never have such an immersive game experience as Roma Victor.
You can read the full interview here.
And then take a peek at the screenshots here.
Seed has released a new addition to the story section of their official website. The new story is titled, "Nature in a Jar" and addresses everyday life in the colony tower. Specifically, they talk about, "how the floatbeds take care of the colonists' need for sleep, food, drink and personal hygiene - and how the social networks (rings) resemble families for many colonists".
How to sustain human life under inhabitable conditions.
While the colony is still underway, nature has been suspended in many ways. The colony can choose to restore some or all of this, presumably when there is room and opportunity for it. However, that day seems farther and farther away, and some have begun arguing for reversals sooner.
The suspensions mean that colonists neither drink, nor eat, nor sleep as modern day people do. When toxic levels in the body attain annoying or problematic levels or when nutrition is needed, a colonist will return to their floatbed for a physical and mental recharge. There is no coordinated sleep cycles, giving the tower a feel of restless activity at all times of the day.
The colony has no children and no families as we know them. The ability to procreate has been put to sleep, along with the digestive systems. New colonists are speed-grown and speed-taught in floatbeds, which comes sliding out to deposit a young adult with impressive skills and knowledge in the world after just 2 years. As for family life most colonists feel the need of a basic social unit and join a ring. Rings are good for support, sharing mindsets and feeling less disconnected in a huge, milling society.
There are no old people either. Most colonists appear stuck somewhere between 18 and 45. This is due to the floatbed treatments, which keep aging damages in check. Humans have only been alive and awake on Da Vinci for 120 years, and virulent diseases or accidents are still the main cause of death.
The population is still split into men and women and cover many different shapes, sizes and skin colours. While more extreme physical changes or adaptations were discussed, the designers back on Earth strongly wanted to keep human diversity and appearance. A minority of colonists challenge this decision and want to investigate more fundamental changes to the human genome, in order to better fit Da Vinci.
For more on Seed, click here.
RF Online has released a new chapter in an ongoing Lore series. This time around, it is Chapter 4: The Advent of the Arcane Virus. What is the Arcane Virus, you might ask? Well, it is the name of the virus that we learned early on in the series, destroyed Earth's Solar System. Why is it back in Chapter 4? Read on to find out!
Mankind had grown as a race, its progression seen in the developments made within the galaxy. The expansion to the furthest reaches of the galaxy paid testament to their success. The tragic events to follow came with the advent of the new and deadly virus, designed to systematically wipe out mankind. The galaxy’s best known scientists and scholars examined the new strain, in a bid to find a cure and to wipe this deadly virus from existence. But time was against them, their only discovery showed that the symptoms were very similar to those of the Arcane Virus, the same virus that had destroyed the Earth’s Solar system all those centuries ago.
Infected people showed signs of aggression and extreme excitation with a strong desire for destruction. It was inevitable that the killing would start, as cases of infection grew out of control. People killed each other and then themselves. Mankind as a whole was on a losing battle with itself.
This new strain of the virus differed from the Arcane Virus. The life expectancy of a human infected by the virus was a mere 8 hours, unlike the Arcane Virus, which took 7 days to kill its host. The scariest thing about this new virus wasn’t the rate of fatality, but the speed of infection between carriers and victims. The resilience of the virus to variations in temperatures, sterile conditions and known medical anti-virals, meant that it spread to the general population with ease via transport links, communication channels and even individual spacecraft. 90% of humans were infected and killed within a day.
To survive this horrific destruction, the rest of mankind had no choice but to segregate themselves from the outside world. Planets were put into a self-regulated quarantine. All landing platforms and communications were destroyed to prevent any outside intervention. For a lucky few, a number of planets in the Lablum Sector escaped infection. This was one of only a handful of sectors that escaped the damage the virus had brought to the galaxy. The Lablum sector played home to Doctor DoHyun and he deduced that the current virus was somehow related to the Arcane Virus. Working closely with the scholars and members of the Arcane Club, they dubbed the new strain the “Mutant Strain Arcane Virus”. With the latest information gathered from the other colonies before the galaxy wide cut-off, the researchers resumed their investigations into this MSAV.
Read the whole story, click here.
Dofus has announced that there have been some problems with players trying to get into the game using Comcast. It seems that there is a problem with a router that is used by that particular internet provider. This issue does not appear to effect other internet providers.
On a happier note, the developers have released a brand-new wallpaper, this one called, "Sacrier's Blood". Check out both the announcement from the official forums and the wallpaper, below:
For few days, players that have a "Comcast" internet connection cannot get to the game, the community or the support either.
For more on Dofus, click here.
Dark Solstice, the 2.5D fantasy MMORPG currently in development, has given their website a fresh new look. The new image for the official site is sleeker than the original, with clear links to each section of their website. Why make a radical change to your game's website? The developers were tired of looking at the old format.
As we're sure you can tell, we've updated our website with its new look. We hope you like it. This layout will most likely change again in the future, but for now it replaces the old website... which we were tired of looking at.
Have a look at the new website, here.
Perpetual Entertainment, the developers of the highly anticipated franchise MMORPG, Star Trek: Online are committed to finding out what their potential players want in a game. While still very early on in their development, Perpetual commissioned a survey. The survey took a look at fans of both MMOs and of Star Trek more generally. It asked a wide variety of questions, from what races or factions that you might like to play, to which high-level features potential players would like to see. Now, it is not unusual for a game company to conduct customer surveys on their product, but it IS unusual that they would share it with their community. Take a look:
In September 2005 we contracted with Nielsen Media Research to conducted an extensive survey in order to learn more about our opportunity, characterize our target audience, and test specific design decisions. Using web-ads placed on sites oriented towards MMO and PC gamers, Nielsen selected over 600 active gamers who expressed interest in both Star Trek and MMOs. They then used additional filter questions sorted participants into three groups of about 200 each:
* MMO gamers: Those who play MMOs frequently with various levels of Star Trek enthusiasm. * Star Trek enthusiasts: Those who expressed a high level of interest in Star Trek and had watched several series and many episodes. * Gamers: Those with at least a minimal interest in Star Trek and MMOs who don't fall into the MMO or Star Trek enthusiast categories.
The purpose of selecting people who fit into one of these three groups was to ensure that we were getting feedback from people who might be interested in Star Trek Online and to understand our opportunity within various target audiences. We also wanted to ensure that we were hearing from people beyond those that identify themselves as Star Trek enthusiasts since we assume their opinion is under represented within the existing Star Trek Online community forums.
We asked this sample of our potential audience over fifty questions that covered everything from general game playing habits to demographic data, with a focus on MMO preferences and feature guidance. Below I'll cover some of the highlights from the results.
To take a look at all of the categories and results, click here.
With Settlers of Ganareth coming ever closer on the horizon, the makers of Dark and Light (as well as the aforementioned prequel), have released a great deal of detailed material regarding alignment in the game. This is welcome information, as the game's name is based on the premise of belonging to either the Dark or Light side. Alignment in Dark and Light revolves around two things: 1> belonging to the Dark or Light side and 2> "divine faction", simply put, "the god that you're following". Have a read!
The combinations between different races, classes, and gods, as well as you belonging to the Dark or Light side have slowly evolved as time went by. New possibilities have arisen; and old ones have been modified or simply forgotten. We will therefore try, in the course of this article, to replace each element in its context.
First of all, it is really important to distinguish between what we call alignment – belonging to the Dark or Light side – and divine faction – the god you are following. A character can pray to different gods (depending on his race and class restrictions). Among them are Aesir, Agnar, Calder, Hel, Hydra, Malecta, Neutra, Ysatis and Zephyr. No playable character can decide to worship Gothar.
These 9 gods all have some influence on the character, some in a positive way; some in a negative way, but those values are always balanced. This is called divine balance. Each action has an effect on faction standing. The ideal would be to keep a high faction with the god your character is following, but it is in no way mandatory. This said, your divine faction can be of importance if you are attacked by another player whose level is a lot higher than your own. Your god can come to your rescue, rewarding you for your loyalty and devotion.
The Humans and Half-Elves can be agnostic if they wish to do so. They can’t be atheists though, since no one on Ganareth can deny the existence of Gods. Even if they decide not to worship them, they are still under their influence.
To understand better the war between the Dark and the Light, it is necessary to know what opposes them. In 8881, the beginning of Settlers of Ganareth, the « Light » (people doing magic thanks to light crystals), « Dark » (people doing magic thanks to dark crystals) and « neutral » (people not doing any magic) terminology doesn’t exist yet, even if tendencies start to appear and numerous people are already aligned since they are using exclusively one type of moon crystal (dark or light).
In 10.000, beginning of Dark and Light, two distinct societies are erected: the Light realm, ruled by its monarch, is a rigid society that is not inclined towards evolution, change or difference. Everyone has his place there. The Dark realm, led by its ruler, defends the right of the strongest and the most intelligent. Weak people, whatever their social origin, are not given any consideration.
Braves and High-Elves are exclusively Light while Half-Orcs and Dark-Elves are exclusively Dark. They all represent their alignment’s extremes. All other races can be Light or Dark, this depending on the choice their ancestors made in 8888. All classes are available to both dark and light people, even if light crystals have a stronger affinity with constructive magic and dark crystals have a stronger affinity with destructive magic. This is only an affinity and not a limitation...
To get the rest of the information (and there is quite a bit of it), click here.
EVE Online continues to put up impressive numbers in terms of Peak Concurrent Users. It seems as though recently, the announcements are coming more and more frequently as this game continues to gain popularity, testing their servers. What makes these numbers interesting is the fact that these players are online with each other, inhabiting the same game world.
18k Peak Concurrent User barrier broken
At 20:33 on Sunday evening (2005.12.04) EVE players broke their own Peak Concurrent Player (PCU) record with 18.148 playing at the same time.
For more on EVE Online, click here.
Recently, the Electronic Sports League announced that they would be holding a Guild Wars, Xmas Cup. Registration for the competition started at the end of November, but the event itself is not scheduled to begin until December 11th.
It is getting cold outside and like every winter people stay at home where it is warm. However this time we don't want you to bore yourself and that is why we will organize the first Guild Wars Xmas Cup.
The Signups will open on 11/27/2005 12:00 CET. The number of teams is limited to 64 so it will be first come, first served.
The group stage of the Xmas Cup will start on 12/11/2005 20:00 CET, third Sunday in Advent and last for two weeks. The 16 groups will consist of four teams each and will be drawn separately for each continent so that during the group stage there will be neither matches between European and American or Korean Guilds nor between American and Korean guilds. This is meant to make it easier for you to agree on a date to play. All matches will be played in best-of-three mode. The group stage will end on on 12/25/2005 and the teams that finish in first and second place of their group qualify for the playoffs.
The playoffs will be played in single elimination (best-of-three mode) and start on 12/27/2005 20:00 CET. You then have one week to play your match, which is necessary because there will be of course matches between guilds from different continents. The Xmas cup will end with the final on 01/31/2006.
To find all there is to find on Guild Wars, click here.
To visit ESL, The Electronic Sports League, click here.
World of Warcraft has just released some new patch notes. This is not, however, the previously announced Update 1.9, "The Gates of Ahn'Qiraj". This is update 1.8.4, and is taking place around 3AM PST today. All realms are expected to return to active duty at around 11AM PST.
For more info on WoW, click here.
RF Online has shot up our hype meter over the past few weeks as Codemasters continues to release information on this upcoming import MMORPG. The game has a distinct anime and sci-fi feel and beta test applications are being accepted.
Codemasters is a British MMORPG firm that had previously worked on the cancelled "Dragon Empires" and has also signed on to publish Dungeons and Dragons Online in Europe.
You can join the brand new forums we opened this evening here.
A little while ago we opened brand new forums dedicated to Rapid Reality's flagship title "The Chronicle". There are already some discussions on-going and we hope more interested parties join the community forming there.
The Chronicle is being developed by the Atlanta-based studio as a part of their MMOCenter line-up.
You can see the forums here.
Rose Online Europe has been kind enough to share with us the patch notes for the 1.05 Patch. Have a look and check out all of what came out with the patch on December 1st:
Rose Online Europe 1.05 Patch
Battle Carts are now implemented in game so that you can fight without dismounting You will need battle cart skill books and spare parts to build and ride your battle cart. (see screenie below)
For more info on ROSE Online Europe, click here.
Farlan, courtesy of their PR guru Jason Ovitt, has provided us with another look inside Dark and Light. This week's interview focuses in on Settlers of Ganareth - their prequel/beta - and some game specific issues.
MMORPG.com: Recently your prequel “Settlers of Ganareth” was released. How has the beta gone from your perspective? Can you talk about some of the troubles you’ve faced and some of the pleasant surprises you’ve had?
Farlan: We’ve been warmly surprised by the success the Pioneer Offer encountered. We knew that we had an active community, but given the delays and the lack of communication we are suffering, we couldn’t imagine that the packs would get sold that quickly.
We had to face troubles with confirmation emails (payment, Pioneer member confirmation) that where sent with delays, due to crowd control problems during the rush for Pioneer positions.
We’ve been really happy to see that the new Pioneers where proud with their number account: most of them now post on our forums with their Pioneer Numbered account!
We want to thank them again for their confidence in the huge Dark and Light project.
You can read the full interview here.
Many thanks to Jason and Farlan for making this series happen!
The good people over at Runescape have given us a peek at what is going on in the next month. They are letting us know what we should expect in terms of updates: a new desert village, a Guild expansion, leprechauns and more.
Seasonal greetings to you all!
Yet more fantastic updates in store for this month with a new desert village, expansion to the Champions’ Guild, new farming leprechauns, wyverns, festive imps, a devious quest, choc ices, a new piece of granite equipment and a nice Christmas update for everybody to enjoy...
The village of Nardah has suffered a terrible curse, with the well all dried up and any water carried home evaporating before it can be drunk. Is it connected to one of Ali M’s money making schemes? Has the local genie been playing tricks again? How can someone sell choc ices in the middle of the desert? Players brave enough to investigate will find more information about the desert gods and the history of this unfortunate place... providing they can track down the Spirits of the Elid.
No-one likes to miss a good ceremony, least of all a certain lowly monk who will need your assistance! Will you be able to help his dreams come true? With the appearance of a strange new weapon and some devious minds, you may find yourself biting off more than you can chew...
Down at the Asgarnia southern peninsula, Thurgo the dwarf has excavated a new passageway in the Blurite dungeon beneath his house. Local reporters from the Varrock Herald have recorded him stating “Eeeeeeeeeeek” and dropping his lantern before running off and hiding behind a big pile of pie dishes. Behind the muffled pie-filled gurgles, only a few words were discernible: "Wings", "Ice" and "BIG". Slayers of a decent level are advised to mould some elemental shields before adventuring far, as access to the tunnel will be available soon.
Also this month we will be releasing an update to the farming skill which will allow you to retrieve your tools and buckets from leprechauns near all the farming patches. Hopefully this will mean you will be able to farm without carrying a whole shed load :-) of equipment around with you.
After several years of neglect, the Champions’ Guild basement is due to be decorated and will become home to a rather interesting bunch of pugilists. If you’re really lucky, you may find that killing the weak and innocent creatures of RuneScape will end up with you being challenged to a duel by the champion of that race. Defeating that warrior will lead to fame and good rewards, and even the possibility of bigger fights in the future. Be prepared for a tough battle!
Finally, the preparations for Christmas celebrations will get underway later this month, with a huge tree being delivered to Varrock. You will get a chance to help out with Diango’s toy workshop, as long as the pixies don’t destroy everything, then decorate the tree... but watch out for imps! We all know how much they like shiny things! Great rewards lie in wait for any free players or members in the form of a woolly scarf & hat and, if they have been good, a nice new toy.
For more Runescape, click here.
Final Fantasy XI has announced that the maximum number of merit points that players can use in the adjustable status category is going to go up. So Final Fantasy XI players should keep their eyes open after the next version update.
The maximum number of merit points a player may use in each adjustable status category will be increased in the next version update!
The maximum number of usable merit points will increase in all categories in the following manner.
Combo total and sub-categories:
Combo total only: Individual job categories
With this adjustment, players may reach their maximum potential possible with the Chains of Promathia expansion disc.
Furthermore, the FINAL FANTASY XI development team is already working to expand the merit point system for "Treasures of Aht Urhgan." Adjustments to make new magic spells and abilities available through the use of merit points are planned for the new expansion disc.
More information will be released on the FINAL FANTASY XI main page as it is made available.
For more FFXI, click here.
The cat is out of the bag again at Dark Age of Camelot, as Sanya Thomas brings us more questions and answers from the world of Mythic Entertainment. The questions come from all over, and in the weekly grab bag, Sanya does her best to find the answers.
Q: How does (insert 1.81 patch note here) affect (insert game element here)?
A: Y'all, this is not a smart aleck answer, so don't take it the wrong way when I say, "Beats me, log in to Pendragon and find out." This material is on the test server so we can see if our conjecture and planning is close to Reality Land. That's what the test server is for. We're testing as best we can internally, but nothing beats real live player experience.
But since pure testing tends to be a mind-cramping exercise in repetitive stress injury creation that I don’t actually wish on my beloved community, I would like to pimp out two, TWO fun Pendragon events this Saturday. One, at noon Eastern time, is being run by our Eldritch TL and Best Dressed poster girl, Gwenivere. Bring your water potions and meet in Aerus Haven for some artifact raiding good times. The other event ("Naked RVR") is being run by Missy at 8:00 PM EST. Check the Community Page for all the details. Even if it's not pure testing and more like "a ton of fun," your mere presence will make a difference and help us get the patch out the door. Just send in your comments afterwards, and accept my eternal gratitude.
To read the whole Grab Bag, click here.