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Infinity : Update Features Announced

Posted Jul 16, 2008 by Keith Cross

GameTribe has announced some of the features that will be included in the next update for Infinity Online, such as a new Roulette mode in the Colosseum and the new clan shop. is pleased to announce that the second update in July, version 0807b, for its action packed Free-to-Play MMORPG Infinity Online is now live.
The update features a huge addition to the amazing Colosseum in the shape of the all new Roulette mode.
In this brand new Colosseum Mission players can battle with up to 3 other players, kill monsters and collect amazing loot in the form of Luna Coins over successive rounds.

Other special features in the update include the brand new Clan Shop, only available to Clan Members the shop will be the only place you can get hold of special Clan only weapons, outfits and accessories for your character.  Remember these can only be bought with Silver Clan Medals so you’ll need to battle it out in the stunning Team Death Matches to get hold of these amazing items.

The new update will be available to players after the weekly Wednesday maintenance window.

Infinity Online is a frantic free-to-play multiplayer online game allowing thousands of players to download and play the game for free with no monthly subscriptions.  Enter the fray with your favorite warrior and guide your guards against other players or side by side with your friends in co-operative mode

Read more here.

NeoSteam : New PvP Ranking System

Posted Jul 16, 2008 by Keith Cross

The folks at NeoSteam have announced the addition of a new PvP ranking system, along with several new in game events.


New Update and Current NeoSteam Events

After 2 months of its successful open beta, NeoSteam is continuously bringing the steam-experience to the next level! Join the NeoSteam world with its latest events and newest update!

Ranking System released!

Good news to all pvp lovers! On July 24, the NeoSteam Ranking System will finally be opened. It’s time to see who the best steamer in town is! The latest update will surely pit all steamers to be called the best player in Neosteam. Be sure to collect those patriotism points and be the pride of your nation.

Latest events

Two new exciting events were introduced this month – Nations at Conflict: Consequences of War and the Masteral Academy.

Nations at Conflict: Consequences of War

As a preparation for the coming RvR, Nations at conflict focuses on a massive war of the two nations. Each nation is given a time limit to eliminate the general of the opposing team. It is up to the defending team to protect the general at all cost! Technology vs. Magic…Choose the path of your destiny.

Masteral Academy

Masteral Academy is composed of 4 guilds for each character class – Fighter, Rogue, Mage and Craftor. This event encourages new players to join their specified class guild to learn and understand more about NeoSteam. Guild activities are regularly held within the guild like doing quests, hunting monsters and many more. Be sure to join the Masteral Academy in your first step in the NeoSteam world and you’ll be a pro in no time.

Read more here.

Tales of Pirates : New Server and Events

Posted Jul 16, 2008 by Keith Cross

IGG has announced the launch of a new server for Tales of Pirates, which will be accompanied by several in game events to celebrate the launch.

Tales of Pirates has released a new server with the name of Midnight Sea at 4:00 AM ET on July 16th to welcome the huge number of new arrivals in the summer vocation.

To celebrate the coming of the new server, there will be several exciting events:

Event One: Leveling-up Contest

Event duration: From 4:00 AM ET July 16th to 4:00 AM ET July 23rd


  1. The top 20 players in the level-up contest will be rewarded once this event closes.
  2. Another 20 lucky players will be randomly selected


First Prize: Level 20 normal pet fairy (players can choose their favorite pet fairy) +Chest of Enigma for each of three winners

Second Prize: Level 10 normal pet fairy (players can choose their favorite pet fairy) +Chest of Enigma for each of five winners

Third Prize: Chest of Enigma for each of twelve winners

Lucky prize: Chest of Demonic World for each of 20 players

Read more here.

Perfect World International : Closed Beta Begins August 15th

Posted Jul 16, 2008 by Keith Cross

Perfect World Entertainment has announced that the closed beta for Perfect World International will begin on August 15th.

July 15th 2008 – Redwood City, CA - Perfect World Entertainment Inc. (“PWE” or the “Company”), a wholly owned US subsidiary of Perfect World Co., Ltd., announced today the launch of “Perfect World International” in North America.  While the highly acclaimed 3D MMORPG is scheduled for commercial release later this year, a few lucky individuals will have the opportunity to participate in the closed beta starting August 19th.

“Perfect World International” is the English-based, international version of Perfect World II. The game itself has been heralded as one of the most successful 3D MMORPGs in over 10 countries worldwide and offers an immersive online world with three unique races and six different classes; all the while maintaining its free-to-play business model.  In addition, it boasts of one of the most in-depth character creation interfaces known to date, numerous quests full of lore and depth, and an extensive selection of items and fashions.

For PVP fans, “Perfect World International” hosts something called Territory Wars; a weekly battle where guilds fiercely compete to dominate certain parts of the world. The victors walk away with a great deal of reward in addition to the many added benefits that the conquered territory provides.

 “We know that players have been waiting a long time for Perfect World International to be published here in North America, so we're very excited to be sharing this announcement with all the gamers.” said Dr. Alan Chen, CEO of Perfect World Entertainment Inc. “Our mission is to provide the highest quality of online services to our customer in North America."

Read more here.

Silkroad Online : New Clothing Styles

Posted Jul 16, 2008 by Keith Cross

Joymax has announced the addition of new Arabian-themed clothing and gear for avatars in Silkroad Online.

Joymax has announced that new Arabian-themed avatar items are now available to players of Silkroad Online. The outfits drape your adventuresome avatar in the finest imported silks while the accompanying headdress keep the sand and sun out of your eyes as you roam the parched dunes. Adorned with a princely sum of precious stones, this exotic dress will keep you cool and stylish as you traverse the dangerous Silk Road trade route, as well as provide an extra boost to your character stats. More information on this garb can be found in-game by visiting the item mall.

The Arabian costume is a limited edition item and will only be available for a short period of time.

Silkroad Online is a massively multiplayer online RPG that puts the player deep into ancient Chinese, Islamic, and European civilizations. Traveling the historic Silk Road between Asia and Europe, players can make their fortunes as merchants, prey on the rich as thieves, or be protection-for-hire as hunters. Silkroad Online is free-to-play, and offers the unique chance to play a character free of restrictions or fixed paths.

Read more here.

General : E3: Introduction To DC Universe Online

Posted Jul 16, 2008 by Keith Cross's Carolyn Koh is in attendance at this year's E3 where she had the opportunity to be introduced for the first time to SOE's upcoming MMORPG based on the characters of DC comics, DC Universe Online.

Jim Lee, the Executive Creative Director of SoE's recently announced MMORPG DC Universe Online started his presentation at the historic Shrine Theater in Los Angeles by repeating the Jack Palance feat of doing one-handed push-ups on stage to the laughter and applause of a full house of media representatives and analysts.   The renowned comic book artist is no stranger to the world of MMORPGs.  He informed the packed Shrine Theater in Los Angeles today, July 15th, 2008 that he is an avid gamer and played EverQuest from the day it launched and made the level cap of 50 that summer.

By way of presenting his MMORPG gamer creds, Lee boasted, “I was the first.  Not the second, not the third, but the first Paladin on my server to get Fiery Avenger after a miserable 20 hour camp in the plane of Sky.”

Jim waxed eloquent over the beauty of the Gotham skyline and the ability to walk the same streets Batman walked.  To be a super hero standing besides the likes of Green Lantern or Wonder Woman, or a villain helping to orchestrate a mass breakout of the inmates of Arkham Asylum, “that would have made my twelve year old brain explode,” he said as he spoke nostalgically about his longtime love of games and comic books.

Read more here.

Atlantica Online : 1000 More Beta Keys for Atlantica!

Posted Jul 15, 2008 by Craig McGregor

We have been given another 1,000 beta keys for the upcoming MMORPG Atlantica Online.  Get yours before they run out again! registered members can get the beta key at this link.

Warhammer Online : Guild Highlights

Posted Jul 15, 2008 by Keith Cross

Mythic Entertainment has posted the first installment in a new series of articles on the WAR Herald which examines the Living Guilds of Warhammer Online: Age of Reckoning.

Over the next few weeks and leading up to launch, we plan on bringing you a new feature: Guild Highlights! To coincide with the beginning of Guild Beta, we’ll plunge you into an in-depth description of our Living Guilds system and everything that promises to make the guild experience stand far above any you’ve had so far. This week we start at the beginning with Living Guild introduction and Guild Creation.

Guilds in WAR provide an easy way for players to socialize as well as to organize themselves together to engage in large scale battles and activities.  They also provide another vehicle for player and group advancement and pride.

  • A Living Guild progresses in rank though the activities and exploits of its members.
  • WAR provides above-and-beyond standard features like guild vaults, cloaks, and guild merchants to fulfill much more than just your run-of-the-mill communication and grouping needs.
    • Guilds gain experience and ranks just like players do. At each guild rank, guilds gain rewards that benefit the individual guild members as well as the guild as a whole.
    • Guilds unlock Standards, Vaults, abilities, etc. for their members as they gain ranks.
    • 10 unique titles (most of which can be customized to meet the needs of the guild) to offer ease in guild management.
    • Integrated guild interface where you can set up guild meetings or activities, perform guild management tasks, customize guild Standards, and choose guild rewards.

Read more here.

Dungeon Runners : Bling Gnome Parade

Posted Jul 15, 2008 by Keith Cross

The folks at Dungeon Runners have announced that they will be holding a Bling Gnome parade on Friday July 18th.

Dungeon Runners hosting Bling Gnome parade on Friday

  • Date: Friday July 18th, 2008
  • Time: 7:30 PM Central Time
  • Location: Townston. Multiple instances, multiple worlds.

To celebrate the arrival of the Dungeon Runners Bling Gnome, the Dungeon Runners development team is hosting a Bling Gnome parade through Townston, the game’s main gathering point, where players with Bling Gnomes will march and participate in gnomish party activities. The Bling Gnome parade will take place across all of the game’s servers.

The Dungeon Runners Bling Gnome is a bejeweled gangster helper that will save players the tedious chore of picking up loot and taking it to a game merchant for storage or sale. The Gnome follows your Dungeon Runner avatar around, picking up loot and instantly converting it to gold via a mystical bowel movement.

The Dungeon Runners Bling Gnome, which can only be accessed by purchasing the retail game pack which is available for $19.99 and provides six months of premium membership level play. Currently, membership level costs $4.99 per month and includes higher levels of experience, greater rewards, advertisement-free play, an exclusive server, extensive potion stacking, larger bank storage and access to the most powerful items, weapons and armor.

Read more here.

World of Warcraft : Learning from Past Releases

Posted Jul 15, 2008 by Jon Wood's World of Warcraft Correspondent Darren Bridle files this report that takes a look at what Blizzard could learn from their first expansion, Burning Crusade and apply to the upcoming Wrath of the Lich King.

Blizzard is set to release a new expansion for its world renowned MMO and questions need to be answered. How big do you make it? What type of player do you cater to? Are there more raids, more mobs, more loot! However the real question should be, “What have you learned from The Burning Crusade?”

What didn't work

Location location location!

It’s clear that moving away from Azeroth, away from the lands of Dwarves, Elves, Goblins, Orcs and the like, was possibly a wrong move. It was a brave adventure that almost paid off. Moving away from traditional character backgrounds and giving a detached feeling from the mainland really was its failing. Wrath of the Lich King (WOTLK) has a big bonus; it’s ripped straight from Warcraft 3 and contains proven lore and strong character backgrounds. Die hard Warcraft fans will instantly feel comfortable on the new continent of Northrend. The team working on WOTLK is huge and contains personnel that have worked from as far back as the original game, this is really important in terms of deciding what works, what doesn’t working, and keeping a consistent feel across the expansions. But what about arriving there on day one, along with 9 million other people…

Read it all here.

Lineage 2 : Gracia Update Allows Faster Leveling

Posted Jul 15, 2008 by Keith Cross

NCsoft has announced several changes to Lineage II with the upcoming Gracia update, which include the introduction of the Vitality System, and efforts to reduce 'the grind' and entry barriers to new players by allowing players to level faster.

One of our greatest assets is our fantastic group of players, who are a very dedicated, hardcore bunch that spend a lot of time and effort building up their characters and battling each other in big player vs. player (PvP) fights like castle sieges. However, the process of building and leveling characters can be a very long and frankly tedious process in Lineage II, which may serve as a barrier for letting a much larger group of potential customers to fully enjoy our game. While in the past the developers in Korea have continually built the game with this hardcore mentality firmly set, with the release of Gracia, they’ve completely changed the rules and made Lineage II even better and a lot more fun.

The big change is that leveling a Lineage II character is now extremely easier—and we say “extremely” in a fairly conservative manner. A normal new character that goes through the beginning quests can gain a few levels in just a few minutes, and players should find leveling now quite easily, all the way up to level 60 and beyond. Players that could spend several months of hardcore grinding to get up to a competitively high level will now be able to accomplish the same feat perhaps a month, if not less. They’ll also be able to get to their occupation changes a lot faster, so developing a selection of specialized characters is a much more realistic option. Building characters is now a lot fun and easy to do, rather than a long-term activity many players would rather do without. This drastic change in leveling is due to several factors.

Get all the details here.

Take a look at the Gracia Part 1 preview site here.

EVE Online : EVE Chronicle: The Better Part of Valor

Posted Jul 15, 2008 by Keith Cross

The folks over at CCP have started a series of stories chronicling the attitudes of faction citizens and the leaders of each of the four faction heads at the onset of factional warfare with the launch of the Empyrean Age expansion. The latest edition spotlights the Caldari and their leader, Tibus Heth.

"But no one’s gonna come down on me for this, right?"

"Don’t worry about a thing. The agency will cover your back legally, we’ll assign a pseudonym, you’ll be absolutely fine."

"Yeah. I just need to be sure there’s absolutely no…"

"Mr. Sitsui. Remember what we talked about."

"I know, I know." The young man tugged absently at the dark tin figure-eight woven through both nostrils. The sight of his skin stretching made her nauseous.

"Okay," she said, with more finality than she felt. She fixed her gaze on the table between them. "Whenever you’re ready, go ahead and start from the beginning. If you want to reword something, just stop and say ‘I’d like to reword, please.’ If you aren’t sure you’re remembering something correctly, it’s very important that you mention that, even though you’re going to give us the events as they transpired to the best of your recollection. All clear?"

Read more here.

Asheron's Call : 100th Update and the Society System

Posted Jul 15, 2008 by Keith Cross

Turbine has published an overview of the features that will be included in the 100th content update for Asheron's Call which will include a new Society System.

As we fast approach the 100th content update we felt it was a good time to start detailing some of the key features that will be included in this major event. Working towards and on this event has been a pleasure for all of us and we sincerely hope everyone will enjoy what we have in store. So without further delay, lets discuss out first new feature, Societies and the new Society system.

As many will remember, we made a brief visit to Factions during the Grael story arc, where we let players choose sides. For the most part these Society choices were cosmetic and did nor have a real impact on gameplay. With this new system, players will choose a Society and their choice will have an impact on their game, both directly and indirectly.

Read more here.

Angels Online : New Server Branches Released

Posted Jul 15, 2008 by Keith Cross

IGG has announced the release of new server branches for Angels Online.

Angels Online is a cute MMORPG brought to you by IGG. With the release of the new server Forcas, more and more players have joined the game and become protectors of Eden.

In order to offer players a better game environment and better gaming quality, the AO team has decided to release Sofiel 3 for players after the update this Thursday. Meanwhile, Forcas 2 and Forcas 3 will be available as well.

Read more here.

EverQuest II : Class Guide

Posted Jul 15, 2008 by Keith Cross

SOE has posted a guide to help new and returning players choose a character class in EverQuest II.

As a new or returning player to EverQuest II, some of the choices you face when creating your character can be a bit daunting. One of those choices is your class. Here's some information on the different classes available in EQII, and links to some guides that might help you make this tough decision.

EverQuest II has 24 classes available to players. Class is chosen during the character creation process, after race, gender, appearance, and starting city are selected.

Please note that not all classes are available to all races initially. Races are chosen by alignment (good, neutral, or evil) and appropriate classes are then available to choose from, depending on the race alignment. For example, you cannot choose to be a Dark Elf ranger or a Froglok defiler during the character creation process. There are some exceptions to this rule when a character betrays their home city, but not during the initial character creation.

Classes are based on four main archetypal roles: the fighter, the mage, the priest, and the scout.

Read more here.

Zu Online : Discovering Hell

Posted Jul 15, 2008 by Keith Cross

The folks at IGG have sent over a overview of Death World, a hell like locale in Zu Online.

Zu Online, a 3D MMORPG from IGG, has been warmly welcomed by all manner of players due to its unique theme and traditional oriental features.

IGG is releasing an introduction to its Death World, including descriptions of Death World and the monsters who reside there.

Why is Death World considered as hellish? First, it is as desolate and dried up as a desert. There are no verdant hills or calm rivers, nothing but an endless gray morass that stretches as far as the eye can see, broken only by the occasional stone covered in strange writing. Even though you may occasionally see a few persistent plants carving out a miserable life, there is no doubt as to what their fate will soon be. In fact the only thing that seems certain in this place is the inevitability of death at every turn and behind every rock. Second, this harsh environment has bred harsh, tough monsters that seem to enjoy exterminating anything they find with a breath of life still in it.

The Blood Demon’s forces guard Death World.

The Blood Demon’s forces have long dominated Death World. The monsters there, including Fighters, Dancing Lions, Soul Eaters, Evil Spearman, Chifaro, Lantern Goblins, and the terrible Widow Yee all pose great threats to players and make Death World a very dangerous place to wander around. However, more threats and challenges mean more benefits can be gained from them. By defeating these tough monsters, players will gain a lot of experience and lots of items, which makes the constant threat of death so much more bearable.

Read more here.

Wurm Online : Ships Launch in Wurm Online

Posted Jul 15, 2008 by Keith Cross

The folks at Wurm Online have announced the addition of ocean going vessels both large and small to their fantasy sandbox MMORPG.

Travelling down south on the Jenn Kellon home yesterday, somewhere just out the bottom of the Great Eastern Ocean, I came across a small rowing boat being paddled furiously by a chap called Lureman. This completely unsuitable vessel for the open seas could mean but one thing - boats have arrived!

Of course, they have actually been coming in to the game in bits, with many players working on planks and pegs and masts and sails and all the things needed for everything from rowing boats, to small sailing vessels, right through to the majestic caravel.

Boats are going to be a lot of fun, and probably change some of the game dynamics in the process. Since they are lockable, have storage and you can manage who has access, this allows the larger vessels to be effectively floating homes.

Read more here.

Myth War 2 : Protector System Preview

Posted Jul 15, 2008 by Keith Cross

IGG has published a preview of the Protector System in Myth War II.

Myth War II, the new sequel to the classic MMORPG from IGG, continues the tradition of excellent play and an exciting community of players.

Recently many players have been inquiring about the new Protector System in Myth War II, so the Myth War team has come through and offered some detailed information about the 3 steps used to create a statue, the Patron saint bonus and the Changing Spirit Lords.

1. Statue creation

First step: The Guild Leader goes to the Guild HQ and chooses a Spirit Lord to worship through “Sacrifice”. There are six Spirit Lords. They are the Justice God, Wisdom God, Strength God, Flame God, Darkness God and Hades. The higher the guilds level, the more Spirit Lords they can worship.

Second step: Guild Leaders must lead the guild members to challenge five Watchmonsters and the Spirit Lord. Combat should be initiated successively one by one until the Spirit Lord is defeated. There is no break for restoration. If the Guild Leader is killed during the period, the challenge fails.

Read more here.

Spellborn : Timeline Series Part One

Posted Jul 15, 2008 by Jon Wood

The folks at The Chronicles of Speallborn have started a new series of features that will create a timeline for lore from the game. Today, we present part One: The Great Collapse (Year 0).

The Great Collapse:


Check out the feature here.

ROSE Online : Going Free to Play

Posted Jul 14, 2008 by Keith Cross

The folks at Rose Online have announced that on July 29th, Rose Online convert to a free to play business model.

Rose Online has been a part of the Gravity family suite of game titles for several years now. We are going to update ROSE's subscription model to attract more users than ever before.

On July 29 we will be turning the servers over to Free to Play where all accounts in good standing may log in.

On July 22 we will be removing the subscription page from the Website. That one week from the 22-> 29 no one will be able to make a subscription; if you have a subscription that will expire during that week and you want to make sure you do not have any gap in game accessibility please make a subscription prior to the 22nd.

Re-occurring subscriptions will automatically be cancelled (to not re-occur), on the 22nd.

Any left over Subscription time will be creditted 40 Mileage points per day (1200/month) that is left of the current subscription starting at 12:01am July 28th.

If you have friends that want to play ROSE but were concerned with the subscription cost now is a great time to invite them to join you on your adventure!

We hope that this is a new greater beginning for ROSE online!

Read more here.

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